Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
I would gladly take 3 pm.Would plan a guild raid for 7-8 pm but that’s just me.Midnight still sux but at least people in EU get to play for 2 hours and still get some sleep before work/school on saturday instead of nothing at all
I am not a fan of the fact that Anet needs to screw someone over in the 1st place and i really don’t understand why the reset times can’t be separate since the NA and EU servers are *completely*separate in the 1st place.You can’t even guest from NA to EU so this thing really leaves me perplexed.
But ,being from EU i can’t not be glad for getting even such a small improvement.Either way here on the old continent still have it a lot worse than you guys even with this “improvement” and im not rying to make it a justification in any way is just a personal opinion.
See the problem with this on my server will be queue’s. On a normal reset night you have to be on the button/portal to get in, if you miss getting in right at reset you are in a queue for 5-6+ hours, if you get in at all. I would actually prefer a 2am reset, that way there is no big reset push and most ppl would just log on Saturday morning and do their push.
Don’t play on a T2 server then.
Lol, kids go to school on Saturday in EU???
In some countries yes.[/quote]
School on Saturday is crazy;)
T1-T6 has a long queue on reset night, so that leaves T7/T8, no thank you.
Why does no one see that WvW will become staff/well necro zerg vs staff/well necro zerg lol. If they remove AoE caps I will start a guild with nothing but staff/well necroes and have a 60 man zerg of them, they will be unstoppable. There will be nothing but necroes in WvW. Also a huge zerg of confusion mesmers would also wreck WvW.
You have to think on the large scale, with no AoE limit the fights would be who can get the most marks/wells down the fastest.
Not gonna quit the game but probably gonna give up on reset night.
And can’t you just see what would happen if they did add duels?
“x class is to powerful, nerf them”.
“y has an unfair advantage because they have x,y,z”.
“Anet needs to balance skills so all classes are equal in duels”.
“Heavy armor is to strong,”.
“Light armor is to weak”.
“my rare armored ele can’t stay alive when fighting an exotic out fitted warrior”.Oh the joy!
I have played games with dueling. I don’t play them any longer.
Enough said.You most likely won’t be playing GW2 much longer than. It is a known fact that custom arenas will be added to the game and one of those reasons is specifically to add dueling, which the developers think is a good and necessary part of an MMO.
So, is it REALLY worth quitting over dueling if you like the rest of the game?
Is this arena you speak of going to be like sPvP is now? I hope they do not allow dueling with your PvE gear.
I don’t know, but I would think it would be similar to the way you gear through sPvP, not PvE.
I hope it is that way. If you let people duel in PvP gear, that is where you run into nerf this and that due to gear discrepancies.
And can’t you just see what would happen if they did add duels?
“x class is to powerful, nerf them”.
“y has an unfair advantage because they have x,y,z”.
“Anet needs to balance skills so all classes are equal in duels”.
“Heavy armor is to strong,”.
“Light armor is to weak”.
“my rare armored ele can’t stay alive when fighting an exotic out fitted warrior”.Oh the joy!
I have played games with dueling. I don’t play them any longer.
Enough said.You most likely won’t be playing GW2 much longer than. It is a known fact that custom arenas will be added to the game and one of those reasons is specifically to add dueling, which the developers think is a good and necessary part of an MMO.
So, is it REALLY worth quitting over dueling if you like the rest of the game?
Is this arena you speak of going to be like sPvP is now? I hope they do not allow dueling with your PvE gear.
Lol this^^^^
This has ruined reset night for 3/4 of the US to make it very slightly better for EU??? Come on!
If I was in EU position and reset was at 2am, making it midnight would make no difference to me. Being it is Saturday at 2am, it would make no difference.
And yet it DOES make a rather major difference.
The amount of players playing at midnight is MUCH higher than those playing at 2am.How do you know, reset has never been at Midnight?
lol how do you know .reset time was never at 3 pm
.
Which would more people show up for in EU? 2am or 3pm? I think it would probably be the same either way. Most people I know are at work/school at 3pm.
I would gladly take 3 pm.Would plan a guild raid for 7-8 pm but that’s just me.Midnight still sux but at least people in EU get to play for 2 hours and still get some sleep before work/school on saturday instead of nothing at all
I am not a fan of the fact that Anet needs to screw someone over in the 1st place and i really don’t understand why the reset times can’t be separate since the NA and EU servers are *completely*separate in the 1st place.You can’t even guest from NA to EU so this thing really leaves me perplexed.
But ,being from EU i can’t not be glad for getting even such a small improvement.Either way here on the old continent still have it a lot worse than you guys even with this “improvement” and im not rying to make it a justification in any way is just a personal opinion.
See the problem with this on my server will be queue’s. On a normal reset night you have to be on the button/portal to get in, if you miss getting in right at reset you are in a queue for 5-6+ hours, if you get in at all. I would actually prefer a 2am reset, that way there is no big reset push and most ppl would just log on Saturday morning and do their push.
Lol, kids go to school on Saturday in EU???
Having dueling arenas would be fine with me. Put them in the major cities other than LA, maybe the population would spread out a bit. Oh, and don’t put a PoI, vista or skill challenge in these arenas. I do not want dueling everywhere because people will duel in some places just to annoy others.
As to people whispering you to duel, that’s what block is for.
It gets old blocking numerous ppl everyday. Especially when I rarely have to block anyone now. The first idioot to ask me to duel for all my stuff would cause me to ragequit the game.
I can’t wait to ask you when we get custom arenas, lol!
LLOOOLLLL
Arenas would be a good way to do it though, if it were implemented. Just please do not add a rclick on portrait to duel request someone.
Having dueling arenas would be fine with me. Put them in the major cities other than LA, maybe the population would spread out a bit. Oh, and don’t put a PoI, vista or skill challenge in these arenas. I do not want dueling everywhere because people will duel in some places just to annoy others.
As to people whispering you to duel, that’s what block is for.
It gets old blocking numerous ppl everyday. Especially when I rarely have to block anyone now. The first idioot to ask me to duel for all my stuff would cause me to ragequit the game.
Lol this^^^^
This has ruined reset night for 3/4 of the US to make it very slightly better for EU??? Come on!
If I was in EU position and reset was at 2am, making it midnight would make no difference to me. Being it is Saturday at 2am, it would make no difference.
And yet it DOES make a rather major difference.
The amount of players playing at midnight is MUCH higher than those playing at 2am.How do you know, reset has never been at Midnight?
lol how do you know .reset time was never at 3 pm
.
Which would more people show up for in EU? 2am or 3pm? I think it would probably be the same either way. Most people I know are at work/school at 3pm.
The difference between 2am and midnight on a weekend is a lot different than 5pm and 3pm on a weekday.
Lol this^^^^
This has ruined reset night for 3/4 of the US to make it very slightly better for EU??? Come on!
If I was in EU position and reset was at 2am, making it midnight would make no difference to me. Being it is Saturday at 2am, it would make no difference.
And yet it DOES make a rather major difference.
The amount of players playing at midnight is MUCH higher than those playing at 2am.
How do you know, reset has never been at Midnight?
Ugh, not sure if I want duels or not. I cannot forget all of the whispers I used to get in Stormwind asking if I wanted to duel for all of my stuff. Lol what does that even mean? I can only imagine the kitten behind the keyboard on that one. This was everyday numerous times for a while. I quit going to SW because of it.
If I can disable duel requests and the kitten that would whisper me for a duel, I would be ok with it.
Here’s the biggest problem with this change: I can’t play resets anymore. And by “I” I mean anyone who keeps a similar (read: normal) work schedule in the US. I’m CST, and this is going to be even worse for anyone in MST or PST.
By making things slightly more convenient for EU, they’ve made things completely impossible for a large chunk of the US. That’s an utterly broken decision, which needs to be rescinded.
Lol this^^^^
This has ruined reset night for 3/4 of the US to make it very slightly better for EU??? Come on!
If I was in EU position and reset was at 2am, making it midnight would make no difference to me. Being it is Saturday at 2am, it would make no difference.
Title should read “Some Players Want Duels”, dueling is just a horrible addition to any MMO, it serves no purpose AT ALL. Don’t start reciting how you are “testing” builds and kitten. People are looking for more ways to grief others.
Even if there is an option to auto decline duels you will still have the kittenbags who run around hoping to find someone who is unaware of the option and will try to get them to “accidentally” hit accept just to grief people.
People really don’t have the patience to actually just wait for the bounty/dungeon/event for which they have chosen to wait?
People aren’t that stupid……….. Even if they do accidentally hit accept, there’s no gear damage, no death penalty, no respawn, then after they can go into their options and turn off the duel option.
Well what is the point of dueling then. If you lose a duel your char should be deleted.
Changing the reset time to be earlier in NA is just stupid. This will have a huge affect on a lot of NA guilds that run reset every week.
I will bet the majority of most NA servers will not be able to make reset now. I will just call it a wash as the queue is so long if you don’t get in right away there is no point queueing up. Thanks for ruining reset.
I log on many days without getting an achievement point, so I guess the fact that I am one of the most active members would not make a difference. Seems like it’s not a good system to use to kick players by.
But then again, I did not play for 2 weeks due to my pet being injured and having more important RL things to deal with, so again, so I guess that’s a good reason to kick me as well. I guess I should be careful when I go on vacation this year and make sure to take my computer with me.
But oh wait, since I am the guild leader of 1 guild, and a member of another that does not micro manage, I don’t have to worry about it. ;-)It’s nice not to be in a “mega” guild that is to big for it’s own good, LOL!
People are blowing this out of proportion. I don’t think most guild are gonna jump on and find everyone that has not been on for 2 weeks and give them the boot lol.
This is something that however could be used a few months down the road to start removing ppl that have been inactive for 3+ months.
Please have the foresight NOT to reward for taking supplies from Keep or Tower… just saying
This should be a bannable offense
Also add camps that are being upgraded.
I have 6 80’s. In my experience my Mesmer/Ele were the hardest at low levels. Once I hit about 40 on my Mesmer I was able to tear through just about everything without a problem. Once I hit 60 on my ele it really got easy. My necro was about the same throughout the leveling process. My Ranger/warrior/guardian were faceroll. I don’t think I died once leveling any of these classes.
I agree there is a huge disparity between leveling different classes. I don’t mind it, the only class that made me rage while leveling was ele, the rest were manageable.
how do you die on a mesmer? seriously, how?
I levelled mine and the only issue I had was finding enough mobs to round up to make it interesting.
You can faceroll multiple vets and champs on a mesmer.
Not sure about thief, I’m not a fan of that type of class, but maybe you need to adapt your playstyle.
Guardians can to an extent just tank stuff, other classes have to move more to avoid dmg.
Please link a video of you soloing a champ on a Mesmer before lvl 40 with blue gear.
This is just silliness lol
this is really really frustrating to play, ive logged out everyday after jsut 1 hr of play cos of the lag,
Anet, please do something, anything to fix this as this is not fun atall to play!
You are playing on a tier 1 server…one of the most populated…. Transfer to T8, no more lag.
I cant really agree with this. Anet created a part of the game that was meant to include large scale battles with 3 servers. Unfortunately when this happens no one can do anything, I am lucky if I can auto attack sometimes. This is a problem with their hardware and it is their responsibility to fix it.
Didn’t say I agreed with it, just telling him why it lags and how to stop it.
Ok, this is not an acceptable fix
You are right that will fix the problem. But if everyone did it then the poor t8 servers would run into the same thing.
Posts about lag or other technical issues should probably go in the technical support forum. Also, it would probably be tremendously helpful to the technical support staff to include some details about what you’re experiencing and when, which OS you’re using and a description of your hardware. All of this info is necessary to properly troubleshooting any performance issue.
This is a well known problem that has absolutely nothing to do with a players hardware. This is an Anet server side problem. They have admitted in the past that their servers cannot handle the amount of skills being sent to them and there is a huge bottleneck.
this is really really frustrating to play, ive logged out everyday after jsut 1 hr of play cos of the lag,
Anet, please do something, anything to fix this as this is not fun atall to play!
You are playing on a tier 1 server…one of the most populated…. Transfer to T8, no more lag.
I cant really agree with this. Anet created a part of the game that was meant to include large scale battles with 3 servers. Unfortunately when this happens no one can do anything, I am lucky if I can auto attack sometimes. This is a problem with their hardware and it is their responsibility to fix it.
I am not sure why anyone on Kain is complaining about us picking up a few Sea guilds.
This is a quote straight from your recruitment thread:
“During our oceanic hours, we’re very strong and some hours of the day we have queue. So far there is nobody in Tier 2 that can combat our Oceanic forces. This includes WM, KOR, and many others that stay up and fight including our AUS forces and Ph.”
We get some guilds so we can better compete in that slot and some of you are up in arms. I don’t know what happened to you guys the last couple of weeks, I know nothing has changed on TC, I hope you guys can pick up the pace again. These last few weeks have been by far the most enjoyable I have had in WvW, great fights and great competition. If anything I would think your Sea/Oceanic guilds would be excited for some new competition.
As far as FA, you guys really brought it this week. All you really need is to keep pushing it through the end of the week. Again a lot of great fights, you guys have improved massively since your first couple weeks here. I look forward to more hard fought weeks ahead.
Lots of people already give up with their server starts falling behind. Such a reset would give too many players a reason to not even try, to begin with.
Some do unfortunately, I don’t get why. On TC we were down by over 10k 2 days ago, we did not give up and we are now winning by at least that now.
What needs to happen is some way to get some server pride into people. Win for the sake of winning because it is fun. Does no one play organized sports anymore? Do you win for a prize? no you win for the sake of competition and winning.
I love the brainless sheep following a commander on the other servers. Last night for example, we ran into 2 full zergs, both outnumbered us. Server 1 runs in and gets wiped, they had no strat just run in and die I guess, same with server 2. An organized team will almost always beat a brainless one even if outnumbered. I am not sure how removing the AoE cap would do anything to help that. It would just make it possible for a brainless team to mindlessly spam AoE and wipe a smaller more organized group.
JQ stomps both t1 servers every week
http://mos.millenium.org/matchups#NA
What gives you the impression that t2 servers would have any chance?
If they were ever dead set on reseting the tiers then reset them every couple of tiers:
Tier 1+2 jumble
tier 3+4 jumble
tier 5+6 jumble
tier 7+8 jumbleOr just bring down NSP and HoD to tier 8 so i can fight them again…they were fun. Had solo roamers, small group roaming, the zergs werent all that big, was nice.
I like this idea. Maybe they could do 1 week a month that is “Jumble Week” where the tiers you have laid out there get randomly placed. You could even make it not affect the ratings, or have a 50% of normal affect on the ratings. Just mix it up some, it’s not a bad idea really!
Lol, you guys are living in lala land;)
I week a month no one would play because putting JQ in with T2 servers would be a joke and boring.
If they were ever dead set on reseting the tiers then reset them every couple of tiers:
Tier 1+2 jumble
tier 3+4 jumble
tier 5+6 jumble
tier 7+8 jumbleOr just bring down NSP and HoD to tier 8 so i can fight them again…they were fun. Had solo roamers, small group roaming, the zergs werent all that big, was nice.
This would be so boring. We would have blowouts for weeks. Why is it that people think magically that the tiers will be any different than they are now if they are reset. Top tier servers will still dominate a lower tier server.
So basically you want to throw out the tier balance it took us 8 months to sort out, so that we can have a month or two of matches being totally wasted on blowouts?
seems like the perfect recipe to make sure most players quit.
This^^^^
What makes anyone think it would be any different if everything was reset. All this would do is make for ridiculous blowouts for months. I for one would quite possibly quit if they did a full reset. We are finally settling into some fun even matches and OP want to screw it up.
You are delusional if you think people will suddenly break up into small groups if AoE limits are removed. If you think that by removing the limit that a small group would have a better chance against the zerg you are so wrong and you should feel bad. The small group would never get close enough to the zerg to hit them. The zerg is here to stay, if you want small group PvP go sPvP.
I don’t think removing the cap to AoEs and doing -nothing- else would be a viable option. If caps were removed from AoEs then a new set of counters should be added to the game. Skills / spells that limit the effectiveness of incoming AoE damage so that a zerg could, if there were enough people doing it, counter incoming AoE damage.
This would option up tactical options. Do you negate AoE damage? In doing so you are not doing damage yourself. Do you try to kill the AoE damage dealers? Do you try to out-DPS them? Do you move?
Why can’t necros REMOVE circles on the ground? Why can’t templars have a shield bubble that reduces incoming AoE damage by 10%? With enough templars, you could negate the incoming damage or, at the very least, reduce it to manageable levels. Rogues could provide some sort of counter measure as well. Basically, each class that can do AoE damage would also have a counter AoE ability.
This type of counter would add another layer of complexity (skill) to zerg battles. But, it’s way easier just to cap AoEs and be done instead of trying to figure out how to provide counters without making one set more powerful than another.
I agree with the zerg being there to stay. Regardless of what mechanics are introduced people will group up to form zergs. The only way to avoid this is a hard population cap. But, why would you? zergs warfare isn’t a bad thing unto itself. The issue with it is that there aren’t enough options for players within a zerg to feel like they are doing something other than attacking.
I think that ArenaNet should focus on expanding the things that a zerg can do. As more players form up provide systems for structuring the zerg (perhaps introduce role designations, sub commanders, group bonuses, group defenses, etc etc) instead of trying to remove something that will never go away. Still, all of that is development time and costs so why would ArenaNet bother doing it?
WvW doesn’t pay the bills. They’d need to find a way to better monetize WvW to justify doing this sort of thing and so far they haven’t displayed any imagination or desire for doing that. Monetizing WvW is tricky because if it is done wrong it would destroy WvW. WvW as it is now is popular, it works, and it’s easy for ArenaNet.
They really don’t have much incentive to mess with it or to devote resources to improving it.
What you are saying here would actually make sense. The problem is you are completely redesigning WvW, which I doubt will happen. What you are describing is the way it should have been implemented maybe. I like WvW the way it is, the fights are fun in both zerg and small scale. If anything I would like to see another map or bigger maps.
I play on Blackgate and I do know what a field of red circles stacked on top of red circles is like. I still support uncapping the AoE if it’s done right. As in there is direct correlation between damage and the center/point of impact is. Bulls-eye or dart board type design. Center = most damage and it diminishes from there to negligible damage at the outer part of the circle.
Possibly Anet could cap the maximum damage that a single AoE attack can generate.
There are some really good ideas in this thread for other ways to make this even more feasible. Rams upgraded with roofs to keep player using it safe until it’s health runs out.
I also know that balling up is a very common practice on my server and those we fight against. Argue for/against this tactic but at the moment it works and zergs will use it to their advantage until it no longer does.
The most fun I’ve ever had playing zerg vs zerg was between two keeps and no one balled up. The entire battlefield was spread out and it was an amazing battle. It is a shame this doesn’t happen more often.
Agreed, the best fights are 3 ways at keeps or even large 2 ways. Everyone is more spread out and you can actually pick out individual players to fight. I don’t know why everyone hates zerg fights. To me they are like epic battles on the scale of LoTR movies. 2 hugs armies going to battle. Or a huge army trying to take a keep, while a smaller force tries to hold them off.
How dumb would those movies have been if 5 ogres ran up to helms deep and took the keep lol. WvW is set up for large epic scale battles. I am not sure why everyone wants to change it to suit their small scale gameplay. I am in T2 and never have a problem running around in a small group of about 10 and capping camps. Sometimes you come across the zerg and get wiped and other times you come across another small group and fight it out. This to me is how WvW should be. A mix of large zergs and small groups working together.
They should just change it from unique to unique equip. Problem solved.
Hmmm, I never played GW1 so I don’t know. You do have a point though if GW1 had a unique item that had a different meaning then does GW2, that makes a big difference. My guess is there are more GW1 players in this game than first time GW players.
A unique item in Guild Wars 1 simply meant a green named item dropped by a specific boss. So the Beserking Bison Asterius the Mighty dropped Asterius’s Scythe, which was considered a unique item. Unique in this case meaning it was a named item that only dropped from that single boss.
Guild Wars 1 was different though, because there was no jewelry. Still because it represented a named “special item”. seeing unique on an item here might make one thing it was a named special item, just like in Guild Wars 1.
The OP has a point then. It seems kind of silly to make unique mean something completely different in the sequel.
Hmmm, I never played GW1 so I don’t know. You do have a point though if GW1 had a unique item that had a different meaning then does GW2, that makes a big difference. My guess is there are more GW1 players in this game than first time GW players.
I think it is pretty clear what unique means. The above post makes it very clear. 3 of the biggest MMO’s out there clearly use unique equip as the ability to only have or use one of that item. What is the problem.
If the game needs to babysit everyone we are going to have a lot of annoying warnings in game and when that happens everyone just mindlessly skips them and they no longer serve their purpose.
I made the unique equip mistake in Rift, once, then never again. Unfortunately it is the best way to learn a lesson.
(edited by Ruprect.7260)
Wow, just wow. The massive number of posts that show responses from people who clearly can’t read is amazing. I’ve seen several responses along the lines of “removing caps makes AoE classes uber powerful.” Seriously? Is everyone high?
Removing the AoE caps introduces a choice, much like a Mesmer’s Confusion in sPvP. That choice is to ball up in a big zerg and be very vulnerable to AoE, or spread out into smaller spread out groups who by the nature of being spread out and small are less vulnerable to big AoEs.
It seems exceedingly simple to me, yet I can’t fathom how so many people seem to keep missing the point. Removing the AoE cap isn’t going to make AoE-centric professions super god awesome, its simply going to force everyone into the choice mentioned above, which means logically people will spread out to avoid AoE.
As to those who argue that removing the cap would mean AoE would have to be nerfed, why? A player who doesn’t stand in a Meteor Shower, Barrage or is dodging through Wells takes zero damage. Lava Font could do a gajillion damage, but effectively does zero if no players are dumb enough to stand in it.
And that’s the main problem with people arguing against cap removal. They don’t see the issue, they just see numbers on skills that in their arguments assumes an automatic hit. GW2 combat is much more mobile and twitchy than most MMOs, which means part of the game balance must be on player reaction time and skill, which ANet can account for but should not put training wheels on.
Ironically, unlimited AoE would make melee professions more powerful. Why you ask? Its simple, now the hard hitting single target professions become the hard counter to the AoE professions. A Meteor Storm can hurt a big group, but a Warrior can knockdown the Ele and crush him, eliminating the AoE threat entirely. Where melee becomes powerful is in their ability to quickly remove the threat. A small roving band of Thieves and Warriors can function as an assassin squad, taking out the artillery barrage being conducted by squishy casters.
In this way, removing the AoE cap gives professions a more defined role in WvWvW, makes the map and mode more interesting, and probably makes the whole thing a lot more fun. At the very least it would cut back on the mindless zerging. But it would require the players to re-think their roles, strategies and tactics, you would of course have the obligatory whining about needing to nerf AoE from players who kept standing in red circles expecting lame game mechanics to save their stupid hides, but they would probably be the minority as the rest of the playerbase would get used to the much more dynamic and challenging WvWvW combat.
So I am assuming you are on a lower Tier server and really have no idea what would happen if AoE cap was removed. You say don’t stand in a red circle lol. I will try to find a screenshot of all of the marks and wells on the ground in most of our fights. Wanna talk about area denial, I have seen zergs completely surrounded by so many marks there is no way a melee class could get in there to kill the AoE classes.
If the AoE limits were removed instead of a zerg being hammer warriors/glamor mesmers/well necros you would see zergs that are nothing but glamour mesmers/well necros/staff ele’s.
You are delusional if you think people will suddenly break up into small groups if AoE limits are removed. If you think that by removing the limit that a small group would have a better chance against the zerg you are so wrong and you should feel bad. The small group would never get close enough to the zerg to hit them. The zerg is here to stay, if you want small group PvP go sPvP.
It is almost mandatory at this point to have as many ppl as possible repping the guild because of guild missions. If you want to unlock them all everyone needs to rep.
The guild I am in does not require repping but most people rep though so we can unlock the guild missions.
I agree there should be a warning of some sort. But just about every game out there uses Unique to describe an item you can only equip one of.
You made your mistake and learned from it. I doubt you will buy 2 of the same unique items again.
With the current glicko ratings, the current volatility of T2 and BG slowly losing their rating in T1 I don’t think you have to worry about being spawn trapped. After a few more weeks of fighting the same servers and guilds maybe you will change your mind. Guilds and even the fair weather WvWers get bored fighting the same servers every week. Slowly but surely people will lose interest if there is not some sort of variation week in and week out.
People here keep trying to tell you that players lose interest even faster when getting blown out. Maybe you don’t believe it or maybe you just can’t comprehend, but almost anybody in other tiers will tell you the same thing.
For sure ANet needs to come up with a different way to to set up matches in WvW, but simply brute forcing matchups is not it. My preference would be for ANet to assign handicap points to each server at the start of a match. Weaker servers would have to fight to preserve their lead and the stronger server would have to fight to overcome it by the end of the week. The advantage of such a system is that theoretically almost any server could be equitably matched with any other server if the handicaps were properly set. A server’s score for the week would be their handicap plus points earned that week, and their resultant ranking would be a function of whether they did better or worse than expected.
I didn’t originate this idea but it’s the best I’ve seen so far. Matches wouldn’t be set purely by tier. They could be a random threesome comprised of servers ranked within a certain range of each other … say a range that spanned the equivalent of maybe two or three current tiers. I think it would have a better ability to give us more equitable matches with greater variety, and breaking tier locks would allow the rating … and therefore handicap … systems to be more accurate.
The really interesting part of this approach is that it might actually be the easiest of all to implement from a coding standpoint. The handicap could be some simple function of the Glicko-2 rating, the actual matches could be set by a simple RNG formula that spans a few tiers, and it seems rather trivial to simply add the handicap to a server’s score at the reset.
A handicap system would not work either, well not the way you just described it.
A T1/T2 server vs a T7/T8 server = T7/T8 server never leaves spawn. T1/T2 server could camp them at all 3 exits for 18-24 hours/day.
If a server can’t leave spawn a handicap will not make a difference.
Now if you were to say do this with t1/t2 and t3/t4 and so on, this may be possible. You could maybe even do T1-T3 with a handicap and so on.
Please reread my post where I suggest handicapped matches that “spanned the equivalent of two or three current tiers”. Last time I did the math a span of two or three tiers would not pit a T1/T2 server against a T7T8 server, but maybe things are different in your world. All it would require is that the system randomly span the equivalent of two tiers (i.e., T1 to T2, T2 to T3, T3 to T4, etc) for it to break the tier locking problem. And if a T2 server is capable of continuously spawn camping a T3 server, then all hope for fresh, equitable server-based matches in WvW is lost anyway no matter how they are arranged and the only possibility for fair matches is to switch to some sort of instanced setup.
Either way I was agreeing with you. I apologize I missed the part where you said tier range. I was pretty much reiterating what you were saying then.
Why not allow players to be mercenaries for different worlds? Make it so it’s, say, 300 gems for a Mercenary Licence, which will allow you to access a servers WvW as a guest for 24 hours. Maybe make it so it can only be used on a server that came 2nd or 3rd on the weeks reset? Or make it so that you need to use two licences for a 2nd place server and one for a 3rd place.
Not only would this help weaker worlds, it would help map completion!
I can’t believe something like this is even being suggested LOL. There has never been a worse idea on these forums than this.
Please vote Yea if you agree this is the worst post on the forums ever. I only wish there was a -1 button right now.
The problem is someone might not be able to play the way they want if they have to take cond removal.
Then play the way you want and learn to accept dying from confusion.
Or….learn to adjust your play to the conditions of the game.
I’m sorry, you thought I was serious. I need to remember to add /sarcasm to some of my posts.
If you’re on SOR then you will notice it even more. Many guilds in SOR have admitted in the past on the forum that they insisted on clumping everyone together in 70+ zergballs since it helps them win open field fights.
If I recall, some even say that they will never split up to defend objectives since they play to win open field fights and having these 70+ zergballs is the most effective way to fight. Their strategy with these 70+ zergballs is that it allows them to overwhelm their opponents in numbers for every fight, especially if the other server run multiple havoc groups or split up to take multiple objectives.
A few guilds from other servers have requested SOR to split up on the forums due to the skill lag issue but SOR basically rejected the idea of splitting up their 70+ zergballs.
That is how you lose when servers are even numbers. A server splitting forming in example four 20 man groups will cap more than one 80 man group. The server with the 80 man group is probably not defending as well.
I know on my server the times we split and had multiple commanders with decent groups we did a whole lot better than the whole server follow one icon.
this is wrong. With server teamspeak and scouts a 60-80 man zerg can quick cap points and crush attacks faster than a 20 man group can cap a point. 20 man groups aren’t capping much when they are spawn walking. They also aren’t capping much when a 70 man zerg is knocking on your keeps inner. When someone dies in a 20 man group, they are dead. When someone dies in a 70 man group they are instantly back up
This is an overly simplistic view that assumes that the 20 man groups are less able to use teamspeak and scouts. Your post speaks of a profound lack of creativity in the game. The zerg ball meta is just simple and easy and that is why is it popular, that does not mean it is the only way to play, nor does it mean it has no counter for those willing to play better rather then just get bigger.
I agree with this, numerous times this week we have run into larger numbers, we were able to wipe them on numerous occasions because we had better strategies and more coordination. Although it does make it much harder to take a keep when you are outnumbered, it is totally possible if you have a good group.
If you’re losing to a confusion mesmers, you’re failing at this game, terribly. It’s YOUR fault…
Learn to remove conditions. If your group isn’t spec’d to remove large amounts of condition… YOU are doing it wrong.
I would be embarrassed to die to confusion… I am NOT a mesmer.
It’s a VERY simply ability to A) Remove and
Take no damage from.
LOLOLOLOLOL
I agree if you die to confusion you should feel bad;)
Just spec some condition removal, a lot of players overlook this wanting more power in their abilities. I sacrifice some things I want in my build in order to remove conditions. IMHO confusion is the least worrying of conditions because I can remove it without taking any damage from it and it puts a really obvious haze effect on your head so you spot it quickly. I find bleeds harder to deal with than confusion because they are dripping away at my health before I deal with them and I don’t always notice them as quickly as I do confusion. But I’m not saying omg nerf bleeds they are OP, because properly specced no conditions are really that much of a problem.
The problem is someone might not be able to play the way they want if they have to take cond removal.
Why is everyone so afraid of the zerg. If you want small group PvP go sPvP.
I do not understand why no one likes large scale battles. I think it is some of the most fun in the game. A huge 3 way battle for Garrison is a blast.
Guest over to Tarnished Coast server like everyone else. That’s why you don’t see anyone- they are all on my server clogging the place up. :-P
Seriously, if you are wanting a lot of people you’d do well to do that >_> I’ve never seen a remotely empty portion of land on this server. Anywhere. Ever.
This^^^
The lower level areas are always full, the only areas I see that are somewhat empty are the mid level areas, like around 35-60. Other than that there are always people doing DE’s everywhere it seems.
With the current glicko ratings, the current volatility of T2 and BG slowly losing their rating in T1 I don’t think you have to worry about being spawn trapped. After a few more weeks of fighting the same servers and guilds maybe you will change your mind. Guilds and even the fair weather WvWers get bored fighting the same servers every week. Slowly but surely people will lose interest if there is not some sort of variation week in and week out.
Pfffft, not scared I don’t think we would be camped all the time. I think we could hold our own against any of you guys but it would be a blowout in the end.
I will agree that the same matchups will eventually get old. Hopefully there is enough volatility with new people starting the game and some quitting that we can keep new matchups every now and then.
With the current glicko ratings, the current volatility of T2 and BG slowly losing their rating in T1 I don’t think you have to worry about being spawn trapped. After a few more weeks of fighting the same servers and guilds maybe you will change your mind. Guilds and even the fair weather WvWers get bored fighting the same servers every week. Slowly but surely people will lose interest if there is not some sort of variation week in and week out.
People here keep trying to tell you that players lose interest even faster when getting blown out. Maybe you don’t believe it or maybe you just can’t comprehend, but almost anybody in other tiers will tell you the same thing.
For sure ANet needs to come up with a different way to to set up matches in WvW, but simply brute forcing matchups is not it. My preference would be for ANet to assign handicap points to each server at the start of a match. Weaker servers would have to fight to preserve their lead and the stronger server would have to fight to overcome it by the end of the week. The advantage of such a system is that theoretically almost any server could be equitably matched with any other server if the handicaps were properly set. A server’s score for the week would be their handicap plus points earned that week, and their resultant ranking would be a function of whether they did better or worse than expected.
I didn’t originate this idea but it’s the best I’ve seen so far. Matches wouldn’t be set purely by tier. They could be a random threesome comprised of servers ranked within a certain range of each other … say a range that spanned the equivalent of maybe two or three current tiers. I think it would have a better ability to give us more equitable matches with greater variety, and breaking tier locks would allow the rating … and therefore handicap … systems to be more accurate.
The really interesting part of this approach is that it might actually be the easiest of all to implement from a coding standpoint. The handicap could be some simple function of the Glicko-2 rating, the actual matches could be set by a simple RNG formula that spans a few tiers, and it seems rather trivial to simply add the handicap to a server’s score at the reset.
A handicap system would not work either, well not the way you just described it.
A T1/T2 server vs a T7/T8 server = T7/T8 server never leaves spawn. T1/T2 server could camp them at all 3 exits for 18-24 hours/day.
If a server can’t leave spawn a handicap will not make a difference.
Now if you were to say do this with t1/t2 and t3/t4 and so on, this may be possible. You could maybe even do T1-T3 with a handicap and so on.
Overpopulations of Risen does get a bit tedious, but I haven’t found it to be THAT bad really.
My main problem with Orr is the limited waypoints.
At any given time, half the waypoints in the zone are contested (more if you’re not on during peak hours). Means if you die, you have to waypoint to an area half the map away and walk all the way back, because the 3 waypoints closer to you are all contested. Nothing is more tedious than doing what you’ve already done (in this case walking back through the area you just came through) just because you make a mistake and die.
Lol, it was so much worse a few months ago. The population was twice what it is now and you would be perma stunned/hobbled. If you were lucky there would be 2 WP’s open at any given time. I wonder if a lot of you would have just quit the game before that patch if you have a problem with Orr now.
I like Orr, I make a lot of gold from Orr. It is so easy now to farm mats.
How do you level new characters?
My way:
1-30 events, hearts..
30-60 crafting
60-80 WvWmany people got different ways to lvl from 1-80 tell me yours
sorry for my bad english
This is exactly how I did it for 3 of my alts. I did it the long way for the other 3.
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