Why can’t all guildies access the guild buffs? I don’t see what’s special about a karma or xp boost that should require HOT…
It’s part of the expansion. Don’t see why some should be able to cherry pick some content and not the rest.
But they had access to guild buffs BEFORE HoT was launched. Why was something TAKEN AWAY from players who chose not to buy HoT? It would be entirely different if guild buffs was something that came with HoT. But guild buffs came with the core game. Why was a core game featured moved to expansion pack content?
It’s not like anyone is saying those without HoT should be able to create Revenants or have access to the elite specializations.
All players here are asking for is for content that came with the base game to be available to those who just have the base game.
They are still a business. Why only 10 youngest players? They will rely on parents to buy games for them or save their pocket money.
Why not the elderly? They only have their pensions after all.
Why not the minimum wage workers? They have very little money to spend on themselves.
Why not students? They spend their loans on rent/food/studying resources and are thousands of pounds in debt.So these kids you want to give the game to probably have the better means to obtain this game than someone who works hard for a living a barely scrapes by.
Biasing a prize draw is bad in any situation. And there was a few game giveaways before HoT released. These were player funded. Which meant A net didn’t lose out. What you suggest is that A net lose money for a meaningless prize draw.
I suggest you buy 10 copies and do a random prize draw with Anets consent.
And you wonder why this thread was buried…
Kid,10 years,cant borrow money,cant work for it,cant earn it.
Since you don’t know,there’s parents,who spent all money on drinks and drugs,over food for kid,i guess you never felt hunger in your life.
This game is rated T for teen. 10 year old kids shouldn’t be playing this game.
And the kids of parents who spend all their money on drugs likely don’t have a computer. So getting a key for a game that requires a computer isn’t going to be useful to them.
How do they get chosen? By the free to play accounts? What if the ten players chosen decided they didn’t like GW2 at all? And the keys go wasted?
By seeing who is currently active? How do you define active?
How do you define young? Under 18 players still rely on mom and dad’s credit card.
What if the 10 accounts chosen are secondary accounts by players who can otherwise afford the game?
So you trying to tell me,that people who made game like this,couldn’t find way to do it?Either,you trying hard to troll or you don’t understand how capable they are?
But then again,since there’s no benefit for them,they wont bother to do nothing for players they “love so much” (at least that’s what they saying in every video)
Again,if famous GW2 youtuber made same topic,people would be like " gratz bro,you care"
Please quote me where I said they couldn’t do it.
My point was it would be incredibly difficult to develop an algorithm that would perfectly pick 10 players who fit the bill perfectly for who should get paid versions of the game. Because if the 10 players chosen fall into the wrong category for too many of them, the PR will be overall negative.
Companies give stuff away for 1 of 2 reasons typically: get you in to buy more or to generate good PR. Very rarely for any reason other than those. If they can’t afford to buy the game or can’t get their parents to buy the game for them, they aren’t likely to be able to afford to buy gems or able to buy gems, meaning it can’t be reason #1. Which means it would be for the PR. And that means the players also have to be currently active and like the game so that they spread the word of how ANet is so awesome in how they chose them.
F2p was response.It was not mentioned in my original post,and i did not want to bring it into discussion,because fanboys would stomp me,anyway i had to answer.
F2P was implied in your original post. You said ANet should check their databases. The only types of players that would benefit from this giveaway that they would have information on in their database are F2P players.
It is map completion. It just means you’ve missed a spot or two.
Go to the Chantry of Secrets in Bloodtide Coast. That’s the most common missed place. Even if you think you’ve been there, go again.
Edit to add: Also hover over each of core game maps except for Southsun Cove. Make sure each of them is at 100% as well just in case you’ve missed something on one of the maps.
Without the potential “griefer” flat out admitting his/her intention to grief, who are you or anyone else to say they are griefing? Just because their topic of discussion offends you? Please get real. If that were truly all that it took for Anet to take action against players, then half of those paying customers would be banned or suspended long ago. That’s just going by map chat alone.
Almost everything is offensive to someone, somewhere.
I hate the color pink, I suppose I should start reporting all players that wear that color. Huh. They’re damaging my end game experience, after all.Oh and to all of you movie goers ~ I’ve not seen a lot of movies yet. Like Ant-Man and the 2nd Avengers movie. Feel FREE enough to spoil them for me. It won’t bother me. Even if it did, I could always choose not to check this thread again to avoid them. * gasp * Like, I don’t know, turning Say and Map chats off if one were so overly sensitive to current topics POSSIBLY ever being brought up for discussion.
Let’s say the movie was Empire Strikes Back.
Topic in Divinity’s Reach map chat is discussion about Festive Imbiber is way too ridiculus. It’s just after reset so the conversation is lively.
Someone comes in and in all caps posts: Darth Vader is Luke’s Father.
I’d say that’s pretty obvious someone trying to grief others.
Then there’s the ones who post the spoilers in LFG descriptions. Those guys are griefing and misusing the LFG.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
And in this instance, he didn’t know, but it could have just as easily been a “Oh, I didn’t know that.”
If you can’t afford the scenic route, don’t take it. Other routes are cheaper
why would one take it at all considering how much cheaper other routes are?
Some people prefer the less hectic path. This is like needing to earn gold fast enough to get the precursor before it goes up in price dramatically.
Some people prefer to see the sights and aren’t in a rush to reach their destination. This is like wanting to go on a journey to get the precursor.
Not everyone has more fun doing things the cheapest and most efficient way.
Does that argument justify the extreme discrepancy between crafting and buying a precursor? Most people think not, hence this thread discussing whether the cost/mechanics may need changed or revised.
I would personally prefer the longer journey, but not if it’s going to cost me twice as much.
Right now the cost of the precursor crafting is compounded by the fact that the mats required for them are also shared by a number of other items that are also high in demand due to the expansion. Guild hall upgrades, new ascended armors, new players gearing their characters up and leveling up their crafting.
Until prices are stable and have reached their new equilibrium price, no one can really say if the precursor method is too expensive or not.
And given how a minority of players of a game use the forums at all, one can not say if a majority or if a minority don’t like the price difference between crafting and buying the precursor.
Demand for ascended mats wont go down enough to make crafting equal to buying, and if anything they’ll only get more expensive every time they add more legendaries.
But right now it is a higher than average demand due to the expansion. I doubt it will go down to be as expensive or cheaper than buying off of the trading post, but demand is still higher than average and higher demand means higher prices.
A person’s threshold for whether crafting is too expensive compared to buying it outright is different from person to person. The lower the cost of the crafting is, the more people won’t have their personal threshold crossed. This of course assumes that the precursors on the trading post don’t rise in prices as people decide to sell closer to the price of crafting. Which will likely not happen. Precursor prices are likely to rise to be closer to crafting costs (because obviously some people are willing to pay that much).
This is a business decision that’s unlikely to change. While it’s true that we used to have buffs for everyone in the guild, it’s also true we never had free to play players before. The free to play Guild Wars 2 is more of an unlimited demo than an actual full game. Anet isn’t allowing people to be free to play players out of the goodness of they’re heart. The idea is to convert free to play players to paying players. And while some people might think it’s cheesy to do this and not join, more people will likely join.
Usually, I agree with what you say, but this time I don’t.
Guild buffs should not have been something locked behind the expansion pack. Guild buffs should be available to all guild members regardless of whether they’ve bought HoT or not.
It’s not like HoT introduced buffs to the game.
If you can’t afford the scenic route, don’t take it. Other routes are cheaper
why would one take it at all considering how much cheaper other routes are?
Some people prefer the less hectic path. This is like needing to earn gold fast enough to get the precursor before it goes up in price dramatically.
Some people prefer to see the sights and aren’t in a rush to reach their destination. This is like wanting to go on a journey to get the precursor.
Not everyone has more fun doing things the cheapest and most efficient way.
Does that argument justify the extreme discrepancy between crafting and buying a precursor? Most people think not, hence this thread discussing whether the cost/mechanics may need changed or revised.
I would personally prefer the longer journey, but not if it’s going to cost me twice as much.
Right now the cost of the precursor crafting is compounded by the fact that the mats required for them are also shared by a number of other items that are also high in demand due to the expansion. Guild hall upgrades, new ascended armors, new players gearing their characters up and leveling up their crafting.
Until prices are stable and have reached their new equilibrium price, no one can really say if the precursor method is too expensive or not.
And given how a minority of players of a game use the forums at all, one can not say if a majority or if a minority don’t like the price difference between crafting and buying the precursor.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I work at an office supply store that sells printers. We had someone call in today saying their printer they bought didn’t come with the starter cartridges.
Our tech suggested they look in the styrofoam. The cartridges were in the styrofoam. You would think that looking at everything in the printer box would be obvious when looking for something that should have come with something, but obviously not.
If you can’t afford the scenic route, don’t take it. Other routes are cheaper
why would one take it at all considering how much cheaper other routes are?
Some people prefer the less hectic path. This is like needing to earn gold fast enough to get the precursor before it goes up in price dramatically.
Some people prefer to see the sights and aren’t in a rush to reach their destination. This is like wanting to go on a journey to get the precursor.
Not everyone has more fun doing things the cheapest and most efficient way.
Just because you don’t think no one starts legendary crafting thinking it’s a long term goal doesn’t mean Anet didn’t intended to be one. If you can’t recognize that legendary crafting it’s DESIGNED to be a long term goal, you’re just being obtuse.
So in your opinion, it is completely normal that, let’s say, Tooth of Frostfang costs 459g on the trading post, and over 1200g to craft ? Or Storm, less than 400g to buy on the trading post, and just the first tier being more expansive ? Or maybe the Colossus, 748g vs an easy 1500g, to take a two handed weapon ?
It’s not about what players think is normal. To me, it’s pretty obvious what someone does in these cases. The prices will normalize over time. Frankly, if people crafting are WILLING to do so instead of buying legendaries outright at this time, then it’s really not a problem. In fact, people crafting one actually benefits someone that wants to get a legendary.
as i said, staunch defenders of a bad system are the problem. this whole ‘long term goal’ argument not only goes against logic, but human nature. say someone has the means to create a legendary the normal way, and the ‘crafting’ way. does human nature say they will take the slow option?
does logic?
Take people doing trips. Some people take the highways. Some people take.The scenic route. The highway is most times the quickest and cheapest option. But the people.who take.The scenic route are either not in a hurry and want the slower pace or care more about the journey than reaching their destination.
Those methods aren’t wrong or right in their own right. Whether they are wrong or right depends on the person and their personal preferences and situation.
Precursor buying or crafting is the same. It may be the wrong choice for you, but for me it is the right choice. And neither of us is wrong.
Fire elemental is the only started zone one that could use a rework. Mostly to either shorten the pre event or something to force more players out to do the pre event. The main event is ok.
I like downscaling. It means that even though I now tome my characters to level 80 for the moment since otherwise, I’m wasting experience that could be put towards masteries since I can’t tome for those, that I’m not giving up the possibility of a challenge.
That I’ll still have to make sure I don’t aggro too many enemies at once. That I still have a chance of dying if I make a mistake.
There’s a difference between not wearing meta gear because you’re ignorant of game mechanics and not wearing meta gear because you don’t like the meta, but know of it and why it’s meta. And by meta I mean the meta for level 50’s in level 13 areas.
Based on your posts here, I think you fall more on the side of ignorance. And I mean the true definition of ignorance. As in you aren’t aware, not that you are stupid.
You don’t seem to realize how your gear and traits work together. I’m fairly ignorant on that regard myself, but I realize that if my gear is pointed toward conditions but my traits are pointed toward direct damage, that I’m going to find it harder than someone who has condition traits and gear or someone with direct damage traits and gear.
Then what level and rarity is your gear? Mixture of levels? At level? At the last personal story chapter level you did? What about the level 13?
Without knowing more information about at least your character, if not the level 13 character, then it’s hard to say where the blame lies. It could be with the game, but it could just as easily be with you.
And too many truly bad players claim that they are a good player for anyone to really believe a self assessment of how well you play if you claim you’re a good player, unfortunately.
So, you’re saying I need a degree in game mechanics to be able to effectively ‘kill’ a low-level monster?
Gimmeabreak
So first, you couldn’t outkill a level 6 revenant. Now you can’t kill anything. Which is it?
And you don’t need a PhD degree in it. But a high school one will let you know the gist of why you’re not doing as well as you think you should be.
I like downscaling. It means that even though I now tome my characters to level 80 for the moment since otherwise, I’m wasting experience that could be put towards masteries since I can’t tome for those, that I’m not giving up the possibility of a challenge.
That I’ll still have to make sure I don’t aggro too many enemies at once. That I still have a chance of dying if I make a mistake.
There’s a difference between not wearing meta gear because you’re ignorant of game mechanics and not wearing meta gear because you don’t like the meta, but know of it and why it’s meta. And by meta I mean the meta for level 50’s in level 13 areas.
Based on your posts here, I think you fall more on the side of ignorance. And I mean the true definition of ignorance. As in you aren’t aware, not that you are stupid.
You don’t seem to realize how your gear and traits work together. I’m fairly ignorant on that regard myself, but I realize that if my gear is pointed toward conditions but my traits are pointed toward direct damage, that I’m going to find it harder than someone who has condition traits and gear or someone with direct damage traits and gear.
Then what level and rarity is your gear? Mixture of levels? At level? At the last personal story chapter level you did? What about the level 13?
Without knowing more information about at least your character, if not the level 13 character, then it’s hard to say where the blame lies. It could be with the game, but it could just as easily be with you.
And too many truly bad players claim that they are a good player for anyone to really believe a self assessment of how well you play if you claim you’re a good player, unfortunately.
Hoghwash, everyone knows that developers aren’t human, you just plug in the feeding tube and they’ll spew out code all day and all night. Maybe a little downtime for maintenance and cleaning like once a month.
Can’t Stop Laughing! :’D
Lately? Lately?!?!?!
They released HoT, completely broke WvW, made everyone angry and went dead silent. Not a single word. Of course they posted in every other forum – including pointless troll threads – arranged sPvP tournaments and released tons of patches. It was only some weeks ago that they finally said something about WvW, a vague promise that sometime in the future they might do stuff. WvW is still broken btw, theres more bugs than ever that essentially brings the game back to beta stage. They admit none of these bugs. Well except the walls thats been fixed multiple times (they are still bugged).
So Anet being “quiet” here on the general forum is just lol.
There is a couple of people complaining, the rest of us, the majority of the community, really enjoy HoT and Everything it came with… Those of you who don’t like it, is a very small minority of way too loud trolls…
You have no basis in fact to assert that you are in the majority. I don’t presume to be because I have no data to back it up.
I don’t think it’s totally pants-on-head crazy to assert that the majority of GW2 players enjoy playing GW2.
One can enjoy playing a game and hate some of the decisions a company makes.
Because it’s an extended free trial. It’s not meant to be the full version of the core game.
Technically it’s against the ToS to share accounts at all.
But some of us remember Starcraft and Leeloof sharing accounts between upwards of 8 people to hit R15.
But beware of your friend uses mods that are illegal and gets caught your account will get caught in the mid as your ip is associated with an account that violated the tos.
How do they get chosen? By the free to play accounts? What if the ten players chosen decided they didn’t like GW2 at all? And the keys go wasted?
By seeing who is currently active? How do you define active?
How do you define young? Under 18 players still rely on mom and dad’s credit card.
What if the 10 accounts chosen are secondary accounts by players who can otherwise afford the game?
Mounts will not make it worse. It is a programming issue. Once it’s fixed, framerate should be regular enough to handle mounts with ease.
Again we are approaching it from different angles. You have no reason to disagree with me at all… I don’t know why you’re still ranting about my OP. If you believe there are better ways than mine, go make your own thread too.
Title it:
Suggestion: Balance and fps issue fix will save the game.
For this thread and for the intents and purposes of this thread, I am fully convinced mounts introduction would save the game from its current situation and allow further restoration of the game. It is a good day for mounts right now. The time is ripe.
You can’t ban people who disagree with your original post from posting why they don’t agree with you.
If the game removes MINIATURES from the screen when too many people are around to keep FPS from tanking more than huge zergs already do, what do you think larger MOUNTS are going to do to the FPS when world bosses occur?
Mounts will very likely make the FPS situation worse.
I have a reason to disagree with you. You have your priorities in the wrong order. If people can’t PLAY the game, they sure aren’t going to be willing or possibly not even ABLE to buy mounts.
Right now, if mounts are added in the manner you suggest, then tons of people will show up to the Frozen Maw on their mounts to fight mounted. I get 50 FPS in Lion’s Arch. I get 7 FPS at Frozen Maw. And we don’t have mounts right now. I can’t imagine how much lower that would be with mounts. And I don’t get to have my little Zojja minature out during Frozen Maw. Because too many minis out affects FPS in a bad way. And I’m not one of the players affected by the FPS issues. I can’t imagine how bad Frozen Maw is for those who ARE affected by the FPS issues. And we don’t have mounts now. I can’t even imagine in the slightest how bad it would be for them if mounts were added for Frozen Maw.
And just fixing the crashing and FPS issues won’t save the game so I’m not going to make a thread with that title.
Like I said: ANet’s got so many problems with the game right now, that fixing just one or two of them is not going to save the game. They’re going to have to do a lot of work and fix a lot of problems in order to save the game. And they better fix the problems that affect the ability to play the game before they add anything that might make those problems worse. It’s all about priorities.
Right now a watchwork type gathering/harvesting/mining tool will be a better item to put in the gem store than mounts. Because that isn’t going to grossly affect the FPS of players.
Or evening adding SAB back on a permanent basis. That would be a positive step that wouldn’t cause more problems. They could even return the infinite continue coin to the store if they decided to put SAB back online. They don’t even have to immediately add more levels given how long it’s been gone, especially considering how the camera changes have caused fixes to be needed to be made to bring it back.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
I see what you mean. However, I really can’t address the balance issues you’re talking about.
I think ANET is doing a good job at balancing. It just takes time so I would ask you to be patient with them.
My goal is to increase income and disposable income at that in order to help them address your concerns faster. We’re aiming at the same goal but going at a different angle. I hope you will see the positive effort of my OP. The end goal is to help ANET do their job well. Which I think they’re already doing. They just need that support push from us the community. And I think the mounts will be well received with a plethora of income opportunities to be had.
Until they figure out the major core issues, any gem sales are likely to be too adversely affected to have any huge affect.
People aren’t going to buy gems if they’re crashing.
People aren’t going to buy mounts if they’re having FPS issues.
People who mostly play WvW aren’t going to be happy to fork over money to ANet for mounts if WvW is still in its current state.
People aren’t going to buy mounts in drove if they have no where to take those mounts (lack of content problem). HoT maps aren’t exactly designed for traditional mounts and flying mounts would negate the entire gliding and mushroom jumping masteries. And anger a lot of players. Someone will ask for flying mounts if non-flying mounts are added. You might not, but someone else will.
Looking at all the people farming for [Winter’s Presence] I’m pretty sure plenty of people will buy the mounts regardless.
But that’s in game progress. Not spending real money. A player’s desire to spend time to farm and a player’s desire to spend real money are not based on the exact same conditions.
I’d be more likely to farm the gold to convert to gems buy a mount than open up my wallet if I had crashing issues or was a WvW player. Which doesn’t give ANet any money.
And you’d have to be very careful with the price of the mount to not make it too out of reach for players who can’t spend money on gems. Otherwise you turn the game into pay to win in that area and that will anger a lot more players, even players who would have otherwise loved collecting or buying mounts.
This is why I mentioned BL weapon skins in the earlier posts. No one will be able to buy all the mounts. And we don’t have to. Just like we don’t have to buy all the BL weapon skins. But we can if we want to.
If people can farm for a legendary which is around 50,000 gems. They can farm out the necessary gold. The gems come from somewhere. Someone has bought them to get gold for their 5th legendary or something. Anything Gem related in the end gives income to ANET. Which is my hidden goal if you want to call it.
You’re linking a legendary’s gem price…. If Anet follow your gem first thinking this game will go fully Free To Play which maybe you want. Gem sales first has done more to hurt this game than any misstep in design ever has or will.
True, but my point is made. We need to help ANET help us. That is a true healthy community. This applies to money as well as intellectual suggestions.
I did that with my purchase of HoT. They’re going to have to do more than add mounts to get me willing to spend money on gems.
And who knows if I’m in the majority or if you’re in the majority.
But either way just mounts won’t save the game. They’ll have to solve the problems the game has to save the game.
For the sake of my OP I have to disagree with you. I truly believe this is the way to saving the game.
You’re seriously saying that fixing the crashing issues or WvW issues won’t go a ways to save the game?
Let’s be realistic here. No one solution will solve the problem. There are too many problems with the game for one solution to fix them all. And ANet’s in serious trouble if it can’t solve the problems that affect peoples’ ability to play the game at a level they enjoy.
Right now, given how low FPS issues are one of the major issues, they really shouldn’t be adding anything to the game that will make that worse. And mounts will very likely make that worse.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
I see what you mean. However, I really can’t address the balance issues you’re talking about.
I think ANET is doing a good job at balancing. It just takes time so I would ask you to be patient with them.
My goal is to increase income and disposable income at that in order to help them address your concerns faster. We’re aiming at the same goal but going at a different angle. I hope you will see the positive effort of my OP. The end goal is to help ANET do their job well. Which I think they’re already doing. They just need that support push from us the community. And I think the mounts will be well received with a plethora of income opportunities to be had.
Until they figure out the major core issues, any gem sales are likely to be too adversely affected to have any huge affect.
People aren’t going to buy gems if they’re crashing.
People aren’t going to buy mounts if they’re having FPS issues.
People who mostly play WvW aren’t going to be happy to fork over money to ANet for mounts if WvW is still in its current state.
People aren’t going to buy mounts in drove if they have no where to take those mounts (lack of content problem). HoT maps aren’t exactly designed for traditional mounts and flying mounts would negate the entire gliding and mushroom jumping masteries. And anger a lot of players. Someone will ask for flying mounts if non-flying mounts are added. You might not, but someone else will.
Looking at all the people farming for [Winter’s Presence] I’m pretty sure plenty of people will buy the mounts regardless.
But that’s in game progress. Not spending real money. A player’s desire to spend time to farm and a player’s desire to spend real money are not based on the exact same conditions.
I’d be more likely to farm the gold to convert to gems buy a mount than open up my wallet if I had crashing issues or was a WvW player. Which doesn’t give ANet any money.
And you’d have to be very careful with the price of the mount to not make it too out of reach for players who can’t spend money on gems. Otherwise you turn the game into pay to win in that area and that will anger a lot more players, even players who would have otherwise loved collecting or buying mounts.
This is why I mentioned BL weapon skins in the earlier posts. No one will be able to buy all the mounts. And we don’t have to. Just like we don’t have to buy all the BL weapon skins. But we can if we want to.
If people can farm for a legendary which is around 50,000 gems. They can farm out the necessary gold. The gems come from somewhere. Someone has bought them to get gold for their 5th legendary or something. Anything Gem related in the end gives income to ANET. Which is my hidden goal if you want to call it.
You’re linking a legendary’s gem price…. If Anet follow your gem first thinking this game will go fully Free To Play which maybe you want. Gem sales first has done more to hurt this game than any misstep in design ever has or will.
True, but my point is made. We need to help ANET help us. That is a true healthy community. This applies to money as well as intellectual suggestions.
I did that with my purchase of HoT. They’re going to have to do more than add mounts to get me willing to spend money on gems.
And who knows if I’m in the majority or if you’re in the majority.
But either way just mounts won’t save the game. They’ll have to solve the problems the game has to save the game.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
I see what you mean. However, I really can’t address the balance issues you’re talking about.
I think ANET is doing a good job at balancing. It just takes time so I would ask you to be patient with them.
My goal is to increase income and disposable income at that in order to help them address your concerns faster. We’re aiming at the same goal but going at a different angle. I hope you will see the positive effort of my OP. The end goal is to help ANET do their job well. Which I think they’re already doing. They just need that support push from us the community. And I think the mounts will be well received with a plethora of income opportunities to be had.
Until they figure out the major core issues, any gem sales are likely to be too adversely affected to have any huge affect.
People aren’t going to buy gems if they’re crashing.
People aren’t going to buy mounts if they’re having FPS issues.
People who mostly play WvW aren’t going to be happy to fork over money to ANet for mounts if WvW is still in its current state.
People aren’t going to buy mounts in drove if they have no where to take those mounts (lack of content problem). HoT maps aren’t exactly designed for traditional mounts and flying mounts would negate the entire gliding and mushroom jumping masteries. And anger a lot of players. Someone will ask for flying mounts if non-flying mounts are added. You might not, but someone else will.
Looking at all the people farming for [Winter’s Presence] I’m pretty sure plenty of people will buy the mounts regardless.
But that’s in game progress. Not spending real money. A player’s desire to spend time to farm and a player’s desire to spend real money are not based on the exact same conditions.
I’d be more likely to farm the gold to convert to gems buy a mount than open up my wallet if I had crashing issues or was a WvW player. Which doesn’t give ANet any money.
And you’d have to be very careful with the price of the mount to not make it too out of reach for players who can’t spend money on gems. Otherwise you turn the game into pay to win in that area and that will anger a lot more players, even players who would have otherwise loved collecting or buying mounts.
This is why I mentioned BL weapon skins in the earlier posts. No one will be able to buy all the mounts. And we don’t have to. Just like we don’t have to buy all the BL weapon skins. But we can if we want to.
If people can farm for a legendary which is around 50,000 gems. They can farm out the necessary gold. The gems come from somewhere. Someone has bought them to get gold for their 5th legendary or something. Anything Gem related in the end gives income to ANET. Which is my hidden goal if you want to call it.
People converting gold to gems do not give ANet money. At all; the money has been accounted for already. So if players are more willing to farm gold to convert to gems than buy gems with real money, then ANet gets no more money.
The willingness of players to spend real money on a game is partially dependent on what direction they feel the company is going in. Someone like Aidenwolf who hates the direction the company is going in (and hate may be an understatement given the post history), is very unlikely to be willing to buy gems to get anything off of the gem store, even if it was the most perfect item for them. Whereas you would be likely to buy gems to buy your perfect item, because you overall like the direction the game is going in (based on your posts, you’re asking for mounts so you can buy them, which means your threshold to buy gems is currently met for the right item).
It’s also dependent on how many gems the item is worth and what the item is.
What you believe and what is true are not necessarily the same thing. So when you say ONLY mounts could do this, you simply haven’t thought hard enough or you’re being sensational, because it’s all you have to ‘prove’ what you believe.
I don’t debate people would pay for mounts. The question is how many at what cost.
I don’t see why you think mounts are the simplest and most cost effective feature to implement for GS offering; nothing ingame right now demonstrates the mechanics necessary for mounts. All the collision, animation, artwork, etc… would need to be coded.
On the other hand, I can think of two things that would be hands down even more simple and cost effective than mounts because the mechanic already exists as a Watchwork pick. If we got a harvesting and logging tool that give bonus mats like WW pick, that would sell better than any mount ever would and for a lower development time and cost as well.
I think in a way us as a community are simply just complaining and asking ANET to simply fix all these problems. I don’t think that’s fair for ANET.
I think us as the community need to put our money where our mouth is and actually invest in this game so that the devs can attack those problems effectively.
Mounts gives us the community a good opportunity to do just that. Invest in the game. And mounts are usually one of the highest priced items in MMOs. That’s one of the reasons why I picked it.
We always have the choice not to buy them. We already have speed buffs to get us by. But having the mount available just helps us the community to invest in the game and get something nice out of it too. I honestly think this is a win win situation.
Throwing money at a problem doesn’t fix the problem. How that money is spent is how the problem is fixed. If ANet doesn’t put the money towards the problem, the problem doesn’t get fixed. We unfortunately can’t tag our money as “only to be used to fix WvW issues” or “to fix crashing issues only”. ANet gets free reign over how it spends the money.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
I see what you mean. However, I really can’t address the balance issues you’re talking about.
I think ANET is doing a good job at balancing. It just takes time so I would ask you to be patient with them.
My goal is to increase income and disposable income at that in order to help them address your concerns faster. We’re aiming at the same goal but going at a different angle. I hope you will see the positive effort of my OP. The end goal is to help ANET do their job well. Which I think they’re already doing. They just need that support push from us the community. And I think the mounts will be well received with a plethora of income opportunities to be had.
Until they figure out the major core issues, any gem sales are likely to be too adversely affected to have any huge affect.
People aren’t going to buy gems if they’re crashing.
People aren’t going to buy mounts if they’re having FPS issues.
People who mostly play WvW aren’t going to be happy to fork over money to ANet for mounts if WvW is still in its current state.
People aren’t going to buy mounts in drove if they have no where to take those mounts (lack of content problem). HoT maps aren’t exactly designed for traditional mounts and flying mounts would negate the entire gliding and mushroom jumping masteries. And anger a lot of players. Someone will ask for flying mounts if non-flying mounts are added. You might not, but someone else will.
Looking at all the people farming for [Winter’s Presence] I’m pretty sure plenty of people will buy the mounts regardless.
But that’s in game progress. Not spending real money. A player’s desire to spend time to farm and a player’s desire to spend real money are not based on the exact same conditions.
I’d be more likely to farm the gold to convert to gems buy a mount than open up my wallet if I had crashing issues or was a WvW player. Which doesn’t give ANet any money.
And you’d have to be very careful with the price of the mount to not make it too out of reach for players who can’t spend money on gems. Otherwise you turn the game into pay to win in that area and that will anger a lot more players, even players who would have otherwise loved collecting or buying mounts.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
I see what you mean. However, I really can’t address the balance issues you’re talking about.
I think ANET is doing a good job at balancing. It just takes time so I would ask you to be patient with them.
My goal is to increase income and disposable income at that in order to help them address your concerns faster. We’re aiming at the same goal but going at a different angle. I hope you will see the positive effort of my OP. The end goal is to help ANET do their job well. Which I think they’re already doing. They just need that support push from us the community. And I think the mounts will be well received with a plethora of income opportunities to be had.
Until they figure out the major core issues, any gem sales are likely to be too adversely affected to have any huge affect.
People aren’t going to buy gems if they’re crashing.
People aren’t going to buy mounts if they’re having FPS issues.
People who mostly play WvW aren’t going to be happy to fork over money to ANet for mounts if WvW is still in its current state.
People aren’t going to buy mounts in drove if they have no where to take those mounts (lack of content problem). HoT maps aren’t exactly designed for traditional mounts and flying mounts would negate the entire gliding and mushroom jumping masteries. And anger a lot of players. Someone will ask for flying mounts if non-flying mounts are added. You might not, but someone else will.
What you believe and what is true are not necessarily the same thing. So when you say ONLY mounts could do this, you simply haven’t thought hard enough or you’re being sensational, because it’s all you have to ‘prove’ what you believe.
I don’t debate people would pay for mounts. The question is how many.
I don’t see why you think mounts are the simplest and most cost effective feature to implement for GS offering. I can think of two that would be hands down even more simple and cost effective because the mechanic already exists as a Watchwork pick. If we got a harvesting and logging tool that give bonus mats like WW pick, that would sell better than any mount ever would and for a lower development time and cost as well.
To add to this:
And gem sales may go up if they open up lines of communication and tell us about future plans for WvW or the crashing or the FPS issues. Because WvW has been playing second fiddle for too long and is literally dying due to it’s current state. I don’t know about you, but a game where I crash all the time or I have horrible FPS issues, I’m not too willing to fork over the money.
Is that right? You didn’t say the ONLY thing?
https://forum-en.gw2archive.eu/forum/game/gw2/GW2-2016-A-message-to-devs-and-players/first
this thread will give you a better idea of the downward spiral that needs to be stopped. Only mounts can do it.
This is the challenge I’ve already put to you that you refuse to address; WHY mounts? You claim only mounts will save this game from ‘sinking stock prices’ (I will give you the benefit of the doubt that you mispoke or made an inappropriate correlation between NCSoft and Anet here). Why not something else like a gathering tool that has a chance to drop a needed materials or something else more relevant to the gameplay? Mounts would be such a nothing feature in this game.
Take it into context. This is regarding the downward spiral. And I truly believe mounts are the simplest and most cost effective way to do it.
The GW2 game as whole needs a lot of work beyond just mounts to have the perfect fix.
So not just mounts as a whole. But for the downward spiral, mounts is the turning point they need. Something fresh, something new, something a lot of people want, and simple and easy. Also, something people are willing to pay a lot for. This has been proven by other mmos. People pay a lot for mounts, we all know this.
But are they willing to spend a lot of money on a game they don’t like the direction of? That they have more issues with than the lack of mounts?
If the game constantly crashes or has low FPS for you are you willing to spend the money for 1700 gems to buy a mount that won’t stop the crashing and/or isn’t going to look pretty due to your FPS issue workaround or only makes your FPS issue worse?
If you’re angry at the WvW or PvP situation but play PvE regularly still, are you going to be willing to give ANet money for mounts without some positive solution for those areas of the game?
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
No one has said that it will make them unhappy. The strongest negative emotion was annoyance.
A positive remark about mounts was mentioned by another poster to describe mounts as beautiful and well desired.
I’m winning in terms of community feedback about mounts.
I am giving a solution that will mainly do 2 things.
1. Enrich Lore and Gameplay Enjoyment.
2. Increase income to help ANET work on the major issues more effectively. I already think they’re doing a good job, they just need a good push to help them do it faster and more efficiently. My solution helps that tremendously.If you really want the answer to your question as to why there’s a money problem then here it is:
It is because the developers have not listened to their community and their suggestions for improvement.
Which includes your suggestions as well Seera. I think you bring up good points. It’s just not relevant to this particular thread is all.
They’ve instead cut back and took the easy road due to budget issues. This caused the initial exodus of players who were the chief income producing agents for ANET. It all spiraled down afterwards.
Ok, we’re getting somewhere.
How does adding mounts solve that problem? Adding mounts is only one suggestion for improvement. Other suggestions have been made for the game. Some contradicting each other. Is every idea no matter how absurd supposed to be added? What do you about ideas that contradict each other?
Your problem I think is a symptom of my problem. Their lack of communication creates the perception that they don’t read threads. Whether that’s true or not, neither of us can say. If they communicated more, we’d know better what ideas would work with their vision of the game and which weren’t. And how to better to lay out the case for our ideas. Do they care more for lore or for balance?
Racial elites have been posted. Lore wise it makes sense. But balance wise that could be an issue. Norn warriors who go the Norn Elite route may end up more powerful than an Asura warrior. While lore wise that makes sense, they did say that racial skills were underpowered because they didn’t want race to become something people used for finding others to party with. So it seems if the two oppose each other, they go for balance.
There. You person who can’t do their own research. What has your mother taught you? Do your homework!
I can’t baby sit you and tutor you and have a convo about saving this game all at the same time.
Fiscal Quarter 3 goes from July 1 through September 30. That means anyone who pre-ordered or bought HoT after September 30th are not included in those numbers. And given how slowly ANet trickled information out, could be a large portion of players. There was a content drought in 2015 so that also affected sales for 2015 Fiscal Quarter 3. If 2016 Quarter 1 numbers are down, then there will be a stronger case for ANet being in trouble. 2016 Quarter 4 numbers will likely be up due to HoT’s release.
NCsoft’s current stock prices say no to that.
Stocks can go down because of corporate problems. The stocks could be going down due to one of the other games under NCSoft’s banner. You can’t say the stocks going down are due to GW2.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
I have no reason to answer this question. It’s not something we can resolve here.
I’m not interested in talking about problems, they have experts who do that already. I am here to suggest a solution. And my solution just happens to be a beautiful one that will make everyone happy.
Your posts are well… just whining
Which means you know it won’t save the game, but are too proud to admit it.
Stop claiming it will make everyone happy when there are people in this post who say it will make them unhappy. Stop speaking for everyone.
To get other PLAYERS behind you, you need to convince us you’ve found one of the problems that ANet’s people have found and that your solution will solve that problem. If ANet’s forum reading people don’t get a sense that your solution is well liked by others, they won’t pass it on to those who are in charge of making the decision on whether or not to add mounts.
So again: Why do you have money problems?
There. You person who can’t do their own research. What has your mother taught you? Do your homework!
I can’t baby sit you and tutor you and have a convo about saving this game all at the same time.
Fiscal Quarter 3 goes from July 1 through September 30. That means anyone who pre-ordered or bought HoT after September 30th are not included in those numbers. And given how slowly ANet trickled information out, could be a large portion of players. There was a content drought in 2015 so that also affected sales for 2015 Fiscal Quarter 3. If 2016 Quarter 1 numbers are down, then there will be a stronger case for ANet being in trouble. 2016 Quarter 4 numbers will likely be up due to HoT’s release.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
Don’t put me in a box of your ten problems. I am dealing with a bigger problem of unnatural lore, built up community disappointment with updates offered, and gem-induced income.
A higher income and more investment will allow more time and employees to handle your 10.
I am pointing out an overlooked goldmine that needs to be addressed in order to help address the rest of the problems.
Mounts will save the game.
Then you missed this line:
If it’s not listed, please let us know specifically in as few words as possible.
I knew there were likely more issues, but I didn’t need to spend 5 years writing an exhaustive list.
But based on this response I can infer you think it’s a money issue. Please let me know if I’m wrong.
Here’s one why path:
Why aren’t they achieving the money they want? Because HoT didn’t sell as well as expected.
Why didn’t HoT sell as well as expected? ANet mismanaged the information stream. The fiasco regarding hero points really hurt the sales combined with not much concrete information was released. Had that information come out sooner, it may not have has as huge of an impact.
So in my mind, ANet being more open with information would save the game. Not mounts.
There are enough people that withhold gem purchases with money based on ANet’s decisions for the game to say that just mounts will save the game. Enough who want mounts may be unwilling to spring the cash to buy the mounts because of other more critical issues they see with the game.
Even their merging of mount threads without a word is an issue. I’d rather then come out and say: “Hey, we’d really like to add mounts but we can’t really come up with a lore based way to do it or with a fair way to handle them that won’t make our problems with lag and FPS worse.” Or a “We don’t plan on adding mounts at this time because we are afraid this will lead to inflation due to fewer people using waypoints and can’t come up with a fair way to tax mount usage. Should someone come up with a solution to both problems, we would look at it and may consider adding mounts at that point.” But just merging it doesn’t say anything to me. It could be a it’s on the table and in the works, so we can’t talk about it; or we don’t want to drive away the large minority by outright saying no.
So: Why does ANet have a money issue?
Answer in as few words as possible. Until we get to what you feel is the core issue, extra words are pointless.
Their old account name if it wasn’t an obvious full name or obvious violation of the name scheme, it could have been the first half of their email, the part before the @ sign.
It’s a latin looking name. Guess it could be an email, though this name was also used for LoL and I don’t see this individual being so ignorant about account safety.. He’s no ordinary player, his other guild has big red arches.
That assumes they’re both the same person and that LoL doesn’t have an even stricter naming policy. LoL may not allow for any name changes at all. I don’t know, I have never played LoL, so I don’t know what their policy is on name changes.
Soleil,
That still doesn’t show why the game needs saving. You just claim that it needs saving. And then point to an end result reason. But that’s not that core reason. And until you say what that CORE reason the game needs saving is, there is no way ANY of us can claim that mounts will save or not save the core problem you think the game has.
So, why are stocks falling?
Could be game issues or corporate issues. I will assume you mean game issues as mounts won’t solve corporate issues.
Game issues the game has:
1. Lag
2. Low FPS issues
3. Crashes
4. Too easy/Too hard – aka Difficulty issues
5. Balance issues
6. Way too many WvW issues to list
7. Guild issues
8. Achievement issues (Festive Imbiber)
9. Rewards issues (failing events, rng, etc)
10. Content issues (too much, too fast/too little, too slow)
So which key issue, will mounts begin to address? If it’s not listed, please let us know specifically in as few words as possible. If you must expand, have the fewest words possible summary bolded or otherwise easily findable.
Basically keep asking Why is this happening? until you can’t answer it anymore without giving obvious answers.
Why are stocks down? People are unhappy with ANet.
Why are people unhappy with ANet? They are getting a feeling a lot of people have stopped playing GW2.
Why are they sensing that? Because they’re reading several posts about how players are fed up with crashing.
Fed up with crashing is the first time you get to the point where if you ask anymore questions, you’ll get obvious answers. In this case, the reason the stocks are falling’s root cause is the crashes the games has.
So, find the root problem. Then we can discuss if mounts will help fix the problem or not.
First they walked, then they ran, then they ran a little faster, then they rode, then they rode a little faster, then they flew, then they flew a little faster. At each stage of the game the old ways became less relevant. At each stage of the game the community became more scattered. At each stage of the game some became materially superior to others in the game. At each stage the game became less and less about the players and more about the gimmicks and then the game became irrelevant.
But then, just as I had given up hope of finding another game, another community, I found GW2 and it’s community of friends. We all walked and ran and gated our way though a vast and completely open world where the game was relevant and the players were relevant and, for the most part, people actually help each other.
And, now you want to start the cycle all overt again? Now you need a mount? Why? To make the world smaller somehow, to make the people less friendly somehow, to divide rather than unite us somehow? Nay, and nay again say I, a thousand times nay. If you wish to ride there are other games where the people are disconnected from each other and the players and developers no longer speak the same language. But they ride and fly and are irrelevant.
Those games failed due to other problems. Mounts were not the problem. Rather mounts have always been sought after. They still are.
I don’t see where Cadmius said those games failed solely due to the mounts, but it was likely part of the reason.
Cadmius had a problem with the game: that people weren’t helpful to those around them that weren’t in their party. And brings up the usual thing that happens after mounts are added.
People want them to have a speed boost. Then people want the speed boost to become the new normal speed. Then they want a speed boost again. Eventually, they want flying mounts because that cuts down time as well. Then they want their flying mounts to have speed boosts. And the cycle continues.
The only way I would be ok with mounts is if they had the same speed as players do now and could be affected by speed boosts. And ANet said that this would never ever change.
Their footprint is large enough that you can’t take them on any jumping puzzle.
They are not allowed in racial cities or Lion’s Arch (so they can’t interfere with holiday or birthday or whatever celebrations.
Everyone gets a mount for free. That way everyone has one no matter what their situation is.
Players get forcefully removed from them if population gets too large (just like mini’s). Other players’ FPS during things like world bosses and meta events trumps a player’s ability to ride a mount. That and to keep trolls from parking their mounts in front of bosses to keep players from seeing tells.
Display name can not change unless it is name against rules or show private information like real name or email. Also every display name has number at the end.
I know it’s just anecdotal evidence that I cant really prove without breaking some ToS but…
Had a certain person invited to one of my guilds and his invited account name, under the roster, is completely different from his account name in friends or guild lists.
Who know maybe Anet had some reason to change. Here is post from Gaile about display name change and why most can not.
And more current post from Michael Henninger game support lead.
This. I have heard anecdotal evidence that account name changes sometimes do not display properly in game and will sometimes pop up with the original account name for whatever reason.
Their old account name if it wasn’t an obvious full name or obvious violation of the name scheme, it could have been the first half of their email, the part before the @ sign.
Bag slots are per character.
If he’s an altaholic, HoT will be a cheaper means to get more bags for all of his alts, present and in the future. If he only really has three or so characters, waiting for bags to go on sale may be the way to go.
Bank slots, if his one slot is already full, he’d probably be happier buying another one.
Assuming people do their research (huge assumption though) then buying should always end up cheaper. If the price of collecting becomes cheaper people would eventually shift to doing it that way which will push the price on the TP down over time until it becomes cheaper to buy again.
The current problem is the fact that if you craft all the materials required to craft the precursor but, instead, sell those materials on the TP you will be able to buy the precursor from the TP AND still have made a profit.
This means there’s absolutely no point in crafting the precursor.
There is a point for those of us who care about the journey more than the cost.
It’s like those who prefer to take the highway vs the scenic route. The scenic route is longer and typically more expensive (more gas stops, more food stops, more hotel stops, etc).
Precursor crafting is the scenic route.
Because that’s something that ANet has decided is a perk of buying the game.
Just because it can’t be abused by gold sellers or trolls doesn’t mean that ANet has to let players have access to it.
^Or, based on my experience working retail….someone forgot to change out an old price that has since changed.
Which means they will likely just point you to the TOS because if they don’t say it’s ok but only say it’s not ok, then that is basically a back hand way of saying it’s ok.
Personally, I would operate on a “If I have to ask, it’s probably not ok.”
And then: “If it’s not ok and I use it anyway, would I be ok with permanently losing access to this account if ANet discovers it?”
Server population is tied to WvW activity. What that looks like is WvW activity dropped by a large amount since the expansion started.
i had the very real feeling you be the ONLY one that get,s this . and the points of my
post also this is going with the topic 2016 money reports . and btw flesh wound
THANK YOU FOR GETTING IT !!!!!!!!!!!!!!
Since you did not post a before picture of what the server statuses were before HoT launches or even how often you checked the server statuses, it was impossible to tell on your OP what the exact cause of the server drop was. It could have been ANet raising the server caps (still might have been and they just overestimated the number of players who would buy HoT), or could have been activity dropping off, or a combination of the two.
I personally don’t take much stock in anecdotal evidence that isn’t backed up with hard to doctor evidence. People’s perception and memory can be faulty, so it isn’t that I think people are intentionally lying.
i gave my proof take it or leave it . dont care also too there was NO OTHER TOPICS
at the time covering these matters . thus no need to make this topic before then as it
is ONLY current now. but i have keep a track of the number.s and the posts on this
can be found in the forums. but you will have to DIG to find them . iam not going
to do that. iam just putting out the CURRENT information . in regards to the 2016
money report topic . so you really need to try again and look for the information
your self
It’s the OP’s job to do the convincing of the readers of the thread, be they other players or devs. Newsflash: devs don’t have the time dig around for the evidence buried in other posts made in the past.
So it’s you who has to try again.
the drevs have NOTING AT ALL to do wit this post. ahh so sorry it is you who needs\
to TRY AGAIN .
You’re reading comprehension is lacking.
The first paragraph was a GENERAL statement in regards to threads in general. Not to this thread specifically. Hence the use of the word OP and not you in that paragraph.
Since in this thread, you are the OP, it’s your job to convince me that there is a problem with the numbers. You’ve only told me that the servers aren’t full.
You’ve not given any proof on the why. We do not know how often the server status gets calculated as it’s no longer real time. So we don’t know how many times it’s been calculated. We don’t know how much activity a player has to have in WvW to trigger being counted and/or how often.
Given the feedback threads I’ve seen OTHER players post, I’m betting recent decisions on WvW have caused a drop in activity. Whether that’s the only reason for the current server status is not proven. You could be 100% right. You could be 50% right. I doubt you’re 100% wrong though given the feedback I’ve seen.
And it won’t be proven unless people conduct surveys of truly random players. Which is impossible for players to do.
Server population is tied to WvW activity. What that looks like is WvW activity dropped by a large amount since the expansion started.
i had the very real feeling you be the ONLY one that get,s this . and the points of my
post also this is going with the topic 2016 money reports . and btw flesh wound
THANK YOU FOR GETTING IT !!!!!!!!!!!!!!
Since you did not post a before picture of what the server statuses were before HoT launches or even how often you checked the server statuses, it was impossible to tell on your OP what the exact cause of the server drop was. It could have been ANet raising the server caps (still might have been and they just overestimated the number of players who would buy HoT), or could have been activity dropping off, or a combination of the two.
I personally don’t take much stock in anecdotal evidence that isn’t backed up with hard to doctor evidence. People’s perception and memory can be faulty, so it isn’t that I think people are intentionally lying.
i gave my proof take it or leave it . dont care also too there was NO OTHER TOPICS
at the time covering these matters . thus no need to make this topic before then as it
is ONLY current now. but i have keep a track of the number.s and the posts on this
can be found in the forums. but you will have to DIG to find them . iam not going
to do that. iam just putting out the CURRENT information . in regards to the 2016
money report topic . so you really need to try again and look for the information
your self
It’s the OP’s job to do the convincing of the readers of the thread, be they other players or devs. Newsflash: devs don’t have the time dig around for the evidence buried in other posts made in the past.
So it’s you who has to try again.
ANet only offers ticket based support so that everyone operates off of the same queue instead of someone able to sit and wait for a chat agent or able to sit on the phone for ages waiting for a phone agent.
Not to mention chat and phone support is more expensive and ANet isn’t a huge company like EA or Blizzard are.
Amazon (FR) has it for €20 (also the boxed version). It’s really not that odd considering some places had it down to $34 in the months prior to launch. The $20 range however seems like a possible mix-up considering the core game was around that price just a few months ago.
DLGamer.us has the digital version on sale for $37.
Doesn’t mean the store isn’t taking a loss on GW2: HoT if they think it isn’t selling well and want to reduce stock.
If it cost them $50 to buy it off of ANet, losing $25 is better than losing $50, if they don’t end up selling all of the keys before HoT gets discontinued.
Server population is tied to WvW activity. What that looks like is WvW activity dropped by a large amount since the expansion started.
i had the very real feeling you be the ONLY one that get,s this . and the points of my
post also this is going with the topic 2016 money reports . and btw flesh wound
THANK YOU FOR GETTING IT !!!!!!!!!!!!!!
Since you did not post a before picture of what the server statuses were before HoT launches or even how often you checked the server statuses, it was impossible to tell on your OP what the exact cause of the server drop was. It could have been ANet raising the server caps (still might have been and they just overestimated the number of players who would buy HoT), or could have been activity dropping off, or a combination of the two.
I personally don’t take much stock in anecdotal evidence that isn’t backed up with hard to doctor evidence. People’s perception and memory can be faulty, so it isn’t that I think people are intentionally lying.
We must understand that Anet is a business and to stay alive needs to make money. How does it do that? Provide services a player wants. For example the diamond subscription: you have a chance to a win for example a chrome school uniform. So many players will say, “I so want this!” and will take their chances with daily diamond scratches.
Dungeons and fractals would have five attempts per week on a free mode (they’d be counted separately so five dungeons and five fractals not three dungeons, two fractals, and you’re done for the week)
“I mean, maybe you just want to kill off WvW and ranked PvP "
No, they are in a serious state of neglect and imbalance respectively. PvP in particular needs drastic rebalancing, new map types (not just point holding and preferably new maps without NPCs something like Voidstar would be fun) and other changes that consider the power creep and all the big new AoE abilities. A subscription would help keep out players who don’t take the mode seriously enough to invest in it. Maybe it’d be better keeping ranked arenas for HoT buyers only with no subscription needed?
Alright, yeah, this post confirms it. This is a clever ruse. We have all been fooled. Let us all take a moment to wallow in chastisement, for we have been “owned” by this “epic troll post.”
Done wallowing?
Good. Now, for one last actual point of discussion: For what it’s worth, I agree that Anet does not need to resort to insane moves like this to enhance their revenue. I mean, they could, and it might work at least long enough to snatch some money and escape the burning building before it collapses in a fiery wreck, and I’m not entirely convinced that they’d be above pulling such a move, but…well. Okay, I don’t know where I was going with that. Jeez, what a negative thing to say.
I “get” it. At least, I hope I get it. There are folks on the forums who will defend literally any brilliant Anet decision that introduces more sinks, of time, gold, resources, and gems, and the modest proposal in the OP serves its purpose: to show the logical conclusion of the path we’re headed down this very moment, to perhaps shock people into awareness. I don’t like it either, but I also don’t know what to do about it. Do you?
This guy understands.
Please read the topic about how to give good feedback that’s stickied in this section. Making your feedback buried in the subtext is a great way to get your feedback misunderstood by devs. Feedback thread fail.
Considering today is Christmas and there may be an influx of new players, ANet may have increased server capacity to make room for all of the new players to the game who may wish to play WvW with friends on those crowded servers (since that’s what the population balance tells us these days).
Not the best time to use server status as a means to say the game is in trouble.
you are fully wrong about this all the way around . the numbers have been like this since
hot came out. and just not today ONLY . and that is a fact and Anet did NOT increase
servers or any thing like that at all. and this has got noting at ALL to do with wvw or
pvp
How do you know they haven’t recently increased server capacity? You work for ANet?
And newsflash: ANet changed how the server status is calculated. It used to be based on accounts attached to the server even if they didn’t do WvW. Then megaservers happened and servers now only matter for WvW. So ANet did the smart thing and made a new algorithm for the server status that only looks at WvW activity. And I never mentioned anything about PvP, so read more carefully, please. Thank you.