Far as i can tell from the info provided so far is that it looks like these new specs are only being balanced with an eye to PvP/WvW anyway. Unless we are looking at a ton of PvE enemies that are sporting a ton of boons and don’t insta-melt to condi like the rest of the game. I just don’t see where any of the elite specs being introduced actually matter with regard to the PvE maps that are also being added. Seems like as per usual, any build will work as long as you play it well, in PvE.
But PvE players don’t want to have to go WvW or PvP to test out the new elites. I know I don’t.
And I bet the WvW players and the PvP players don’t want the PvE players taking up slots on a weekend to test out the elite specs.
And support is getting more tickets on average due to the PoF’s announcement and PoF being on preorder status.
It’s going to take longer on average for tickets to be answered. Just be patient and don’t create new tickets for the same issue.
In the past you would get a warning that there is an increased volume of tickets and it might take longer but there was none this time. That’s why I was asking on the forum.
That’s because for whatever reason they decided to take down the sticky for people to post their tickets in if it had gone past the 72 hour mark. And the thread title would change when the average number of tickets increased enough to warrant a longer waiting period before posting in that thread.
Quite possibly because of the number of people who likely posted in it well before the 72 hour mark.
Given the recent announcement of PoF and the start of preordering, there are more tickets being generated on average. Which means the average turn around time for tickets is longer. Unfortunately, no one can say how long it will take.
hello: Gaile Gray
request :6506256
I have successfully purchased the ultimate version of fire path
But the next day was automatically refunded and tentative my account
excuse me, can you tell me the reason
Now my account is blocked please help me
You’re going to have to wait until customer service gets to your ticket.
Gaile only stepped in here because the OP was having problems creating a ticket in the first place and when it did get created, it seemed to attach it to another player’s account. And even Gaile said that customer service would have to be the ones to answer the question in his ticket.
I’m at the 80 hour mark myself.. No gems yet. Tickets are in but no response
Tickets as in you’ve sent more than one?
If so, close all but one and be patient. The ticket volume is higher than usual so it may take some time for them to get to your ticket and resolve the issue.
Just a note to the OP: If your TL;DR doesn’t convey the gist of the post, then it’s not a very good TL;DR.
The reward tracks in PvP and WvW are there so that those players who primarily play only those modes can get things so that when they do venture out into the PvE areas, they have a higher chance of being well geared and decently funded.
Players who only play PvP don’t level up their characters. They get boosted to level 80 and use PvP only gear. PvP reward tracks help them get gear and gold and tomes of knowledge so that they can play PvE with their PvE friends without having to spend ages to level up, get gold, and gear up.
Players who only play WvW, while they do have to level up their characters to be competitive, do not get that much gold/hour while playing WvW when compared to their PvE friends. WvW tracks help to mitigate that so that they can have a good amount of gold to get things they want or need for WvW. Not sure about how much has changed since WvW tracks got added in, but WvW players would have to go play in PvE areas for a while to earn the gold to buy things necessary for competitive WvW play.
There’s nothing in WvW or PvP that PvE players are at a disadvantage at that can be countered by a reward track. Unfortunately, you can’t increase a player’s skill level in one mode by giving them rewards in a different mode.
You may have more luck contacting support through a ticket and asking how to switch from Deluxe to Ultimate.
I cant see why you quoted my post Seera
Meant to quote just Theologus (sp?), but accidentally grabbed yours and didn’t catch it.
You mean like how we can’t go back to Orr…
That’s because everyone who plays the game has access to Orr.
But there will be players who have the base game and PoF only and not HoT.
So anything in Dragon’s Stand, Auric Basin, etc have to be worked probably onto special instances where the start of the story is in core Tyria or somewhere on a PoF map.
Because since they aren’t including HoT in the base purchase, they can’t assume everyone has HoT.
They already have the tools for special instances of maps we have. Personal Story from the base game loads instances with the original Lion’s Arch. So it’s not like it’s something impossible to do. It will just likely reduce the number of times the story heads that way.
Fraudulent purchases are typically done by gold sellers with stolen credit card info seeing how many they can buy and turn into gold before they get banned. So of the gems came instantly, gold sellers would get tons of gold instantly.
And in Your oppinion someone who use “stolen credit card” will do it with preorder for 80€? Why, if they can get this 4000 gems for 50€ 365 days a year?
Yeah…If you think alittle yea they probabely will use this since anet get magnitutde of orders bigger then ususal to handle.
So the gold sellers might get afew accounts slip through the checking due to 72 hour limit being reached.Why would they care if it cost 80 or 50 bucks its not their money.
Fewer transactions. The fewer times they have to put the card info in, the more damage they cause.
Without the delay here’s the difference:
Buying separate – Load site, select game, put in/load page with card info, process payment, activate account, launch game, make character, buy gems, mail gems out.
Buying together – Load site, select game, put in/load page with card info, process payment, activate account, launch game, make character, mail gems out.
Loading up the trading post and buying gems isn’t a two second process. It takes some time to do. And while it’s not a lot, it adds up. And for a gold seller, time is of the essence before they get banned. The more gold they illegally obtain, the better off they are.
lol xpac hasn’t even hit and already ranger mains are crying that theyre aren’t stronk enuf
good meme
If you had actually read the thread, you’d have realized that the OP does not main a ranger. OP had just noticed a difference in amounts of information released regarding the new elite specs from they had found and was posting about it.
its lame they keep the gems for days u paid for it and u had plans at the moment u bought the ultimate version i lost alot of gold thanx to anet controlled delay just give us where we pay for i think that may be said
You do realize that what they are doing is better for the game in the long run, right?
Fraudulent purchases are typically done by gold sellers with stolen credit card info seeing how many they can buy and turn into gold before they get banned. So of the gems came instantly, gold sellers would get tons of gold instantly.
They then give the gold to gold buyers who then use the gold to buy things. Left unchecked this causes inflation.
I highly doubt you want your gold to be worth significantly less than it is now. So be glad that ANet is waiting a few days to reduce the amount of gems that gold sellers get to turn into gold.
How about you actually answer our questions instead of hand waving them away because you know if you stopped to actually answer them, they would suggest that it would be more work than ANet would get benefit from.
And none of us said it couldn’t be done. Just that the logistics of doing it aren’t as simple as you seem to think it is. And the chances of the pros outweighing the cons are low.
Have you worked with ANet’s code in the past? Because that’s the only way you can claim that you know how long something will take or how easy it is.
To me, it doesn’t seem all that easy or quick to do.
1. Each map can only hold so many people. Merging the maps means what population can be on the map is spread out thinner. This could prove problematic for group events. But you can’t increase it to avoid too many people in one area during the major group events like the temples.
2. Creating the areas between the portals between maps. And creating other areas because they realistically wouldn’t only be accessible from just the spots we currently access them from.
3. Reworking the dailies as there are reduced options for Event Dailies.
And there are probably things that I’m missing.
up to, not specificly 72 hrs
Given the number of fraudulent purchases that happened with HoT Ultimate when it was launched, I would imagine that it will likely take closer to the 72 hour mark than the 0 hour mark.
The Veteran Lash during HoT’s announcement was justified because of how they made GW2 F2P and if new players bought HoT alone they’d get the full game while the vets had to pay an extra 50$. In my opinion, a single character slot was not enough.
That being said, the above does not apply to this current expansion, unless they made HoT free if players buy PoF. Day-one vets like myself don’t really have any excuses this time around.
I definitely understand the argument as you put it. Like, if veterans who ALREADY bought core GW2 could get HoT for $30 i and the $50 tag would include HoT as well as the core, that’d be more fair. But the way they did it was pretty terrible.
I don’t want to seem like I’m just jealous that new players got stuff and I didn’t. I’m more than happy with Anet enticing new revenue with free stuff, but it just seems like new players got a fair deal (core game plus expansion) while veterans got ripped off ($50 dollars for an expac that simply didn’t deliver enough to warrant that price)
But, back to the point of this thread, I think the pricing options this time are perfect. Even if PoF turns out to be pretty bad, I think $30 is a fair price to just kind of “get a feel for it”
You get GW2 + PoF for $30. To get HoT, you add $20. It looks like depending on fan reaction that you’ll get core + current EP for a price and then a la carte for the other expansions.
Stupid questions time (sometimes it’s easy to miss the easy stuff):
1. Have you checked spam folders?
2. If you have multiple emails are you sure you’re checking the one associated with the account you logged in with?
I wouldn’t purchase again. I would however if the answers to 1 and 2 don’t lead you to the email confirmation, send in a support ticket and put that order number into the ticket.
The Level 80 boost is there even if you got one with HoT. I got the Ultimate for PoF and I’ve got another level 80 boost in my inventory (I had already used the one I got with HoT).
All ideas are welcome but seriously and obviously too late, the game is already coming out September 22nd. The only option for the anti mount crowd is to take a hike, I mean walk, until you need to cross a valley or reach a high plateau, then pray for a mount to pass by and give you a lift.
I actually don’t mind walking and I would choose walking over a mount. The problem is they are forcing you to use the mount to access many areas of the mount and story. So we do not get the option to “Take a hike” other wise I would gladly walk even if it took me 30 min or so out of the way.
Are you telling me you’re whining simply because you have to mount and dismount for a few seconds on each map. You do realize that 95% of the time you can be on foot and be swallowed whole by a 3 headed Hydra.
I don’t think mounts belong in the game they ruin the immersion. Guild wars was one of the few games that didn’t sell out to mounts. They said in the past they would not use mounts and yet here we are.
Can you post a link to the source where they said they would never add mounts?
And it’s not immersion breaking. We’ve already used mounts before in the lore.
The tanks from the original personal story if you chose that mission are mounts. Technically the final part of Victory or Death is on top of a huge, flying mount.
Taimi uses Scruffy as a mount.
Countless NPC’s in Lion’s Arch use the flying brooms.
People thought X was going to be disappointing before trying it. After they tried it, they found it was actually pretty great.
Yeah, but Dragonhunter was the same until it turned out to be definitely a terrible spec.
But that isn’t the point of the comparison that was being made to get you to see that claiming something is going to be bad without trying it isn’t a sure thing.
When I purchased PoF, it gave me a code that I had to apply. And yes, I had already logged in. Still had to copy the code over and use it.
It may matter that I did it outside of being logged into the game, though.
If you’re really unsure, just get them a Visa gift card for the amount of whichever version you want to buy for them, and let them make the actual purchase.
If you go this route, make sure to take into account for taxes if they are the type to buy things online. The Ultimate version may be $79.99, but if you add tax, it goes over $80 so if you only had put $80 on the card, they wouldn’t be able to use that card to buy it.
I think that part of the reason they went with mounts is because their size gives them an excuse to take them away from us when need be. Entering a small cave or building? No mounts in that story instance. But if the abilities were in your character, then they can’t do that without it seeming … well, arbitrary and stupid.
To be honest, no mounts in story instances seem pretty arbitrary as well. I mean, I don’t personally mind, but if we’re gonna talk about that then yeah.
I can see no mounts in the Core Personal Story, Living Story 2 and 3, and the HoT chapters. Those missions weren’t designed for them. Just like you can’t glide in the instances that were developed before HoT (including home instances). I wouldn’t be surprised if you needed mounts to some extent inside of the PoF chapters or Living Story chapters released afterward.
FFXIV forces you to get off your mount and you can’t get on your mount in certain areas they know lots of people will be. I could imagine the same thing with GW2. You can’t get on your mount and you would be automatically dismounted should you enter Lion’s Arch or any racial city.
Should you be allowed to have mounts in Core Tyria or HoT maps. They haven’t said you can, which may mean they haven’t decided yet.
If you had watched the following show with Wooden Potato, you wouldn’t have made that misinformed reply, here’s the bottom line, mounts can go all over Tyria, just as gliding is, speaking of gliding it can also be used in the desert. Mounts have only one spell once used it dismount you so you can fight or rez then you are free to get back on
or proceed on foot.
Had to work so didn’t watch either live and I find videos of people playing games to be boring, so I don’t actively seek them out.
And unless he was seen in Lion’s Arch or a racial city riding, then my comment isn’t as misinformed as you think. And I personally don’t care enough to go hunt down a video to watch to see if he does or doesn’t.
Why do you compare Firebrand to Warrior and Ele and not Dragonhunter? Pretty cheesy manipulation strategy.
That wasn’t the point of the comparison.
The point was this:
People thought X was going to be disappointing before trying it. After they tried it, they found it was actually pretty great.
FFXIV forces you to get off your mount and you can’t get on your mount in certain areas they know lots of people will be. I could imagine the same thing with GW2. You can’t get on your mount and you would be automatically dismounted should you enter Lion’s Arch or any racial city.
Should you be allowed to have mounts in Core Tyria or HoT maps. They haven’t said you can, which may mean they haven’t decided yet.
To risk re-hashing the old debate from the HoT release; I think most people are looking forward to playing the new Specs DURING PoF, not after they have already played it.
I’d rather see the specs gated in-story than to have onerously high HP requirements that will encourage people to use all their remaining vacation to grind through the content as fast as possible and waste all those “extra touches” that were mentioned today.
Hopefully, the UI will be shown enough for us to get a glimpse of how the skills and traits are unlocked next weekend, if we don’t learn beforehand.
I’d rather they take the time and do the legendary weapons justice than try to rush them out. Even if it does mean the 16th ends up being released after the release of the next EP.
That’s where many game companies run into problems: trying to beat some deadline and releasing buggy or lower quality games. I’d rather reward companies that prefer to release quality content, even if it is at a slower pace than I want.
Here you go:
https://wiki.guildwars2.com/wiki/Black_Lion_Chest#Notes
https://www.reddit.com/r/Guildwars2/comments/5ak0bp/halloween_blc_chest_discussion/d9h5a6f/
There is an in-game message stating, ‘Duplicate, account-bound unlock detected. Item has been replaced with free keys.’, as well.
Well that information should be clearly posted on the gem store or the official pages. The wiki is maintained by the public, and reddit is not a binding announcement format. But, good to see at something’s out there.
Editing takes forever so I’m just going to make a new post.
As rare as Black Lion Chest Keys are as drops, I’d say getting two Keys to replace a duplicate would certainly qualify as an item belonging on the Rare or Super Rare loot rolls.
I’m always thrilled to get the 2 Keys.
I hear ya….the forum looks great, but runs like crap.
Keep in mind that key drops in game (and their availability to buy with in game gold) are a dodge by Anet to skirt gambling laws. When you are buying these with cash, it’s not a great compensation to get them returned in compensation for a rare duplicate item.
Anet will need to change this before I buy them again. It’s rotten as it is.
The free keys from playing aren’t to skirt gambling laws. The fact that you always get something is the way they skirt the laws. The free keys are like free samples. They get you to try it so that you’ll buy it.
Let’s say on average you get 1 ticket for every 10 keys used. Assuming you buy the most efficient keys, you could get an old skin for about 10$. They just upped that value to 20$… For a single skin, part of a skin pack. If you wanted to try and collect them all through tickets, it would cost about 320$ for the set. Of course, as usual, you’re better off buying the skins for gold and converting gems, but this is absurd.
BLC were already one of the most complained about topics for fashion wars 2, now the problem has been doubled. Soon they will bring back old releases for 10 tickets a pop…
But if they had realized that since the chest change that you were getting 2 tickets per 10 keys used, then maybe the increase in ticket cost is an attempt to keep the Trading Post prices similar for this new set and the older sets at launch time.
I wouldn’t mind if they did work from the shared inventory slots, but what’s going to happen when people inevitably go “I bought a set each for my 47 alts and demand a refund!”
The same thing they did with the unlimited salvage tools when the shared slots became available. Those that bought them shortly before the announcement get refunds for the additional, those that didn’t don’t as they got their gems worth out of them.
They don’t want to split the playerbase and this change would do that due to how maps are set up with heart vendors and such.
Not to mention the various world events would pot player against player and PvE isn’t set up for that.
What you could do is if you’ve got an open character slot, make a character to level up alongside your brother.
Or you could buy a character slot if you’re out of open slots and don’t want to delete any characters.
More raid bosses may lower the time gate, but the time you need to spend raiding each week will go up in return.
Yes, if you want to obtain something faster, you need to spend more time each day on it. Nothing special about it – almost everything in this game works that way.
Indeed, but currently the 13 bosses can be handled by the time budget of a casual, it will get harder as more bosses are added. Not that I expect any new raid before expansion 2.
But for the casual that finds a raid boss that’s just really hard for them do, more bosses means they get more % of the available LI each day.
Considering there are titles for things that require no skill at all, it’s not reasonable to say that if there is a title for getting all of the HoT legendary armor, than the core legendary weapons and the HoT legendary weapons each get their own title.
Why not tho they take just as much dedication to make/farm for as the armor tho and if someone want to buy said title with their credit card ( talking about the one for all core legendaries) how is that any diffrent then the guy who buy raid kills to get their armors?
Not sure what you’re getting at here. What point are you trying to make? Because you seem to think I’m against weapons getting titles based on what impression I get from the post. I’m not. So maybe I’m misunderstanding what point you’re trying to make?
Well maybe I read it wrong but saying it’s not reasonable to say that if there is a title for getting all of the HoT legendary armor, than the core legendary weapons and the HoT legendary weapons each get their own title.
Sure sound like you say legendary armor should get a title but weapons should not.
Oops. Meant to say if it IS reasonable for HoT legendary armor to get a title, then the core weapons and HoT weapons are reasonable candidates for getting titles.
yes it is reasonable to request titles for other legendaries, but this is the fractals, dungeons and raids subforum, so the wrong place to ask for that, since those have nothing to do with those instances.
Ah, but it was a counter argument. I don’t particularly care if they add in titles for getting all legendary armor or all legendary weapons. It’s not something I plan on doing and a title and some AP wouldn’t be enough to get me to do it. But it’s only fair that if they reward for getting all legendary armor, they should reward for getting all legendary weapons. Which is why I countered with what I did.
I can’t exactly post the counter argument in it’s own thread in General Discussion and expect the OP of this post to see it or get that it was a counter argument, now can I?
The reason why SOME people are less “friendly” in HoT is because the content is harder and not everyone is good at typing and playing. It’s easy to type in core tyria, because you’re not as ;likely to die when you do. That has nothing to do with friendly. It has to do with the ability to communicate while in danger.
Plenty of friendly people in HOT who just don’t type well.
I did not say friendly I said toxic, perhaps you missed that part?
You often get treated as you teat others just saying mate.
Not sure how this applies to me, I am very aware of this and did not treat anyone toxic, you do not know me just saying.
Don’t know if anyone’s ever told you or not, but you come off as brash to those in here that are saying things you disagree with (be it for perceived misreading or whatever). Which can turn people off. Which could be leading to the responses that point to the maybe it’s you answer.
Now I’m not saying that you’re intentionally doing this.
Why? Because I am being honest? If that is considered brash then you really have to question if those people are taking things way out of context, there is nothing brash about what I stated, people tried to question my experiences and that’s what it came down to, I am not going to let anyone tell me different, I am sorry if that is to brash for someone but that is a personal issue with them not me.
I am not a people pleaser I am very friendly but I certainly do not believe in walking around egg shells or care about someones opinion of me personally.
You’ve been perfectly fine
You have to understand these forums are weird and they breed a rather strange sort of trolling.
We lack the simple like and dislike option you see in other forums. There is no middleman an debates aren’t solved by one individual getting a ton of likes or one member getting many dislikes. It leads to a smug and dismissive attitude. There are good people on the forums like those who’ve offered to help you in game and offered advice trying to find a solution. As stated you’ve been fine in every post you’ve made in the topic and its best just to ignore the others because they won’t stop and keep trying to push their own agendas. You can always try reddit the community is large and the devs post their as well and with the basic system in place its a bit more civil since you can tell which side the topic is leaning.
Wasn’t trolling. Ryou was coming off as brash and stated that that may the reason things go the way they do for them. I also stated that I didn’t think Ryou meant to come off the way they do to some people. But without the visual and auditory cues, brashness can be interpreted as being mean. I don’t have a problem with brashness. But I could see how it may have been hurting Ryou’s attempts to get help in game if they had the same type of responses in game as here in the post.
Don’t forget that the one with the story step can ping the map/waypoints/poi’s to help guide the helper.
Or place a personal waypoint on the map. You can see the personal waypoints of party members.
Have a friend who occasionally plays that always manages to put a personal waypoint down accidentally.
Considering other MMO’s are having issues with DDOS attacks, I highly doubt it’s GW2 Free Accounts that are causing the issue.
I know when I log into FFXIV, there are notices about recent DDOS attacks.
That’s the New Player Experience. You’ll unlock the ability to see that stuff as you guys level up.
Map completion itself is still the same.
@Illconceived Was Na.9781
You are misunderstanding something. It will affect my guild surely, but the effect is insignificant thus it is neglect-able. On the other hand, it will affect start up hugely.
Throughout my wall of texts, I already repeated numerous times it will not benefit the new guilds like what both of you claim it will. I even use set theory to elaborate the complex relations between guilds. Unfortunately, all of those means nothing to both of you because both of you are just so fixated that it will benefit the new guilds even when another person step in to emphasis that activities of the guilds will be affected.
Likewise, Just a flesh wound.3589 continues to use sophistry for his argument. Now he cite “social” guild aka chat room elsewhere his previous post includes actual activities like fractal. Surely, one cannot participate in fractal concurrently in 5 different guilds, likewise impossible to partake in both raid or wvw runs concurrently in two different guilds. Too much sophistry, a waste of time.
But I can WvW with my WvW guild, then later on do the Daily Fractals with my Fractal Guild’s Dailies Groups, do guild missions with my PvX guild, chat up a storm with my IRL friends during the entire day, then join in with my PvP buddies for some PvP action. All on a Saturday.
None of them are saying you’re participating in multiple guilds all of the time. Or that all guilds a player is in are truly guilds and not just a really big friends database.
There are pros and cons to multi-guild systems and single guild w/alliances systems.
People have pointed out pros and cons to both. Neither system is inherently worse than the other system. ANet decided when the game launched that they felt the multi-guild system fit the game more than single guild w/alliances system did.
With that in mind, I don’t see why they couldn’t increase the max limit on guilds. I would say that 10 is probably a decent cut off. Gives people some leeway for personal guild banks, some social oriented guilds (LGBTQ, IRL Friends/Family, etc) that aren’t really guilds with the purpose of playing together on any kind of daily basis, and still have a decent number of guilds left for game play oriented guilds.
And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.
And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.
A. Some MMO’s are lucky to last 2-3 years, especially ones that have already been around for 5 years or more.
B. If you aren’t watching your pip progression, you might log off before the next reset and be only a few pips short of the next tier chest and lose out on those tickets. For newer or Bronze/Silver players on losing servers, that might be enough to give them an extra 50-100% more tickets than they otherwise would have gotten for the week. The system does not allow for partial ticket rewards for each tier chest. Being mindful of your progress could speed it up quite a bit.
So MMO companies are now supposed to predict the day that they die so that they don’t have people who can’t finish earning something? I could see being mindful of closing down, if the company thought it was very likely going to have to shut down soon, but with talk of a new expansion on the way, that isn’t the case with GW2 and rewards shouldn’t be considering a possibility of closing down in the next few years.
And that would be one way to make things not as harsh on players with strict playtime hours. I have no problem with splitting ticket rewards out throughout the track as opposed to just at the end.
Just saying that the time it currently takes to get all of the rewards is not the problem with the system in and of itself. It can be a symptom of the problem or problems. The overmanned buff may be a bit too strong, the tickets only being in the end chest is bad, the base pips may be a bit off. But the time itself is not the problem.
Edit to add: And I agree, time should be given for things to settle and averages can be better looked at.
(edited by Seera.5916)
Having so-called resumes and reviewing them is works itself, does that not consider works for you?
So, your argument here is that having lots of people wanting to join your guild and requiring you to look through more applications is a burden that’s unnecessarily increased by more guild choices?
I’m don’t find this compelling. Put a password on your site and only hand it out to people you want to apply and you won’t have these unreasonable numbers filling out resumes.
Again, you are misrepresenting the meanings. You are suggesting the new owners to step up their filter procedures, suggesting something known as resumes or applications. That itself is extra works.
Here your argument is that people make guilds and compete to get players. How is that different from now? People are constantly making new guilds and trying for members. That won’t change. Currently guilds can compete for members who can join 5 guilds. The more guilds that an account can join the bigger the pool of available members and there’s less competition for members. Sure some, even many, will fail. That’s the lot of all guilds, even in WoW, the system you seem to like. One of the reoccurring complaints on the forum there is that the guild they were in died and now they need to find another guild. Having one choice or multiple choices doesn’t stop people from making guilds and neither stops guilds from dying.
How many of these new club owners will be willing to put in twice of even thrice the efforts than the existing guilds to reach where they are?
Same as today. /shrug. New guilds already have a hard time getting started. Having a larger pool of available members through more guild slots will make it easier, not harder, for players to give them a chance.
The different is we started out with 5 and nothing has changed. Everything has stabilized and settled itself around that 5. You are now wanting to raise that limit and you are asking how is that different from now? It is like asking what is the difference of eating 5 sugars cube and 10 sugar cubes. That itself is sophistry. You know full well there is a difference.
I will put it really simple, with reference to your other posts. While you yourself only use 4 guilds and two of which are the guilds you chat often at. It doesn’t necessary means other people will be doing what you do. There are people, I have seen many since they are literally talking about how they use guilds in the voip, some people will form guilds as a temporary farm to get that want and after that, ditch it. Some people will join guilds as a backup, basically not because they need it but just in case they ever need it. Sure you have potential pool of people, but how many of those pool of people are genuine players looking to do something with your guild?
Also, competitions can come in different forms, it isn’t just membership numbers. Afterall, we already have multi chat. What you claim as bigger pool is a sophistry. If you increase that limit, it will be 10 guilds or whatever limit it is competing over a overlapping pool. This overlapped pool again will overlap yet another pool. It is all interrelated overlapping. It is a very complicated competition but nevertheless, a competition. The current new guild already has to compete against established guilds, now you want them to compete against more guilds, is that not pushing them to a corner?
If you are confused about what I meant about overlapping, in math, it is called set theory. We are all sharing a huge common pool, lets call it set A. Guilds can be considered as subset. Now, since members can be in 5 guilds and has cross chats. You can easily relate that subset can have common objects aka forming intersection. That is to say, guilds already competing over members consistently, not just on recruitment level. Now, you want new guilds to compete over even a larger amount of subsets while having to deal with people that use guilds as backup or whatever, you are pushing them too hard.
Human is a social creature,
And also a solitary creature and a contradictory creature and one with a variety of preferences and passions.
Certainly, for some people, the right choice is a single guild. For others, the “one guild per character” system of some games is excellent.
For me, however, the one guild/character or /account rule is stifling. I have never, ever seen a guild that captured as little as half my interests. I like WvW and fractals and raids. I like people who bring intensity to their gaming and also those who can’t give two skritt about it.
I understand why some guild leaders might prefer their members to choose more carefully. I hope you can understand why I’d prefer to belong to a dozen guilds instead of “just” 5.
Unfortunately, I don’t see how you will need more than 5.
Are you saying you spent so much time in the game that you can take advantage of more than 5?
That’s the thing, since guilds are more for the social aspect than for the necessary aspect of needing other players to progress, some people may be in more social oriented guilds. A gay player may be in a LGBTQ guild. An adult gamer may have a guild for his closest friends that he grew up playing games with. He may be left in a guild that’s traveled through multiple games and the guild died off with GW2 or the GW2 chapter died off, but he doesn’t want to leave due to nostalgia, or the guild bank that’s been grandfathered in. And that’s on top of gameplay oriented guilds such as PvX, WvW, PvP, Raids, Dungeon/Fractals (the speed runners), Role Play, etc.
And players may have a guild that serves as a personal bank.
If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.
I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.
It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.
Long term goal as within the lifetime of the game yes. However getting all the skins “ASAP” already takes ~2 years.
And why shouldn’t MMO’s have rewards with the idea of 2-3 years for a good number of players? Especially ones with tons of short term and 1-2 year long goals.
And I only said ASAP because some people have posted in such a way that makes me think that they aren’t doing anything but working towards that and that they’re not having fun doing it because all they’re doing is watching PIP/Ticket progression. Which you don’t have to do.
If you want end game skins, and the new WvW Legendary is something you want, it becomes a fulltime job. Not saying I’m forced to do it against my will. But Anet set the bar high, and the tickets needed take a long time to farm.
I’ve been sober for a couple of months now, so I have more control over my in-game impulses. I’m just greedy and want more for less effort to get the skin.
It’s only a full time job, if you want the armor ASAP. Treat it like the long term goal it is supposed to be and it won’t feel like a full time job.
if you’re not rank 3000 by now, there’s no way in seven realms of oblivion and the gazing abyss behind it that you can complete the wooden chest in one week.
No need for the hyperbole. I finished Silver on an account with rank 780 in 6-8 hours of WvW by getting either 3 pips per tick (2 for rank, 1 for third place) or 8 with outnumbered buff.
Except when youre on a skritt server that is just active enough to never have the outnumbered bonus, but inactive enough to always fail, so im cursed with 1 pip per tick, meaning i have to sacrifice my entire working week for getting the wooden chest, and thats just ridiculously disproportionate
I have a level 150 ish alt on a server that’s often in third place. I can expect 3 pips at a time, one for rank, one for placement, one for loyalty. I usually get the wood chest at the end of the first nights guild raid.
I don’t see how getting wood on a low level account can take an entire work week. Where is my math wrong here?
Your math i’s stuck where you get three pips and i get one pip
Ok. There are 100 pips in the wood chest.
At 1 pip per tick, that’s 500 minutes. Assuming that you only get one pip per tick the entire time.
500 minutes = 8.33 hours.
That’s a little over 2 hours a day for four days.
Do I think that’s too much time for the wood chest? Yes.
But that’s not an entire work week, unless you work a lot less in a week than I do.
Do that for one week.
The next week, you’ll get the loyalty pip, which will get you 2 pips a tick. So 250 minutes, or a bit over 4 hours. Now you’re down to 2 2-ish hour runs, again assuming only 2 pips per tick.If i work all week i have an hour, maybe 2 in the evening. I dont always want to dedicate all my evenings to one game, much less one game mode. 8 hours on a weekend day is also harsh, i want to go out with my friends on the weekends.
In pve i can do bits of things, the rewards pile up.
In pvp i can do bits of things, the rewards pile up.
In wvw i can’t do bits of things because only complete things are rewarded and then reset.Now that I think about, wouldnt it make sense for the pips to reset every 4 weeks with the matchmaking, rather than weekly? Just like the pvp track resets per season and not per week
You’re a casual at least by the time spent playing definition.
I’m also a casual by the time spent playing definition.
We casuals can’t expect all rewards to be earned in a reasonable time frame for us. And that the rewards aren’t worth the time and/or effort required.
Like for me. I’d love legendary armor. But I don’t have the desire to put forth the effort to learn raids at the moment. Nor do I have the inclination to pay to be carried. So for me, legendary armor just isn’t obtainable for me. And it’s something that I accept and I don’t cry to ANet to make it obtainable for me.
And unlike for legendary armor, rewards earned by what you get from PIPS is just earned more slowly for you than others. So make those rewards your long term goals. Shorter term goals could include increasing your WvW rank to make PIP earning faster.
I’ll say it again: all this setting would do is cause those people who do this to pop online just long enough to whisper you before going back to the safety of being invisible.
It will not stop those who wish to insult others.
Just block, report, and move on. Anything else is letting the person win and a waste of your time and/or energy.
So, make it harder for them to do it and many will not bother.
It’s not that hard to have the menu to toggle online/offline up while you have the chat/mail window open. Type your message, toggle online, post/send message, toggle offline.
It also punishes players who don’t abuse the ability to send whispers and messages while invisible.
To me, that con outweighs the benefits.
Why would anyone want to avoid whispers and yet feels they should legitimately be able to whisper other people? It doesn’t make any sense.
There are more reasons than wanting to avoid being whispered/messaged back to go invisible.
I’ll say it again: all this setting would do is cause those people who do this to pop online just long enough to whisper you before going back to the safety of being invisible.
It will not stop those who wish to insult others.
Just block, report, and move on. Anything else is letting the person win and a waste of your time and/or energy.
So, make it harder for them to do it and many will not bother.
It’s not that hard to have the menu to toggle online/offline up while you have the chat/mail window open. Type your message, toggle online, post/send message, toggle offline.
It also punishes players who don’t abuse the ability to send whispers and messages while invisible.
To me, that con outweighs the benefits.
I’ll say it again: all this setting would do is cause those people who do this to pop online just long enough to whisper you before going back to the safety of being invisible.
It will not stop those who wish to insult others.
Just block, report, and move on. Anything else is letting the person win and a waste of your time and/or energy.
But if players just do the minimum effort I can see 1.5 making sense.
You’ve obviously never heard of roaming. Its OK to leave the blob once in a while to press a button other than “1”.
I used a metric that represented an average, something achievable even for a roamer. There was entirely too much hand waving. The graph shows that..and i have others for super casual….really 10 hrs a week at 1 rank an hour over 1 yr you get like 4 k tickets and that assumes bare minimum pip aquisition 2 pips to start and the graph accounts for pip increases due to increasing rank.
So all the 2yrs bs is just that…..
Congratulations on your hard work which does not include any variables whatsoever. Not sure why you quoted me here, though, since my reply was in regard to someone thinking roaming is “bare minimum.”
But sure, lets talk about your chart.
I’m assuming you’re attempting to counter the argument that it would take casual players an unreasonable amount of time to see rewards?OK please revise your chart to include:
-Casual newcomer WvW players aren’t spending their entirety of 2.14 hours from start to finish in WvW – AKA, just because they like the game mode, doesn’t mean it isntantly becomes the only thing they do in GW2.
-Not all ticks of a skirmish are going to be with Tier3 participation, and since your chart assumes 2nd place, it may take longer than 15 minutes to ramp up to t3, depending on availability of enemy points to capture.
-Time waiting in a queue if player is on a high pop server and can only play during prime time.And there’s probably quite a few more variables that I’m leaving out. So please add the above, and possibly more, then we can take your chart seriously. But as of right now, the attempt is laughable. And even in a perfect world where there are zero variables it would still take over a month for someone to get a single piece of ascended gear. Imagine how long it would take with an actually accurate chart…
Not so BS now, is it?
No one can account for every single variable. The best we can do is assume averages and ley players adjust mentally for their own variables.