I don’t think they should remove the “summon NPC” skill, but I do think they should change the creature. A champion karka is just too overkill. Maybe a normal karka would suffice, or maybe karka hatchlings — heck even a reefdrake would do. Anything but champion karka.
Evon isn’t corrupt. A few years after Lion’s Arch was built and was coming to fruition, Yomm, the merchant-master at the time, decided to join the council. Many of the council members were against this (believing him to only be joining the council for his own personal profit), but due to the rules at the time, he made it aboard. Not only did he go out of his way to strengthen the city, but due to his support and economic expertise, the city turned into the trader’s central it is today. Without him, Lion’s Arch would still be but a town. I believe Gnashblade is in the same regards. We need another Yomm for the city. We need Evon.
Besides, Kiel shouldn’t be stuck at a desk. She should be out on the field. She’s made to be a cop, not a councilwoman. The only reason she’s doing this is because Magnus convinced her to.
I still don’t get why Gnashblade is selling Kiel support banners in his business…
Here, I converted the build over to, in my opinion, a better and more up-to-date website:
There’s nothing wrong with being tanky. Only elitists and other inflexible people would bother you for choosing so. However, from my experience, being nothing but tanky isn’t too effective. When making a good tanky build, you should try to include things such as an abundance of CC and/or group support if possible. Also, try to maximize on either power or condition damage. Soldier’s gear (power/toughness/vitality) works especially good for this, because if you collect a full set, your attack can easily go over 3,200 while still retaining a bunker-esque feel. You can also mix two or three clerics accessories in as well.
As long as you don’t die or need to pull an enemy, melee is the superior attack option. Everyone knows melee outputs greater DPS and manipulation options.
Higher risk = Higher reward
Keep in mind, they want to make longbow a power weapon. Don’t add stuff like bleeds to it. Also, they actually can’t make 1500 its base range, considering there’s a trait to buff that. They stated in SOTG that anything over 1500 range is gamebreaking.
I agree the skills still need more work, but those suggestions won’t cut it.
You have to be kitten me right meow >:3
If A-net doesn’t get their act together before Tengu arrive (they have the same character models as charr), I’ll loose hope.
10 stacks of vulnerability is what I expected on a skill like this. It has delay, completely telegraphed like eviscerate, and it does 4k damage crits at best without modifiers like signets or large might stacks.
If you’re not going to give it the stacks, buff maul by 15% and change the vulnerability to weakness.
That’s actually a very good suggestion. Being the sort of defensive weapon the GS is, weakness would work perfectly with this. The damage increase would balance it out too.
I managed to beat T4 with my ranger and a group of 4 others (we pretty much tanked and CC’d through the whole thing). However, I hadn’t beaten T3 beforehand. So now I have to beat T4 again. This isn’t right, I don’t see why A-net grouped the achievements like that. There should be separate achievements for beating T1, T2, T3, and T4.
This can be solo with ranger easiely. Just use longbow(1500 range) and shorbow stay near the mortar and range the runner and break aggro by running to the back.
Start with shortbow Concussion Shot >Crippling Shot >Poison Volley. Switch to longbow knock plunderer back with Point Blank Shot and finish with Rapid Fire and if you have problem with aggro use Hunter’s Shot for the stealth
The difficulty scale with more players so solo seems to be the best way of getting this done.
Mind sharing your build for this?
Stuff like this is common when charr talk down to humans. Even though this is a professional competition among candidates, some old rivalries are just tough to die down.
Have you ever noticed how the background art for the Wilderness Survival and Beastmasery traitlines are backwards? Beastmastery should have the animal background, while Wilderness Survival should have the travelpack/compass. It’s been this way since BWE1. So, yeah, just thought I would point that out.
I don’t know, I think it’s just me, but I personally like the ferocity and playstyle of the GS.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Try coming back in a 2 or 4 years. See if the game still isn’t for you.
100B does seem like something that should be a burst skill.
Lol, Warriors are going to hate that, though. But I think it’s for the best.
I’ll bet you coins that there’s a giant Aetherblade base right under Divinity’s Reach.
I can understand why A-net gave the ability for mists to attack players, as it prevents “everyone hide and whoever has the most food wins.” However, I think the same purpose could be achieved through normal, or even hatchling karka. Champion karka are just way too big. Their range is crazy and their shots are fast. Furthermore, I think they mist-spawned NPC’s should be killable. It should be a risky decision to attack one, but it should be killable if played right.
Other than that, the only complaint I have is: make the drop rate for rations higher from the random goods. If not that, then make passaflora respawn throughout the fight, until only 5-3 people remain, then cut their respawn. Because, right now, if you don’t make a rush for the passaflora at the start, you’re a dead man.
I hope this won’t cause problems for DCers.
They need to up the vulnerability stacks on Maul to 6 or 10. That should make up for some of the loss with the bleeds. And, still, we should be able to move around with axe 5. Besides those things, I like the changes so far. Although…I have to get used to not opening with hunter’s shot now. I just realized It’s been embedded within my gamer’s muscle memory.
Hopefully this is but the beginning for more positive patches to come…
What is this dark sorcery?!….
I have to try this now…
Buy more time tokens.
Blue Moa is really good for defensive PvP builds.
This will tell you almost everything that’s wrong/needing to be changed with rangers:
https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions/first
I wish special dyes like those were account wide, and not character specific. :\
Evon…
Kiel can’t handle anything… ships blowing up and animal attacks during her watch…
You track down the aetherblades, slaughter an entire base of them — almost dying in the process. And what does Kiel do? Nothing. Nothing but steal the credit for doing so. Well I say to The Mists with that! Save a kitten; vote Evon.
May the team with the most grinders/farmers win!
#TeamGnashblade
Well, A-net went ahead and deleted the “OP or not” thread in the PvP forum. Not sure if this is a “stop complaining, you just don’t know how to deal with them yet” or “yeah, we see it, we’ll nerf’m in the next patch.”
If you want to kill the current meta’s spirit ranger, all you have to do is kill the sun spirit (takes like 3 seconds tops), kill the stone spirit (like knocking over a house of cards), CC the now naked ranger once or twice, then clean up the mess. As long as you have decent condition removal, you’ll be fine.
I hope you don’t try that strategy against a power spirit ranger, you’ll be kittened.
No, that one’s for condi.
Umm … how is winning and denying others victory not ‘to the exclusion of regard for others’?
It is. You are not considering others when you win. And again, that is just the nature of competition. It is not wrong to win. But it is selfish.
I don’t see how winning prohibits me from considering others. As I stated earlier, I do in-fact consider others’ success while in first. Whether I act on that chain of thought is a different story. As the definitions state, in order to be selfish, one must lack a consideration of others. While I am sure there are some who do, placing first plays no part in that final outcome.
I’m sorry, but just ‘considering’ others then not acting on that ‘consideration’ is still selfish. Using that logic anyone acting selfish can use that as a defense to say they are not. Selfishness is selfishness.
And again, all selfishness is not inherently bad. This is a competition, where we reward selfishness. That is the point of a competition.
The definitions have no mention of whether choosing to act or not applies the term “selfish.” Merely assuming so is illogical. The definitions do state that you must have a lack of consideration to be selfish. Therefore, Many sprint champions are not selfish.
If you want to kill the current meta’s spirit ranger, all you have to do is kill the sun spirit (takes like 3 seconds tops), kill the stone spirit (like knocking over a house of cards), CC the now naked ranger once or twice, then clean up the mess. As long as you have decent condition removal, you’ll be fine.
I went with the Oxford definition as Google has never been an authority on language.
1. a. Devoted to or concerned with one’s own advantage or welfare to the exclusion of regard for others.
By that definition, winning is selfish. And again, that is not a bad thing. It is simply the nature of the beast.
I’m not saying that one should always allow others to win. I’m not saying that it is bad if you choose to always win. I’m simply saying that winning is selfish by nature.
While I agree with everything else here, I still want to point out, now, that it conflicts with Oxford’s definition as well, seeing as Oxford’s and Google’s definitions are both the same. To be selfish, as both organizations state, one will have to be “lacking consideration for others.” Again, being in a solo competitive scene in which you choose to win, does not make you, or anyone, selfish.
Umm … how is winning and denying others victory not ‘to the exclusion of regard for others’?
It is. You are not considering others when you win. And again, that is just the nature of competition. It is not wrong to win. But it is selfish.
I don’t see how winning prohibits me from considering others. As I stated earlier, I do in-fact consider others’ success while in first. Whether I act on that chain of thought is a different story. As the definitions state, in order to be selfish, one must lack a consideration of others. While I am sure there are some who do, placing first plays no part in that final outcome.
Because if they ever need to try to beat us and adapt then we must be OP. It’s never their fault. Didn’t you get that memo?
I’m starting to… :\
Same thing will happen for ascended armor. So you might want to get your level up there pal.
If crafting will be going to 500 as A-net has stated — at which point crafting professions will earn access to ascended level recipies — what do you think we can expect for cooking? Do you think there’s a possibility we’ll be able to craft something like god waffles (omg…so fluffay!), or will more recipes simply be introduced?
Being selfish is putting consideration for oneself above consideration of others, to the point to the point of adversely affecting others. In a competition this is true. Competitions are build around the concept of selfishness. Again, this is neither inherently good nor inherently bad. It is just the nature of competition.
Not according to Google’s definition.
I went with the Oxford definition as Google has never been an authority on language.
1. a. Devoted to or concerned with one’s own advantage or welfare to the exclusion of regard for others.
By that definition, winning is selfish. And again, that is not a bad thing. It is simply the nature of the beast.
I’m not saying that one should always allow others to win. I’m not saying that it is bad if you choose to always win. I’m simply saying that winning is selfish by nature.
While I agree with everything else here, I still want to point out, now, that it conflicts with Oxford’s definition as well, seeing as Oxford’s and Google’s definitions are both the same. To be selfish, as both organizations state, one will have to be “lacking consideration for others.” Again, being in a solo competitive scene in which you choose to win, does not make you, or anyone, selfish.
There’s a thread in the PvP forum that’s complaining/debating over whether spirit rangers are OP.
I’m sorry, I’m just still trying to rap my head around how anyone could even begin to think this. Spirits are still our most broken utility next to shouts. We finally get a teeny tiny bit of group support, and then we get called out as OP again. It’s just…wow. Just wow.
This is a game about setting your own goals. If you can’t think of any, then take a break, and come back when you can.
Do as you want. Theres always be whiny little girls, who want get ALL ACHIEVEMENT IN THE WORLD but they cant even try properly.
Have you not read that many are unable to win outside of extreme luck due to lag/latency issues completely outside of their control, despite trying extremely hard?
By definition itself, the act is still selfish. That is simply the nature of competition. It is neither inherently good nor inherently bad.
Not saying this is what everyone should do, mind you, but if you were strictly trying for challenge, getting there first but not taking the win should suffice for the challenge.
I’m not so sure. To be selfish, one would have to be “Lacking consideration for others” as the definition states. Personally, when I’m in first, I’m not lacking consideration; I’m always considering the success of those around me. The difference being: I don’t act on that (always).
Being selfish is putting consideration for oneself above consideration of others, to the point to the point of adversely affecting others. In a competition this is true. Competitions are build around the concept of selfishness. Again, this is neither inherently good nor inherently bad. It is just the nature of competition.
Not according to Google’s definition.
For more proof that merchant masters make great council members:
Just look at Yomm. After he made council, he skyrocketed Lion’s Arch’s economy and helped make the city the central hub it is today.
Technically coming in first every time is selfish. Yes, it is supposed to be competitive. Yes, it is PvP. But by strict dictionary definition, wanting to win each and every time in a solo competition is selfish.
That isn’t necessarily a bad thing. That is the point of competition for many. But that doesn’t change the meaning of the word.
I don’t think people ‘want’ to win each and every time, so much as they ‘try’ to win. There’s a difference; one is for greed (for lack of a better word), the other, challenge.
By definition itself, the act is still selfish. That is simply the nature of competition. It is neither inherently good nor inherently bad.
Not saying this is what everyone should do, mind you, but if you were strictly trying for challenge, getting there first but not taking the win should suffice for the challenge.
I’m not so sure. To be selfish, one would have to be “Lacking consideration for others” as the definition states. Personally, when I’m in first, I’m not lacking consideration; I’m always considering the success of those around me. The difference being: I don’t act on that (always).
I’ve voting Gnashblade not just to see Abandon, but also for logical reasons. Kiel wouldn’t fit in the council; she’s not a pirate — she’s a guard. When problems arise in LA, she shouldn’t be stuck in a seat, she should be on the field solving the issue. It has already been proven that merchant masters make successful council members. Just look at Yomm. When he was in the council, he skyrocketed LA’s economy, allowing for a bigger and better city.
A-net only has so many resources. They can’t possibly make both fractals at once, so they’re giving us the choice of which one we want first. Being understanding is the first step to being contempt.
Yeah i mean just because one living story team was able to make both of the story dungeons in the first half of the year doesn’t mean that 4 teams could make two fractals…..
That’s right, they can’t. 3 of those 4 teams are already at work on other projects. Don’t expect them all to be waiting for this one vote’s end result. Really, only 1 team will have the time to work on this. While one of the others, among other things, will be busy turning the Aetherblade and Molten facilities into condensed fractals.
I don’t think you understand what was said here and there. They, the devs, said we’ll only get one – not one now, one ever. What this thread is doing is asking for “protest” to show support that we, the players, would like both eventually – one now, one later. Thus one team of assorted monkeys have plenty of time to do both, one by the promised end of the year, the other some time after.
Oh, yeah, I’m pretty sure they’ll do that. Not positive, mind you, but pretty sure.
It is selfish to take 1st every time.
No, it isn’t.
It is a competitive PvP enviroment, there is nothing selfish about striving to win it, it is unfortunate that oceanic players are lagging but it is not up to everyone else to take that into consideration when racing.
The mere fact that you think it is selfish just portrays exactly why it is bad to stop and let someone else win.Technically coming in first every time is selfish. Yes, it is supposed to be competitive. Yes, it is PvP. But by strict dictionary definition, wanting to win each and every time in a solo competition is selfish.
That isn’t necessarily a bad thing. That is the point of competition for many. But that doesn’t change the meaning of the word.
I don’t think people ‘want’ to win each and every time, so much as they ‘try’ to win. There’s a difference; one is for “greed” (for lack of a better word), the other, challenge.
(edited by Razor.9872)
This worries me too. I trust A-net will have a solution, but…I’m still worried.
I still have hope. I’ll wait 8 years. If they can’t fix it by then…I’ll make a thief.
I would like to see torment added to the sword’s 2nd skill’s first attack. (the one with the beeeeez)