Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
And you would have worked toward the unlocks differently than getting the HPs in the game now… how exactly????
The point is had I known, I would have spent time working to unlock those I don’t have so that come Friday I would have cleared them all on the current map. currently I’ve saved what I had not knowing I’ll need to fully train everything else before training a spec I actually want to use. Color this anyway you like it should have been mentioned a long time ago so people actually had a chance to work towards it KNOWING what they’ll need.
This. I think a huge part of the problem with this announcement is that it’s come 3 days until launch. If this had been revealed weeks ago, it likely would have just been a small little disappointment and blown over quickly. Now it’s likely to spill over into launch if ANet doesn’t give more details on it.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
People say 40HP in the jungle and you’re golden, I have a sneaky suspicion you won’t be able to access the majority of them till you grind out masteries.
40 hero Challenges at max, yes. As each is worth 10 points.
Those who have done all hero challenges in core Tyria have about 19 to do.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Is that 400 points in total or 400 points just for the skills and traits?
The reason I ask is because I think someone said before that the weapon and armour skins were at the end of the track to be unlocked so all the functional stuff could be gotten first (I think it was a PoI, but not too sure), in which case it wouldn’t be 400 points to unlock the track, skills and traits.
400 with everything, but everything’s in the same line and we only know that the weapon skin is the final unlock. We don’t know where the other skin and non-trait/skill items are located or how many points those are worth.
The traits and skills are in the first 60 Hero Points. “Such a grind”
Source for that?
As I honestly doubt with jungle hero challenges being worth 10 hero points, that all the traits and skills are unlocked with just 6 challenges. But that’s just me.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
It’s 40 hero challenges within HoT. Even less if you currently have excess hero points. Not a big deal…
No it’s not a big deal to you, it’s a rather large deal to everyone who disagrees, which is the majority. (at least in the forum world)
Because 40 HoT hero challenges requires too much effort?
It does if most of them will require masteries already.
Masteries are account bound and you likely would only need the first tier of each. And possibly depending on the layout of the maps, if you’ve got full map completion of the core maps (at least the hero challenges) you might be able to get away with none (would just need 5 on each map to not require any masteries)..
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Core gameplay should NOT be gated behind a grind.
What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten
Nope, you can take a low level into Cursed Shore. The boundary doesn’t require you to be level 80.
…and be one-hit by rabbits running around there. Come on, you understand, what I want to say.
There are tomes one can use to bypass leveling if you’re a vet and don’t want to grind out to level 80.
There isn’t going to be anything like that for hero points.
Actually there is. It’s in WvW.
Which I’ve heard is going to be a grind to get so you can’t really bypass the grind that way.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Why not have the elite specs unlocked either right away or with very minimal effort, but have all the extras like the skins and sigils take hero points to unlock? This way people that just want the new abilities can use them right away, and if people want to unlock everything, they have the option of using their Elite spec to do so, instead of having to explore everything on the base class and not getting your elite until after having explored everything.
No thank you, I want to have a sense of progression on my characters and don’t want to be handed traits and skills.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Core gameplay should NOT be gated behind a grind.
What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten
Nope, you can take a low level into Cursed Shore. The boundary doesn’t require you to be level 80.
…and be one-hit by rabbits running around there. Come on, you understand, what I want to say.
There are tomes one can use to bypass leveling if you’re a vet and don’t want to grind out to level 80.
There isn’t going to be anything like that for hero points.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Is that 400 points in total or 400 points just for the skills and traits?
The reason I ask is because I think someone said before that the weapon and armour skins were at the end of the track to be unlocked so all the functional stuff could be gotten first (I think it was a PoI, but not too sure), in which case it wouldn’t be 400 points to unlock the track, skills and traits.
400 with everything, but everything’s in the same line and we only know that the weapon skin is the final unlock. We don’t know where the other skin and non-trait/skill items are located or how many points those are worth.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
People shouldn’t too much forget what this expansion is : a big bundled season2.
You’ll have 4 maps like SW or DT, though bigger, but with the same big meta event system. Scattered on those maps there will be story instances and hero point….. + all the fluff with npc, lore, jumping puzzles….
Everybody will jump in the new map, discovering the mechanics of map 1 while exploring a bit (grabbing hero point), doing some story. Then what? well go to map 2 (especially since people like to feel the first, I’m sure there will be people in map 2 after 30 minutes), repeat the process.
Within the first hours, you’ll have quite a bunch of points to unlock elite spec and try your new builds and ideas on the same first maps….
This until you are fed up because there is no content so you jump on alt 1 and redo the same sans the story (b/c a lot of people say it’s boring) but with gliding/mushrooms opened so you can rush to hero points and map 2, 3 and 4 without any gate and with knowing the way.
Basically I wouldn’t be surprised that getting points on alts will be half the time compared to the main : yeah exactly like when we now levels alts compare to our first toon at release…
So before the raids are released a lot of people will have 4 to 5 toons with elite specs, made the 4 maps several time and get the new shinies on them, complain that the game is dry of content and that the story was bad…
You’re missing the fact that several people wanted to test out the elite specs on day 1 or right on top of day 1 (depending on if they wanted to do the Halloween content). With the information we have currently, that may not be possible. And some people are miffed that they’re finding this out 3 days before launch.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Core gameplay should NOT be gated behind a grind.
What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten
Nope, you can take a low level into Cursed Shore. The boundary doesn’t require you to be level 80.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
All the people calling this setup “grinding” I really don’t understand.
It isn’t as if you’re doing the same hero challenges over and over. You’re running around HoT maps, doing events, hitting hero challenges and mastry point thingies. This is exactly the same as all the endgame maps in the core game, orr to silverwatses, just with different icons on the vistas.
It is literally the same exploration-centric advancement model as the core game with the exact same model. There are more hero challenges than you actually need points, so you can skip the ones that are too hard/boring/etc.
Were you all the same people complaining there wouldn’t be anything to do in the HoT maps except grind events for mastry xp as well?
They even threw WvW a pretty giant bone here, and honestly the only “grind” in the system is there for the people who go out of their way to avoid the intended advancement paths through either naturally playing WvW or exploring the HoT maps and jump on the sure-to-be-formed EOTM “lets ruin EOTM by using it to farm” train that people who want WvW stuff without actually playing WvW set up already anyway.
Someone explain to me how this is a grind. It looks like fun progression designed to get you moving around the maps, just like leveling in core.
Your question/statement at the end has been answered multiple times.
You are grinding it over and over again, If you want to get elite specs on multiple characters. You are grinding it if you want it quickly. It’s disincentive to sit back and enjoy the content, if you want the elite specs.
Again explain to me how this is different than leveling.
Or gearing alts.
Is the problem that you’re actually expected to play characters to advance them?
If you don’t like playing those characters, why do you care about their elite specs?
I just don’t understand it.
Some people want to test out the new content on or right on top of day 1. Elite specs are part of that new content. Not having access to all of the traits can influence whether or not you like a spec or not. Players who want to test out all of the elite specs have to get enough HP’s for 8 characters. That’s a lot of hero challenges. Unless the jungle is littered with a ton of Hero challenges, that’s doing the same content 8 times. With the first time requiring additional time due to masteries. And that could feel like a grind to some. And while it is voluntary grind, it is still grind that up until today those players weren’t aware they were going to have to go through.
I feel the the timing of this news has made the number of HP’s needed a lot worse than it would have been had they said it several weeks ago.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
All the people calling this setup “grinding” I really don’t understand.
It isn’t as if you’re doing the same hero challenges over and over. You’re running around HoT maps, doing events, hitting hero challenges and mastry point thingies. This is exactly the same as all the endgame maps in the core game, orr to silverwatses, just with different icons on the vistas.
It is literally the same exploration-centric advancement model as the core game with the exact same model. There are more hero challenges than you actually need points, so you can skip the ones that are too hard/boring/etc.
Were you all the same people complaining there wouldn’t be anything to do in the HoT maps except grind events for mastry xp as well?
They even threw WvW a pretty giant bone here, and honestly the only “grind” in the system is there for the people who go out of their way to avoid the intended advancement paths through either naturally playing WvW or exploring the HoT maps.
Someone explain to me how this is a grind. It looks like fun progression designed to get you moving around the maps, just like leveling in core.
People with multiple characters who are wanting to test out the elite specs on or near day 1. Having to do the same hero challenges over and over again to unlock the specs would get tiring, even for the player who enjoys map exploration.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
That’s barely a grind IMO. You will get all hero points in a couple of hours of NEW area exploration.
I highly doubt it. If you played any of the BWEs you will need gliding and mushroom jumping to get around the map properly, and these will take a lot more than a couple of hours to achieve.
New personal story gives you quite a bit of exp. Just do first mission on all your characters and you will already have gliding, shroom jumping and probably even updraft in a couple of minutes.
What about players who don’t particularly care for the personal story? Or were wanting to get through the original personal story and LS2 before doing HoT personal story (more true for new players than veteran players)?
Why don’t anet automatically scan and filter those in game mail and stop delivering them?
Because the scammers will just change their wording up and bypass the filters. And players will still fall for it.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
There is a LOT of misinformation in this thread…
1. Traits and skills are unlocked separately. There is one line for skills and one line for traits. Open up your hero panel and take a look.
2. The 400 points includes the following:
-3 minor traits
-9 major traits
-4 skills
-1 heal
-1 elite
– 6 runes
-1 sigil
-1 weapon skin
-1 armor skinThe initial investment is 60 points to unlock the trait line, after that we don’t know how the points are distributed. However we know that spending 400 points unlocks all that, so you will not need all the points. I suspect you will need ~170 points to unlock all the traits as this is what was previously datamined. The unique weapon and armor skins will likely take a larger amount of points.
They are also called ELITE specs, not CASUAL AUTO UNLOCKED SPECS.
But where are those non-trait and non-skill unlocks located and how many points are they worth compared to the skills and traits? If they’re mostly front end and high point value, we still have a problem. 230 points is an awful lot of points for the non-skill and non-trait stuff.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
so, if I understand this right, the people are upset because they are not handed everything right out the gate?
No, I’m upset because ANet said we could unlock the elite spec with the extra effort of core world completion, and 3-days before release, they say we can’t.
Uhhm you can unlock the Elite Spec with extra Effort of World Completion. You “just” need the full 400 to get everything done which includes Skins and I think that the Skin(s) is the really expensive one there for the Elite Spec
The thing is, we don’t know the order of unlocking things. If the skins and what not are mostly toward the late end and/or require a LOT of HP’s compared to skills and traits, things will be fine. But if most are at the beginning, that’s still a lot of HP’s.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Fixing forum bug.
How many hero points to do that?
Apparently a lot more than 400. I’ll let you know when I’ve gotten enough points XD
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I was worried until I saw that the jungle zones will offer hero points 10 at a time. I’m not really seeing this as a huge problem. That is unless the hero points are blocked by other grinds like gliding etc.
If you need 40 challenges and want to do them all in the jungle, you will likely need either gliding or mushroom jumping or both to get that many. You may have some luck if you’re only needing 19 in the jungle.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
No one has said it is difficult. Just that felt it was a grind or way too many. At least for those opposed to the number needed.
If you consider playing an MMO the way it should be played a grind then maybe you should play something more story orientated like dragon age etc, because MMO’s generally make you work for what you want.
I’m not saying that the number of points is too high. You claimed through your word choice that people were saying it was difficult. I said no said it was and that I only saw the words “grind” and “too many”.
I’m in no rush to unlock the elite specs and the number of points isn’t too high for me, since that number does include skins and weapons, hopefully mostly after the traits and skills. But I understand that some players had the expectation of having fully unlocked elite (meaning all traits and skills) on day 1 and learning at 3 days before launch that that may not be possible is harsh. I’m upset at the timing of this information. Not at the number of points required.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Fixing forum bug.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I think what GW2 did is totally fair. Practically having a new class available right away would cheapen it. As you play the game you’ll unlock your new spec naturally.
But for alts, it will be a big task. Unless getting those new items in WvW is pretty fast.
It’s the timing that’s the problem. They waited until 3 days before launch to tell and if there had not been a thread asking, we may not have known until after launch. I think the timing has made the problem worse and understandably so. Especially since players were vocal about their intent to play the elites on day 1 and had been asking for the number of points for weeks now.
Though from what I read, Elite can be played day 1, just wont be able to have the entire line finish on day 1. Or maybe you can with the extra hero point earn in the world, some of it still in mystery and I am glad for that.
The elite skill in the picture posted in this post shows that the elite skill is unlocked pretty close to the end. How many raid groups will accept a player who doesn’t have their elite skill unlocked? What about dungeon or fractal groups?
Granted, I’m not sure how accurate that picture is. Daredevil isn’t in the list to the right and during the beta we were given level 80 characters so I don’t know where that picture itself came from and could have been edited.
Some players will want to play fully unlocked characters (and by unlocked, I mean all skills and traits, not the skins and weapons).
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I don’t consider doing 100% world completion + other stuff to be “casual”.
You don’t need world complete though, you can get 10 hero points per challenge in HoT areas, which means you only now neeed 19 challenges to finish the elite spec, since you already have world complete, or for someone that does not have world complete they need 40 HoT challenges, it is really not that difficult at all…
No one has said it is difficult. Just that felt it was a grind or way too many. At least for those opposed to the number needed.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I think what GW2 did is totally fair. Practically having a new class available right away would cheapen it. As you play the game you’ll unlock your new spec naturally.
But for alts, it will be a big task. Unless getting those new items in WvW is pretty fast.
It’s the timing that’s the problem. They waited until 3 days before launch to tell and if there had not been a thread asking, we may not have known until after launch. I think the timing has made the problem worse and understandably so. Especially since players were vocal about their intent to play the elites on day 1 and had been asking for the number of points for weeks now.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
As a WvW focused player, this is completely unacceptable. The unlocking is totally random and will take a LOT of ranks to unlock everything for each of my many alts that I play frequently. You could easily spend weeks on one elite spec, only to have it be unusable because you don’t have the correct traits unlocked. This coupled with the removal of rank consumables makes this absolutely horrible.
This will increase the toxicity of WvW so much, as you can easily waste an entire day fighting against a server that simply will not let go of any objectives.
I do not understand this criticism. My understanding is you can purchase either a core Tyria or Heart of Maguuma hero challenge to unlock. Core Tyria are worth 1 point and Heart of Maguuma are worth 10. While it selects the point to unlock randomly, it will be from the pool of ones you haven’t done yet. So each time you purchase a challenge completion, you know how many points you get out of it. The sequence for unlocking traits and stuff will be set like other specializations so the progression itself isn’t random. And while consumables are going away, they’re becoming boosters instead, right?
And you can choose which to get between Core and Heart of Maguuma.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Stop whining everyone. This is not awful; it’s called ELITE for a reason. It improves your class. You are not just unlocking an elite specialization; you are unlocking armor skins, sigils, and new runes.
You guys wanted good content, I understand them not wanting everyone to easily spec into their elite automatically. The whole idea of the expansion is playing the expansion and I believe that there is fear that the more content that they take away from HoT the less you will want to play it. They want to pack this thing to the brim, so that you won’t have to rush through.
If I were them, I would had found a way to include some lore questing to unlock your elite.
DO NOT CHANGE THE REQUIREMENTS FOR THE ELITE SPEC.
That’s the thing. This announcement will cause players to rush through the content. Because they want to play fully unlocked elite specs on day 1.
They will ignore events that aren’t around hero challenges. They will not care about the player asking for help with a group event. Because they want to fully unlock their elite. They will rush through the maps hunting for hero challenges. They will ruin the joy of exploring the map for the first time to get their elite fully unlocked.
You’re speaking for yourself, I don’t want to do that. Yeah, I have 200 hero points to spend on the elite, so it’s not a biggy for me. But if you played the beta, you will find out that those hero points, are tricky to get. Content is content, no matter how you play it. And obtaining hero points isn’t exactly rushing through the game because you forget that there is a storyline that probably has restrictions due to the mastery system; so you will have to allocate time to that. Parts of HoT may be tricky to get to without certain masteries. So yes they might try to rush but eventually they will hit a wall. And please lets not forget about WvW, you can get points from that too.
But people will still rush to do it. They’ll ignore people struggling with hero challenges that they’ve completed. They’ll ignore events unless the event will hurt their ability to get to or complete hero challenges. And no where did I say all players, so I wasn’t speaking for you.
I’m also not speaking about myself. I’m not going to rush through the content. But I realize that some will and that some will have a hard choice to make on which expectation they want to meet: enjoying the first time of map exploration or getting the elite spec fully unlocked on day 1.
And that learning that 3 days before launch is a low blow by ANet.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
So you know how easily accessible the hero challenges are and exactly where they are and the quickest routes to each of them so that players who want to play the elite on day 1 can get them without ruining the first time map exploration too much? If so, please share. I’m sure there are players who want to know.
I’m personally in no rush to get to the elite, but some players are and now many of them get to weigh the desire to play the elite to its full potential and the joy of exploration for the first time. And that’s honestly sad. That many players have been forced into a position where they are between a rock and a hard place. Either way, many players will end up disappointed.
Ya we really suffering with these first world problems. Forbid we actually have to make a choice on what to enjoy first and have a little patience. So so sad. Like maybe we could start a charity for these poor victims?
So you’re happy that many players will be disappointed in whatever choice they make? They either have to give up their desire to play the elite on day 1 or have give up the joy on exploring the map for the first time? Really?!
I get that not everyone values map exploration and those players were likely going to rush through the map anyway to get the hero points needed, no matter how many in the jungle were needed.
But for some, map exploration is a key part of their enjoyment of the game. And you can only explore a map for the first time once. And some of those players expected to be able to play the elite specs on day 1. Some of them likely Heralds. So they have to either give up that first time exploration for a good chunk of the maps or give up being able to play the elite on day 1. Either way leads to dissatisfaction. Because their expectations weren’t met (either the expectation to be able to enjoy map exploration at their own pace or the expectation of being able to play the elites on all the characters they planned on on day 1). And not everyone will adjust their expectations accordingly in time as people process things differently. If this news had been given out a few weeks ago, things would likely be fine now. Because players would have had time to get more hero challenges in the core area of Tyria or adjust their expectations to not having the elite on day 1.
The timing of this “bomb shell” is the main problem, imo.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Stop whining everyone. This is not awful; it’s called ELITE for a reason. It improves your class. You are not just unlocking an elite specialization; you are unlocking armor skins, sigils, and new runes.
You guys wanted good content, I understand them not wanting everyone to easily spec into their elite automatically. The whole idea of the expansion is playing the expansion and I believe that there is fear that the more content that they take away from HoT the less you will want to play it. They want to pack this thing to the brim, so that you won’t have to rush through.
If I were them, I would had found a way to include some lore questing to unlock your elite.
DO NOT CHANGE THE REQUIREMENTS FOR THE ELITE SPEC.
That’s the thing. This announcement will cause players to rush through the content. Because they want to play fully unlocked elite specs on day 1.
They will ignore events that aren’t around hero challenges. They will not care about the player asking for help with a group event. Because they want to fully unlock their elite. They will rush through the maps hunting for hero challenges. They will ruin the joy of exploring the map for the first time to get their elite fully unlocked.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
1. 40 hero points from the new zones is hardly a “massive grind”.
2. if they’re behind masteries, masteries are account bound, so you only need to do those once.
3. If the new points are a massive pain in the tuckus, you can do 10 of the old ones in like 3 minutes instead, or just get them through WvW.
4. Presumably the unique weapon and armor skins are last, so you won’t even need the full 400 for the traits and skills.You people are acting like you’re being tied to your chairs and forced to max out all masteries on every character (even though they’re account bound), and then do 400 hero challenges. If you have all current ones you need 19. If you have none you need 40 and never play that character anyway. Soooo grindy.
/popcorn
People had expectations of being able to play fully maxed out elite specs on day 1. And planned accordingly. Now they’re learning they may not be able to do so. 3 days before launch. It takes time to readjust expectations to new information. And given that people had been vocal in their expectations and had been asking how many points were needed for weeks now, they’re rightfully upset that their expectations may not be met.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
This is not grind…this is playing content to unlock the class.
Had Arena Net decided to gate these behind the personal story, it would have been effectively the same thing. Gating access behind content.
This…this is the most normal thing in the world.
Get to level 80, then play the expansion to unlock the class.
If you WvW, you play WvW to earn your points. If you PvE, you play PvE to earn your points.
Yeah. Playing the content 24 times! Yay I can’t wait to smash my head against my desk…
So are you saying that they should design the game for people who actively use 24 characters? That is insane.
Hell, at 24 characters pretty much everything will feel like a ‘grind’.
The thing is, people have been talking about using elite specs on day 1 for weeks and asking how many points needed for weeks. While I do not think ANet should design things for the minority of players who have a lot of alts, even at 8 characters (1 per each class), that’s a lot. Especially players who wanted to roll Heralds on day 1.
Yet ANet decided to remain silent on the number needed until 3 days before launch. And even then, only in a thread specifically asking and not in it’s own thread. They didn’t even bother to put it in the HoT Notes thread.
My definition of satisfaction is when expectations are met or exceeded. Players have been expecting to be able to play elite specs on day 1. This news is leading them to believe that their expectations will not be met. With very little time to adjust their expectations or make it easier for themselves to meet those expectations. And its not like players had been quiet in their expectations. If they had released this information a few weeks ago, I do not think players would be as vocally against it.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
You’re telling me you want to rush through the map to find up to 40 hero challenges to fully unlock the elite? When you can only explore a map for the first time once.
Personally I will take my time. I was just trying to make it clear how quickly you’ll be able to get your elite if you rushed it.
So you know how easily accessible the hero challenges are and exactly where they are and the quickest routes to each of them so that players who want to play the elite on day 1 can get them without ruining the first time map exploration too much? If so, please share. I’m sure there are players who want to know.
I’m personally in no rush to get to the elite, but some players are and now many of them get to weigh the desire to play the elite to its full potential and the joy of exploration for the first time. And that’s honestly sad. That many players have been forced into a position where they are between a rock and a hard place. Either way, many players will end up disappointed.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
The worst part is that even if we can convince Anet to reduce the hero points needed, it will still probably be too much. I was having nightmare’s about 170 points.
I mean some of us have Jobs and families. How are we supposed to unlock this in a reasonable amount of time after paying for the expansions ahead of time? If I had known this was going to be introduced I would never have bought the expansion.
Youre talking about half mapping two whole zones of hero point challenges….Seriously this is too much for you?
You’re telling me you want to rush through the map to find up to 40 hero challenges to fully unlock the elite? When you can only explore a map for the first time once.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Yeeeah, I don’t even want to hear a WvW-centric kewing about this. -_- I’ll admit the system for WvW is pretty fantastic, but PvE side, locking the elite spec that way is inexcusable.
400 points. 100% world completion only gives half an elite spec. I wouldn’t be anywhere near as salty about this if I didn’t have to buy everything including stuff I didn’t want with the free 400 I get for hitting level 80.
Maguuma Hero Challenges give ten points apiece. So, its 40 skill challenges to get 400 points.
At most 40. Characters with map completion need about 19 hero challenges done in the Jungle. My ele and warrior have 206 skill points and 202 skill points respectively. I don’t know where the difference comes from (both have 100% map completion with WvW included).
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Does spending the very first point on the line give me the ability to wield the new weapon?
well, come on, you want everything handed on a silver plate? At least a bit of work to get there… :/
It’s a fair question, you know. He’s wanting to know where the trait that lets your character use the new weapon for the elite is located.
Even though the two characters I have at level 80 have 100% map completion and fully unlocked everything, I think requiring all of the traits and skills to be trained a bit harsh. Especially since they didn’t release that information with enough time for players to have plenty of time to correct that on any characters they wanted to get elite specs on.
I can somewhat see the reasoning. Hero Points are Hero Points and it would be hard to require jungle exploration for the elite if you didn’t have to have everything else trained. At least not without figuring out how to make an item or items to handle elite trait unlocking, if that would even be possible.
I personally would have just made it not require the jungle and not required all of the traits(/skills?) unlocked. Especially if I wasn’t planning on releasing that information. It coming out in a post that asked about it for the millionth time makes me believe that wasn’t information that they had planned on releasing before launch. They had to have seen all of the posts in this subforum and in the profession specific ones on the number of players who wanted to use the elite specs on day 1. And yet kept silent on needing to max out the non-elite specs to be able to unlock the elite.
I truly do feel sorry for players who wanted to use the elite specs on day 1 but now do not have the time to make that happen due to real life commitments. And I do not feel sorry for ANet if that causes them to lose money.
It is literally only 3 days for those guild missions, get over it.
It isn’t the three days. It is the favor required to begin the guild hall expedition.
I realize that, for many guilds, this isn’t that big a deal. However, for others it is an actual problem, so “get over it” really comes across snide and insulting.
Were still looking forward to HOT. We still respect all of the work that has been done.
We just want to be able to experience something important to our guild as an actual guild group – and do something we actually enjoy doing as a group when the game launches instead of feeling pushed into content we may not want to do. That isn’t a lot to ask.
Do the missions. Get over it.
You get over it, the complaints/concerns are legit
It’s 3 days out of what… 365 per year? No they’re not legit. Just do it like sPvP and WvW guilds have done for the past 2+ years. The only legit concern is about cross server guilds BUT that has been answered already. So yeah, not ground to stand on.
It comes off as very entitled.
No one is blowing their upset at the nature of the missions over the weekend out of proportion.
I haven’t seen one person yell and scream and demand that guild missions be PvE only or otherwise altered to satisfy their guild’s situation.
All I’ve seen are players expressing their displeasure with the fact that the guild missions aren’t going to be ideal for them and worry about how far behind that will put them in getting a guild hall compared to other guilds if they choose not to do the missions. I’m sure PvP and WvW guilds brought up how they felt excluded when guild missions first came out.
Being displeased with something and voicing that displeasure in a calm and reasonable way, even if it is something that in the long run won’t really matter, is never wrong and always legit.
How full is your mail box? The email with the stuff that comes with prepurchases counts towards the 10 mail limit.
Are there WvW guild missions that can possibly be completed in Edge of the mists at all?
Just double checked w/ the team on this – you cannot do these while in EoTM.
You can however have people in different worlds running missions simultaneously for the guild that all contribute. They simply only need to have 3 guild members participating in the specific event for it to count towards the mission – regardless of which world.
So if i understand it right. if my 3 man guild that is from 3 servers would all do the req event from the wvw mission. it would count as having been completed by the guild. regardless that the 3 of us were not in a party at the time or even online at the same time.
I think you got that wrong. The three people have to all be on one server doing the mission for it to count as done by the guild. If you had three people on one server and three on another, you could do them separately.
If the missions are timed, then the teams need to be working simultaneously, not hours apart. I don’t know if they’re timed for under one week, though.
I read that post as a three member guild who are all on different worlds (say one on Crystal Desert, one on Jade Quarry, and one on Yak’s Bend) can do the WvW missions and get credit provided they each participate in the event.
But other posts I have read as you have to have 3 members on the same world to be able to get credit for participation.
The posts have been inconsistent with the wording.
It seems like some people are missing the toggle between the types of Guild Missions. For the first week we’ll get a mix, but you can just toggle PvP/WvW off if you’re not that kind of Guild..
People aren’t missing the toggle. You’re missing the reason that they’re upset.
Many players have made plans to be online this weekend who purchased HoT already. Bowed out of raids and other activities in other games. Said no to family outings that weekend. Asked off of work, possibly taking a hit on hours depending on their availability and this week’s schedule.
All of this leads to more guilds having a higher percentage of players online. And wanting to do things as a group. Guild missions are the perfect activity for guilds to do together and is a step towards guild halls. With the higher prevalence of PvP and WvW missions this weekend, guilds that don’t play those areas or can’t play together in those areas are punished for their guild being cross server or specializing in one area of the game.
Is it the end of the world? No. But I also haven’t seen anyone in this thread treat it as the end of the world. Just rightfully a bit upset that their guild will not be able to do guild missions this weekend as a group.
Contact Arenanet support ASAP through the official website. Change your game password. Change your email password. Change all of your passwords. DO it as soon as possible and you won’t have anything to worry about.
If you gave them bank or credit card details then contact your bank ASAP and get their advice.
i doubt thats all you have to do now!
As people already said: its not enough to change passwords , scan your computer or better set it up new cause its not unlikely that it is compromised by< visiting this phishing website ( keylogger and so on)if you lucky it was “only” a phishing website if not your pc have now many little visitors
Aslong as he has the newest version of his browser (Chrome or Firefox, not IE), a Antivirus with browserprotection and he hasn’t downloaded anything, it is very unlikely he got a drive-by-virus on his pc.
But still possible, so one should definitely check to make sure he didn’t pick up a virus or two.
Also, clear out your mail box if it’s full. The mails that the items are sent in count towards your 10 mail limit.
If you bought the Ultimate edition, the 4000 gems can take up to 72 hours to show up.
If you qualify for the veteran character slot, it will likely be around Friday when you get the slot as they hand them out on Fridays.
ele’s can trait to give might when they attuned to fire
Just add the cooldown to that specific trait, case closed, no?
But I can currently swap to each of the different attunements and get one of each of three of them (might, regeneration, speed, and/or protection). That cooldown would stop that.
I had the drift. Then you buried it in oversimplification. There is a difference between simplifying the combat system and making it so that mistakes are easier to correct.
Engi is not an easy class to pick up and do well with, for example, despite the ease of switching kits.
I’m not sure that I’m invested in this particular feature, but on principle, I don’t think your argument is a good one.
Oh I agree, luckily oversimplification was not the only argument I gave in this thread.
- Weapon swap sigils have 9s icd, true. Guess why those were implemented? Due to classes being able to weapon swap faster than every 10s. Like warriors for example with Fast Hands (https://wiki.guildwars2.com/wiki/Fast_Hands) or elementalists with their 4 attunements. Could we have Sigil timers? Sure. We could implement timers on everything, or just design the combat system with weapon swap timers (also Fast Hands would become useless).
- Having cds on weapon swaping seperates skills from weapon set A via timer from Skills from weapon set B. It prevents free swaping back and forth to use combo fields with finishers for example. It also gives swaping between the sets more meaning since you know you won’t have access to the alternate weapon skills for x amount of time. It’s not that hard a concept to follow.
Engi is not an easy class to pick up and do well with, for example, despite the ease of switching kits.
Engineer is not the only class in this game. Every played against an elementalist with no weapon swap cooldowns and access to all his fields and finishers? Yeah neither have I, I’m sure the game would explode.
How about the same elementalist under the effect of alacrity?
To add to this, ele’s can trait to give might when they attuned to fire. And then trait to share that boon. Imagine the might stacking that would give. Not to mention permanent speed boost without sacrificing a rune/sigil spot. The cool down is important as they want players to think what they get and what they give up when they swap weapons. Without a cool down no one has to think about that.
I used a different email to change my email for my account.
As long as your friend can prove ownership beyond a reasonable doubt over the hijackers, they’ll be given access. Given the hijackers had to “prove” they owned the account, your friend will likely have to jump through some hoops to prove ownership.
And you’re not going to get replies from Support for your friend’s account. They only give details of issues to account holders. Especially in cases of disputed ownership.
Your friend should make a new email or use a different, non-compromised, email to contact support referencing their last ticket and say that they wish the email to be changed and provide account ownership details. Such as credit card information used for the purchase of the game.
But the only official response you’re going to get here is what Qugi and I have stated. That your friend will have to discuss it with support and to use a new email that’s not compromised.
sellruns happen because you can compelete content without the intended group size, so either you can complete the raids with 9 people or the one who buys it needs to be useful
people who know the raid won’t buy it, or sell runs won’t happen or they will be extremly expensive
Not necessarily. Group does it’s usual week raid to get their weekly rewards. Then they do a run and enough to ensure immunity from kicks leave and those spots sold for a lot of gold. Raid group splits the earnings between all members, including the members that left.
It didn’t take you to the actual Guild Wars 2 site. It took you to one that was designed by account stealers to appear legit.
The referencing real life people is not strictly enforced. I’ve been running my guardian who is named after a former conservative Republican congresswoman who is alive and well. There is nothing disrespectful about naming characters after real life people.
But, I will confess, if after playing that character for months and they all of a sudden demand I change it, I’m not paying to change the name. They better let me do it for free. They didn’t stop me from making the character with that name.
I see no reason not to allow him to name his character after Donald Trump.
It’s more likely that the person your character has been named after isn’t a widely known congresswoman or that it hasn’t been reported.
Could he have potentially made a new account instead of applying the code to his current account by mistake?
Sale page still say it has same thing for pre-purchase as always. Title and character slot (for veteran player). Do not know what you mean.
http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.heartofthorns
sorry i was wrong then, im a veteran player but don’t see the stuff for veterans, but if you say so i believe you blindly, without question or doubt.
no need for this topic then.The additional character slot may take around a day to show up. Mine took ~18 hours.
The veteran character slots are currently handed out on Fridays. If you don’t get your slot by then, contact support.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
I doubt any material will be only found or have the highest drop rate in dungeons as one of the main reasons for the nerf to dungeon gold was to disincentivize players from doing them. Putting the best drop rate for a needed item or having it be the only place it drops, is counter to that reason.
Actually it isn’t, as long as there is a reason to do the harder content and the reward for harder content is better than the general reward for dungeons they can absolutely make dungeons the best place to get specific resources.
Getting resources doesn’t create gold from nothing, it creates resources that, if sold, have to be purchased with gold that already exists, and also delete some of that gold in the process.
They can’t make dungeons the best place to get anything new without incentivizing it more than they already are with the tokens. Which you can get in PvP.
Well, it is to take nearly a year to upgrade the Guild Halls. I suspect that will be something for PvE players to do. Maybe, some of the needed materials will only be found in dungeons, one never knows.
Maybe more Mastery Lines will be released in the not-to-distant future, now that the infrastructure is in place, as well.
Can’t really forecast what may or may not come.
I doubt any material will be only found or have the highest drop rate in dungeons as one of the main reasons for the nerf to dungeon gold was to disincentivize players from doing them. Putting the best drop rate for a needed item or having it be the only place it drops, is counter to that reason.
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