“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
(edited by RoyalPredator.9163)
Ranger Pets
I would make Pets much more dinamical with one simple redesign:
Agressive: Pet attacks what ranger does only. Attacks another target on order. Does condition skill on order.
Deffensive: Pet Defends ranger by absorbing damage. Attacks on order. Does buff skill on order.
Skills:
Bugged hit detection fix
As a ranger, I always shoot clear targets without damage, because it says “Invulnerable” or “Obstructed” even “Out of Range” at 10 steps away, while I see the arrow hits clearly. It needs fix. Another problem is, if we find an upper place to shoot from, we’ll be blocked by the game itself, because it makes enemies “Invulnerable” and “obstructed” without a reason.
What isn’t more dinamical, to shoot on the third axis? Well, if the NPC can’t reach us, let it shoot some kind of projectile, so we’ll still in danger."
Trebuches captured!
WWW trebuches and "USE"able things should be used by the enemy if they are good enough to capture it and turn it against us.
WWW Repair & WPs
It is stupid to pay for repair in a PvP, when culling and hacking is a great trouble, not to mention 1 hit killing trebuches.
Solution: Armor pieces do not brake in WWW.
Waypoints needs to be fee’d as a goldsink, because this means the real tactical advantage (and time saving)
+ Waypoints should react quickly. If no NPC is in combat within a fort or something, the WP shouldn’t be blocked for minutes, since players are exploiting this."
Dungeon Stage Reward
I know it is modified because of the speedrunners, but with a simple detail, we’re still able to get some benefit from the run if we’re not able to complete it.
The key is a time-limit. If we spend hours inside, trying to make some progress in the bugged chain, the game itself can say that we’re not speed runners. For every stage we made, we can calm up the token and money reward, like 20-20-20 tokens and 5-6-15 silver. Speedrunners won’t wait hours for 20 or 40 token, but we can get it even if we’re not able to finish it because of the game bugs.
Example:
We made the way to Giganticus Lupicus. It was bugged, self-reseted itself in combat, stucked in invulnerability, so the party fell of in rage and sadness. With stage-reward system, at least we would made some tokens."
(edited by RoyalPredator.9163)
In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.
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G A M E – M E C H A N I S M
“Be the Hero you want to be!” – Sounds great!
Not true at Guild Wars, but still possible:
Sad, but people chosing professions because they’re not balanced well enough.
Many players asked about it, and the very most of them said they want to play with differnet professions or weapons, but they feel them weak compaired to Thieves, Mesmers, Warriors, or other weapon type.
In my concept, every profession is equal in damage & endurance. The only difference is the style, and the big winners will be the skilled players, not those who got an overpowered class with a copy-pasted build.
And there should be no much difference between the damage of different weapons, so we can use what we really want.
Please try to work out this way, so we can be what we want, not what the stats dictates.
EpicHP 1Hitter Bosses are crap
We hate it, really. Without fixing this old-fashion, the game can’t be revolutionary.
How so? I would make block & counter attack based fights, but I don’t think the game is ready for it yet. But its possible to randomize “stages” on bosses, so every stage needs a different style of tactic.
Not like at Giganticus L., running around like idiots (heroes lol).
Targeting different parts forces the boss to make unique actions. Targeting the leg make him cripple for a long time, head = dizzle/confused/blind, arm = weakness, chest = bleeding.
Another easy option is to make them big and slow, so we can dodge out their heavy damages. Please don’t use oversized effect circles that we can’t even dodge with two bars…
“VINDICTUS” MMO has very good bosses. They’re very dinamic, strong, fearful. Copy&Paste?"
Dinamical Auto Targeting
Many damage loss because of the lack of re-targeting while using a skill and the first target dies.Two new rules would make it great:
1: skill in use jumps on closest or selected target if the casted-on target dies.
2: If no next target, the skill stopps and starts to reloading.
I would make ranged weapons work with aim assisted crosshair, and TAB to lock on aiming.
Option and hotkey to swap between targeting modes.
sPvP Variety
Simple. More game type needed.
Music Mixing Rescript
I can’t find a reason why MMO games has bad sound mixing. GW2 isn’t different.
In my concept, music loops should be split and triggered on easy trackable situations:
An area type has minimum 3 basic music loop and some bonus on special areas.
These sound files are like layers synced to each other, so in danger and fight, we’ll get perfect mixing on situation. See attached pic:
Unique Weapon Skins
Special transmute skins for Weapons.
Upgraded ""Elite"" versions of the normal ones, or completely new. Examples:
Blessing of the Gods
Special blessing boost of a God. "Random, or all 6 gods have own stone. Has unikittenfect on having it on. 60 Minutes.
Crafting Station Toolkits
For every craft station type, we should have a consumable item that gives instant access.
Guild Influence
One use scrolls for instant guild influence.
1: ""Celebration"" – Invite the locals for a keg of beer. | 100 Influence
2: ""Medical Supplies"" – Send medical supplies for the locals. | 500 Influence
3: ""Command Soldier Squad"" – Send a squad of soldiers to help locals defending their home. | 1,000 Influence
4: ""Warmachine"" – Send Charr warmechs to help locals defending their home |5,000 Influence
Works just like those scrolls we get in Personal Story.
and/or via high karma"
Elite look Ranger Pets
For first, they should be charmed after fight.
Rangers should be able to get very rare kind of pets as Prestige.
(edited by RoyalPredator.9163)
In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.
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GEMSTORE at Maximum
Ascended & Legendary Stat only Transmutes
At Legendary items mostly, we may like the skin of one, but the stats aren’t good for our build. In this case, we s(t)uck. “These items working like skin transmutations, but they have locked stats instead of skin.
Lot of player will buy these to get the matching stat to the liked skin. Its Essential.”
Extra Hairstyles
The Gemstore should sell extra hairstyles, since those we got are minimal. “Sold one by one, or a complete set, or complete upgrade.
Sets: Rastas, Short cuts, Long cuts, mid cuts, Bald cuts
Double Click on Icon to jump onto a hairstyle menu with colors.”
Extra Beardstyles Same as Extra Hairstyles, but this one is for beards.
Sold one by one, or a complete set, or complete upgrade.
Sets: Short cuts, Long cuts, Mid cuts, Special cuts
Double Click on Icon to jump onto a beardstyle menu with colors."
Token Slots
Bank upgrade for 1000 to 5000 token per dungeon type. For easy collecting.
Charity Purchases
If possible to track down these kind of real-money source purchases, there should be some special items that players can shown off as a sign they supported a group of Cancer, breast cancer, AIDS, anything.
Like a backbrace with a sign of the group they supported.
The money they spent on gems to puchase this item should go to the aimed group.
Maybe special titles given for it. “Pink Day Supporter”
Mystic Salvage Kit
Good ol’ Perfect Kit. A kit that separates item from sigil/rune. Never destroyes item.
Profession Style Upgrade
I’ve heard a lot of arguing about male mesmers with pink butterflies and nature-only rangers… With a Gemstore upgrade, the effect should be changed on specific character.
Emote/Animation Upgrade
Like in GW’s CE, special effects on emotes
Or even better, special emotes like… poses, walkstyles, loop-animations?
Unique Dyes
Special kind of Dyes that can be optained only in Gemstore and Mystic Forge. Rainbow Dye, or Textured Dyes?
What if the special dye gives rainbow shine, or for example…. tiger stripes? Leopard patterns? Fur paint? Rock paint?
Unique Minipets
Some special and hardcore miniatures should be sold on gemstore only.
I’m sure about its success, if there is no other way to optain it.
Unique Elite Skills
Same skills as normal ones, but different effects or model skin.
Unlocking like ""Digital Deluxe Upgrade"". Example:
Unique Armor Skins
Simple. Special transmute skins for Armors. Upgraded Elite versions of the normal ones, or completely new. Examples:
(edited by RoyalPredator.9163)
Crafting Stations, Trading Posts, Banks
The world lacks of these. In my opinion, every area should have at least one of each, but separated. Just spread them around the map in logical places, so we don’t have to travel around the word just to make a bank drop or craft something.
If direct bank-access is a problem at crafting stations, I’m sure it can be blocked on the battlefields.
Anyway, Cities should have more crafting area too. At least 2 of them, but places like Divinity’s Reach can have some inside of the district houses.
Filling Unused Space
Cities have open houses, but they are empty. I’m sure they can be used for Craft, Special Merchants, or else. Just make those districts live and useful.
Divinity’s Reach should built like Italian fort-villages or the Favelas in Rio inside some quarters. Lot of tiny roads between buildings, lot of stairs, etc.
Karma vendors for Dyes, special receipes, special consumables.
Mini events (like get some candy for the poor children), story tellers, anything.
Random Jumping Puzzle chests hidden and rotating locations, so players will search and use these roads more often.
Dinamic Groving
When we look at Lion’s Arch for example, we already saw it damaged.
But when everything goes well, by the time, it should improve itself, like the rest of the cities. New areas, new buildings, new banks, etc.
I hope one day we’ll see these cities twice more exciting. It isn’t hard if the developers know what epic elements they need to use. The new unique looks will be awesome!
In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.
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W E A T H E R
Sunshine is boring.
Let us feel the power of nature!
Remember, what do you feel when you’re under a cover in the street, while heavy raining? A little excitement, am I right?
A nice rain, or even better, storms! It will spin things up, i’m sure!
Inside and outside the cities. Random, and long (1-2 hours) duration.
NOTE: 50% of effectiveness comes from the sound effects, so they need to be perfect.
Some area styles shoud have their own kind:
Stick to the Concept
Whats up with all of those beautiful concept arts we have and none of them made well?
As I see, for example, someone draw Ebonhawk perfectly. Its giant, its a real fort amongst the mountains.
And what we got now? A flat, square shaped little town that supposed to be Epic. No. Its more like a pathetic amount of stone bricks.
If the concept artists made great job, let their dream become ""reality"". Even those giant sculptures on the side of the mountain crack road…. Why we can’t see them?
Old scuplture ruins on the field? Awesome armors that made badly in 3D?
This is a very important part that needs a lot of attention. This game needs epicness, and concept designs are one of the best ways. Use them.
Dungeon Redesign Concepts
Players will decide, which pats they want to complete the dungeon on.
The paths are all logical, which means they are making a progress to weaken the endBoss, or to have a weapon against it, or make themselve stronger, so they can finish the boss off.When they are about to finish the chosen path, they have a new vote for the final tactic move.
Examples:
Dungeon of Arah. The party chosed to gather the parts of a crystal shield, which was the property of an ancient great warrior who tried to beat the endBoss, but the shield cracked into 5 pieces during the finght long ago.
(Including a GW2 brush-style cinematic of the tale)
The shards gives power to the little bosses who guards them.
Since the endBoss shoots destroying energy from its eyes, the path finishes can be the following:
Towns and Villages near Roads
Some of them would add a lot to many explorable area. I mean, the game already has some, but we need more, and they need to be bigger. More opportunities. More activity (gathering, palying with children for karma, helping people out, etc)
Time-scale
Actual time-scale is very fast. Reduce it to 2+2 hours peroids.
It feels really bad when the nights are bright, and short. Let it be darker and longer in duration. Sigil of Night and Day should be balanced to the lengh of the peroids.
If its 2 hours of Daylight with +10% dmg, 2 hours of Nighttime should have equal +10% dmg, or if its only 1 hour, then around +15%
(edited by RoyalPredator.9163)
22 pages of this topic… Sorry, but I can’t read it all. I should been look this since the release, but maybe I’ll read it out one day.
I just want to share my opinion.
I’m using Human Ranger as main, Longbow/Greatsword, Full Berserker setup.
I have the best gears on, with the best traits for damage, and I’m playing for Ascended gears right now. (Only have Asc. Quiver with berserker right now)
My problem is: After a day of testing, it is confirmed: A full tank builded Warrior does the same or sometimes more damage, than me. Don’t look me fool, I’ve used everything what I needed. For me, an “Ember” needs around 12 seconds to kill. For a full Tank warrior, its 3 to 5 seconds. A support Guardian kills it less than 7 seconds. That warrior had 37% critical chance and ALWAYS hit on criticlal, while my 67% chance allows me to shoot/hit criticals every second or third time. What the hell, I’m asking?! Not to mention my minus 6% crit damage becouse of Rune of Divinity nerf…!!
And pets are really useless, and liked races/types have buffs/conditions I just won’t use…
They die by one hit.
But basicly, I feel it my Ranger much more weaker than any Warrior, Guardian, Thief.
Classess should have equal damage (explained why in my Suggestions topics), but at last much more closer to those damages. I’ll make a video and show it off how bad the Rangers are designed. Auto-attack has a distance staged damage, so all I have to do is to just stand and push buttons. If I get closer to help my teamamtes, I do nearly half damage. Why for? I’ll let them rot next time
It would be complicated to make. But not a bad idea tho.
Like if the final set piece gives you charges per kills and lets you transform at 25.
Then starts to count again when cooldown expired.
I would like it! At least I would have an elite skill that gives real boosts and worth using it. After my divinity runes got nerfed by 6% dmg……..:!!!!!!!!!!!!!!!!!!!
In PVE, it wouldn’t that bad if Arenanet or us found a solution for exploiting map explores with that. And of c. attacks and damages should brake it.
In PVP, its “Hell NO!”. But its heavily exploited/hacked on WWW.
Surmia EU server is full of cheaters. Thieves are in stealth for 1-2 minute, and sometimes they put stealth on 50+ zergs for as long as they don’t attack.
Stealth in multiplayer games was always a bad shot.
I suggest to make it like in Crysis Multiplayer. Trackable by footsteps, and it drains endurance or something, so the thieves will run out of it if they move.
I tought legendary items designed to easy spot game exploiters/cheaters.
In November, I saw a lot member of the same guild running aorund with legendary weapons. How should I believe that they had everything legally?
This case, I can’t even believe the guild farmed a leg. for One player, since everyone had one already.
They will come I think.
When you say “No”, you should say why not. Otherwise, it means nothing but trolling.
Some for you:
I think I know you and you’re trolling a little bit
(edited by RoyalPredator.9163)
+1. I think they know about underpowered rangers and pets, and working on it.
I really want my main ranger to be equal. Elitism rising and OP classes are more accepted for PUG.
@ EliteZ: I don’t really think its beyond Anet’s capability. They have great programmers.
In a simple Q3 & RAGE engine, I did these already. Script correcting and Retexturing.
Like a GTA IV ENB mod can be customized. Not complicated when they have the background system. And the game contains it already.
As I said twice, I had to upload this in public because time ran out.
I had the most of these before Beta tests, and I even had to test some things after the release. Like WWW and Leveling areas. I had to know how it really works like.
Until that, I had only immaginations with the base of GW1. It is based on the same ideology, with less technoligy and features.
Since I can’t put a 150k letter here (~35k you see here), many details missing.
Arenanet has the whole doc, so don’t worry.
Dungeons have tradicion anyway, but all based on go-killthat-go-killthat.
Even if you check many dungeon path right now, they make no sense. No other progress than passing-by guards until the endBoss(es) in most of the times. And I didn’t know these dungeon paths when I actually wrote it. I designed it in the same time when ArenaNet did. Sadly, I’m not an employee there, but it is a sign of I’m thinking on the right way, the same way.
My overhauling concept has a lot of details that work better, but only if every detail made correctly. Like if you replace a plane’s engine with JET, you have to improve its wings too.
So on, I don’t need talk about the rest of your post’s pinpoints. These designs made before beta tests. They are definetly not “I want this so give me this” like, just essential details & features, and I’m happy if these are already planned. They can count this post as a +1 vote then.
& I’ve tried to form the post. c&p from an XLS made it like a matrix code.
If a moderator asks me, I’ll put these in different topics with better formating
(edited by RoyalPredator.9163)
Well… Every thief wants to be Altair/Ezio/Connor now. I understand this fashion, but… there is no but. Hoods are essential fantasy clothes. And we want a lot of variation for every Medium armor user. (And let it be real leather actually ^^) Light armors nearly have hoods only O.o
I’m wearing hoods a lot since age of 2. I…can’t….take it….down… >.<
Well, then an Unlock option for those cultural pieces?
If you made a Charr and killed Zhaitan with it, you’ll be allowed to buy Charr cultural pieces. 3 Stage’d for 3 Tiers.
But really, I’ll go now and try on my yorkshire’s sweeter.
If you want challange instead of cake, follow the white bunny here:
https://forum-en.gw2archive.eu/forum/game/suggestions/HUGE-GW2-Redesign-Concept-Collection/first#post1411308
(Sorry for linking my topic, but it contains good suggestions for you)
Pfeh. 100 Laurel for a cat?
I want a Colin Johanson miniature with a tinfoil hat!
After writing the “Concept of the Perfect FPS”, I decided to make “Concept of the Perfect MMO”. There are essential features and different methoods to play them.
When the game is 90% about to fight, we must have a very good combat system.
What actually GW2 has is good. Good for common players. I’m more hardcore.
In my dream MMO, every class and weapon has different targeting system that can be used the most better. Hack’n’Slash, but not that hardcore Japanese kind.
Well Controlled as possible, because crossjumping someone with pressing 1234123231 like a thief is out of time. imo.
I really want to feel a lot of force in our attack, and killing in quantity, not quality.
I found it more epic… Oppa Diablo Style!
And Crafting…. Never saw it done properly.
In my “S.T.A.L.K.E.R. 2” design, you’ll be a gunsmith who can put different aftermarket parts together to make the gun itself, then with a higher level, you can even fine-tune it.
Paints and attachment customising are also included. The reality can be programmed, and it will always work better than any fantasy.
Same features in an MMO, where you craft your armor by putting different shaped parts together… amazing…
We got 6 pre-edited armor pieces in GW2, and most of them doesn’t fit at all.
( Let’s play the smart & allknowing kid: Armor models needs stock-sizes. Like Lego pieces, where everything will match, no matter it is produced in 1960 or 2013.
And alternative variations for different shaped gloves, boots. )
Okay DreamOAC. You got a point. I had to release this in public, because by time people will suggest some of its features. The easy but essential ones, like custom things in Gemstore. A printed version of this full doc is about 5+ meter long.
BUT when I speak about how to deal with unpopular areas, or how seriously can Arenanet get tonns of money with the gemstore and when its our pleasure to pay – now thats something. Ascended & Legendary stat transmutations will be successfull, just like special effected/textured dyes. If someone grinds for a bow that shoots rainbow’d unicorns, (s)he’ll definitely buy rainbow effected dyes or else.
( I’ve designed a gun once with rainbow-shining chrome painting. lol )
So I’ve decided to help Arenanet with this.
I really like this company, even if I’m disappointed with their game.
But at least they trying. Not like the other ones.
It is a bit bad that people actually lazy to read this, even if its just the half of my work.
Comparing view number and comments… 1%
Please take the time, I really need your feedback!
What about the biggest? PvE-WWW cross-support system?
I believe it will be the best unique feature of GW2, and will equalize PvE and PvP oriented players in the servers, so:
This game will be greatly improved in the upcomming year.
It must bring opportunities for every one.
The best if Arenanet gives us opportunities on Gemstore where we will gladly spend more money for ingame things – than the amount of the game costs.
This is the future. Extra style customization level for $, meanwhile the base of the game is inspiring customers to play with it day-long. Not for grinding but for Fun.
(edited by RoyalPredator.9163)
It is not a bad idea tho.
GW1 had these race’s armors.
They don’t have to be the same.
Just…representing the style of the race.
Better than GW1 design did, lol.
Solid Gold.
Nearly every day I log in since release, my character is dead inside where I left it out-of-combat. Rep+WP cost for no reason. Even happens inside cities….okay lets move:
WWW culling. Hell yeah. Trallalallala, nobody around, lets pick those mushrooms up BANG BANG thief 2hit killed me, a giant amount of invaders slowly loading in. Oh I was in the middle of a battle? O.o
Trading fees…. They do nothing but increasing the prices.
People found out not to sell things cheap, now they put things on price calculated by item’s worth PLUS THE FEE. Wanted to buy precursor for 500g? Now its 600g. Be happy with that
There is no impossible in game programming.
There are lazyness and broken designs.
In SWG, we rallied up in the infamous Cantina Bar. Played music, did merchant works, customizations, buffed each other, had conversations in a roleplay style.
Every MMO needs one special IMO.
You can get all the starting headgears of your armor type and race.
Start a new char, transmute the unique headgear to a level 5 blue one of the same tipe.
Save skin and new stats. Its now accountbound. Or at least not souldbound anymore.
You can dye armors nearly the same way, so a level 5 char can be in full abyss color without re-buying it.
Anyway, I would use dyes account-wide.
Switching between 3 is complicated if not hotkey’d to 3 buttons.
Two is ok, but it should switch our traiting and ultility skills also. Otherwise, we can use one mutch better, or two not-so-powerful way.
Sadly, it is a basic design of the game.
It is true, some race has much better racial skills…
Humans are the worst I guess. The most common race.
It needs to be balanced equaly, or we need an opportunity to learn other race skills.
Norn forms as human FTW Saw it hacked on PvE.
PVP Downed? The only bad thing is the rally option there, when 1 kill can resurrect 4 downed player, completely overblowing the domination.
Maybe players should start to respect each other and try to keep them alive – instead of agressively going for glory and other values.
Slowing down in combat? Erm… conditions, you mean? Well, its really a bit annoying.
I don’t like the combat mechanism of GW2 that much, but its still better than the most of the MMOs’s. Vindictus is just awesome, but its missing a lot of other game elements. TERA is the third, but its meta system… bad.
I want cool cape variations so badly :/
Guild Items, not back-item armors.
@ Olba: We know that GW2 isn’t about Stats. But Ascended gears are stronger, and Legendaries are one level above it. If someone puts a lot of work on a Legendary when its not grinded, but earned with skill, I see no point to don’t have another benefits other than just the look. I don’t care about their power, but a higher minimum damage isn’t a big advantage.
@ Brew Pinch: Yes, they should be. But if you play PVP and WWW, you’ll see that they’re not taking damage and finishing people in stealth. I think its hacked seriously.
Saw stealth+teleporting warrior on the field some days ago… I had no time to target him for a report.
@ DreamOfACure: Its not possible. I should open about 30 topic that way.
Maybe I will. Depends what the moderators say.
@ Wintyre Fraust: Thank you! I believe the future of Gaming is ingame shops, where people can buy a lot of customization thing. The need groves strongly for unique setups, no matter is it an MMO or FPS game. It has a reason why people mod games seriously. A developer team should not allow it freely, but instead, sell their own for money.
More serious Character Customization
“You can be the hero you want to be!”
Remember this? I think there is a giant misunderstanding.
We see clones again, just like back in GW1. And we hate it.
If we want to make our own “heroes”, let us customize it in much more options.
More of: pre-made faces, haircuts, beards, body types.
Should be scale-able, like was in AION. + Limits should synced to each other, preventing anatomy anomalies.
Correction needed on skin and hair colors, and models+textures+shaders needs a rework. Smoother edges and color corrections.
When its updated, as a nice sign of fairity, give us at least one free ""Heavy Makeover Kit"" per every account existing."
Guild Member XP Rank-leveling Just an optional option: “For an amount of Influence earned, the members should level-up in Ranks or something else.
This detail can be enabled by the guild leaders or anyone who has premission.”
Unique style UI for every profession “Nearly the same, but different colors and unique frames.
If possible, let us chose the UI Theme styles in the Options menu. Customization here is same important. People customizing their PC desktop for the same reason, and we take it serious.”
Guild Bank Requests There should be a log tab, where people can do requests like: """Please craft 50 Omnomberry Pie. Materials added.""
""We need some more gold for Commander. Throw some in!"""
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A personal request at my account:
Please do some research about my magic drop-rate, which was really pathetic in GW1 and is in GW2.
I don’t even have drop most of the time, but when I have, its just white/blue/rarely green, even with high Magic Find.
If I’m able to get some kind of reward due to my works, I would like to get an Asureflame longbow,
or one favor for an unique transmute skin designed by me:
• A modified medium karma armor sett
• A Greatsword or Longbow skin
• Or a compensation for my ingame losses due bugs and glitches (~500 Gold)
• It would be great if I can work for ArenaNet. My talents weights real gold. I’m serious
This documentation based on years of historical research, game & society studies and strong immagination.
Members of Black Eagles [BEG], Hungarian Adeptus Astartes [HAA] & Valhalla Rising Knights [VRk] helped my work by sharing their problems and opinions.
====
So this was just the 50%. I’ve tried to cut-in contents for every kind of player.
PLAYERCARDS
Targeted players has a little “playercard” with their name, icon, active effects, titles, health. This should be improved with more and more stylish variations optained with completed actions.
Achievement points gives the background (None, Normal, Rare, Exotic, Legendary, GodForged kind)
And titles should be signed with little badges, so we can see by one click how experience much the player has in dungeons, WWW, PVP, or else. Earned title based.
Emotions
We’re waiting for emotions update.
AION had great /emotions…. In a style.
The most important, these emotions had objects.
So if I do /drink, my char had a bottle of wine, and drinked.
/eat: A piece of cake in my hands. How cool!
Anyway, multiple emotions would be cool. I can’t understand how the hell can any human dance only one way, sit only one way, do anything only one way.
/dance /dance2 /dance3 etc etc
/sit /sit2 /sit3 etc etc
Emotions should have sound effects also. Playing on instruments too.
M U S I C M I X I N G R E S C R I P T
I can’t find a reason why MMO games has bad sound mixing. GW2 isn’t else. "In my concept, music loops should be split and triggered on easy trackable situations:
An area type has minimum 3 basic music loop and some bonus on special areas.
1: Ambient music that fits well to the area’s style. (Forest, Hills, Desert, Wasteland, City, etc)
2: When engine detects enemies nearby, a new loop sound will start. It prepares the player to the danger. The closer the enemies are, the louder this sound is. If it gets far, it silences.
3: When player enters combat (takes tamage), the battle music can be heard silently in background,
and when player DOES DAMAGE, it becomes loud. Inspire the fights greatly.
4: These sound files are like layers synced to each other, so in danger and fight, we’ll get perfect mixing on situation.
——→ Example Diagram attached below
Preview Window Redesign
List of improvements needed for this, when the game is about collecting skins as prestige. “1: Characters should seen in full. No cut-off parts at big chars.
2: Full zoom by using mouse wheel. Helps to look close at little details.
3: Option to use our collected dyes in preview’d items as we can in our equipped armor. This will allow us to have a perfect preview on the items we planned to buy.”
*Upgrading Guild Halls *
Having a Guild Hall is cool. Purchasing Merhants are useable.
Whats next?
Guild Halls should start from “Basic” type. The guild purchases a territorry with some ruins.
After this, they should have the opportunity to upgrade & rebuild it." "Upgrading Example:
Step 1: Buy territorry with ruins
Step 2: Rebuild walls
Step 3: Rebuild fort/castle/buildings
Step 4: Clean gardens
Step 5: Build Asuran Gates
Step 6: Get special animals onto gardens
Step 7: Make statues & Paintings with little bonus effects (like Guild Banner)
Step 8: Decorate with flags, crests, special NPCs.
Guild Hall style Examples:
Castle with garden
Village with farm (Tyrian, Elonian, Canthan, Charr, Sylvari, Asura, Norn style)
Trader Island
Pirate Island (with broken ships)
Cave hideout
Cathedral with cementery
Royal palace
Hunter house in mountains
Quaggan village (underwater)
Kodan ship
Black Citadel Facility
Sylvari mini-grove
Stone Forest (Kurzick like)
Jungle Hylek Village
Ruins of Orr
Pact Fort, Asuran laboratory, Ice Cave, Prioty-like base.
All costs INFLUENCE
Collecting Influence will have meaning from now
X+1 Achievement Solution
It is known that many players can’t, or just won’t play WWW for Monthly Achievement completition. With an easy trick, we can get anyone to care about these features.
X+1 means we have to complete X achievement from the list (Its 5 in Daily) to get the basic reward for it, but the users have a new decision which one they want to skip. Like if they want to skil WWW, they won’t complete the 50 kills, but they have a new task to work on, so they still can make it.
Monthly Achievement Example:
1: 50 kills in WWW
2: 500 Item to salvage
3: Place minimum of 10 gold in Bank Account
4: 100 Events to complete
5: Revive 200 Teammate
6: Kill 100 of same race.
—> To complete the M. Achievement, we have to do 5 of 6 task, and we get the reward. If we complete all the 6, a bonus reward added: A plus amount of daily reward."
Achievement Point Titles
Not one of my best ideas, I admit.
But maybe it sounds good enough." "Collecting these points are a good way to… collect something else. Shouldn’t it called ""Fame""?
Titles given:
• 100 AP = Newbie
• 500 AP = Local Dude
• 1,000 AP = Achievement Collector
• 2,000 AP = I’m in game!
• 5,000 AP = 5k Madness!
• 10,000 AP = Grandmaster
• 25,000 AP = Veteran
• 50,000 AP = VIP
• 100,000 AP = Legend of Tyria"
Dignity/Ferocity/Charm
This feature should have more weight.
It should allow players to earn special conversations, dialogues, some opportunity to get special rewards like the same kind/stat of weapons/armors/accessories, but different style – if their level is high enough (Dominating at 75%).
Examples of NPC to Player dialogues:
Dignity: A Human says: ""What a noble spirit! This word needs more people like you!""
& ""We respect you. Make us proud!""
Ferocity: A Norn says: ""I see you’re full of anger! Why don’t we get a keg and tale about our adventure?""
& ""The bear’s power is strong in you, warrior!""
Ferocity: A Charr says: ""You! Power. Rage. Brutality. Now I see, we’re not so different!""
& ""We’ll meet on the battlefield, hero!""
Charm: A Sylvari says: ""Ooh, I feel your kindness from far away! We like you so much!""
& ""You’re so adorable! C’mon, give me a hug!""
Examples of Player combat dialogues:
Ranger PET switching
Dignity: ""Fight beside me!""
Ferocity: ""Crush it!""
Charm: ""I chose you!""
Warrior Yell
Dignity: ""I feel bear’s power!""
Ferocity: ""Im gonna smash you!""
Charm: ""Oh, I got you now!""
Necromancer Minion order
Dignity: ""Go, my minions!""
Ferocity: ""Minions… Dinner time >:)""
Charm: ""Catch them!"""
(\_/)
(O.o)
(D.D)/
S O L U T I O N F O R E M P T Y L E V E L I N G A R E A S
Every MMO has this illness, and GW2’s downgrading system is the first essential step, but its not yet enough.
I call it “Dinamic Economy Areas”
First: Equalize loots for the level the char has. If someone on level80 goes back to level10-15 areas, he needs same drops as in high-level areas, except the gathering. This will prevent overflooded lvl80 areas.
The next step is very complicated to make, but this feature may saves the game at all.
My concept is: ALL GAME AREA has dinamic events about gaining WWW and Economy support.
Players will see towns and NPCs in states depending on the Area’s condition. It can be:
If the area is in “Lost” state, players need to recapture it from the conqueror forces who camped in destroyed towns and villages, killed NPCs.
When players “Balanced” the area, it will become more friendly, prices will be better, as well as loots (compensating the less enemy activity). Otherwise, they have to guard it with the NPCs, because enemies want those values badly.
If the players do really good work and capture the whole area, the enemy activity will be minimal, and they try to invade in waves (1 hours peroids). To compensate it again, prices will be even better than in “Balanced” state.
So, when players in PvE areas guarding NPCs, support caravans, capturing forts/vilalges/camps, more blueprint can be bought, more supply can be mined in WWW with some other extra benefit.
PvE Activity will make WWW better. It means a server needs to focus 50-50% on both PvE and WWW
When players earn success in WWW, the server is rewarded with bonuses like stat buffs, bit better drops, special opportunities, unque skins, etc.
Since the game has server instanced areas (and not fully open like we expected), its more easy to combine it with my custom weather and skymaps. Lost state has clouds, smoke, it should look a bit depressive. Balanced is normal. Captured state should bring a nice rainbow as a stylish sign." Metal, Wood, Food, Medical supplies, War supplies (Armor/Weapon), soldiers/workers gained from these areas – to make it logical and realistic.
Dinamic Event Resets
All event needs a hidden timer to complete,
so in case it stucks by game bug, they don’t need server reset." Optional: “Reset in every half hour in when its not running properly”
Ugly High Shadering
At maxed out graphic settings, shaders looks pathetic. I’m not the one who dislike.
Light reflection on characters are very strong. Reduce it please. O.o
All map textures looks wet. No material feeling on any of these textures. They need much better shaders at maximum settings. Even optional parallax textures on: Self, +Friends (party, friendlisted and guild members), +everyone closeby.
Please try to make more realistic material looks.
More Hack’n’Slash like dinamic animations
It will give more feel of force and the NPC creatures should behave much more realistic. No more one spot turn.
Seriously, they need a huge redesign.
Ranged Looting
Ranged kills should have loots like in WWW, spawned at player. "Just because its bit pathetic to “ninja” between foes to get loots as ranger.
If I just wait, the loot disappears sadly…
Commander Title
100G for the title is just stupid. Commander rank should be earned with proved skill." “5000 Badge of Honor (Which means 5000 kill if BoH works as Glory/Karma)
Ability to place tactical signs on maps, so they can control a siege more easy and with much more style.
(Commander) prefix on chat to highligh them.”
Elegant Daily Achievements
No designed task. Just receiving points for doing anything that usually listed right now. When we earn an amount of points from doing anything that can be listed now, we get our AP points and the reward.
I don’t think ArenaNet should force us to do specified things. Just reward us to play that day. (Actual situation)"
(edited by RoyalPredator.9163)
Profession Weapon list Redesign
Everyone knows, locked weapons and skills will be a huge problem in the future.
It isn’t hard call to make weapon skills choseable (different conditions for example), but professions are messed up here anyway. Here is a logical and realistic list of aditional weapons should be useable by:
Ranger: Sword (main hand), Pistol (offhand at least), Dagger (offhand at least), Rifle
Thief: Sword (both hand), Axe (Main hand), Rifle
Mesmer: Sword (replacing greatsword), Pistol (offhand), Dagger (offhand)
Elementalist: Just offhand dagger
Engineer: ALL weapon type, all slot. This will make an universal class if the skills designed well."
Hounds of Balthazar
Some changes needed: Scale the dog’s models x2, and remodel it if possible. Make them brutal look. Now they look like big fat puppies.
Effectivity: When they jump in, big AOE Critical damage. Then they damage like normal pets as long as they live."
Prayer to Dwayna
is unuseable. “I’ts non water, it heals less, it reloads 10 seconds more. What is the point of this skill?
Would be better heals bit less, but gives some seconds of regeneration.
OR it should heal as more as less health we got.
OR fully heals us out with depending recharge.
OR heals nearby allies too.”
Prayer to Lyssa is also unuseable.
It should have longer recharge and longer random buffs of ANY KIND."
Elite Skill Durations
20 seconds of buffs are good for one wave, but they’re still not exactly “elite” category. "Elite skills with buffs should last longer, 60 seconds to 5 minutes, and reload slower instead.
I would make them non-timed, great transforms (with a lot of Gemstore variation) with useable and stylish skills.
These skills should be real epic, and much more useable. The effects they has can be ""neutralized"", because some skill and weapon deletes buffs for example. A basic amount (1 of 25) will still be on the player.
Spirit forms of Norns are weak, hard to control, there is no heal, and even have low quality textures on maximum graphic details.
In my concept, ELITE skills are mostly attacks and transformations.
Some ELITE Transformation should replace the ultility skills and the healing, and has really special effects.
Animated sheated weapons
Like in AION and VINDICTUS, most expensive weapon should have an animation when sheating. Example: A longbow folds itself when sheated on back, making the character look much more awesome with this new compact look. Dredge Greatsword is a good example. Its now “half folded” state. Compact it when sheated, and expand it when in hands. Isn’t it designed to have moving parts?
WWW Blueprint Variety
If we want to make WWW a real battlefield, we need more war-technology. List: "Moving & Shooting Mounts:
Placed:
These things should be ranked, so Normal, Superior and Greater versions available, the more effect it has, the more it costs, more health it has and more supplies needed to build.
If the loot is finally fixed, and we’ll get at least 1 Badge of Honor each kill, exchanging would be useful.
I have a lot of design ideas for these. Ask me for them."
WWW Fort Capture Reward Chest
Killing Lord of a WWW fort should give us a reward chest that contains some of:
3 Stage moving system
I think we need some improvement here:
“Now we have:
• Walk
• Run
+ Dodge
It would be better if we can:
• Walk
• Run
• Sprint by double pressing ""W"" (or binded key. This feature needs to be sticked in the option menu, just like double-tap Dodge. It drains dodge energy)
+ Dodge"
R a n g e r R e d e s i g n
I’m playing as Ranger main, and I found it boring and half-done in Guild Wars 2.
Some advices: In Real Life, Rangers are kind of thieves in combat.
They should hit with heavy damages from distances, and fast shots with less damage.
A long casting but heavy damage and long distanced longbow skill would be a nice ultility skill. -50% attack speed for +50% damage.
*Point Blank shot: Knockback at close range, knockdown only in longer.
Now Rangers are silently nerfed, while they should deal much more damage. I’m on full crit dmg build, and the maximum damage I do with a single skill is ~9900, while a warrior or thief can do 15,000 to 26,000 in same time.
→ Equal damages, more critical chance in base, longer shooting range at longbow (1700)" Autoattack animation should re-captured with more dinamical one. Sound effects should be a hard target hitting noise, not weak whispering.
Animal Interactions There are rabbits, frogs, mosquitos, rats, racoons on the ground. “What if we can get interacted with them, gaining some kind of boost?
Like the rabbits gives Luck for 5 minutes, or the frog gives chill on attack for some hit, rats gives chance to cause weak poison, etc.
The gained buff is kind of Nurnishment, but won’t replace what we have on. Has cooldown, can’t stack it.”
Ranger Pets
I would make Pets much more dinamical with one simple redesign:
Agressive: Pet attacks what ranger does only. Attacks on order. Does condition skill on order.
Deffensive: Pet Defends ranger by absorbing damage. Attacks on order. Does buff skill on order.
Bugged hit detection fix
As a ranger, I always shoot clear targets without damage, because it says “Invulnerable” or “Obstructed” even “Out of Range” at 10 steps away, while I see the arrow hits clearly. It needs fix. Another problem is, if we find an upper place to shoot from, we’ll be blocked by the game itself, because it makes enemies “Invulnerable” and “obstructed” without a reason.
What isn’t more dinamical, to shoot on the third axis? Well, if the NPC can’t reach us, let it shoot some kind of projectile, so we’ll still in danger."
Trebuches captured!
WWW trebuches and "USE"able things should be used by the enemy if they are good enough to capture it and turn it against us.
WWW Repair & WPs
It is stupid to pay for repair in a PvP, when culling and hacking is a great trouble, not to mention 1 hit killing trebuches.
Solution: Armor pieces do not brake in WWW.
Waypoints needs to be fee’d as a goldsink, because this means the real tactical advantage (and time saving)
+ Waypoints should react quickly. If no NPC is in combat within a fort or something, the WP shouldn’t be blocked for minutes, since players are exploiting this."
Dungeon Stage Reward
I know it is modified because of the speedrunners, but with a simple detail, we’re still able to get some benefit from the run if we’re not able to complete it.
The key is a time-limit. If we spend hours inside, trying to make some progress in the bugged chain, the game itself can say that we’re not speed runners. For every stage we made, we can calm up the token and money reward, like 20-20-20 tokens and 5-6-15 silver. Speedrunners won’t wait hours for 20 or 40 token, but we can get it even if we’re not able to finish it because of the game bugs.
Example:
We made the way to Giganticus Lupicus. It was bugged, self-reseted itself in combat, stucked in invulnerability, so the party fell of in rage and sadness. With stage-reward system, at least we would made some tokens."
MORE ENJOYABLE LEGENDARY CRAFTING
Here I show you how the legendary process should work in my opinion.
Currently, Legendary weapons are made for farmers, cheaters and exploiters right now.
Sorry, but its deep BS. These should be optained with real skills.
This example is based on legendary weapons, but can be applied on Leg. armors in the same way.
Getting Legendary items should be a real skilled process.
Its pathetic to buy the most of the items by grinding and farming. It should show off real playing talents.
We have to use the Mystic Forge:
Step 1, Upgrading a special to Precursor:
Dungeon Weapon or max stat Exotic Weapon or Pact token optained base weapon
+ Mystic Gift (Combined by 4x 500 Token Gifts)
+ Zommoros Support (500 Skillpoint)
+ An Elemental Stone (Exchange for 1 Gift of Explorer)
= PRECURSOR (SoulBound to crafter) (Drops are the soldable not-yet-bounded versions)
Step 2, Upgrading a Precursor to Legendary:
Precursor
+ Legendary Part 1 (like “Legendary Greatsword Blade”)
+ Legendary Part 2 (like “Legendary Greatsword Handle”)
+ Soul Stone (Exchange for 1 Gift of Explorer)
= LEGENDARY
Step 3, Crafting the ultimate ""Godforged"" Weapon:
2x Legendary
+ The Godstone
+ Blessing of the Six (or Gods)
= GODFORGE
Now I’ll explain everything below:
For a Legendary, we need a precursor. Precursors are ultra rare drops, and irrelatively high valued. Players needs a way to make their own precursor, using non-boughtable (or at least harder to buy than game gold) rewards by playing the game. Dungeon weapons are handly, a good base. Mystic Gift should prove the worth of the player. To optain it, the player needs to put 4 Gifts from 4 different dungeon into the Mystic Forge.
Then, a Zommoros Support thing for 500 skillpoint, which proves the spended time on the character.
For the last piece, an Elemental Stone, which makes the precursor’s basic style. These are exchange items for Gift of the Traveller that we optained by 100% Map discovery.
So by proving our basic skills and playtime, we got a soulbounded precursor weapon for the character we used.
Now we’ll make a Legendary.
The Precursor is the base. I suggest to add twoancient part and Soul to the weapon, so it can be called Legendary in real.
A Leg. Greatsword blade: a ""Vial of Mystic Force"" what keeps the shards together (1 vial for 500 SkillPoint), and 3 of special legendary shard which is optained from a hard Jumping Puzzle with solo fights, or something else hard-to-just-buy way.
Upper, Middle, Buttom sword blade shard for example.
A Leg. Gs. handle example:. Needs 3 legendary weapon shards, an another vial of Mystic Force, and a ""Trust of Tyria"" token for 250,000 Karma. A Legendary shard should be optained with 1000 Badges of Honor.
Until this, its still much more progressive than simply buying all the materials from TP using grinded/exploited golds.
If players must have level 400 craftings, things like “Vial of Mystic Force” and “Trust of Tyria” can be separated onto 3 or 4 pieces, and can only put together with crafting, and maybe a high value receipe (50+50 gold)
The fourth piece is a Soul Stone, can be exchanged for 1 Gift of the Explorer.
Legendary weapons must have at least 5% more damage and stats, maybe 10%.
If they just has more minimal damage, maybe its more acceptable.
Let the players feel its worth, not just by the liked skin."
For those who still has time and energy to level up his gear on his char, a new class called “Godforge” should be made.
Godforge items made by putting 2 Legendary, a Godstone and a Blessing of the Six into the Mystic Forge.
Godstones worth 1000 Skillpoints, while Blessing of the Six is bought for 500,000 Karma
These items are serious, has super cool effects, +10 to 20% effectiveness, and/or double upgrade slots.
Godforge items can’t be sold on TP, Can’t be sold to Merchants. Can be salvaged with BL Salvage kit for fix 250 Ecto. (in case the player wants another one)
I prefer not using stacks of materials for Legendary items, just skill-proving challange rewards. These kind of weapons shouldn’t cost more than 100 Gold. We should just pove our skills to the Gods, so they support us with ancient pieces.
Players rewarded 2 of Gift of Explorer token each time a character makes 100% World Explore.
This two gift is excellent to make a Legendary weapon. If anyone decides to buy a precursor instead of making it, he saves one Gift. If he buys a Legendary, he saves both Gifts. Its motivating enough to buy Legendary weapons when someone wants a Godforge piece or set."
K A R M A
Karma for Helping in Personal Story
I wonder why we don’t get any karma by helping someone in their Personal Story?
Players should help each other, and what is more inspiring than some Karma and loot?
This way, they will act more friendly and helpful.
500 Karma points at level 80
Karma Receipes
Since crafting options are really limited in skins, it would be great to get a lot kind of weapon and armor receipes from Karma Merchants. I’ve tried to search for them, but they are very rare. Two exists, maybe.
Local style items. Like Jotun weapons, or Grawl armors.
Antique Ascalonian pieces (rusted, worn). Anything from the enemy’s arsenal."
15,000 to 200,000 Karma / receipe
“Be the Hero you want to be!” – Sounds great!
Not true at Guild Wars, but still possible:
Sad, but people chosing professions because they’re not balanced well enough.
Many players asked about it, and the very most of them said they want to play with differnet professions or weapons, but they feel them weak compaired to Thieves, Mesmers, Warriors, or other weapon type.
In my concept, every profession is equal in damage & endurance. The only difference is the style, and the big winners will be the skilled players, not those who got an overpowered class with a copy-pasted build.
And there should be no much difference between the damage of different weapons, so we can use what we really want.
Please try to work out this way, so we can be what we want, not what the stats dictates.
EpicHP 1Hitter Bosses are crap
We hate it, really. Without fixing this old-fashion, the game can’t be revolutionary.
How so? I would make block & counter attack based fights, but I don’t think the game is ready for it yet. But its possible to randomize “stages” on bosses, so every stage needs a different style of tactic.
Not like at Giganticus L., running around like idiots (heroes lol).
Targeting different parts forces the boss to make unique actions. Targeting the leg make him cripple for a long time, head = dizzle/confused/blind, arm = weakness, chest = bleeding.
Another easy option is to make them big and slow, so we can dodge out their heavy damages. Please don’t use oversized effect circles that we can’t even dodge with two bars…
“VINDICTUS” MMO has very good bosses. They’re very dinamic, strong, fearful. Copy&Paste?"
Dinamical Auto Targeting
Many damage loss because of the lack of re-targeting while using a skill and the first target dies.Two new rules would make it great:
1: skill in use jumps on closest or selected target if the casted-on target dies.
2: If no next target, the skill stopps and starts to reloading.
I would make ranged weapons work with aim assisted crosshair, and TAB to lock on aiming.
Option and hotkey to swap between targeting modes.
sPvP Variety
Simple. More game type needed.
Thief Invisibility
Crazy… Exploited & Hacked seriously!
One important fix: Invisibility is not Invulnerability. AOE effects and random melee hits must damage them. AOE chain blocks should even stop them. Getting downed needs to brake the stealth in the moment.
Finishing move should count as an attack. We have no chance at all to do anything against them most of the time.
I got intels on it works like I suggest, but I see the opposite.
Yes, people Hack! :’(
No listing fee on accepting TP orders
If we help each other by accepting less prices offered on TP, we shouldn’t have listing fees on it. It help spinning up the orders and lowering the greed.
Stick to the Concept
Whats up with all of those beautiful concept arts we have and none of them made well?
As I see, for example, someone draw Ebonhawk perfectly. Its giant, its a real fort amongst the mountains.
And what we got now? A flat, square shaped little town that supposed to be Epic. No. Its more like a pathetic amount of stone bricks.
If the concept artists made great job, let their dream become ""reality"". Even those giant sculptures on the side of the mountain crack road…. Why we can’t see them?
Old scuplture ruins on the field? Awesome armors that made badly in 3D?
This is a very important part that needs a lot of attention. This game needs epicness, and concept designs are one of the best ways. Use them.
GEMSTORE at Maximum
Ascended & Legendary Stat only Transmutes
At Legendary items mostly, we may like the skin of one, but the stats aren’t good for our build. In this case, we s(t)uck. “These items working like skin transmutations, but they have locked stats instead of skin.
Lot of player will buy these to get the matching stat to the liked skin. Its Essential.”
Extra Hairstyles
The Gemstore should sell extra hairstyles, since those we got are minimal. “Sold one by one, or a complete set, or complete upgrade.
Sets: Rastas, Short cuts, Long cuts, mid cuts, Bald cuts
Double Click on Icon to jump onto a hairstyle menu with colors.”
Extra Beardstyles Same as Extra Hairstyles, but this one is for beards.
Sold one by one, or a complete set, or complete upgrade.
Sets: Short cuts, Long cuts, Mid cuts, Special cuts
Double Click on Icon to jump onto a beardstyle menu with colors."
Token Slots
Bank upgrade for 1000 to 5000 token per dungeon type. For easy collecting.
Charity Purchases
If possible to track down these kind of real-money source purchases, there should be some special items that players can shown off as a sign they supported a group of Cancer, breast cancer, AIDS, anything.
Like a backbrace with a sign of the group they supported.
The money they spent on gems to puchase this item should go to the aimed group.
Maybe special titles given for it. “Pink Day Supporter”
Mystic Salvage Kit
Good ol’ Perfect Kit. A kit that separates item from sigil/rune. Never destroyes item.
Profession Style Upgrade
I’ve heard a lot of arguing about male mesmers with pink butterflies and nature-only rangers… With a Gemstore upgrade, the effect should be changed on specific character.
Emote/Animation Upgrade
Like in GW’s CE, special effects on emotes
Or even better, special emotes like… poses, walkstyles, loop-animations?
*Unique Dyes *
Special kind of Dyes that can be optained only in Gemstore and Mystic Forge. Rainbow Dye, or Textured Dyes?
What if the special dye gives rainbow shine, or for example…. tiger stripes? Leopard patterns? Fur paint? Rock paint?
Unique Minipets
Some special and hardcore miniatures should be sold on gemstore only.
I’m sure about its success, if there is no other way to optain it.
Unique Elite Skills
Same skills as normal ones, but different effects or model skin.
Unlocking like ""Digital Deluxe Upgrade"". Example:
Unique Armor Skins
Simple. Special transmute skins for Armors. Upgraded Elite versions of the normal ones, or completely new. Examples:
(edited by RoyalPredator.9163)
Hela! I’m working on a huge redesign for GW2 for…years?
It aims to double the gaming experience of the game, give reasons to play instead of farmgrinding it, and not at least, to improve Arenanet’s income.
It contains redesign ideas about nearly everything important, with multiple alternatives that should work better than the current design.
I will continue to work on it, but looks like the time running out seriously.
Including:
I’m waiting for constructive feedbacks, NOT TROLLING
I can’t attach the file here. Its not supported… So I’ll put some of it here.
It can be downloaded completely tho. A moderator should give me some instruction, please!
NOTE: The list below is just 50% of the full work. Many useable and nice features are cut off because of the lenght of this post, and not relfecting my work well enough.
Please understand: I’ve started to work on this when EOTN released for GW1. It may contains details that already added or planned for GW2, becuase it was essential, or I’ve already shared it. Or someone reinvented/stoled it. It happens y’know.
This is not an “I want to be a God” suggestion anyway. All I want is to be equally balanced, so our playing skills will decide our performance, not OP/UP stats and simple luck. Do not bother yourself posting about this.
=============================================================
W E A T H E R
Sunshine is boring.
Let us feel the power of nature!
Remember, what do you feel when you’re under a cover in the street, while heavy raining? A little excitement, am I right?
A nice rain, or even better, storms! It will spin things up, i’m sure!
Inside and outside the cities. Random, and long (1-2 hours) duration.
NOTE: 50% of effectiveness comes from the sound effects, so they need to be perfect.
Some area styles shoud have their own kind:
Orr: HEAVY Thunder and raining. Purple zapps. Dark fog. It will make those boring areas 10 times more exciting!
Jungles: Raining, some deep thunder, white fog. I hope we won’t get lost :S
Black Citadel: Acid rain, gray smoke. Who cares? Heat up those smelters!
Divinity’s Reach: Light rain, windy. I’m glad I bought that fur coat! <3
Lion’s Arch: Mid strong beach storm. Isn’t the best time to sail out, right?
The Grove: Crystal clean raindrops, rainbow. I feel life!
Hoelbrak: Snowy & Windy. Outside, sometimes heavy ice storms. By the Bear’s spirit, this was a strong one!
Rata Sum: Less rain than thunder. Excellent time for some special experiment!
Crystal Desert: Burning sun, mirror-like reflecting sand at distance, sometimes Heavy sand storms! I…need….water!
Dungeon Redesign Concepts
Players will decide, which pats they want to complete the dungeon on.
The paths are all logical, which means they are making a progress to weaken the endBoss, or to have a weapon against it, or make themselve stronger, so they can finish the boss off.When they are about to finish the chosen path, they have a new vote for the final tactic move.
Examples:
Dungeon of Arah. The party chosed to gather the parts of a crystal shield, which was the property of an ancient great warrior who tried to beat the endBoss, but the shield cracked into 5 pieces during the finght long ago.
(Including a GW2 brush-style cinematic of the tale)
The shards gives power to the little bosses who guards them.
Since the endBoss shoots destroying energy from its eyes, the path finishes can be the following:
• They re-forge the shield with a spell (NPC follower does), and one party member can wield it, and reflect the damaging bean onto the boss itself. The others are luring and damaging the boss.
• The members absorb the shards with a spell, so they are all a bit reflective, which means they’re all stronger until they complete the dungeon.
• They place the shards around the boss, making an energy bulb, and as long the boss is inside, its weaker, and can’t damage players outside.
• Or they go the top of the endBoss’s hall through a hard jumping puzzle, at the end of it they blow up the stones so the sunlight lights parts of the room.
They place the shards there, making damaging sunlight fields which weaks the boss down and buffs the players up.
Just stop spawn kitten players, please…
Well, as far as I know, Finishing Move brakes Stealth.
If not, user is hacking. Or game engine can’t handle its own features.
I do not wonder.
RoyalPredator: We have already explored and walked the roads. That’s why waypoints should be free… to allow the freedom to go to where we need to go. If I could waypoint to anchorage for free, people doing Grenth would have my help more often. I was so much more helpful in GW1, I hate what this paying for waypoints is doing to the kind of gamer I am.
Well sorry, I’m thinking with my own design
( https://forum-en.gw2archive.eu/forum/game/suggestions/HUGE-GW2-Redesign-Concepts/first#post1396683 )
If you rethink yourself by knowing:
There are crazy things… mesmers with greatsword and dual sword are pathetic in its design.
It is a fact that we need more weapons to use, or at least weapon skills to chose from.
It is also possible to give all weapon to all class, if its designed to use with great style.
I won’t mind until someone doesn’t start to shoot laser beams from a sword OMG.
Forget it Adine. Rangers are not hippies, and they shouldn’t even be.
Its just a way of a warrior, when you actually use agility and your mind to beat enemies.
Shooting from a distance precisely, isntead of ramming it with pure force.
If you want to be close to the digital nature, you can play Sylvari. Dig yourself onto the ground (or we’ll do), then convert CO2 into Oxygen under a rainbow.
Otherwise, there is no unique differences between races of Ranger class.
Charrs should be more “Sniper Marksman” like, while Asuras should work with some kind of the same with mystic technology. And Humans like me… well, charr-like soldierism with heroism. I don’t know yet how should it fit perfectly in GW2’s concepts.
I’ve just LMAO’d at the most “EPIC” scenes. Terrible.
I would to customize it like I want. In style, in place, in scale.
If I were ArenaNet, I would make different UI stiles for professions, then I would upload new ones on Gemstore for $$$$$$.
I’m playing as Ranger, and I feel the same.
Low damage, low quickness, low…everything.
I would use Rifles as long-rage sniper weapons with really high DMGs but slow rate of fire, but Longbow/Greatsword is my style. They has no damage actually (96%crit build with ALL ON DMG traits)
I would like to play as a ranger with an actual croshair.
I don’t like pressing left mouse button all the time…
And targeting is slow actually. Autotargeting is even worse sometimes than don’t using it.
Vindictus had an awesome system…
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