It’s probably a bug. When they added the new hearts and poi’s back then and I redid the maps to get my 100% back, I got nothing for doing them.
One of the first things a person should ask about a bug or exploit, is it too good to be true. In this case, ask yourself if doing a heart and a couple of poi’s is enough to be worth another full map reward or is it “too good to be true.”
(And remember that ANet does punish those who exploit. They don’t usually accept claims of “I didn’t realize.”)
This. The more times your account “uses” an exploit, the less likely they are to be lenient should you cross the line of where they ban vs not ban.
Just because you didn’t get the 100% world completion rewards again, doesn’t mean the map completion rewards you got for doing some hearts and POI’s are not a bug.
Funny, I think the trade tab is called the Trading Post. Things that are available for posting there are things that ANet doesn’t get involved with on trading. Such as guilds. ANet does not get involved in guild politics so guilds have to use other means to sell off their guilds or find guilds to sell.
Since that is not a group, most people should have enough common sense to realize that the LFG is not a tool used for trade, but a tool used to form groups. Since it’s name is Looking for Group. But that’s just me.
Regardless, such rules do exist, and consumers have a choice to consent, or walk away.
Or just ignore it and do whatever which works out fine in the overwhelmingly vast majority of cases
Until the friends have a major falling out and the one who bought an initially registered the account decides to be malicious and state that they own the account and not their friend and therefore that account should be banned as it violates the TOS as more than one person has played the account.
Or until the friend gets their account hacked or needs to talk with support in any way. Because in ANet’s mind, the friend doesn’t own the account and therefore ANet can’t talk with them.
To the OP: I highly doubt they’ll remove the GW1 on the account that you’ve broken the rules on by sharing with someone else.
And full status is based on WvW population and is not updated on a day to day basis. So staying up for 24 hours to keep an eye on it isn’t going to make a difference most likely.
And it’s not based at all on population that’s currently online either.
According to that email, she’s not banned, she’s suspended. By the time you get a response from support her suspension should be over.
But she should still get it cleared up so that if it isn’t illegal activity it’s not sitting on her account held against her.
That’s exactly what I have done but have not video taped it or screenshot it.
I’ve opened over 100k bags over the past year or so. This is an estimate but I opened at least 2000+ bags a week, almost all champ bags are from farming chests in SW.
About a week ago I made a post about this too where I opened shy of 100 bags to complain about this. Then someone in the thread told me I should open more. So I did. Went full farm mode and farmed almost 3000 bags and the drop rate seems about 1:32-33.
And as for being anectodal evidence. It doesn’t matter if it is. If it’s intended they can respond here and admit to it right away. If they say it’s not the case, all they have to do is check their coding and see if it’s indeed changed accidentally or still the same and I’m an outlier. Either way, only point for this thread is to get attention on the subject from the devs. Just want them to see this thread and quickly check their code to verify drop rate is lowered or I’m an outlier.
It does matter if it is anecdotal. Humans have a bias towards remembering bad things that happen to them. Not good things. One of our survival traits. Which is why having concrete numbers and proof you’re memory isn’t affected by the bias makes your data much more reasonable. Especially when you claim you’ve opened thousands of bags. I don’t know about the devs, but without proof, I personally would read that without any proof as you’ve just opened a large number of bags and you don’t know the exact number. Which means your probability number is off. Not saying you’re lying, just telling you how I would interpret your first post.
However, have you ever considered that you maybe the reason you aren’t enjoying GW2?
This is, with distance, the saddest thing I ever read on this forum.
Think about a hundred things you don’t enjoy, and repeat this sentiment about each thing. Start with the things you least enjoy. And blame yourself. It’ll make you a better person.
People these days.
It’s always partly the player no matter what the reason for not liking something.
I don’t like PvP because I’m not good at it and no real desire to get good at all.
If ANet decides for whatever reason to add open world PvP to the game, me suddenly not liking the game would be part me, because I don’t like PvP. But it’s also part ANet for adding in more PvP.
It’s always a combination of player and game when someone doesn’t like something in a game. And games are easier to change than players are. Because it’s hard to change your own preferences, especially if you’ve already tried what you say you don’t like.
So saying it’s the player or saying it’s ANet alone isn’t enough. ANet needs to know the what you didn’t like. So that it can make an informed decision on whether it should change the game or not.
Without proof of those thousands of bags, I’m wary to say you’ve not just exaggerated the number of bags you’ve opened. And exaggeration hurts any case where you’re saying the probability changed. I’m not saying you’re lying that the drop rate has changed, just that you’ve exaggerated the number of bags you’ve opened so I can’t really say if you’ve got a good sample size or not.
If you really think there is a problem you should get 100-200 bags, clear out your inventory short of the bags. Note down the number of shards you have (since shards will consume themselves immediately). Then open up all of the bags at once. Then take note of what you got. Take a picture of your inventory and spirit shard count before and then a picture of the spirit shard count afterward. Then post the pictures. Then it’s not just anecdotal evidence. Then you’ve got concrete proof and can provide an exact amount of shards/bag. Or however many bags you want to do. As bag contents aren’t affected by magic find, it won’t matter if your magic find over the days to collect the bags varies.
If multiple people noticed rares not yielding nearly as many materials, I’m pretty sure it’s something more than “bad RNG”.
Some problems with that:
1. Your sample size isn’t large enough. You can have runs of bad luck without any nerf or glitch having happened. You’re not out of the realm of a possible run of bad luck.
2. Not enough people posting concrete data to even reach a large enough sample size.
3. The people just posting anecdotal evidence without any numbers don’t count. Humans by nature are biased toward remembering when bad things happen over when good things happen. Part of our survival instincts. So we’re better apt to avoid the things that would harm/kill us.
I hate to be the kitten-hole here, but I guess someone has to be.
How is this any different than raids not being friendly to people with hand problems, or other physical issues that keep them from managing that level of content?
Yes, they could put in extra effort to make this playable for those that are color blind, but what about those with other problems? You don’t seem too worried about them, and it’s just as unfair to them as it is to you.
Raids exclude people, and in a twitch-based game like GW2, that’s going to exclude some people with physical limitations. It just so happens that yours is one of them.
Now, with THAT nastiness out of the way… I would hope that they listen and find a way to change it for you. I worry, however, that further on you’ll be needing even more colors in-use during a boss fight, and color blind friendly will simply not be an option.
There are legal workarounds for hand problems.
Unless you know of a code to magically change the colors that is legal, I haven’t heard of a legal workaround for color blindness.
If they made the bosses different enough in appearance, color wouldn’t matter as much.
I have 100% Verdant Brink completion and have not received any map completion reward…
don’t make not since
If you’ve got everything and have logged in since Tuesday, then submit a ticket. The patch on Tuesday fixed the rewards for map completion.
The thing is, this is an MMO. To expect all content the game develops as rewards to be developed for players who refuse to play with others is not being realistic.
That being said, they should have grandfathered in everything a guild had earned prior to HoT launching. Not just certain things like the bank. And covert like things to like. So if they had X banner that did Y, they should get the new Z banner that does Y since X banner went away.
It’s still a realistic expectation for people to want to be able to play with small guilds (5-15 players). Small guilds are often cosy and fun atmospheres, as opposed to larger guilds where (while it can be fun and relaxed) it’s often more about organization and rank and even responsibilities. I like both elements, and I personally enjoy that they are both part of the Guild Wars experience. It’s just cruel if Anet is just telling little guilds that they’re going to have to swap to full-time organized farming just to get some basic upgrades (especially things they had already build up) and clapping big guilds on the back and saying “well done, son/daughter/creature”.
I was talking to the OP who seems to have developed a desire to not play with anyone else. Or anyone else but their spouse. ANet doesn’t need to make everything obtainable by people who do not want to ever play with others. And by play with I mean actually engage. Not sit silently and press 1 and dodge occasionally.
But yes, ANet does need to make it easier for smaller guilds to get back what they had before HoT launched. Because they shouldn’t have had to get it back in the first place. I get why they had to make it hard because 500 person guilds would make anything reasonable for a small guild something they could do in 2 seconds.
The thing is, this is an MMO. To expect all content the game develops as rewards to be developed for players who refuse to play with others is not being realistic.
That being said, they should have grandfathered in everything a guild had earned prior to HoT launching. Not just certain things like the bank. And covert like things to like. So if they had X banner that did Y, they should get the new Z banner that does Y since X banner went away.
Oh no. Some people have a way of doing things and you don’t like it.
You don’t have to play with them.
Problem solved!
Umm you did hear leg armor is raid only right ? so yes we have to play with the idiots of gw2 that scream at kids like a bad kitten and force ppl to play THERE way with the skills they want
Funny, I don’t think I saw a requirement of entering a raid that you had to be with someone who plays like that.
Organize a group from your guild and/or friends list. Then you don’t have to deal with players who play like that.
Take the hypothetical scenario above, since I have 9 characters and each have 8 bag slots unlocked, I already have access to those slots. I just have to use a middleman (aka bank and mail system) to get to my items scattered across my entire account.
I’m saying remove the middleman and leave everything else be.
I still don’t see why anyone would buy bag slots in this case… 400gems per slot… vs character slot: 800 gems for 5 slots. Pretty obvious which is a better choice.
Though I do understand why people would want this.
My comment about total space was for the OP, just turning bag slots account bound I think was the suggestion.
Which means ANet would raise the cost of the character slot meaning those that wanted just the character slot and couldn’t care less about the extra bag slots are punished.
Kessex Hills still has a different map pre and post LW. So how do you solve the problem if the event goes near the water where the tower was? If you haven’t been there recently, do remember the water and the shore to the north have remnants from the tower left over.
Right, and I’m still not understanding what the real problem is. First of all, they are very unlikely to do any open world events in Kessex Hills anytime soon. Secondly, if they do, they can either make the decision to only use the current one (if it’s LW related) or do it in the original and latest variations (if it’s not LW related).
I doubt they would feel the need to do it in the single story step variation where the full tower existed.
The more maps they have to design for the less work can be put on other aspects of the event. That’s the problem.
And what if not enough people are on the pre-LS map to do an event during prime time and want to do the event? Do those without a level 80+ get told: get to level 80 before the event is over or sorry? Do those who want to play a character that’s not past the LS get told: move to a character that’s past it or sorry?
What about players who have done the HoT story on a character but not the base game story? Which map do they get put on?
What about Troll’s Revenge? The new LA Jumping Puzzle only in new LA. And what about Troll’s End? The old LA Jumping Puzzle.
You’re really grasping at straws – every one of those “problems” can fairly easily be developed around, and some of them I already addressed above.
I remain unconvinced, and I am now through with this back and forth.
Right, so you’d rather have less involved events like Halloween and Wintersday (non-LS events) because they have to design it for TWO maps. Right, I’d know who to complain about if ANet decides to do that.
And I see no solution to the whole jumping puzzle problem.
And you didn’t answer which map would someone be on if the character had done HoT’s story but not the core game PS.
So please, answer those questions. Or I’ll just chalk this up as another person who thinks they’ve thought up the answer for everything and put their fingers in their ears when someone points out a problem they didn’t see.
Kessex Hills still has a different map pre and post LW. So how do you solve the problem if the event goes near the water where the tower was? If you haven’t been there recently, do remember the water and the shore to the north have remnants from the tower left over.
Right, and I’m still not understanding what the real problem is. First of all, they are very unlikely to do any open world events in Kessex Hills anytime soon. Secondly, if they do, they can either make the decision to only use the current one (if it’s LW related) or do it in the original and latest variations (if it’s not LW related).
I doubt they would feel the need to do it in the single story step variation where the full tower existed.
The more maps they have to design for the less work can be put on other aspects of the event. That’s the problem.
And what if not enough people are on the pre-LS map to do an event during prime time and want to do the event? Do those without a level 80+ get told: get to level 80 before the event is over or sorry? Do those who want to play a character that’s not past the LS get told: move to a character that’s past it or sorry?
What about players who have done the HoT story on a character but not the base game story? Which map do they get put on?
What about Troll’s Revenge? The new LA Jumping Puzzle only in new LA. And what about Troll’s End? The old LA Jumping Puzzle.
Kessex Hills still has a different map pre and post LW. So how do you solve the problem if the event goes near the water where the tower was? If you haven’t been there recently, do remember the water and the shore to the north have remnants from the tower left over.
It does matter what map pre-80’s go to. Because pre-80’s include new players who may not be experienced. Should they be stuck on one map because no veteran is playing on a pre-80 character on that map?
How do you handle world wide special events? Wintersday puts presents over the entire map in previous years. That wouldn’t be hard to code, but what about Kessex Hills and the tower map? What if there was a special event in the water where it’s located.
Do you doom those people with characters during those LS steps to have to not play that character for the event? What if it’s their only character?
We’re talking about Lion’s Arch. New players won’t be starting in Lion’s Arch, and many veteran players that preferred the original LA over the new one would intentionally go there anyway. That’s the only zone that even comes close to mattering.
A worldwide special event in the water of Kessex Hills? Huh? No, that is just not even an argument.
So why mention Kessex Hills at all if you’re suggestion is for Lion’s Arch only?
Here’s the part where you mention it:
What would seem to make more sense would be to have the Lion’s Arch map change depending on their current place in the story, and this would also be the ideal way to re-release Season 1, including things that changed other zones like the Nightmare Tower in Kessex Hills. I.e. characters who hadn’t reached level 80 yet would always go to the original version of Lion’s Arch and the Kessex Hills, and those zones would change depending on your current story step.
And it is an argument, you can’t dismiss it just because you don’t have a solution for it. They have done events out in the open world. I seem to recall one shortly before HoT launched that involved Modrem attacking. I can’t remember what map, but what if the map for a future such event ends up being Kessex Hills?
(edited by Seera.5916)
It does matter what map pre-80’s go to. Because pre-80’s include new players who may not be experienced. Should they be stuck on one map because no veteran is playing on a pre-80 character on that map?
How do you handle world wide special events? Wintersday puts presents over the entire map in previous years. That wouldn’t be hard to code, but what about Kessex Hills and the tower map? What if there was a special event in the water where it’s located.
Do you doom those people with characters during those LS steps to have to not play that character for the event? What if it’s their only character?
I think it is a bad idea to present this concept as a tax. Its rather an “automatic donation”.
Basically I’m very pleased to donate a share of my daily income to my guild(s), but I don’t want to visit the guild bank every single time.
Give me a chekbox I activate for every guild, plus a field where I put how much I’m donating from my gold to said guild. Lets say It allow me to donate between 1 silver and 5 gold every day. DONT TIE IT TO REPRESENTATION. This way I can donate more to my little family guild, and still contribute to my mega big guild with that daily silver, no matter which one I’m representing.
The donation is automatically taken from my wallet at server reset time, every day, but ONLY IF I HAVE PLAYED THAT DAY. I can interrupt the payment whenever I want.
Guilds have the right to ask for a fixed amount, but that is all. The guild members must agree on the amount of the donation and whoever doesn’t comply, could be amonested in some previously agreed way.
An automatic donation is a tax. Let’s not sugar coat what it would really be.
Sorry, you are wrong.
A tax is a long term, mandatory payment determined by law which no one can avoid, negotiate, reject or choose, wich benefits the country you live on without consulting you its final application.
A voluntary system that we can choose, negotiate and dismiss at any time, and whose concrete benefit can be directly chosen by us within a person-to-person talk is not a tax.
The tax would be a law of the guild which if I wanted to stay a member of it I wouldn’t be able to avoid it without risking getting kicked from the guild should I be discovered (ala jail time and fines for tax evasion). Any gold given to the guild would be used for guild upgrades and events (the benefits). And the guild would not consult me on how it used my gold, just like the government doesn’t consult me on how to use the money I give to them.
Therefore, it is a tax.
I think it is a bad idea to present this concept as a tax. Its rather an “automatic donation”.
Basically I’m very pleased to donate a share of my daily income to my guild(s), but I don’t want to visit the guild bank every single time.
Give me a chekbox I activate for every guild, plus a field where I put how much I’m donating from my gold to said guild. Lets say It allow me to donate between 1 silver and 5 gold every day. DONT TIE IT TO REPRESENTATION. This way I can donate more to my little family guild, and still contribute to my mega big guild with that daily silver, no matter which one I’m representing.
The donation is automatically taken from my wallet at server reset time, every day, but ONLY IF I HAVE PLAYED THAT DAY. I can interrupt the payment whenever I want.
Guilds have the right to ask for a fixed amount, but that is all. The guild members must agree on the amount of the donation and whoever doesn’t comply, could be amonested in some previously agreed way.
An automatic donation is a tax. Let’s not sugar coat what it would really be.
This isn’t really a problem for a guild, since the main thing is knowing what people can play what roles so you can build effective comps (we just have a google docs spreadsheet \o/). It gets harder for larger guilds is all. I don’t see the value in necessarily ‘gear checking’ everyone though. If you don’t trust someone enough to believe that they’re running, say, celestial if they say they are, then you probably don’t someone as flaky in your raid group anyway! Unless you’re super paranoid, then that’s probably not a good mentality to have towards your guildees either.
But having it written down somewhere is a good way to make sure a large guild can split up the players into good raid groups instead of having to write it down and catch it in guild chat and catch players who may not be online at the time the question was asked.
And if it’s a guild application, then it’s just fine because guilds can be as choosy as they want in letting people join.
I got Berserker’s Seer Mask of Rage and Berserker’s Exalted Masque of the Water. So the rewards aren’t fixed. You just got items that are more common.
How do I stop being pestered to register SMS? [Merged]
in Account & Technical Support
Posted by: Seera.5916
And there are Windows DESKTOP authenticators that can be set up. So you don’t have to have the protection go via SMS and get rid of the nag.
So there are options other than the SMS one for anyone who stops and actually researches the options.
ANET can we get some clarification on this one, as this could indeed open up more than a few cans of worms for players.
Because if it’s true that it happened to him, then it reveals that on this game it is possible to grief others with bot gold. He will want to contest this anyways, because the incident is a strike against his account. It does impact on that account in the future, and potentially other accounts associated.
There was some person here some time ago that say they got grief by some person buy gold and send to them. Anet show it was a lie and player buy gold from gold seller. I can not find this post now but I remember this.
Never believe what person say when they say innocent. From what read in this forum most time they are not.
Turns out the person got their gold back from Anet. Nice try btw, because I was pointing out that if there was any facts, Anet is the people who can fix the problem. I don’t have any decision making abilities, and this is just a public forum. 2nd pointing out that it is possible to grief players with gold dumps from bots. At least ArenaNet knows about it now.
No, it wasn’t clone that Qugi’s referring to. There was one person in a separate thread that claimed someone was setting her up. Turns out she had been a regular customer for gold sellers.
If it’s a guild application and the guild is either separating their members into raid teams or getting new members to flesh out existing raid teams (or make new raid teams) it makes sense to make sure everyone who comes in doesn’t want to do the exact same role.
It wouldn’t make much sense to put the 10 players wanting to be a raid leader in the same group and the other 90 players who don’t want to be a raid leader in another group for instance.
And you’d want to make sure that your group would have all of the skills and what not. So it would make sense to see what builds people have.
I don’t see what’s so evil about a raiding guild or a guild creating initial raid teams being selective and/or using information gathered from the api.
With the OOM crashes, maybe too many got hit with a crash at the same time. Dropping your map below the threshold.
@ Seera
Yeah I understand how RNG works it’s just I farm SW alot and always open bags at about 100~ish at a time. Whenever it deviates it might be 1 in 7 or 1 in 4 if im lucky. I’ve never seen 1 in 41.5 bags however. Not in more than a year of farming SW daily. Also, the outlier is so extreme, the likelyhood of it indeed being bad rng is very very small.
ANet keeps RNG balanced based on everyone’s drops. 83 isn’t large enough for it to be an outlier. They don’t keep every individual at the statistical rate.
And I said it wasn’t high enough to tell with high certainty that was nerfed.
Is it high enough to warrant someone at ANet looking into it? Yes. You’re data point is an outlier and with the number of patches that have been released, it wouldn’t be out of the question for something to have accidentally affected the spirit shard drop. That drastic of a nerf I don’t think would have been a stealth nerf. They would have mentioned it in a patch.
It may not be computer quality that’s at fault. It may be certain specific models of graphics cards or processors. And the ones affected aren’t the worst and aren’t the best.
Other MMO’s don’t have the same code. No two games have the same code unless the one developed last is asking to be sued. The problem lies in the code and it can be just like finding a needle in a haystack to find a glitch.
The more different variations of the problem exist makes it harder. You crash on log in. Others crash 30 minutes to an hour later. Others crash a couple hours later. Yet others either aren’t affected or don’t play long enough to reach the point in which they crash. What makes the problem crash on Player A, but an hour later for Player B?
If everyone had the same experience, it would likely be easier for them to find and fix it.
83 bags isn’t really enough to tell with high certainty that it’s not just an outlier. Each drop is independent from the last so when you opened the 83rd bag, it had no indication that you had not received any spirit shards.
For all you know someone else has gotten a remarkable increase in the number of spirit shards and when you two put your data together, comes back to the 1 in 5-6 ratio.
And sometimes the cause of a crash is not easy to find. The more people send in detail bug reports the closer ANet will get to finding what is causing the problem.
It’s even harder when not everyone experiences the problems. Because then it’s how their code interacts with our computers. Which makes it near impossible for ANet to know they’ve got the problem fixed. Because they don’t have our computers.
Then when they’ve found a fix, they have to test to make sure it doesn’t break anything else.
And yes, you are doing something wrong. You’re assuming ANet’s not doing what it can to fix the problem. They are. Not all problems can be solved quickly. Some problems take a while to fix.
When we see that someone have this kind of dilemma what Ronah Lynda have, we should be creative, supportive and friendly. This kind of posts are like calling help, before they are quitting. Do we want that our community is getting thinner and thinner. I don’t think so. Every player is very important to this game. You know, he might be that person who you need to your Raids run. You wonder why I am not able to do this raids and he might be that answer. But he have been quitted in that point.
But not every game is for everyone. There are some out there for which GW2 does not suit them. Ronah Lynda may be one of those people that GW2 is not aiming to keep.
No game will be able to retain every player that tries the game. No game. Not even GW2. And no company should strive to be the first one to have a game that retains everyone who tries it. Because they will fail.
And that’s the beauty of GW2 to me. There isn’t an ultimate goal. There isn’t a point where you’ve done everything. That there’s always something to work toward and that something is player defined and not defined by ANet.
I wouldn’t call that an exploit. You’re not glitching the game out to progress. You’ve encountered a glitch (stuck in the terrain) and are wanting to see if killing yourself and restarting at a checkpoint will get you into the room and able to interact with the necessary NPC.
I would however report the bug before you attempt your fix so that ANet will definitely get a report on it.
How do I stop being pestered to register SMS? [Merged]
in Account & Technical Support
Posted by: Seera.5916
Before anyone else posts in this thread with an argument about why we should accept the current behavior, please think about this:
If you ask for my phone number in person, and I say no, pushing me for it will not help. Explaining why you think you deserve it will not help. Telling me how you think my life will be better if I give it to you will not help. Telling me how you think your life will be better if I give it to you will not help. All this persistence will do is irritate me and make it very clear that you are an aggressor who feels entitled.
The world has too many guys like that in it already. Don’t be that guy. Don’t be another one.
That’s the thing, they are asking for players to secure their accounts for the security of the game. For all of the players of the game.
And you can put on the desktop authenticator and not give them a phone number and the hounding will stop.
Are you willing to come up with the gold to combat the inflation that gold sellers create? To pass out to everyone who did sign up for SMS or the desktop authenticator?
Are you willing to pay for the increased support that ANet has to hire to deal with more people getting hacked?
They make all new accounts get SMS protection. They decided to compromise with existing players by not forcing them to get it as well, which they would have been within their rights to do.
They’ve very rarely if ever intentionally encouraged only playing one small section of the game.
I don’t see anyone asking for all of the dailies to be HoT related only for those who bought HoT.
I just see people asking for HoT specific ones to be added to the rotation. I think they should add in some of the meta map bosses like Vinewrath as well.
So maybe one day it will be for the PvE options:
Daily Ascalon Lumberer
Daily Verdant Brink Vista Viewer
Daily Vinewrath
Daily Cursed Shore Event Completer
More like the Anti Fun Club, amirite?
Depends on your definition of fun and I think it’s fairly obvious that most people in this thread aren’t characterizing JPs as fun.
So, no.
Sounds like someone wants to join the Anti Fun Club.
While I find most jumping puzzles fun, not everyone has fun doing the same things. What’s fun for me is boring for someone else and vice versa. I find farming the same events over and over and over again boring, but I know others have fun doing that.
So, I like collections. I like precursors. I got interested in The Moot.
Target: Giant Shark Tooth from the Giant Shark in Timberline Falls.
After failed search going to the wiki. Wiki says we must fail not just one, but two consecutive events, in order for the Giant Shark to spawn?!?!
What is this? After all complaints about people farming failed events in Orr talk about events should be done as intended? And then there is a Anet design forcing us to fail events?
Please tell me the wiki is wrong and there is Another way to get that Shark to spawn?
The issue with people perpusply failing the Orr event was that it would block people from making progress and would just repeat the event.
With this event a fail doesn’t make it reset and repeat it instead branches off to other events.
But in this case, in order to progress you have to fail the event not once, but twice in a row in order to get the proper event for the collection to start. So those ignorant of the collection or just playing how they want to play may cause the event to succeed that first time or that second time, thwarting the player’s attempts to get the shark event to spawn for the drop. Which halts that player’s progress.
The reason for the division in the players is different, but the effects are the same. Players getting upset at others for playing how they want to play when both are within the rules (you can’t say it’s against the rules to fail an event on purpose when ANet puts collection items or trait unlocks or whatever behind failing an event).
Since guilds can be as small as 1 person and not all guilds have the same people going to the same map as everyone, how do you define the point at which players get the message?
Number of people in a guild? Rarely have everyone from the same guild trying for the same map and that number includes players not representing the guild. A person in a large WvW guild only pops into Draganstand to try out the meta. Should the others get a pop up asking to move because a member of a large guild is trying to get into the map?
Number of concurrent guild members? What if two guilds come in at the same time in relatively the same amount of members. Which guild wins?
And how do you design this formula in such a way that it doesn’t slow down loading times as it tries to calculate which guilds you’re in so that it can pop up the move screen for others too much?
Too many variables that are impossible to control for this to be a feasible addition. On paper it does sound good, just not practical.
Glad things went through. Just update your ticket saying the charges went through. So that they don’t spend time researching a problem that no longer exists.
But your ticket isn’t more important than others who submitted tickets before you.
If it has been 3 days since you last answered your ticket and you haven’t gotten a response, then you can post in the sticky thread. Otherwise, you need to be patient and let your ticket get to the top of the queue. Tickets are done at least in part on a first come first serve basis.
Since so many are so dead set against seeing any “swears”, I’ll stop using profanity when people can explain why profanity is bad.
So far nobody has ever been able to give me a good reason. It’s always “they just are!” and “iI’m offended because i was taught to be offended!”.
Think about it, and maybe you’ll realize profanity isn’t even worth discussing. Not talking about directed and targeted abuse here either, but the words themselves.
Because, as human beings we are naturally emotional (some more, some less, some not at all it seems) and we use words to communicate and express how and what we feel, or what we want (to achieve) et al.
If the words used are intended for hurtful or otherwise demeaning purposes they shouldn’t be tolerated. It’s the same as using verbal insults against ones race, gender, orientation, religion, you name it – that too, though just verbal, is often used as a weapon.
I think quite a few individuals could use a lecture in psychology, to learn about how things work in life. Most think that “just getting over it” will do. Tell that to a person suffering from severe depression, for example.
I can insult someone without using a single word of profanity. So why is profanity bad?
For one it’s anets decision not yours, they can give mercy as they want. Second i find their autoban to aggressive, i’m not breaking Tos in anyway but could be auto banned due to sharing ip or pc. And last referring to a post for readability is nice, but filling up the thread is not.
Of course its ANETs decision.. no one here is arguing that… but if they are applying one set of rules to one and not the other then it creates a double standards approach to their ToS.. that right there is a bad policy because no one really knows what’s right and wrong anymore.
As for you living in fear of a ban because you play on the same ip as other accounts in your house.. do you realise how many people could actually be on your ip.. look it up you might be surprised.
That said if any of those accounts are doing something that is considered against the ToS then ANET would have a reason to look a little deeper for sure… the case that has been highlighted here was not that cut and dry.. and ANET aren’t going to elaborate too deeply for obvious reasons.
I think you might be worrying for no reason, unless you maybe think you have a more sinister reason for worrying, if so then your in the lap of the gods.
And they do apply the rules fairly. We don’t know the whole truth of the situation for any poster here. So while on the surface the appearance to be the same issue, maybe they aren’t the same when you look at all the details of the two cases.
What is a large roadblock when it comes to getting into gaming? Accessibility, namely the system requirements. WoW has remained at the top in terms of popularity for nearly a decade due to an extremely polished user experience and consistent system requirements throughout the years. Add-on support is obviously top of the line, no other even comes close. Content quality aside, as it’s all player preference, WoW is simply the superior game.
In your opinion. I don’t like the open world PvP or kill/node stealing so GW2 is the superior game to me.
And is WoW a popular game because it’s a good game or because there aren’t many mmos that aren’t just a thinly disguised WoW clone and people would rather stick with the one they’ve already got time and money in?
There was a fix for the map exploration reset bug for the new maps. But not for the completion rewards, I believe.
The problem is if it gets too dark some people won’t be able to see at all given their monitors. Different monitors show things differently and I don’t think anyone wants to adjust brightness of the monitor just for one game.
May have to do with the missing Map Completion rewards. Check your emails/wait an hour to see if you can, again, access your accounts.
Good luck.
I doubt that’s it. I’m missing Southsun Cove map completion rewards and I’m still sitting in game not banned. Not to mention I highly doubt they would ban those affected while implementing the fix.