“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I found a Storm in my inventory after the wardrobe patch.
I bound it to my account because I kind of liked the look.
…I don’t want Meteorologicus, so now I’m stuck with it, and I’m out the hundreds of gold I could’ve gotten for selling it. ;_;
Play at home and on the forum while at work on break.
Same as well.
There seems to be a rash of “left the game and still come to the forums to whine, complain, be negative” people, though. :\
I feel ya, OP. I find myself doing it in WoW all the time (along with pressing F to loot, which totally doesn’t work). It’d be nice if there were a command to toggle it on/off.
I figure Celestial would just be split into three chunks: 1 major and 2 minors (plus the bonus for being Celestial). So Celestial wouldn’t have the usual naming limit.
Which actually opens up a lot of flexibility!
Example Sword of Cover Your Kitten In Stats:
Major: Power
Minor: Celestial, Celestial
or the Staff of This Isn’t That Kind of MMO:
Major: Celestial
Minor: Healing Power, Celestial
It would really help people round out their stats without having to “/wiki nomenclature” every time they want to adjust their gear. ( I’m currently going through that with my ranger ;_; )
I don’t think anyone is philosophically opposed to precursor crafting so long as the time and effort and gold is commensurate with the median price of current precursors. For example, if the median price (just making this up) is 750g and the average grinder makes 10g an hour it should roughly take you 75 hours of dedicated gameplay to craft/scavenger hunt etc your precursor.
This would lead to pretty good market equilibrium, though in many cases any precursor under 750g would just get purchased off the TP rather than spend 75 hours crafting it.
the problem is not that a certain percentage of the “we want crafting” crowd really mean “we want crafting because we expect it to be easier/cheaper.” therein lies the problem and the source of their future discontent when it turns out to be difficult, expensive and time consuming.
Certain vocal outliers aside, I think most of the proponents of a crafted precursor method would be fine with lengthy and possibly expensive, so long as the methodology is definite and without RNG.
If someone can say (using the example above) “I have 120 of the 250 tokens I need; therefore, at 3 gold a piece from the TP, I still need to earn 390 gold,” that’s much better than, “I shed 800 gold on rares for the Toilet and still don’t have it”.
for the the Teragriff:
just use a ranged weapon… sorry…
if you make sure to stand outside of the shouting attack AoE you’ll be able to drop out of combat and switch out weapons.
I did not know this! Thanks for the tip!
It’s not just that fight, is part of the problem. GW2 routinely favors ranged.
O_O
I just read the PvE class guides on dulfy’s website (they are excellent readings btw) and I’m not exactly certain that the people who wrote them considered “ranged combat” relevant in level 80 PvE.
Otherwise the meta for warriors would be rifle + longbow instead of Axe/mace + GS. Or did I miss something ?
Annnnd double post. Sorry about this.
Well, you have your stack-and-smack meta as well, where ranged is discouraged. It exploits a weak AI and mob design. There’s just a lot of unfortunate things like:
Stand next to the mob/boss and get one-hit-KO’d
Mob/boss vomits a punishing melee field, putting an all-stop on melee dps
Stand next to the mob/boss and it heals for ungodly amounts of HP-spongeness (seriously, I want a healing power that high…)
Try to melee the creature and it spins/floats away
AoE blind on a 3-second cooldown
Granted, some of that list is more recent bitterness. =P
Still though, one of my friends pretty much quit over it.
Overall, I’m not overly fond of arcade game mechanics being introduced into MMO’s; GW2 appears to implement such things quite often. The Tangled Labyrinth certainly falls into that annoying category; I appreciate that ANet made the “dungeon” optional. (Too bad the silly key is account bound.)
I been playing games since the first arcade opened up in my town back in 84; I never enjoyed sudden death games but those were the only ones out at the time.
My true enjoyment started about the time we were able to save progress in a game; it is especially why I like persistent worlds like MMO’s.
I’m sure some players find the Labyrinth’s arcade style fun, but I suspect the “fun” is more in the completion and less in the doing.
Q: When is insta-death in a game fun?
A: Not often, if ever.
It’s cheap and harkens back to a time when games had far less complex programming.
LOTS of support for what you said here. And it’s not just in this one spot.
GW2 has entirely too many spots with one-hit-kill “mechanics.” I don’t need an in-joke zone full of aggravation so they can, again, negate my playstyle.
So many hipsters here, I thought hipsters died.
They did, but they didn’t want to publicize it, because then it would be cool.
GW2, the hipster of MMOs, ignoring mounts before it was cool. =P
It’d be nice if dungeons could tailor to different group sizes. Maybe bring in a hero system like GW1?
Until they tighten up group security, I can’t trust LFG as it stands, even if I start a group.
Hmm, Scarlet, Canach, etc… PATTERN DETECTION ENGAGED
Nevermind that Caithe has struck me as weak-willed from the Personal Story, flirting with Nightmare Court because her guild broke up. So yeah, not surprised she’d end up under Mordy’s control.
Who do budding sylvari encounter most memorably (and, perhaps, influentially) in their pre-awakening nightmare battle with that awful dragon? Caithe! She greets all new sylvari with that terrible nightmare — which, I believe, is her way of determining which ones are most likely candidates for subversion! And boy howdy did she hit the proverbial jackpot with poor susceptible Ceara. A few personalized tormentous tweaks along the way (see illustration) and boom, everything turned scarlet.
Anyway, as mentioned previously, my NPE ele, given the option to not be irresponsibly wacky, would have excluded Caithe from participating in the adventure, given Caithe’s bizarre behavior at the camp. Caithe would surely have followed, of course, surreptitiously, and might still have done what she did, but at least if had happened that way my ele (and your character, fellow forumite) would not be an accessory to grand theft egg… o.
My…my WOOBIE! That b[kitten]h! I’ll play games with her petaled head.
I kill you. [pluck]
I kill you not. [pluck]
I kill you. [pluck]
I kill you not. [pluck]
Grr.
Still want a skritt named Patsy running in front of me clacking 2 coconut shells together….
Only if there’s a 50% chance that when you receive an in game mail your Skritt is hit by an arrow and says “Message for you Sir”.
I think I have a spare 700 gems for that.
Lawdy! XD
Hmm, Scarlet, Canach, etc… PATTERN DETECTION ENGAGED
Nevermind that Caithe has struck me as weak-willed from the Personal Story, flirting with Nightmare Court because her guild broke up. So yeah, not surprised she’d end up under Mordy’s control.
I run double-melee for most adventuring/world-running. While I have ranged weapons for the right occasions, I need some indication in advance to know I’ll need them. I will gladly rifle the kitten out of troublesome bosses if need be, but I can’t change equipment in combat if things go south.
Teragrif might have been less irritating if I hadn’t been stuck with two melee swaps. I had my ele friend with me, so I borrowed his spare ice bow, and that made things much more manageable.
As for the vines phase, you can get close to the center to stay out of their range, just be mindful of the teragrif’s damage fields.
Most MMOs are like this when it comes to their lore and content.
Yeah, I still can’t name my pet wolf Indiana in WoW. :\
While the boss is infuriating to fight without stability, it address a number of issues in the GW2 gameplay. Kudos for that.
+1 to your comment overall, but I wanted to point out the stability in particular.
I did the fight without it. If you stay close to the center during the flying phase, you can position yourself so that the vines don’t pull and still avoid the teragrif damage zones.
It’s not just that fight, is part of the problem. GW2 routinely favors ranged.
Granted, I carry a bow and rifle and use them quite often, if I can see it coming. If I’d had some kind of conveyance that it would be a heavy-range battle, teragrif would’ve been a much more entertaining fight, and thrasher would’ve been a lol-walk.
But, I can’t re-equip in combat, so I’ll just be content that my D/D Ele friend dropped a spare Ice Bow. =P
I’m irritated at the encounter design, but I think I’ll give it another go sometime soon and have my ranged weapon equipped in advance.
Well, it is a chaos weapon~
You should be glad it doesn’t turn into a staff at random. =P
I have every intent of juggling both games, so…
I don’t find it all that odd at all.
Enjoy both!
Or you could have multiple cloth/leather/armor crafters at 450+
It’s an account gate, so you’d need multiple accounts with cloth/leather/armor crafters at 450+.
…Seriously? I hadn’t gotten my tailor to 450 yet, so I wasn’t sure. And I’m not exactly getting 600+ silk scraps a day, so it’s not exactly the daily limit stopping me.
The limit rankles me, but only slightly. I’d have preferred to see them make use of Mystic Coins as a limiter. It would raise their value and give them something useful to do.
Here’s a little secret. I have to craft 36 bolts of damask for a full set of ascended armor. Now I’m doing this for a second time passively so it isn’t as important, but when I was going for my first set I wanted to make it in a week. I worked my way around the time gate by giving the materials to fellow guildies that I trusted and they would craft damask bolts for me and send it back. I made 5 damask bolts a day which wasn’t bad at all. Its just about finding trustworthy friends.
Or you could have multiple cloth/leather/armor crafters at 450+
If they do something like this, crafting would need a huge overhaul.
…I’m not against this in the slightest.
The “discovery” system was a lazy panacea for trying to create a more engaging crafting system, and it flopped. There are several sets that don’t follow the initial pattern at all (Soldier, Dire, Celestial) and require more recipes than the original stat clusters.
I would rather have seen gear have open slots that you put crafted stats into. Item nomenclature as a concept is pretty lackluster to begin with.
Instead:
Weapon (actual type doesn’t overly matter)
Grade: Exotic
Major attribute: [Empty]
Minor attributes: [Empty] [Empty]
“Empty”? How would they be filled?
Inscriptions change to be more specific and less bundled.
Major Exotic Inscription of Power: Crafted from Orichalcum, Ancient Wood, and Powerful Blood. Use to add a Power bonus to a Major slot in an Exotic grade weapon. (Cannot be added to a weapon that already has a Power bonus.)
Minor Exotic Inscription of Ferocity: Crafted from (etc). Use to add a Ferocity bonus to a Minor slot in an Exotic grade weapon. (Cannot be added to a weapon that already has a Ferocity Bonus.)
…and so on.
So, in the end, you could easily get
Weapon
Grade: Exotic
Major attribute: Power
Minor Attributes: Ferocity, Toughness
or any other combination.
There’s reasonable enough counterplay for stealth, so I don’t consider it a big problem. Annoying for the impatient, perhaps, but not nearly as annoying as blindspam (but those !#$
#% dust mites) or the fact you can’t turn while immobilized.
The best stealth counter? Weapons that swing wide arcs. Decent coverage and no cooldown. I’m reminded of a WvW encounter where I couldn’t see what I was hitting, but I hammer-whomped the thief anyway.
LOL 20 seconds of protection from rapid fire. You wish buddy.
Oh, I was wishing pretty hard. XD
Thanks for all the above tips, peeps. I’ll factor those into my build decisions.
When you wish you could blink/shadowstep across the street instead of waiting for a pedestrian crosswalk.
…Or is that just everyone regardless?
I’ll ask for a step better and wish my campus had an Asura gate/waypoint system. Why drive (aka, m**nt) when you can teleport?
Alas, ’tis not so. ;_;
Why do threads like these get immediate attention by anet but then other threads with serious issues get ignored
Devs are human too. Give them a cookie once in a while. They’re doing what they can. =)
Also shush! Go away with your negativity! This topic is quaggan friendly!
NooOooOooooOo..
Can we compromise and have skritt-friendly?
Happy thread is shiny~
Oh. Man. I can just see it if mounts were in the game: “Ooo…I want that pink, fluffy spider mount, he looks so cuuutte!” Gah. Please. Spare me that.
It’d probably be something godsawful like a quaggan riding a skateboard while the player rides on its shoulders. Then again, I could see having a truck full of junk with skritt riding on it, a la, Beverly Hillbillies. :P
Hm, maybe more details are in order?
What runes/sigils are you running with? This could make a fair difference in how you control a battlefield.
As for weapons, greatsword is good for melee groupings (auto attack has evade in it), and axe is good for mid-range groups with bouncing attacks. Both are more Power based, but I’m not sure how attached you are to conditions for damage.
Utilities are going to be a large part of your control as well. I haven’t played much with traps, but I think they linger after triggering, so if you can keep a cripple on enemy groups, that will help you from getting overwhelmed.
If there’s a particular LS fight that was getting to you, I might know of a few that are just.. a little unfair. :P Drag a buddy along to help out.
Dailies. I think that’s about it. For some reason, that little laurel keeps me going. :\
Sometimes I hop in on guild run Mondays. (Yay)
And there’s Warband Wednesday with my bud.
Outside of having a legion of alts, I’m not sure why I keep focusing on it.
…when my fern hound is eating mordrem face.
Cannibal! T_T
I kid, I kid.
I do have to say I like my beast ranger. Learning to work with a pet keeps the game from being a “spam 111” snooze. I find with shortbow that I pay attention to the field more because my position matters. At the same time, I hardly ever get hit, because even when my less survivable pets are out, they do quite well.
AI still sucks, and if WoW was any indication, it will for at least another 4-6 years. =P
It’s not that I want only the top 5% of skilled players to get advantages, even a little effort more than afking content should be rewarded considerably. I won’t suggest any numbers now, since it’s in the hands of the developers. It already works at a certain part of the game, for example daily achievements. You need to know how to dodge damage, how to find different enemies, how to find veterans and kill them… all things an afker would rarely do. So you see, players who put a bit of effort into it are rewarded with a laurel a day.
There could be multiple stages of such rewards, so that you will be rewarded fair. The better you play, the better the rewards. I won’t call this gating in any form, everyone can become a better player if he/she attempts to become better.
A token/path/meter approach isn’t so bad to reflect this, either. The important part is to decide what accounts for “playing well” or, sigh, “being good.”
What behaviors, actions, or goals identify a good player? How much of a reward should that skill/practice be rated when paralleled with a basic finishing reward?
+50%? +100%? +200%?
Rewarding a speed-dash of content just reinforces more of the same, so what other markers are there? Ranking buff uptime? Most time with enemy aggro? Healing/reviving other players?
I’m definitely for rewarding good play, but the devs should be careful how it plays out.
Pet AI isn’t any better. Survivability can be spec’d for. I do rather well with a beastmaster/shortbow combo, and my pets can quasi-tank a fair number of champions in open world.
Unfortunately, some pets have long cooldown abilities that shouldn’t be on AI-spam. :\ Wolf’s knockdown is cute ‘n all, but I’d rather have control over it than the frost howl.
Short answer: pets still aren’t worth using, for the most part. Sadness.
So, there might be some thought to this after all?
Maybe not a direct “alts gain XP from level 80 characters”, but what about:
Pay 5 skill points
Pay 5 gold
Get leveling book.
Numbers could vary, of course, but the notion is to siphon excess points off a level 80 and pay a premium exchange rate for giving an alt that experience. And it’s a gold sink.
If I’m thinking more generously, 2 or 3 skill points and 1 gold. That’s still 158+ skill points and 79 gold to get an alt to max from level 1. (And yet, still less than buying all the traits from a trainer…)
I’m working with a spirit build (just because), but I’m noticing that things don’t seem to proc nearly as much as they should. My uptime on the Protection buff from Spirit of Stone doesn’t seem long enough, the frequency of healing from Water Spirit doesn’t happen often enough, etc.
Is anyone aware of some kind of internal cooldown or limiter on spirit hit-triggers?
Is it limited by skill use? If not, I should be getting roughly 20 seconds of protection from Rapid Fire. I’m lucky to get 4.
Is it one proc per effect charge? With a 10 second effect charge, that’s not very useful.
Any experts out there than can explain this better?
-you wonder if you can remote into your computer from work to check if your TP buy orders have been filled
…you get more upset over losing out on the huge gold pile from the dye change-over than washing several hundred dollars in stocks.
/guilty
Have fun with the ninjas (really, I am not being sarcastic, if FFXIV is your kind of game, have fun!)
Heh, I would’ve gone back too, but the old-school geargrind, terrible queues, and even worse dungeon community really put me off. Pity. :\
And talk about “money grab,” geez, look at ArcheAge. Want something as simple as auction access? PAY UP. The game does all it can reasonably do to force you to subscribe.
There’s no way to get any candy corn anymore, so it should be increasing little by little in my opinion.
Not entirely true. Not to say that Candy Corn nodes available to players would cover all of the anticipated usage, but it can add to supply at any time.
Superior Rune of Futility (6/6)
(1):
(2):
(3):
(4):
(5):
(6):
…No, I didn’t forget to put in the ranks. It literally does nothing!
See also, Superior Rune of Congress hurhur
I was not aware that the ‘hardcore’ players’ goal was to get much girls (with aforementioned mounts, of course).
Thus, I will have to veto the whole idea of mounts. =(
Well really gonna lower the tone but… I think he’s using a different definition of hardcore and mount ;-)
Nooo, why did you make me Google that? T-T
That’s going to stay in my search history. Curse you. T__T
Nah, not really. Boon you, for I wish you well~
(edited by Rauderi.8706)
Yet skins are the main driving factor of GW2. You don’t need to pay to win the game, but if you want to have new skins which make the game unique, you have to pay (or convert all your gold).
I certainly recognize that as well. But that has more to do with how rewards are distributed as a matter of RNG, which is a rather lengthy discussion in another thread.
For all the fuss and whine, I still log in every day.
And thanks for being there when coughothergamecough had 4-hour queues yesterday.
TLDR: We’d like the game to be more like insert random generic MMO here. So please add [dueling, open world pvp, mounts, race changes, class changes, marriage, gold to real world cash conversion, insert additional non-GW centric thing here ]
/sarcasm off
munches popcorn
Carry on
But.. Gold→Cash would be an excellent gold sink! =P
And legitimate private housing.
And, and, and, from 9000 other threads.
/derail
/yawn
Maybe we could just have a Ride-a-Warrior skill and use that to piggyback one.
Totally subjective definition and wrong. P2W only applies to ingame statistical advantage bought for real money, Not cosmetics.
Yeeeah, getting kinda of tired of seeing P2W as an insult to GW2. Aside from being able to pay real money for gold to buy things off the trading post, it’s not pay to win. Even then, it’s pay for convenience.
If you want to gripe about P2W, there’s ArcheAge for that. Want land to farm in peace? No other choice but to pay. Want to use the friggin’ auction house? Pay. Want 10x the labor points for gathering and crafting, you better become a “sponsor,” which is a monthly subscription.
AA == P2W.
GW2 =/= P2W.
Every MMO I played with mounts they are a clunky mess that clogs up the screen with unnecessary particle effects.
You mean like world bosses in GW2?
XD
Really though, before ever considering mounts, they should work on properly balancing map shard populations. If we can’t even have minis due to culling, mounts ain’t gonna make it.
I agree. We’ve tried to explain this but for some reason they think we are asking for something else other than all the coin we should be getting. So far there response has been, but it’s only a bit of silver.
But Gaile has stopped talking to us about this.
I have to wonder what the reaction would be if the situation were reversed:
If gem→gold was very precise, “I sell these gems to get _ gold.” and
if gold→gem was “I’ll spend _ gold to get my allotment of gems.” but have that be subjected to gold-sinking rounding error.
But apparently that would be “too confusing”, so actual paying players get the shaft.
One word: No.
We have enough people who do fine with Exotic and others who have Legendaries and Ascended gear. Some people haven’t finished the absurd requirements for Ascended.
The game should be balanced around Exotic. Giving additional tiers is going to force a balance pass away from that, or even more people will kewkew over “easy” because their performance (damage taken/dealt) will be roughly 15% higher over what’s reasonable attainable.
I’ve been waiting for the Grenth event to be active for so long now.
Adding in the option to complete the defense event was nice, but farmers seem to want this event to fail, meaning I have to wait for the defense to pop, fail, and the event chain to restart. It’s very frustrating because I have to wait on the world and other players to get these traits.
It wouldn’t be so bad if I could trigger the events associated with my traits myself (like with skill challenges). However, all this waiting for someone or something I can’t control is positively upsetting.
Can we get any sort of update on changes to this system?
I brought this up a while ago (see page X-5? X-10?). The trait hunt would hurt a lot less if we didn’t have to wait some horribly long time for some of them. The 100% map completions, the Orr events, the hidden event chains, the “where does this start” jumping puzzles…
Mark them on the map, clearly, and give them event triggers so we can do them.
Hm, I think a new race/class would help:
Tengu Largoskiller.
Or, y’know, Tengu anything. Apparently there were samurai before? Yeah, I could see doing that. We need a new heavy armor class.
Skritt engineer. He’d be the “smart” one.
:)
It would cut into Evon’s carrier pigeon profits. So, no, no radios.
I thought it was going to be about motorcycles and tanks. =P
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