Showing Posts For Saiyan.1704:

Lovin' it

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Posted by: Saiyan.1704

Saiyan.1704

I got on a team of 4 guardians, including myself but that was day 1. I heard one of the devs said there was literally a misscode of ’2’instead of ‘1’ that effected the odds greatly. Not sure if that has been fixed or not.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Make necromancers START with 30%

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Posted by: Saiyan.1704

Saiyan.1704

I’ve never played Necro before and I know this was a Huge nerf. One of the top ESL teams had 2 necros, dominating the beginning zerg battles. Now there whole strat is changed, if viable at all.
Again, I’ve never played Necro but from my experience 20% should suffice. Since people drop DS down to about that much in 2v2 duels due to fairness.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

people are leaving courtyard on purpose

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Posted by: Saiyan.1704

Saiyan.1704

Oh pls I’m sure it isn’t that bad.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Tips when ladder gets here...

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Posted by: Saiyan.1704

Saiyan.1704

Get on a team. Period. There’s going to be so many trolls, new players, bad players, etc from SPvP that getting out of the “im on a bad team” pit is going to be frustrating.

Since ranking is going to be the same, you might as well start a premade and hit the leaderboards first Then start soloQ if that’s your thing.

I’ve seen people running far dying on 1v3’s… not reading map chat and numerous rank 1 mistakes that cringes my teeth. But i guess being the same rank as everyone else, mmr is null the first couple of matches. Worst if you start losing those first couple of games.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Remember - the game is free

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Posted by: Saiyan.1704

Saiyan.1704

I think OP means people feeling entitled just because they spend money on the game. If you purchase GW2, you are entitled to play the game. If you purchase optional content, let’s say gems, you are entitled to receive that content in the game. But that’s all folks. You are not entitled to dictate the future direction of the game in terms of new game content or balance changes. That’s up to the devs. Some ppl, however, get mad because they paid money and then they act as if they were in charge of designing the game.

This. People will always complain about something they feel entitled to. I hope the Devs remain patient with people’s rough criticism. I think they’ve done an awesome job listening and working with us thus far.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

courtyard is unbalanced

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Posted by: Saiyan.1704

Saiyan.1704

The match may always be 1 sided for the team that gets zerged down first. At 15s respawns per person, people don’t know how to wait for their partner, instead go out to get zerged down again. That’s usually how team rotations start to get messed up…

Pug matches will always zerg and pew pew first. No one uses line-of-site and play defensively. Best zerg wins due to messing up the other teams rotation. I hope this map stays in so i can see how tournament matches fair on it.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

What are the best Court Yard builds?

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Posted by: Saiyan.1704

Saiyan.1704

Two engi’s with turrets on the top left of the map:

On the very top left (or right if you’re blue) of the map drop turrets to bottle-neck the zerg team. Have the other engi save his turrets for the next zerg. Have d/d ele to chill and overall aoe sustain. Ranger, necro or two necro’s with the bursts. and CC
Rinse and repeat. Teams will hate you.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Premades vs soloers.

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Posted by: Saiyan.1704

Saiyan.1704

I don’t want to wait a month or two, I’m being steamrolled in the vast majority of matches. The matching “system” seems hell-bent on putting me against pvp 80’s. (I’m 59 at the moment ) an excellent way to drive off players, especially any new ones who happen to show up.

Yes, watching gameplay it’s easy to spot a probable pre made. They coordinate movement and fire fast enough that it’s clear they are on voice.

First of all, once you’re about level 40-50 in pvp skill level is about the same. There isn’t much to learn about your class if you were to play 2k games more… whether you’re lvl 1 or 80 rankings will (should) determine skill level anyways.The rest of what you’re saying is just good rotation that any good player knows.

That said it’s apparent that premades are happening with solo players, whether they be partnered with a duo or triple premade themselves. I’m sure what ever imbalances there are in the matchmaking system will be fixed in the following weeks i’m sure. This is barely the second day afterall.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

I want to play soloq and not teamq

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Posted by: Saiyan.1704

Saiyan.1704

The main goal they’re trying to make is have it to where SoloQ can push you up the leaderboards just like TeamQ could. Or at least help you accomplish a rank or two in that way. They wanted it like this to begin with but:

The old matchmaking did not evaluate for party/roster size at all, which is why we created solo arena.

I just hope all the data they collected from SPvP helped for their new algorithms that finally enables them to merge the two together.

I don’t understand why people desperately want solo que when the ranking on SPvP didn’t mean a kitten thing… If they fix the system where they want it, it doesn’t matter.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

New PVP UI is amazing

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Posted by: Saiyan.1704

Saiyan.1704

I wonder if that ready box on the far left, should be right dab in the middle so people would actually click it instead of waiting 2 minutes. The dialog box can then move back to the left as Ready.
I’ve yet to have it actually start a game prematurely.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Remove team dm plz

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Posted by: Saiyan.1704

Saiyan.1704

First off, Courtyard isn’t an open map. You have sides with very few entrances to that particular side. You can blindly zerg middle like the rest of your pub solo group or join a team where you’re actually forming strategies…

If they have hunters, mesmers, necro, you may not want to zerg middle. At all.

If an engi pops turrets… have your team move. Node holding builds are no longer a big issue except being a nuisance. (popping turrets when some one is down may be helpful but idk)

Thieves/rangers/mesmers with portal, may do a hit and run strategies that can be very hurtful and i’m curious on that type of play style.

So yes. There can be a lot of strategies involved but at the moment everyone is zerging, especially all the solo player’s in que. ESL Tournament play is going to be VERY different than a regular rank match where most people are wanting to zerg.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Fix December 2 PvP patch (Petition! Sign!)

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Posted by: Saiyan.1704

Saiyan.1704

I don’t have very good past experiences with arenanet. It’s been 2 years now… I already gave reasons that are enough. They are going to lose lot of players if this isn’t fixed. I just hope it will be fast… otherwise i give up.

This is the silliest topic I have ever seen….

“Sign this petition to fix three easy issues that’ll probably be fixed next patch QQ”

Get over yourself.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Premades vs soloers.

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Posted by: Saiyan.1704

Saiyan.1704

Wait out the December 16th release of the new ladder…

Wait a month or two.

Start que.

Play against the majority of solo and duo teams because all of the premade players are higher on the ladder.

Done.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Remove team dm plz

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Posted by: Saiyan.1704

Saiyan.1704

Actually I love it. It brings something different after playing 10+ contests in a row.
I wish there was a build switch option though. People like the option of changing their build differently, to match the new DM game mode.
I’ve been seeing complaints like that a lot.

I’m noticing a whole lot more strategy the more i play… when on one of the sides where it’s team vs team zerg fest, about 20% health I usually Shelter/elite myself away the zerg and fallback to the tail end of my zerg. Usually bringing one or two with me for my team to pick off.
Not to mention flanking and the likes. I see it becoming popular.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

PvP UI is abysmal

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Posted by: Saiyan.1704

Saiyan.1704

First I want to say that I love the new UI, it is amazing, great job!

Second, I like that you can’t just hit play now to “surf” to other games. However, I used it once today and noticed that it put me in a game with no other players. It should put you into games that are already started, prioritizing ones that have an uneven number of players in game (ignoring spectators). I don’t understand why the system does not work like that, it has been like this seemingly for ever.

Anyway, enough of the negatives, love all the UI changes, it looks hot and works well.

I see that you like manually looking for rooms. That’s great.

But I don’t see any reason why you hate the “play now.”

I think the main reason is so people don’t leave hot joins so often. That said… Hot joins and Custom matches should be completely separate. I want to be able to que ranked while i’m dueling in a Custom match.

Other than that I think the new facelift is sexy.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

I want to play soloq and not teamq

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Posted by: Saiyan.1704

Saiyan.1704

If you have a team of 5 people, chances are they are organized. They cover each others builds and may be on TS together. Now this very organized build is facing 2 groups of 2 man teams and a solo player. Sure even if the 2 man groups are perfectly synchronized together, they don’t know whats going on with the other 3 people on their teams. The 5 man team has a huge advantage….

Not super experienced in TPVP so please correct me if this is wrong but this is how I see the problem at least….

We understand that perfectly, which is why the new system takes party size into consideration. How much it does this is configurable. It seems people want it to be stricter. I’m cool with making that change, I just don’t want jump the gun and knee jerk some values based on initial reactions that could be because by unknown expectations.

Well for starters a person queued alone should NEVER be placed against a 5 man premade.

honestly best option is to make solo Q separate again.

I disagree. Like the MOD said, it’s a little too soon (months soon) to jump the gun when everyone of the same ranks are fighting for a place on the leaderboards.
As for being strict against premades and solo players, make it so that you lose very little to nothing against premades and winning gives you a huge payout.

-Solo players have better odds playing against other solo que’d players, even at low rank.
Higher ranked solo players have better odds playing against duo or team que’d players.

Team que’d players have better odds playing against other team players, even if those players are lower ranked. Triple premades should supercede, duo players, superseding solo players, etc. Both needing a +1 filler should always pick a higher ranked solo player.

An all solo team against a full 5man teams can give (should give) a HUGE payout if won, a big payout if in the 400 point margin and a null paying in a 300 point margin.

Reasoning
Spvp rank never meant anything… by default spvp is so dependent on your team that the top 20 spvp players are always changing on a weekly/monthly basis. And there were a LOT of solo players in spvp. Some even trolling, running around the map after a mid wipe because they suddenly “give up” (so many of these people). However, if you’re actually a high ranked solo player, there’s a better chance you’d be teamed up with other higher ranked solo players, with duo’s, and even low ranked premades.
Where losing a match against premades isn’t that much of a big deal, yet, it can be very rewarding.

In the long run, solo players will have their own rank and/or spot on the leaderboards while premades will take their top spots as usual.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

anet plz fix desyncs

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Posted by: Saiyan.1704

Saiyan.1704

What they need to fix first is ‘teleport’. You can’t teleport through some objects like the stairs/wood on temple of the silent storm. and numerous other instances where teleport is plan broken. I posted an array of instances where teleport doesn’t work in the Guardian forums, I wont repeat that long list of items here…yet.

The engi issue is very frustrating but a broken ‘teleport’ effects at least two classes.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why condi guard supercedes med zerks.

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Posted by: Saiyan.1704

Saiyan.1704

I still think it’s not good for anything but dueling since most of the damage is just too slow and too passive while you’re not really gaining a lot of defense over the usual zerker meditation build.

The only big difference, defense wise, between the zerk meditation build and the first build I posted is Absolute Resolution. Which may or may not get utilized fully.

In terms of damage, you’re looking at a sustaining 800 per second, not including 300 from bleeds and 170 from poison and about 300 from your other misc skills. Rune of krait does about 4k damage, mainly used as a finisher/burst move.

Zerks autos can have a spike damage of 2-3k every 1.5-2 seconds. A full hit from whirl is about 5k damage. Smite Condition can hit for an additional 2-3k. Not counting your occasional 300 burn ticks.

Assuming I’m not getting cleansed and you’re not getting kited/cc’d/blocked/protection, I’ll do about 6k dmg per 5 seconds in conditions alone (with out krait) while meta will do 8k in 2 second with whirl and smite and sigil procs. Then continue to auto for about 4.5k in 5 seconds

Defenses such as focus, shelter and elite are the same except it’s more rewarding for me in zerg scenerios, causing perma burn from shelter and additional damage from elite.
If I got zerks damage wrong please let me know, it’s been awhile since I used a zerk build.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why condi guard supercedes med zerks.

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Posted by: Saiyan.1704

Saiyan.1704

Some random montage in which you beat mediocre/horrible players in duels won’t come close to convince me. Play and do well in one of the weekly tournaments with this build and I might start taking you srsly.

You just saved me a whole lot of editing and footage time. And a goal to work towards

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why condi guard supercedes med zerks.

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Posted by: Saiyan.1704

Saiyan.1704

6/1/6/0/1
Zeal: II, IX, XIII
Valor: I, II, XII
sword/scepter
doom/geomancy/rune of the krait
smite/judges/contemplation
Carrion amulet

Against heavy cc/condi teams I usually go
4/0/6/0/4 and run GS/Scepter.

Side Note:
Forgot to add that guardian condi, unless a hybrid, is completely worthless against Diamond Skin Ele’s… I’ve noticed that you can actually use the first build and simply switch to Zerkers against these Ele’s… but not really a requirement in tpvp..
Or you can keep the same build but switch Contemplate with sHammer…and hope to get ur condis in when the hammer knocks the ele down pass 90%. That strat has proven to be most difficult and utterly unreliable..

I mainly used the first build because if you’re not up against a heavy condi/cc team, placing 4 in Honor is a complete waste if you never utilize them. I usually wont switch unless i see 2 necro’s on one team.

I want to know what Guards have the most trouble with and start comparing builds. Or why meta guards are still better. I’m going to record more videos and make a collage of notable fights that I probably wouldn’t have won using the current meta.

Condi guard barely has any active damage apart from burning and sigils/runes. In everything that is not 1v1 condi guard will have way less damage output than zerker. In teamfights your burning will keep getting cleansed and you can’t rly focus targets since most of your damage is burning on block and burning from the passive f1. It has less support as well because it is forced to go 6 points into zeal.

The only things condi is better at than zerker is killing engis. It kind of freekills thieves and mesmer but you already have an advantage against them on dps guard anyways. It has a better chance against dd ele but it still shouldn’t beat it.

The sad thing is almost every d/d Ele I go up against are probably not skillful players because I’ve been beating most Ele’s, in tpvp and 1v1 alike. If they don’t trait Diamond Skin odds are they aren’t going to win. I’ll try to post a gameplay video within a week or so.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why condi guard supercedes med zerks.

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Posted by: Saiyan.1704

Saiyan.1704

Build in video: 20606
Reason; Team cleanses + Higher proc burn.
Offers near perma retaliation & perma burn.
Weak against range/kiting.

61601 (and its equivalent builds) isn’t as effective in zerg scenarios, due to the lower proc rate (besides JI, 1 person gets the burn). That said, the build is still more superior in 1v1 or 2v2 scenarios and node defending. Much better than zerk medi hands down, in that aspect.

Hybrid/Condi Zerk Medi Comparison
Video Time 1:17 Example of perma burn/burn proc rates. Regardless of cleanse, see how often the burn is reapplied.

Video Time 2:03 Example of trying to survive while having low health while other CD’s are down. Equivalent to Medi Zerk having his surprise burst on cd; or not being able to burst due to trying to surviving. Condi is more rewarding in that aspect.

Video Time 3:06 Example of being CC’d yet still causing (aoe) damage. (Ignore the crappy TS3 talk.. I suck at video editing.)

Video Time 5:52 Example against dodging classes and negating their attacks while doing damage. All honesty, I think the thief thought I was zerk dps… he wasn’t that good but still offers a good example of deliberately blocking big attacks & causing damage, even when you can’t hit a target.

Video Time 6:19+ Example of huge zerg scenarios. All honesty Supreme Justice + Permeating Wrath (global aoe burns) would have been 2x more effective. Regardless of losing Absolute Resolution, I would have done 3x more damage in zergs.
It’s the build I’m currently using accross the board.

Full Video
Video has no sound, apart from a clip or two of TS3 (because i suck at video editing). So ignore those clips with sound. Otherwise play your own music and enjoy :P

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why condi guard supercedes med zerks.

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Posted by: Saiyan.1704

Saiyan.1704

Yea I’m going there. But here me out before you bring the flames.

I’ve played as condi guardian since I hit 80 and first started pvping. Having gone through multiple iterations of pure raw damage, or condition damage and even some weird hybrid of both, these are my conclusive differences between condi and the current meta zerks.
Condi
-1v2 (and some 1v3’s) are more rewarding than not.
-Higher chances to beat any d/d Ele’s, bunk engis and any other tanky classes.
-Excels better against most meta build
-Everyone thinks you’re med
Cons
Heavy condi cleanse classes: med guards, minionmancer, are most difficult.
Can easily trait against the build itself.
Heavy weakness in cc
High dependancy with Elite’s rune of krait.

Meta Zerks
-Higher burst output
-More team support
-kitten fun
Cons
Whirl is a hit or miss.
Getting kited effects us more.
Tougher time with Ele’s, rangers, Engi’s and most sustain metas.

I’ve had my share with meta pvp guardian builds, but kept coming back to condition due to the inability to 1v2 certain thief’s and rangers. I could have extremely high burst damage, especially in group fights but heavily lack the anti-kiting tools that warriors and thief’s have (that’s guards in general) It doesn’t feel as rewarding with a condi build especially when roamin (or not roaming) as a condi guardian.

I could never beat a d/d ele with the current guard meta. With condi I’ve had my share of 1v1 victories in tpvp and even 1v1 duels where people aren’t normally traited for team oriented roles. Necro’s for some reason are the most difficult. Including turret Engi’s. However, some Engi’s rely on their turrets so much they’re actually very easy to down. Both are very time consuming to say the least.

In Conclusion:
There many more instances of condi build being more rewarding than the current meta guardian. Most meta builds aren’t an issue but you’re heavily dependent on certain skills when faced against them. I’ve 1v2 and 1v3 classes a lot easier than med zerks, especially against classes who are ranged from each other.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Teleportation is Broken

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Posted by: Saiyan.1704

Saiyan.1704

I’ve noticed that when targeting one of the group golem dummies in Heart of the mists, you don’t teleport when behind one of the elevated ground cracks near by. You just stay in place as if you hit a barrier. One of many circumstances that the Teleport skill doesn’t work. Still no sign if these items are going to be fixed or not. I’ll continue to mention the areas where “teleportation” doesn’t ‘teleport’ at all.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

SoloQ Spreadsheet (EU)

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Posted by: Saiyan.1704

Saiyan.1704

what would be most interesting data is the winrate per class to see which class is ‘best’

interesting data tho ArenaNet should make an API for data like this so developers like me can make more of this

Very interesting but i’m curious if viewing win rates for a certain class necessarily mean that is a ‘superior’ class, per se.
Much like a two sided coin. A spread sheet can show the statistics for X amount of coin tosses. One side can be higher even though it’s suppose to be 50% for either side to come up.

Unless we measure the win rate for every single class in the top 1000 ranks would there be a realistic ‘odds’ for that class…. this game has never been measured on individual skill. Because mmr is calculated on game wins, I’m not even sure if you can successfully measuring a classes ‘odds of winning’.

Different competition, such kitten engi’s on a team vs 5 rangers would greatly change the odds. This game is very balances but not nearly balanced enough for this to be near 50%. I imagine there’d be a very high standard deviation in team oriented games.
Teams are vastly different from each other, from classes to strategies to skill level. The standard deviation will always be high.

I’m sure Anet is already viewing these statistics for every single person. If it was released people would misinterpret the data and think that class X would be the right way to go.
Then again, the data could be so skewed that a certain team comp’s odds of winning’ really is high because of an imbalance issue.

If that makes sense…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

DC: No compensation for the 4 men-team?

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Posted by: Saiyan.1704

Saiyan.1704

wait, if someone on my team dc´s and logs back in he can´t join the game again?

He can join the game. It’s just an automatic -3 (loss) for him.
If his team doesn’t want to scorn him, he’d join back immediately.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Voting for Dishonor?

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Posted by: Saiyan.1704

Saiyan.1704

The main issue is knowing if a person DC’s and if that lost in time effects your match in a small way, or greatly. People wont know it’s a 4v5 until after the fact. I’ve DC’d mid game defending a node, only to come back 30s later (back at my respawn mind you) to find mid being taken. In a team oriented game, people were wondering why it was being taken with out notice. We lost by 50 pnts, directly because of my DC.

No one knows for sure how costly a DC truly is unless a notification such as “Player X has disconnected”, notifying the whole team so they could react appropriately. But no one truly knows the extent of damage a DC can do.

A vote will only be time consuming and slowing things down. An in-game timer, tracking your in game play would be more suited. Where a certain number of time lost (character out of game) directly effects that player’s accumulated points for that game.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

PvP has seriously amazing game design

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Posted by: Saiyan.1704

Saiyan.1704

The upcoming pvp patch in December looks promising.
If Anet’s Devs in the CDI (collaborated development initiative, which by the way, is an ingenuous thread) department hold up to their developmental ideas in the next 6 month – year time frame, we’re talking about some huge changes to GW2 as a whole. And not just the awesome, well balanced pvp experience. Raiding, GvG, PvP; GW2 as a whole will get a facelift in months to come.
I hope the sponsor/advertising department show the game’s pvp and pve evolution of things and bring on a bigger community.

/fingers crossed

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Random NA kitten derail

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Posted by: Saiyan.1704

Saiyan.1704

Bad old 1v1 videos are bad. This is a Team oriented game. I can beat nearly anyone in a 1v1 fight but that wont make me a tier spvp player or a tier tpvp player. Because this is a team oriented game. Always will be. Until they replace Glicko2 with a more precise skill measuring system rivaling that of any first person shooter, will spvp and 1v1’s ever strive. It wont and never will be.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

So Shield...

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Posted by: Saiyan.1704

Saiyan.1704

The shield will always be for a support, bunk, type classes. But even most bunkers use focus for the extra blocks and blinds… the focus’s skills are simply a better skillset hands down.
Which is a shame; I love some of the shield skins.

Side Thought:
in wvw where you have huge group fights, the shield excels the most, knock back and blocking projectiles. But significantly not as reliable as the focus for small group situations like tpvp or roaming in wvw.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Oki doki new game mode - dev confirmed false

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Posted by: Saiyan.1704

Saiyan.1704

every time we ask about new games modes the response is “it’s being worked on”. Same response for years now. Is one guy doing all the coding on a apple II, while everyone else sips margheritas?

Or maybe, just maybe, it takes a large amount of time to actually make something that works within the game and that is balanced and doesn’t give one side an advantage?

That and budgeting. All honesty, they can take all the time they need if it means things will be balanced and fun in these new game types. Gw2 is still one of the balanced games I’ve come across pvp wise.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

RIP - Dishonor will catch everyone

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Posted by: Saiyan.1704

Saiyan.1704

I know every other team/game I join there’s at least 1 person that dc’s. For the people with unusual packet loss or play with high jitter in their connection, expect to be even more frustrated.
Not that people who constantly dc aren’t frustrated (or frustrating) enough. I expect people will see less and less dc’s higher up the leaderboards. A loss from dc will mean so much more to the top 20 ranked players.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Counter to condi heavy teams?

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Posted by: Saiyan.1704

Saiyan.1704

For me, the most difficult condi teams of late are two necros, cele ele and >insert warrior, ranger, thief, engi<

Where the two necro’s will concentration on fears, or engi and warriors with the cc…it makes it incredibly hard to apply any type of pressure. Oddly enough, heavily condi + cc teams lack condition cleanses themselves (a thought)

Med guard with Absolute Resolution.
Cele ele for the overall sustain and 1 condi removal with cleansing wave trait.
Ranger with signet of renewal, if necessary
Mesmers Null field and/or Phantasmal Disenchantment

Bunk shout guards are one of the best, if not thee best, at team condition cleanses. But it really depends on who you’re running with, what their trait lines are, etc.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Bring 8v8's back?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

More then likely we’ll get those other popular custom game modes (need no introduction) first, since they’re becoming ever more popular and are always full.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

About ESl

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Cs go has a option to spectate ranked matches in game. I would be interest if they ever brought something like that to this.

That would be cool. The matches would need to be in a different format so that “viewers” don’t message the players in-game and interfere in any way. But I wonder if the higher player volume on the map would cause latency issues for everyone else.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Profession Swapping In New System?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

If i understood this right: you que up with a spesific class( eg. Warrior) but then you see that your team needs a bunker guardian to win. So you relog to your guardian, but you get minus points for leaving the match, even if this desition may have won you the game?

Correct.

This just seems like a very bad way to make profession-specific MMR work. I’m not claiming to have a solution, but disallowing people to swap before the game begins encourages enemy teams to stack bunkers and use multiple specs like turret engis, as this is extremely hard to beat without the proper class counters. The fact of the matter is that composition plays a huge roll in success in PvP, and some comps inherently counter others. Most people aren’t queueing with the expectation that they will face a team of 5 celestial/bunker specs or multiple turret engis, so they don’t build a team to beat that. In the event that it does happen, however, people shouldn’t be punished for swapping their comp to something that will be more effective in that situation (think power necro, etc). Also, the profession consideration in matchmaking piece is great but it does nothing to stop 5 man premades from running these specs, and unfortunately I’ve seen that happen more than I would like.

I like the new change very much actually. Not only does it encourage solo people to find a team, but guarantees team composition at the start of every game which I prefer. It gets rid of that premeta game… class MMR are likely to be improved further.

If you face a team composition that seems to be “very tough to beat” for you, then why not make a team that same way? Besides, strictly solo queing in hope you’ll have that comp setup, or not face that comp setup, sounds like an ignorant statement… You’re Soloing.
Team Premades, regardless of the composition, will always one up players who aren’t in a premade group. Communication plays that much of a factor in this game.

You seem to have completely failed to understand anything I said. Ofc premades have an inherent advantage, we don’t need to give them the added advantage of running a bull s**t bunker comp and denying their opponents any chance to counter. As for your suggestion on emulating this strategy, are you suggesting that every single team should be running a 3 cele – 1 soldier – 1 cleric composition to protect themselves from this? That sounds thrilling and extremely healthy for the competition!

Sarcasm noted. As for your question I have my own opinions on which team composition is the most frustrating.
On your logic, teams will roll bunk classes as a fail-safe for unable to switch characters prematchup? Pretty sure people who are wanting to run dps will run that dps class; currently hardly anyone soloQ’s with the mindset to switch to bunker or dps because of their own team or enemy’s composition…no one communicates in soloQ.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Solo q getting glorious Heros armor

in PvP

Posted by: Saiyan.1704

Saiyan.1704

The Glorious Hero’s Armor is a skill-based reward. I’d wager that the players who top the ladders are all skilled players in some regard.

If you don’t think they are, you have until Dec 2 to knock them out of the top 20

Some of these players statistics doesn’t even make sense. Compare the top 20 “skillful players” to the lower half of 700.
What’s most interesting, the top 10 player’s are not playing because there’s no -+ next to their rank. Am I missing something here?
http://i57.tinypic.com/352n3gl.png
http://i61.tinypic.com/2rz9ul0.jpg

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Still No New Gamemodes?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

New game mode there will be for sure, but a new spvp structure is more important now.

If you insert a new gamemode in a bad structure the final result could be very bad.

Do you honestly expect them to make a succesfull gamemode and pvp structure? After all these years of GW2 development they didnt show any potentioal in terms of pvp development.

They are super arrogant and prefer to reinvent the wheel over using stuff that has proven to be succesfull in other games.

Its just not going to happen….unless they start to see the light and hire ppl that have a solid background in pvp development.

I admire the fact they have made these big pvp changes. It may not seem so big to us, but for Anet to implement even a simple UI throughout the game is a big deal. Especially for a game that doesn’t require a monthly subscription. I’m quite impress with the moderators asking for feedback, and answering all our questions.

They have “PvP programmer” under their title and not just some forum moderator. They are changing the pvp system, because it needs a change. If the system gets to where it needs to be, I’m sure they will further better the PvP experience with added game modes in the future. Even if it takes another year for their budget to do so.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

RIP - Dishonor will catch everyone

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Other players leaving because there is no penalty IS A FAR BIGGER PROBLEM than the rare 15 minute enforced downtime.

I’ve played countless games where it Starts as a 4v5. Hardly anyone actually leaves midgame, at least that’s what I have observed. So far the penalty will do more good than harm, but for people who do dc for 30 seconds and return like my teamates, I think they should at least get a grace period for returning.
Maybe Anet can put a small grace period in place for these players in the future.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

PvP has seriously bad game design.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I’ve played other MMO’s where you literally get stunned locked 10 seconds at a time…In Every match…rookies. This game is a breath of fresh air in comparison.
Then again what do I know. I roll a Guardian and usually have no issues with rangers, thieves and mesmers.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

So Shield...

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

you would think the most guardian-related weapon conceivable would be one of the stronger ones for the profession. There needs to be some serious love given to the shield

Change the Wave thing for the focus 5, keep the bubble. Presto fixed. Fluffy AND Useful.

I mean, its a freaking shield that does not Shield you, on an iconic sword and board class, this was almost as kittened as the Mesmer using a grate sword as a laser cannon.

I love the Mesmer Greatsword design. It’s a modern look art spellcasting. Stuff like that keeps the fantasy genre fresh.

If you just swap the skills with the Focus, you end up in a situation where the Focus sucks.

I and i would venture most people on this particular part of the forum would be ok with that. This is a Paladin, it should not even have a focus to begin with.

Not to be that guy, but it’s a Guardian, not Paladin. Too completely different classes with completely different styles of play and perks.

Like CMF said the Devs were trying to make the Shield more group oriented than any type of selfish-style-like play such as the Focus. However, the focus’s #5 can be either Offensive or Defensive, depending on how you enter battle with it. The shield should receive a similar lift to it. Where you have that aoe-defensive aspect but an offensive one as well if you choose to do so. Aegis already can proc for a 1k crit, if traited right.
I still think aegis would help the shield greatly. Even if you have to be in the guardian’s 600 radius for application.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Profession Swapping In New System?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

If i understood this right: you que up with a spesific class( eg. Warrior) but then you see that your team needs a bunker guardian to win. So you relog to your guardian, but you get minus points for leaving the match, even if this desition may have won you the game?

Correct.

This just seems like a very bad way to make profession-specific MMR work. I’m not claiming to have a solution, but disallowing people to swap before the game begins encourages enemy teams to stack bunkers and use multiple specs like turret engis, as this is extremely hard to beat without the proper class counters. The fact of the matter is that composition plays a huge roll in success in PvP, and some comps inherently counter others. Most people aren’t queueing with the expectation that they will face a team of 5 celestial/bunker specs or multiple turret engis, so they don’t build a team to beat that. In the event that it does happen, however, people shouldn’t be punished for swapping their comp to something that will be more effective in that situation (think power necro, etc). Also, the profession consideration in matchmaking piece is great but it does nothing to stop 5 man premades from running these specs, and unfortunately I’ve seen that happen more than I would like.

I like the new change very much actually. Not only does it encourage solo people to find a team, but guarantees team composition at the start of every game which I prefer. It gets rid of that premeta game… class MMR are likely to be improved further.

If you face a team composition that seems to be “very tough to beat” for you, then why not make a team that same way? Besides, strictly solo queing in hope you’ll have that comp setup, or not face that comp setup, sounds like an ignorant statement… You’re Soloing.
Team Premades, regardless of the composition, will always one up players who aren’t in a premade group. Communication plays that much of a factor in this game.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Theorycrafting 2v2/3v3 matchmaking.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I figure the more we talk about it, the likelihood something’ll happen. Much like the much needed soon-to-be spvp overhall we’re getting in December.

I’ve been playing much 1v1 king of the hill and 2v2 koth custom matches lately and it’s a lot of fun, no doubt. As for balancing (will probably get flamed for this) the game’s overall PvP is one of the most balanced PvP I’ve played in a long while. Taking into account the number of countless builds you can have per character, it’s quite impressive really.

I think it’s the diversity of builds, and roles most people could have, or should have, is what makes small arena gametypes challenging in the balance department. As for fixing long drawn out matches, other MMO’s have a timer and health threshold system where the team who caused the lowest health possible, won. A similar system could be applied to Downed states.

Strategy/Focus Target
Player traits/build greatly effects a team’s strategy. Not all guardians with a GS are all meditation dps builds… to determine a focused target both teams would have to see each player’s stats but (maybe?) not necessarily their skills, elite or utilities. Since a player may have 10k health but 2k toughness, conditions are probably best. While your partner’s normal 6k Heartseeker crit is probably better against a 20k vita, 900 toughness player instead. I think not being able to look at a person’s skills and utilities brings that extra ‘caution’ to the game.

So I don’t make this a longer post than it has to at the moment, last i’ll talk about are the long CD elites that are meant mainly for larger team groups (or sensitive node support) but could be OP in 1v1/2v2 matchmaking. Such as the warriors 240cd Battle Standard. It’s a no brainer in 2v2 situations, but can be more difficult to use in a 3v3+ scenarios. Making 3v3 a more realistic and interesting matchmaking alternative than 1v1 or 2v2 gamemodes. That said I’m not entirely sure if these heavy elites should be used at all.
Thoughts?

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Will we ever see Celestial balanced?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

This got old. If you are still struggling rethink your way of fighting or just ask for advice on how to fight them. If the brand new condition shatter can own them what is your spec? Taking a guess it’s zerker.

Speaking of balance please remove the vitality from zerk and rampager amulets. People are wondering why soldier hambow can do more damage than zerk one….I guess the community forgot a part of their damage is replaced with some HP.

Its understandable that people with little to no blocks, blinds, or even conditions cleanses have issues going against hambow warriors. But their rotation are indeed predictable and I’ve seen many different classes one-up hambow warriors..even tho the class itself is very resilient against most builds just like d/d cele ele’s.

Back to topic, I don’t think any builds with cele are OP. We would notice that immediately. The cele builds are, now, just very resilient against many classes but very beatable as well.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

So Shield...

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

What the shield should have gotten was an Aegis application on one of its 30s or 40s CD skills. While most people with a shield block a series of attacks when activated, at least give the guardian an abilities to offer a block to all allies to compensate. Aegis already gives an array of items such as retaliation, healing, dmg, etc, if traited. I think it would be a good addition to the shield, being it’s already the most unused guardian tool in the game.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

GvG Game Idea

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Would be really cool. The Lord’s health could be based on how strong a guild was, rating or overall stats or something
But adding a GvG could take away from WvW where thats the main focus. Or have it where a giant could be summoned once a week as a guilds “special”, for WvW.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

RIP - Dishonor will catch everyone

in PvP

Posted by: Saiyan.1704

Saiyan.1704

You’re seriously comparing an MMO to IRL death sentence? The disconnect penalty isn’t nearly that extreme…

No, just an extreme example of equal punishment for everyone =LAME.

Not much different compared to other MMO’s who are “deserters” when exiting a game. Punishments like these are in every pvp mmo.
“Everyone unhappy” With all due respect, you and the few people QQing about it here don’t represent the entire pvp community.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

RIP - Dishonor will catch everyone

in PvP

Posted by: Saiyan.1704

Saiyan.1704

But what about people with slower connections? They might not have the time to get back in with that time. So why should they punish people with worse connections more than people with good ones?

Because short DC = decent chances to win, DC for the half of the match = guaranteed loss unless enemies are braindead.

And that is the thing. Either they punish everyone equally or they don’t punish people at all.

So you consider IRL there should be death sentence for any crime ( even throwing an empty soda can on a road) cause this is “fair”? Lol

You’re seriously comparing an MMO to IRL death sentence? The disconnect penalty isn’t nearly that extreme…Having this across the board will greatly separate the users who are constantly getting dc’d minutes at a time. Like the above have said, not fair for everyone else who have to put up with that.
A higher rating will (hopefully) remove you from that croud.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Team Q + Solo Q = Ranked Q Worries

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I agree with at least a 3v3 type ranked matchup. It’s very much needed/wanted.

As for the upcoming changes I can now join teamQ without worrying too much about getting face rolled by premades because it wont hurt my rating as much.
If I hit the 400 point line it may actually improve it.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Top 15 North America

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I applaud the top teams/players on the tpvp leaderboards. No doubt they’re very good in many aspects of the game on a competitive level. But a list of top 1v1 players shouldn’t exist. Period. There is no definitive measure for it. Only observation of top tpvp players, who mostly all have different team specific roles.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Get hyped lads. This could be the one.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

So, from what I’m getting:

- Practice Mode will be Hot Join skirmishes;
- Improved matchmaking;
- Improved dishonour system;
- Map selection;
- Ladder system;

Nothing mentioned on:
- Balance changes;
- New game modes;
- Improved rewards;

Seems like it’s be a much needed update on infrastructure, but I’m afraid the pvp experience will remain the same (conquest, same maps, same meta).

This.

Even tho glicko is still the heart of your mmr and rank in general…I’m Really hoping their new algorithm makes a significant change to player individuality instead of a “please give me a good team this time”, type game.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)