Real question here:
If the forums are constantly being perused by the devs, how has this not already been brought up? This is not the first time these things have been brought up. Really, ever since costume items became things we could skin our armor to, people have been asking for this. If you really do read the forums, how have you not seen the plethora of posts about it…
Of course this has come up before. And yes, such comments have been read. The fact is that most come up as individual comments and not as a compendium of “Things that players would like to see come back.”
That is the purpose of this thread: To make a single thread that contains a lot of good ideas from the players, instead of asking the devs to read this thread about wings and that thread about glasses and a third (or the third-third
) about bunny ears.
Yours for greater efficiency!
The bunny ears has come up before, and I think I remember you commenting in the thread. Then again it is very difficult to remember every thread you post in, I know I can’t.
The other item I suggested was cat ears, as worn by my GW1 elementalist (she still has them on, even now)
If you run toughness in raids then you are cutting down on DPS. Anet has made it ridiculously clear that the zerker power/condi metas are here to stay indefinitely. If you are not the tank you should be carrying minimal if any additional toughness going into a raid.
Elsewhere for large events it doesn’t really matter too much. If you get hit at all you are going to get hit hard. For solo play it can help depending on your play style.
It seems that for raids the Elite specialisation is needed on most builds, simply because of the extreme DPS output needed.
Elsewhere it isn’t a requirement, although for some classes there is little or no point not taking it. To an extent this has reduced build diversity but that would happen anyway. You mostly find people concentrate on a few powerful builds – which is why we have metas.
If only they had done WvW this way…
“The PvE mode will include its own loot drops and gear progression to help characters get more powerful. In order to keep things balanced, this gear will not carry over to PvP. "
Thank you for your answer. For us probably the most important thing is if there are pure healing classes(not just the hybrid support i had seen back then) in the game now and if they are significant.
There has been quite a bit of improvement to healing via the ranger/druid and some other classes. Unfortunately this is only required in the single raid wing at present.
If you use other classes than Ranger then the skill needed is a bit higher in the new HoT areas, I see quite a few corpses there which didn’t happen in Central Tyria areas. Central Tyria, if anything, is less challenging than before.
As to whether you should come back, I can’t answer that question for you, it’s suck it and see.
Been there too, no virtual T-shirt either.
Also been dumped completely out of game, no bug report, and logged back in to what seemed a completely empty zone.
Unfortunately no grouping arranged but even if there was sometimes you end up unable to rejoin cause the instance is full.
Didn’t they fix this a couple of months back?
It seems to be the same for everyone.
Originally guild chat was the same too but they fixed that to some extent.
Actually it would be really nice if they did this to gold seller spam after you block them, it would be logical to add the report option to block too.
Truth is the PvP community hasn’t got anything more than WvW.
There has been some re-balancing, some bug fixes and a single new map.
Then some of the re-balancing should also have applied to WvW, I was speed stomped yesterday, something that supposedly has been stopped in PvP but is still present in WvW.
Not that I had much chance with a warrior, thief and Mesmer against my ranger.
<One sided garbage>
Pot calling kettle grimy bottom.
Yes, I have seen both BG and JQ use exactly the same tactics. Just because you have a one sided opinion of play doesn’t mean that it is fact.
They do not give rewards to WvW only take them away. This is clearly evident when they removed WvW map completion rewards.
You can add the capture and hold guild missions to that. PvE and PvP have a much easier time and far bigger rewards for the same effort.
As to the original idea, yes, but there is far more than just killing NPCs/characters in WvW. All of that would have to be included. I noted that you now have up to an hour to do a capture and hold on a camp. For an hour play in PvE the reward, according to some players, is up to 8 gold. Therefore WvW guild players should be rewarded on a similar scale.
I understand that and yes it is. It is against everything anet have said they wanted.
The problem is actually more complex though, armor is simply not a worthwhile tactic in GW2.
I see all you said as true however this was their chance to change that. Raids were new and untouched and unsoiled by previous gameplay. They even announced it being unlike other aspects. The team could have done anything … And they did nothing. I’ve been in this raid before. I was in this raid ten years ago. Same BS now with dodging.
I miss games where armor is a tactic. Sadly most of those are 1P games or PvP. Rarely is there a PvE game that really encourages defensive intelligent play which isn’t a roguelike. I mean even the prospect of death is not frightening; if you died and got kicked from the whole instance and could not re-enter that would change people’s tunes immediately and they’d be in Knight’s faster than you can remember that the “k” is silent and that English is senseless.
Easy way to answer, go read some of the posts in this thread.
You have a small vocal minority who want to preserve their way of max DPS no matter what.
I certainly agree that we should be going for play that requires tactics rather than just stack and mash, but that is the hole anet has dug for itself here with timers rather than tactics.
I do not think this is the case where you could run 10 Nomads Hammer guardians. With Gorseval you would lose cause of the limited updrafts and Sabetha the stress of keeping the platform up would eventually get your group killed cause 15-20 mins of that would just take one small misstep to make a group fail. Really only Vg would be viable with the way it is now but if they did like I said the fight would most certainly be easy after the 4th spilt with the entire surface damaging you, I only said 4th but if you where going for a 5th 6th spilt the damage intensity of the platform would become more damaging.
So clearly it is lazy to think oh if there are no timers people would use the tankiest gear to get through it and as a developer should be able to come up with another solution than enrage timer.
actually if timer wasn’t there or much generous what would happen is a minimum number of nomad guardian/nomad anything that does damage passively+ some mix of tanky professions+ full cleric druid/ele and then the facerolling begins. Basically with enrage timer not meaning anything people will do some mechanics but most of them will resort to auto attacking until the boss is down.
It changes the fights from dealing much dps as possible to execute raid mechanics while using active defenses such as block, aegis, protection, dodge, heal, etc to prevent one from wiping to having any number of people perform raid mechanic while the majority sits and auto attacks hoping the boss dies and not resorting to use active defenses because the gear already covers all that.
Having enrage time and having people clear the raid with little to no passive defense is good. personally I wish gorseval’s slam attack would absorb protection and stability while one shotting those who didn’t dodge to emphasize the importance of dodging and endurance management.
Anet has stated they want rid of the max DPS only ideal. Problem is they are only enforcing it with raid timers. A pure DPS check achieves absolutely nothing. “oh look, I can DPS a wall down, I am so brilliant.” They need to put in a tactics requirement that actually needs people to move, dodge and think – timers do not achieve that.
Why not Champions that do proportionately massive damage to weakly armored toons rather than timers? Why not allow people to take in whatever armor they want and be able to achieve?
Obviously you and some others in this thread are being very selfish. You want it all your way. Being in an elite minority obviously means a lot to you. Go get a life.
I’m not saying make it easy, what I am saying is change the ethos. This is the first boss of the first wing of the first raid, it should be difficult, but putting a timer on everything just turns it into a DPS race.
Short answer, if the boss went for the party members with the weakest armor first then far fewer teams would ever get through.
You make good points but isn’t that actually the idea?
The concept of making “harder content” while keeping a traditional “easy mode” ritualistic behavior is self-defeating. The simplest solution to the problem is to just lower the boss HP and raise the potential of death by causing the boss to target characters in the order of least to greatest armor or at least pursue a character voraciously at random for a set amount of time with a barrage of truly deadly attacks.
I actually cannot figure out why they even have toughness in the game half the time.
I understand that and yes it is. It is against everything anet have said they wanted.
The problem is actually more complex though, armor is simply not a worthwhile tactic in GW2.
Many other games have reduced the problem by simply making investing in pure damage output less effective through diminishing returns. The mechanics need to be adjusted so that going in with no armor means you are going to get killed.
Before HoT going into WvW with a pure zerker build had a very high chance of you dying. Most WvW builds had some armor and vitality. Until the recent changes in PvP Celestial amulets were extremely common.
Then more armor would simply slow down fights, most PvE peeps simply want to get in there and come out with the loot in a short a time as possible.
Point is I haven’t managed to get on a map where more than a couple of people were waiting hopefully for a zerg to turn up.
The only response I have got was ‘there wasn’t enough time’, with 5 minutes before the day cycle started.
Finished Central Tyria and HoT Mastery so what now for all that XP? At least with the old system I generated a hero point each time I leveled.
…and what use are XP boosters to me?
Some adventures are just to hard. U need Gold to max out Masterys.
There are more Mastery Points than you need to max. out Mastery Tracks. You need no gold and only a few silver in every adventure to max. out Mastery Tracks.
There are 134 Heart of Maguuma points available of which you need 114.
https://wiki.guildwars2.com/wiki/Mastery
https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
There should have been 114 mastery points available without doing a single adventure.
anet has done enough of these little ‘tricks’ over the last 3 years and they should have learned by now. Some players are far less agile and capable than others, just because you found the adventures easy doesn’t mean that every player is going to do the same. Not everyone likes adventures or mini-games.
If anyone thinks I’m just trying to get the requirement lowered I do have 114 mastery points, I needed them to complete Nevermore. Now I don’t need to do any of their adventures again.
Looking For Group Window Idea (Raid) [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Serious.6940
People are still trying to use the LFG window for raids. Quite often there are more LFG raid adverts than anything else.
I agree that there should be 10 slot capability but it’s all what people have to work with now. anet should have been thinking about this months ago and getting it ready for HoT release.
Attempt one: Canach mini-boss went full immortal. Canach ally ran out of HP and refused to block more grenades. We had to restart the whole dungeon because we could not move past him.
You did try to grab Canach’s shield from him and bounce the grenades back until his invulnerability buff goes?
The only bug I have run into doing this was with 2 people. The other person died during the end fight just before the final part. I killed all of the mob spawns then tried to operate the rift. Rift didn’t take down Mordy’s bar fully. He went into sulk mode and became unresponsive. No more mobs spawned so instance was stuck. Eventually I suicided and we restarted Mordy.
Got to the first flight bit and instead of having to fly it went straight back to the mobs spawning, with Mordremoth’s health back down to where it had been during the first attempt. We killed the mobs operated the rift and killed Mordy. I picked up the achievement for not getting hit while flying too.
I have done the end fight solo several times without any problems.
no glider on the jump part,
I found that running into the updraft without jumping was far more successful than trying to jump. The updraft shoved me up and I just opened the glider.
(edited by Serious.6940)
Don’t guilds have to work pretty hard to get these abilities?
A big guild can afford the costs without any problem. Once they have them many become free to use. They can still afford the costs to make the others.
They already have plenty of people, the boosts just makes an already powerful group even more so. They make personal and group skill and tactics become less important or irrelevant.
Small guilds have disproportionately large costs burden trying to catch up.
The problem is balance, and WvW does not have it in any shape or form.
A lot of the problem was created early on in gaming, tanks did little damage but took all the damage. They needed to keep aggro from the boss so heavy armor became the target. The healer was there to keep people alive, everyone else was there to do the actual killing. This made the trinity.
The problem anet found was people and the professions were effectively typecast, a warrior was expected to tank, even if they wanted to try DPS. A monk was expected to heal, even if they wanted to DPS. If nobody wanted to monk then you were stuck. The Ritualist provided a second healing profession in GW1 but not everyone thought it a good option.
anet wanted to change it so that no group healer was needed. Effectively they removed the need for a monk, which is why GW2 doesn’t have one. In the original GW2 pack that is what they managed – professions supposedly became self sufficient at healing.
The problem was to keep players alive they introduced active damage avoidance. That meant people could go with minimum armor/max damage builds and kill the foes in a very short time.
The introduction of the first raid wing didn’t stop the DPS bandwagon. The fact that each section is effectively timed simply extends the need for extremely heavy DPS. If you don’t have maximum DPS you are going to run out of time and, in the case of the Vale Guardian, suffer 300% damage.
The tank is back because everyone else in a raid group has to use minimum armor in order to maximize the DPS they provide, The healer is back because AoE attacks cause massive damage to weakly armored characters.
Short answer, if the boss went for the party members with the weakest armor first then far fewer teams would ever get through.
Target dummies would be useful to check out your DPS, if there was a DPS meter in game.
That shouldn’t be too difficult.
In most cases people have to do things like work, sleep, eat. That also means there are going to be large slices of time on most servers when there are few if any people in WvW.
Night capping is when a group goes around the borders capturing everything they can. The locations upgrade and when people from the other servers get back on it is difficult for them to cap their stuff back.
The problem is a small number of people can make more points in a night than a full borderland can do during day. That produces a strong bias, night cappers are powerful in WvW, far more powerful than they should be.
I predicted these issues a couple of months before GW2 went live. They are far more difficult to fix than they would seem, and I don’t see the devs managing it at all.
I personally find watching 5v5 PvP boring.
I would certainly agree that GvG needs to be included somewhere, but I would like to see a GvG PvP area. Teams of 10, 20, or 30 players in a couple of new maps where PPK is it and a couple where capture is important.
I would limit the time an oasis event is active to 10 minutes, that means you have to go and do it immediately. Replace the laser blasts with a buff to player luck. At the moment it just empowers the already powerful. Preferably, as it is a PvE event, it should be removed.
Get rid of random PvE mobs.
Keep effects, especially the rampart dust effect, do little to help owners and much to cause problems. Often I can barely see myself in the dust.
Provide ways of getting around faster.
These things could be done on the present map.
Depends entirely on what you are doing, Thief at Golem 2 isn’t exactly the best option.
Ranger is very survivable in all areas, but you have to move out of circles and off damage lines.
Warrior is still very useful in the Central Tyria areas, I use one to farm Orr.
If you actually want loot in PvE Engineer with flame thrower or staff guardian are both options, providing you are willing to make some effort to move.
Four of the Champions needed for this get defeated fairly regularly but I have never managed to get on a map where there are sufficient people willing to go and kill Axemaster Gwyllion. It seems this champion is a bit too difficult to bother with, especially when combined with the Veteran Smokescales.
I wonder if there is anything that can be done to make this specific event a bit easier, like remove the Smokescales?
Looking For Group Window Idea (Raid) [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Serious.6940
Open World gets very full at times. It would be useful to split raid off from open world. It would also be useful to split HoT from Central Tyria. A click box so that you could select ‘just in your zone’, so you could check just the instances of your map, would also be useful.
Hey all!
Are you serious?
No, I’m Serious, she is Gaile Gray. I know it’s difficult for some to tell us apart but we are entirely different people :P
It will be fixed when it is fixed. This isn’t exactly the most important bug fix in the game and at least you can still buy the keys.
Normally the guardian sticks to the tank, recently for us after the CC phase it has been running off in a random direction for a couple of seconds.
Giving any game a ‘best MMO’ title is highly subjective, there could well be a better game somewhere that we just haven’t tried.
I have tried other games but keep coming back and playing this one. Latest being B&S, which I found a kittenildish in parts. Even then that was better than some other games I have played. ESO?
Overall it’s the game I’m still playing at the moment, so from that view it’s the best.
But it’s not the best it could be. There could always be improvements to game play.
I have 3 accounts with over 30 toons. I also suffer from fibromyalgia, which causes memory issues. Finding the right toon to open a dungeon is a pain, and one reason I don’t bother.
Another issue is that increasing the power of players means mobs need increased power too, just to stay even. Central Tyria mobs were not much of a challenge before HoT but now don’t even reach cannon fodder levels. anet really needs to think before giving players even more power we don’t need.
Worse it creates balance issues between players who have HoT and those that do not.
Im really starting to feel HOT players have an advantage in WvW/EoTM. Sorry but getting insta downed alot since HOT gives me the “Pay to Win” feeling. Never rage quit before HOT and been doing alot of that lately. I’ll give it some more time before exploring other options. HOT just isnt for me.
An expansion is not “pay to win” its your decision if you buy it or not however and expansion like the name suggests is gonna expand on the base game. Which in the case of pretty much every MMO ever meant and increase in level cap. HoT had no level cap increase but introduced new specs even if it was possible that they where all in perfect balance with the exisiting pre HoT builds you are still gimping yourself by having less options.
The reality of expansions in MMOs is if you do not have the existing expansion/s you don’t have the full game and as such will be at a disadvantage. Gw2 is pretty unique in that you can still be competitive without the expansion but again you will always be limited as you do not have access to all the content. If you cant deal with that then MMOs are not for you further more if you can’t afford $30 or whatever for the expansion playing video games should not be a priority for you.
In all Pay to Win games you have the choice of paying or not, your argument does not make sense here. The actual cost doesn’t matter, it’s the fact you have to pay. If someone gets an advantage for paying money it’s still pay to win. GW2 is a triumvirate game consisting of PvE, PvP and WvW. Many players who paid at launch and only do WvW or PvP don’t want the additional HoT content – why should they pay for something they will not use? Many free to players don’t have the money available to buy HoT.
The pay to win issue isn’t in HoT but WvW and PvP. They should give the skills to all WvW and PvP players for free, or not allow them to be used there at all.
With the updraft I found it best if I ran into it and didn’t jump. The updraft will kick you off the ground and carry you into the air so deploy your glider as soon as you are off the ground.
Once you are up look for the next updraft to refresh your height, it’s important you don’t land before the area is safe.
And watch out for Mordremoth throwing rocks at you, a hit will knock you out of the air.
My main solo farming toon was a spirit spam Ritualist, although I designed spirit spam builds for all other classes too. Even Warriors and Paragons could do a decent job providing they used the right skill order to initially set up the spirits.
The Engineer is the nearest alternative in GW2 but simply doesn’t feel the same. The Ritualist had to use tactics to keep it’s spirits from being overwhelmed, moving them when an enemy got too close. Spirits could provide most of the fire power of the Ritualist, turrets, as they are, will never do that for the Engineer.
The Reaper in death shroud has the feel and some of the look of the Dervish, worth trying.
Actually raids are inaccessible because they are too tough. If your squad is anything less than the absolute best players you are going to hit that 8 minute time limit. Not having a proper team that play together regularly, or even not having every player on voice comms, just makes that much worse.
Raids were not designed for pugs typing into the chat box. They were not designed for the average GW2 player. They were designed for the top few percent.
To make raids more accessible anet need to nurf it.
There needs to be some adjustment on the number of dolyaks needed, and the reward for guild missions.
I suggested in another thread that as some PvE players claimed to make 8 gold an hour farming this is an ideal amount to give for guild missions with an hour time limit.
Managing trolls is easy…
Post 1
NcSoft(Anet) needs to fix it where only guild members of a claimed structure can upgrade it. They also need to allow the members with appropriate permission to authorize certain players outside of the guild to do upgrades, also giving this player the permission to pass along his authority to upgrade the guilds structure to someone else when he logs off. This way a guild could approve several players they trust to handle upgrades and hence completely take trolls out of the picture. If implemented correctly ie… structures not claimed can be upgraded by anyone including trolls would encourage WvW’ers to start claiming structures as to prevent trolling. Often times many structures in WvW are not even claimed and that needs to be fixed and this solution addresses that and solves the trolling issues.
This would cause more problems than it could solve, what if every member of a guild left the borderland? What if there were no authorized members? What if it was a troll guild just there to kitten up your efforts?
Post 2
Fix it to where a guild can take over a structure with the approval of say 3 other guilds permission.
Guilds? You expect guilds to get more powers over WvW? Most of the upgrades on my server used to be paid for by pugs, with very little input from Guilds. On many borders you might not have authorized members of 3 guilds – you might be lucky to find one. There have been many occasions where I have seemingly been the only member of my world to be on home border.
To the point of the OP’er yes I think its silly they keep changing it when the original system was so much better and the dynamics and depth it brought to game play was much better and more fun!
The old system wasn’t better. It was different but that didn’t make it better. Even as it was presented the new system has considerable advantages, including individuals not having to pay for upgrades. There is now no reason to argue over which upgrade to do next and less opportunity for enemies to sabotage your efforts.
What is going on is fine tuning with feedback from the users for once. We complained that their new system had issues and suggested a way to fix it. Specifically we said the dolyaks had become unimportant because things upgraded anyway and therefore this automatic component should be removed. Anet duly removed the automatic component and now we will see if that fix works.
Actually, yes it does. Dolyaks are important again. Intercepting dolyaks once again will stop a target upgrading. There is still a teething issue in the guild mission capture and hold but that hopefully will be adjusted later, if needed.
The old system is gone and good riddance to it.
(edited by Serious.6940)
Sending them back to spawn is a better method regardless of whether this is working or not.
That might work on EB, but would not even be suitable for the old alpine maps. The present Desert Borderland is too big and takes too long to navigate back. Your idea is kittened.
I don’t really see the problem. It’s an expansion.
If they had raised the level cap to 100 and introduced a new gear tier that we can call God-tier, both exclusive to the xpac, you wouldn’t have been able to compete with just the core game either.
That’s not p2w, I’ve played many games that actually were, that’s just the way MMO expansions have worked since they became a thing.
The point is it affects both PvP and WvW.
If the new elite specializations just affected PvE there wouldn’t be a problem, but they don’t. That means you have people who have bought HoT fighting those who bought the original game and new FTP people – which makes the whole thing biased.
True, it’s not big pay to win as some other games are, but that doesn’t mean it isn’t pay to win.
Proportionately it may not be a lot of cash but not everyone can afford to pay. Note that I upgraded 3 accounts, so I do have a little money to ‘burn’ and I still think it unfair.
It would have been much better to leave the elite specializations out of PvP and WvW or give them to everyone in PvP and WvW free.
They couldn’t raise the level cap, the uproar would make this little storm in a teacup look like a spit in the ocean. GW1 started with a lvl 20 cap, it still has that. People moved to GW2 because anet promised that there would never be a level cap raise. To be absolutely honest if they changed that I would be out of this game instantly.
First, everyone needs to stop complaining about the price of the shared inventory slots. Think of it this way, a copper-fed salvate-o-matic is 800 gems x9 for all my toons is 7200 gems. A single shared inventory slot + a salvage-o-matic is 1500 gems so right there I am saving 5700 gems. If you really don’t want to front 700 to 2800 gems for something this useful then don’t buy them and just keep playing the game as you were.
That only applies if you want a salvag-o-matic. I am aware some have bought them because it means they don’t have to visit the merchant as often, but I would rather use plain old salvage kits. If they were cheap enough to pay back their purchase cost within a reasonable amount of time then I may have been more interested.
Anet must have spent a lot of effort devising and creating the new BL.
Asking them to go back to the old BL is taking a huge step back and wasting all the time and effort they put into designing the new one.
Do you think that’s sensible? Are you asking for something that is impractical?What? Are you 12 years old? Go look at Google and go find the list of projects they have closed down (everything from Knol to Wave) because they were not working, not well thought through, basically failures to varying degrees.
That is what an actual business does that is run in a competent manner, it doesn’t cling to its mistakes and worry they might offend some employee that for some reason you think has the level of mental development of a 12 year old and not be able to cope with the reality that something didn’t work out, just because it took time and effort.
I think you’re right…I’m too naive…there is no love when it comes to business…
Business is what it is, you can get sued if you don’t do your best to improve your company’s earnings.
Then anet has a tendancy of shoving it’s corporate ‘fingers’ in it’s ears and going la-la-la-la hoping that in the end everyone will just accept what it’s doing. That has meant a lot of people leaving, one of my best GW2 friends left just before Christmas because they couldn’t take any more anet kitten.
Sack someone responsible? That is the least they could do.
My feedback is about how feedback actually works.
It’s great you guys ask for feedback. I really do appreciate that. However if you hang out in the forums long enough you start to feel that the feedback isn’t going anywhere. This needs to be more of an ongoing and reciprocal conversation. Out of our feedback I would expect a post addressed to the player base saying " We heard you on the following points, we will be looking into them as resources allow. [followed by a list of points]." Then perhaps later or with the same post: “Points 3,7,12, and 15 are going to be a higher priority for us. Points 5,8, and 9 may not be something that is possible. Again this information is tentative and subject to change.”
I understand the player base takes things literally so you have to be carful what you say. But it feels like we have all these threads about good feedback and very little comes out of them. I’m not sure what this disconnect is but it has become apparent to anyone that frequents the forums.
If you read this I genuinely thank you for your time and thank you for making a great game. I hope we can work together to keep it that way.
I understand your thoughts, and perhaps we will be able to do that for some topics in the future; I agree it would be great! But what’s important to note is that we all — as forum members — have a certain level of visibility into our how feedback is handled simply by our participation here on the forums and our involvement in the game.
Here’s what I mean: I’ve seen the request for “gliding in central Tyria” hundreds of times on the forums. I’ve heard it in the game a hundred times, too! So when I see it come to the game, as a player and a forum member I know that ArenaNet listened to player/forum member feedback. I don’t need someone to come and tell me that, I can actually see it in the update notes and in the game.
So while I’m not discounting — believe me, I would be absolutely the last person to discount the potential or the value of further communication; trust me on that!
— I like to think of an old expression that my granny said, “The proof is in the pudding.” In this case, take that odd expression to mean that we, as players and forum members, can see through actual game development that the feedback that we give is being read, reviewed, analyzed, and often implemented!
Again I do love communication, and I positively adore when devs post, or when they ask me to post on their or their team’s behalf. But I’m also aware that communication comes through many forms, including that demonstration through actual game changes. And because of that, I like the idea of productive threads like this, which you should know will be shared with every single member of the ArenaNet team as highly-suggested reading.
Anyway, I hope that makes sense. It’s just a personal opinion, but I like to think it has a certain logic.
I agree with his post. The main reason there’s so much angst on the forums is not so much that Anet doesn’t communicate enough, it’s that Anet doesn’t interact enough. Giant blogposts and requests for feedback do not carry the same weight that just being active on the forums and responding to peoples’ questions, thoughts, and concerns does. Half the time nobody understands the rationale behind balance changes that are made because the game designers in charge of profession balance are never on the class boards discussing them with people the way they should be.
I’m not sure why that message seems to be so lost in Anet’s culture.
anet seems to operate in a push mode only, they develop stuff, usually in secret and then push it to us. Same with information, very little of that is open directly to discussion.
It really is something like the Monty Python spam sketch, no matter what you ask for you get more spam. That might be OK in PvE but is still bad even there.
It is especially true in WvW. When the Golem Rush week happened they could have listened and stopped it dead, they didn’t. Since the new WvW maps have come out there has been very little if any response from anet to issues.
So people are very pessimistic about anet and it’s listening capability.
Mostly what I have noticed in HoT is that most classes, if built and used correctly, are massively OP. My ranger, a design I produced for camp capping in WvW is one of those. I can take on a group of Mordrem without any real problem. I beat Potoni the Massive, a champion, fairly easily last night. OK, the ele who arrived during the fight died fairly quickly but they went right up against the champ and just stood there.
Considering that ele, raids are too tough for that kind of person. They were built for the elite players and maxed out builds – not the average player. anet needs to take both into account when designing raid instances, perhaps by putting in a ‘challenge mote’ for elites and a lesser option for everyone else. A couple of minutes longer and making those green circles always appear in a clear zone would be a great help, preferably not spawning just before a zone transition.
Really that is the failure of the first raid wing, against the plan to destroy the DPS meta, they have just reinforced it. Everything is more DPS, more condi damage, more dps. With that time limit a team with more defense simply can’t make it. Personally there is very little reason to have the time limit at all.
If I find this very difficult to impossible you can guarantee most of the other players do too.
While you are at it check out the adventures, some of them are a bit too tough and losing access from them just because night comes or the Chak Gherent appears or the dev’s granny’s washing is stuck in the machine is silly.
Really?
People have issues with disconnections and crashes usually only after arena-net does patches and the first thing you point to is hardware?No. I point to hardware issues when someone else stated that disconnects are seldom related to hardware. My cases prove that such a statement is not accurate, and I wanted to share in case it was helpful to others.
DCs can be hardware related, software related, or due to an external influence.
Often the problem can be packets lost en route, anet unfortunately can’t be held responsible for transport of packets carried by other companies over thousands of miles.
For several years I used a Wi-Fi link with a Netgear WGPS606 at the computer end. I got quite a few drop outs, more often in the evenings. I recently replaced it with a new dual band option. Seems nearby neighbors transmitters were causing most of the DCs.
They haven’t stopped completely so would still be nice if anet produced a place in instance reservation system…
Any ‘improvements’ to characters’ abilities would simply mean the mobs would be easier to kill. In turn they would have to buff mobs to compensate.
I would rather have more choice/variety than more kill power.
They could improve spirit weapons by upping the present traits or lowering the alternatives, such is balance.
I would add for them not to produce excessively powerful player skills and abilities. While this may suit new content it trivializes old content, making it excessively easy.
OK, in most cases with Ascended and Legendary equipment, and sometimes even with just exotics, we are already very OP.
The stats in GW2 seem to work in a linear fashion, perhaps it should be more diminishing returns?
I would agree. There are a few issues in the personal story line that could be closed if they looked.
There should also be an option to deliver the remains of Caladbolg to The Pale Tree. It’s totally useless to me and I can’t even salvage the thing.
Do you want Anet to consult with this forum at every step of the re-design process? Or would you rather have them do the job they’re paid to do, which is to design a better game product, and then put the changes out to the playerbase and adjust them based on feedback after the fact?
As I have posted before, YES I would like them to consult with the forums at a stage where things are not locked into place and cannot be changed. You may not have noticed but there have been NO significant changes to the new BL maps, yet they are a disaster for the game mode. Anet doesn’t appear to be able to do what they are getting paid for, in terms of WvW development.
I would certainly want them to be honest and open about their plans and discuss them with us, their PAYING customers. The reason that the Desert Borderlands is so disliked is that anet devs decided what people wanted rather than asked them.
A sandbox version, so people can play, get used to it, and provide feedback before it goes live would be a godsend to them.
Then they might actually produce something that people want to play again.
I cap full camps on a mostly zerker ranger. The only real problem one I had since the HoT launch has been a T3 camp with an iron guards buff running.
Couldn’t kill the guards fast enough on that and they were respawning as fast as I could kill them. Still 2 could have handled it easily and some might solo it.