Gunnar’s Hold
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lol look at this.
“players aren’t interesting in conquest game mode”?
you guys are not being reasonable.
there are thousands of players enjoying conquest as we speak you know…
having a mixed pool and being able to vote on which map to play is the best option FOR NOW.
if you want stronghold exclusivity, again, there are custom arenas for y’all. but those who’ve been enjoying conquest all that time shouldn’t be penalized. simple
I dont get your point at all. If there are thousands of players enjoying conquest, wouldnt they prefer it if they could queue up for conquest exclusively instead of randomly being thrown into a Stronghold game? They exclusivity goes both ways; do you realise that?
I dont think ‘splitting the playerbase’ is really such a big problem. Would prefer that to being thrown into a game mode i dont want to play.
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And yet, the solution is so simple. It has been suggested thousands upon thousands of times, inspired by the original Guild Wars and its flawless implementation. And I am suggesting it again, after 9 months of suffering with no relief in sight:
Show us the list of open map copies. Tell us which map copy we are on. Allow us to select which map copy we want to go to.
You already have drop-down lists. You already have queues. You already have everything you need to make it happen. For the sake of Tyria, please, stop ignoring this outrageous problem. This is simply insane.
Yup, thats really all that needs to be said about this. It worked well in Guild Wars 1, theres no reason not to do it like that again.
So an exception to the exception of the exception… great -_-
uh no, it’d really just one exception:
allied healing doesnt work, except regen.
all regen works, no exceptions here.
all boons work, no exceptions there either.
@Nexed: what exactly are you trying to say/imply?
I agree with that too. Range is basically meaningless, it can be closed instantly with charges and teleports. Frankly I think even basic movement speed could use a 10% nerf.
I think the movespeed is fine, actually. Since base movespeed affects everyone, this doesnt change much, except for making blinks/shadowsteps stronger.
It’s only the leaps/dashes/blinks that need some nerfing.
I’ve said it before, the sooner life force stops being extra health and becomes an energy bar for powering DS skills, the better.
agree with bellamy here. this might be good for a specialisation, but i like my death shroud and want to keep it.
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I was only referring to the traits there. In the case of Regeneration as a boon, it would be best (for consistency’s sake) if it either worked or did not work in death shroud. No “well, the Regeneration from this trait works, but not other Regeneration.”
True. For consistency’s sake it would be best if it works in death shroud. Since all the other boons also do their kittening job in death shroud.
1. self-traited healing needs to work through death shroud. This is to prevent conflicting mechanics, one of which is core to the profession.
depends on what you mean with that. healing that comes from the necromancer itself, via traits, regen, well of blood? or really just traits (which also inclue regen in one case)? yeah, we can agree on that. the choice of words, ‘self-traited healing’, sounds really odd to me.
Going by how Marjory got her sword, I guess when we go to the maguuma jungle we will undoubtedly find pact members who wish to be avenged but remain as spirits, and so our specialization will fuse vengeful souls into the greatsword to rend your enemies with.
Avenger? Reaper? One thing’s for sure, we haven’t gotten 2 word class names ever, in both GW1 and GW2.
class quests? oh that would be awesome. but very unlikely.
Still predicting Wraith or Reaver. Or Reaper, but that one is really lame.
Edit – On a related note, why are some into older characters, yet against younger? One could claim the internet rule on that too.
because we’re pretty close to the ‘young’-end of the age spectrum already.
we got humans that look like theyre 15. with some sliderkittenyou can maybe crank that up to 25 or something, but the entire range from there to 60 or so is not available.
I think it would just splendid if I saw a grandpa Warrior with a cane, that switches to Greatsword stance in combat. Think Yoda in Episode 3. I would also feel the same if I saw a young boy wielding a sword, riding a lion mount in LA. Or a bunch of teenage characters riding the flying broom while carrying stick wands.
yeah, no, that sounds horrible. im glad we dont have this carp in the game. and im really glad youre not in a position in which you can decide anything regarding this game (at least i hope so).
Options:
1. Narcissist
2. Mentally challenged
3. Incredible D / trol
Definitely 1. with some 3.
Actually I think many of the human males look young as well. Most look in their lower 20’s.
Yep. I struggle to make one that doesn’t look like he would be a supporting act for Bieber.
agreed. if you want to play kids, pick human.
if you want adults, try norn.
wat. even younger?
most human females already look like mentally challenged 14 year olds.
my female necro looks like 20, i’d say. how much younger do you want them?
Do you think they will fix the meta
The meta isn’t broken. It’s a response to cheesy/broken encounters. Fix encounters, meta will respond.
ohcome on, you know exactly how it was meant. and the reasons for the meta are part of the meta, at least to me.
@rognik: okay, it’s more likely with an expansion, assuming they take their time with it and dont have to rush it out like the living story.
im still careful with expectation when it comes to anet.
Anything that isn’t zerker/DPS isn’t viable and a waste of money.
And it’s this mindset that keeps the meta where it is. Maybe the monsters of Maguuma will change this a bit.
as i said, anet didnt do kitten about this for 2.5 years now. so it’s not likely that this is going to change at all.
maybe they manage to solve the condition problem, so that at least those kinds of builds and sinister stats would become sort of viable
The thing is, healing while your health cannot go down is much stronger than being healed normally. Unholy Sanctuary’s healing can’t be mitigated with DPS.
I still dont really see what exactly would be so much stronger about having 2 health bars and being able to refresh one while the other one is active.
Other classes heal while receiving damage to their only healthpool.
Necros could heal while receiving the same amount of damage to one of their healthpools.
In the end, Necros still receive damage like everyone else.
Consider how OP Warriors would be if they had Defy Pain on a 10 second cooldown, even if they had no other defensive skills save a stunbreak (like Shake it Off). That is more similar to a Necro getting full healing in death shroud in a spectral build than anything else I can really think of. Yes, Death Shroud only absorbs a limited amount, but it also absorbs condition damage.
Well, but defy pain on a 10 second cooldown doesnt have to be charged like DS. Saying that Death shroud acts similar to that every 10 seconds is very theoretical and only under the best circumstances. It’s more likely that youre getting kicked out of death shroud almost immediately, when you activate it again 10 seconds after leaving it. And 3-4 seconds of damage block every 13-14 seconds is much closer to all the invades, blocks, damage mitigation via mobility and permanent vigour other classes have (worse, actually).
@manuveruppd: In addition to Dark path’s tracking, speed and range being vastly buffed, i think mobility on most classes across the board needs to be cut dow or come with more severe drawbacks.
As it is right now, it seems to me that Anet underestimated the value of mobility-skills compared to other skills.
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Two hopes so far:
-a legendary dagger that looks good on necro
-a well made steampunk lightsaber (sword-skin). preferrably with dyable blade
-not necessarily as a legendary, but i feel like the game is lacking some sleek, good looking curved swords
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1.Halloween Dungeon. As far as i remember, that one was pretty fun. Also had quite some luck with that particular dungeon chest
2.Missing TA path: more dungeon paths are almost always good
3.The Canthan Quarter in Divinity’s Reach. Because Cantha. And that arena just looks awful..
4.Capricorn Raid. Im all for more underwater content.
5.Does ‘Old Town Clothing System’ count? Cause i really miss that. Now i cant mix and match anymore and most of the time i just dont see the point of buying anything that is labeled as ‘Outfit’
The thing i would definitely not miss if it stays away forever: SAB and all the horrible skins and effects related to it.
However, making the Masteries account-bound instead of Character-bound kills any replayability this type of exploration might have. The joy of slowly unlocking the map, carefully choosing the right skill to learn next and investing on a different path than the last play-through, is half the fun in those games.
With Masteries being account-bound, this can be experienced only once! The only other way to re-experience this would be to create a new account!I suggest 4 options!
- Make all Masteries Character-bound, and reduce whatever grinding they might need by a third.
- Seperate the map-progression Masteries from those that function as services, easter-egg (and the player could easily bypass the CB restriction by logging to an alt). The first type will require fewer Mastery points and would be character bound, while the second would be much more expensive, but will be included on all characters.
- Seperate both the Mastery Currencies and Mastery Types! Explorable Mastery Currencies would be character bound and would only effect masteries that help you reach unreachable areas, While Convenience Mastery Currencies would be account bound, and would offer convenience and Easter eggs to all characters!
- Have the mastery points be account-bound, but hide the mastery teachers instead.
Agreed. Would be much more fun if twinks actually still have something to work for in those new zones.
Well, the corruption skills kinda work that way. With the expansion, they could rework them a little.
Change the cost to either bleed stacks or direct health sacrifice, increase both the effect and the self hurt; and buff Corrosive cloud and Blood is Power while doing that.
Also realize that if he can’t kill you right away and just hides and resets, etc it really means he lost. And now you may have another new fight. If he follows you around and eventually kills you, he’s still like 1win- 3 losses, etc.
That’s how I feel as a thief. If I can’t kill someone and have to reset, I feel like I lost. Even if I stalk and gank them later or something. I still know I lost the other encounter. Any thief who doesn’t feel that way is kinda in denial IMHO.
Yeah but, you know, when other classes lose,they actually die, right?
Sure they may feel as if they lost, but it’s annoying as kitten.
You probably had the audacity to mention gvg or trenchcoats at some point, I’m guessing?
they actually ban you for mentioning trenchcoats and stuff?
Do you think they will fix the meta and make support builds more viable and maybe even needed in dungeons? I´m asking this cause I´m trying to craft a staff for my to be druid, and would like to know which stats to put on the item?
Also do you think the meta will have a place for the druid, or will it just be another necromancer? I can´t see what a druid would bring to the plate in dungeons?
In 2.5 years they didnt do kitten for fixing the zerk meta and making support/defensive stats more viable.
Guess it’s too much effort to make/change dungeons and skills for that.
So no, i dont hold my breath when it comes to that.
I cheered when gliding was introduced. I groaned when I read about the attached endurance meter. Flying endurance is not fun. It never has been.
Just your opinion. Not a fact. So please dont say that as if it is one.
Flying is suppose to be fun. The sights to behold, the exhilaration of movement in aerial content can be amazing. But, flying endurance turns this into a dreaded time limit. Players will be watching the endurance meters not the beauty of the zone. Floating on air can be a breathtaking experience but this is destroyed when an outdated gaming mechanic plummets you to your doom for daring to enjoy the gaming content a bit too long.
I dont think some little endurance meter needs to be watched all the time. Just like i have to watch my dodge meter all the time to know how much endurance i have for dodging.
Also, you have no idea how exactly the Gliding is going to be implemented, how long your endurance will last. Maybe it’s really limiting, but maybe you wont even notice while moving normally around the map and it’s really just there to prevent some abuses.
This is similar to underwater areas in many other MMOs and I fear most players will quickly learn to avoid such content. Flying endurance is simply not fun.
No, this is not similar. Underwater areas are a place where you fight and be around for a longer period of time. The Gliding in Heart of Thorns is really just supposed to be a way to glide from point A to B.
I have no idea how exactly this will work out, but generally, as a game mechanic, i dont have a problem with flying endurance.
The game itself isnt that good. Seems to be really snowbally, i played like 9 games today and have never seen a comeback or anything.
It’s also pretty laggy.
Luckily you dont need the 5 wins for the daily; just play 2 rounds and do the other two achievements.
the point gaining health while in ds,and when u exist ds u get abit more hp,it has good synergy
those are just two effects. thats not a synergy.
and about toughness u might be right,but it also scales off hp,which is part of bm
yes, but then this isnt exactly a reason why it would fit into BM BETTER than DM.
More than one specialization
So why is this called an specialization when you have no options? It’s more of an optional upgrade. Sure there will be more in the future but this is an expansion after all. This feature seems unfinished to me, why release it if it’s not done?
Oh for kitten’s sake, there are options! A specialisation will also take stuff away that is available to the default class.
So:
Default class = first ‘specialisation’
The actual specialisation = second one
why is that so hard to understand for some people?
Also, more of them will follow.
mainy cuz more hp>more time to be in ds
If you mean that DS may absorb more damage with more HP: the same can be said about toughness.
And how exactly does sanctuary scale with deathly invigoration?
LIVE MY DEAD POST, LIIIIIIIIIIIIIIVE!!!!
Here, some CPR with another very typical looking Thief.
Rytlock riding a griphon; AWESOME!
They involve the person making a whirling motion. Axe 2 I guess could qualify, since it is basically a ranged version of some whirl skills,. Enfeebling blood I’d say is just as fitting for a blast as it is for a whirl. Neither one fits super well, but if we need to force the issue for them to ever give us a finisher then so be it.
All SO FAR involve a person with a whirling motion. but nowhere is it stated that it has to be that way. to me, as long as it whirls, in can be a finisher.
But Enfeebling is definitely more whirly than blasty, so that fit a little bit better.
Im also not a big fan of slapping blast on everything in general, just because it’s the best finisher.
A whirl finisher without the person whirling around like an idiot just doesn’t fit the current system.
and why is that so? in my opinion, with enfeebling shroud theres enough whirling going on to warrant a finisher. warrior’s axe#2 is also just one single spin.
That old Mad Kings Chest Recipe that allowed you to turn all these utterly useless booster into something else.
No apologies needed. I’m just saying…there are a limited number of sword/GS burst aoe, melee, mechanics they have in the game so far. There’s the cone area like 100 blades and blurrred frenzy, warrior GS #3 (whirlwind attack), there’s Guard GS #2 (whirling Wrath), there’s guard GS #5 (symbol of wrath), there’s Guard GS #2 (leap of faith). I may have missed some from classes I don’t play. Of the ones I mentioned here, the ones that are truly melee range burst are either cones or spinning. I’m either not giving ANET enough credit for coming up with a new mechanic this time around…or just expecting them to recycle an existing mechanic to accomplish this aoe melee burst with a GS. I’m all for them coming up with a new mechanic…I’d love to see something unique in the game. Something like a giant GS strike like Gajeel in the anime fairy tail, or Komamura’s bankai in bleach….that would be pretty hot. I’m just saying…going by their pattern…I’m just wanting functionality (significant aoe melee cleave) and not expecting too much by way of thinking out of the box implementation.
I dont know any of those anime, but i see your point about the true melee bursts now.
In fact, looking at the fact that necromancer starve for any kind of combo finisher, a spin would be more then welcome… Especially because whirlwind finshers are the one that synergize the best with our kitten dark field…
agreed, whirl finishers would be nice. but they could start by giving that to enfeebling blood first. that one is whirly enough to warrant that. maybe life transfer too.
You do realize the reason Greatswords are good for melee is their ability to hit multiple targets in melee range? That being said, there is guaranteed to be at least one 360 degree strike…to hit enemies all around you. I’m pretty sure that most proponents of Necromancer Greatsword are looking for some serious melee cleaving. It would be a huge disappointment if that was not included. As well as an evade/leap mobility move.
cleave is nice and but i dotn want one of those spinning attacks either. why is that, in your opinion, required for a cleaving weapon? i dont get it.
Not for a cleaving weapon…but for a greatsword. If not…what’s the point of not just using a 1h sword like mesmer blurred frenzy? We all see what they do with warrior 100 blades…leaves you exposed to getting gibbed in melee..no defenses while that is in progress. They seem much more forgiving of that type of move with a 1h sword than a GS. I’m not saying they need to clone guard GS #2, but there needs to be a burst aoe cleave move on a melee GS.
i dont really understand what youre trying to say or why those are reasons a spin-around-360-move is required. there are plenty of ways to make you less exposed without making you spin around.
burst aoe cleave is fine by me. just dont want to see another stupid looking spin-around-move, and thats what this was all about. at least thats how i understood it. my apologies if im missing something here.
Coudlnt be kitten d to make ingame screenshots that dont look awful
Will probably make a second one soon. Not yet sure about race/sex tho.
You do realize the reason Greatswords are good for melee is their ability to hit multiple targets in melee range? That being said, there is guaranteed to be at least one 360 degree strike…to hit enemies all around you. I’m pretty sure that most proponents of Necromancer Greatsword are looking for some serious melee cleaving. It would be a huge disappointment if that was not included. As well as an evade/leap mobility move.
cleave is nice and but i dotn want one of those spinning attacks either. why is that, in your opinion, required for a cleaving weapon? i dont get it.
Biggest worries:
1.‘bigger’ PvE fights will still be designed kitten: no need for defensive stats or really anything beyond fullzerk, boons and the occasinal reflection skill.
2.no new dungeons
3.fight mordrem all day erryday and barely anything else.
4.barely any new armor sets and some of the ones we might get will be kittenty retextures of existing ones (like luminescent set) and/or require a ridiculous amount of grind. and of course there will be skirts and trenchcoats and it will look awful on charr because they cant be kitten d not to cut the horns of or make special boots.
5.that the specialisations are either buggy, not worth it or make the default class completely obsolete. also, that anet just brings out this one package of specialisations and then forgets about it in the future, similar to how they gave each class one new healing skill and then dropped that.
6.no/not enough balance changes
edit: oh, and 7.: that we get more kitten currencies for new stuff that will be forgotten about after a short time with no consistency whatsoever. like karma, fractal relics, pristine fractal relics and all that stuff.
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in Guild Wars 2: Heart of Thorns
Posted by: RashanDale.3609
Cannot use glider anywhere outside of the new map. Can only use it for a short period of time and you do not get a selection of rare version to collect and rub in the face of the poor people.
so? those are all good things. i dont see your point.
they lose lifeforce that they cannot regain easily.
Solution:
Lifeforce refills to max when necros are out of combat. Like Health. So every time a thief resets, a necro’s lifeforce also regenerates back to the max so the next time the thief engages again, we fight on equal terms as when we first started as well.
I agree that life force should regen up to a minimum, so you dont start a fight unable to enter DS. but full LF bar is quite an advantage for the necro, it’d be too mcuh.
edit:
@ravezaar: completely agree with cogbyrn. if you dont read the post, then why do you even respond to it and dont just shut up?
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Also, in my bank I found cele ring and an ascended chest for power/precision/condition dmg stats. Would either of those two work well?
does Ascended Chest become soulbound when you equip it? if so, it’s not worth it imo, if you use the nec only for well-zerging.
traits look fine, but i’d prefer stability-on-ds instead of death perception. as fullzerker with furious demise, your crit chance should be high enough
Save staff #5 and throw it into their shadow refugee.
so? then theres still shadowstep and bow#5. and you can dodge the mark.
Same issue here from time to time… it’s the constant resetting until Lifeforce is empty that kills you – they need to remove the combo field on pistol 5 that allows stealth every few seconds
i think that would be a good thing to do. or just change smoke-leap-combo to something else, since smoke-field is just too fitting for a skill called ‘blackpowder’.
If a thief wants stealth, theres dagger offhand for it; and if (s)he wants a kitten ton of utility, thats offhand pistol.
imo, besides the already mentioned golem, the worst animation/spell effect is the life-force bubble that floats towards you when something dies; that thing just looks awful.
cant there be some sort of black/green stream or something? like in this vid, just waaay smaller/weaker?
Armor obtained through Karma merchants usually is not salvageable.
All karma weapons/armor aren’t salvageable and if they are it is considered a banable exploit.
just curious: why the kitten do they have something against salvageing those items?
i paid for them ingame, after all. anet really doesnt want to give you anything remotely useful for karma, it seems.
Death Knight does feel a little more unoriginal than druid, it lacks a ring or strong cultural tie, i think occultist/cultist is open enough to include a martial bent. warlock isn’t bad either.
Cultists need a cult to be, well, cultists. And as far as i know there arent any cults for necros of all races.
Occultist i usually associate with secret, forbidden knowledge. But necromancy in the guild wars world isnt really that. As Drarnor said, it’s way less looked down upon than in other games and a relatively normal profession in comparison.
Why does this thread even still exist?
Completely agree with you, OP.
Would love to see overall less but more powerful application/cleanse of conditions.
Same for boons probably.
So you dont have to bury your enemy with tons of cover conditions all the time.
overpowered in WvW thanks to foods
while the food is kittening awful and shouldve been nerfed to kitten ages ago, they cancel each other out, so the food doesnt make them overpowered (unless youre looking at it in terms of food cost)
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I think people are talking about a whole lot of scenarios here.. in spvp or 1-1 I certainly prefer golem over lich, but in wvw lich all the way.
youre talking about roaming and small scale fights, right? cause i’d never pass on plague while zerging
I don’t know why they named dagger 2 that :/ The functionality is nothing like Dark Pact. I guess the animation has you ‘cutting your hand’ to cause it, but its pretty strange when compared to the original.
The original? the original was a cheap, generic damage skill with life cost and your suggestion is not at all like it either.
Little clarification here. The GW1 expansion, Eye of the North, did NOT add new character slots. The stand alone campaigns(Proph, Factions, and Nightfall) added 2 character slots. Seeing as how this is an expansion and not a stand alone campaign I’m guessing no extra character slot. I would like it if they added an additional one but I prefer to err on the side of caution.
Imo you cant really draw any conclusions on how Heart Of Thorns will handle it based on Guild Wars 1. On the one side, you may say ‘no standalone = no slot’, on the other hand ‘new class = slot’.
I want martial artistic Staff wielding Thieves as “Brawlers”
dreams
Or Axe wielding Thieves as “Rogues”
Or Mace wielding Thieves as “Saboteurs”
Or Longbow wielding Thieves as “Infiltrators”That would be fittign themes and weapon combos for Thief Specializations, but not Greatswords, or Rifles. >.>
Torches: “Plunderers”? :>
being able to just use a mainhand sword with 5 skills is still my favourite idea tho.
The last panel of that is the only thing amusing… “let me hold my shield away from the enemy”.
dont you know? the shield isnt actually used to block hits. it’s like a counterweight for your weapon arm!
because anet barely gives a kitten about balance?
also, theyve always been pretty kittening slow when it comes to balancing. was just as bad in gw1.
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