There is a block feature that you should use if someone talks to you that way.
We already know the GS is melee, so it won’t be much like mesmer GS. i just hope it has synergy with wells or some other power necro mechanics that are unused or not yet in game.
It’s an ELITE……It is suppose to be ELITE. That is what you will be told by devs. It already got massively nerfed and is easily counter-able. If you get Moa’d you might as well be one shot too…. Different class elites serve their purpose to go well together. Some are more CC based and some are more damage based. You can counter them all. They can also ALL be detrimental in a fight where the enemy isn’t paying attention.
Oh it is an ELITE skill….. Tell that to mortar, tornado, gliph of elementals, rampage, tomes, and all the other weak as hell elite skills… I dont see other elites having such a high impact in a fight. The few things that are on the same lvl as lich in changing a 1v1 fight are supply crate, thieves guild and a few others. People saying that the best strategy is run away and line of sight for 20s is already a good indicative of how it is strong.
Lich is good against:
-people who don’t notice the giant green demon
-people without cooldowns
-uncoordnated teams
Here are some crazy obvious strategies for you:
-LOS
-blind, block, or reflect
-focus the power necro at all times
-strip or corrupt the stability and make the biggest greenest beach ball in GW2.
Plenty of players counter lich successfully in every match I’ve ever used it in. It’s only strong situationally. This is no different than complaining about a ranger at 1500 range or how effective bunker guardians are. It’s the strength of that spec.
I put it into a build that I had some fun with; if you google “attempt at attrition necro” it should come up. But that is only something I use when I’m not trying to be competitive.
It heals you for 5% of the damage you do, so the second one.
It’s still not very good unless you combine it with every other heal over time/siphon we have, and even then it’s a specific and non competitive build if you’re thinking about pvp or WvW.
This should probably get stickied. A lot of work went into these posts.
Can’t really add anything to what zapv said, but an important thing to remember is that terrormancer is more of a control class than a damage class, or at least, it is to me. Oh, and kite a lot because you will be targetted. So try to put yourself in positions where it is hard to get focused. Like Pyro said, watching good players can help you learn that skill too.
I’m definitely more interested in what the specializations will address for each class. Necros are so weak in PVE, that I’m sure the greatsword will bring PVE viability. Druids having staff is what, perhaps AOE? I’m more interested in what weaknesses they may address.
Torment sigils can proc, but aren’t super great unless you are running rabid, which doesn’t compare much to dire in WvW, in my opinion. There are better sigils.
Spectral wall sounds fun, but it won’t help you much against a good player because they know to avoid it. It’s inferior to a stun break. Except in EotM.
I would not run mist fire over plague. Plague has a lot of really great uses.
See: vocal minority. Most people I know are quick to help and give advice or tips. It’s a small percentage that are actually rude or trolls. But I suppose that is what that whole saying about one bad apple ruining the bunch is about.
Plus, read the thread, most people want this to be larger than 5 v 5.
You mean few screaming guys who mistaken WvW subforum with PvP subforum?
Most of them seem to want 15 or 20 man teams. I’m fine with the idea of 5 mans for reasons already stated, but it seems most posters want 8 or 10 man teams. It’ll be tested in beta and I’m sure we’ll end up with the best number. Either way, WvW players pushing for this to be their answer for gvg death matches won’t be satisfied.
I always find it amusing that the so-called pvp’rs in this thread always ridicule the far superior build choice that is available in wvw as opposed to the restrictions forced on you by spvp. WvW allows you to fine tune your build much more than spvp ever will, leading to more varied encounters. Gear isn’t really all that much of an issue in wvw, there isn’t that much difference between exotic and ascended unless the players are perfectly balanced in every other aspect, which almost never happens in spvp, never mind wvw.
If it’s 5v5, then it is just another 5v5 map with bells and whistles and won’t appeal to guilds any more than any other 5v5 map does- even less so, if it contains more pve elements.
Varied encounters happen in WvW because you see people with zerg builds and roaming builds, and the real main difference is the fact that pvp is based around capture points. Not many Nike warriors or PU mesmers in pvp. As already stated in this thread, pvp lets people fight on mostly even ground, and your quickness to downplay ascended gear (without infusions) is silly. You don’t even mention food, WvW buffs or regular full weapon stacks. Plus, read the thread, most people want this to be larger than 5 v 5.
Oh and PVE elements… Like what WvW has? Sounds like this is mimicking older, successful pvp from gw1 or successful PVP from mobas, so even though I’m also not thrilled about PVE elements, it still sounds exciting to me.
I think if we unranked it’s usually 1 or 2 of us duo queuing. If not were on alts with friends or something…sorry
.
It’s the matchmaking’s fault. Odds are it doesn’t find a good match for you and then it just pushes you in with whoever as the net widens.
I think it’s totally possible that new weapons come with HoT. They announced major features at pax south, but weapons are sort of a feature that already exist. Lbviously could be wrong but it isn’t out of the question.
Defensive cooldowns?
If not that, then more boon corruption.
I think with a comp of larger than 5 we will see more diverse builds too
True, but likely anything larger than 10 will result in zergs.
I personally hope for 8 man teams.
DS is the reason I main necro and, and the reason that when I play other classes I always come back. It’s fun, it’s interesting, and using it properly seperate a a good player from a bad one.
It has its flaws, sure, but I think they are no where near as bad as they were at launch. I think if we can see our utilities, get our traited heals, and have signet passives work we’ll have everything we need.
Is anyone else more interested in how they may change necro as the base class than the specialization? It sounds like making that choice will be significant, so I wonder what we lose and gain if we make it, or what we may receive that would keep you from wanting to specialize.
I’m torn as to what I want it to be, condi necro has been the same for a long time but power necro needs more love. I hope it has some use for either spec, kind of like a melee staff.
I don’t think death knight happens because of China and their aversion to death symbols.
Reaver sounds like a better name for the specialization
This makes the most sense to me.
That’s a problem with the game overall though. Even watching 5v5 is too much to commentate on and only specific fights involving 1v1 or 2v2 are ever shown at one time.
It is a problem made worse in “GvG” with 30 or 40 players on screen (half of them stacked in a ball).
There are also numerous other problems with “GvG”, such as many of the games mechanics are pretty much broken in it, because they were designed around tPvP, such as the ridiculous boon spamming/AOE healing/AOE condi clear in the melee ball, which renders damaging conditions pretty useless, makes a joke of hard CC when you have stability up 70% of the time covered by 4+ boons, etc.
Same thing for animations, sometimes when I play WvW I play on axe warrior, you know how many people (including from said “GvG” guilds) dodge my eviscerate when I am near/in the melee ball, none, because they can’t see the animation, a key part of this game is dumbed down to “avoid the wells”, etc in “GvG”, dumbed down in fact describes “GvG” pretty well, a game mode where on my warrior or guard, I don;t even need to think about my positioning, my “driver” does it for me.
But beyond all that, there is the balance which is beyond terrible, you really think they are going to make a game mode when 25% of the classes do not exist in it (rangers/engy) and another 25% are barely represented (mes/thief).
So much this. Pretty much covers it.
I’ve never even really looked at greatsword skins, but I have all the most necro-themed scepters, daggers, warhorn and staves. I guess I need to get to work on a decent GS skin.
The Halloween skin wth bats comes to mind immediately. Godskull slayer fits my necro theme very well too.
(edited by Roe.3679)
You’re right about exploiting the AI.
I wonder if it could work that the player with the highest stronghold MMR or something could get the lord first, and then decline of they want? That could solve this problem.
I think the extra player thing works if it’s sort of like something that you can interact with, instead of one player just being the lord. I’m only thinking of times where someone sits on the treb on khylo or something, and then can bring down the whole team. If one player is the lord and has no clue, it will be hugely influential.
Might just be better if they are npcs.
If they start taking away build tinkering and customization, I’m gone.
What inspired this post?
I will be pre ordering ASAP.
Surprised at the number of people saying they aren’t sure or won’t get it.
Can’t bring it back if it was never here.
I keep hearing that there is only one specialization per class. If so, I’m not concerned, as it doesn’t seem that the specializations will be like adding a class, it almost just sounds like it’s opening another build.
The meta doesn’t change quickly. But there is a balance patch on Tuesday coming that didn’t touch the debatably OP engineers, which didn’t really buff necros but since we counter engis so hard, it may make necros more valuable. We’ll see.
Oh and power necros are in the same spot.
dps
support
crowd controlI think it kind of depends on how they want the specializations to work. If they want to correspond to the playstyles, then there would probably be 4-5 max (though not all in this expansion), or they could do the three you mention, or just offensive/defensive, or explore new stuff (like druids are kind of a new thing for rangers). So there is a lot they can do with it, its hard to really tell what.
Agreed, I think you’ll either see what Tadsoul posted, or something that compliments current specs. Something like, Condition, Power, Minion, or even only Condition or Power.
I really suspect that you’ll only see 2-3 specializations; any more and they will be adding more weapons and skills than currently exist in game. Because of that I think you’ll see something that just becomes another straightforward decision of your meta spec, as in, power necros take the Greatsword specialization, and condi necros take this other specialization, because it’s just the one that makes the most sense. A lot of current weapons are like that now – daggers synergize with wells, axe synergizes with minions… certain decisions just make more sense. I think the specializations will be the same way.
If it worked any other way there is a lot more that will need to be balanced. But that doesn’t matter much to me. New weapons, new skills, new elites, new heals, all awesome news.
Was hoping they would give us great axe but they would have to add it to game. next best thing I suppose!
Same, was hoping for a 2 handed axe if we would get some big 2 handed weapon.
I know it’s not ideal but it can be used occasionally as offense… I see where the developers thought it was ok but it only works if you have dagger 4, staff 4, plague signet, generosity sigils, or wop.
All of those are Important cooldowns though.
I dunno I think it’s stupid. I get the transfers or consume conditions, but it’s still stupid. Corrupt boon without one of those cooldowns deals 1k damage to you with a condi build. Which always happens, even if the skill fails or misses.
the problem with cpc is it gives us LONGER weakness then it gives the enemy…… they need to switch that around because the way it is it is more punnishing to the necro to use
Ever since they changed the pre-match skill switching in PvP, I’ve been pretty annoyed that corruptions give us conditions. I can’t think of any other skills that can put the user in combat, which happened to me once when I tried to switch specs before a match when I accidentally clicked the skill.
Winning a 1v1 against a mesmer who will undoubtedly interrupt your heal is super hard. Your best hope is that you use your cooldowns wisely and you have plenty of life force. If you can survive the initial burst you can start hitting back, but otherwise you are in trouble.
Honestly against really good Mesmers I’ll just pop locust swarm and leave, and hope that the next time you see them before they see you. A lot of mesmers are super hard to beat in that scenario if they are allowed to set up and range properly, but otherwise it’s not so bad.
What times are you streaming? Or will you update here?
Let’s consider your common ele can maintain, let’s say, 15 stacks of might mid combat on average, that’s plus 525 extra power and condi damage, 450 with the nerf, and 3 (to 4) stacks less with the battle sigil nerf, so from 450 to 360 (12 stacks), that’s only 165 power/condi damage less from the unnerfed version.
The only meaningful nerf is Drake’s Breath, when the full channel ends you’ll end up with 6 to 7 seconds of burning on your enemy contrary to the current 10+ seconds. But the perma burning is still there due to Ring of Fire.Even less of an effect on Engineers. Shrapnel Grenade doesn’t count.
You can’t realistically tell me all these minor changes (and other much needed minor buffs and hotfixes) will have any meaningful impact on the current meta. Seriously, it’s been almost half a year, they are NOT enough.
I’m sure you don’t want to see condi mesmers around, either.
It’s about 100 to 200 less power and condition damage, which amounts to roughly 5 to 10 percent less damage. That’s big for both engineer and elementalist.
It might not be enough. But this forum tends to completely overreact toward buffs and underreact toward nerfs.
And I want to see condition mesmers around. I think we need much more build diversity in this game.
Is it really the damage with these classes that is the problem, though? No changes to ele sustain and engi CCs is a little disappointing, to me, anyway.
A little disappointed that a better animation wasn’t given to overcharged shot, and that there was no mention of addressing the power scaling of certain attacks so cele builds couldn’t still be getting 4k+ crits on them. I think they should get the same treatment as lich form did in that the scaling is improved and base damage is reduced.
As a necro player I think those changes are not nerfs but they don’t address much that is needed. A half second off warhorn 5 doesn’t improve mobility. Sig of undeath from 1% to 2% is still not good enough to make a utility bar for any build. If you want utility skills that aren’t taken to get more use, you need to take steps to make them useful, and even the ones that are addressed here have a long way to go before they can overtake meta necro utilities.
Need to view the changes in context. If they shave the top classes it only helps the rest.
Sooooo to the OP, you have some options in your spec. But it’s for the most part all very similar, none of these changes really alter the spec to a degree that anyone on your team or the enemy team will notice.
Power Necro is very, very fun if you play it in even matches. 1v1 (with cooldowns and some life force) you can handle pretty much any class, but you’re still squishy enough for it to be close and exciting. But once your team is behind skill wise or you’re getting focused too hard, the spec falls apart. It’s a great build, just not a serious one, if that makes any sense.
Regarding the wells discussion, they are not most valuable in 1v1 fights unless you’re assaulting a bunkered point. It will really come down to your playstyle as a Necro and conquest player as to whether or not they are more or less useful than stunbreakers.
Definitely appreciate the “We’re watching this thread” comments and explaining matches and matchmaking when people are upset.
But don’t belittle someone for haven a different opinion.
Lol I did not want to do that, I apologize if it felt that way. :P
I just don’t like it when people present their (often incorrect) opinions as facts. When I couldn’t manage to convince NeXed I’ve tried to point at someone who could, that’s all. Top players are the ones who are pushing builds to the limit and effectiveness becomes more important than difficulty. Like how you don’t see any PU mesmers in tournaments but it’s a popular build among beginners because shatter is a lot harder (but also a lot better).
Except Nos doesn’t push that build at all. No one does. None of the current necros that play in tournaments use that build.
Currently the only role necro has is roaming, wells make for kittenty roaming builds. I don’t dislike the build because it’s harder to play I dislike it because it takes two useless utilities and ctd which isnt useful as often as you would like to think. Offensive wells are useless on a roaming class against anyone that’s not completely braindead.
Hell I bet even Lexi’s bot knows to move out of the well.
What about radioactive? They use 2 power necros.
Eles can drop fiery greatsword if you need a quick getaway, also a good all around class.
My sylvari are evil now?
Awesome!
Highly, highly doubt a new profession is coming. Everything else? Very possible.
I really hope they don’t do a new profession. They have such strong tendencies to make anything new very weak, so it’s hard to picture a new profession not being imbalanced. Plus, they have so many play styles that could be made relevant instead of focusing on adding a whole other class.
That isn’t true. Dervish was completely over powered when it came out.
It is 100% true of guild wars 2…
Highly, highly doubt a new profession is coming. Everything else? Very possible.
I really hope they don’t do a new profession. They have such strong tendencies to make anything new very weak, so it’s hard to picture a new profession not being imbalanced. Plus, they have so many play styles that could be made relevant instead of focusing on adding a whole other class.
This really really needs to be randomized by account or changed altogether. I was hoping this would have been changed in yesterday’s patch.
Just by taking a focus over something else doesn’t make it a boon removal build. When you asked about boon removal builds before when I told you to use the 4/6/0/0/4 along with a few other people I did say I wouldn’t use the focus with it. Going to deep into boon removal will hinder you in other ways like damage or sustain.
Condi damage is what makes condis do more damage. Having high duration will help get those high stacks but sacrificing poc for 33% duration increase that only applies to scepter skills just isn’t worth it. Especially considering high stacks are much harder to achieve in pvp. The only condi you really need duration for in the typical terror build is bleeds which is covered when you take hemophilia. To try and prevent your condis from being cleared people will use frailty sigils because they proc so often and don’t require crits, the more condis you have on someone the harder it is to clear them.
Also dark path traited with poc does more than just “maybe” removes two boons, the maybe you use their should also apply to your scepter maybe landing it’s attacks.
Yeah I agree Focus alone doesn’t really make for a proper boon removal build but the build you helped me in tweaking (I posted the link to the post in my earlier replies) doesn’t only use Focus. Rotating between Spinal Shiver, Dark Path (PoC), Chill of Death and CB help in creating almost constant boon removal pressure. Adding Sigil of Nullification will provide even more boon removal but I personally feel its overkill and use Sigil of Generosity. Focus actually does a significant amount of burst damage so idk how it hinders your damage and the sustain aspect of the build is primarily in the Utility skills. And while its true that the maybe applies for both PoC DP and Scepter, Scepter #1 and #2 are greatly more reliable and likely to land then DP. But I do agree the more condi you apply the greater the chance you’ll be able to hold on to the bleed stacks.
What kind of build are you even describing here?