Karl is not the best with words. That’s why they have sometimes done pre-recordings of these patch notes rather than live Karl and those went much better.
Didn’t rewatch it but there is a difference between “one mesmer makes the raid to 66% more damage” and “alacrity makes the raid do 66% more damage.”
Quickness is still a thing and it doesn’t look to be getting nerfed (res/stomp aside). So yeah, 100% uptime on 50% attack speed increase and 40% CDR… I could easily call that a 66% damage increase for the raid in an offhand remark and not think he was too far off.Lul?
Let me wonder: you aren’t a math lover like karl right? xD
A) Quickness affect just skill without cooldown (basically AA chains or thieves) and channeled skill.
So to get the best result from quickness (that +50% raid dmg you are speaking off) you require an IDEAL raid with people casting just skill WITHOUT cooldown (AA chains\thieves) or channeled skills.
Every single skill casted from a raid member that ISNT a skill without cooldown or a channeled skill doesn’t benefit from quickness, and makes the raid dmg addition from quickness to drop from that 50%.
B) Alacrity affect just skill with cooldown (so basically it doesnt affect the 80% of skill affected from quickness).
So to get the best result from alacrity (that +40% raid dmg you are speaking off) you require an IDEAL raid with people casting just skill WITH cooldown.
Every single skill casted from a raid member that IS a skill without cooldown doesn’t benefit from ALACRITY, and makes the raid dmg addition from quickness to drop from that 40%.
RESULT:
Quickness and Alacrity aren’t ADDITIVE.
Quickness and alacrity are ALTERNATIVE.
From a math side it means that with the exception of channeled skill with a cooldown you are goin to take the 50% more dmg OR the 40% more dmg from alacrity based upon which skill are you using.
This means that on an IDEAL situation with a single chrono bringing 100% quickness and alacrity uptime on a 10 men raid the total raid dmg addiction would be between 40% and 50% -average 45%- and not 66% like you (and karl) stated.
But as i highlighted till now this is an IDEAL situation where a single mesmer would bring by hisself 100% alacrity and quickness on 10 men raid.
This isn’t possible, and it has already demostraded with maths and tons of video in past 3 months.
You can have 100% quick and alacrity uptime with a single mesmer on 5 men party enviroment but you CAN’T have 100% quick and alacrity uptime with a single mesmer on a 10 men raid.
Let’s analize raid enviroment:
Max quickness uptime from a single mesmer with 100 boon duration 2 soi + 3 weels and chrono rune on 10 men raid: around 80%.
Max alacrity uptime from a single mesmer with 100 boon duration mimic + 3 weels and chrono rune on 10 men raid: around 70%.
Put down some maths:
0.8x(50)= 40%
0.7x(40)= 28%
so the average dmg addition in raid due to quickness + alacrity is around 34%REALITY = 34%
KARL = 66% (the double)
And you defend him?
Keep on:
Let’s add in math the skill with both cd and channeling and let’s suppose that they are the 20% of the total skill casted (they are way less than i’m 30% but i’m trying to put on your side), we will have to add to 34%:
0.2×50×40=0.41%REALITY = 34,4%
KARL = 66% (the double)
Now let’s take into consideration that a chrono to have 100% quickness and alacrity uptime need 3 iavenger (that do 0 dmg) and need to cast wells+tw+soi+mimic etc for like 20sec every 50 sec…
let’s ask ourself how much dmg loss a chrono do compared to zerk war or ele: 50%???
Since there are 10 men in raid you can take an average of base dmg for each one of 10%.
This means chrono makes raid to lose a 5% compared to taking a war
REALITY = 29.4%
KARL = 66% (the double)
Anyway for reference:
http://www.twitch.tv/guildwars2/v/35627270
27:25 sec
“basically or you have a mesmer or you have 66% dmg loss”
Your math is wrong because quickness does affect skills with cooldowns, it lowers their cast time. It also is wrong because apparently you can’t remember to multiply by 4 whatever the mesmer gain is, and then part of it for 5 more members of the raid.
Quickness of revenant, one guaranteed member of a mesmers group, is already 1.5x because eod the member’s quickness and gains a little from alacrity if rotating mallyx. Other examples can be made for engi, ele, druid, etc…
But this is all irrelevant and comp dependent. What matters is that a single mesmer can maintain alacrity and quickness for a 5 man party. Quickness is a 25-50% damage mod depending on build. Alacrity is a 0-20% damage modifier for most builds after the changes. Let’s assume the average build would get 35% from quickness and 10% from alacrity. .45 * 4 = 1.8 so even if a mesmer is counted only in terms of their party support for 5 people average benefit the mesmer has to do literally nothing in terms of damage to only net 2 average damage builds. Mesmer brings a small, but existent amount of damage itself too, therefore it is stronger than any other class for composition reasons. This math is basic and high level, so please do not get it confused with specific comp theory crafting. It is also very accurate within its statements that a mesmer is basically at least 2 average dps builds.
Currently, however, mesmer alacrity would be a 1-32.5% buff to damage and mesmers will have an easier time retaining permanent alacrity. It’s completely overpowered right now, especially with builds like d/wh tempest which is getting a buff with the patch ( officially highest dps build in the game, excluding broken not publicly available one) and is a little less dependent upon alacrity for damage than its competitor the burnZerker.
Well, one of the old meta zerk was S/D. Not a stealth abuser like D/P.
And was the most cool to watch at ( i think an easier challenge to mesmers than D/P ).
Both hard countered mesmers, so it really didn’t matter.
i would like to see 1x into meta ( no more 2xele/2xeng, etcetc ), i hope there will be 5 top ( meta ) classes instead the 2/3 posted by you all.
-Thief
-Druid
-Eng
-Necro
-Guardian/Revenant/MaybeWarrior
You can add engi to top classes, that will be fine. Nothing else is making it that high….
thank god
i’d rather have a berserker meta. at least that takes some amount of skill. current meta turns skill clickers into pro
What ? Berserker meta need skill ? Mesmer,Thief stealth instagib really need skill lol
Mesmer takes a lot of skill, but I’m sure you won’t understand that.
thank god
i’d rather have a berserker meta. at least that takes some amount of skill. current meta turns skill clickers into pro
I’m sorry, but you’re dreaming if you think the next one will be a zerker meta. With all the condi and boon corrupt buffs, expect each team to be running multiple necros
Agree.
I fear there will be more than one necro per party… sigh…
2 Necros + 1 scrapper + 1 ele or bunker dh or druid + 1 thief
If the only thing making elementalist viable was relying on an amulet that gives 40% more stats than other amulets because they can take full advantage of the spread, then the class was broken anyway and this change will help them in the long run
Before this anet had to tiptoe around balancing elementalist because if they gave them too much offense then cele bunker is broken, give them too much defence then cele bunker is broken, give them too much condi then cele bunker is broken. Now anet can actually make more substantial balance changes without risk of making an immortal bruiser every season
Kind of like that ENTIRE YEAR they let ele be completely unusable….only to make no substantive changes before buffing cele and brining back cleansing water? So…can you explain to me how Anet is different now than they were then? Did they magically learn what the problem was when they figured out exactly NOTHING during that year? Eles are PO’d because, not only have they completely lost faith in Anet’s ability to understand eles and make intelligent changes, they KNOW that Anet will do the wrong thing given the opportunity.
“The definition of insanity is doing the same thing and expecting a different result.”
Like what they have done to mesmer every single balance patch. Buff to viable → nerf to oblivion → buff other classes that fill the same role
Helsets time is over the class is useless
Grouch dont get enough free kills with his scrapper .
No, grouch actually tries for balance. He would not do this. It’s some higher up dev telling him he has to let the changes pass.
Maruaders probably won’t even be meta, but we will see. My guess is shout tank druids with something like clerics or a new hybrid dps/defense amulet will be meta LoL.
You guys who can predict the future should probably go pick some lotto numbers.
How do you think I turned 70 gold into 1.3k this wintersday by buying generosity sigils? I can predict the future
-top-
engineer (scrapper buffed why?)-good-
necromancer (still not as OP as scrapper)
ranger
revenant
thief (buffs are good but not over the top)-decent-
elementalist (people will learn to walk again without the crutch. the new amulets are fine)
mesmer (still has buckets of utility)
guardian
warrior-bad-
n/ascrapper is a joke even right now why yoou guys putting them in a pedestal ,heck normal engi with condi build far outperforms scrapper
Either your a troll or the worst engi in the entire world.
God’s:
Thief – best position any +1 spec has been in since launch
Necromancer – necromancer will be completely broken, as long as someone babysits them to prevent free kills by the thief but the new aim with toughness + vital as old carrion should help
Ranger – officially the best support and best 1v1 spec
Strong:
Engineer – staying the same, important because thieves are meta and healing blastfinishers for mid sustained with weaker eles and cleanse for evil condi necros
Decent:
Guardian – bunky dh will fill bunk mesmer void + ele nerf
Elementalist – ele will be weaker but not worthless with suboptimal amulets
Revenant – resistance will be good but much conversion and loss of durability runes hour excessively
Meh:
Mesmer – pretty much unviable, maybe they will make a condi car point or home bunker viewable that though, not enough info
Warrior – buffs not enough, especially with thief and necro buffs
(edited by Sadrien.3470)
Cmon, your saying it like just thieves counter mesmer. All classes are gonna counter mesmer now. I mean..what ya want to play? Shatter? Its already weaker than thief, after balance patch buffing thiefs and nerfing mes even more so. Condi? Good luck with that. Bunker? It was nerfed in literally every possible way, and bunkers are gonna be free kill for necros now anyway.
Sums up mesmer.
lol mesmer has no right to complain unless they become nothing but a +1 role that cant 1v1 and can only decap. i dont think a mesmer was ever asked to switch classes for raids after being told their class sucks.
This have official been reading ducked to less than that according to the changes at any competitive level of pvp. A thief will have more mobility, damage, and stealth. All the important +1 factors.
ANET chose to strip the vast majority of Mesmer defense. Offensive power was also greatly reduced ( 50% Alacrity nerf .)
At the same time they buffed thief auto attack by 30%. This alone would have meant that a thief pulling off a backstab would most likely be able to kill a Mesmer in 1 or 2 moves.
That wasn’t enough though.. ANET added an unblockable bassy venom. This makes the Mesmer shield ( our new weapon ) essentially worthless v. a thief. With the damage increase, a thief can practically kill a Mesmer with a very short combination of button pushes with almost no risk.
I doubt that even shortsighted ANET could have failed to anticipate this situation and it is likely to kick Mesmer right back to trash tier where we languished for years.
So, my question is; “Why do you hate mesmer , ANET?”
Are you taking revenge on a Pro League Mesmer?
Is it office politics at ANET?
Do you simply not want Mesmer in the game?
ANET won’t answer of course, that would require both courage and honesty.
Like, honestly, all I read is “oh no, someone can finally counter/pressure me a bit”..
Your afk-brainfart times are over, friend.
If this is really denied that is pretty sad….. you have fallen really far.
Poor mesmers, have no defense beside blocks, except for evade, invuln, blind, cc, stealth, teleports …
All of which thief has more of and more damage and more teleport + similar boon rip, more stealth, faster animations, more mobility, etc……… and now an unlockable stun. If you ever gave an unlockable stun to mesmer omg there would be 50,000 posts within the first 4 hours.
Don’t care really. Thats generally my perferred method of balancing slaughtering an op class/build and driving off the FOTM trash for a development cycle or so and let some other classes/builds see the light of day. Its almost impossible to change classes/builds from OP to just run of the mills strong in one iteration. Smash away i say. Mesmer players are no more special then anyone else. Lots of classes/builds have been “unplayable” for extremely long periods of time. No one cares until it’s there perferred class that might be toward the bottom for a bit.
Mesmers have been completely unplayable except for 2 month periods once a year since launch for the most part. Ele has never not been in the meta, potentially changing now. Nerfs to mesmer, an already underpowered class except as bunkers which were already shaved to not being OP, is completely ridiculous and I pretty much think everyone who supports the nerf just can’t deal with the clone mechanic or is utterly insane. So far though the nerfs didn’t look that bad for shatter. But with thief buffs it’s completely irrelevant anyways because they will dominate the meta for a good while.
I agree with kiting..
But if your crazy like I am you will eat their shroud and dodge the big blows and be mindful of the chill but that takes experience.. Just had a legendary reaper (probably boosted) raging at me calling thieves cheap was a good night cap.
Sword dagger, if that’s what you play, has a pretty easy time with Necros when played correctly right now. Dagger pistol seems to take a lot more timing and difficulty.
Uhh no. Nerfing dash would mean no one would pick it. The perma swiftness is the only reason to get it over the other two so NO don’t nerf
LOL sign of a bad thief is this comment.
Take your time and kite them to death.
A mix of valk, zerk, and maruaders is optimal for WvW. For pve full Zerker is best.
“drastically” improving auto damage. That sounds great. I love the idea of thief doing threatening damage outside of burst combos.
And if they improve Acro enough, we could see some really mean daredevil acro trickery builds.
This is really scary for the fate of Spvp, maybe the meta scrapper on every team if it’s not nerfed will keep my one shot thief from being meta but I doubt it.
Devs did not mention rev hammer 2 nerf in patch notes. Gg, confirmed WvW disowning.
not only does ele scepter need many good changes.. faster autos, more damage on lightning strike + making it dodgeable, shatterstone a chill field (i have made countless posts about that)
but dps ele also needs a role.
no matter what changes you’re going to give scepter and air traits, if there are other builds that can do the same + have an additional benefit for the team scepter dps ele will never be viable.
fresh air ele always used to be the neglected stepbrother of shatter mesmers which had access to boonrips, aoe stealth and portal.
You mean thief, shatter mesmer is unviable with incoming thief dps buff.
Just going to put this here for giggles:
Oh, I thought you meant my ingame friend whose character is named in honor of this lol as being extraordinary when inread the title.
If you think that druid is a “healer class” you dont have understand the role of a druid in pvp. But if you see it that way ,tempest ele and bunker guard would be healer classes as well
I completely agree. Druid can heal in PvP, but that is certainly not the role I find myself filling. Druid is nothing like a GW1 Monk. If anyone has seen a Druid successfully playing this “healer” role in PvP, please post a video and show us. It’s not real as far as I’m concerned.
Does winning a 2v1 at mid count as being a healer? Does full healing a dying ally count as being a healer? I mean how much heal must you do to be a healer lol. There is no viable spec that does no damage, even bunker mesmer does damage.
GvG needs to replace PvP not WvW…
GvG brackets should be Added to the game, it should not replace anything.
Xushin makes lots of money in WvW, every time he logs in he / gets another precursor.
RnG means rigged number generation, not random number generation. Please learn ANet style acronyms.
One of the greatest difficulties of being a WvW player is that large amounts of things we want are exclusive to PvE. Another issue is that reset night is the only major event in WvW, and the bl’s are struggling to bring in players. I have the foundation of a possible idea to add a new spice to WvW:
Replace the Oasis event in the center of the desert borderland with a ruined citadel. During the week this citadel is a playground for small scale fights. However, on Friday nights, each server attempts to restore their citadel. The teams must try to set back the completion of the opposing citadels and build their own at the same time. Completion and holding of the citadel can turn the tide of a match.What can this offer? The citadel could be used as a means for WvWers to get ascended gear and PvE exclusive items (i.e. obtain lumps of Aurillium from a reward track alongside Badges of Honor to spend at a vendor in the completed citadel to get Durability Runes).
How will this not be farmed by mutual agreement of the servers? Upon completion of the first citadel, the other two are destroyed. Destruction of the completed citadel grants glorious randomized loot that WvW players normally have to spend hours in PvE to get. This ensures that the servers will be at each other’s throats to win.
Why Friday? Why not all week? While some people cannot play on Fridays, many WvW players are able to find time to get into WvW on Friday, which is likely the peak time for players.
What else would need to be added? Reward Tracks. I think this is a great idea for giving WvW players an opportunity to gain at least the currency needed for loot that can be purchased from your restored citadel.
What would the purpose of the Ruined Citadels be during the week? The ruined citadels serve as a great place for small scale fights to occur. They contain goodies for individuals to find and possibly boons for small groups.
Potential issues:
Queue: Even with three maps, there can easily be a queue that starts hours before the event. The easy solution to this is to kick all players out of the bls ten minutes prior to the event starting. This allows players a moment to breathe and organize their server. It also serves as a mock reset before the climax of the week.Obviously, this idea is still simply a foundation with a few problems answered, but I’m not being paid to write this, so I believe this is enough for now.
tl;dr Big citadel in borderlands. Big event on Friday night. Big loot. Much conflict.
#blobwars2 win ascendedgear/precursors
Grind? Ha. I made a brand new revenant and got its elite spec in 2 hours at the dead time of EU. Would have been quicker if I’d have had friends around to get champion hero points instead of waiting around.
A group of say 5-10 should easily be able to unlock an elite spec in an hour to 2 hours, bring chronomancers for portals and alacrity for those without anything other than gliding.
I’m sorry but this isn’t a big ask if you want to unlock it quick.
But this isn’t about that, this is really about how much better elite specs feel than core specs, otherwise the OP would have made this post way back when skill points were made into shards. If they were more equal you wouldn’t care, if WvW wasn’t dying at an alarming rate you wouldn’t care.
I can so almost every heropoints in the new maps by now, but I like to remake character terms and have all classes at least once, that is literally 20+ hours of repeated, useless content… It’s gotten to the point were I know how to solo arrowhead and other difficult bosses like Balthazar to get points faster since I don’t have to wait for people…
My solo runs take 1hour and 30 minutes to get 225 hps then I just go to wvw to get my elite skill. It is kinda fine now that I can basically farm it but having done it so many times is kinda Boring and this is a game made to have FUN.Yeah I got all (except my new Rev) my elite specs before they reduced the amount of points needed, I know it is a bit of an unfun grind. However, there is no need to do it for 20+ hours straight, you can do the main 1-3 characters (I’ll assume most will have done this by now) you use then do the others later.
Part of the problem is we all have these multiple lvl 80 characters already so need to do it on multiple characters when we want to use the new stuff on them. The other part is as I said, how much better elite specs currently are compared to base spec making you feel like you need to unlock it quick to be on even footing.
Elite spec is mandatory except for for staff ele and scepter focus eles at this point. You do HAVE to have it to play for WvW in roaming at least. Maybe normal necro in zergs and normal warrior but it’s not as good.
My replies, too, were getting deleted and infracted for no reason. I thought perhaps the thought police was on patrol again and had wandered into the WvW forum.
But then I realised I was being silly, wasting my time on exhibiting my displeasure on the forums when I could be playing the game like thousands of others, enjoying the exciting expansion content and
grindingexploring in the new areas, unlocking the new elite specializations which enrich the game with more dynamic and engaging battles. Not to forget the latest great deals to be found at the Gem Store!Is this okay? Can I say this?
No, your discussing the forum mods actions, I was infracted for warning someone about it like I’m doing now.
-In recent months, I’ve played WvW with guilds that generally get up to 20-25 people max, or we do small havoc/roaming groups (2-5). With the larger group, we would run around mostly looking for fights, and y’know taking towers and keeps. Lately in T3, we have been outnumbered quite a bit as other servers seem to be running a lot of 30+ groups.
-I don’t go to EB often. With the new maps, I’ve only solo roamed so far, so still waiting to see how it goes with a group. So far, the maps feel really big- although, running from garri to the east keep didn’t really feel that long inbewteen keeps. I think a lot of the excess space is within the keeps themselves. I think the towers and keeps will be much harder for small groups to take, now. Which seems a little contradictory since the new map sizes seem to encourage people to spread out, which would mean smaller groups…
-I have spent time as a scout in the past, and I have to say these new keeps are a bit intimidating. I know they’re meant to be easier to defend now, but they’re just SO big. After a while I’m sure we won’t be feeling lost inside them- but still, how much time will it take to run around and check every gate for attackers, or to build siege, etc? I feel that it’s just unnecessary for the keeps to be as big as they are, it’s too much empty space.
-I hear a lot of people saying they’ll probably spend more time on EB now- and EB might become the new roaming map. I’m wondering if leaving one old map was a good idea, as now it gives people a place to run back to where they feel comfortable, instead of forcing them to adjust to the new maps.
-I’m not sure about wxp or rewards yet, although it is nice that we don’t have to spend money on upgrades now.
-I like how the shrine system and oasis events seem to give a little more activity for roamers- especially how in the oasis, it targets people on the map who have picked up an item. However, it’s still getting a little too PvE-y for my taste. I found the Inferno Hound transformation in the fire keep, and while it was fun (and really powerful), it seems too EoTM-y for me as well. After all, WvWers want to fight people, not..dogs.
-I don’t really understand the open waypoints in south towers that anyone can use. I’m not sure it’s even really a bad thing, I just don’t understand why enemies can waypoint into someone else’s tower.
-As for new players, I don’t think these new maps are welcoming at all. I mean right now we’re all new to the maps, and most people seem to feel it takes too long to run anywhere, and that the map is confusing and easy to get lost in. For players who are new to the maps AND WvW? They have to deal with the extra confusion of learning wvw, and now it’s harder to cap things with small groups…So I’d guess new players wouldn’t stay very long unless they can find a large guild quickly. PvE players are used to farming, and running all the way across this huge map for our scarce WvW rewards is just not going to make new players want to stay.
I think that overall, reset will be the first real test of the new maps. We’ll see tonight how easy it is to find fights and take objectives, and that will likely be a deciding factor for a lot of people. I’m expecting big queues for EB, but hopefully enough people are pushed into the BLs that we can really see if they’re too big or not.
Hullo fellow maguuman. Maps are not too big, they are too convoluted in the paths you take that zergs can’t even find each other, then the annoying walls and earth keep permanent stealth… it becomes a ridiculous circumstance and pve determined map not a real fight map.
Because JQ hates the bls more and the formula to determine buff is [if A+5 < b + c] give world buff Outnumbered. Basically concept and / about the right math. So if JQ has 5 people on bl, and other server has 10 and another has 15, then jQis outnumbered…
Population so small does not affect actual server pop because que is counted. Logically explained by non-dev through simple, graceful, leaps of logic that I don’t care to try and explain.
No more imbalanced than my ele throwing 3-4K fireballs that hit in an AoE or the lava font, necro life blasts that regularly could do that much, while piercing and with 100% critchance and amazing autoproc of chilblains which can literally one shot anything glass.
Thing is the ele has to go full glass in light armor and low HP to make that happen. The necro also in light armor has no escape. The problem with the Rev is that it wears heavy armor, has good HP, great utility, decent escape, strong sustain AND hits like a truck from 1200 often with an AoE attack. They also have one of the best skirmish bunker condi builds running in the game right now.
In general ranged DPS should always have a big survivability trade off. A player wants to hit from far away especially with an AoE, they shouldn’t also be hard to kill up close. The staff ele is a near perfect balance. To dish it out they are vulnerable up close.
Yeah I run staff ele in WvW and that’s not just it, the ele essentially has to run fire and air to get damage modifiers equal to (not run the numbers yet) a revenant. Though if you discount cruel repercussions an eles fireball should do about the same amount of damage.
Thing is, as you say, eles don’t get 40% crit chance from fury, staff self stacking might is poor without the Pyromancer’s Puissance trait and as you said, they’re very very squishy, more so with only having water, arcana or tempest as 3rd slot.
Still that screenshot and some of these claims of being hit for 18k with 3k toughness I find hard to believe without there being a cruel repercussions trait massively boosting it.
I can get you a screenshot of a cruel repercussions proc critting a melee train t1 warrior for 21k….
Please consider fixing stability please ANET (at least in wvw)
It drives commanders insane and with the amount of CC you’ve added to the game and every other thing that the wvw community has beaten to death trying to explain, its just so obvious that it must be changed. It needs to either be duration, or have some neat cooldown on stab strips or something.
I can push 30man guild groups solo a d have no problem with Cc lol… don’t step in lines and run to back, no meleeing frontline enemies. If already done I’d say your probably fighting massive blobs in which case simple hammer #2 on rev to win.
Will try Amber fly strat under purely experimental circumstances, though I have heard 1 Amber + one emerald + one legend and one diamond is the right ratio for optimal pips, maybe I can make an chart how broken it is lol.
Anet can check Cjthekillas chat logs to find willing to pay for good Amber mapchat advertisements yet willing ban cause he esports 13year old who farmed using exploits 13hours a day to get to legendary 5, almost 6 now.
What did they bug this time….
I know of a few teams that actually made5x healer/bunker setups just to show how broken the system is.
You literally cannot kill anyone on the team unless they make a major mistake due to the fact an ally can help them recover so much.
One tempest + one bunker mesmer with mercy runes + one druid mid
One ele + one druid home
Or mesmer goes far + double ele mid, mesmer drops port after capping and runs back mid to help allies porting back if enemies try and recap.
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
Yes, anet does not care and the forum users hate your or it because they are jealous that you can legitimately say it and you are not lying and actually intentionally exploiting. This makes them very sad and hurts their egos.
Have seen twice now, once as pugs vs full premade. Pip calculations written horribly.
I don’t think any real changes will be for the better. It’s apparent the ANET crew simply does not understand WvWers. There is a vid of someone from ANET saying that WvWers enjoy PvE. So, we have scribing for WvW upgrades and a PvE event dead center of the borderlands.
People tend to ignore (or actively dislike) things they don’t understand. I think WvWers feel ignored and disliked by ANET. There may be a few on the WvW team at ANET that “get it”, but they have to answer to people who don’t.
In the end, I think 2016 will be just as bleak for WvW as prior years, and most likely worse. We now have borderlands maps that are anti-WvW and it will stay that way. Instead of 1 active map and 3 semi-active maps, we have 1 active map and 3 empty maps. I don’t see how Guild Wars is an appropriate name for this game anymore when all ANETs efforts go into PvP (single/small combat), and PvE.
That is NOT “someone from Anet” the guy in the video is MIKE O’BRIEN the CEO of Anet. So the problem with WvW is how upper management think about it. I think there are at least some Devs that have the right ideas, but Mike O’Brien and Co. have other ideas and those ideas are the ones that we get…
CEO for absolutely no reason, I don’t u understand how people can be incompetent at what the company they are CEO of does and reach that position…
Hopefully anet does something this year to change WvW rather than just saying “we are working on it” we want more than just holiday sneak peak anet. Looking at this current state of WvW makes me sad and even more sad when I look at the videos of all the fun fights people used to have in Alpline bls. Now everyone is just blobbing in EB and its not even fun anymore ._.
I think their WvW team is really small. When they have to do sneak peak about tiny changes that should have been done a year ago it’s not a good sign.
Considering their WvW players spend more on the game than both PvE and PVP players combined, you would think that would be where the majority of their money is spent. Think about it:
1)PVE players do not need to buy gold, they farm it.
2) PvP players do not need to buy gold, they don’t use it to play PvP.
3) WvW is not self sustaining so WvW players need to buy gold just to maintain playing it, if they don’t ever farm PVE, they usually buy gold instead from Anet.
4) PvP and PvE players have no need to change servers. WvW players do and it is very expensive to move guilds to other servers, and many guilds have done so repeatedly.
5)PvE and PvP players have no need for multiple accounts, WvW players do if they wish to play on multiple servers to prevent stale game play for WvW. In order to fight against different players rather than fight the same people, every day, every week.WvW players are the ones who spend the most $$ on the game, but are ironically the most neglected.
Of course, most money per player and dev cost = most neglected.
#Anet logic.
Seriously, we are about to get our own vial of salt. Dragon banner issues ? Dodge left i guess? Aoe of 2 and 5 skill is really slow.
The problem is not that, it’s the Dragon rage 15k auto attack road of fire hidden under the enemy zergs name tags when you push them cast by a player with a ridiculous invulnerable uptime and a breakbar
I’m waiting to be infracted because I said pve wasn’t fun.
All my replies to thread deleted for being honest, no wonder the devs use reddit.
For starters these people you are to recruit probably aren’t on your server to begin with. To get to you they have to understand how WvW recruiting works, then pay $25 USD or somewhere around 400 – 500 gold.
Others leave or take breaks and suddenly their faced with another $25 cost. Changing it up with a new server is actually pretty fun, all the new people and play styles… but it sure is expensive.
No, we brought them to the game, they got brand new accounts and we fund/help their leveling and gearing to get them to WvW. They are currently leveling atm… but no transfers needed because they start on mag.
A message from the World vs World Team:
Before the holiday season is fully upon us we wanted to give you all a sneak peek of some changes that are coming to WvW. Before we jump into the changes, we just want to make it very clear that the changes you’ll read about below are not a part of the big World vs World update that we’ve previously mentioned. This update is the first of what we hope are more regular updates to the existing core of World vs. World. We are looking forward to sharing the details of the bigger World vs World project with you in the future, but we’re not quite ready yet.
And now for that sneak peek:
- Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
- Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
- Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
- The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.
Please let us know what you think of these changes. We’re going to hold off on picking a release date until we have a chance to review your feedback, but we’d like to target early 2016. So please add your feedback about these proposals to this thread.
We also wanted to express our thanks to Reyana and the commanders she has been talking with in her World vs World Commander Interview series. Reyana is a dedicated member of the WvW community and a WvW streamer. She has brought together a diverse group of community leaders to constructively share different perspectives on how they play with their guilds, and our team has taken a lot of the commanders’ feedback to heart. Reyana has put a lot of effort into organizing these interviews and we want everyone to know that the efforts that she and the commanders made have been greatly appreciated.
Have a very Happy Holiday!
Who are in those inter views. I heard ARK was invited…. if that’s true you really need to consider a different person to chose who actually gets to have their point of view heard. Will check them and see how good/terrible they are…
Edit: No ark interview,
and they chose some decent commanders would like to see interviews with more roaming guilds though.
(edited by Sadrien.3470)
The 1 death 1 rally is a good change, a lot of the time as a small havoc squad you just dont want pug’s tagging along. They are not in TS, they are not in squad, and if they get blown up it can rally 5 people we have got down.
That is a game changer, we have worked hard to get people down burning cooldowns and they are all back up because some pug got himself stomped. The opposing group already most likely has a numerical advantage of 2-1.
You end up not wanting pugs around which is the opposite of what the game should be promoting. You should be thankful for the help, that is certainly not the case as is. It’s more a case of “omfg how did this pug die, we had like 6 ppl down and the rest were giving ground”.
^^
I whisper them congratulations on cheating a broken system. As a solo Q’r your diamonds mean you grouped and took advantage of a flawed mechanic. I know many of you are good and fun to play with as I’ve been here fo eva but I solo and Anet kitten on my kind.
I made diamond solo, to be above t2 legendary you must exploit but it is even possible to reach legend without having to duo with ambers, since its not bannable, though, I’m tempted to try it lol.