#allisvain
#allisvain
No thanks, I think they should keep Hotjoin in, tons of fun and easy to play if you have frequent distractions IRL.
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Agree 100% with Lordrosicky. I accepted it a while back, and I actually now enjoy the PvE and the WvW.
GW2 PvP does not need to succeed as an E-Sport, it does not need to watchable, and it does not need to be balanced, and IMO it never will.
#allisvain
I think deathmatch will work if the team size is somewhat small, like 3v3, and the maps have enough space to make AOE spam not hit everyone. Also add the odd column and ramp for LOS and elevation.
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Staying at the Poll palace
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I think a good first step would be 2 fold:
1) Reduce cool downs on tomes to 120 from 180
2) Increase duration to 24 sec from 20 sec.
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1) PvP needs rewards, unique skins that are PvP only, legendary skins, and especially the ability to somehow make a decent chunk of gold over time (not as much as PvE).
2) Balance
3) Increase Build diversity / Fix bugs
4) Add more PvP modes, death-match being the first new mode, preferably 3v3 with a queue that accepts 1, 2, or full 3 queue-ups.
5) Add ability to see all asura opponents as human, no more difficult to see/spot animations.
#allisvain
Solid channel so far, really like the variety of players/builds.
Hopefully people tune in and the channel succeeds.
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Why guys like this are not the devs…
BTW what are anets problems with him, is he saying so much truth that they cant stand it?
Nope, the problem was he threatened to bring a gun to PAX to teach ANet a lesson (since he thought Necros were too OP), ANet banned him from the tournament, and possibly the forums.
#allisvain
I agree with most of what is suggested, but:
- Auto attack range should NOT be increased to 150, it should stay 130.
- Earthshaker range could go to 900, but 1200 is WAY too much.
#allisvain
Agree, the 5 things listed need to get nerfed.
BUT do not just nerf the OP stuff, buff the unused and looked over things as well. Look at weapon sets that see little use, or talent trees that just don’t cut the mustard.
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I think Skyhammer should stay in the soloQ map pool, it allows different builds/strategies that focus more on CC, Stability, and positioning.
I have fun on Skyhammer because it is a break from the same old AOE/Condition you see nowadays. However, I have definitely been frustrated on Skyhammer at times, as getting chipped of the green when you think you are safe, well, it can make people rage
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Moving on to Utilities and Elites:
_________________________________
Dolyak Signet:
- Reduce cast time from 1/4 second to instant.
Signet of Fury:
- Reduce cast time from 1/4 second to instant.
- Replace active; Your attacks are immune to blind, 10 seconds, next 5 attacks.
NOTE #1: This gives warriors a solid way to counter blinds (which destroy warriors), exactly like Signet of Might counters blocks.
NOTE #2: That, and the active on Signet of Fury was weak sauce anyways, so many better ways to gain adrenaline.
Elite, Battle Standard:
- Reduce recharge from 240 seconds to 180 seconds.
Elite, Rampage:
- Reduce recharge from 150 seconds to 80 seconds.
NOTE #1: Even at this low of a cooldown, I doubt it will get used much.
Last but not least, Traits:
__________________________
Strength:
- Adept(10) – Trait IV – Short Temper
* Change From: Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
* To: Gain 2 stacks of might for 4 seconds and 1 strike of adrenaline each time you are blocked or dodged.
- Adept(10) – Trait VI – Powerful Banners
* Increase power coefficient on damage calculation to 1.2, and now applies a 2 sec AOE cripple.
- Grandmaster(25) – Stick and Move
* Increase damage bonus from 3% to 5%.
Arms:
- Master(20) – Trait VII – Crack Shot
* Change From: Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
* To: Rifle and harpoon gun shots deal extra 10% damage. Rifle and harpoon gun skills recharge 20% faster.
NOTE #1: See above changes to rifle weapon, makes sense then.
Defense:
- Adept(10) – Trait II – Dogged March – sPvP ONLY!!!
* Increase reduction on incoming immobilize, chill, and cripple durations from 33% to 50%.
NOTE #1: This is to mirror the food warriors use in WvWvW, which actually makes them more viable. But unlike the food, this only helps vs 3 conditions.
- Master(20) – Trait IX – Quick Breathing
* Change From: Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.
* To: Warhorn skills recharge 20% faster. Warhorn skills convert 2 conditions into a boon.
Tactics:
- Adept(5) – Determined Revival
* Change From: Gain 5 extra toughness per level while reviving.
* To: Gain 10 extra toughness per level while reviving.
- Grandmaster(25) – Reviver’s Might
* Change From: Grant 1 stack of might for 12 seconds to nearby allies when you revive someone.
* To: Grant Fury and 2 stacks of might for 8 seconds to self and nearby allies when you revive someone.
Discipline:
- Master(20) – Trait X – Mobile Strikes
* Change From: Movement skills break immobilize.
* To: Movement skills break immobilize, and ignore the effects of chill/cripple.
- Grandmaster(25) – Versatile Power
* Change From: Gain 1 stack of might for 10 seconds on weapon swap.
* To: Gain 2 stacks of might for 8 seconds on weapon swap.
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My thoughts on changes that will make the Warrior more viable in PvP, without requiring a massive redesign. Don’t get me wrong, the class really does need a redesign, but realistically, ANet will never do that. So I am gonna bite the bullet and propose changes that are not complicated to implement for the development team, yet Impactful to the profession.
To be honest though, even if every change I list here was implemented in a patch, I am not sure warriors would be top tier in sPvP
Lets start with Weapons:
_______________________
Great Sword burst ability, Arcing Slice:
- Reduce cast time from 3/4 second to 1/4 second.
- Increase range from 150 to 180.
- Reduce fury gain from 5/10/15 seconds to 4/6/8 seconds.
- Add 3 stacks of might for 4/6/8 seconds.
Hammer burst ability, Earthshaker:
- Reduce cast time from 3/4 second to 1/4 second.
- Increase Range from 600 to 900.
- Fix bugs with the skill when using ability from/to varying terrain heights.
Hammer auto attack chain #3, Hammer smash:
- Inflicts 2 second cripple on all hit targets.
Hammer #4 ability, Staggering Blow:
- Reduce cast time from 3/4 second to 1/2 second.
- Make ability usable while moving.
Longbow burst ability, Combustive Shot:
- Reduce cast time from 3/4 second to 1/2 second.
Longbow #3 ability, Arcing Arrow:
- Reduce cast time from 3/4 second to 1/2 second.
- Increase projectile speed by 25%.
Rifle, overall weapon change:
- Make all rifle abilities pierce by default, make it more useful in sPvP.
- To make up for the piercing, change Crack Shot (listed in Trait changes below):
* Rifle and harpoon gun shots deal extra 10% damage. Rifle and harpoon gun skills recharge 20% faster.
Rifle, burst ability, Kill Shot:
- Reduce cast time from 1 & 3/4 seconds to 3/4 second.
- Reduce damage from (548/670/792) to (480/580/680).
Axe #4 ability, Dual Strike:
- Reduce cast time from 1/2 second to 1/4 second.
- Increase damage from (404)x2 to (538)x2 (same as double chop)
Axe #5 ability, Whirling Axe:
- While channeling the ability, the warrior evades.
Sword auto attack chain #3, Hamstring:
- Increase cripple duration from 1 second to 2 seconds.
Sword #3 ability, Final Thrust:
- Reduce cast time from 3/4 second to 1/4 second.
- Reduce recharge from 15 seconds to 12 seconds.
Shield #4 ability, Shield Bash:
- Reduce recharge from 25 seconds to 20 seconds.
Shield #5 ability, Shield Stance:
- Reduce recharge from 30 seconds to 25 seconds.
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Gonna have to side with TP on this one, they were coming in cold and at a disadvantage.
Also, team CC really comes off like a bunch of cry babies with this ‘indecent’, and when you tack on their behavior in-game, I for one am glad CC lost and TP won.
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S Tier:
=Necromancer
=S/D Thief
-Spirit RangerA Tier:
+Guardian
-EngineerB Tier:
=Warrior
= Elementalist
-Mesmer
Pretty much this, +1.
#allisvain
Just tested Dhuumfire in the Mists, its duration is still 4 seconds (+ any condition duration bonuses via gear / the 30% from going 30 in Spite).
Is the patch applied yet? Because it seems as though nothing has changed.
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Agree with Defektive on this one, there needs to be a build that has a good chunk of CC to punish those who run with no stability + glass build.
When it comes to PvP, I play Guardian/Mesmer/Warrior/Ranger (over 2800 games), so I like to think I am not biased when it comes to different professions/builds
#allisvain
If you read some of the threads on the Necromancer forums, a lot of necromancers feel that dhuumfire was a mistake, necros should not get burning as it is out pf place.
If you look through a lot of threads or even posts on this thread, changing dhuumfire seems to be a popular idea as well.
IMO, make dhuumfire give Torment instead of burning, aka change to this ->100% chance to inflict 2 stacks of torment for 3 seconds on critical hits. This effect can only trigger once every 10 seconds.
Also, please be careful about changing things for the sake of tPvP without looking into the effects it will have on PvE (I think you already do this, but just in case), as nerfing Necromancers in the wrong way could effectively wipe them out in the PvE arena. Which IMO re-enforces the whole ‘just nerf dhuumfire’ solution, as it will not have too harsh an affect on PvE.
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nothing new really 0-30-20-0-30, rabids, undead, s/s + LB and dual stances. He’s a very good player though was in top 50 of lb’s at one point so i think skill >> build imo and yeah..its hotjoins lol. I dont think he’ll stick with this very long though he changes builds like i change underwear..weekly
0-30-20-0-30 huh? No wonder this guy is destroying people, he unlocked the yet unseen 80 point build :P
On a serious note, this Gemma Dun is a warrior played by a prolific PvPer, I think his account name is Serasin or something like that. He plays really well, has solid builds and is very skilled. I love getting on teams with him, its an easy hot-join win
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Just want to point out that you can already start a match with 30% life force. Before the 10-second countdown, switch 2 of your slot skills to Bone Fiend and Shadow Fiend, and switch your elite to Flesh Golem. After the countdown starts, summon each of the minions, then change the slots back to what you really want. When each minion is despawned (as a result of you switching out of those skills), you’ll get 10% life force, more if you have Gluttony, and the skills you switch to won’t be on cooldown.
If you’re worried about not being coordinated to switch all the slots back in time you can do it with just 2 of the slots. Doing all 4 slots might be possible but I haven’t tried it.
What he said! Necros do NOT need to start PvP matches with full Life Force, they can already generate 30% if they know what they are doing.
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Solid post Defektive, keep on keepin-on
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The lack of rewards in PvP is a problem that Arena Net is working on, as well as the overall problem that their are almost no incentives for people to PvP.
On to the unbalanced match-ups you are facing. IF it is hot-joins, what is going on is players are switching teams at the start or early part of the match. To always be on the wining side, look at the top 2-3 players of the winning side at the end of a match, and when you move to the next round, make sure to be on the same team as them (aka switch teams to win).
Players with bad attitudes are always prevalent in PvP games, be it MMO, FPS, or MOBA. Not much to do about this.
Lastly, you see a lot of thieves because they face-roll bad/mediocre players. Try to 1 on 1 every thief you can, maybe even go on some dueling servers and duel some thieves; but either way you want to get good at smashing any thief you see.
#allisvain
Is there a list of general ideas to choose from?
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I feel this was intentionally vague from anet. Not doing spvp much myself (more following the forums than anything), I’m a bit surprised the “adding new map types” part wasn’t stressed or at least had more details to it. Based on these forums, if you had a poll for what you want most from this list of things, I think it would be very onesided towards new map types/modes. As such, I’m a bit nervous that anet’s statement didn’t more pointedly address that.
If memory serves, the last poll that was done had ‘make a functioning solo queue’ come in 1rst place with a commanding lead. I think ‘adding new game types’ was 2nd or 3rd, can’t quite remember.
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Race: Human; best looking ascetically of the choices.
Class: Gaurdian; good in PvE, good in WvWvW, great in sPvP, fun to play.
Order: Order of whispers; because Tybalt Leftpaw is an amazingly funny NPC, and none of the orders really stand out as fun or intersting (all 3 have bland agendas IMO).
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Some heated words in here it seems
TOO MUCH temporary content, IMO, would be bad in the long run. A combination of temporary content and permanent content would be a solid path forward, not too much of either.
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Is it still possible to play GW1 PvP, or are there not enough people in the game to get matches?
I ask because it seems as though you should play what you like. I enjoy GW2 PvP more than I did GW1 PvP, so I play GW2 PvP. If you like GW1 PvP, and there is still enough people to get games, why not just go play it?
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Some of your suggestions I disagree with, some I agree with.
- Hotjoin; face it, it is here to stay. ArenaNet has already commented why it is here, and why it will continue to be 8v8. Personally, I enjoy hotjoin when I just want to play 3 matches and get my PvP daily, it is quick and fun, no commitment.
- Adding new game modes sounds great on paper, but the PvP population is too small to support it at this point in time. Hold off on new game modes, and instead focus on giving players incentive to PvP, giving people a reason to PvP.
- Speaking of incentive, love the suggestions on purchasing PvP gear for Glory via a merchant, really like the idea of having armor and weapon skins that are PvP ONLY, and think class specific PvP finishers is a pretty sweat idea too.
All in all, I think ArenaNet needs to focus on:
- A working solo-queue.
- Giving people incentives to PvP.
#allisvain
Not sure if hot-join or tourneys, but here are some things that you might want to look into despite what mode you play:
1) Is your build good for PvP? Seriously, I see some horrible builds in PvP from time to time, and it really hinders your ability yo contribute.
2) Can you win in a 1v1? You need to be good enough to fight other players in 1v1s and come out on top more often than getting beat-down. Maybe join a dueling server to sharpen your 1v1 skills.
3) How is your map awareness? Look around by panning the camera if you can, try and remember when/if you saw one of the enemies in a location or going a certain direction. Then you can better react when points are getting capped or even know when to help a teammate out in a loosing battle (that you can sway).
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Ah good ol Tor Anroc.
Playing a Dwarf IronBreaker and flinging people into lava was too much fun
As for this map, it will probably need a few balance tweaks and bug fixes.
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Great post, love the ideas.
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Very solid list of suggestions, well done.
Now just hope someone at Arena Net reads this, and gives some feedback (aka posting that they have read it).
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PvP Rank 45, just over 2800 games played. Here is the quick list:
S
Necro -
A
Elementalist +
Guardian =
Mesmer -
B
Ranger +
Engineer =
Thief =
Warrior -
C
None
More detailed stuff;
- Necro, they are a bit over the top, but only need a few specific nerfs to level out.
- Elementalists are doing great with their new Air goodies.
- Mesmers and Guardians remain solid, but are a bit hurt by the Necro’s rise to power.
- Rangers are not as bad off as people think, just a small buff or two is needed.
- Engineers and Thieves are struggling a bit, need a little love.
- Warrior REALLY need better heals, and a way to counter blinds.
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Awesome, love watching State of the Game
First BIG Question; will they be addressing Blinds and how devastating they are now against certain classes?
Question for the Warrior’s new Sword Main Hand #3 Final thrust; do they think the cast time is too long/the cooldown is too high?
Final question; do they think that Necromancers are a bit too powerful now?
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Solid build here, keep up the good work.
IMO the ‘what makes it tick’ part of this build is Cleansing Ire + Longbow + 20 points in Discipline, good synergy that provides an AOE damage+burning and condition removal every 8 seconds.
#allisvain
That is pretty funny. Slow Clap…
https://www.youtube.com/watch?v=TAryFIuRxmQ
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IF you are writing HTML, you just need to wrap an img tag with an a tag. Example below:
<a href="URL GOES HERE">
<img src="THE PATH TO THE IMAGE" alt="WHATEVER ALT TEXT YOU WANT" width="WIDTH OF IMAGE LINK" height="HEIGHT OF IMAGE LINK"></a>
#allisvain
A good link that talks about the changes: https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/
So looks like this new condition will not be Necro only, Mesmers and Thieves get it as well, and it hurts you for moving.
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Mesmer, went with a cactus theme on the character.
Dyes are Citrus Breeze, Thistle, Matte, and a smidge of Midnight Yew (the black bit on the gloves). Overall, the color scheme is sort of a pastel purple/orange to go with the colors of Mesmer abilities.
Helm: PvP Conjurers
Shoulder: PvP Magicians
Chest: PvP Embroidered Coat
Gloves: PvP Dry Bones
Legs: PvP Vigil
Feet: PvP Profane
#allisvain
Dragon ball is fun for a bit, but it really is very simple to learn/play.
I think if they include it in PvP it would be fine, maybe have it as an option in the sPvP browser, call it dragon-ball arena. And while they are at it, also include crab toss and the likes, might as well.
#allisvain
Some great ideas, especially the weapon set fixes.
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Sound as a dollar pound idea
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Was a fun tourney to watch, grats to Team Paradigm.
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You da man Blu, like the casts
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Very solid suggestion.
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Tier S:
None
Tier A:
+ Elementalist
Mesmer
Guardian
Ranger
- Engineer
Tier B:
+ Thief
Necromancer
Tier C:
+ Warrior
#allisvain
(edited by Serdoc.7261)
Most of the changes mentioned sound solid, I like most of them.
The warrior buffs are nice, they will probably help out a lot. BUT it forces you to go 10 down Defense to get the resist chills/cripples, and then forces you to go 30 down Discipline to get the new boon hate. It does not seem to address the issue that some weapon choices for the warrior are flat out sub-par for PvP (although every profession it seems have this).
#allisvain
After March patch:
Tier S
= Elementalist
Tier A
= Mesmer
= Guardian
- Ranger
Tier B
+ Necro
= Thief
- Engineer
Tier C
- Warrior
#allisvain
Good survey, like the questions.
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