Please, stop with this “we’re being forced to dungeon” or “A.Net forces us to do gameplay we don’t want to do” stuff. It’s nonsense. You’re not forced to do anything you don’t want to do. The only things that you’re ‘forced to do’ is abide by your local government’s laws and die (time forces that on all); that’s about it.
What do I mean? Well, if you don’t like a dungeon, DO NOT RUN THE DUNGEON. But, if you want to do a story, want to get a specific piece of gear, want to experience a specific piece of content, then it’s YOUR WANTS that are pushing you towards a specific type of content. The content is predetermined by the development team, they make it, they design it, in an MMO world (key point there is the “MMO” part).
If you ‘want’ to have solo content where there is multiplayer content: too bad. Bloody honest truth there is that your ‘wants’ don’t really matter. You’re a minority while the majority of players are playing this game with guildmates, friends, family, and PUGs for the enjoyment of social interaction.
But, that’s still the glorious thing about it. If you don’t want to do this new dungeon, nobody is forcing you to do it. If you want to experience it, only then it is your individual self that is pushing you into it, and thus into the group dungeon style.
(Sorry if I became repetitive in those paragraphs, but some don’t really get the point.)
I’ve already reported this clearly trollish/complainant thread, but I’ll answer your question in a more direct way:
A.Net is made up of over 300 developers working on the game. Of those 300 people, they’re split into teams of 4, 10, 15, 20, and sometimes even 50 people working on different aspects of the game. Not every department or developer works on the same things. That is to say that the people that test the game and report the bugs are the QA guys, and they send it to the bug stomping programmers. Neither of those groups are the Live Team, which develop new content.
If an MMORPG stopped developing any new content just to assign 100% of it’s developers to “bug fixing/balancing”, then they’d never see new content ever!. That’s rediculous.
As usuall I am unsure where to post my posts but I hope this is the right place.
I have read on Dev commented topics and found that there are so many who asks this question after have gotten their 3-days ban.
And I don’t wan’t to revive threads with a comment to their question after a dev have answered.I don’t mind cursing, in my country more or less everyone curses like cute kittens :P
But what I do mind is when people are calling someone bad names or saying realy foul words over and over again.So why don’t I have Profanity filter on?
First and most important reason is; I am not from an English speaking country and some of our words will be blocked by the filter, so typing with my friends or other players from my country (in Party/Guild chat ofc) would have been troublesome.Second reason is; as I first said, I don’t mind the usuall cursing that more or less everyone does nowdays (Atleast in my country), so I rather read the curses than reading wingdings or kittens but I can’t help other players letting it getting out of hand.
As for me that is why I love having a profanity filter off option. Just becouse I can handle foul language doesn’t mean I use them on any chat becouse I mind the other players.
Because, sorry to sound rude, but you’re not the center of the Universe. The developers do not cater to just what you do or do not like. There are other people out there [not me] that are offended by curse words that are extensions of sexual body parts, or whatever.
There are also children that play this game and read these forums at the consent of their parents. A.Net would like to keep these forums as family-friendly as possibly, which I respect that.
Also, it’s because curse words are a crude, angry way to express one’s opinion of something they have not clearly thought out and just want to vent about.
Ex.
“Kitten you, A.Net! You kittened my built for the last time.”
Proper way to express it:
“What’s going on, A.Net? Why’d you change my build to make it 20% less effective? I can’t do X now.”
In the lower left corner of Hirathi Hinterlands, there’s an old monetarist that’s haunted by ghost guards. If you make your way into up and into it there’s a statue with a bunch of candles around it. /bow to the statue and a spirit will rise, giving a story of another person within the area. It’s been a long while, but as I recall there was some sort of thing, like an offering or something that you do to the spirit that causes the other spirit, a Veteran ghosts, rise up from a coffin in the near by chamber.
The thing is….I don’t see it as a PvE Achievement. It’s Exploration, a thing that covers all areas of the game in all aspects. “100% Map Completion” means all maps of the game in all areas are 100% explored. Sure, for WvWvW that means it could take days, weeks, and even months to get this; but it’s still not gated to be impossible.
It doesn’t make any sense to me why if I delete all of my characters, I’m not able to freely switch home worlds. I still have the cooldown and now I’m stuck on a home world I tried and didn’t like. If I delete all of my characters, I should be able to pick a new home world to create new characters on freely.
I just came back to the game and I wasn’t sure where I wanted to play, but now I’m stuck on this home world I don’t want to be on, and I have to wait to pick a new one. So now I don’t even know if I should bother. I want to find a home that suits me, but I’m restricted even if I want to start over new somewhere else and have no high level characters at all. Seriously, this doesn’t make any sense to me.
Because, there are ample warning pop ups that alert you to the fact that once you pick your server, it will be your homeworld permanently and cannot change unless you do a paid character transfer. The “free transfers” are long gone since months ago, which were beyond extended in the first place (should have ended in the first month). And they’ll only ever open up free transfers for top-tier, high pop servers to go to low pop servers.
Sorry, but no dice.
What part of “toxic” and “you will die”, don’t you all understand about the Crystal Dessert? There’s a reason why there’s human guards stationed at it’s gates to prevent access. Save yourself the humiliation of dying 3ft within, just don’t go or want to go.
That’s what the Asura gates are for
I’m not sure if you’re aware of this, but the Asura gates have to be assembled in order to function. I know every bookah in Tyria thinks that they just magically appeared over night, but they are Asura tech and have been built by the finest engineers in the lands.
So, to that end….who’s going to assemble this gate? A bookah human? Hardly. Though the Asuran council knows that the only reasons to put for the gold and resources for a new Asura gate is that the end result is profit for Rata Sum. This profit can come in form of either gold, new magical artifacts, or resources. But, that profit has to out weigh the risks involved. And to risk an expedition of fine Asura engineers to build a gate so a bunch of bookahs could cross a deadly dessert….NO! It just isn’t worth it.
What part of “toxic” and “you will die”, don’t you all understand about the Crystal Dessert? There’s a reason why there’s human guards stationed at it’s gates to prevent access. Save yourself the humiliation of dying 3ft within, just don’t go or want to go.
I don’t think exclusivity of apostrophes is quite the same as exclusivity of armor and other things related to NPC character appearance, so I have to disagree. Also, while The Fulcrum of Fate can be interpreted as having the same meaning as Fate’s Fulcrum, it just doesn’t have the same ring to it! It’s inferior, in my opinion. What if Destiny’s Edge was called The Edge of Destiny? There is a difference, and it is very important to me. But I thank you for contributing your point of view to this discussion!
Ironically there 2nd Guild Wars 2 book is called “The Edge of Destiny” and is all about the story and fall of Destiny’s Edge. Just saying….
This is a site suggestion and should be moved to the SUGGESTION section. Who cares if other posters don’t read it? The matter is that the game’s developers, the webmasters, and moderators all view them. They’re the ones that can make the changes you ask for, NOT the other posters.
Yes, I would love to see a down-vote system similar to YouTube’s comment section. If a comment is down-voted so much, it becomes invisible unless someone chooses to click on it to see the comment.
Lion’s Arch has thus been…
=>-Exploded by the Mad King, where he also assumed control of the streets for Halloween.
=>-Invaded by giant Karka beasts, their young, their Ancient, and all around ruckus.
But, it’s never completely gone. It’s never completely stopped it’s business of people camping the bank and trading house. The gates still operated, the waypoints still useful. Why is this?
I would love to see the city shut down in such a way that other cities become optimal points of interest. There was so much work by artists, designers, programmers and the like on the other major cities that it should be considered a CRIME that they’re not used as much. Players only ever visit them for the map completion.
The event that led up to Wintersday did help this a bit, by having Tixx visit each of the major cities so that players had to go there to complete his toyland enjoyment. But that was a temporary patch to the overall problem of not enough visitors in other cities.
Summer is nearly upon us. What happens then? Festivals, carnivals, beach visits, and so on. Clearly there’s going to be something revolving around the Beach Resort that the Consortium is building on the south-eastern edge of Southsun Cove. But, how about getting that carnival going in Divinity’s Reach so that it will encourage players to go there for days and weeks on end?
I was really hoping that spring would have brought some sort of “Blooming Festival” for the Groove and the Sylvari race. But it doesn’t seem like that will happen, sadly.
P.S. Good work on the Flame&Frost content, but it’s not enough to encourage people to use The Black Citadel or Hoelbrak as their main hub for the time these events happen. Players just pass through them casually for these events for a single time, then practically never visit again.
P.P.S. Super Adventure Box goes above and beyond what other previous content additions have done for motivation for visiting another capital city. The whole month of April it encourages players to visit that city for what is a mini-game (a game within a game). Similarly, having Keg Brawl as part of a daily event does encourage players to visit Hoelbrak every now and then. More of these mini-games in different cities will most likely do the same in encouraging travel.
I am sorry, but I’ll have to disagree with your suggested need of apostrophes in naming aspects of this game. I am only saying this because the term “The Fulcrum of Fate” is the exact same thing as “Fate’s Fulcrum” in meaning and interpretation. It’s implied that the Fulcrum is owned, and a part of, Fate. There’s really no benefit with having it one way or another.
For the created Destiny’s Edge, it’s an exception to the rule because it’s a story based NPC set up. This is like how Braham has unique armor and weapon you cannot get anywhere else; also Rox has specifically designed eyes that are not available to other Charr.
As “tragic” as the Boston thing was/is, I’m not so sure it needs as much publicity as it’s been given. Terrorism is a fire of which is fed by the fears of people, and fueled by the media over coverage. To point, only 3 people [sadly] died, yet people are trying to get these charity things up in the $100,000’s to millions. For what purpose is the excess money?
You know what’s a worse off event? How about the fertilizer plant explosion in Texas that already as 20+ dead and more unaccounted for (60ish?). That is a far more tragic event that could use donated charity money much more than the Boston thing. There’s also the Earthquake that hit China and over 180+ dead. Tragic, horrible, and needs far more help as more people are effected by that than the Boston thing.
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…sPvP Updates Updated content in the form of rewards, tournaments, 2 new maps since launch, and tweaking to sPvP overall. This content is getting better and better with time. When custom arenas are added sometime in the near future -next patch or two- then it will further the enjoyment as guild fights and duels can start up within it. Only nudge against this section of the game is map objective variety, of which there needs to be more of (CTF, Destroy the Castle, etc.). But, still loving popping in every so often to slaughter a few, get slaughtered, and have a good ol’ time.
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…Leaderboards To be perfectly honest, I don’t really care too much about leaderboards in an MMORPG. The score at the end of the week for WvW is the goal at that time; same for the score at the end of an sPvP match. However, this is still good content to those that want to be recognized for their achievements and progression within the game. It’s great for them to have that kind of measured accomplishment and compare it to the rest of the game’s players.
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…Balances, Bug Fixes, and More Basically a “job well done” on all the normal MMO patch updates that goes on. The balance, though not perfect, isn’t ever completely out of wack like some other classes in other games (*cough*Warlocks*cough*). Bug fixes are progressing nicely with it being understandable that it does take time to fix complex bugs without breaking something else within a tied system.
So, to close with what I’d originally stated: Thanks for EVERYTHING. Every bit of content you added to this game, or will add. Be the content temporary or permanent changes, it still adds to the overall player experience in the game. And the focus of the content doesn’t just stay in one little area either, as different parts of the game are added to: sPvP, WvW, exploration, PvE, jumping puzzles, story. That shows care for all your customers, not just a select few. Thank you.
A.Net,
Thank you for everything in the game. First let me just state that everything that came in the basic box was more than my money’s worth for the $150 (CE owner here, have all the prints framed on walls and Rytlock on a shelf). The game was very fleshed out, tons of fun that me and my guildmates enjoy immensely. But, that wasn’t good enough for you as you just had to keep adding content each and every month. Great content. Fantastic content. So, I want to thank you…
Thank you for….
…Halloween What a blast, literally! Mad King blasting through the Lion’s Arch fountain, all the fun tiny things with the event. The jumping puzzles, ghost Yaks, skeleton mobs, candy corn nodes, costume brawl, item skins, Reaper’s Revenge, the Labyrinth, Mad King’s fight. It was all so fun and there was content for every play-style.
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…Lost Shores Somewhat of a bumpy “shipwreck” (ha!), it was still great enjoyment. The best part was how there was the mystery that led up to the events, with the signs on the shores, the Consortium showing up, the washed up whales. All those things culminating towards the Karka’s invasion of Lion’s Arch, the big fights against them, and eventually the chase to Southsun Cove. The final fight was long (4hrs on my server), but very challenging and rewarding at the same time. Another temporary event that’s not only cemented in that new (at the time) zone, but in the encased Ancient Karka statue at the basin of the nest.
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…Wintersday A great holiday for one and all. Another great holiday jumping puzzle, mini-games in the form of Snowball fights, free mini-pets, free everlasting potions, cool toy weapon skins, bell choir, and tons of good ol’ holiday cheer. ***A personal note: my guild was one of many that created their own events by all taking Reindeer potions and running as a ‘herd’ through the WvWvW battlefields. The confusion and laughter that it created as very entertaining and fun.
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…Flame and Frost Though a bit slow to start, this arching story line adds to this being a Living World and not just a static game that many others are. Each time updated, there are things like more refugee camps, more signs of warning, more enemies popping up on the roads. The climax of this event should, based on the description, be an entertaining end to an odd alliance of cats and mole people.
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…Super Adventure Box It’s a dungeon! No, wait, it’s a jumping puzzle! No, wait, it’s a game within a game! No, wait again, it’s an educational stimuli for training future generations of Tyrians! No, wait further more, it’s 8-bit inception! No, wait one more time, it’s a device to make all of Tyria hate monkeys! Wrong! It’s all of the above and then some. An exceptional distraction from the everyday norm of the game, which is fun and exciting. The mode known as “Infantile Mode” makes the content enjoyable for even those who are jumping-puzzle inept. The skins for the game are amazingly cool for skins that are free from the dreaded Black Lion Chests; also being able to get the Super Fun Boxes from the even, rather than just the Gem Store, is a really sweet touch too.
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…Mini-Dungeons This is something that many are unfamiliar even exist or were patched in. Vexa’s Lab is one of the most amazing dungeon experiences I’ve had in the game. The boss fights in these are uniquely fashioned, the puzzle aspects make one think, and overall they present a distinct challenge that can be either soloed or taken on with friend, guildmates, or PUGs.
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…Fractals Love and hate content, for sure it is. The addition of the new gear Tier stirred the bot of boiling anger amongst many, but the new dungeon content that came with it brought love and enjoyment. Though there are quite a few that speed run these solely for daily tokens, attempts at chest rings; there are also those that run these for the interesting fractal zones for the fun of it (maybe I’m the only one?).
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…WvWvW Ranks & Changes A much beloved change to that section of the game, these ranks give purpose and “progression” to content that some deemed lacking direction. Though some adjustment may be needed to the WXP gained from doing PvE mob events (worm, Warg, Centaur, etc.), overall it’s a welcome change. And the removal of culling: AWESOME! That one change alone has brought back many who could not stand getting stomped by otherwise invisible enemies.
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Why is Arenanet wasting resources on this? -> https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
The time could be used to FIX bugs or ADD new stuff to the game. Even the Super Adventure Box is a WASTE of resources and time when you all could use the time to MAKE CONTENT RELEVANT to the storyline on Tyria. Make a new dragon appear or some new dynamic events that actually did PERMANENT change to the world of Tyria or something!
Yes, the Molten Alliance storyline is cool and all, but if you all could just stop wasting time on making a Mario Brothers wannabe in 3D, you all could have make the Molten Alliance storyline even better.
First off, if you read the info on it, you’d know it was 1-guy who made that 2-D browser thing.
Secondly. Be quiet. Some people LOVE the lIving world. you don’t? Go back to boring static world game.
The key word when you buy items in-game is…
UNIQUE
If you see that, just as in any MMORPG, or RPG, it means that you can only have one equipped and no more.
1st thing: SAB weapons are related to the holiday event (i.e. April Fools). They’ll be outplayed by other weapon skins down the line.
2nd thing: Legendary weapons are the flashiest, showiest weapons around for good reason. They’re meant to be prestige things of status nature.
3rd thing: Most importantly, it’s best to have super cool looking, flashy weapons instead of gaudy over-the-top shoulders like there are in some other games. Weapons are important, having 5million spikes spinning circles on your shoulders are not important.
Excuse you, but "few choices? There’s the CoF set, CoE set, AC set, Twighlight set, mole-people dungeon set, Arah set, set from the Hearts in Arah, set from WvWvW, set, set from the Personal Stories (Commando?), set from mid-level hearts, crafted sets (of which there’s at the very least 9 of them).
There are technically titles related to Jumping Puzzles. Though they’re event related too.
The title from Halloween, which was “Emissary of the Mad King”, was obtained by completion of the Mad King Tower JP as with other event based objectives.
But, for the Super Adventure Box, there is "Distinction in Applied Jumping ". That’s a jumping-based title on a jumping puzzle box adventure thingy. It works.
What profession do you pick and why?
(edited by Moderator)
Hi everyone,
We would like to aks you to not derail the thread. The discussion is about fun, not about the team or their situation. Please refrain from going off topic.
Thanks for your understanding.
No, it’s not. It’s about the Original Poster trolling these forums about a hate-grudge against Guild Wars 2.
lets discuss who is actually enjoying the game at level 80. also, do you consider this game a grind? in my opinion, people are leaving this game because its incredible boring and grindfest at level 80. what do you guys think?
Seems that’s not only obvious hate-grudge, but it’s also spreading misinformation and lies. Trying to say that tons of people are leaving this game and hate it, all sharing the same opinion the Original Poster tries to pass on as fact. This is not true at all. This thread itself, which was made to spark flame wars, should end.
Here’s where they just announced, only 2 weeks ago, that they’re hiring:
https://twitter.com/GuildWars2/status/319513625930911744
Guild Wars 2 ?@GuildWars2
Our best wishes to those affected by the layoffs this week. We are currently adding to our team: http://ow.ly/jIk8W #gamejobs ~RB2
So, it’s not that they’re just “always looking for talent/hiring”, but that they’re actively seeking talented members of game development teams to join theirs. If they had no positions open, if the game wasn’t being successful, if they weren’t making profit, then they’d not have extended the invitation to apply. However, that invitation is an indication that the game is doing well, that they are making a profit, and that they need more people to help develop faster content for this profitably great game.
I do hope that whoever they hire will put back the ‘fun’.
Super Adventure Box isn’t fun? Living World stories aren’t fun? Daily events with Jumping Puzzles, Keg Brawl, Costume Brawl, and so on in such expansively random variety aren’t fun?
Here’s where they just announced, only 2 weeks ago, that they’re hiring:
https://twitter.com/GuildWars2/status/319513625930911744
Guild Wars 2 ?@GuildWars2
Our best wishes to those affected by the layoffs this week. We are currently adding to our team: http://ow.ly/jIk8W #gamejobs ~RB2
So, it’s not that they’re just “always looking for talent/hiring”, but that they’re actively seeking talented members of game development teams to join theirs. If they had no positions open, if the game wasn’t being successful, if they weren’t making profit, then they’d not have extended the invitation to apply. However, that invitation is an indication that the game is doing well, that they are making a profit, and that they need more people to help develop faster content for this profitably great game.
Are you kitten me? I use FGS for damage to mow down enemies. Hello! It’s one of very few AoE abilities that bypasses the AoE cap with it’s #3 (though #5 still is capped at 5 peeps). And, when using that #3 it does "evade, evade, evade, evade" the entire time so that you can work through static fields, damage pools, and direct hits while slicing enemy’s to the ground. The damage of the thing is not sub par, either. It hits huge, and I’ve got 2-3 guildmates who constantly fight over who picks up the spare I drop.
Maybe I’m using it wrong. In fact, I’d love to be wrong and discover my disappointment with this and other elementalist elite skills is due to my incompetence (which is easily fixed) rather than fundamental design flaws (which only developers can fix).
If you’re talking about PvE, I don’t really PvE anymore (far too boring), so maybe I should have made that clear earlier.
In PvP, I run your stereotypical bunker D/D (pow/pre/tough). I haven’t found situations where it’s useful to risk the cast time for the sword to just dish out some dps when the sword otherwise functions extremely well as a kite or escape measure. I’m also not sure if the dps is actually significantly greater than what I can do with dagger skills, and I find that I need the skills available on various attunements--for stuns, heals, condition damage or removal, etc.--over against raw dps.
At least, that’s where I’m coming from. I’d be interested to hear how this assessment is incorrect.
I’m talking in WvWvW and sPvP. I seldom use it in PvE, because it throws me into more mobs than I want, or off a cliff.
My build is 30 fire, 30 earth, 10 arcane. With that I pick up the Greater Trait that increases charges for conjured weapons. But, the main thing I have built is Power for direct damage, and off-setting condition damage for things like burn (and churning earth:P) It’s very useful. Even with the #1 of the weapon, it does amazingly wide splash damage to allies. In WvWvW, everyone’s clustered so the more the merrier.
As for the other Elites for Elementalist: Tornado is mostly useless and very selective to ever use. Summon minion is great when you’re doing healing for your team, as you can summon the Ice Elemental, which heals well; the Fire Elemental is best for the damage; Lightning Elemental is good for CC because it randomly stuns it’s target for a sec or two.
Engineers have a great Elite, which is the crate that contains many turrets and health packs and whatever else.
I’m not familiar with other class’s Elites, so I cannot judge.
I agree. As an Elementalist, I only use Fiery Greatsword to escape from or kite foes in PvP. I doubt that was intended.
Are you kitten me? I use FGS for damage to mow down enemies. Hello! It’s one of very few AoE abilities that bypasses the AoE cap with it’s #3 (though #5 still is capped at 5 peeps). And, when using that #3 it does “evade, evade, evade, evade” the entire time so that you can work through static fields, damage pools, and direct hits while slicing enemy’s to the ground. The damage of the thing is not sub par, either. It hits huge, and I’ve got 2-3 guildmates who constantly fight over who picks up the spare I drop.
To the original poster: Build around your Elite. I do and it’s fun and amazing the numbers you use and the usefulness to your party you become. Enjoy the slaughtering of your foes.
I can’t help but feel like it’s a strange idea to spend development time on temporary content.
If you look back at older MMOs like Everquest or World of Warcraft or City of Heroes(RIP), they contain a seemingly bottomless pit of content. Years and years of updates and expansions stacked on top of one another make for a wealth of content that newer MMO’s can only hope to obtain in time. Even if it ends up being largely unused as the players keep up with the ever advancing endgame, it allows newer players to see and explore the past. Kind of like how the Southsun Cove is now. It’s fallen into obscurity, but newer players who wern’t around for the event have the oppourtunity to discover the area and explore it.
There are still so many areas of this game that can be filled out. Why spend time on this when you can make more permanent additions to your game and use them as selling points? Just from past updates, I get the impression that the dev team is spread thin enough as it is without tacking on tasks that only have a temporary impact. Spend those resources elsewhere like patch QA, bugfixing, mini games, new zones, polishing the personal story, balancing skills and traits, etc. I think that would be appreciated more than what were getting with the living story now.
Are you aware that the “original” Southsun Cove is no longer there? I mean…the Karka nest looks completely different, some sections in the middle have been chanced in their landscape, and this was done during the “temporary content” that was the Living World event of the Karka invasion in defeating the Ancient Karka. There’s now a resort in the far South-West corner of the map, which a small army of Golems are hard at work building an Asura Gate that goes somewhere…? And now, related to the Flame and Frost, is the construction of a huge refugee camp in the North section of the island.
With each new Living World content update, we might get a bit of temporary story content, but there’s lasting changes to the world that give an enjoyable feeling for the players. Take for example how the old lighthouse is just rubble now and newer one is in a slow-construction that is progressing with each patch. The Lion’s Arch fountain did the same thing, and is NOT the one that launched with the game (that one got completely destroyed when the Mad King burst into our world on Oct 31st, 2012).
Looking at the Super Adventure Box, it may be temporary right now, but when World 2 is complete, it’ll return stacked with World 1 again, and then same with World’s 3 and 4. At that point, once it’s completed, Moto might find a more permanent location in Rata Sum to park the thing and keep it there.
And really, do we want stacked and stacked content that is one-through static junk that has NO MEANING WHAT SO EVER?! Or, do we want something that seems like it has meaning and a memorable place in the hearts of Tyrians everywhere? (Such as the encased, now-statue body of the Ancient Karka on Southsun Cove.) That kind of permanent meaning to the game that one can say “I was there, I did that.” is a great feeling.
If you really, truly think that this is an “awesome game” -see your own original post-, then you wouldn’t be making such absurd requests and demands.
I’m going to work backwards and mention that raids do not belong in this game; at least not in the traditional sense of player definition. Guild Wars 2 does have outdoor raids, such as the generals of the Elder Dragons, but there’s many reasons why it doesn’t have indoor raids set for a static number of players.
First would be player exclusion, separation, community division, and content lockout. A guild with say 25 players logged in would leave out 20% of it’s current active players on a 20-man dungeon. These players would have to find a way to get a pug group or something equivalent because of the inevitable weekly lockout on such baring content would prevent guild members who are attached to such an instance from helping the others complete it. This is NOT fitting into Guild Wars 2’s and A.Net’s vision of community inclusion and group effort in play (there’s no faction separation for that reason as well).
The second reason against raids is just a compilation of all the others: would require system design overhaul, would require character class rolls overhaul, would have to make gear treadmill to encourage repeated use of content, would encourage elitist attitude, would encourage more gear-gating attitude, would lose the game’s Active Combat focus…. that list could go on more, but there should be sufficient reasons why this game not only shouldn’t have raids, but by design cannot have raids (again, in the traditional sense of the term, by means of an instanced, capped, gated fight with more than 10 players).
That last reason for anti-raids is the starting point for anti-trinity. This game is focused with Active Combat in mind for basically everything it does (minus crafting). Pure tanking and pure healing class mechanics encourage laziness within gaming as it provides a significant crutch for other players to lean on.
“Why get out of the red ring? My pocket healer will just heal through it.” says the ‘DPS’ as they sit there spamming number nukes trying to get to the top of the DPS Meter that they have on their system…. “Dodge the hammer strike? Why? I could lose aggro.” says the aggro obsessed Tank who acts like the center of the universe within his guild and circle of friends.
Speaking of which, Tanking and Healing focused roles are just giant ego sinkholes that they try to suck other players into. If the raid does well, it was “all them” and nobody else was very useful. Couldn’t have done it without them at all!… And, when it comes to when a group fails at the objective, the blame game for these roles goes into a tri-fecta of “it was not enough DPS to burn fast enough!”, “healing sucked, not enough heals!”, “tank couldn’t hold aggro at all! Is he wearing greens?!”
And, as mentioned above about raids, for a Trinity to come into this game also comes with it more gear gating goodness where people constantly berate their fellow gamer based on having Greens instead of Exotics (a 5% difference). Beyond gear gating and harassment, there is the trouble with Build monitoring. Players will start with “LFG XXX build Healer. Link your build.” and require players to always have a 3rd party website link for their build loaded and ready to use.
And near the bottom of the list -though should really be at the top- is how changing the systems in such a dramatic, 360degree way would require a lot of development resources. It would essentially take away from a lot of future content for the game that is currently planned. Why should the developers basically reinvent this game into something it’s not just to appease a group that is NOT their target audience and (in the case of raiders) equates to around 10% of a game’s overall population?
P.S. I’m sorry that you currently don’t like the game as it is now. However, instead of asking for it to be something it is not, I might recommend you go play the games where you enjoy that kind of gameplay. This game, with it’s current state of game (lacking both Trinity and Raid) is enjoyed by millions of players who like that kind of thing.
Isn’t the point of the Living World’s Flame and Frost content to actually interrupt the areas they invade? I’m pretty sure this is intended to get players to ….participate in the content.
You think you have it hard? What about the refugees that have lost their homes and/or loved ones? Or how about those kidnapped by the Molten Alliance, having to be rescued by Braham? All those people have it much harder than some guard on the route of a salesman’s Yak route. Plus, in taking the contract to be the bodyguard of that person, and their Yak, you’d agreed to handle any and all troubles (expected or otherwise).
P.S. ALL content in Guild Wars 2 is “group content”. The only content that is not group content is…hmm..er, nope, all content is Group Content. Sure, you ‘can’ solo it; but where’s the fun in that? Taking guild members, friends, and random strangers in the map along to make things much more fun and enjoyable. I recommend doing the following: /map “Anyone for Yak escort on north path? Need help to pass Sonic Periscopes”. Unsurprisingly, Guild Wars 2 players are far more helpful than in other MMORPG’s.
I’m going to have to say,….
Vexa
Mini-dungeon: Vexa’s Lab, Heartfire Rise
Why?
>> The first section of the fight is attacking her in a giant Golem suit that shoots a knockback AOE as it rocket jumps around the room. Sections of the ground platform disappear depending on whether shot by her or destroyed around her in an explosive landing. This is key because the whole area is floating above a shark pool filled with Veteran sharks of different species and aggression.
>>After the first phase, she loses the suit and standings in the middle attacking outward while multiple turrets are spawned on what are now honeycomb wire-frames of the floor panels. Oh, and micro-golem bots are running path that instantly knock off anyone who they touch.
To recap:
-Multiphase
-Robot suit
-Pit of sharks
-Mini evil robot
-Turrets
-Floor changing
I love the Living World aspect of this game. It’s great that there’s progressing story arches that change sections of the world for months on end so that the MMO truly becomes a “living, breathing world”, rather than some static rubbish like other games (who just release new raids every 4-8 months).
However, the one thing that bugs me a bit is that this “Living World” is not adding into my Personal Story page on my Hero tab. The story ended with me defeating (not necessarily ‘killing’) Zhitan. But, with new threats popping up into Tyria -and me, the noble hero of the world, stepping up to defeat them- why aren’t I filling more pages into this book of my great deeds and adventures?
Is it possible to have the story team create more written pages to the Hero’s tab Personal Story section related to the Living World experiences?
I thing the developers mentioned somewhere that these are main-character, story related and we will NOT get to own these any time in the near future. They did say “never say never”, but don’t expect “soon” at all.
After seeing the CPU specs for the PlayStation 4 and the rumored CPU specs for the Xbox 720. Anet will need to do a major rewrite of their game engine if they plan on porting it over to the next generation consoles or it will run even slower then it does on our PCs. The new consoles will be using the AMD jaguar 8 core processor that runs at only runs at 1.6 GHz. The last time I checked GW2 needs 2 cores running at 4.5Ghz+ to run good in PvP.
However, where in all the Heavens, Earths, and Hells did the developers ever say that they were planning on watering this game down and porting it to the consoles?
Take Defiance as a great example of how royally screwed over a console port MMO is. They have to have separate servers for each and every system, ones for the PC, ones for Microsoft’s platform, and ones for the PS4 (this is because they won’t sign agreements to allow users of their systems to interface with users of other systems). Next you have the issue with patch release for each system of which Microsoft is notorious about being buggered with patch releases on their system.
And no, with their system specs being what’s considered mid-range (from last year) at best, there’s no chance that A.Net is going to change around their game and rework the entire thing to try to sell to a different audience than their target one.
No. Until either the Dwarves return to Tyria, defeated, or they’re all wiped out, then Primortus will stay underground fighting the Dwarven stone army.
The cut scenes in GW1 were one of THE defining points of the game that made the story really memorable.
I was SOOOOOOOO disappointed when they first announced the flat cut scenes they have in GW2.
The only logical reason I can think of that they even went that route would be that they could make the dialogue more easily. But I still don’t think it was worth it from my perspective.
Fewer GW1 style full cut scenes paired with straight text dialogue would even have been significantly better.
I recall reading once that part of the reason was so that the scenes could be shown easily outside instances when multiple people were triggering the same one, but I know for a fact that was unnecessary.
First of all, they still do it inside instances like dungeons.
Second, they could have CREATED a tiny “instance” on the spot in which to display the cut scenes. Sure there would be a short load involved, but these cut scenes have that as well.What do I find memorable about the GW2 cut scenes? The various times when they vaguely mime out some important event that is supposedly occurring, but you can’t see. Like someone being struck down, and it goes something like;
Victim: “What are you doing?”
Attacker: “Die!”
Victim, now shown sitting: “Agh!”
Bystander: " Oh no, you’ve killed him!"It’s like a horrible play.
You, sir, have no appreciation for the artistic theatrics in the way those cutaways present the story as a book like affair.
I’m sorry, but I absolutely HATE the cutscenes. SW:TOR did it for everything, but then again the game is all about story every 5ft.
What I LOV( ED ) is Guild Wars 2’s unique art style and how their painted fact-to-face conversations wove well into a Victorian style living painting. This, which remains -for now- in the personal stories, is what gives the game it’s own persona.
Will there be an long-term world changes to this Flame and Frost living story? I’m not talking about 3-months like how long it took for the Lionguard to rebuild the Lion’s Arch fountain in the town square either. I’m talking about something years down the line I could go to a spot in Tyria that has a specific landmark change because of this even.
Who here has gone to Southsun Cove lately? Okay, for those who have, did you go past a bunch of boulders past the wading pool near the middle of the island? That’s from a landslide I helped cause. There are steam vents pitted throughout that area that I helped clear of peaky Karka nests. But, the best key feature is at the bottom of the inside of the giant Karka nest. There within lies the encrusted body of the legendary Ancient Karka nestled right next to the pool of lava that I had helped bust open to steam the giant lobster.
Back in Lion’s Arch, across from the bay, you’ll see the wreckage of the old lighthouse on the island extension it once was standing tall upon. Up on the hill just north of it is the newly constructed on to guide more boots into the now safe harbor. That old lighthouse was up and running until it was destroyed by the Ancient Karka mentioned above.
So, you understand why I ask about these world changes. It’s because they set memorable stages within the game’s world that one can go back to and say “see that, I was there when XXXX did XXXX and now we have XXXX to remember it so.”
Right now the only thing happening in Tyria are temporary signs telling the refugees to flood cities (filled with people that snub their noses down to them, no less). The refugee camps are clearly temporary and after the Molten Alliance is defeated all the people will go back to wince they came.
This idea fails on several grounds. Like Vayne said, it alienates non-guilded players from participating in the gameplay they enjoy.
There is also the factor of guild size vs guild size. A small guild of 15 could never go up against a guild of 300+, so what’s there to do? Downsize the larger guild, leaving 285 players not participating, or throw the small guild out of participation all together and have only large guilds? Either way falls back on the first point of alienation.
P.S. Don’t disrupt WvWvW with crazy notions of unofficial sparing matches. If you want that, there will be private sPvP servers coming down the pipe in a few months that you can do that in. Even while waiting for private servers, you could load up an empty server with your guildmates and theirs to do it now in this current system.
If this ever happens on my server’s match up, I’m going to find my way over, and mist-form STOMP any and all participants. I will find ways to disrupt the entire process over and over again. Why? Because this is NOT Warhammer Online (where they did this bull droppings thing a lot) and this kind of buddy-buddy 1 on 1 is NOT what WvWvW is design for. Because, it’s designed for massive fights between each servers with full enemy in mind (no, they’re not friendly sparing matches).
If you want that kind of 1vs1 fights. Go into the Heart of the Mists and start an empty server with just you and the opponent for the duel. Nobody wants to join a 2 person server, and you get the opportunity to duel. Good luck.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/wallpapers/GW2_GuardianWallpaper01-1440x900.jpg
This picture shows a guardian using a weapon in their left hand, yet I have yet to figure out how to make my weapon and shield be switched. People in my guild says it’s not possible and I can’t find anything on the internet showing how to do it. If it’s not possible then why did NC-Soft release advertising art showing a characters being left-handed? Wouldn’t this be false advertising? Because I get really dysphoric watching my character swing his weapon right handed to the point I really don’t think I can play this game.
I’m going to try not to be as rude as possible, but you REALLY need to understand what the definition of “Concept Art” is.
Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design.
It’s not a full representation of the finished product. So, it may have been a concept of left handedness prior to actually creating the final product, when it was decided to be right handed. And so what? Name one other game that allows you to choose whether your left or right is main or off hand. None that I’m aware of.
1. The new weapon skin from the story just one though.
2-6 i think its mostly a SPvP update.
7. no idea
8-11 its mostly Spvp from what i know so i do not think we will see much done to WvW or pve.
I know they’ve said it’s going to have the finishing content for Flame and Frost, so it’s got to include that much of PvE content. And I swear that somewhere they mentioned that future patches over the next 3-4 patches will include at least “something” for WvW, even if it’s minor.
Found something….
Account bound blueprints
We tried changing blueprints to being account bound and it completely broke the pack up skill when holding the blueprint so we can’t do that either unfortunately.
I’m hoping that someday may find some programmer magic that can solve this so we can at least get rid of them being soulbound, but nobody is looking at it currently.
Badge usefulness, gear variety and earning gold in wvw compared to pve
We are working on a number of different updates that should address these issues over the next couple of months.
We are still working out all the details, but the team has been working on some pretty exciting stuff that should address many of the very valid points you folks brought up. I can’t say much more than that quite yet, but we’re aware of it and we’re working on it.
Any changes or additional things to commander icon?
We’ve talked about a number of improvements we’d like to make to the commander system as a whole, but it’s not on anyone’s schedule right now.
Braham father you say?
Thank you, that answers one of my 11 questions. Didn’t see that from before.
Hello,
We’ve seen hide nor hair of the information related to the patch expected at the end of April. The only thing that is known for certain is that it’ll be the conclusion of the Frost and Flame saga, but that’s it. There has been no information related to the sub-sectors of the game (i.e. PvE, WvW, sPvP, jumping puzzles, story).
I would like to propose a “shopping list” of questions that I’d like to get information on related to the patch. Please read on…
1) What kind of rewards will finish this 4-month old saga that is the Frost and Flame story?
2) Will this patch include item of encouragement for dungeons outside the Fractals?
3) Are there any new advancements -zones, if you will- to the Fractals beyond the nine in this patch?
4) What kind of WvWvW changes can we expect: content or just maintenance?
5) Any changes to sPvP expected at all?
6) Will this patch, or any in the future, give a non-CP sPvP map?
7) SPOILERISH If Braham is the kitten-son of Eire, who can possibly be his father?
ANSWERED=>Borje the Sun Chaser
8) Will there be new jumping puzzles (other than the SAB)?
9) Any new items expected to add to the game?
10) What kind of, if any, class balances will we see? And which class is getting the most changes?
Bonus Question!
11) When can we expect to see developer tactics to counter WvWvW zergs such as the removal of AoE caps?
(edited by Siphaed.9235)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO……
pants
breaths
….OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Heck no!
Absolutely no!
Forever no!
Absolutely positively crazily foreverly no!
Please, we don’t need these kitten measurement dictatorship style features in the game. It’s bad enough that Leaderboards have Achievements when they should only be a measurement of the e-sport sPvP and the WvWvW server ranking.
Why not remove the AoE cap but limit/cap any single attack to a specific amount of damage.
So if you have 50 people standing obligingly inside your red circle, the ones directly in the center get the majority of the damage and those towards the edges get significantly less. But in no way can you wipe them because there is an upper limit on the amount of damage the attack can do.
I like this idea. It would work. Basically it’s a dartboard concept where the more points are in the middle and the further out you go the less points there are.
Although, the “upper limit” would have some things to be tweaked about. For example, critical hits and how they multiply the damage the attack does. If the Upper Limit was on an individual target basis, taken into account an Upper Limit and Upper Crit Limit for the same person, then that would work really well. This would probably be very hard to program for the developers, and also take into consideration new players going into the red-ring circle and other players moving out mid AoE.
That’s not the only site doing it. Seems like many MMO sites will have it too….
Yes, because physically meeting people you’ve met on the internet has only ever turned out to be a good idea. Nothing bad could come of it at all….
“It puts the lotion on it’s skin, or else it gets the hose again.”
Righteous Indignation needs to be removed all together. Lower the rewards for camp capping if there’s worry about exploitation but making 40+ people stand around for 3 minutes doing nothing is not good gameplay.
Excuse me, but the original purpose of camps is not abut rewarding players with XP, Karma, and the lot. The purpose is to supply keeps, towers, and players for siege equipment.
Originally when the game launched (or was it in the Beta prior? I forget) there was no buff whatsoever and camps were being cap camped by enemy teams. It was added to prevent instant-flipping, to allow the capping team some time to gain server points, and also give time to get some supply.
Most importantly than not, it was put in as an zerg deterrent at supply camps. Nobody is “making 40+ people stand around for 3+ minutes”, as they can go to five other camps on the map to get supply in that 3 minute time.
But…this thread isn’t to argue for or against the buff, as clearly the developers made it for a purpose. This thread is to point out the current hole/exploit in the buff with Lifesteal and to request a timeline of when that hole gets closed.
Was this something that was possibly overlooked and is easily patchable, or is it something that’s very hard to program in because of some other system interfering with it?
I’m currently referring to how even with the supposed “Immunity Buff” that supply camp supervisors get for 5 minutes after they’re capped, players are still able to down them with Lifesteal.
This is being exploited far beyond just simple Necromancers twiddling down a mob. I’ve seen full on Commanders dropping Ommnomm Berry pie trays every 1/2 hr -carrying hundreds-, which offer a 66% chance on Crit to lifesteal. And the explain it’s used to bypass the supervisor buff.
I know that when the Immunity Buff was first introduced, it left a huge hole were any Condition could essentially bleed, burn, or poison a supervisor down to nothing. This hole was fixed (not sure how long ago) to where no Conditions work…expect Lifesteal.
Any word on a fix for this?