Well I had one of every class. I stopped playing at the pirates event. Are there any new maps or new gear that I need to get. I remember they had ascended jewelry if I remember correctly.
Has their mean any new skills or new maps?
If i jumped on today what would you recommend me do?
Vol posted a good link. But to answer your questions directly:
1) Yes, there are a couple new maps. Drytop and SilverWastes to name two. They have a deeper “special currency” tied to them and special weapons and armor you can only get by completing events in them. WvW and sPvP also have a new map or two.
2) Ascended armor and weapons are now available. I recommend you take a long look at skin galleries to find any new looks that really appeal to you. Keep in mind, however, that the stat boost provided by ascended gear isn’t much greater than exotic. Only go for them if that is a goal you wish to set for yourself, because they are a pricy investment.
Alpine Wolf. I have my reasons.
What about a fiery axe? To match along with an offhand torch?
Well…There are loads of QoL changes and special features. It would be difficult to go through the whole list (at least for me). What exactly do you think you need help with? What do you like to do?
In my opinion, ranged and melee weapons are supposed to be used in synergy.
And while they are at it, please swap the background arts for the Wilderness Survival and Beastmaster traitlines…they are backwards.
While I am a Ranger, I agree that PBS should have some sort of tell. At least enough of a tell so the opponent can have a chance to react if their skill is high enough. Just as Pin-Down for Warriors should have a tell.
I run warhorn all the time, though mostly to blast Healing Spring and provide at least some group support in team fights. Hunter’s Call is pretty lackluster for how long the cast is, I agree.
Maybe if each damage tick applied vulnerability. It would improve the warhorn as a support tool by increasing damage against the called target.
Or each tick could apply a second of blindness as the birds peck at the target’s eyes, making is a pretty strong defensive technique.
Or perhaps a more extreme case, the birds could strip a boon or two during the course of the damage to give rangers some boon hate.
I like your second and third suggestions.
Or 3 bunker Engies. those are always…nice.
Why don’t you just ask in mapchat for help/questions? There tends to be at least one person who would be willing to guide you as needed.
I would, anyway…
I have been running something similar as well.
http://gw2skills.net/editor/?fNAQRAnY8fjEqUza/KOsQ1aABhadAUAzb7aIZbBWJQJTJK-TJRFwAAeCARLDo4kAka/BA
Melee offers a high-risk-high-reward experience. Use GS with your choice of sw/wh or sw/axe or sw/dgr.
If you’re not back by then…can I have your stuff?
Hi,
I do not know the current state of the game.
I do know that issues that were back then were not ‘fixed’ (hobo sacks and others) so this can mean that AN does not want to fix them or it is unable to do so (not enough developers / etc).
I also know that there are no new dungeons… Now this is a big question mark.
Is this game going somewhere (better)?
I keep reading (I came back to take a look for myself, and I also read the forums a bit) that all AN cares is skins, money, and not game issues etc.
Is that just misinformation?
There are new dungeon paths. and heaps of QoL improvements. I say just wait a bit longer for what you want to come out of development.
For the current duration of Stability the skill gives, I would prefer it if the skill gave AoE Stability on F2 (let’s say a 600 radius) use, with the trait having it’s own ICD to not be used by lower cooldown pet F2 skills.
Just in general, I always find on demand stability better than passive proc stability, since Stability is one of those boons you absolutely want to be able to actively take advantage of without having to rely on guesswork.
This. So much this.
One can also make a very strange, but very good support/utility/shout ranger while in small parties. But other than that, you pretty much covered all the build types.
I like the application of multiple roles for each F key. +1
I just wish I could tell my pet to do it’s 2-4 attacks on command. I feel that would have a greater impact than our current F1 and F3 skills do.
You will want a high-power tank build of some sort. I would recommend Soldier’s gear (power/toughness/vitality). As for the build, you can do many different things. I would suggest something along the lines of:
See if this works. If not, then change it as you see fit.
OP got infracted because of this post? wft?
https://forum-en.gw2archive.eu/forum/professions/thief/Rangers-stealth-removal-skill-needs-to-go
https://forum-en.gw2archive.eu/forum/professions/thief/Lower-Dagger-Storm-cooldown
https://forum-en.gw2archive.eu/forum/professions/thief/Trait-stealth-master
https://forum-en.gw2archive.eu/forum/professions/ranger/Rapid-fire-needs-adjustment/first
Hahahahahahahaha
Seriously, this guys doesn’t quit XD
Yeah, and trap rangers get yet another trap, lol
Yeah, I remember this one fight with a thief a long time ago…
We were both carrying sword/dagger. each of us expecting to open with something important, I used Serpent’s Strike and the thief used Flanking Strike. We circled around each-other, both missing our targets. The thief rolled to stab me (maybe with Cloak and Dagger?), but I ducked away with Hornet Sting. The thief then used Infiltrator’s strike to teleport to me, use Larcenous Strike to remove some regen I had, then Infiltrator’s Return to get out of melee distance. But I still had Monark’s Leap available from Hornet Sting, and lept to him. He dodged back twice, and I once, at which point we proceeded to throw a daggers at each-other (Crippling Talon with me, and Dancing Dagger for him). While my dagger bled him, his dagger bounced off my confused pet and hit me a second time. Both crippled, we limped toward one another and he tried to use Cloak and Dagger a second time. Thankfully I dogged and struck back with Stalker’s Strike, poisoning him. Some enemy invaders interrupted our fight at that point (killing us both), but it will be one I will always remember.
I say this would be a pretty cool idea. As there are already 4 utilities of a given type for each profession, it would allow players to mid-max a bit more.
I want Build Templates so bad. It has to be one of the main features I want in the game.
Unless you’re playing in TotSS, then ignoring mid can actually be beneficial at first.
Can’t ignore mid on legacy, certainly not with pugs anyway. Almost impossible to rotate without mid.
Right, TotSS is probably the only map one can do that on.
Unless you’re playing in TotSS, then ignoring mid can actually be beneficial at first.
I don’t see a problem here. If there was no hard counter available, then too many people would be running around with zerker, right?
I can’t understand you, you write to loud.
I was thinking the exact same thing. In-forum voices please, lol.
I can see it happening…
Just an idea for 500 Cook:
-Endless plate of ____
requires
100 plates of _
1 Vision Crystal
250 Reagents
Bottomless Pot
~1 Clay Pot
~20 blood stone bricks
~20 dragonite ore
~20 Emperyl StarsRecipes to craft Bottomless Pot + Endless Plate of _
can be bought from the vendor for karmaFestive Endless plate of _
can be unique drops from their festive loot tablesAccount bound on Use
Endless plate of bacon.
I approve +1
(15 char)
People were complaining that there was too little “progression” for their characters. So here you go, you have progression now.
Yes (15 characters).
You guys keep shouting for a RF nerf yet you don’t heed all the rebuttals given. There are several arguments against such a nerf. For the sake of debate, please list the reasons why Rapid Fire is OP and needs to be nerfed. Later, I will address them for you personally.
Did you even read the thread? Doesn’t sound like you did.
Notice how you avoid the question. Yes, I did. Now that that is out of the way, can someone (hopefully you) please answer the question.
So, since you read this thread, whose calling for a Rapid Fire Nerf? It isn’t me, nor is it the last 15 people that posted. Are you sure you read the thread? It still doesn’t sound like you did.
I have no problem with Rapid Fire being as strong as it is, so change your question, because there’s no reason for me to answer it.
My apologies, when I addressed “you guys” I was referring to Skeletor and Snow (the people where were advocating for nerfs).
You guys keep shouting for a RF nerf yet you don’t heed all the rebuttals given. There are several arguments against such a nerf. For the sake of debate, please list the reasons why Rapid Fire is OP and needs to be nerfed. Later, I will address them for you personally.
Did you even read the thread? Doesn’t sound like you did.
Notice how you avoid the question. Yes, I did. Now that that is out of the way, can someone (hopefully you) please answer the question.
I’m still vouching for an armored ritualist/summoner.
You guys keep shouting for a RF nerf yet you don’t heed all the rebuttals given. There are several arguments against such a nerf. For the sake of debate, please list the reasons why Rapid Fire is OP and needs to be nerfed. Later, I will address them for you personally.
What we are missing is the Evil Heavy armor class, so something like Death Knight.
Light: Good Elementalist, Neutral Mesmer, Evil Necromancer.
Medium: Good Ranger, Neutral Engineer, Evil Thief
Heavy: Good Guardian, Neutral Warrior, Evil ?Maybe evil is not the best word for it so something dark that can use death magic, etc.
Interesting, I never realized this pattern. Nice find.
Sounds like like several people are describing a “death knight” or “dark templar”. I’ve been thinking about this for a while and I’d love to see a heavy armor class that uses dark magic /necromancer type spells to augment physical combat. Include auras, shouts and possibly a minion or two.
With that said, the death knight/dark templar is pretty common in fantasy games but I have no idea what sort of lore GW has to support it.
Ritualist comes the closest imo
Not much more cowardly than zerker thieves, rangers, or ele’s
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
Yeah, but I feel that summoning spirits and whatnot fit more into a necro than anything, or a norn at the very least. Yet, summoning elementals doesn’t quite fit either. What about it summons a creature from the mists based on the trait lines or “attunement”? like Nature, Aether, Abyssal, and Divine?
This would make it more of a cross between warrrior/ranger/elementalist, but still could be alot of fun.
Necromancers don’t really summon spirits, though. They reanimate corpses and flesh. Rangers and guardians are more in-tune with spirits than a necromancer, and they don’t interact with the right kind.
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
What would be the lore behind it, however? All of the professions so far have solid lore behind them about what they are, and why they’re how they are. I just don’t see this proposed class working in any way at all, it just seems like a mashup of random ideas. :-|
In the same way that the guardian is the “modern monk,” this new profession would be the modern ritualist.
Well, that’s not really their “lore” though. That’s just the modern interpretation of the abilities that were carried over from the older game.
In that regard, the guardian shares the same lore deficiency that this new profession would/could.
By the Bear — PLEASE.
To be fair, spamming dodge on a ranger is a valid tactic since we have so many evades!
Picture this hahaha, I have an engineer with Adventurer Runes, the Speedy Kits combo (you get vigor on swap too), AND energy sigils. Not to mention shield block, toolkit block, and reflect on shield.
Evade spam forever!!!! lol.
CAN’T TOUCH THIS~ [queue music]
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
What would be the lore behind it, however? All of the professions so far have solid lore behind them about what they are, and why they’re how they are. I just don’t see this proposed class working in any way at all, it just seems like a mashup of random ideas. :-|
In the same way that the guardian is the “modern monk,” this new profession would be the modern ritualist.
2.25 seconds is an eon to any not-stoned, not disabled player
I usually play WvW drunk and it’s still an eon.
I wonder if people are used to just spamming dodge for a flat percent time of invulnerability rather than using them on appropriate skills. Like how many people dodge on recharge against a hammer warrior instead of dodging earthshaker? Is the solution to the whining that simple? Stop dodge spamming?
I admit I’m sometimes guilty of this, but at least I don’t complain about my own incompetence.
We all do it from time to time, I call it a preemptive dodge lol. You were expecting something based on a perceived enemy pattern for a certain class and “overreacted” haha.
Still, @Fluffball, yeah, I’ve watched people go straight up WvW zergling and double dodge my autoattacks and I just scratch my head thinking “…..okay, he’s about to die and go complain on the forums that a ranger killed him and that we need nerfs.”
And I wholeheartedly believe 100% it’s because people go so used to playing against the old Longbow where Rapid Fire’s cast was so long and boring and predictable that to most players with the old LB, they probably didn’t even distinguish between it and an autoattack until the end of the channel when the autoattack attack speed kicked back in.
I’m just extremely bothered right now by all of the players who are arguing that they should LITERALLY be able to facetank damage and ignore damage mitigation mechanics built into the game, simply because they used to be able to facetank the damage and it was dealt out to them at such a slow pace that a sloth could handle it. There isn’t a SINGLE solitary burst damage mechanic in this game that you can successfully facetank and not be put at a serious disadvantage or close to death. Ranged (mesmer can do it, warrior can do it, necro can do it) or melee. The fact that people are literally crying just because we finally got the Quality of Life change we’ve been fighting for since the release of the game to bring it in line with the rest of the similar functioning weapons and skills in the game is infuriating to me. Especially when these people don’t except numbers, logic, counterplay advice, reason, or even hand holding. They are on a straight up witch hunt because they don’t like that their favorite class didn’t get changes and another class got changes that gives them one more thing to dodge.
It’s pathetic.
Remember when varied dailies first came out and people in Orr would ask in map chat how to dodge? Good times.
What about a heavy armor class, that uses med/light weapons? (i.e. dagger, axe, shortbow, mace, pistol, etc.) Something like a cross between a warrior/ranger. For mechanics, something along the lines of having an adrenaline “type” bar, that allows to summon something of various levels depending on how full the bar is. Like a lesser being at stage 1, a being at stage 2, and a major being at stage 3. Call it a summoner.
(just throwing out ideas, no need to debate as to why this couldn’t work, and how OP it would be etc.)
Kinda similar to my previous idea. This could work well too.
There are already several threads pertaining to this topic. Please contribute before creating.
There are also several rebuttals to this opinion. Please read before raging.
Finally, if fighting zerker rangers is so hard for you, maybe you should stay away from builds such as…oh, I don’t know…this one you made.
condi and beastmaster builds were buffed too…