Showing Posts For Seera.5916:

Suggestion: Subscription Plans

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Okay, perhaps it is a bad idea. What about subscription for player housing and account wide bags instead?

Account wide bags would be pay to win as well. It’s a real PITA when a character without a BLTC gets a key. I have to take them to a bank (when I may be in the middle of nowhere and no real desire to go to a bank), then take a character with a chest to a bank (when they may be in the middle of nowhere) to withdraw the key. Account wide bags would avoid that. Pay to win.

So would player housing.

The only way to get people to buy an optional subscription is to make it pay to win so there is NOTHING you say that can get me to get on board with something that I utterly despise.

wvw current severs status .

in WvW

Posted by: Seera.5916

Seera.5916

Considering today is Christmas and there may be an influx of new players, ANet may have increased server capacity to make room for all of the new players to the game who may wish to play WvW with friends on those crowded servers (since that’s what the population balance tells us these days).

Not the best time to use server status as a means to say the game is in trouble.

Suggestion: Subscription Plans

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Posted by: Seera.5916

Seera.5916

You can refuse a plan and still make money mining and events, craft ascended, do raids (but only five attempts per week wipes counting too) and do unranked arena, just no WvW or ranked arena.

But right now I can do WvW and ranked arena (provided I do enough unranked, but that’s besides the point). And I was sold on the ability of me to do so.

So please tell me how this suggestion benefits me? Someone who is not only so fundamentally against pay to win games that I stop playing/don’t play but is also unable to even afford it even if I agreed to it.

Your suggestion is pay to win. I despise pay to win with every bone in my body. So good luck finding something that would benefit me.

It isn’t pay to win per se, only pay for extras. Okay, maybe in hindsight walling off existing features behind a paywall is a bad idea, it just sounded safe at the time. I have seen games where people can spend hundreds of dollars upgrading weapons and armor through a luck based crafting system, sometimes even risk losing the weapons. I do not advocate that but the chance to win exclusive skins. If no win then random T2-6 mats as a consolation prize or some wins resulting in ascended mats (big wins are the skins, and they would be tradeable so free players can obtain them too with regular play farming.)

It is still pay to win. Pay to win = getting ahead by means unobtainable by players who do not pay.

Exclusive skins are not exclusive if they’re sellable so it’s one or the other. And they’d be ungodly expensive on the trading post so that’s still pay to win as they would be obscene to farm gold for (meaning it would be an item you’d have to buy gems to turn to gold to get).

Gold for logging in is pay to win, because I don’t get gold when I log in. And the amount would exceed any money that players put in so you can’t say that it’s equivalent to buying gems to turn to gold.

Your suggestion HEAVILY restricts my trading post access. Not cool at all. Not even in the slightest. Lowers the gold sinks of the game?! Now everything becomes more expensive for me because inflation. With the increased raids and what not, subscribers earn more money than me, which only turns the game into a divide between subscribers and non-subscribers with the latter falling behind.

NOTHING it gives will make it anywhere near acceptable to me. Pay to win is a despicable way to con money out of players by making it too hard to be the best without forking over real money.

Suggestion: Subscription Plans

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

We must understand that Anet is a business and to stay alive needs to make money. How does it do that? Provide services a player wants. For example the diamond subscription: you have a chance to a win for example a chrome school uniform. So many players will say, “I so want this!” and will take their chances with daily diamond scratches.

Dungeons and fractals would have five attempts per week on a free mode (they’d be counted separately so five dungeons and five fractals not three dungeons, two fractals, and you’re done for the week)

Better suggestion: put it in the gem store for everyone to buy and make it limited time only. Then people flock to buy gems in order to buy the school uniform outfit.

No pay to win subscriptions needed.

Suggestion: Subscription Plans

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Posted by: Seera.5916

Seera.5916

You can refuse a plan and still make money mining and events, craft ascended, do raids (but only five attempts per week wipes counting too) and do unranked arena, just no WvW or ranked arena.

But right now I can do WvW and ranked arena (provided I do enough unranked, but that’s besides the point). And I was sold on the ability of me to do so.

So please tell me how this suggestion benefits me? Someone who is not only so fundamentally against pay to win games that I stop playing/don’t play but is also unable to even afford it even if I agreed to it.

Your suggestion is pay to win. I despise pay to win with every bone in my body. So good luck finding something that would benefit me.

Suggestion: Subscription Plans

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Posted by: Seera.5916

Seera.5916

The day they add this or anything like this is the day I stop playing the game.

Your suggestion is PAY TO WIN and goes against everything Guild Wars 2 has sold itself to be.

[Suggestion] Crafting the Precursor

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If it were to be the alternative method, it should be the cheaper method. Why consider an option that costs more gold and time than just selling the mats and buying it outright and still have gold to pocket? I was considering this method because of the random chance of getting the precursor through chests and such, but when you compare the gold cost to craft the item as opposed to just buying outright, you’re losing a lot of gold, and wasting a lot of time. It’s hardly an alternative method.

I can’t lose any gold if I don’t buy most of the mats off of the trading post. I’m only wasting time if I end up not finishing the collection.

You are losing gold when you don’t buy the mats, because if you were to sell the mats, you’d end up with more gold than the precursor is even worth. Why farm and waste the mats crafting something, when you could sell the mats get more gold, and buy the precursor with gold left-over?
As it stands with the prices now, it’s more cost-efficient to farm the mats and sell them, buy the precursor than it is to craft the precursor. Maybe in time it will be reversed, but as we are now, it’s a waste of time.

Because I don’t care about being as efficient as possible. My fun isn’t derived by achieving my goal in the fastest, cheapest way possible. Yours might be and that’s just fine. But mine isn’t and it’s obviously not for others either. Learn to accept that other players get their fun in different ways.

And I’m not losing gold. I can’t lose gold I never owned. I get that there’s an opportunity cost between using mats I gather and selling mats I gather. And guess what? I’ve decided that I’m ok with giving up the gold I could get from selling the mats. I’m not ignorant of how economics work in this game. I knew it was going to be expensive and that while demand for the mats were high due to precursor, guild halls, people making new gear for their new characters, it was definitely going to cost more (either in actuality or potentially depending on how mats were acquired) to craft the precursor than actually buy it.

And like I said before, it’s only a waste of time if I stop the collection. I will add that it’s also a wast of time if you aren’t having fun in the process. By the way, so far, I’ve been having fun on the process.

[Credit for Anet] Not a single hour waisted!

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Posted by: Seera.5916

Seera.5916

“6: Have a staff who genuinely Care about its players’ money”

Corrected

Since when has caring about money become such a bad thing? I care about money? You can care about money and still care about players. They’re not mutually exclusive.

I ran a shop and genuinely cared about customers. I still cared about money. If you think those two things can’t co-exist, I’m sad to say I believe you’re mistaken.

OP, I agree with you, I’m having a great time.

This.

Happy customers tend to spend more money.

Companies who only care about players’ money only stay successful out of sheer dumb luck. Or have a monopoly on their niche due to contracts or just lack of competition. The latter is harder to do, but it does exist. EA’s Sims series is one such game series that suffers from lack of competition.

[Suggestion] Crafting the Precursor

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Posted by: Seera.5916

Seera.5916

If it were to be the alternative method, it should be the cheaper method. Why consider an option that costs more gold and time than just selling the mats and buying it outright and still have gold to pocket? I was considering this method because of the random chance of getting the precursor through chests and such, but when you compare the gold cost to craft the item as opposed to just buying outright, you’re losing a lot of gold, and wasting a lot of time. It’s hardly an alternative method.

I can’t lose any gold if I don’t buy most of the mats off of the trading post. I’m only wasting time if I end up not finishing the collection.

[Suggestion] Crafting the Precursor

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Posted by: Seera.5916

Seera.5916

It’s an absolute failure as is. It should have been the cheaper method, where you invested time instead of gold (in opposition to buying it outright, which is costly but instantaneous), but Anet values the sanctity of existing precursor prices more than they do the happiness of the players.

On top of that, an exotic weapon shouldn’t require ascended mats to craft at all, much less the sheer amount required. I mean, most of the precursors take more wood and/or metal to craft than the Gift of Wood/Metal involved with actual legendaries, probably by at least an order of magnitude!

The problem with time as a currency is that different people go faster than others at things, so time is hard to put into things as a currency. The only time time is an effective currency is when it’s done through time gates, where you are prevented from progressing because you did it too soon in the past.

It’s a different method for those asking for a different means to get the precursor. ANet never claimed it would be cheaper or said that they planned for it to be cheaper.

We also don’t know where the prices of mats will settle in the long term when the demand isn’t as high. The prices of mats may fall down to where it is cheaper to craft than forge or buy outright.

[Suggestion] Crafting the Precursor

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Posted by: Seera.5916

Seera.5916

It wasn’t meant to be a necessarily cheaper option. It was meant as an alternative to the existing methods.

Given that right now a lot of the new things are requiring the mats used for the precursor, the price may be higher than the long term cost. Eventually, the prices for crafted precursors may fall to be on par with current methods.

Payment Authorization Failed

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

No, there aren’t fees, and yes, they work. You can buy them in many grocery stores, etc.

And no, there will be no vacation for the CS Team; they work 24/7/365.

Good luck.

Pre-paid credit cards do typically have an activation fee of between $5-10 depending on the amount of money that’s on the card.

But no fees after that.

Gift Copy of HoT [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

How does one buy this as a gift when one already owns the expansion. I only get the option to upgrade, or to say no thanks continue to the shopping cart. Where I choose the option I want only to be given to the option to upgrade or say no thanks continue to the shopping cart. Where I choose the option I want only to be given…

This tornado’s heading for the trailer park.

Help please?

Buy it off of the website.

Helping a friend with JP - Anet's policy?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

To help your friend do the jump puzzles (trust me, I am terrible at them and needed help). Just get on a mesmer for them and do portals. I know it’s slow, but it’s at least done within the limits Anet allows.

Doesn’t the Wintersday JP block out your skills? If so, a mesmer isn’t going to be able to help, unfortunately.

spoiling star wars in map chat

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The people arguing against this not being rude, making this more difficult than it needs be, and diluting the obvious in my opinion are the exact kind of people likely to do such a thing.

It is just as easy to whisper, party up for a private chat, whatever…Stop feigning helplessness.

You really shouldn’t make assumptions.

I haven’t seen the movie. Might get around to seeing it. Haven’t had it spoiled in GW2, in spite of being in LA and DR quite a bit since it came out. Wouldn’t care much if it did get spoiled. It’s just a movie. Tbh, I think it’s a little ridiculous how upset people get over it, calling for reporting, bans and denouncing the hope “for the entire community” because they read something that spoiled a surprise. In some cases, yes, it’s intentionally rude. However, there’s plenty of rudeness that goes on. It happens. Move on. It’s silly to try and make some sort of reportable policy for someone spoiling a particular movie because it’s popular and people have a vested interest in it.

Spamming is against the ToS and there’s a report feature there for it. In that case, report and get over it.

Different people have different responses to spoilers. Some don’t care if someone tells them the entire plot. Others don’t mind the minor details being spoiled. Others don’t mind the plot twist being spoiled. Others do not want to hear one word about the movie or book or whatever other than “it was good” or “it was bad”.

You’re obviously not the latter most case. Nor am I. I don’t mind the little stuff being spoiled. I don’t mind major stuff too much as long as every detail of it isn’t spoiled. I don’t want to hear the major stuff, but it won’t ruin the movie if I hear major stuff without details.

Yes, calling for bans and giving sweeping generalizations about the community as a whole based on the few trolls is making mountains out of molehills. But those deliberately spoiling the movie are griefing others and that is a reportable offense. Especially the ones doing it in the LFG.

I’d considering it griefing is someone started posting spoilers for a recently released indie movie. It’s not griefing just because it’s spoilers for the new Star Wars movie.

"The world is full" - Wintersday Annoyances

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Posted by: Seera.5916

Seera.5916

I don’t understand how other people’s characters can be big enough that you can’t see the next platform, unless you’re doing the puzzle in first person, or with the camera zoomed right in.

And if you are then that’s your first problem. I do the puzzle with the camera zoomed all the way out, above and slightly behind my character (and with action camera on so I don’t need to hold down the right mouse button). Like that even huge charr are small enough that I can see everything except what’s immediately below them.

I take it you don’t take Asura on jumping puzzles often.

Fully zoomed out a tall Norn or Charr can obscure where you jump to next. The Wintersday one you can swing the camera around, but that takes more time, time you may not have.

Especially if the Norn or Charr have on armor that makes them wider as well. Or a larger backpack. The wings come to mind.

"The world is full" - Wintersday Annoyances

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Seera.5916

I don’t agree that other players are a problem. All of the platforms are big enough that you don’t need to know exactly where your character is, just which platform they’re on and you can tell that without being able to see them. Even if you’re alone trying to see exactly where your character is between jumps is a waste of time that will hurt your chance of success far more than an imprecise jump.

It isn’t that we can’t see the platform we’re on. We can’t see the next one. The one we’re supposed to jump to. If we can’t see where we’re supposed to jump to, we can’t judge if we need a small jump or a long jump. Or if where we’re jumping is a small landing pad or a large landing pad (aka: how much error room is there).

I haven’t done the Wintersday jumping puzzle in a long time because of my low jumping puzzle skills. The frustration I get makes it not fun. And part of the frustration came from big characters like Charr and Norn getting in front of me, keeping me from seeing where I’m supposed to jump to next. And then next thing I know the platform I’m on has melted and I have to restart. Or I guess and I overshoot or undershoot or jump too far to the left or too far to the rightbecause I couldn’t see where I was jumping to.

Adventures for collections - Rubbish.

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

It really isn’t that hard. Maybe…it’s just not your thing? Arenanet, please don’t change anything about adventures.

OP isn’t asking for ANet to change the adventures. He’s asking ANet to not put unique items behind adventures.

I don’t agree with the OP, but the OP didn’t express any desire to change adventures. So your comment doesn’t make any sense for this thread.

Adventures for collections - Rubbish.

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

What are you talking about, Anet clearly stated a couple years back that jumping puzzles were never intended to be required and that they would never make them required. I am sure the same is true for the Adventures. It would be insanity to gate content through types of gameplay that a significant portion of your playerbase either can’t do because of physical or latency problems, or that they find incredibly frustrating. This would be completely counterproductive and would likely alienate a significant portion of your players. Who would do something like that?

Can you find the source of that statement where they said they wouldn’t make them required? They could have meant required for vertical progression or the progression of the story. Collections give skins which would be horizontal progression. Without the context of the statement that they would not be required, none of us can say what they meant by that sentence.

If the only thing unique about the item achieved from the collection that requires the adventures, then it’s probably not something that would have any issues gating behind hard and/or frustrating content. Because you can get the same stats from an easier, less frustrating means. Just like legendary weapons.

Heck, to get one of the items for the precursor Storm, I had to do a jumping puzzle. But Storm is an exotic. It has the same stats as other exotics. The legendary it goes to has the same stats as ascended scepters.

tl;dr: If it’s a skin with special effects or a neat appearance, it’s just fine to gate it behind hard and/or frustrating content.

Look at Reddit about [GEM store]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

It’s a shame that people think this gem store is so bad. Cause you know, it’s really not.

It’s eating away the content, with huge chunks.
It is bad for the game, because it brings absolutely NO value to gaming experience.

Different people work on the gem store stuff. The people who make content, bug fix etc have nothing to do with what is made for the gem store. So I really don’t see how it is eating in to content.

In a sense it does, instead of releasing it in the Gem store, they could make it obtainable by just playing the game.

Thats not content, thats rewards.

Rewards are content, GEM store is not. GEM store is something you purchase, I could argue that GEM store is mini DLC.. You purchase additional stuff. Wanze, i know you don’t complain about GEM store, because that’s how you play the game. TP game. Can’t judge you, but that’s a shame that only people like you have benefit of that..
POOR gaming experience

Gem store is content if you consider rewards content. Because gold is a reward and you can turn that into gems. So you can earn gem store items from just playing the game.

Should I bother coming back?

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Posted by: Seera.5916

Seera.5916

Whether or not you come back to GW2 or not, you should clean the dust out of your PC and back up anything important on that hard drive that you would not want to lose permanently.

LFG and Selling (again/still)

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Posted by: Seera.5916

Seera.5916

Report them. ANet can’t punish them if no one reports them.

Official statement on 3rd party damage meter?

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Posted by: Seera.5916

Seera.5916

To me, the safest way to go about it is: if you have to ask, it’s not allowed.

ANet will only point you to the TOS and EULA and their thread on the matter. They will not come out and explicitly rule on a particular mod.

[merged] Will race change be available ever?

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Posted by: Seera.5916

Seera.5916

It has its problems due to potential abuse and problems with the personal story.

However, since they introduced race based achievements for characters that need to be level 80 it should certainly be an option now. Like you can temporarily turn your character into another race to complete the Sylvari only (or whatever only in future expansions) achievements. Achievements should be totally skill based not dependent on your choice of class anyway.

There’s been precedent for racial based achievements since the game launched. Fashion achievements for equipping racial armor. Story achievements for the racial personal story steps.

I don’t have a problem with racial based achievements. However, I will be upset if they favor one race too much for racial achievements. Sylvari having one more achievement than the other races doesn’t fall under too much favoring.

Personal critique of the Personal Story

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Posted by: Seera.5916

Seera.5916

The personal story/main story in an MMO can’t have too many choices in it. Or at least not too many choices where the choice has any effect.

So there are few if any choose who dies steps. Few if any choices for flirts.

The story has to be fairly rigid for MMO’s. Because of the sheer number of combinations that would happen if they gave too many choices.

For example:

A game with 8 chapters. Each chapter has 3 sections. Each section has a choice with 3 options. For simplicity’s sake, none of the choices affect future choices.

That’s 24 times where you choose between 3 options. The total number of combinations is: 282,429,536,000 combinations.

That’s a lot of combinations to keep track of. And that’s not even considering chapters that branch out like the story here does.

Any major change tends to not be something that you can choose. You make tons of choices in the game already. But they only affect things in that chapter for the most part. There are a few exceptions where that does not hold true.

That explains the choices to me and difficulty of game design… but my main point is that the Personal Story itself is lazily written (mostly plain dialogues, lots of seriousness, using boring tropes as an emotional bait) and poorly executed ( good but very little emotional) voice acting. I’d be happy with even less choices if the story was better.
When hitting on a character in PS, I mean, it can be a dialogue line that has no choice in it. If things could get at least a bit spiced up in some ways! Just a stupid joke and an immediate (and funny) negative reply from am NPC. We have many moments in the gameplay when you can make a bit of an idiot out of yourself or get surprised by an NPC’s answer. Hardly anything surprised me in PS…. [As an example, I could listen to many dialogues from Prince of Persia Warrior Within every day because they are cleverly written and the main voice actor put all his heart into it!]
Everything outside the PS has some kind of drive to it and is not afraid to go freaky with the player, and in PS I had just a small taste of what it could be. even the voice acting of random NPCs feels much more emotional and dynamic. Even screams, shouts, coughing and moaning feels like it’s real! (My favorite is that asura panicking about the dragon and shouting orders at the Splintered Coast. This voice always makes me feel scared of the beast, even though I fought there many times.)
I’m pretty sure these two parts of the game were written by two different people (groups of people).

But to the flirting, I don’t want my characters to flirt with NPC’s that I do not want them to flirt with. Which means I don’t want them flirting with anyone. It’s better to leave that out if it’s not a voluntary choice. And unless its a meaningful romance, I’d rather them not put forth effort into putting that in. Otherwise it’s a meaningless choice and I’d rather only make meaningful choices.

MMO’s aren’t the genre to find super well developed stories. Sure, there are probably one or two MMO’s out there with a good story, but in general, MMO’s are not the genre to go to for great story writing. The story parts don’t keep the attention long enough for the average player for anything but the common tropes to be effective.

[merged] Will race change be available ever?

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Posted by: Seera.5916

Seera.5916

From the sounds of comments made by Anet previously, its just not that simple. It sounds like they have some of that kitten hard coded into the character code itself, as opposed to being detachable data in their database. Which poses a helluva lot more issue with this “simple” feature that so many seem to want. Granted, even if it was completely modularized, and all of the assorted data was database cataloged perfectly, it’d still make for some interesting hoops to jump though to sanitize it all and then roll the fresh racial skin.

Well I see the issues, that every character has different maps and skills and training and such, which could cause a lot of errors in a swap. What if it required base game map complete for not HoT characters as well as max lvl 80 with all skills learned, and etc for Hot characters. And it literally deleted your character and let’s you make a “beta” like character. Starts at 80 with all skills and map completed, the real issue comes from people not wanting to re map or re level because they picked wrong x years ago. Ideas?

The problem is when ever they’ve tried to do things like redoing the personal story, it has hosed up the system. Including not being able to continue the story, which could even include living story or HoT story. It’s not as simple as it looks to mess with the personal story.

Silverwaste Shovels and other ACC stuff SCAMS

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

ANet won’t return your gold or shovels, but will ban people for scamming. (Usually not for a first offense.)

However, ANet is powerless to act until people report (and ideally, document) the scam.

  • Be wary of anyone offering to sell (or buy) account bound items.
  • If you do agree to purchase them, take screenshots of the agreement. Recommended: get them to email you with exactly what they are promising to do, for how much, and when they are supposed to do it.
  • Don’t pay all the money up front; don’t give up all of the account bound items up front.
  • Take the relevant screenshots of the guild history tab after a successful transaction, in case there are disputes later.
  • If the transaction did not complete, contact ANet by creating a support ticket and include the relevant documentation. Be calm, be assertive, and be polite; that turns out to matter as much as the documentation. Don’t expect any refunds.

tl;dr caveat emptor (and report scammers to ANet)

Better yet, get them to mail you in game the details of the agreement. Keep that email until such time as they finish their end of the agreement. Or say explicitly that they will donate X item to Y guild for Z gold. That way the guy can’t go “well, that’s not my email.” And you can’t be sure if he emailed you from his GW2 account email or not.

Personal critique of the Personal Story

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The personal story/main story in an MMO can’t have too many choices in it. Or at least not too many choices where the choice has any effect.

So there are few if any choose who dies steps. Few if any choices for flirts.

The story has to be fairly rigid for MMO’s. Because of the sheer number of combinations that would happen if they gave too many choices.

For example:

A game with 8 chapters. Each chapter has 3 sections. Each section has a choice with 3 options. For simplicity’s sake, none of the choices affect future choices.

That’s 24 times where you choose between 3 options. The total number of combinations is: 282,429,536,000 combinations.

That’s a lot of combinations to keep track of. And that’s not even considering chapters that branch out like the story here does.

Any major change tends to not be something that you can choose. You make tons of choices in the game already. But they only affect things in that chapter for the most part. There are a few exceptions where that does not hold true.

Personal story can be done with just exotics. HoT’s personal story is harder on average to the core game’s personal story. And this is intentional. HoT is aimed at the group players rather than the solo players more so than the core game is.

Please add account name to spawned npc's

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Posted by: Seera.5916

Seera.5916

I wasn’t aware that NPCs had accounts.

:-D

I WOULD HAVE THE TITLE CLEARER BUT YOU CAN ONLY FIT 45 CHARACTERS!

  • glares at ANet*

That’s because the title is supposed to be just a short heading, then you use the actual post to explain the issue in more detail.

(There is a character limit for posts too, but it’s huge. The only time I’ve hit it was when I tried to post a summary of issues with the last 3 chapters of the personal story that was about 3 pages long in a word document, and even then I only had to split it into two posts.)

As someone else said it’s highly unlikely you’ll get any useful responses from Anet (or even other players) when you haven’t explained what the issue is, why you think it’s a problem and what you’d like to see done to fix it. Without that there’s really nothing for anyone to respond to.

You may think it’s an obvious problem that every single person in the game is aware of, and equally annoyed by, but that’s a fatal mistake for trying to get changes made. It’s actually better to risk giving too much detail than to assume everyone already knows everything you might say.

And I wouldn’t have been able to guess what the issue was if I hadn’t heard other people in other threads actually say what the issue was. New players to the forum or new players in general may not be aware of the problem.

Silly Guild Hall design fail

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Posted by: Seera.5916

Seera.5916

I don’t find this to be a design fail whatsoever. I have that exact guild hall and love the second tier tavern.

The hall’s are huge. As we upgrade, we have the freedom of decorating and customizing some things as we wish. If that little distance, which is hardly noticeable if at all, bothers you, than you have to be frustrated by the whole design.

But if you find the guild hall not convenient, how often will you go there? How often will guild members want to just hang out there?

I get that ANet doesn’t want guild members to live in guild halls all of the time, but they do need to strike a balance between keeping a push for players to not spend all their time in guild halls and making guild halls convenient places for guilds to hang out and have meetings and what not.

Since I haven’t been playing much since HoT launched (I’m easily distracted by various shinies), I haven’t really been to an upgraded guild hall so I can’t comment on whether the distance is too inconvenient or not.

Please add account name to spawned npc's

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What problem is this a solution for?

The best way to get a dev to bring up this solution is to rationally describe the problem. Then give a solution. Then think of possible downsides to your solution and give possible counters against those downsides.

You have only given a solution.

One con of your solution is more info on the screen, when we’re already losing tons of particle and skill effect graphics in order to keep FPS as high as possible. Which is already angering other players.

Another con is when is it trolling and when is it someone just being stupid and not thinking about the fact that they’re on top of the chest when they plop down the trading post NPC to see how much that exotic they got is worth? As I think that’s the problem you’re trying to solve. But again, since you haven’t defined your problem…

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And maybe he’s just fine with doing that. Everything has an opportunity cost. Maybe he’s just fine giving up the opportunity cost that comes with not selling the mats and comes from not buying the precursor straight out. I know I am.

Please point out to me where I made any sort of judgment on that person’s play style? I only corrected the notion that they are getting their precursor for free as that’s blatantly false. Otherwise I made no other comments, so I’m not sure why you felt the need to tell me this.

Please point out where PyrateSilly said he wanted it for free.

He said he wasn’t going to pay for it and was collecting the mats to build one himself. Which clearly told me, he wasn’t looking for ANet to add them to the log in rewards.

As for your, comment, since I didn’t view him as asking for precursors to be free, that you overlooked that he may have been aware that if he used the mats to make the precursor that he couldn’t sell the mats for money.

Just because a person complains about the method ANet put into place for the precursors doesn’t mean they want it for free.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If it was considerably cheaper, everybody would just buy deldrimor ingots form the tp and sell the dusk they get until deldrimor got so expensive and dusk so cheap that it isnt profitable anymore.

It was implemented as a long term goal and more than a third of the crafting cost goes towards circumnavigating the daily timegate on deldrimor.
If you craft them yourself for the next 3 months, you only pay 633g, if you get all mats on current buy orders.

This is exactly why crafted precursors should be untradable.

Donnu why Anet think it otherwise…

The ones for new legendaries will be.

There’s no point in really doing that for the original ones since the other methods with unlimited times you can repeat it give tradeable versions. The market isn’t going to be destroyed by the few people who decide to sell off the version they got from the precursor collection.

Gold Seller whisper Spam.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

nope, only crashes, no one crying about bans. only crash, problems logging in, problems playing. I suppose it is a ban if you can’t play, so they may mitigate it through crashes and etc.

Then you obviously haven’t seen the posts I was talking about. There have been posts by people who bought gold who tried to pass it off as “I didn’t buy it from gold sellers” or “I was set up” only for ANet to go, you bought it from gold sellers or you have a history of buying from gold sellers.

Gold Seller whisper Spam.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

block them and move on. try visit different areas. ANet simply doesn’t care about this. They only care about people who are enjoying the game, by putting it we’re happy for you. They are just blind to all the problems in the game.

They ban gold sellers as the are bad for the game.

Go look at the account & tech support section at all the people who have banned for participating in gold selling (either buying or selling).

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Totally fine, except the choices should be between spending more money and spending more time. The way ANet has it set up right now is just poor game design.

And here’s why: is anyone else familiar with the project management triangle? The idea is that between getting something done quickly, cheaply, or well, you’ll only ever get to choose two of those at most. In other words, “Fast, Cheap, Good: pick two.”

Now regardless of how you go about it, the resulting precursor is going to have to have an identical level of quality, as we’re trying to fulfill a specific recipe. This means one of our choices is made for us: regardless of how you get there, it has to be “Good.” This leaves us with one choice remaining, and it’s between Fast and Cheap… except that’s now what we’re seeing. Instead, the choice is between “Fast, Cheap, and Good” and “Slow, Expensive, and Good.” And that’s just bananas.

That’s because if they did it any other way, they risked destroying the precursor market which they said they did not want to do.

And precursors currently aren’t cheap so one of the choices isn’t “Fast, Cheap, and Good”. The difference between making your own and getting it off of the TP aren’t different enough to call one expensive and the other cheap. One is just really expensive and the other is very expensive.

Ascended chest mistake

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

And how long has it been since you got the automated response back?

If it’s been under 72 hours, support is still within the time frame they give themselves for responding. Be patient.

If you haven’t received the automated response, see the stick thread up top for a link a to a thread on what to do.

If it has been more than 72 hours, you may post in the sticky thread above concerning Tickets for Review.

We on the forums can’t magically press a button to switch the armors. You’ve made a ticket, which is the only thing we on the forums can tell you to do. All a dev would say is to make a ticket. Which you’ve done. You’ve gotten all of the answers that you can off of the forum unless your ticket has been left unanswered for more than 72 hours. In which case, only posting your ticket number in the stickied thread will help.

Ascended chest mistake

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

But if you open the box with the wrong caracter you are lost.

Exactly. So why spend money when it doesn’t solve the problem?

The problem for most players in your situation is not being careful. ANet can’t solve that problem. The most they can do is ask if you’re sure. If they don’t have that question on that box, then they should add it just to slow people down just a bit. But they’ll never get it to where no one makes a mistake due to going too fast or being careless. Your solution doesn’t solve the problem.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I see a lot of posts complaining that the precursor crafting is too expensive and the collection should have been longer but no one ever says what anet could have done to make it longer.

Anet made it a very long inexpensive collection. It just happens that the components of the collection can be sold on the tp.

Would we all prefer a collection of account bound items from all over the world?

Yes. Absolutely. In a heartbeat. That was the sort of journey I was hoping for: a bunch of account-bound mats you could work towards while playing different content on top of specific objectives you’d have to go out of your way to acquire. I’m not opposed to requiring some amount of TP materials or even for the final price to be pretty high (say, around 50-66% the price of buying a precursor), but I don’t think the price to craft should equal the effective price to buy, much less exceed it significantly in
some cases.

But what difference would it make? If Anet had said ‘Get 100 of ’A’ collectable from ‘X’ and 100 of ‘B’ collectable from map ’y’’ etc that wasnt tradable on the TP then it would require time. All they have done is said get ‘w’ amount of wood, ore and leather from maps x y and z’ which also requires time. Assuming the time investment to harvest both kinds is the same then there is no difference investment wise.

Some players care about the how they obtain it. That that process is why they do something. Not for the reward at the end. They’re interested in the journey and not the destination. They just chose the destination because it’s a long ways away. They want to take the scenic route, even though it may take longer and/or cost them more money.

The difference would be a different route to the destination.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I am just playing and getting the things I need for all the legendaries. I will NOT stop playing just to suit you. I am a grown woman I can do what I want and there is nothing you can say to force me to stop playing and having fun. They are not costing me any gold or real money. Nor will I pay for them. So you telling me I can hurry up and get them and that’s wrong and how much they will cost if I rushed is just stupid and then going on and on about how it’s too expensive is again just stupid. Just because you want to rush does not mean everyone will do it. And just because it’s costing you lots of gold to rush is your problem and not mine.

What a silly post. I guess you’re living up to your name. :P Ignoring your strange “I’ll do what I want because I’m a biiiiig girl!” rant… these precursors sure as heck are costing you money. All those mats you gathered? You’re choosing to use them and not sell them. You are effectively spending money. It will cost you less than someone insta-buying them, but it’s still costing you plenty.

It’s not costing me a thing to play and to have fun. If I wasn’t having fun I wouldn’t play but I do play every day.

As for my name? I got that name years ago when I would get paid to be a pirate all up and down the coast of FL, some for various festivals and some corporate parties. Got paid a lot of money to make people smile and laugh so I figured I could still use the name. If there is a rule against me using my char name then please point it out.

The cost Lothirieth is referring to is the opportunity cost you “spend” by not selling the mats you gather and use for the precursor collection. The mats used for it aren’t cheap and you pass up the gold from selling them when you put them towards the precursor collection.

It’s like when you get a really expensive drop. Do you sell it or do you keep it? I know I check the TP to see how much a good drop is worth before I do anything. Just so I know what I would be giving up if I decided to salvage it or equip it or consume it.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I am just playing and getting the things I need for all the legendaries. I will NOT stop playing just to suit you. I am a grown woman I can do what I want and there is nothing you can say to force me to stop playing and having fun. They are not costing me any gold or real money. Nor will I pay for them. So you telling me I can hurry up and get them and that’s wrong and how much they will cost if I rushed is just stupid and then going on and on about how it’s too expensive is again just stupid. Just because you want to rush does not mean everyone will do it. And just because it’s costing you lots of gold to rush is your problem and not mine.

What a silly post. I guess you’re living up to your name. :P Ignoring your strange “I’ll do what I want because I’m a biiiiig girl!” rant… these precursors sure as heck are costing you money. All those mats you gathered? You’re choosing to use them and not sell them. You are effectively spending money. It will cost you less than someone insta-buying them, but it’s still costing you plenty.

And maybe he’s just fine with doing that. Everything has an opportunity cost. Maybe he’s just fine giving up the opportunity cost that comes with not selling the mats and comes from not buying the precursor straight out. I know I am.

I like knowing that I’m going for an end point that’s not going to jump 100 g right as reach the end point. Because I don’t like doing the things that generates gold quickly so making up that difference would take me a long time. Yes, it could drop 100 g right as get to the end point, but I also understand that I’m taking a risk in doing so, it’s part of the opportunity cost.

Ascended chest mistake

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Because ascended armor is account bound. Your ranger can open a chest of heavy armor and then pass it on to a warrior, guardian, or revenant.

But yes, you will have to contact support to see if there is anything they can do.

That is stupid and you can easily make the mistake. Why just giving you the option by giving you the armor type your class need or if you need that piece of armor for a other caracter, passing the chest to him instead? Seriously Iam sad, what I will doing with a heavy armor piece with my ranger?

I want my chest back please…

They don’t restrict it to armor type of the character who opened the box, because people make mistakes and open boxes on the wrong character. You’d go from “I chose the wrong armor” to “I opened the box on the wrong character”.

Ascended chest mistake

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Because ascended armor is account bound. Your ranger can open a chest of heavy armor and then pass it on to a warrior, guardian, or revenant.

But yes, you will have to contact support to see if there is anything they can do.

i don't want to pve

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

ANET has neglected and shafted WvW players for years. They have no clue what WvW players want but somehow have this misguided idea that the tons of hours we spend in PvE are because we like it.

Manditory PvE was tolerable before because there wasn’t much of it and usually there was some choice involved. But after HoT, PvE has become a craptastic grind forced upon us whether we like it or not. Don’t ask for sympathy from the PvE players, they are just as clueless as ANET is.

HoT was a huge slap in the face to WvW players. Predictable considering ANET’s misguided mindset. I’m not sure how the devs talked themselves into this nonsense, but I hope HoT was enough of a disaster to slap the devs back into reality.

Not all of us PvE only players are ignorant to the effects of the changes had on pure WvW players.

I do wish ANet did make allowances for those players like you who don’t play PvE. And I do sympathize with the fact that they’ve made it tedious for you to actually get chests. Ranking up requires taking things and if WvW is pretty dead, taking things can be impossible. Either you’ve got everything, or you don’t have enough numbers to take enough things to rank up.

So please stop talking like no pure PvE players sympathize with pure WvW players. Because it’s not true. Thank you.

i don't want to pve

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Well, they aren’t. They’re bottlenecking everyone, WvW or PvE, into playing on the alt they want to raise up. At least they aren’t making us do the full collections of the elite weapons on the alts that will use them, hmm?

But hero challenges are character specific in PvE, so they are specific in WvW as well. We PvE’ers don’t get to zip around to the HP challenges on one favorite alt churning out elites for our other alts either, y’know.

heres to hoping you realize how slow of a grind it is to get the required amount of tokens compared to doing it in pve. main point of my post: not everyone likes pve, some of us completely loathe it. there is little logical sense why those chests couldn’t remain account bound.

Because hero points are character progression and not account progression.

That being said, they could do something to reduce the grind for players who prefer to only play WvW. Either by increasing the drop rate of the chests or decreasing the total number of tokens needed. I do get why those of you who prefer to do WvW only are upset over the change.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Based on my calculation, crafting dusk would cost 1000~1100 gold atm, plus all the time spent on it. There seems to be no reason to not buy it off TP directly.

Different goals. Different priorities. Different reasons for going after the legendary.

For me, I don’t like big huge goals that aren’t able to broken into smaller goals.

Legendary crafting gives that to me. And now precursor crafting does that for the big precursor step.

And I have the self control to not spend money I do not want to spend and instead save.

Legendary Crafting, don't do it

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So if this thread is even remotely correct, Anet has found a fare way to keep most people from getting a Legendary?

No. Most people can get a precursor for a legendary if they choose to do the work to get it.

What path they choose to do is up to the player and their motivations.

Some will decide to try their luck at the Mystic Forge. Some will grind gold to buy the precursor directly from the trading post. Some will do the collection. And some will bypass the precursor step and grind gold to buy the legendary itself off of the trading post. Or open their wallet and buy gems to convert to gold to buy the precursor/legendary.

Astrialaria III - Destroyer's Heat

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Yea, you do need to interact with something for that. I forget exactly where it is though. It is in the room the event is in, I remember that much.

Or well, the Mawdry equivalent for that requires an interaction to work. So if you are turning one item into another or charging something, you will likely need to interact with something.

Whisper / Mail not working.

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

If you ean I’m game bug reports, you get no response to that.

If you mean support ticket, the making of five tickets is one reason for lack of response. Each time you make a ticket, you go to the back of the line. Close down all but the first ticket. IIf you haven’t gotten even the automated response, check your junk folders and check out the faq at the top that has a link to a thread for what to do if no response at all, not even the automated one.

If you got the automated one and it has been three days since you got the automated message, you can post in the sticky above for a review of your ticket.

On the value of "luxury" rewards

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Seriously dude, it’s really obnoxious how you refuse to quote people by their names. I’m sure this has come up before, but I want to reiterate how difficult it is to keep track of conversation threads.

I personally find it more than obnoxious. I find it rude. It tells me that he doesn’t care enough about others to take the time to properly quote people. And then has the gall to post quotes of MULTIPLE PEOPLE in the same post.

It’s why I’ve told him in other threads that if he doesn’t quote me, properly, he will not get a response from me. As I don’t have conversations with rude people. Ohoni, this still holds for this thread. Don’t ask me a question if you aren’t going to quote me properly.

As to the topic of the thread. That article was for real life economies, not MMO economies. You can’t take the results of the study that article referenced and apply it to this game. Or any MMO. Because there are variables that would affect how satisfied and dissatisfied a person is that that study would not have covered: the fact that GW2 and other MMO’s are games. I’m not saying that the same results would happen if the same study was done in GW2 or any MMO, with appropriate questions to determine if it being a game affected anything, just that you can’t copy and paste results from one subset of people onto another subset of people.

Which means you can’t use the article to claim that ANet needs to do something about the reward structure.

It has been brought up before.

And the reason was……………….

Because they are responding to the points…not the people.

Seems to be hard to fathom that someone would actually debate the discussion points and not the people replying in the topic. Idk…….lol

But when the thread starts moving fast and you start responding to multiple people who may be saying conflicting things in the same post, it gets messy and hard for people to follow or even realize that Ohoni is responding to the things that they said, especially when they aren’t the first person they respond to.

Not to mention, this forum will link to the direct post. So that if the person who quotes crops out parts, other readers can click on the link and get the permanent link to the quoted post for more context if necessary. Since, Ohoni doesn’t do that AND crops out parts of the posts pretty much all of the time, context can be lost. This holds especially true for threads that move quickly.

If it was just Ohoni and one other person in the thread going back and forth for the most part, then ok, I could see dropping the quotes. But it’s rarely just Ohoni and one other person.

I also don’t see how using the proper quote system means you are suddenly not debating the points of the discussion. A debate requires multiple people. You can’t not respond to the person making the points. When in a group in real life you look at the person whose points you are responding to, or make a hand gesture. We don’t have the luxury on the internet of looking or pointing. The quote system is the response to that. It’s the looking at the person or the pointing. That’s all. Doesn’t mean the person isn’t debating the points.

So Ohoni not tagging comes off to me as not caring enough about the debate to do it properly. Which is rude to all who are participating in the debate. And I’m tired of trying to wade through his posts trying to find the points where he responds to me when I find having to do that rude to me and the others it happens to. So I save us both the trouble by informing him that if he isn’t going to tag me, he would be wasting his time to respond with anything he wants an answer to from me. I don’t want to have to wade through the petty back and forth between Ohoni and others when one of them decides to make it personal to find the part of Ohoni’s post that is response to what I said.