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Low Hanging Fruit: Quick Fixes That'd Matter

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Posted by: Revolution.6301

Revolution.6301

@op

Good quick fixes.

I’d suggest though fixing the loot you get from jumping puzzles. For us casuals make it worth doing jumping puzzles since as of now you just do it for kicks and fun not because there is some reward at the end.
A more long term fix is to had more of a ‘sword in the stone’ idea. Basically have weapons that you can get after the end of a very difficult jp. This makes it so much more worth it and it really isn’t hard to add.

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

Your commiting the same logical fallacy. Really bringing up spelling? Look if your interested in flaming in this thread then get out it. Honestly I will report you if continue to talk about me having an ego issue and what not. Seriously, this is off topic.

. On topic: Generally though there needs to be reasons to be to lv 30 content. Effectively once hearst/vistas/points of interest are done entire zones die. Imo if more tunnel grinds were created in areas with green grass, trees, deer, you know areas without zombies

But why would you want more places to grind let alone tunnel grind?
That is what I don’t understand.
Grinding is boring almost by definition- so by definition if you are grinding you will be bored.
There is nothing to grind for except maybe legendaries, everything else can just be acquired by playing the game.

As for no reason to go back once you have done the hearts- sure, if you say so, I don’t agree with you but you are entitled to your opinion.
Personally I love the other zones and I spend most of my time there- I have my favorite maps because I either like the DE’s, the scenery or just the people who hang out there. I also have my favorite bosses that I kill regularly and it is always great fun.

The point is that if you have an hour a day to play the game- which I do- I don’t want to waste my time doing the same thing over and over.
Heck I have managed to level 3 alts at the same time ( to 60 or so ) just bumming around.

Look do I want another tunnel grind? No.

But honestly its an easy fix until Anet makes some drastic changes.

One of the things I enjoyed about Gw1 was how to get to 1 goal you had so many different routes all which didn’t truly trump one another.

For example to get money you could do: UW, FoW, Economy investing, farming various creatures (not JUST zombies!), paid to take people form 1 place to another etc.

Here you really are stuck to ether: CoF, Tp, Tunnel or Fotm. Fotm and Tp is ruled out for most since most dont understand the tp and Fotm requires to much time. So you have CoF or Tunnel. JUST 2. Both boring to no end.

Also make jumping puzzles worth it!! Make it so that a rare or higher will drop from it. And the rarity will depend on the difficulty of the jp. Easy fix.

(edited by Revolution.6301)

Post 80: my opinion

in Guild Wars 2 Discussion

Posted by: Revolution.6301

Revolution.6301

Revolution.6301:
And why are you comitting a logical fallacy called an ad hominem. If you don’t have anything that will go towards making this a decent thread then stop posting. You really don’t have to.


Hmmm an ad hominem. Sorry if you think I am giving you a hard time, its not personal…. but whenever you are presented with a counter to you opinions, you simply dismiss them and often the poster then carry on blaming the game, the devs, the players etc, etc.. and yes you even called a few posters fanbois (i pulled you up on the spellings a few times ) because they dared to present an argument to your subjective opinions…
So my counter to your ad hominem is simply…. what goes around comes around.
If you are unable to take critisism or difference of opinions then why keep posting the same things.
Lets be honest here, the reason for your views on the game are based solely on your inabilty to have everything handed to you because you can only commit a certain amount of time to it and I quote one of your many statements of disdain " you were who ANET designed this game for, soo you hardcore can go play something else…."

You need to consider what ANET are… a business
Then consider what ANET have to do in order to have a viable business… make money
Then consider how ANET can make money … by dangling carrots

WHY? – Because if all they did was offer low hanging fruit who would be tempted to eat the carrots… GW2 was developed for any one kind of player not just you, it isn’t some charity fun.. it was designed to make money, and to do that they need players to keep wanting to come back day after day, month after month and to do that they have to bait and hook content, mechancis and even their marketing & advertising… so what you call a boring grindfest is simply what any MMO does to keep enticing players back, only ANET do it better than most imo.
Lets be honest every single MMO has some kind of grind whether it be to simply aquire wealth, map exploration, titles, skins, gear, best in class stats, leveling… everything is a grind if you choose to make it but if your enjoying the game then you adjust your goals and mindset to keep enjoying it, or take a break and come back later – its not a race, there is no prize awaiting you at the end of the rainbow.

If I have put 100-500 hours into my character to achieve a certain goal like say a legendary then I would expect most players to have to put the same kind of time and effort in (of course some players are better, more efficient, get better dice rolls on RNG etc so some will get it quicker or slower). But you want to be able to have the same achievable goals but in a time frame that suits your alloted commitmet.. sorry it doesnt work that way, its for you to set yourself realistic goals and if you play 1hr a night then its going to feel like its gunna be a long slog compared to me, but actually it will likely be comparable in playtime.. just not RL time… that is not a fault of the game or ANET or the fanbois or the haters.. its simply business.

I called them fanboys now did I? Okay prove it to me. Bring out any post where I can someone specifally a ‘fanboy’ heck even through in ‘fangirl’ if you want.

Another Ad hominem really? Okay to those that don’t know, an ad hominem occurs when someone makes a direct and personal attack in the argument. This is called a logical fallacy and to the laws of logic even if your entire argument is logically correct (which in this case it isn’t due to SO MANY (even 1 is to much) personal attacks, your arguments becomes invalid, (and in this case because now your lying) not sound hence it doesn’t make logical sense and now has been completly thrown out.

What do you do for FUN?

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Posted by: Revolution.6301

Revolution.6301

i grind endlessly

i hope its gonna be worth the virtual item youll get after 500h of grinding…

good luck, keep grinding! you can do it!
/cheer

i know. This is what I think: i think i can, i think i can, i think i can.

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

Just want to get a feel for something that I can’t see without being a dev – how many hours per week are you playing?

You do seem to have raised this gripe before, have your hours in game per week been steady, increasing, or decreasing over the time you’ve had nothing worth doing in game?

Maybe an hour or so a day. Usually I set up the tp then I’ll grind in Orr Tunnel grind a bit.

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

However at level 80 you are essentially just doing it for the purpose of the activity itself.

Oh no, you mean people playing the game to enjoy the game instead of playing it to improve their characters? Heresy!

You clearly are failing to understand the point I am making. People can enjoy an activity when it accomplishes dual purposes (the activity and the leveling) but not enjoy the activity when it only accomplishes a single purpose (the activity). When a player plays a game the reason why they play it or the thing which leads to their enjoying the game might only be the dual purpose and not the single purpose. There is nothing wrong with that anything more than there is something wrong with enjoying the game only from the single purpose. It is simply the recognition that different people gain enjoyment from different things or in different ways.

Therefore playing the game solely for the joy of seeing your character grow stronger is just as valid a purpose as playing the game to watch the particle effects when doing DEs.

And I agree that a lot of the DEs are very dull (especially the long escort missions, YAWN!) and for the most part the heart quests are extremely repetitive and pointless, and exploration becomes a chore when you are forced to go above and beyond just admiring the scenery (which gets repeated between zones so it ceases to be novel).

That’s like saying I play chess because I like the way the pieces look, rather than why the game is actually designed.

There are games, grindy games, where the entire game is pretty much leveling afterwhich you embark on some kind of end game. And there’s nothing wrong with those games. This isn’t really one of them, though.

Playing this game, you’ve got a couple of options at “end game”, but for a lot of us, we love and enjoy the world. If all you want is advancement and that’s all you care about, this probably isn’t the game for you. That’s the bad news. The good news is there are dozens and dozens of games that you can ride the gear treadmill as high as you like.

This game was designed for people who want the other kind of game…and it’s one of the very few that offer an immersive open world experience as something to viably do at max level.

I mean even the marginally higher stats of ascended gear have sent half the population into a tailspin, so obviously this game isn’t about that kind of progression.

If you don’t like that, nothing anyone can say will make any difference at all.

Your both wrong.

The game has great ideas like the heart quests but once they’re done they’re done. I mean there is no reason to go back to an area once the heart quests/vistas are done. If they created reasons then yay that be awsome.

They could for example add a ‘sword in the stone’ idea after a long and difficult DE. Basically we all get a semi decent looking item for playing the DE for 2+hrs.

And they could fix ascended gear. Honestly people LACK THE TIME to throw 2 hours into fotm. They just do. I know there are people who have time but there are aload that don’t. Why not cut the time in half which means then aload more people could play fotm.

Ascended Gear was implemented so poorly, Idk how Anet deleyed Gw2 3 times (09,10,11) and did not have this ready.

Thats why post 80 is boring. Simply put once I get my gear what then? Grind for a legendary weapon that will take me at least a year to get?

O’ Lord, not this again….

Why do you feel the need to keep posting out the same stuff over and over…. “The game is boring, it’s not as I was promised cos I only have 1 hr of playtime so I can’t run FotM, can’t get Ascended Gear, cant get a legendary… therefoee the game is broke, boring, un rewarding, and everything in PvE is redundant when you hit 80”…..

Surely if your struggling to enjoy this game, struggling to find things to do in game and your 1 hr or so is just boring in game… then why log in, why keep coming on here to spend more time than you do ingame just so you can keep telling us we are all wrong and the game is broke and boring…. cos ANET have lied to us all.

Maybe go walk the dog, or go kick a ball with some mates cos honestly these repetitive posts aren’t getting you anywhere and the game isn’t going to change around just to suit your easywin requirements.

And why are you comitting a logical fallacy called an ad hominem. If you don’t have anything that will go towards making this a decent thread then stop posting. You really don’t have to.

What do you do for FUN?

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Posted by: Revolution.6301

Revolution.6301

i grind endlessly

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

However at level 80 you are essentially just doing it for the purpose of the activity itself.

Oh no, you mean people playing the game to enjoy the game instead of playing it to improve their characters? Heresy!

You clearly are failing to understand the point I am making. People can enjoy an activity when it accomplishes dual purposes (the activity and the leveling) but not enjoy the activity when it only accomplishes a single purpose (the activity). When a player plays a game the reason why they play it or the thing which leads to their enjoying the game might only be the dual purpose and not the single purpose. There is nothing wrong with that anything more than there is something wrong with enjoying the game only from the single purpose. It is simply the recognition that different people gain enjoyment from different things or in different ways.

Therefore playing the game solely for the joy of seeing your character grow stronger is just as valid a purpose as playing the game to watch the particle effects when doing DEs.

And I agree that a lot of the DEs are very dull (especially the long escort missions, YAWN!) and for the most part the heart quests are extremely repetitive and pointless, and exploration becomes a chore when you are forced to go above and beyond just admiring the scenery (which gets repeated between zones so it ceases to be novel).

That’s like saying I play chess because I like the way the pieces look, rather than why the game is actually designed.

There are games, grindy games, where the entire game is pretty much leveling afterwhich you embark on some kind of end game. And there’s nothing wrong with those games. This isn’t really one of them, though.

Playing this game, you’ve got a couple of options at “end game”, but for a lot of us, we love and enjoy the world. If all you want is advancement and that’s all you care about, this probably isn’t the game for you. That’s the bad news. The good news is there are dozens and dozens of games that you can ride the gear treadmill as high as you like.

This game was designed for people who want the other kind of game…and it’s one of the very few that offer an immersive open world experience as something to viably do at max level.

I mean even the marginally higher stats of ascended gear have sent half the population into a tailspin, so obviously this game isn’t about that kind of progression.

If you don’t like that, nothing anyone can say will make any difference at all.

Your both wrong.

The game has great ideas like the heart quests but once they’re done they’re done. I mean there is no reason to go back to an area once the heart quests/vistas are done. If they created reasons then yay that be awsome.

They could for example add a ‘sword in the stone’ idea after a long and difficult DE. Basically we all get a semi decent looking item for playing the DE for 2+hrs.

And they could fix ascended gear. Honestly people LACK THE TIME to throw 2 hours into fotm. They just do. I know there are people who have time but there are aload that don’t. Why not cut the time in half which means then aload more people could play fotm.

Ascended Gear was implemented so poorly, Idk how Anet deleyed Gw2 3 times (09,10,11) and did not have this ready.

Thats why post 80 is boring. Simply put once I get my gear what then? Grind for a legendary weapon that will take me at least a year to get?

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

My main issue is generally there truly is little to do.

Jumping puzzles would be fantastic if they were WORTH doing. If they put a rare/exotic in every chest at the end of a jp (better rewards = more challenging jp) then there would be somthing to do. This is an easy fix that Anet can do.

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

the easiest way to create endgame is
-reduce Karma from event
-reduce reward from dungeon
-Cultural armors more expensive
-more gears
-new skills require a lot of skill point

Wonderful ideas! Make endgame even more annoying.

Post 80: my opinion

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Posted by: Revolution.6301

Revolution.6301

I truly had a blast up to lv 80, heck even doing the terribley written story was fun. The way the quests worked, DE worked was just amazing compared to almost any other mmo. I understand why the game got an 8ish out of 10.

Then came 80.

Honestly there isn’t alot to do. Once you finished up heart quests, finish the jumping puzzles there isn’t alot to do. You can play pvp, but imo pvp in Gw2 is boring compared to Gw1 due to a lack of builds you can create.

So your only choices are:

Dungeon grinding which involves:
1. Making money
2. Grinding for skins

And the same goes for any farming such as Orr Tunnel.

You can get legendary weapons but its just not possible for most players to ever see. The prec. weapons are getting more and more expensive, and getting the clovers becomes funny when you just can’t get them.

Really it just seems like there is nothing to do other then try and get skins. You can argue that you can make a new character but people who work/university lack the time. Of course its possible but some are not willing to put another 80 hours into it. And the story isn’t like Gw1 story where you actually cared about the character and did the with the Salad Man would die. But seriously why couldn’t Trahearne just die. But thats another argument.

Point is it would be nice to see other things to do. Even new places to grind would nice. And fixing WvW and making it as worth it as playing PvE would help.

What do you all think?

(edited by Revolution.6301)

Stop the undercutting -_-

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Posted by: Revolution.6301

Revolution.6301

I play the tp on occasion and find that people are constantly undercutting.
Now logically this would make sense, sell somthing for 1 less coin hoping for a faster but but it actually isn’t logical. However thought this way of thinking actually won’t do what logically you might it should do but actually apposite -cost you money!
What tends to happen is since there are SO MUCH undercutting happening people reduce their profit margins but alot.
Now many will argue -if I see 300K in offers I will NEVER get my item but in actually if your willing to wait a day you probably will. This isn’t just a few thousand playing the tp, there are 100s of thousands playing it (since the tp ranges across all the servers and there isn’t a tp per server).

So please before you think of undercutting someones offer from 50 to 45 keep in mind not only will you save money Not doing so, but you will still get your item in a reasonable amount of time.

Gold from playing, not grinding or farming

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Revolution.6301

Gold is farmed by CoF path 1 ad nauseum or ori nodes farming(?).

Why can’t I just play the game and be rewarded? I wanna just play WvW, and maybe get 1g (selling junk from bags) after an hour of playing, and not worry about trying to maximize my bags by tagging as many people as possible in zergs. The issue here is with tagging in WvW probably. And TP inflation.

I’m rambling. This isn’t the first time I’m revolted by the game because of the grindiness / economy.

I want to do one simple thing. Get some alternative stats gear to try out a build. I don’t think I want to grind 50g (exotic armor/runes) to get the pieces from the TP to try out a build.

Well you could farm Orr -tunnel grinding.

But your right. The economy is out of control and the grinding is insane. Personally for me anyways you can only grind CoF so MANY TIMES. I mean it gets annoying seeing the same mission -over -over -over and over and over and over again. Or tunnel, seeing the same DE forever and ever and ever.
Or you could flip but thats risky, and requires a bit of knowledge of how an economy works, investing god. How people are so lucky to by 100 gold of an item to watch it go up 20x is above me.

But I agree, and Anet did point out stats wouldn’t be such a grind. To those who say it isn’t what do you think about this; even if you are willing to wear a trashbag for looks armor + weps, the total amount to get your build (this includes: armor, weapons, jewlery, rings etc.) is around 65-70 gold.

Not only is it ridicilous but for some people it will take so long to get and will feel like a job getting.

Assuming you use no karma to get gear. Since most of my guys are using karma armor and karma is relatively easy to get, this is less of a problem than you’re making it sound. Lots of people use karma armor. Some use armor from dungeons as well, which is just dungeon tokens. Some people mix and match so they spend some gold, some karma and get some dungeon armor.

There are lots of ways to get armor in this game. Assuming you need to buy it all from the trading post is simply a misnomer.

I’d like to farm karma but it lacks the specific knights I’m looking for -power/tough/persicion. And I’m not after a legendary since there is no way I’ll ever get one.

Gold from playing, not grinding or farming

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Posted by: Revolution.6301

Revolution.6301

Gold is farmed by CoF path 1 ad nauseum or ori nodes farming(?).

Why can’t I just play the game and be rewarded? I wanna just play WvW, and maybe get 1g (selling junk from bags) after an hour of playing, and not worry about trying to maximize my bags by tagging as many people as possible in zergs. The issue here is with tagging in WvW probably. And TP inflation.

I’m rambling. This isn’t the first time I’m revolted by the game because of the grindiness / economy.

I want to do one simple thing. Get some alternative stats gear to try out a build. I don’t think I want to grind 50g (exotic armor/runes) to get the pieces from the TP to try out a build.

Well you could farm Orr -tunnel grinding.

But your right. The economy is out of control and the grinding is insane. Personally for me anyways you can only grind CoF so MANY TIMES. I mean it gets annoying seeing the same mission -over -over -over and over and over and over again. Or tunnel, seeing the same DE forever and ever and ever.
Or you could flip but thats risky, and requires a bit of knowledge of how an economy works, investing god. How people are so lucky to by 100 gold of an item to watch it go up 20x is above me.

But I agree, and Anet did point out stats wouldn’t be such a grind. To those who say it isn’t what do you think about this; even if you are willing to wear a trashbag for looks armor + weps, the total amount to get your build (this includes: armor, weapons, jewlery, rings etc.) is around 65-70 gold.

Not only is it ridicilous but for some people it will take so long to get and will feel like a job getting.

Gw2 feels a bit "Hollow" in my opinion

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Posted by: Revolution.6301

Revolution.6301

I agree with the OP.

DE are a great idea but were not properly implemented. Honestly this comes now to the world not being an ‘open world’ since DE in an open world could have a much more dramatic effect then a sectioned of world.

DE need to be changed, we need to have more tunnel like grinds placed across Tyria so people have a reason to check out the rest of the game.

And what was the point of all these taverns?! Just to sit there? I mean why bother letting us enter them if there is NOTHING we can do in them?

For a game delayed 3 TIMES -09 then 10 then 11 and finally released in 12. It feels oddly unfinished.

In my view, gw2 is geartrademill

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Revolution.6301

Not really, as soon as I hit lvl80 on a new alt, I can use all the jugs and drops of karma to spend it on exotics or just buy it with the tokens I got from dungeons. Since I have my legendary, I don’t play THAT much. Maybe 2 hours a day. Maybe 6-7 dungeon runs in a week. It is EASILY I really mean EASILY achievable to get exotic gear. I never, ever, EVER understand people complaining about gear treadmill. The few ascended items are easy to get. If you have problems, shut up and go play your casual mobile game.

Edit: You need a bit effort to achieve something, if not, games like MMOs (and honestl,y most PC and console games I played) are nothihng for you. I really can’t stand the whining anymore, it is just ridiculous.

one might say applying the attribute “only” to devoting almost 2 full work days a week to GW2 while implying that it must have been a lot more before aquiring casually mentioned 2 legendaries doesn´t make you really the go-to-guy regarding the judgement of in game timeframes. Do not misunderstand me, your playing habits are your thing and totally fine by me, I devote a lot of time to games myself, but that is hardly a reasonable perspective you have.

Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.

There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.

Where was the outcry from WvW players? Where was the outcry from so-called casuals?

You clearly see the issue at hand thanks!

Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.

Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.

Just from doing my dailies and monthly I am aboot to get my ascended amulet w/o going out of my way. So what is your point?

Not everyone has time for dailies and monthly. So if they only have 1 hour (and I know you’ll counter and say thats so much time for a daily! but those of us who don’t know the quickest way (most) to do it it isn’t) 1 hour is not enough.

Go through it logically before you post.

Logic? In an MMO forum? Really now, you’re asking far too much.

The dailies even before revision could be done in less than an hour if you were crunched for time by going to a starting zone. After the revision . . . they can be done in less than an hour in a starting zone. There’s people who gladly offer advice on these forums, or on Reddit, or in game if you ask nicely. (Granted, there’s people who don’t answer nicely or who laugh, but hey, we’ve got the rude folk like every other game ever.) “I don’t know how to get it done fast” is less of a reason and more of an excuse.

Monthlies are different, and require actual effort; I still haven’t hit my Monthly Dungeon quota. Mostly because I’m not actively working on it yet, but I still have a week and a half to go. I can probably find something over the next two weekends.

Ascended used to be “out there” because you had to do Fractals and get lucky with the RNG. Now it’s not, because you can just do some time-budgeting or have patience to earn the Rings and/or Amulet. This is a step forward towards people having Ascended more easily, not a step away.

Okay now not only are you defying logic but you’ve comitted a logical fallacy.

Want to know which?
Its when you said “look at her!, you can’t blame me! She’s worse!” fallacy.

Honestly saying ALL mmo forums are illogical is also hasty generalization too.

You’ve committed 2 different types of logical fallacies (probably more if I carefully read it).

Honestly I don’t need to defend my view if you won’t follow basic logic in yours and since it is not logical this only proves my view that grind is hurting the players that this game advertised for more.

(edited by Revolution.6301)

What are your favourite Story Segments?

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Revolution.6301

This story lacks everything that made Gw1 story great. Everything, I mean when Rurik dies everyone who played was like NO NO RURIK!! And then when you fight him as a ghost you just feel so sorry for him. This game I wished every character would just combust on the spot.

Would make for an interesting you think?

In my view, gw2 is geartrademill

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Posted by: Revolution.6301

Revolution.6301

Not really, as soon as I hit lvl80 on a new alt, I can use all the jugs and drops of karma to spend it on exotics or just buy it with the tokens I got from dungeons. Since I have my legendary, I don’t play THAT much. Maybe 2 hours a day. Maybe 6-7 dungeon runs in a week. It is EASILY I really mean EASILY achievable to get exotic gear. I never, ever, EVER understand people complaining about gear treadmill. The few ascended items are easy to get. If you have problems, shut up and go play your casual mobile game.

Edit: You need a bit effort to achieve something, if not, games like MMOs (and honestl,y most PC and console games I played) are nothihng for you. I really can’t stand the whining anymore, it is just ridiculous.

one might say applying the attribute “only” to devoting almost 2 full work days a week to GW2 while implying that it must have been a lot more before aquiring casually mentioned 2 legendaries doesn´t make you really the go-to-guy regarding the judgement of in game timeframes. Do not misunderstand me, your playing habits are your thing and totally fine by me, I devote a lot of time to games myself, but that is hardly a reasonable perspective you have.

Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.

There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.

Where was the outcry from WvW players? Where was the outcry from so-called casuals?

You clearly see the issue at hand thanks!

Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.

Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.

Just from doing my dailies and monthly I am aboot to get my ascended amulet w/o going out of my way. So what is your point?

Not everyone has time for dailies and monthly. So if they only have 1 hour (and I know you’ll counter and say thats so much time for a daily! but those of us who don’t know the quickest way (most) to do it it isn’t) 1 hour is not enough.

Go through it logically before you post.

In my view, gw2 is geartrademill

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Posted by: Revolution.6301

Revolution.6301

Not really, as soon as I hit lvl80 on a new alt, I can use all the jugs and drops of karma to spend it on exotics or just buy it with the tokens I got from dungeons. Since I have my legendary, I don’t play THAT much. Maybe 2 hours a day. Maybe 6-7 dungeon runs in a week. It is EASILY I really mean EASILY achievable to get exotic gear. I never, ever, EVER understand people complaining about gear treadmill. The few ascended items are easy to get. If you have problems, shut up and go play your casual mobile game.

Edit: You need a bit effort to achieve something, if not, games like MMOs (and honestl,y most PC and console games I played) are nothihng for you. I really can’t stand the whining anymore, it is just ridiculous.

one might say applying the attribute “only” to devoting almost 2 full work days a week to GW2 while implying that it must have been a lot more before aquiring casually mentioned 2 legendaries doesn´t make you really the go-to-guy regarding the judgement of in game timeframes. Do not misunderstand me, your playing habits are your thing and totally fine by me, I devote a lot of time to games myself, but that is hardly a reasonable perspective you have.

Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.

There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.

Where was the outcry from WvW players? Where was the outcry from so-called casuals?

You clearly see the issue at hand thanks!

Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.

Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.

In my view, gw2 is geartrademill

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Revolution.6301

More people crying about a non-existent gear treadmill and how there is a grind, what grind? Moving on.

Like I say to every hardcore person like you who says this.

And how long do you play? 5-6? Then yes, according to someone who has 3-5X the amount of time (on a good day) then most wouldn’t consider this a grind at all.

My Main Gripe With GW2: Dead Skills Bars

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Revolution.6301

Thief Sword/Dagger has this problem as well. /Pistol does as well against anything you cannot blind.

The majority of time on my Thief, I’m am spamming on the 1 key. Why? It cleaves and does more DPS than any other move I have. 2 is used to simply get to an enemy faster or clear a condition on the rare moment I need to. 3 is…well…worthless would be a nice way of putting it. 4 is decent if I need to cripple or if there is multiple mobs. 5 is, again, completely useless for my build.

A ton of spamming 1.

Spamming 1? Cmon man GuildWars 2 has dynamic gameplay!

Don’t lie, just sit in denial like most of us.

Is there a way to grind Arah tokens?

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Revolution.6301

How long does 2 + 3 take?

Fractal Weapon drop rates?

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Revolution.6301

I heard lvl 40 daily has way bigger chances, i dont know tho. I have got a few but not the one im looking for. Gotta agree, make them tradeable, or add a mystic forge recipe involving pristines shards other weps or w/e but get rid of the rng already.

On the worst case, considering how Anet loves this RNG and loves making people do effort for nothing as a reward, you could add a mystic forge recipe, involving 1 fractal wep, relics pristines w/e but the result would be ANOTHER random fractal wep, at least you can have higher chances of getting this.

I have heard people of getting two of the weps they were looking for in basically 3 or 4 dailies, it is just unfair, some people do over 100 runs and get nothing while others get everything in just a few, this kind of gameplay is totally unfair its worse than korean mmos.

Welcome to GuildWars 2. We don’t support grind. We just create it.

In my view, gw2 is geartrademill

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Revolution.6301

Welcome to “gear progression”. The point of a gear treadmill is not to constantly move forward; it’s to run as hard to you can to stay in place. 3 months ago people in full exotics had the best armor in the game. Now, new armor has introduced that is the best armor in the game. Want to hold your position in being the best geared? Then you better start running! But the illusion that is created is of forward progression; the reality is that you only have 2 possible outcomes: remain in the same location, or get left behind.

Eventually level increases will come out, new tiers will come out, etc. This is the path of a modern MMO. If you don’t like it… well, not a lot you can do about, huh?

But this was not what we the community were promised when we bought Gw2.

Btw your signature is perfect. For that you deserve a +1

Is there a way to grind Arah tokens?

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Revolution.6301

No, I ment is there a certian part of the dungeon on a path you can grind for tokens that makes it faster then doing the entire dungeon.

Fractal Weapon drop rates?

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Revolution.6301

I made this thread over a month ago

https://forum-en.gw2archive.eu/forum/game/gw2/Fractal-Weapon-drop-rates

Inquiring as to how or why i wasn’t getting fractal skins. Since then, i’ve run the dungeon still, EVERY. SINGLE.DAY. Trying to get a skin. That’s over 60 times(26 and 30). To compare to other dungeons, that would be over 3600 tokens, almost two sets of armor and weapons. Not a single skin. I’m a warrior, i can use almost anything in the kittening book. But i get nothing. This isn’t fun. Why were fractal skins not made to be traded for relics? Hell you even made Ascended rings tradeable for relics.

Anet, please, change this as well.

I don’t play fotm but you seem to have the worst of luck. But…..might be a bug. Report it.

In my view, gw2 is geartrademill

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Revolution.6301

Ironically, if you go to the Crafting subforum, people are actually complaining that they have too much ascended and can’t do anything with them.

Yes, there is a small subset of players that vendor their ascended eq for few silver pieces because they ran out of bank slots, and there is a much larger subset that cannot realistically hope to obtain that tier eq. With each new piece, new eq level or new tier that split is going to widen, until even the least-observant casuals will start noticing that they are being left behind, and that game is no longer aimed at them.

Exactly.

Well Anet has changed things but adding Ascended so no the game slowly is being diverted from appealing to them to appealing to the hardcore. Fotm was a HUGE step.

So it can’t appeal to both? Only one or the other? That seems rather closed-minded.

Of course it cannot. The goal of hardcore minority is to gain a visible advantage over the majority of the players. For them, best stat equipment must be something that everyone wants (and needs), but only few can get. They will never be content with something that lot of people can just ignore.
Obviously, that goal is actively harmful for the rest of the players.
So, a minor advantage gear that is not really needed is not enough for elitist crowd. A major advantage gear that is needed, but is not achievable, on the other hand, will not make the rest of the players happy.
You can appeal to one group, or to other, but never to both (because if you’ll try, you will end with something that will be not enough for elitists, but too much for the casuals).

we were the group Anet was advertising for! So the hardcore should just accept play or simply leave.

Ascended is breaking the game, and honestly enough is enough.

While encompassing everything else, I’d like to know how you think ascended breaks the game.

First of all, ascended will be obtainable by other methods.

Second of all, you don’t need ascended. Before anyone pulls that “optional” counterargument on me, I’ll present my counterargument to that counterargument: Full exotics lets you play the game 95% as good as having full ascended (as of right now). It’s not the same as saying “It’s optional to play the game naked too” or that “It’s optional to quit the game” (which defeats the entire purpose of the counterargument). Why is it perfectly acceptable to play other MMORPGs in average gear but not GW2?

Thirdly, ascended will be more easily obtained.

Fourthly, maybe new tiers will be introduced, but to say that the ascended fiasco will repeat itself again with its introduction is naive. No one knows how new gear tiers will be introduced.

Lastly, I’m neutral on having ascended on the trading post. It’s nice for sure, but doing so only decreases interest in doing things that could also give ascended.

Your missing the point. There is a different none the less. This game is not dark souls where you can EASILY make the argument -Learn to play. In that game you can theoretically go around the game with a basic sword and shield theortically be able to beat it. GuildWars 2 has a nice dodge option, but that doesn’t mean super deep combat. You can argue that GW1 in some senses had a deeper combat (with all the skills) and this game you are really stuck to one build for PvE, one for PvP and one for dungeons. So damage matters. That 10% really does matter.

We are fine if Anet made the new tier look really amazing. LOOKS are fine. Its stats we don’t want messed around with. Really Anet needs to return back to their manifesto and stop appealing to the WoW crowd.

People are still quite annoyed about fotm, IMAGINE if they add a new tier with an ever greater differece (about 20% I’m guessing), there will be a complete uproar.

Is there a way to grind Arah tokens?

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Revolution.6301

Arah apparently takes quite a long time to do. Even on p2 (which is it quickest path?) its still longer then normal.
I was wondering if there was a way to grind tokens without having to do the entire path.

In my view, gw2 is geartrademill

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Revolution.6301

Ironically, if you go to the Crafting subforum, people are actually complaining that they have too much ascended and can’t do anything with them.

Yes, there is a small subset of players that vendor their ascended eq for few silver pieces because they ran out of bank slots, and there is a much larger subset that cannot realistically hope to obtain that tier eq. With each new piece, new eq level or new tier that split is going to widen, until even the least-observant casuals will start noticing that they are being left behind, and that game is no longer aimed at them.

Exactly.

Well Anet has changed things but adding Ascended so no the game slowly is being diverted from appealing to them to appealing to the hardcore. Fotm was a HUGE step.

So it can’t appeal to both? Only one or the other? That seems rather closed-minded.

Of course it cannot. The goal of hardcore minority is to gain a visible advantage over the majority of the players. For them, best stat equipment must be something that everyone wants (and needs), but only few can get. They will never be content with something that lot of people can just ignore.
Obviously, that goal is actively harmful for the rest of the players.
So, a minor advantage gear that is not really needed is not enough for elitist crowd. A major advantage gear that is needed, but is not achievable, on the other hand, will not make the rest of the players happy.
You can appeal to one group, or to other, but never to both (because if you’ll try, you will end with something that will be not enough for elitists, but too much for the casuals).

we were the group Anet was advertising for! So the hardcore should just accept play or simply leave.

Ascended is breaking the game, and honestly enough is enough.

Why does ascended armor need better stats?

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Revolution.6301

Ascended gear was implemented with a hope for an ‘end game’.
An ‘end game’ is fine but the way it was implemented was questionable. Ascended gear having better stats breaks essentially what GW2 was suppose to stand for. And I know people say that you can simply grind it out but do you realize how long you have to grind it out? OVER 20 hours.
Grind for armor for over 20 hours simply should not happen or be allowed to happen.

Anet upgrade all exotic to ‘ascended’ status. Then simply put more skins in fotm for all the WoW/traditional players to go for. The skins should look amazing, somthing everyone wants. If you put around 10+ in there then suddently no one will complain; however this is on the condition if you brind up exotic stat items up to ascended level.

This solution is quite simply and makes EVERYONE happy.

In my view, gw2 is geartrademill

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Revolution.6301

Ironically, if you go to the Crafting subforum, people are actually complaining that they have too much ascended and can’t do anything with them.

Yes, there is a small subset of players that vendor their ascended eq for few silver pieces because they ran out of bank slots, and there is a much larger subset that cannot realistically hope to obtain that tier eq. With each new piece, new eq level or new tier that split is going to widen, until even the least-observant casuals will start noticing that they are being left behind, and that game is no longer aimed at them.

Exactly.

Well Anet has changed things but adding Ascended so no the game slowly is being diverted from appealing to them to appealing to the hardcore. Fotm was a HUGE step.

Get rid of DR -Diminishing Returns

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Revolution.6301

DR has gotten out of hand because it prevents us the players from playing the way we want to. Playing the way we want to is somthing Anet advertised in most of hype interviews about this game.

I petition we end DR. Since if I want to run CoF 5 times in a row I want 60 tokens each time. Not 60 then 20 then 10.

The community has a right to play the way they want to. So please remove this Anet.

Thank you.

In my view, gw2 is geartrademill

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Revolution.6301

still ascended have an advantage.

Really Anet should make ascended sellable on the tp, and make them as easy to get as exotics. Problem solved.

Have ascended ONLY in dailies and fotm makes anyone who does not have 2 hours at once to blow annoyed.

The “Ascended Group” only have an advantage The advantage goes to whomever can use what they got the best. That may be the “Ascended Group” or it could be the “Exotic Group”. I’d be willing to put money down that a group kitted out in 100% Ascended randomly chosen from one server would NOT be able to beat a group of the top WvW players in MASTERWORK gear.

The same logic can be used to defend any pay-to-win scheme (as long as you can’t literally pay to win outright).

Good thing it isn’t pay to win: Ascended gear exists, and you can’t buy it with gems, gold or karma. Only by playing the game.

Your move.

Apologies for not making my point more explicit, thus leaving too much room for strawmen. According to Tobias Truelight, a system where some players have ascended items and many don’t is not a problem, because a highly skilled player with low level items can still beat an average player with ascended items. This kind of logic is commonly used to defend games where players can purchase in-game advantages for cash, because a highly skilled player can still win without paying cash. The parallel with GW2 in this case, is that ascended items take too long and are too boring for many players to obtain, leading to a subset of players with them and another subset without, like in P2W.

Ironically, if you go to the Crafting subforum, people are actually complaining that they have too much ascended and can’t do anything with them.

LOL your right >:O

There we go, why not let people SELL THEM. That is so easy to implement and then everyone will be happy. But then theres the whole gold grind issue. Now gold grind will be an interesting fix, since to buy a fully ‘stated’ character (this include 1 weapon, jewlery, armor etc.) costs around 65 gold. 65 gold while may be pennies to some is quite alot to others.

My Main Gripe With GW2: Dead Skills Bars

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Revolution.6301

I agree 100% on what the op says. Good point, there are to many ‘dead skills’ in the game.

In my view, gw2 is geartrademill

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Revolution.6301

well Ascended should be there but only as a cosmetic feature. People love their skins. Love to show off. Anet just let them love and all will be good again.

And then fix the stats and let us casuals get stats easier.

Thank you

I’m a casual, and I think options for all player types is good for the game. Stop acting like casuals are losing out on something because of ascended gear, we’re not.

Not yet. Eventually, when all content will be updated with ascended stats in mind (and the devs said it will), everyone else will be left behind.

The content isn’t even balanced around exotics yet. This isn’t some “spreadsheet your max dps to wipe a 3%” kind of game. I’m not sure why you think otherwise.

Because some people play it that way. I’m being serious, because some people play it that way, it needs to be taken into account. It’s been brought up every time when “you don’t need Ascended for most content” starts being said, that some people might as well need it due to a “need” to have the best in slot gear they can get.

Some people play the game that way, and I honestly don’t want to tell them they’re playing the game wrong. I just think other games could give them that better than this.

Your kind of asking for humans to be changed at that point. There no way Anet can do that some ppl will always play by the max/min and there is nothing that can be done to fix that.
There is no geartrademill in this game its just the view of some players that there is. This is more so true for the max/min players. As i said before if you look hard enofe for something you will find it even if its not there in the first places.

I’m not asking for anything to be changed. Frankly, what I want isn’t going to matter enough for anyone to take it seriously – it never has before, it never will. There’s a much broader audience for a game to reach than “just me”, so expecting my vision of something to come out on top is very selfish.

I agree, people want to min/max and some people do it naturally. For them, its fun to figure out efficiency and use the math skills they possess to run numbers and figure this stuff out. There is nothing wrong with that, it keeps your math skills in practice and keeps you entertained.

My only comment is that maybe GW2 isn’t the best place for people like that to play, because the edge you can garner right now by Ascended gear (even extrapolating to a full set) isn’t a factor in PvE (yet) and in WvW it becomes less important the more you move away from small groups facing each other in semiorganized things.

Sure, one group of 5 people in Ascended has a statistical advantage over the 5 people in Exotic, but unless you’re suddenly in a pocket world where nothing else can interfere and the terrain is flat and featureless then whether the Ascended group has the advantage in gear is moot. But . . .

- More people can ambush the Ascended group and nullify the stat advantage with superior numbers of ANOTHER sort.
- If the engagement is done in a spot where terrain can be used to advantage, it can be used to alter the outcome.
- Consumables in use might alter the outcome.
- If the engagement is done in a spot people can hit with siege because the Exotic-wearers chose that place to engage, then it’s again not a flat choice.
- Skill. Overall skill at playing the class and knowing how to deal with your opposing classes can . . . does even now . . . trump stat advantage.

still ascended have an advantage.

Really Anet should make ascended sellable on the tp, and make them as easy to get as exotics. Problem solved.

Have ascended ONLY in dailies and fotm makes anyone who does not have 2 hours at once to blow annoyed.

In my view, gw2 is geartrademill

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Revolution.6301

well Ascended should be there but only as a cosmetic feature. People love their skins. Love to show off. Anet just let them love and all will be good again.

And then fix the stats and let us casuals get stats easier.

Thank you

What time central does dungeons reset?

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Revolution.6301

Just wondering, since I only do the daily dungeon. Would I have to wait for my daily to reset?

Oh just wondering but WHY did Anet nerf dungeons so it goes from 60 to 20?
I mean really….not like I’d have time to play a dungeon more then once a day but still.

In my view, gw2 is geartrademill

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Revolution.6301

Anet really should comment on this, and tell how why they’re changing things to such an extreme.

They have and sadly the verdict is not good, they’ve basically decided to keep everything that’s controversial, game breaking, and that harms the player community.

I learned that as a legit farmer the day they said “they love legit farmer type players and they want nothing more then to adjust DR to make it not harm the players anymore” and then turn right around the next week and nerf the last dragon event’s loot so that it no longer drops any rares anymore unless you’re one of the “secret loot table lottery winners” that seems to be rampant. One side of the aisle is getting nothing while another is getting every drop.

Strangely, I usually get at least one rare out of the Claw of Jormag chest. Unfortunately, it’s usually been a Crest. Of a type I don’t use. It’s the Temple chests I have real issues with. All that crap going through for defeating the Risen Priestess of Lyssa and I get 4 blues and a small bundle of coin. . . . I’d love for them to take a look at chests and rework how it chooses loot so it would guarantee a Rare item or higher, but only once per day. (Why that last bit? Because they won’t just guarantee a Rare with no strings, that’d be silly and feed into people purposefully trying to let the Temples flip just to retake them again for another Rare.)

Incidentally, this is sort of one of the problems I mentioned earlier – the chests from large meta-events in later levels have such a broad loot table it’s really difficult to acquire good drops out of them.

Yeah, wish we’d get atleast 1 rare out of them. And doing jumping puzzles could (if they did it properly) become a way to make money.

In my view, gw2 is geartrademill

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Revolution.6301

There once were MMOs with no gear treadmills, and one is still out there somewhere, though I don’t advocate going to look for it. It is a primitive and brutal place where player versus player exists anywhere you’re not in a town (and if you’re guilded, in town too). The monsters are laughably simple to kill and farm, money is simple to make, and there’s no fee for playing.

And then there’s Ultima Online, which had no gear treadmill so to speak. And it still had plenty wrong with it :P

But thats because they didn’t do the no-gear treadmill correctly. Anet is full of smart people that I’m sure can figure out how to make it.

For example improve rewards on jumping puzzle chests! For ridicilously hard ones give us a few rare with a chance of an exotic.

Update to reduce culling has worsened in my experience

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Revolution.6301

My favourite culling issue was while doing an a contest ToG event.

So while killing spiders at one end I can see NO ONE at the other. Then I go to that other end and suddently see aload of players at once and monsters that appear to have appeared then die.

And I was worrying if my computer was at fault.

In my view, gw2 is geartrademill

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Revolution.6301

Right, my point is it was one line, in one interview. I think there was a second line somewhere. Dozens of things have been changed in this game since then. People keep saying Anet went against their manifesto. They didn’t. They said one thing in an interview, with one guy, and that in essence is the problem.

So what would you do. Anet had a game with exotics being easy to get. They saw people not going after lengendaries, the grind was too long. And you have a TON of people who came to this game who wouldn’t go for cosmetic gear unless there was SOME stat increase. You’d do what they did. You’d compromise.

You give people a single dungeon to grind. You’d keep the main damage to that dungeon, and you’d make the stat upgrade really really minor, which it is. It’s a compromise. It wasn’t their original idea. Big deal. But so many things have changed since this game was annouced.

They announced energy potions and then changed it so the game had no energy. They talked about energy potions endlessly, trying to sell us on the idea. Until they did away with energy. And no one said word one because they liked it.

This was a change they didn’t like and suddenly everyone is saying that they went against their manifesto. No. They didn’t. They changed a single aspect of the game to appeal to a certain type of player, while trying to affect everyone else as minimally as possible.

One line in an interview in an MMO, a game type that changes constantly isn’t a betrayal, or even going back on your word…because I’m sure when that was said that the dev who said it believed it could work. And then they found it wouldn’t.

The only thing going on here is that fans are seeing this as a precusor (pun intended) to a full blow gear grind, and it’s not. It’s Anet making a compromise to try to keep the larger number of players. It’s a sound business decision.

Well the problem is that one guy is the president of ANet, not just some dev. What he says carries weight. Reading that interview and others like it, plus the manifesto is what convinced me and I’m sure others to pre-purchase the game and support their original ideas they were touting, which attracted certain types of players ie. the ones looking for something different.

Changing such core features around once the game was released is deceiving and really if they didn’t know they could keep such promises, then they shouldn’t of over hyped the game with such claims. Revolutionary MMO? Not anymore now that they caved and compromised to imitate other MMOs that are already out there.

I honestly thought ANet would stick to their philosophy they kept preaching pre-release, I now know they just like most mainstream devs out there, willing to flip flop for an extra buck. That’s fine, their a business, but not the kind I’m willing to support. It also throws out another question, what will they flip flop on next to increase profits?

This is persisly why threads like this are created.
Look if people love gear treadmills go to any other mmo out there that has it. Wait..ALL mmos have it. For example Vindictus. WoW, Maplestory, Runescape, ALL Perfect World games etc…

It would just be nice if the treadmill ended in this game. And fix the current one. Really 2 hours to get through 1 dungeon! I don’t have 2 hours! Nor does alot of others. We have our hour, thats it. So please get rid of it. Or make it shorter with the same rewards as the full length one.

In my view, gw2 is geartrademill

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Revolution.6301

Anet really should comment on this, and tell how why they’re changing things to such an extreme.

Laurels. Thoughts?

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Revolution.6301

Laurels are a job.

+1

Yep thats what if feels like. Your forced to work to get the 1. You do NOT have a choice. The entire idea was meant to appeal to people who enjoy grind.

In my view, gw2 is geartrademill

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Revolution.6301

Thay may still believe that but at the end of the day there still a business and there in it to make a profit. You may believe that people like you who want only horizontal are the majority but thats just not true.

I don’t see how they can make money from gear grind, on the contrary. Either way, I am not going to grind for gear in order to be able to play the only part of the game that has some lasting interest.

As is Anet is trying to compromise, giveing us new tears of gear but without forceing us to have them in order to do content.

The power difference is to great, you won’t stand a chance in exotics going against a player in ascended. And as it stands, ascended gear is too much of a grind to acquire.

Exactly.

The fact is if you compare 1 piece of exotic vs asended there is a small difference but ADD up all the differences between them in a full geared character and its quite huge.

No if people want a treadmill play ANY mmo. Maplestory does an amazing job with that. Or Perfect World.

I just wish that the game was still designed in a manor where its leaning towards casuals.

IMO legendary weapons for a person that plays an hour a day will take over a year maybe even 2 to get. If the time was lowered from 1000 hours to 250 to get on average then atleast the casuals -ones with jobs and schools and social lives would have a chance.

In my view, gw2 is geartrademill

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Revolution.6301

Introduction of better than ascended isn’t guaranteed

I’m basing my expectations on dev info, in which they clearly said that they are going to continue forward with “item progression” (including such things as adding items with increased stats within already existing tiers, for example). And 2014 is, interesingly enough, the moment just after all ascended eq will be released (so, we can expect it to be obsoleted as soon as a month after you complete the full set).

And i didn’t start as cynical – my attitude changed as a result of things happening in this game since release. In fact, i’m still afraid that i’m not cynical enough.

Yeah, its a pity but you really aren’t be cynical at all. If you were being cynical you would really be looking at this like a slippery slope but you not. Your looking at it as what it is.

And to continue, just remove stats from ascended or make it as easy to get as exotic, and let people sell ascended in the TP.

Would you pay a subscription to play GW2?

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Revolution.6301

Gw2 broke its maneifesto and feels 2/3s done.

People keep in mind this game was DELAYED TWICE. It was suppoed to release back in 09 then 10 then 11 and finally released in 12.

If there were so many issues why not hold it back a year? And the voice acting really? Anyone in 10 could’ve told you to redue everything.

The manifesto was broken because GW2 attracted too many different kinds of players that thought they could find something their favorite mmorpg has (such as grind, “endgame”, etc.). Also, for me, the manifesto wasn’t broken because I feel Anet delivered.

But if they love grind so much just return to their old mmo.

If they hate using strategy fine, just return then. In GW1 you really needed to think, in this game that is also true but its been dumbed down ALOT.

See that’s the problem. Gamers always want something “new” but when it’s delivered some sort of nostalgia hits them in the head and they want to do old stuff over and over again. I’d tell them to go back where they came from too, but it’s not easy as just saying it. The game then loses population, money, popularity and all that good stuff. So Anet tries to please everyone.

Really if you enjoy WoW’s gear grind by all means return to it. Don’t try and force this game down the same boring path.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: Revolution.6301

Revolution.6301

Gw2 broke its maneifesto and feels 2/3s done.

People keep in mind this game was DELAYED TWICE. It was suppoed to release back in 09 then 10 then 11 and finally released in 12.

If there were so many issues why not hold it back a year? And the voice acting really? Anyone in 10 could’ve told you to redue everything.

The manifesto was broken because GW2 attracted too many different kinds of players that thought they could find something their favorite mmorpg has (such as grind, “endgame”, etc.). Also, for me, the manifesto wasn’t broken because I feel Anet delivered.

But if they love grind so much just return to their old mmo.

If they hate using strategy fine, just return then. In GW1 you really needed to think, in this game that is also true but its been dumbed down ALOT.

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: Revolution.6301

Revolution.6301

Well the stat gains, and in exchange make them easier to get.

They’re already working on this. Some people really are just too impatient.

How? Have they already stated this? I hope your right just where did you get that information?

Laundrels is terrible really if that is them working at it.

It’s emphasized hundreds of times over if you’ve been paying attention to what ANet’s been saying. Laurels isn’t even the end of it.

Is the ascended issue bothering you that much? For every post related to grind or ascended you seem to be quite involved.

Well the thing is, I enjoyed GuildWars2 immensely while getting to 80. I will admit thought the story was so terrible but the heart questions and overall look of the game struck a cord called enjoying an mmo.

Then after 80 suddently I realized I needed exotic which is fine but I began to grind and grind but then school started to take up time then I realized it would take me quite some time just to get lv 80 gear that is properly stated and runes (rings + jewlery included).

Then I learned about FOTM which was great. Tried one run with an okay group took me TWO hours. Basically I can’t do FOTM since I don’t have 2 straight hours to blow just on that. I don’t mind an hour or less though but 2 seriously?

Then the fact that I was going to be out stated occured. I know I will probably take forever to get a nice skin which is FINE (same thing with Gw1) but stats really?

Thats why I am involved because I was told that the game was going to be tailored to people like me who have a life but enjoy a good mmo to play.

I think Veterans/Champions = Worthless

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Posted by: Revolution.6301

Revolution.6301

So a while back ANET posted somewhere that Veterans/Champions should allways be worth more than trash mobs. So far about 50% of the veterans/champions I kill don’t have any loot at all. If they do its usualy a grey or blue item.

Sure I don’t mind getting a blue item, but ANET has to do something to make vets and champs worth killing.

We need to get rid of the trash tagging and make the bigger mobs more rewarding. It’s not fun to play events when all you do is tag all the trash mobs that die in a few seconds. Luckily I play warrior so I can tag most of them before they die.

But other classes especially mesmer I’ve heard struggle to do this. Big mobs should reward more than the trash, as it is today if you have the choice to tag 5 trash mobs or kill a veteran, any player would tag the 5 mobs since they know it’s a higher chance of getting some loot.

I don’t know how they can fix this without nerfing the loot on trash mobs even more than it is currently. And if they buff the vet/champ loot too much ANET will not be happy, since we know they don’t really like us picking up stuff..

Just my 5 cents, trash mobs should be trash mobs and the bigger ones should carry the rewards..

Boost the champ/vet mobs and don’t nerf anything. Really they should realize that GW2 is GrindWars2 in some aspects.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: Revolution.6301

Revolution.6301

Gw2 broke its maneifesto and feels 2/3s done.

People keep in mind this game was DELAYED TWICE. It was suppoed to release back in 09 then 10 then 11 and finally released in 12.

If there were so many issues why not hold it back a year? And the voice acting really? Anyone in 10 could’ve told you to redue everything.