This all “privacy” thing in a MMO comes only from the people who want to hide themselves from someone or something. What are you guys hiding? What “dirty” things are on your minds that you feel others are stalking you in a MMO?
what people are asking for is to not have everyone immediately know the identity of all your alts without your express permission.
If A-Net didn’t show your account name then people would complain they need to remember lots of names of just one person – like they did in GW1. Now that you dont need to remember all alts of one person, they complain against it.
Seriously, if you want to hide from others, why are you actually playing a MMO? The single player games are still on the market. In GW2 they offer you the posibility to block people so they cant talk to you, what is the problem if they see you online or not?
They see you don’t represent their guild? Than, what other reason had you to join them other then your own advantage?
You can put your self offline all the time so only those you whisper too will know you are there.
You gave your account name and let people know who you are? Like schoolmates, co-workers, boyfriends girlfriends you dont want to talk to anymore? This is your real life issue not the game’s fault.
Shadow of the Colossus, anyone? 
- server wide chat
– LFG tool
– wardrobe or costume’s NPC
– first person view with and w/o weapons
– time played with characters in character select screen
– mini-pet slot in Hero panel
– consumables hot bar
– more darker nights / more brighter days\
– weather effects in all zones
– game world clock synchronized for all zones
– particle effects slider in options
– character basic models for PvE similar to WvW
– last visited tab saved in Hero / TP / Guild / Friend’s list windows
– guild’s in-game calendar
– profession specific armors
– repayable story missions or cutscenes only
I want to see the larboards in-game not on the website
Imagine they would need to invent 40+ new skills. I like the idea but i can only see it happening in a future major expansion, also including a martial arts type of class
Keep the level bar filling up, but get rid of the numbers. They are so non-innovative compared to the other improvements/ innovations GW2 has brought in the MMO genre. The down leveling system makes is more obvious that there is no need for levels in GW2.
How can we apply this to the game?
The main issue will be with the items that require a certain level to be equipped / used
Here is how i see the solution to this.
Separate all armors and weapons in 4 categories:
- starter armor / weapon
- basic armor / weapon
- enhanced armor / weapon
- elite armor / weapon
A character will need to spend “skill points” to unlock the possibility to equip / use specific types of armors/weapons
The system will be similar to the trait system where a character needs to buy trait books to be novice, apprentice, master
How we transform the level system into this category?
- armors / weapons of lvl 1 – 10 currently = Starter category
- armors / weapons of lvl 11 – 30 currently = Basic category
- armors / weapons of lvl 31 – 70 currently = Enhanced category
- armors / weapons of lvl 71 – 80 currently = Elite category
The armors and weapons will keep their stats – some better then others as they are now – but the level requirement will be removed.
Also, the amount of skill points needed for unlocking the categories will be
Starter category – 0 skill points
Basic category – 10 skill points
Enhanced category – 25 skill points
Elite category – 45 skill points
Skill points will be earned as it is now: filling up the yellow bar + skill challenges.
Taking the levels from characters implies taking the levels off from the foes
The main issue will be: how will a player know if a foe is too powerful for him?
This can be a tricky one but a solution to this will be a “heart beat system” with sound and visual. The sound can be turned off for those who can’t stand it.
The system will work like a radar and it will show a heart icon inside the health orb in the skill bar. It will start to pulse faster when approaching much powerful foes which will include Veterans and Champions too.
This no level system will not eliminate the grinding but will create more intense feelings while exploring because you will need to “feel” if you can face the foes you encounter.
Your character can be loyal to a guild if you want them to be, but I have to wonder how many people here view their characters as an in-game representation of their real selves?
I certainly don’t. My characters are merely puppets that I happen to have control over. Unless I’ve had a sex change recently, my female characters do not in any shape or form represent me at all. They are their own characters with their own personal stories. Likewise, the last time I checked, I wasn’t sprouting leaves, or resembled a ten foot tall hulk waving a ten-ton hammer about. Games for me are a way for me to escape the tedium of the real world, not an extension of it and as far as I’m concerned, this should extend to privacy as well.
GW1’s guild system annoyed me in that sense – membership being account-based meant that all my characters were automatically members of a guild even if I wanted one character to be completely guildless.
So, what do you do with people with 10+ alts who want to be in the same guild with all of them/ Whisper someone every time to add your new character in? And then a guild with 100 names will only have only 10 people?
This is more annoying then just putting your self offline if you don’t want them to see you not representing
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Hero panel, skills tab
Weapons skills
Slot Skills
Traits
- trait 1 (free, the current one)
- trait 2 (2g to unlock. also unlocks the build 2)
- trait 3 (2g to unlock. also unlocks the build 3)
- etc
Builds
- build 1 (free, the current one)
- build 2 ( only unlock-able by purchasing trait 2)
- build 3 ( only unlock-able by purchasing trait 3)
Note
The current trait window will be available when selecting in Trait1 in the list and not simply “traits”
Traits and builds will be in connection with each other. Trait 1 / build 1, Trait 2 / build 2, etc
The builds will only apply to right side skill bar and will not affect the weapons skills left side bar
Two builds cannot contain the same skills
Switching builds in combat similar to weapon swap. The specific builds need to be [x] checked in the Builds
It’s not just an issue of stalkers. I don’t need multiple guilds asking for my toons from other guilds to constantly rep. In other games, you can get a break by logging into another alt. GW2 doesn’t allow that option. Character based lists is a great idea.
The multiple guilds issue has been discussed in more threads. They should have allowed only one guild per account like in GW1.
Character based guilds is another stupid idea from the other 99.9999% of MMOs.
To be loyal to a guild you need to be in it with all characters, other wise you are just a by-passer
Individual characters being separate, up to and including guild and friends’ lists? What’s not to like? Also, completely invisible log-in as an option. Yes.
you can put yourself offline in character select screen.
character based lists is one stupid idea from 99.9999% of MMOs. GW1 had it account bound, and no one got offended by it so let it be in here too
If you guys put your account name in a stupid way, it is not A-Nets fault, but your own.
When you made the account, they asked you to put a “display” name. What part of “Display” you didn’t understand? it was obvious for what reason it is made: to BE displayed.
Bare with it, wait till you can change it or just buy another account and put a name you wont feel embraced or too sensitive about
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-1
I really don’t care if anyone add me to his/ her list. I am not answering them anyway. I rarely read the chat so, who cares if they know if i am online or not.
Sometimes i just let the character in select screen which makes me appear online.
So what?
Free expansions
- filling up the current full map with play-able zones through the Living Story concept
- new free professions for the current races
- new playable races unlock-able through gem store
- guild halls
- personality system taking advantage of the “charm”, ferocity" and “dignity”
Paid Expansions
- new continents and planets: huge maps compared to Tyria in size which will benefit from free expansions to fill it up completely
- new combat types: mounted, flying, airships, tanks
- new story involving bigger threats then the dragons
- deeper personalization of the skills and traits: skill trees or tiers
I want machine-guns and Uzi’s
I have noticed also that the voice of many NPCs doesn’t fit their look.
they could use a system like this
http://www.youtube.com/watch?v=TdXntsj_578
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I think the guild emblem should be placed on each armor we get not only on the specific guild armors. Think of it the decals placed on the car in any car racing / tuning games.
The emblems can be also put on weapons by a simple tuning system that will add the specific place on the weapon for putting the emblem: especially for staffs, specters, focuses, bows and torches
They did this to force people join big guild so they will create a sort of monopole on the game content. I have skipped a lot of things in this game by now, so I don’t mind to skip these guild missions either but I will not join a big guild just because A-Net wants me to.
Could you please re-make all the personal story cutscenes as they are in the current update of the Living Story. It is a simple fix that will make a big difference
http://www.youtube.com/watch?v=tdH4GfFe0Hc
I would suggest that A-net sends e-mail surveys to different categories of accounts: active, casual, long time not logged in, etc. with different questions to ask their options on things. It will be a sort of “organized feedback” for more specific inquiries than this forum is.
I kinda like having to go out & level though, it keeps me busy. I’m sure there was a greater purpose as to why Anet did this.
Until they remove XP boosters from the gem shop, they’re not getting the benefit of my doubt.
Crafting XP is a suspicious feature too. Why does this exist if Arenanet truly wanted me to “enjoy the world”, possibly against my will? But it certainly helps make me poorer, and thus doing the gem to gold swap.
I agree. The XP boostes were marketed as “convenience” items but as the traditional quest log has been replaced by the scouts and the kill 10 rats quests have been called “heart quests”, also the pay-to-win has been named “convenience”
Here is simple example that many of you probably didn’t make it before
Lets think of an event that gives 1000 exp and you need to kill 10 foes that give 100 exp each
The event happens 5 times in one hour
a) the player with no exp booster
1st run = 10 kills x 100 exp + 1000 exp = 2000 exp
2nd, 3rd, 4th and 5th = 4 × 2000 exp = 8000 exp
so the total exp per hour is 10000 exp
b) the player with the 50% from kills booster
1st run = 10 kills x 150 exp + 1000 exp = 2500 exp
2nd, 3rd, 4th and 5th = 4 × 2500 exp = 10000 exp
so the total exp per hour is 12500 exp
If we make this for 10h play = 100.000 exp compared to 125.000 exp
The faster leveling progress is seen perfectly
Don’t be fooled by the “censorship” reason behind it. They could find any word to replace the bad language but they used this out of all because they need to show more obviously who are their masters. For those interested, google “kitten programming” and you will understand better. And yea, i wrote kitten and not a bad word
2/ there’s no repetitive grind involved in levelling up. I’ve got no idea where you got that silly idea.
Here is the answer so you can see what I mean
Everything in this game is grinding. All hearts, PoI,Vista are the SAME in every zone. There is NO SINGLE QUEST since or before Halloween that will take you to more than one zone to do it.
You are just repeating the same content over and over in another zone with a different look. All the quests you do – aka heart quests – have no connection with you or your story.
GW1’s quests were totally in connection with eachother even if they were secondary quests. In here is they drop 10, 15, 100 more events in one zone they are still random variations of the same thing with no connections whatsoever to your character.
The only thing that is different in GW2 compared to other MMOs is the scaling down system which amplifies the statement EVERY ZONE is the SAME THING.
No matter if you are lvl 80 in a lvl 15 zone, even a little lvl 9 grub can kill you with 2-3 flame bursts because of this system. The game’s challenging idea doesn’t do good in a long term because even if you get to lvl 80 you are a noob in every zone, always scared you might get killed by a single hit.
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so you expect the personal story to be able to lvl you from 1 to 80 exclusively? Seems rather … ridiculous.
You could do only the story in GW1 from start to finish and if we count all campaigns, you could get to max level in20% of the story. So his suggestion is not ridiculous. it is just right. It has been suggested many times and ignored repeatedly by A-Net.
They are just adding new Living story content instead of fixing the whole Story so far.
It is more ridiculous you need to get a medicine to save a friend, but, wait, you need to grind a few level helping random NPCs which have nothing to do with your story and don’t even remember you for what you did for them – see the manifesto – and then you can go to get that medicine. That is more ridiculous in my opinion.
And what is more ridiculous is the ridiculous amount of repetitive grind you need to put up to level up.
I am so sorry, Ronah, but the personal stories are meant to be done all by yourself. Sure someone could help, but that is not necessary. I haven’t heard of anyone who required a party to do a personal story quest, with the exception, of course, of that level 80 which I might better not mention for spoilers.
I am sorry but not all come from the “City of Heroes” to beat everything alone. You haven’t heard of them because you haven’t read much this forum or because those guys preferred to quit then start to feel like beggars in a virtual world.
here is something you might have missed out
https://www.guildwars2.com/en/news/paysafecard-now-accepted-in-gem-store/
They should merge the servers and divide them into channels easily switchable to solve the population problem. But as long as they don’t do that – for the sake of kittening WvW stupid concept – any help would be appreciated, even from NPCs. I have a freind that due to his working hours he plays at an odd time and he can’ t beat his lvl 70 story mission because there is no one to help him. No one comes to help for story missions, because the mass majority of GW2 community give doesn’t give kitten about it. So, NPCs are the final ultimate solution for him and others like him. No LFG, no other internet sites, nothing. Only NPCs
Maybe I did misunderstood at time, what they said in Guild Wars 2 Manifesto, starting 01:22 to 01:42. They are talking about how they are against of grinding in Guild Wars 2 to get fun stuff. That they are doing Guild Wars 2 game totally different way, and players dont need to grind in the game. I know, it was just a marketing speech and they don’t need to keep their promises about the product.
You misunderstood them.
You can play the Super Adventure Box without any need for grind. In a similar fashion, the gating mechanism for dungeons is quite shallow and devoid of grind (you have to do a single story to unlock explorable, or leech off someone that has). You can do fractals at level 1, or hearts, exploration, jump puzzles… You can do all the fun things without grinding.
What you don’t get, however, are rewards. There is a difference between the person that looks at content and the person that masters it. The person that masters it gets a badge to display that they have invested effort into mastery (or repeated failures and consolation prizes). That badge is cosmetic—a rare skin, tchotchke, or similar reward.
If you enjoy the content, it isn’t grind—it is a reward for playing the game and having fun. Since you seem to ignore the fact that you can get bauble bubbles through means other than getting 250 baubles, the assertion that you have to grind out 12,500 is a straw man argument. I had a couple hours to sink into it and chose a very non-optimal path (I explored and had fun). I ended up with 10 bubbles. If it takes me 10 hours to get a skin, that is no worse than getting a dungeon weapon.
So yes, you misunderstood because you heard what you wanted to hear, but they followed through on what they said they wanted to create.
Everything in this game is grinding. All hearts, PoI,Vista are the SAME in every zone. There is NO SINGLE QUEST since or before Halloween that will take you to more than one zone to do it.
You are just repeating the same content over and over in another zone with a different look. All the quests you do – aka heart quests – have no connection with you or your story.
GW1’s quests were totally in connection with eachother even if they were secondary quests. In here is they drop 10, 15, 100 more events in one zone they are still random variations of the same thing with no connections whatsoever to your character.
The only thing that is different in GW2 compared to other MMOs is the scaling down system which amplifies the statement EVERY ZONE is the SAME THING.
And another things they mentioned in that Marketing manifesto, was that the “people who you saved, will remember you” and they will be in your HOME instance.
Do you feel like any NPC in this game “remembers” your character for what they you did for them? At contrary, they have the stupid excuse:" Oh, I din;t see you there"
So, Ilmatar didn’t misunderstand the meaning of grinding, you misunderstood the meaning of having fun
They’ve always had vanity item grind. The stuff you need is fairly easy to get. If it’s vanity, you can expect to put in some serious grind for it.
For example, chaos gloves which needed 75 globs of ectoplasm. http://wiki.guildwars.com/wiki/File:Chaos_Gloves_dye_chart.jpg
You had to either farm ectos from an endgame dungeon or pay a lot of ingame money.
Grinding for vanity items is ok, but putting it in a time limit is the climax of grinding mentality that can cross game developers minds.
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another definition of grind “made by A-Net”.
The new skins added to the game this month: holographic weapons and the Molten weapons are designed for farmers / grinders and lottery addicts.
So, are we supposed to spend our life in here hunting them?
Please don’t take advantage from the weak minded people, A-Net.
I remember in one beta weekend there was a big war siege in Ascalon zone.
Why in 6 months from release we haven’t seen even one like this?
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here’s an idea … if you don’t like to gamble … don’t. End of story. Do without. There is nothing in the chests that’s mandatory. Enough with the self entitlement.
This game’s idea of “end game fun” is grinding for skins. So, you don’t have a point. Self entitlement is the main reason people play this game. In gw1 they played for titles, in here they play for skins.
They DON’T care about their site.They just say: “we love our community” and in their heads they think like this hehe, they do what we are supposed to do. Instead of hiring 10 people do this job and pay them, better let the fools do it freely so we don’t bother , hihihi
If there are some underpopulated zones on some worlds, it’s best to create incentives for people to group together. And that’s what ANet has been doing: creating new stories (Frost & Flame), increasing the loot from world events, and creating dailies that give people a reason to head to lower-level or less-populated areas.
The Living Story took me 3-4h to complete totally in these 2-3 months . I find nothing else interesting to do there. When the dailies are in Shiverpeaks, I only do them in the green aria to the south and return to Queensadale.
I think its is harder to add incentives to each zone than add this cosmetic suggestion for solving that problem.
Most people don’t play solo because they want to, but because there is nobody around to help them. They don’t need more incentives to be there they need more help to go around that zone.
NEXON is the reason behind all these lotteries and when you will see 30 days time limits on items, you will know it better.
http://www.mmorpg.com/blogs/Meleagar/112012/24237_NCSoft-Sold-Arenanet-and-GW2-Out-For-Nexon-Investment
In other words, you want Heroes or Mercenaries back? Mercenaries in gw1 were clones of your alts that you could get to max level and get gear and weapons for while you used them as party members. Heroes were in game NPCs that you could get to max level, gear up and use in a party. This would be a better system than some arrangement of using other people’s accounts.
I think a hero system like the mercenaries from GW1 is not wanted and I gave some answers above in here why this “clone” system is better
It is purely optional and it doesn’t help you get better and it doesn’t create new goals for you because you don’t need to equip them or develop them in any way but it helps to solve the population problems when they appear for each player.
It is like “calling out for help” the players that are offline when the online ones don’t bother to come to help. Those clones are not yours, you haven’t design them. You never know what character you will get, what profession. It gives a better “social feeling” because you are adding a player’s character not one of yours. Maybe you are adding your best friends or guild mates characters and this will make you feel like they are helping you.
(edited by Ronah.2869)
nice idea, that would help with some stuff, but what would efficiently control the offline character?
Offline characters clones are actually NPCs driven by AI. only that they resemble the looks of actual characters made by players which the game already has all data about, so no need to create additional character models to fill up the servers data base
Er… What happens when an “offline” character goes online?
if you read better the OP, you will see they disappear
How is this better than simply adding heroes? Not that I’d advocate adding heroes.
When a character comes online, a clone disappears, while a hero doesn’t
The number of offline accounts is limited and varied from hour to hour while the number of heroes is always available in its max.
The only exploit I can see, is that a player can buy 5 accounts and have one account as main and his other 4 accounts as clones, but this is in benefit for A-net because they will sell more accounts and they will add “a hero” system as purely optional one.
(edited by Ronah.2869)
There are so many gw2 accounts that are offline for long periods of times and in the same time many of the game zones are empty.
Because the game is meant to be more casual friendly that team based, most of the players run alone and encounter difficulties in succeeding group events that are “in their way” for some PoI or Vista, etc.
Why not turn the offline accounts into actual helpers for the online players?
In this way the zones will not be so empty as they are now
How to implement this.
There will be an account finder tool that will let you search through all offline accounts and you can add a maximum number of 4 to your own party
Offline accounts that are already taken by someone in the party will be marked with a red icon and they are not available anymore until they are “released” from the party.
When you add an account to your party, the game will create a clone of the last character that account played before logging off last time.
The character’s clone will be of the level of the player’s character that has added it to the party meaning that the gears (armors and weapons) will be scaled too but the looks will remain the same.
The clone will have a random choice of skills and traits respective to the new level without any correlation to the original character giving so the element of surprise for the player who added it
Also, the clone will have its name written in white and it will be the same as the original character, plus it will also have the guild tag the character was representing at the time it logged off
For adding the clones to its party, the player has to pay some price. The amount of experience and karma plus other things will be lowered accordingly to the number of clones added to its party:
1 clone makes you get 20% less exp / karma/ gold etc,
2 clones – 40% less exp / karma/ gold etc,
3 clones – 65% less exp / karma/ gold etc,
4 clones – 85% less exp / karma/ gold etc,
In this way, adding clones to your party will be only for necessity like group events and not for having better grinding / farming chances
The clones will follow the character that has added it to the party and it will use their available skills through AI programing and will not suffer any armor breaks to avoid moral issues that might be raised up from the character owner
The accounts whose character has been added as a clone to a party will not receive any benefits to avoid exploits and when the account will come back online, the clone will disappear.
This suggestion does not add “new heroes” to the game, but it makes it like all gw2 accounts are online. There will be times in which no offline accounts will be available for adding into parties either because they are all taken or either because there all players online.
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A simple idea of how to add heroes in the game:
People can add up to 4 characters in their party. Nothing new till now, but what would be if you be able to add characters from your friend list when they are offline?
In this way, you will not have specific heroes with you and the game will not have to render more characters than they already have.
So, the friend’s character which will join your party will be the last character that friend played and it will be equipped with the same skills and armors as the actual player did it but the character’s name will be written with white instead of green.
There wont be any advantages for the offline character regarding experience or karma, but the player who uses them will have to pay a price for hiring them.
So, the experience and karma gained by the player who hired the other characters will be less compared to going solo depending on the number of hired ones
So, hiring 1 character will reduce your exp/karma to 50%, hiring 2 will reduce your exp/karma to 35%, 3 will reduce it to 20%, 4 will reduce it to 10%
Seeing the easiness to add people to friend lists this will be very easy for everyone
I would take out /throw away / get rid of every RGN chests in the game and ESPECIALLY those which need cash / gems to buy for getting them. This is such a Korean MMO mechanic that I start to hate GW2 for it.
GW1 had the perfect cash shop until they released the costumes. Too bad this has become a “pay-to-shine” instead of “pay to win”
And here is my complain thread on this matter
(edited by Ronah.2869)
@Ohoni.6057
Making a new city dedicated to merchants which is called Bazaar implies having a lot of merchants. As you can see in the picture below, the trade alley as it may be called in Divinity reach, This is how I imagine that new city.
It is not important that there are more NPCs selling the same things, they will fill up the concept of Bazaar where it is not so easy to find what you are looking for.
Linking hearts to new merchants can’t be that hard if they just duplicate the NPC: once it becomes a karma vendor in open world, it will become a vendor in the city too.
Beside, they can make different sectors in that city dividing the vendors based on what they sell mainly. recipes, gear, tools
Also, in this city they can add all new vendor NPCs they will put in the expansions – if there are heart quests too, of course.
The city will also have crafting stations, banks, guild merchants. TP etc.
As the heart quests are character based not account based, not all the characters will see all the NPCs as merchants.
(edited by Ronah.2869)
This is more of a complain than a suggestion but I will post it anyway.
If people are rich in reality and they have a lot of many to throw away, they do it in real life buying, lets say an expensive car or suit, and they do it in the game too.
The rich ones have always advantages in reality and it seems they have more and more in the game virtual worlds too.
I am not talking about the obvious – buying a legendary from the TP, but I am talking about all the things that makes you look rich: costumes, weapons skins, etc.
Also the boosters of all sorts.
Yes, i know that everything in gem store can be bough with golds due to gem-gold exchange, but how much work you need to do for getting that exchange is makes the poor feel poorer
I understand that the things are purely cosmetic or convenience, not a pay to win, but why the rich people should look rich in the game too? Isn’t enough they can buy cosmetic things in real life and brag about them and laugh at your face?
With the latest skins for Fusion weapons they are only for those gambling with the Black lions Chests buying keys.
Why aren’t they offered as rewards at the end of the Flame and Frost story?
In GW1, you guys were more ordinary people friendly until the last few years when you introduced the costumes Now, in here you are just taking advantage of the rich people who carelessly spend their money on virtual items making them as proud as they are in real life too.
To put it short, if you are rich or earn money easily in real life you are rich and cool looking in the game too, but if you are poor and you don’t earn the money so easily, you are the same low lifer in the game too.
Sorry to say, but pay-to win games have the courage to put it in your face from the start not trick you with “all available content for free” phrase.
If you feel offended in anyway, you can delete this post / thread. I just wanted to speak my mind of how I see the future of this game.
Now, as you introduced the basic character models in WvW, you could make them available for all who don’t want to pay to gamble with skins. We will see more clearly who is rich and who isn’t
And you should rewrite that phrase like this " all basic content is available free, everything else you need to buy it" because it will fit better.
I like this idea. The karma vendors will all be in one place but your characters can use them only if they did their heart quest in the wild.
The other karma merchants which are not related to any heart quest will unlock their stock by a karma fee that will be paid to the original karma NPC in its location.
The Kharmah Bazaar can be a totally new town for a future expansion.
Considering there are over 300 karma vendors, this town will be fully populated by NPCs so it needs to be a rather large city.
An Asura Gate will take you to this new City.
NOTE:
The karma vendors already existing in the racial cities and Lions Arch WILL NOT be present in the new Kharmah Bazaar city for obvious reasons
EDIT: the text said by the karma vendor in Kharmah Bazaar
when it is locked:
“Please help my supplier in [zone name] with his/her work before i can offer you my services”
when it is unlocked
“Thank you for helping my supplier in [zone name]. What can i help you with?”
(edited by Ronah.2869)
In GW1 you would see the displayed titles of people you selected or moused over, but you wouldn’t have the screen clogged by all the displayed titles when you held down ctrl.
That is right. I agree to that. If they add something like this would be better for both type of players: those who want their titles seena nd those who want to hide them
It is ALT key game process mechanic not a player’s option.
+ 1 for this reminder / option.
I would like to turn off weapons, armors and …oh, characters as well. Well, why not? I am a solo player and I want the game to feel like a single player game.
this was a sarcastic answer to all the +1 above
here is a quoted answer from another thread that can solve this situation
In GW1 you would see the displayed titles of people you selected or moused over, but you wouldn’t have the screen clogged by all the displayed titles when you held down ctrl.
(edited by Ronah.2869)
And that did not keep the nameplate displayed while removing the title.
In fact, it didn’t remove the titles either, just made it so the plate isn’t always shown.Ctrl and Alt will display them. I dont know how you can play with all names always displayed. I quited all MMOs that had this feature without temporary disable keys
I know that. And I turn them off as well.
However, your solution did not solve the problem of removing the title from the nameplates, which was kind of the point of the thread. Which is also something I’m interested in getting because it makes WvW an even bigger mess.
Can you solve then the problem with “titles being moire visible”? This has been posted more times than you can imagine in this forum. If i display a title I want other to see it. I dont want just to see it myself
it is like you would suggest that everyone’s weapons to be toggled on and off.
Than why even ware them at all? in GW1 we couldn’t see peoples weapons in towns and that was really a bad design choice