It takes some more time but you need to start selling with 3 fillers in your party. Should look like this:
1. You
2. Filler
3. Filler
4. Filler
5. ____
You fill spot 5 and make them pay on join. This way they are invested in your success and have no reason to kick you. You repeat the process for each member joining:
1. You
2. Filler
3. Filler
4. Paid Member
5. _
Again you fill 5 and make them pay up front. This way everyone who joins has a stake in the success of the dungeon. Even if they do kick you for some reason, they will have already paid.
That said, the Guild idea is a good move for folks in non-dungeon Guilds or without a lot of willing friends on their list.
Yeah. The bottle is pretty OP against it. It doesn’t always drop from what I’ve seen thought.
Seriously… what did you expect? its a feature pack… Not an expansion.
Some of us expected features.
This “feature” patch brings out some pretty nice QoL changes to be sure. I am certain people will agree to disagree on what’s good and what isn’t. Don’t get it twisted though, this isn’t a feature patch.
What do I mean by this? As an example: the Wardrobe was a feature. It revolutionized the way clothing/gear and dye was handled in the game. Adding minipets and finishers to the wardrobe is not a feature. It’s just a change to an existing game feature.
Adding new colors and a higher price tag to a commander tag is not a feature. Changing the crafting descriptions to note the requirements for each item is a very welcome change IMO but not something I could really consider a feature. It doesn’t in any way change the way we do anything or add anything new to the table.
That’s largely how I feel about most of these touted “features”. Is it nice to have Guild support across worlds? Sure…I like it. Others certainly wont though. I’m glad they’re finally getting around to fixing the dungeon instance issue two years later. These are fixes though….things most companies just do without hyping them as feature packs.
In fact, the only real features I’m seeing here are the changes to leveling…something that a lot in the community believe was already great. The rally system and weapon skills were simplified even more than they already are. One wonders who changes like this appeal to but then again….maybe it applies to folks like you?
And the UI Stuff is supper cool. No more searching for stuff for hours without end without being able to find it. No more “I ONLY NEED ONE MORE POI” searching he map for hours and hours and giving up… its just hit the button and run there.
If it takes you hours to find things in the wardrobe and will give up after hours of searching for a POI….this game may be a bit tough for you. You might wanna take it slow tying your shoes in the morning.
And no, you don’t get precursor market fixing. they announced that a long time ago… they fixed some unintended stuff about it, but said they were not going to do more about it. Frankly, that is a good thing. weather you like it or not we don’t need anymore legendary items out there.
Source? It’s spelled whether*. Maybe you don’t, I’d certainly like every legendary I can get. Thanks, you can do your thing though…. Just pass over the precursors you get and I’ll take care of em for ya.
Don’t expect fixes to thing that are working, and working well…
You must be new here.
Mounts and capes…Why?
How about bug fixes, end game content, and an overhaul to WvW? Mounts….get outta here with that.
Why? So the whiners can complain that the shiny mount is too hard to get? Travel is already easy in this game. Certain I won’t convince anyone who is ‘pro-mount’ but that’s my opinion on the subject.
Agree to disagree there. Regardless, neither here nor there. Thanks though. It’s good to know that this is still going to be feasible down the line as well.
Sell your caps lock key. It’s in great working order.
You should probably at least make a thief don’t you think?
That’s good to know. It seemed like something very inconsistent. I haven’t done Wurm since that first month with BG and TTS. Seems FGS isn’t as crucial anymore then.
Still would be nice if this was a little more accessible to the general population. Ot at the very least placed into some sort of an instance where you could post a decent LFG for it.
Slightly off topic regarding TTS but I’m addressing what someone said at the start about “it working exactly as intended.”
Won’t the FGS nerf make this event very difficult? It’s already a stretch even on coordinated runs. It’s absolutely impossible for random PUGs and it will be even tougher without the FGS. A lot of kills are very close calls as it is.
Anet either intended FGS to work like it does now or the Wurm to be as hard as it is. Since FGS is being nerfed, it’s implied that it wasn’t working as intended. That said, because it’s such a vital tool to 3Wurm, the 3Wurm isn’t really working as intended either.
I wonder if the OP will ever come back to back up his points with well-reasoned arguments and compelling evidence.
That’s not going to happen.
If you’re doing this again, I am down to help. Tight schedule but I think I’ll have time over the next few days. Let me know !
I learned from the first three episode: be ranged. I spent the entire fight being glad I didn’t do the latest episode with my condi thief.
Well I tried this fight melee only. I died a lot. When I was naked I thought is seems I did something wrong, I switched to ranged, looked for a kind of safe spot and finished it naked without dying again. I like this fight and how you have to learn/understand it.
Greetings.
P.S. Has anyone done damage directly to the boss with pure melee?
Yes. Boss is a joke. GS + S/F Guardian. Easy to handle the Mordrem and you can drop half the DPS rotation for a single weapon on the dragon to have him “phase change”.
You do realize that not everything you do in game is done as Ambassador of the race X or as Commander of the Pact. For example, you kill him, even though you are Commander of the Pact, that doesn’t mean that that the whole of the Pact was in the conspiracy. The same goes for you as the Ambassador.
It’s not about if you kill him, but whether or not it can be connected to your superiors
Not at all. Organizations put huge emphasis on representation in every day situations. What you’re saying simply isn’t true in ‘real life’. You can act as independently as you want but the questions of accountability will always be asked of your organization and your superiors.
In game this translates into the political inquiry as to why the Commander of the Pact murdered an Asuran dignitary. Trahearne, even if he believed you, would do his best to separate himself from you to preserve the integrity and prestige of the Pact. It goes on.
Long story short, no, you cannot be viewed separately. You’re involved in way too many high profile activities and organizations for that to be possible.
I keep trying to find a game related reason to make more time for GW2. It gets harder and harder. It’s going to come to a point when the last few people I know will go inactive as well.
Then there won’t really be any reasons to log on. It’s a shame. So much potential and a lot of fun to play.
That sounds ridiculous.
Good work on locking down another record!
SE Path 3
First Ele
Second Ele
Third Ele
Mesmer
Still looking for more good players!
“I come back to you now…at the turn of the tide.” …. to bump this post.
The real issue with dungeons is the lack of new ones. Plain and simple.
Everything about lack of real changes and lack of exploration are the result of more than two years of the same dungeons.
The current dungeons are set pre-Zhaitan’s death. Having new paths for each dungeon, set in the current time would bring that old feeling back. The “living world” has forgotten that dungeons are very much a part of that world and have some interesting story lines that they’re neglecting to explore.
You’re doing something wrong. The story events are only 4/5. You need to do the Mordrem Champ which is right next to the flamethrower event.
That’s your 5/5 and also where you get “bottoms up.”
Having to do a certain quest over and over again is what gets tedious and boring. The old-style of achievements were something along the lines of: kill boss without getting X on you or kill X amount of enemies in the map. It was just grindy, tedious and boring. The achievements they have now are not any better (some anyways). Take the Foefire quest for example. Kill Barridan without getting knocked down or back. One knockdown/back and you’re out. Reset. It’s just as grindy, tedious, and boring.
Well, most can be done in one go. I agree that there are a few mutually exclusive ones that shouldn’t be that way. Shouldn’t have to redo it just to meet different objectives.
As for the knockdown one? That’s fine. You’re not made to repeat it or “grind.” The alternative is being a better player or focusing more and dodging. No problems getting those ones.
Still looking for some cool people to chill with! Bump!
Political metaphor.
It’s bad because the effort in completing this encounter in nowhere comes close to the reward you get for completing it.
The effort for fractals hasn’t been rewarding in the traditional sense to begin with. It’s still the closest to testing your group though and is probably the most fun “dungeon” in the game.
Run with a close group of friends and it’s a blast.
I think they said somewhere that the fractal leaderboards are just never going to happen. Perhaps someone already has it linked. Otherwise you can take my word that I semi-remember reading something like that.
If you’re not willing to help make it a higher tier server, you are not willing to meaningfully contribute. Simple as that Ohoni. That was the intended foundation of GW2 and we know how that turned out.
That’s why you have players who can solo kitten near everything in this game and you have people who didn’t know what traits were because you can accomplish everything in open world by just pressing 1 and running around.
There is a huge gap between meaningful contribution and “showing up to help”.
i tend to agree with dusty, that someone in this gear doing damage is more usefull
then someone who’s dead on the ground.
In theory but that’s assuming both players are equally skilled. Let’s say a DPS oriented player dies. Can the TVH player solo whatever the encounter is?
If so, good. If not, which is usually the case, what was the point? The objective is to defeat X, Y, Z. The objective is not to be the last team-mate standing. If you are capable of solo-ing everything, you probably have a good enough grasp on the game to not need TVH gear in the first place.
It just seems like a counterintuitive gearset to me. I hear that “dead dps” phrase thrown around a lot when this discussion rears its head. Bad players in TVH will outlast bad players in a DPS set…but ultimately fail anyways…and waste more time in doing so. Good players won’t need it regardless. Ideally you want good players in DPS oriented gear as they’re the least likely to die, the most familiar with the content, and will contribute the most in damage.
Group content is content that requires multiple people. I love this content in vanilla GW2. It’s content where you can show up at any point in the content, help out, and receive rewards. This is great.
Yeah, I don’t think so buddy. Let the firemen put out the fire, pour a glass of water on the ashes and ask to have your picture in the paper as a hero right?
There isn’t a common ground on this because there are different gamers to cater to. For as many players that want to do what you’re saying “showing up at any point to help out and receive rewards”, there are just as many who want to actively and meaningfully contribute.
I count myself in the second camp. Just “showing up” is exactly what most of this game’s open world is and is why so many people have lost interest in it. You show up, you tag mobs, you press 1,1,1,1,1,1,1,etc… and you get a rewards. I’m glad that Anet have found a way to move away from this. Obviously this isn’t going to please everyone.
Just remember that there isn’t a golden solution. That vanilla gameplay you describe actually made a few close friends of mine very bored with the level of large scale organization and challenge in the game.
Well there is a secure albeit it lengthy workaround for selling. It does require some help from your guild-mates or friends though.
When you’re done with the path and selling just fill your party with friends and guild-mates. They don’t need to be in the instance with you. Then just fill the party one at a time with buyers and have them pay up front. Kick a guild-mate/friend each time to invite a new buyer.
While longer, and requiring some outside help, this largely minimizes your risk by:
1. Ensuring that a buyer pays and has little incentive to ruin the party
2. Lowering the chance that buyers know each other before hand
3. Reduces the risk of late joining griefers doing harm. Your party will have already paid and will not be keen on a new comer trying to kick you
Or you could take it up a notch and go with something like:
Cloak N Swagger
I Crit Like A Girl
I Crit Evritiem
Swaggerstorm
I love seeing it for CoF…because you know, god forbid it takes me 5 more minutes to do a dungeon. My game time is very valuable, and maybe those 5 minutes that I don’t spend in the dungeon, I will spend farming somewhere else in orr.
give me a break.
Reference to AC or CoF [ X ]
Bitter PHIW attitude [ X ]
Dwayna forbid indeed. Five more minutes in CoF is pretty much another CoF.
The fight is ok in my opinion, but he needs more DPS and lower HP. He’s very easy compared to some other fights in this LS, but has a ton of health.
He already has outrageously low health. Maybe consider the gear you’re using. If it’s Cleric or something along those lines, it will take you longer. It would be too weak to reduce his health further. Any class with reflects can literally afk this guy in short time.
But there should be. And again, your definition of “easy” is not the same one I’m using. I am NOT arguing that you should just be able to faceroll content, that it should not take effort, skill, and perhaps practice to be successful at it. What I am saying is that once you know everything there is to know, once you have YOUR skills on point, you should be able to engage the content, do your best, and win without a bunch of standing around or set-up hassles.
You’re mistaking the difference between solo content, and group content. If you have the skills to succeed at solo content (ala Liadri), then yes you deserve to be able to go in and succeed. But if you have the skills and knowledge to your part in Group content, now you’re just one piece of the puzzle. There is no “i” in team.
Just like with the Great Wurm. I know what to do, but I can’t go in by myself, and solo down all three wurms. You need people in the correct spots, who all know what to do.
Ohh no? XD
Here. Take it. That’s all the internets I have.
Any team beating this fotm at 50 will automatically be awarded legendary weapons and a Title, “Guild wars 2 winnar”
FTFY
Because it was trying to make me pay for all of it
No, stacking is the exploit here. AFK ranging/bugging bosses is intended play.
Kitten photo uploaded and turned into digital jigsaw puzzle. Pieces were shuffled.
Your kitten was RNGd.
Yeah.
If you think Arah selling is toxic you’re not going to believe this picture!!!
2 things way more toxic that Arah selling. You’ll never PHYW the same way again!!!
This new trend of articles….now that’s really toxic.
I love playing my Ranger, but due to the community dictating how I play I have switched to Guardian…. Why must people be such jerks in dungeons. Its just a game and if you think one ranger is going to pull your group down, maybe you should look at the rest of the group.
Well I think it’s two separate things here. From what I read, PuGs kick Rangers all the time. PuGs are also bad though.
What a lot of folks are saying is that while a Ranger can be useful on a casual run, if you are really trying to min-max it, it is going to hold the team back. Even a guy who can run kitten minute mile is going to hold back a team where the average time is 4.
What’s toxic about selling paths? Are you planning on running the shops out of your town with torches and pitchforks? Some people buy and some people sell!
Maxinion already made the point that you can wait longer to sell the path than you did to do it! The only thing toxic here are posts like these.
There is more to organization than simply sitting in the boss’ chair or activating a blue tag over your head.
There are very few places where you will predominantly find people who are both willing and able. Most people are a mix between the two.
You will work with willing and able people; these are your go-to folks. You will work with people who are willing and unable; these are people who will need to learn their work and whose enthusiasm should be kept alive and rewarded. You will work with people who are able but unwilling; these people most test your abilities as a leader because these are the ones you need to motivate on a personal level.
Of course there are unwilling/unable people as well. They are not the majority in the day-to-day and I highly doubt they are the majority in game as well. Remember that putting on the role of a leader does not make you a good one. You’re always going to be griefed by a few. Don’t let that deter you but managing people effectively is not easy. If it was, everyone would do it comfortably.
To bring this back into focus for GW2, you should be actively engaged in your OF and assessing its status after each round. Just throwing on a blue tag isn’t going to cut it.
One day, while Crown Pavilion was active, my guildies and I were bored. We decided to host a Gold OF.
We did just that. For hours we tagged up and coordinated Gold-Run after Gold-Run.
OP is looking at this the wrong way. As if there are two options; you either get lucky with a Gold OF or you get unlucky in a non-Gold OF. It’s not the case at all and you present yourself as a helpless person devoid any drive.
You have an option of improving the OF you are in and bettering it for yourself and the others around you willing to stick around long enough to make it worth being a part of. Do this, and people will then flock to your OF.
Again your options are not (1) Be Lucky (2) Give up. There is always that option of (3) Fight for what you want. Of course C is harder so many feel content to blame their misfortune on their luck instead of taking some personal responsibility for their situation. No one owes you a Gold OF. The only one who really wants you to have one, is you….so go make it so.
My two cents on GW2 and life. Enjoy.
Le bump ^_______^
“…bonuses to Toughness, Healing, and Vitality.”
It’s nice that they’re focusing on building up healers, but that also makes me a little worried. I’m not exactly the best in this game, so it’s going to take me a while to get these new achievements. Maybe I should focus on a healing build?
No. Still a waste of time in PvE.
It’ll be a waste of time, just like sentinel, but it’ll still sell for a gold or two. Plus the cacti can be used by a chef, so maybe new food will be added.
Actually quite smart. Worth keeping an eye on. It could sell well for a while to the trinity-pusher crowd.
However they said they were looking into and addressing that. I think it’s over a year already?
Dude, it took them about two years to add a WP into Arah P1. Two years to add a waypoint.
Yes.
Clawr*
No one deserves a kitten thing innately. Zaybug summarizes it nicely for you OP.
“…bonuses to Toughness, Healing, and Vitality.”
It’s nice that they’re focusing on building up healers, but that also makes me a little worried. I’m not exactly the best in this game, so it’s going to take me a while to get these new achievements. Maybe I should focus on a healing build?
No. Still a waste of time in PvE.