It is very unlikely to ever happen. This was asked for several times in the past, but the reply was pretty much that the account/character info is stored in two different locations and for that reason it is not possible.
This is why I have more than one account. (Well, and the have more characters.)
During the first few weeks it was possible to select a US server and move freely back and forth, although doing so did log you out of game. This was stopped to an extent when they introduced payments for moving world. Note that you can still transfer to the EU from US and back – if you pay.
With the Megaservers the only reason to keep it as is being WvW ‘balance’. WvW balance isn’t exactly good at the moment.
They could easily combine the login servers and still keep servers in EU and US. The only issue would be WvW and they can put a marker on each account identifying which world it belonged to.
Btw, one thing I wanted to stress, because I think some people missed it in the OP, is that even if it becomes horrifically unbalanced (and I don’t think there’s any reason it would be), it wouldn’t be that big a deal.
I mean, worst case scenario, one of the vanguard groups figures out some crazy exploity strategy that works in easy mode, allowing them to clear the entire raid in like ten minutes. Boom, boom, boom. Way less than intended.
Well so what?
It would still be subject to the weekly lock-outs, so they could only get any reward from it once per week, and that reward would be less than the hard mode version. They could earn the same rewards by half completing the hard mode bosses a few times and wiping. And since failure would not be rewarded in easy mode, the one-time victory prize is all they could get from it until next week. And of course even if they do manage this feat, they’d still want to go on to complete the hard mode version each week, since they would then get the larger reward from doing that.
I mean it’s not ideal, and I’m certain they could do better than that, but even if they screw up, the price of failure is negligible to the game as a whole. So what’s the harm?
This is why you shouldn’t be listened to, you do not care about raids, you consider heavy damage done to them as “negligible to the game.”
Would you please just leave raiding alone, you obviously aren’t the right sort to be touching it, thanks.
Please try to explain why, in simple terms, the reason that a lower level raid option would harm it?
You may not realize why you are being so defensive of the present situation
The real Hardcore players are the ones who live in WvW 24/7 though and rank 9000+. They’ve never been catered to. :[
We got a new map, OK it’s not brilliant but still…
…and we got Golem Rush….
The PvPers also got a new map, although the top few do get cash rewards.
seriously???…………i kill 10 at the same time while yawning…
But killing them 10 at a time is just too much effort, I want to kill 100, 1,000 maybe at each sword swing. While I am AFK…
…And have super auto expanding bags for the loot – don’t want to miss any.
I have heard of someone claimed as ‘lucky’. People give this person gold/weapons and get whatever precursor that supposedly comes out back.
What I am suspicious of is the possibility they hand over a low value precursor they have bought earlier, then pocket the difference.
I won’t say it actually happens as I don’t know. There is no way of telling, but there is always the suspicion.
You do not realize how good the light is until you have starred into the darkness.
As with everything else though it could be EVEN BETTER
I haven’t done any raids myself, but seeing other raids, there is no need for infantile mode for raids.
They are rather easy, and it’s only players who put restrictions on other players, mainly because they want to play elitist in an already casual game.
There is no suggestion for ‘infantile raids’ just slightly easier options.
How do you know they are easy if you haven’t played them??
This would be useful if only for training.
My guild does decently well at taking down Vale Guardian but there are lots of other things to do and all too quickly it’s Sunday night.
We haven’t got Gorseval down below 25% health remaining. It’s not because we can’t do it, it’s just we are not trained.
Then why are people who have managed to do raids so terrified of a lesser Raid option? Will it really make their kitteny look smaller?
(edited by Serious.7083)
At the moment this isn’t worth very much. Originally it stopped your armor getting damaged and gave a slight buff to XP and drops IIRC.
Now your armor is repaired free, which means the buff isn’t really worth having.
This could be improved considerably by including a large cash bonus and applying it to any server with half or less people than the top server on the map. Also a stats buff.
Include a loot debuff for a server that greatly outnumbers the competition, by at least 3 to one.
This would mean that players on the server with the lowest numbers on map would get more cash and loot while it would dry up for one with lots of people more than everyone else. A Karma train going around empty bordelands would get very little loot.
The buff/debuff is only applied if there are more than a minimum number of people on, say 20 total? Can be adjusted later.
Fill the XP bar then click on the + that appears instead of the lock and choose yes. Do not forget to choose another option if available. If a bar fills up and you don’t have enough mastery points switch to another one so you don’t waste XP. After the first couple it stops warning you, you then have to check because a full bar means lost XP.
Later on you may find that you have a lack of Mastery points as the ones available become harder to achieve.
On one of my accounts the only Central Tyria bar left is full, but I don’t have the mastery points and it’s Legendary Crafting, which I have no interest in doing on that account.
Forgive my ignorance, but I’m still having difficulty wrapping my head around the “horizontal” gearing at cap in this game. Where I come from (WoW), there is a HUGE difference between the stats on open world and small group content “rare” items. So when I hear raiders jealously guarding what are essentially cosmetic upgrades, it doesn’t make a lot of sense to me.
Again, I may be missing something, but here’s a thought: Why can’t we just introduce HoT legendary items that require a lot of time/gold, but no raiding/dungeon requirements?
Am I correct in assuming that the stats on the gear aren’t the issue? Only access to that gear matters? Raiders would like some items to show for their accomplishments. Non-raiders want the same. And since there’s no conflict in this game over the actual stats, why can’t they both have their own sets?
probably because very few people will actually raid, if legendary armor isn’t exclusive.
people then ask isn’t the rewards having fun raiding?
me response is something like yes they do at first but once they repeat the same thing over and over again, it is a grind. The raids would be deserted once beaten unless there is incentive to go back to grind for legendary armor.
I think many people play gw2 because they don’t need to raid though. so you never know if anet might change their decision latter.
The problem is they stuck ‘Legendary’ on, not that in effect that means much. Then they mega-hyped it all over the place. Had it just been ‘exclusive skins and weapons’ nobody would care or bother.
Even though there is an open door in Maguma raids are not accessible to everyone, mainly because they are so high compared to normal content. There is no ‘path of improvement’ between HoT content and raids.
I would have much preferred them to have stuck this into Fractals as top end content there – only accessible with HoT installed. They could have produced six new levels with these bosses, 9 with those from the final wing.
I wasn’t including edge of the mists, to be honest many of us have Huge piles of badges.
This would need something that is not included in EotM.
To be honest I haven’t even been in EotM for months.
For any high value item just use the TP. It may cost but it’s far safer and you aren’t going to get scammed. Payments made through the TP do not affect your weekly trade allowance.
The 500 gold limit is there to limit the effect of gold sellers, scammers and account thieves normally it will not affect. In this you can only receive 500 gold per week from other players or withdraw from a guild bank.
Prior to this it was quite possible for someone to compromise an Officer’s or Leader’s account and steal everything from the guild bank.
I have only ran into the account lock once since it was put into effect. I bought a close friend, who was very ill at the time, a precursor and then a lot of the mats needed to turn it legendary. Because the cap had just been installed I was unaware of it and ended up with several hundred gold in limbo between two of my accounts for a few days.
It did not include the value or quantity of mats in the calculation. This may be an indicator why gold sellers seem to be offering high value items.
Probably the simplest option would be to let us buy them with WvW tokens. There isn’t much else to buy with them other than siege.
Don’t expect this to happen any time soon.
This looks like a complete list to me. Since forum posts are so much noise to anet, have you considered creating a survey like with survey monkey to allow players to rank their priorities. Rule #1 of collecting customer feedback is that only the most happy or angry customers actually take the time to voice their concerns. I’m really curious what the silent 95% think.
The problem with that is you have to guess virtually every possible option people might want in order to get a comprehensive result.
Data should be entered in a spreadsheet and sorted, most votes first, as this makes it easier to see which are the most favoured options
CC needs balancing, they can then make it more powerful specifically against breakbars for PvE.
The guardian is definitely strong enough for playing PvE anywhere in the game, that includes Raids, without the 5 longbow skill. In WvW it is massively overpowered against stability.
Then the knock back once very ten seconds trait is hopelessly weak and pretty much useless. It goes off against enemies when you don’t want to knock back and is unavailable when you do. Would be better off if this was assigned to a specific longbow skill so you could choose the exact time to use it.
Seems tier 2 is more active and perhaps Anet can see this and give us 1 random match up a month ? Pretty sure people would be excited about fighting new people once in a while.
I have an account on Yaks, during the climb to T1 we kittened the other 2 T2 sides every week every week till I felt very sorry for them.
The fact that they were willing to try to fight gives plenty of kudos to them.
Unless you have an idea to make the playing field far more level it won’t work.
Number of kills don’t relate to ability in this,
Many GvG guilds have left GW2 or are considering going.
Unfortunately WvW was never really suitable for them, just the best option they had in GW2. Their game play conflicts with PPT and neither of the areas provided by Anet are large enough for GvG. Then you have the issue of getting the guilds together. The guild hall arena is barely large enough for 5v5.
1) although map completion did encourage those making precursors into WvW it wasn’t a good method. Far too many people ended up stuck needing one interest point for weeks on end. I do agree with you that WvW needs publicity and unique rewards which it does not have at the moment. Perhaps Legendary armor pieces and back items can be earned through WvW rewards as well as raids and fractals?
2) Alliances won’t cure WvW’s problems, we agre on that. I would prefer reducing map numbers, at least temporarily.
3) There needs to be a free server transfer option, along with Loyalty rewards for remaining on your present server. Also some way to encourage players to spread out a bit between servers.
4) The new desert borderlands need improving, they are too complex, time consuming and difficult to get around. Anet have stated they are examining the problem and will be trying to fix it.
The Orbs were removed because of people cheating. I miss the quaggan lake but this was done because guild groups generally avoided crossing it. The ruins, once they were adjusted, did add more than they subtracted.
5)+5? I have +3 on one toon, which means I should get 18 supply from a buffed camp or tower. Sometimes when picking up supply I get 23…. Is this a bug or something else?
I have been tracking this thread with a lot of hope, thinking that this is a good premise for a conversation, something I could spotlight for the dev team. Forum members like Dayra, Stand The Wall, Dusty Moon, Norbe, and several others have made a solid effort over a few weeks to contribute constructive ideas. Thank you!
It would be nice if some of the devs actually responded in threads like this, if nothing else it would confirm that they are reading. With the Devs not posting it massively reduces the potentially positive side of these forums, players feel they are being ignored, become depressed until they can’t take it any more and then leave.
I wonder what the Devs themselves would consider their top 5 priorities in WvW? Perhaps you could organize a straw poll between them?
What does Gaile Gray think the top priorities are? If you haven’t spent much time in WvW I’m sure there are many guilds who would like to adopt you for the day and show you how things go there.
WvW players are highly passionate about their game, note I don’t say anet’s game or your game, this is THEIR game. That means sometimes they are going to be highly critical of something that damages the mode. It also means they can be the most pleasant and helpful of players too.
Having a few badly defended waypoints spread over the map may be the better option.
Surrounded with a barricade with a gate the present owners can enter/exit. Takes 30 seconds to cap with then a 5 minute buff against another side taking it.
The main problems with putting the Oasis event and similar in WvW is firstly making it too PvE if there is no opposing players and secondly giving too powerful a reward for winning.
The old ruins event didn’t depend on PvE fights, Killing mobs. The reward was low after they nurfed it. A team could quickly flip it back again when they had an opportunity.
I suppose removing the transfer fees would also make it easier for the trolls and spies to move around.
Spy accounts used to move by deleting their single character and switching server free.
Now someone could have free accounts on all of the servers simply by leveling a single character to 60 on each. This is one reason I thought they were a bit too generous giving permanent access to free accounts.
Trolls can be gotten rid of simply by anet temporarily or permanently banning their account depending on how bad they are.
Imagine the same wherein each race could only trait its racial elite.
That is interesting but would create huge problems, what if they made one racial elite more powerful than the others? What if Asuran was deeded to be the best then it switched to Norn? Does everyone delete their Asurans and switch races?
What would you do if you found that, three years after making your favorite toon, and having played it as main all that time, it’s suddenly the lame duck race?
There are issues with bringing back the Alpine borderland. The original plan was to modify itso that the mechanics were compatible with those of the Desert Borderland and then install programming to allow a rotation between several maps.
That seems to be nowhere near complete. Unfortunately going back doesn’t seem to be an option either.
Often small havoc teams operate when there are few people playing. This is what allows night capping to be so effective. Going around an empty border capping everything when there are no enemies on is one of the things anet are supposedly trying to fix.
The problem the OP’s side ended up with was they were not able or willing to concentrate enough of their DPS on the lord, not that the lord was too tough. There is no problem here.
I would rather have the lord up scaled at lower levels, I have seen keep lords taken down by a very few people very quickly.
Saturday is a bit of a double edged sword.
On one side there are those who’s matches are on knife edges with very little between them.
On the other these seem in the minority, usually one world is well in the lead by Friday evening making a comeback impossible.
So in all probability a late reset on Friday would be better. If an update is being pushed this could be done at the same time.
A split in time for updates might also be useful, push the EU update, if any, forward a few hours to match their reset. This would mean that it wouldn’t happen during a week or cause issues in play. A difference in time won’t make any difference to the game itself as it will still provide a level playing field locally.
A big part of the issue with Wildstar is that they focused on the hardcore players at max level. That left the more casuals with nothing new to do.
Now GW2 is following the same path. They are releasing new raid content which is of interest to a minority of the players, , and is mostly a once a week activity for most of those who actually do play it.
So, why is ANET going down this path? There is nothing wrong with adding raid wings. the problem is when it is the ONLY content being released.
Yes, because 1 raid split into 3 wings being released over 1 year is comparable to the massive amount of content which got released over the last 3.5 years and with the expansion.
Are you serious?
I am
The problem isn’t that they put the raid wing in, the issue is they have concentrated media coverage on it making it highly visible to everyone. Second to this they have installed high value rewards that most people now cannot get access to. This just adds to elitesim.
The elite players they recruited for testing the second raid wing burned through it in the first 2 days.
They really need to put levels in raids so that people can get started, even if they reserve some rewards. Shoving things like legendary armor in your face and then effectively saying ‘you aren’t good enough’ is just insulting. The point of this is that too much hype is bad.
The Anet people are themselves hardcore players. They are thus biased toward the viewpoint of the hardcore customer players. I think that they are confusing what they want to play with what the majority of the customers want to play.
The devs do play the game BUT they are not all elite players. If you think that try watching this video.
https://www.guildwars2.com/en/news/storytelling-in-raids-a-summary/
They invited elite players from several guilds to take part in the raid testing. Devs quite often create content that they find extremely difficult or impossible themselves.
The PvE areas of HoT are exceptionally good, if a little difficult to navigate.
The other side of Hearts is that many found them uninteresting or boring things you just had to do while mapping. they were not traditional quests. The kill X of Y and gather X of Y quests are there, you just have to identify them as such. Usually the number needed will change dynamically with the people near the event but effectively they are the same.
Stat wise Legendary armor will be identical to Ascended. The main difference will be an ability to choose the stats set you want from those available.
In reality most legendaries get set to zerker and left that way indefinitely.
Unless you really want legendary armor they are not worth bothering with. The advantages are slim and price high.
PvE plan live and kicking, second wing of Raid is out. More ‘when it’s ready’
WvW plan dead, effectively they planned so big it became impossible to deliver. they presently trying to design a new WvW plan. Hey, if you fail big this time you can always fail bigger next time! – I hope not.
WvW IS NOT PvE, it is large scale PvP
How do you even know you’ll be able to switch the stats? I mean, I assume this too but it’s not like it’s a fact. Like I said, it’s all speculation.
Legendary by definition in this game allows you to switch stats. Legendary weapons have the same stats as Ascended but you can select any available set of stats you want. The change to Legendary weapons was made when they introduced Ascended.
Originally legendary weapons had higher stats than exotics but could not be changed, they then introduced the changeable stats and finally brought in ascended as a ‘poor person’s legendary’
the question is how useful will changing the stats actually be and will anyone actually bother.
I would respond that HoT does not need to be buffed at all, it is quite strong enough. Buffing something is not always the answer.
Players need to be nurfed. This would also toughen up central Tyria Mobs, and the gods know they need it.
Then the players who are complaining in this thread need to be nurfed more than others… 1000HP each, reduction to 1 dodge and unable to block or evade.
That should make the game hard enough for you.
Three per decade, three per century or three per million years would all also be regular.
There are instances where it doesn’t mean equal, with three per decade the first three may end up coming in the first year. During the second decade it could be year 8, third year 4. They are still regular compared to the stated time frame.
Yes, it’s stretching it, but politicians and scientists often do the same.
I did one train with GW2 community in europe, you can google for their website to find out when they are doing events. I am sure there must be a similar organization in the US servers.
Doing a train of all zones takes time but worth it if you want to map. There are also a couple of them that depend on successful map events but those should be easy if you manage to do the event, Tarir has an underground champion that is only accessible after a successful meta event buy then you have a full zerg heading to do it
I was thinking of commenting he should live in interesting times at his new job. He certainly provided us with some…
Really though I wish him success there, along with happiness and good health for his family .
Most if not all of the gem shop items have no effect on fighting in PvP or WvW.
Anet do supply some gemstore items in daily login rewards and mapping gives transmutation charges. Mapping can also give BL keys and these are also given as rare drops and story line rewards at lvl 10, 30 and 50.
Anet are actually very generous with keys. The other side is that the chests often contain disappointing junk.
In the end anet have to pay the bills, wages, taxes and that money has to come from somewhere. Gemstore prices are not excessive, a few may be high but others are low.
Other games I could mention have much higher prices than anet have set in GW2. Many supposedly ‘free’ games come with a shop that often make it virtually impossible to play without contributing regularly.
I’m not saying it’s perfect, there are a couple of items I think should be altered, but it could be much, much worse.
I’m fairly certain if they hopped in to the middle of the storm of “why are you killing WvW” posts it would degenerate into Dev vs Forum in a hurry.
They are reading the suggestions and ignoring histrionic outbursts.
That is actually unlikely, when devs have posted in here I have rarely seen a negative response. There may be constructive criticism but not without suggestions as to how to fix the problems.
Usually the response from players has been very positive and polite.
A huge reason for the negativity here is that the devs rarely if ever post, which leads to people becoming negative and caustic.
Then these forums, although not the worst I have seen, are pretty kittened. I suspect the programmers may have drank Duff beer. They need some work done or replaced with better forum software.
(edited by Serious.7083)
Sorry XEV – I am not saying an AoE nerf, just prevent the AoE rings from overlapping – it is that simple. I mean stacking 5-10 AoE rings on top of each other is ridiculous.
The DH traps should be situational not an ALWAYS USE.
Sorry blob’s were always an issue in WvW. Was on TC when they were in T1 and the JQ and BG blobs were just that – mindless swarms. No thought, not coordination, no nothing. RvR is supposed to be coordinated, not just massive blobs.
Now, with the HoT update, blobs only want to PPT, no fighting is seen.
You wrote, “If an AoE is down in an area, another AoE cannot be put down on top of or overlapping it.” If that’s actually what you meant, then that is a massive nerf to AoE’s – it renders them useless because the strength of AoEs is that they can overlap. One AoE is unlikely to down anyone; it’s the overlap of many that makes them worth using. If you’re specifically saying that 10+ invisible DH traps in one location is awful and needs to be nerfed/tweaked for WvW, then, yes, absolutely I agree; HoT abilities absolutely need to be balanced in some way for WvW. But, again, if you’re asking for a blanket nerf to ALL AoEs, well then I think you’re clueless.
I think it is specifically trap AoEs, not other ones like Ranger Barrage or Ele firestorm
I ran into a team of 4 trap guards and a mesmer. A stack of 12 traps then the mesmer wells when I was instantly downed.
The stacked traps can also mean a very difficult time for melee fighters trying to get in range of a bow equipped trap guard.
Server transfer fees are there to make anet some income.
At first everyone was affected, but then to fix the problem of empty PvE zone maps they combined them into megaservers. That meant the fees effectively didn’t affect a huge slice of the community.
They now affect WvW and cross atlantic movements, but not all. Delete your toons and you can transfer free of charge. So WvW spy accounts can move free but normal accounts have to pay.
Effectively it’s become a tax on WvW players, and probability is anet is not getting as much from it at the moment.
They could easily make transfers down from higher servers free at least. Really transfer fees aren’t effective at keeping the numbers spread out, I created an account on Yaks when it was mid table in US, now it’s top. It filled up very quickly as it moved up. If people want to move they will, server fees aren’t much of a deterrent.
Basing rewards on the numbers of players on opposing servers and adjusting for capability might help. It would mean that a numerically weaker server would get better rewards from an event in WvW than a strong one doing the same event against them. It would have to be a marked difference in reward and change dynamically.
It would also affect night capping Karma trains, who would find their earnings quickly dry up.
I suggested that US and Europe servers be paired some time ago, no need to combine them just provide a cross atlantic temporary transfer option.
Problem with this is that rather than the stronger server backing up the weaker one in time of need you may find that the weak server is abandoned.. That could be reduced if you somehow combined their scores.
The DH traps are overpowered but you also have the Mesmer wells.
Combined these are vastly overpowered.
The, if it fails, the mesmer can invis the team for escape.
Terrible idea, first off i dont know exactly what u r saying but any limiting on siege placement for one side removes any chance of competitive fights against sieged enemies. I think they should only allow siege placed within 3000 range of a wall tho remove open field siege and siege at camps a lil bit
yes cause when a server is badly outmanned during off hours, all their stuff has been taken, and 30 arrow carts are in everything, there is such a good chance of competitive fighting…..
I think you missed the bit about the keeps being claimed by guilds with every Aura buff available in game. This makes it virtually impossible to recapture, especially for a weaker server.
Hard isn’t the problem, it’s making stuff hard and interesting.
Then hard can vary according to profession and build. I found that on a ranger almost everything in HoT was reasonable. Some mordrem take a long time to kill. Then Smokescales were a pain, simply because they use their teleport attack and then hide in smoke. The problem being the ranger pet kept them there till it died.
On another toon I found the smokescales easy but pocket raptors were the problem – which had been easy on the ranger.
Then you have one of the frog mordrem, where you can keep missing attacks. This isn’t difficult, it’s just unfair.
I don’t really have problems with things being difficult, and don’t count HoT outside of the raid is difficult. I am probably not an average player though.
Difficult is things that tax you to the limit but you can do, it’s very personal. Exciting is when the foes do interesting and novel tactics rather than rely on timers, huge health bars and area environmental effects.
Same should go the other way though, if someone can tank a mob without any damage at all then their build is too powerful and needs to be examined.
Cat Ears are the thing I miss most from GW1. Would buy bunny ears and wizard’kitten too, I occasionally do stuff with an event guild and these would be useful.
Sign in daily, farm home instance, Check for anything new in gemstore, then out.
I haven’t yet been automatically switched, I have though been offered a new server because mine was empty 3 times in a few minutes.
I have also been on a map with an upcoming event and been offered a switch to another map. Second map the event was over and emptying…
I have also been offered the same ‘your map is empty’ offer when in a group of 60 people. Yes, they were all on the same map with me.
Switching back would cause as many if not more problems. The reason it was done was many of the maps were empty, really empty.
It also saves server space and hamster power. Do you know how fast those poor hamsters have to run to keep the server going? Do you?
What we need is the software improved so you don’t get offered to be moved to a map where the event you are waiting for is finished. More selective in when it offers, and to which map.
Dungeon gold may have been nerfed but gold from doing events was increased. The main difference it’s not big chunks going to people disappearing into dungeon instances but smaller chunks going to people staying out in the world. The gold income is more spread out, going to everyone not just to dungeoneers. The net result may have been a zero change in liquid gold flowing into the game.
Dungeons may have been abandoned but large numbers of people now do at least one run through fractals instead. Many dungeoneers have moved to event areas which offer high payouts.
Obvious answer is to do the easiest patch and not bother with the other one. Then find something different to do with the rest of the time.
There are plenty of good money making opportunities in game, but if they aren’t fun or they are affecting your health then find something else.
It’s always nice if a programmer takes a little time to respond.
If only anet people posted there would be less complaints. Players almost always respond positively if there is a comment from staff.
Dusty, I agree with almost everything, except the doors. Think that bit should stay the same.
Equally I think the guild buffs and banners should be rethought and nurfed and scribe costs should be reduced. A much stronger server took our home border garrison, one of their guilds claimed it. At that point we had to try to fight a side who were more numerous than us who had massive buffs to try to reclaim it. Needless to say it didn’t happen.