Showing Posts For Roe.3679:

Boon removal

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Posted by: Roe.3679

Roe.3679

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Fixed those Boon Strip options in serious PvP for ye.

This post needs more attention.

Possible Greatsword in HoT?

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Posted by: Roe.3679

Roe.3679

Or a re-box of season 1 & 2.

Season 1 and 2 won’t give them the financial boost they expect in quarter 3 of this year.

spvp Power necro help!

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Posted by: Roe.3679

Roe.3679

2 of 14 traits? Same amulet? 1 utility is different, and just a different stunbreak? That’s the same build with some personal flair.

spvp Power necro help!

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Posted by: Roe.3679

Roe.3679

that meta thingie is extremely squishy and doesn’t contribute much to damage it does deal….

I really don’t think that particular build should even be called meta. It’s really not the best power necro build available.

There is always that 1 special snowflake who knows it better than Nos.. if this build’s good enough for him it should be good enough for you too.

What would you change? I assume you’d take the WvW approach and sacrifice incredibly significant AoE pressure (wells and DS piercing) for sustain.

When does Nos ever use this build or any high level necro for that matter.

But since you ask! I wouldn’t sacrifice ds piercing I would sacrifice one well. Maybe both but I would be replacing one with another. Isn’t ds piercing and wells the wvw meta……..

I’m not a wvw player. I came in to the game as a pvp player, I tried the gvg thing for a while but it got boring so fast.

I also wouldn’t keep the air fire sigils on the staff, I do use them on warhorn dagger. The builds not all bad don’t misunderstand me it’s pretty close to the one I use the most with the exception I do 4/4/0/0/6. D/w air fire, staff energy the next sigil is preference typically battle, fire, generosity are the ones I use. Pack runes and utilities sa and sw the next one is up to you but I typically take wos,wop,cb,bip depending on what I see I’m going against.

I know you want to defend your website and you are doing a good thing with it… there are just some builds I don’t agree with as I will usually tailor my builds a little bit depending on what I see I’m going against.

So you don’t think that’s the meta power build… But you think a spec that is super similar with some personal preferences is more the meta? Im not sure what your point is if that’s the only changes you make.

Possible Greatsword in HoT?

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Posted by: Roe.3679

Roe.3679

I don’t know if it’ll be a greatsword, but I’m hoping for a lot of new skills. Not expecting, but hoping.

I Still Believe in Arenanet

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Posted by: Roe.3679

Roe.3679

And eles do the damage better. I suppose you could argue chilling wells and well of corruption is pretty useful for zerg busting. But thats about it and its hardly invaluable. Plus eles can do chill and blind plenty aswell. I guess it all comes down to WoC and spectral wall? Pfft.

A huge amount of ele damage is not mobile and an ele that can actually out-damage a necro will die in one push unless they are really, really good.

Or at least that is my perception for tier 1 NA.

spvp Power necro help!

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Posted by: Roe.3679

Roe.3679

For pew pew rangers, I’ll usually double dodge rapid fire and follow up with doom while I close in, assuming I can’t LOS them. Then from there it’s usually just a dps fest.

But get on top of them and then dodge rapid fire or if you see a clear bear. Try to save condi clears for entangle, and if they pop signet of stone you can’t hurt them, but you can still gain life force off of them.

Really try to learn where you can LOS in as many places as possible, it’s a big help to know.

For mesmers I’ll dodge the illusionary berserker (greatsword illusion) and then try to save a dodge for a shatter. Most mesmers will blow a lot of defensive cooldowns early, and to me it comes down to dodging their burstiest skills and then you can basically sit in DS and blast them down. Most mesmers are super overwhelming in a short amount of time but if you can land your dodges and CC and have some life force, you can beat them back. Pretty similar to fighting a medi guard in that aspect.

(edited by Roe.3679)

How do you dictate how you lost a match?

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Posted by: Roe.3679

Roe.3679

I think you can generally chalk up most losses to two things: being out rotated or not properly playing the secondary objectives. Then you can lose from players that are just awful, that can’t win a fight or won’t play any objectives at all.

In any decent match though, you’ll lose mostly from pushing 3 points when your comp doesn’t support that, or having someone camp home when the other team isn’t pushing your home, or having people pushing into outnumbered fights, etc. Or just other simple stuff like getting creatures stolen, focusing on a lord rush doomed to fail, letting the treb of hammer free cast, etc.

Is it true celestial amulet is overpowered?

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Posted by: Roe.3679

Roe.3679

for the Nth time, the real problem is:
“boon removal options is not strong enough”
NOT
“celestial amulet is too strong”

also, another problem is, heavy boon removal professions such as mesmers and necromancers require high personal player skill level to perform well, or with good support from team mates.

you have no idea how many times i have experienced my balanced stance -> battle standard combo to be interrupted and my team mates stomped right before my eyes.

yes, the other team have players who removes my stability first before interrupting my battle standard.

simply improve boon removal options or the professions which are supposed to be strong in boon removals (mesmer, necromancers) and we will see less complains about celestial amulet. and might stacking.

Don’t capitalise N for nth. Also you’re wrong, you cannot ask for more power creep to counter Celestial.

wrong. celestial is balanced.

boon removal is weak.

By that exact logic boons are also too strong and/or too common.

Do you find the Tomes of Knowledge useful?

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Posted by: Roe.3679

Roe.3679

They are nice to have for alts, especially now with the new leveling system. But I have enough to take 2 alts straight to 80 and I don’t need any more toons.

Boon removal

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Posted by: Roe.3679

Roe.3679

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Define “effective in pvp.” I have some fun, niche boon removal builds but they are in no way viable in serious pvp.

What is official class tier list for pvp?

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Posted by: Roe.3679

Roe.3679

It’s all very subjective, for example if you run a cele engineer you will probably think necros are really strong, or if you run a warrior you might think mesmers are really strong, but really both classes are probably on the weaker end.

Look to what gets played at the top end of competition, that’s generally what’s strongest. Take note of what is missing, that’s generally what is too weak to compete.

Boon removal

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Posted by: Roe.3679

Roe.3679

Boom removal is a little weak at the moment. Most mesmers don’t even take sword, and corrupt boon has been mostly a condi spike tool ever since they nerfed it back when they gave necros dhuumfire, which has since been nerfed.

New Soldier Class: Reaper

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Posted by: Roe.3679

Roe.3679

Or they could just buff up necromancers a little bit. As a necro main I would be pretty frustrated if they spent resources making a whole new class instead of addressing the broken or weak aspects of necros.

[Suggestion] Leaderboard

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Posted by: Roe.3679

Roe.3679

I had an idea come to me regarding the leaderboard while I was watching the (American) football playoffs recently. There is a stat used to evaluate passers, called Quarterback Rating. It takes into account multiple different stats to evaluate different QBs and how effective they are.

The actual statistic is made up of different stats that have different weights; I think the GW2 leaderboard could greatly benefit from such a statistic as well. One that still had some weight to games played, but one that could also take in MMR, or points earned per game, or win percentage, or a combination of different things.

To me, this would seem to mean that a player who is highly skilled could still rank highly on the leaderboards, but you couldn’t win a few games and be in the top 10 like the old leaderboard. Sort of a happy medium between the old and new leaderboard, if done correctly.

spvp Power necro help!

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Posted by: Roe.3679

Roe.3679

First of all I would like to say thanks for the reply!

Nice tips, a couple of questions though. Instead of spectral armor could you take flesh wurm or spectral walk to get out of bad spots? Also is rage/fire and fire/air the best way to go?

I never go without spectral armor on any spec I run, I think it’s that valuable. But I don’t think there’s anything wrong with taking 1 well, SArmor and Wurm, if you want to try it out.

I usually go with air/fire just because power necro tends to get so many hits that it gets a lot out of them, but I always meant to experiment with frailty to see how much vuln I could stack.

spvp Power necro help!

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Roe.3679

Power necro will have a very different playstyle from an engineer. Like you pointed out, there are no escapes or blocks. You must be much more aggressive than you probably would be on your engineer.

Your main sources of damage should be dagger 1, and lifeblast. It’s usually best to save your wells for bigger fights, when you’re sure you can lock them in with immobilize, or when someone is downed and you’re trying to cleave.

The easiest tips I can give someone new to the spec is to make sure you are picking your fights wisely – you’re capable of winning 1v1s against most specs if you play well, but stand little chance in outnumbered situations. Watch your positioning – you don’t want to spend a lot of time on point if you don’t need to. Focus on having a lot of life force, it’s your main defense, but also your main offense. And lastly, try to count opponents cooldowns to know when to pop your more bursts abilities.

For example, a medi guard with all cooldowns is scary. But if you can kite and dodge through their cooldowns, and start bursting then, you’ll likely down them easily.

Oh, and lich is there to swing fights which it will do effectively. Its not an iwin button though.

Dark Path random shots

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Posted by: Roe.3679

Roe.3679

The behavior you are describing means you didn’t have a target when you cast the skill. Dark Path has strong homing abilities. Not Life Blast strong, but strong.

I would put dark path’s homing over life blast’s. But, life blast can pierce.

O.o if dark path could pierce… I would be so happy.

I’ve seen Life Blast make a 90 degree turn to hit a target. Most I’ve seen on Dark Path was about 60.

Ok but Ive seen dark path jump all over the place to follow an s/d thief. He projectile will literally port to anything within range.

Necromancers in Daily

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Posted by: Roe.3679

Roe.3679

Not sure if we should be happy that Necros are not on the daily rotation, or shouldn’t be happy. I’ve already seen teams with 4 rangers, engies and so on. Imagine 4 terrormancers in the same team.

Yeah with that said all the engineers have kept my necro good and relevant. So that is actually nice. But the fact that I can’t complete the daily on my main at all is frustrating.

Unless it’s random like that one thread suggested, I don’t see any way that this is helpful to pvp.

Dark Path random shots

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Posted by: Roe.3679

Roe.3679

The behavior you are describing means you didn’t have a target when you cast the skill. Dark Path has strong homing abilities. Not Life Blast strong, but strong.

I would put dark path’s homing over life blast’s. But, life blast can pierce.

O.o if dark path could pierce… I would be so happy.

Dark Path random shots

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Posted by: Roe.3679

Roe.3679

Dark path seeks out your target, even if they are porting all over the place. As far as I’m aware, it only shoots off if you actually didn’t have a target, if it casts at all?

Are you by any chance referring to staff 1, instead of DS2?

Last arena match had 5 rangers.

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Posted by: Roe.3679

Roe.3679

I can beat that. See picture; 7 engineers, one team was all engineers and only 2 of those engis on the 5 engi team are in a party so that is almost all matchmaking’s doing.

One of them was me, and yes I did it because of the daily.

Attachments:

Suggestion: Dhuumfire procs on interrupt

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Posted by: Roe.3679

Roe.3679

how ’bout dumbfire procs on crits

or they give us torment, cause ya know, necros are supposed to be hard to run away from…

Like it used to?

I think OPs suggestion is interesting, but if it were less than 3 seconds of burn Im not sure it would be worth the trait points. But it is rewarding skill and that’s always good. As dhuumfire stands currently it feels, to me, like it snowballs fights one way or the other. It’s hard to use when you’re playing defensively (because of life blast and using DS) and necros have to play defensively often.

Necromancers in Daily

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Roe.3679

It’s almost never necro. Seems like it is RNG and necro rarely gets selected. Another reason that this concept doesn’t work in practice.

Mesmer is OP as kitten

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Posted by: Roe.3679

Roe.3679

A mediocre Warrior is a liability. A mediocre Mesmer gets a slap to the wrist. Why? Nothing hard about classes that spam defensive crap as they DPS, nothing hard about vertical range, and there is nothing hard about untelegraphed instant DPS.

Sounds like you mixed up warrior and mesmer here, except the vertical range thing that any range class is capable of. Also not sure what’s so untelegraphed.

[Suggestion] Randomize daily class victory

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Roe.3679

Definitely a good suggestion.

nothing new i take it ?

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Roe.3679

Guild Wars universe has been ruined by GemWars2, what everyone doesn’t understand is that the policy won’t change.
This game has been ruined for 2-3 years and it won’t get better.

They demonstrated it multiple times, they won’t repair broken features, they will just submerge them with other empty features. Hiding the dirt under the carpet.

It lives and earn REAL MONEY (with the least effort) on farm-addicted people and on the hope Dreams of GW1 real fans.

Vacation? Stop wasting time here, your life is precious, this is the worst way of wasting it.

Perhaps follow your own advice and stop lurking on the forums of a game you clearly dislike? I mean the irony is so thick it makes your post difficult to see.

Aknowledging reality hurts, doesn’t?
Don’t even answer, I’m simply not interested in your hopinion. Nor I have to justify myself with a Guild Wars 2 Fanboy.

Spelling must really hurt too.

I’m not the one trolling around some game forum for a game I don’t even like, telling others to enjoy their life.

nothing new i take it ?

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Roe.3679

Guild Wars universe has been ruined by GemWars2, what everyone doesn’t understand is that the policy won’t change.
This game has been ruined for 2-3 years and it won’t get better.

They demonstrated it multiple times, they won’t repair broken features, they will just submerge them with other empty features. Hiding the dirt under the carpet.

It lives and earn REAL MONEY (with the least effort) on farm-addicted people and on the hope Dreams of GW1 real fans.

Vacation? Stop wasting time here, your life is precious, this is the worst way of wasting it.

Perhaps follow your own advice and stop lurking on the forums of a game you clearly dislike? I mean the irony is so thick it makes your post difficult to see.

Power Necromancer in sPvP commentary

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Roe.3679

Gotta admit youre very good at keeping your calm. I just have to went the frustration out a bit when i see something going wrong for the 100th time

What good does that ever do? As soon as you rage at most people they will almost never do what you want. You have far better luck explaining that you’re outnumbered at mid or that the strategy isn’t working and say you need them elsewhere. Politely.

A lot of people are stuck in their ways and being rude to them isn’t going to guilt them into doing things your way. But if you ask and imply that they are important elsewhere they may listen.

WvW Spectral Terrormancer Build [Montage]

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Roe.3679

great video man first of all, also I would like an opinion in the fact that you use warhorn for the life force and for the interrupt towards perplexity, SO..my two questions are if I wasn’t running perplexity, do you think that a focus would be a good alternative? Im not sure if the LF regen from warhorn is 2% PER IMPACT, or if its just a flat 2% overall, and the 4 on focus leeches 4% per bounce and the 5 is devastating on builds centered around might stacking, protection (eles), a lot of stability(warriors and guards), and regen.

It also applies chill whitch disrupts almost all types of builds with the CD Debuff and both skills are on reliably short cooldowns. so if I could get your input on this and anyone else that would like to give be an opinion, I would appreciate it! and once again excellent content on this video make more!

I believe it’s 2% per impact, per target. Warhorn life force regen is incredible… not that you really want to be that close to enemies as a condimancer, but it has it’s place. Especially if you are running perplexity, that warhorn offers you another interrupt, too.

Focus can be really interesting, but if you’re playing a condimancer it just doesn’t compare to dagger or warhorn. Plus a good player can dodge anything meaningful from the focus because the casts are so long.

Power Necromancer in sPvP commentary

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Roe.3679

I agree with a lot of your sentiment in your post.

I would really recommend playing dagger/warhorn instead of d/d. Warhorn offers a surprising amount of damage and the interrupt is awesome.

Also since it seems you’re new to pvp, I would recommend that you don’t push a bunkered far. It’s fine to push far as a power necro if you have cooldowns, life force, and you are comfortable against your enemy, but otherwise it’s best to leave it go. Especially if they have a bunker on it. Just leave them there and rotate to destroy all their teammates with those huge life blasts. But for allegedly being new to pvp you didn’t do bad at all.

nothing new i take it ?

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Roe.3679

Allegedly here is a big announcement coming from PAX south, which I think is January 23rd. I doubt it has much about class balance, but it might have a cool update.

[PvP] Condi or Power?

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Posted by: Roe.3679

Roe.3679

Condi is stronger but power is good enough to be viable if you enjoy it more.

This sums it up pretty well. I would check metabattle.com for more info on the specs.

WvW Spectral Terrormancer Build [Montage]

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Roe.3679

I’m usually not very impressed by most videos, but this one was awesome. One of the best I think I’ve seen.

Also I’m running a nearly identical pvp build and I’ve been really loving it.

Abilities feel less responsive

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Roe.3679

Same thing has been happening to me.

how can you guys stand it?

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Posted by: Roe.3679

Roe.3679

Medi guards always seem like they are really strong because of all of the heals they have, and they can time a lot of burst really well if played ok, but generally speaking if you know what to dodge (whirling wrath and the focus block explosion), you can force them to use their cooldowns and then they are just some zerker with no defense. Gotta kite and not waste your dodges, but most of them will blow their meditations early and then be a sitting duck.

Add "Determined" Buff to PvP Bases

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Roe.3679

Well, I’ve never seen it happen atleast. :p Make sure you are set before loading in?

I make adjustments to my spec based on what I’m fighting against. I’m sure others do to. And a lot of times after voting for the map I’ll leave my pc and take care of something since we now have to watch for queue pops, so it’s possible that when I get back that I have engi grenades or something keeping me in combat.

Some maps like temple or khylo it’s less of a problem than it is on forest or legacy, or skyhammer. But I’ve definitely seen it happen and it’s very frustrating. Very unsportsmanlike.

Add "Determined" Buff to PvP Bases

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Roe.3679

But they can’t hit you if you sit away from the doors in your base.

That’s not entirely true, dragon’s tooth can still work without LOS, which happened to me yesterday.

Anet, now that we pick; fav map?

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Roe.3679

My Guess:

  1. Foefire
  2. Forest
  3. Temple
  4. Kyhlo
  5. Courtyard
  6. Spirit Watch
  7. Skyhammer

This. Except I have seen more votes for hammer than for spirit watch.

Should we roll back the old system?

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Roe.3679

Yes. This system has improved nothing at all, but has done incredible damage to so many parts of the PvP experience. I once thought that the ‘map vote’ and ‘ready check’ were good features of this update. But now I know them to be nothing more than an annoyance that forces idle waiting, more UI clutter (that cant be moved/minimized), and more clicking/the illusion of choice in the voting.

The matchmaking is worse, the leaderboard is worse, the wait times are similar/but more boring for me (yes I know I can ‘exploit’ by leaving queue and going about my business in the rest of Gw2), there are bugs that didn’t exist before, the perfectly fine roster system has been scrapped for a less functional party entry system, I can go on and on.

People generally have more time for games during this time of year, and Gw2 PvP enthusiasm should be at its highest yet due to the WTS/ESL tournaments. And yet the game is rotting. I hope the so called “developers” will return soon and realize their folly.

This. So much this.

I enjoyed the last pvp system even though I despised the issues. But the new system doesn’t stop 4v5s, is looser with matchmaking and has introduced its own legit issues like premades farming solos.

Oh and the whole profession win idea is really terrible.

How to necro

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Posted by: Roe.3679

Roe.3679

1.) Spam attacks marks on someone and count their dodges
2.) When you have enough life force and they ran out of dodges, proceed use:

Corrupt boon to strip away stability > death shroud tainted shackles > (optional life transfer) > Dark Path > Fear (While dark path is channeling) > auto-attack people to death if you’re power or condi spam someone to death if you’re condi/maybe even another staff fear/maybe dagger immobilize into a well combo.

3.) In the above combo, the enemy may dodge here and there. But no worries! Death Shroud fear is instant cast and easy to land. Just count 2 to 3 to 4 dodges and get the fear off and you’re ready to go.

If you get stunned, just plague form, foot in the grave, spectral walk, flesh wurm out of the stun and proceed to reset the fight.

Class takes ZERO skill.

So in this hypothetical scenario, the necro has a lot of life force, all their cooldowns and they have properly set up wurm, while the other player has no cooldowns.

Plus the bolded is like, a super key part of your post where the other player is apparently random dodging and the necro is just totally fine with no defense whatsoever.

Your necro trolling in these threads is bad.

Matchmaking doesn't seem improved

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Roe.3679

Had to post these because this is so hilariously bad.

1st game today because every now and then I think ranked matchmaking won’t be awful starts as a 4v5 against a full premade team full of capable players I recognize, then the chat in the first screenshot happened… Poor player who said they were put there from tutorial asked what color we were later in the match. This was about 9:40 ish AM EST.

I’m going to try to add a few more… they took place around 9:55 AM EST, 10:05, and10:40.

I’ve had bad runs of losses in the old system, but never complete blow outs like this. I really think something needs to happen with the matchmaking, not nearly as good as advertised. I would go back to the old way of waiting 5 or 6 minutes for a map I didn’t get to vote on if it meant the matches were more even.

Attachments:

(edited by Roe.3679)

Difference between sPvP and Roam builds?

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Roe.3679

For power necro there isn’t much difference between the two modes at all. For condi I always find myself more willing to take traits like dhuumfire over sustain traits because it’s so easy to get life force in WvW.

The Celestial Meta - It hurts.

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Roe.3679

Personally I’d love to see what would happen if might stacking were nerfed and the 3 celestial using classes had their heals tweeked so that they had to use heals you could reliably interrupt, and then gave a little buff to boon hate on mesmer and necro.

Necromancers Punished For Having Regen

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Roe.3679

This is like me complaining I can’t utilize swiftness while using mortar….
Sorry you can’t gain health in your second health pool?? And necros aren’t t2… The only problem is no one plays them well (except nos)… Best team NA has a necro… And I think TCG is trying to use one

Wow 1 good necromancer out of them all, that’s pretty bold to say lol.

I actually proposed this to Noscoc and he told me it would be a good start to fixing the Necromancer class.

Well it is a second health pool indeed but it is a second health pool that needs to be built up. Just to compare with other mechanics, an invulnerability such as endure pain, mist form etc can absorb a substantial amount of damage, whereas necromancers dont usually see above 50% life force (being generous), unless you are running a power necromancer.

Regardless of balance, this is another one of the many flawed deathshroud mechanics. If you read the post it says that we are punished for having a boon that we may have not even applied to ourselves.

I don’t know if you understand but when we receive the regeneration boon, it does not apply the full benefit to us, but we still have the boon and we can still be punished for it.

EDIT: I’d just like to add some other flawed deathshroud mechanics in this reply:

  • teammates cannot tell whether we are in deathshroud or not, when looking at the health bar on the top left
  • we cannot see our timers on our skills when we go in deathshroud. This is a problem because we cannot accurately dictate when we should leave deathshroud; sometimes ultimately leading to death.

He seriously just compared DS to Endure Pain. You have got to be kidding me. An F1 for every 10 seconds that functions as another HP bar has an instant fear, a root, and grants stability CANNOT be compared to Endure Pain. The fact that Necro can blink and have stability every 10 seconds is A LOT more broken than anything Warrior has atm.

Learn to play already. If you aren’t making Necromancer work, you have no idea how easy chain fear is or how easy it is to bait out dodges as a Necro. You are clearly a casual who is trying to get things to change even though you’ve never gotten at the highest peak of the class yet.

If necromancers indeed had as much utility as you insinuate, we would be more of a meta class instead of hanging on as a niche boon corrupter. You literally cannot have “another up bar” and stability every 10 seconds. You can’t blink, it’s a gap closer that can be dodged. That second Hp bar has no heal or condition removal. Your post is laced with hyperbole.

From hotjoin to unranked, when?

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Roe.3679

I would add to the above post, learn all the classes and the meta specs, and know your own role. Don’t push a point as a bunker, don’t bunk home as a burst class, etc. if you find yourself losing to a particular class and build, play it for yourself and learn what it does.

You can’t go very wrong if you’re playing a good build, go mid, fight on point when necessary, and communicate. Along with all the above stuff.

Necro: Candidate for Stealth?

in Necromancer

Posted by: Roe.3679

Roe.3679

I think necro is a little too tanky for stealth. I can imagine the QQ now: "2 health bars and stealth? GG Anet. "

I’d like a lot of changes that get made around here but I don’t think stealth is a good fit.

How would you fix Death and Blood magic?

in Necromancer

Posted by: Roe.3679

Roe.3679

Death magic is really a lot of minions and staff, but I would love to see some of the changes mentioned here. I would also change the retal on heal trait to something that is like, pull conditions from nearby allies when beginning to cast consume conditions. I also wouldn’t be upset if reapers protection was changed to provide life force on being CC’d with no cooldowns, which was a suggestion I’ve seen before and really liked.

Blood magic could see some traits merged as suggested and I would like to see a grandmaster like “your allies in X radius now gain your siphons.” Also the well siphons trait could be buffed, there is some mob in silverwastes that has the same mechanic and it’s really cool and powerful. Would be nice if ours was the same.

Stop putting solo against team.

in PvP

Posted by: Roe.3679

Roe.3679

I would much rather have longer wait times than such broken match making.

These longer wait times could be 10 minutes though. Seriously, in order for Solo Que system to work again we really need more people. There’s no way this game is gonna succeed without getting it’s population up.

Matches before had much longer queues and were generally better games. Plus you could soloQ and actually play other solo teams. (Maybe that’s why they were better?)

I really think they need to adjust queue times for bigger parties. Dramatically. Its stupid that a full 5 man can go against a bunch of solos. At a certain point it’s just farming.

(edited by Roe.3679)

Spite -> Epidemic useful?

in Necromancer

Posted by: Roe.3679

Roe.3679

Even when I try to bring epidemic it always seems like most of the damage is cleansed before I actually get the combo off. Or it’s dodged or whatever. And here’s the other thing – it doesn’t affect your target at all, so even when used successfully it’s not the most helpful thing. I take the 2 stunbreaks, myself.