(edited by Sirbeaumerdier.3740)
I hope that account get deleted.
Sorry to burst your bubble, but if you have 20 score at end of match, it just means you went afk on close and called it “I hold close against imaginary threats”.
Learn to rotate please :<
I made 0 points in a match yesterday by contesting the graveyard non-stop the whole match. No team could claim graveyard ever. If I had left the other team would have had the cap for sure and I was at least always the focus of 2 players which means my teammate had an advantage by my continuing what I was doing.
Tell me oh wise and powerful what would have been better? Tell me that my contribution to my team victory was worth zero (nobody killed, nobody captured, no cap defended because it remained neutral). Thinking the scoreboard is indicative of anything relevant is plain idiotic. It is not how you measure how instrumental one was in a match.
If they were undesired, Anet should’ve taken almost immediate action to remedy the situation.
Please… Our own society has tons of undesired effects that we aren’t that quick to addressed despite being immensely problematic… a game? Look at the pace of some fix in game just to see how this is a dubious line of thinking at best.
I’m not defending the people who did what they did to get legend. I’m simply stating what should be obvious but, of course, people would rather live in their own bubble and make excuses. You not acknowledging a person’s achievement for utilizing every option in the game will never be something THEY have to deal with. They really wanted legendary and got it. You must’ve wanted it as well somewhere along the road and simply decided you didn’t want it because of x reason.
No. I do not make excuses. I state a fact. A rank in that system doesn’t equate what ppl want it to equate plain and simple. You can wiggle all you want but that remains true.
That I, or anyone else, wanted something or not is irrelevant to this. I’m not the one making any excuses here. I’m not seeking to be acknowledged. Ppl insisting their rank mean what it does not are. The problem is, they can’t force acknowledgement. It’s never something that you forced out of others. Therefore, it is their problem not mine. I congratulate all who get what they wanted but I can’t agree about what a rank alone mean except that they achieved something, and they did.
I should’ve mentioned this previously, but video games aren’t as complex as real life. While there are certain things that people are physically incapable of achieving, practically every competition exists in the world with the premise that ANYONE can be the top player or create the top team otherwise it wouldn’t be much of a competition.
I agree but the point still stand no matter if we address real life or a game. Making something say what it doesn’t is just a no-no, no matter if we are speaking of a game or life. Me wanting it to be so changes nothing.
There is no glory in defeat. People can respect the efforts of the Spartans in that movie. Their tenacity, will, and cleverness is what people would’ve respected, but you’ll never have people applauding them for losing.
I’m curious about your definition of glory because frankly the Spartan example is hard to argue against yet you still try. I utterly disagree with you about this and so does history and today’s homage to the defeat. Winning is not synonymous with glory. It is a different word for a reason. In the same line of thinking there are victories that smell really bad and are shameful. Winning is about a result. Glory is about what happened regardless of result. Glorious deaths are a thing since forever for example but according to you it’s non-sense… i think it’s your definition that need to be adjusted.
Whenever you intend to go out and achieve something, you always try to make a plan with as little holes as possible. I’ll give you an example within the context of a competition. The football team, Chelsea, is sometimes laughed at and called Bus FC because of the tactic they sometimes employ. This tactic is called parking the bus because they basically take all their players and pull them as far back into their side of the field as legally possible which, if you can imagine parking a bus sideways across the net, makes it almost impossible for them to be scored on . They would do this when they’ve already scored and want to secure their win. Is this tactic unfair? Perhaps, especially considering how brutal this team’s defense is to begin with, but a tactic is a tactic that can be counter played if you’re good enough. I’ll repeat, cheese is only cheese in the eyes of the person on the receiving end. You can continuously tell yourself that you’re better than this. That you’ll never do this. That this is too low for you to stoop to. That is precisely why you and people like you will never win a serious competition for as long ad you subscribe to this mentality.
Again, I’m not questioning the success of a tactic. I’m questioning the legitimacy of calling yourself ‘better’ sorely based on a rank. Only using that variable to infer this is ridiculous.
The path you take to achieve something WILL matter in a way or another depending on what you want. If you want to be regarded as the best while avoiding fighting the best your credibility will be challenged no matter if you did get the medal/cup/badge. And THIS is something that you will have to live with and deal with.
we needed more of these blanket statement thread…
A real ladder system >>>>>>>> this. In a real ladder systems u drop when u play bad. …here u just get stuck behind some treshhold. And since lower divisions have a lot of treshholds ppl just grind their way up. Terrible terrible system.
I’m not saying the current system is good. I just question the validity of that kind of statement. It doesn’t help and is blatantly false (same for the diamond thread).
we needed more of these blanket statement thread…
The reason has always been wvw. Basically pve heroes that farm gear in a pvp environment. They have to work less this way, they kill 3 birds in one shot
Do you really truly believe that? Since when Anet balanced anything according to WvW?
WvW have been getting the short end of the stick since the begin. The most recent change that made major impact: stability.
Per chance anet fixed that? Of course not because they are fine in PvE and PvP, or actually was in PvP until HoT. Now PvP is getting a taste of what WvW has been suffering with and players been complaining since the change.
I had the same reaction. Is he really talking about WvW?
I suggest a new upgrade.
“Instant kill all button”. (10 second cooldown). Activating the skill kills all powers and captures all enemy structures.
Guilds can make it by using 30 legenadries. (per use) This is perfectly fine, because it’s still dodgable with the orange mark. So as long as everyone adapts by dodging every 10 seconds, this will be fine. Failing that they can join a guild that can afford it.; This is also very expensive, so that should balance it out. Otherwise, stop being salty that you can’t join a rich guild.
While we’re at it, let’s put a guild upgrade that lets the game mode play itself and disallow non guild associated members from entering WvW.
I’m sorry, but the logic seen thus far to defend this can be used to pretty much justify anything. Which is of course what happens when you try to use a thing to justify itself.
Exactly! You can always justify anything if you want to but that you need to do so at all speak for itself. The arguments used so far to defend this BS are just sad if not surprising.
Exactly. A quote from Dominic Toronto. “It dosnt matter if you win by an inch or a mile (high risk/reward or cheese) winning is winning”
Your quote is irrelevant both as an argument and to the topic discussed. We aren’t talking by how much you win but HOW you achieve said victory and what it means. Winning 500-0 or 500-499 is winning no matter what we agree.
Telling yourself that you are the best after facing and defeating ppl of your skill and knowledge isn’t the same as facing fake opponents to victory. No matter how you spin it the value of the achievement and what it mean is going to be affected by it. One way lead to a champion the other to a paper champion.
@Slayersixx
Pretending that exploiting undesired side effects of a system, any system, despite being fully aware of the idea behind it’s design is how it is ‘intended to be used’ is a logical fallacy.
Let’s be clear here. I’m not denying the fact someone has a rank. I’m arguing on what it necessarily mean and I sure as hell have legitimate reasons to question some interpretations. The simple fact people have to defend the meaning of that achievement is a testimony of how questionable it is in many people’s eye. People have to acknowledge you the recognition you want from them, not the other way around. Me not acknowledging your rank as a testimony of superior skill is something you will have to deal with, not me.
If you admit anyone who make the same choices can do it you kinda admit there is nothing special to see here, move along. There are tons of things in life that no matter my choices I can’t expect to achieve. They simply are not within my reach and it’s perfect like that. But the pvp legendary rank is not one of them for a crap load of GW2 players.
As for your belief that there is no glory in defeat it is up to you to view it like that but it is a fact that not all loss are devoid of it and not all win awarded it. The Persian empire might have crushed 300 Spartans in the end but their defeat was certainly positively glorious to the points of still echoing in today’s cinema. Certainly nobody in their wildest dream would think the Persian won because they were the best warriors.
BTW, cheese being cheese in the eyes of people who are on the receiving end of the plan is a two bladed sword. I can just as easily say that nothing is ever cheese in the eye of the plan makers but me saying so does not make it fact. In the end it is a question for everyone’s conscience.
Its for people who still care about exhibiting their skill. Some even think they can go e-sports if they do well enough and stand out (perhaps). Ranks would matter a lot more if it wasn’t possible to abuse the system so easily and if the meta wasn’t this stale.
It is not just that. It’s that ppl want to make comparison with almost no variables in the equation being equals.
Not everybody will invest as much time during season.
Not everybody will start season at same time.
Not everybody will cheese it’s way to glory.
Not everybody will play the meta.
etc.So tell me, why should something you acquire without legitimate ways to compare apples with apples should carry a meaning it possibly can’t? Hence why rank doesn’t say much about what ppl would love to be able to brag about.
Here’s a little known secret when it comes to succeeding in competitive games.
The top players are the players who would do literally anything and everything they can to win. Everything. As long as it isn’t illegal, anything goes. That means amongst this small group of players, they see it as a legit achievement to out cheese their opponent and game the system as hard as they can as long as the governing body says nothing.
Are these players bad? Do they lack skill? Of course not. You need to understand your environment in order to be able to manipulate it and assume maximum cheese mode. Its just that people want to assign their own definition of skill in order to best suit their preferences, completely disregarding the reality if the situation. The reality is the best players are the players who can milk the meta or create a new one. Why wait an hour to face other legends when you can repeatedly farm opponents of lesser skill? As far as I’m concerned, these players earned their rank and have the right to show it off and compare with each other. Theyre playing the game as best as they can. Talk to Anet if you really have a problem instead of berating the players.
It is as the saying goes. Don’t hate the player, hate the game.
My personal philosophy regarding glory goes in the same way the saying does: your glory will be at the height of the perils you had to face to reach the place you got to.
There is little peril when you maximize cheese while also seeking unfair fights. You cant have it easy and glorious when you only seek to imitate Tonia Harding to get the medal. Yes, you can brag about the badge. But only you know what you did to get it.
Its for people who still care about exhibiting their skill. Some even think they can go e-sports if they do well enough and stand out (perhaps). Ranks would matter a lot more if it wasn’t possible to abuse the system so easily and if the meta wasn’t this stale.
It is not just that. It’s that ppl want to make comparison with almost no variables in the equation being equals.
Not everybody will invest as much time during season.
Not everybody will start season at same time.
Not everybody will cheese it’s way to glory.
Not everybody will play the meta.
etc.
So tell me, why should something you acquire without legitimate ways to compare apples with apples should carry a meaning it possibly can’t? Hence why rank doesn’t say much about what ppl would love to be able to brag about.
Less gimmicky than temple.
blows my mind, still going over so many people’s heads how you are contradicting yourself.
Rank either does equal skill and does matter who your paired with -
or it doesn’t equal skill level and you should be able to be paired with anyone and shouldn’t be blaming any losses on lower ranks when you are paired with them.
I never blame ppl of lower rank being pared with me. In fact, often the players of lower ranks have demonstrated better understanding and profession mastery than their “senior” ranking players that jujst grind the kitten of out the game with a prefab build.
If you are an awesome pvp player but only played a little this season, your rank will be relatively low. Same if you started season late. OTOH, the casual guy with ton of time and the morality of a recycled banker that wanted that back pack will eventually reach legendary if he can win more than he loose overall… He will also get better with time and learn the basic etc. A basic and mastery you had looooong before him…
It does not. Any other super easy questions like that one? It correlate more with time than skill by a looooong shot. And then there is quite a good deal of luck if you soloq (still luck if you dont but less).
The vast majority of the matches are like 500-300 w-l and Im not playing any different in the buttkickings then when I win easily. I expect to be matched with people that know the basics the vast majority of the time not people that ping Svanir and Chiefien at the start of every Nifhel match which sadly happens even with diamond and legendary players.
LOL so much this.
Co-signed. That is sooooo depressing to still see that so often.
The badges are the rewards themselves. They’re supposed to communicate, “I have this skill level in PvP.”
Except it’s more like “I played this much”.
It’s because hitting ruby requires no skill. All you need to do is grind and you will hit it. And by this time, all the pve heroes have had more than enough time to hit it so..
None of the league requires skill. Ruby and after just requires more grind than previously. The league tests your grind endurance and how much time you have on your hands before you burn out.
Pretty much every mmr based game is a grind by that logic then. Dota 2 is a grind, LoL is a grind, CSGO is a grind. None of those games need skill. Everyone can hit competitive tier if they play enough right?
I understand what you say but he does have a point. There isn’t anything different after ruby except that the checkpoints are farther apart. If you can only invest a little time to play pvp it is a wall but if not what worked before will still work, just slower.
Seriously I can only play PvP in 1 hour bursts now before I get too angry at the game and stop.
I’ve never in any point of my GW2 life had this issue, the game is at a massive all-time low and lots of people are going to be leaving the game – even those who don’t certainly aren’t going to be recommending the game to anyone.
And everyone knows what problems there are with the game because there have been non-stop complaints on the forums since leagues.
I’m right there with you.
I have always kept my cool in games.. With GW2 PvP it’s been a very difficult to do that. I’ve had what was my favorite PC gaming experience completely destroyed. Got so angry I left the guild I was in. Essentially quit the game and returned to solo queue very casually only to deal with fits of rage. Will get 3-4 games of good teams, competent players then end up one pip away with some horrible configuration
E.g. three rangers, 1 warrior and me a dragon hunter, I asked if any of the rangers/druids would mind swapping to something else. They all refused, then they all refused to follow any strategy… I had the most points for our team and we still lost by over 150 points). When we got 60 points behind I pleaded with the team to follow a strategy (any strategy) but no one responded in team chat. Then at 120 points behind, again I tried. Nothing.. At that point I realized a few on my team were either trying to toss the match to lower MMR or were just horrible players.
We lost and I lost two pips. Then I knew MMR had determined we should have won that, at least one team member was trying to tank the match, no doubt. I cursed every member of the team. Then had to step away from the game. This happens to me every day.
We have every right to HATE ArenaNet for this meta and these poor decisions that got us here. Yes, the appropriate response is to just leave the game but when you love what the game was it’s very difficult to do that.
I’ve never experienced this level of rage in any game and that is not to ArenaNet’s credit. I really do hate the company for these changes. I do not believe it will ever get the priority it needs and I suspect I’ll keep going though this horrible cycle until I finally rage quit one last time and never sign back in.
I do acknowledge I’m the outlander, being one who loves the PvP side of the game much more than the PvE side, but I think ArenaNet should show more respect for this side of the game. I think the game studio should love it as much as we do.
If they did then they would be right there with us feeling the rage and hate and they would be more communicative. They have not been so I’m no longer hopeful.
I so recognize this too. It is so frustrating to show good will toward your teammate only for them to ignore questions like ‘who goes home’ or polite request like ‘plz let’s focus mid and home forget far’ (and one goes far) or ‘ignore beast plz’. When I see this and the -2pip I know someone kittened us up.
how do you all play a marauder staff ele ?
what runes? traits?
tahnks!
What do you mean ‘all’? We aren’t that many for sure. In fact I have yet to see it in my opposition. It’s a sea of cheese.
When I do play it, I play marauder amulet fire/air/water or tempest with strength runes.
Since a few days I play cheese cele auramancer tempest.
So my marauder staff ele is ok?
Funny you say that. I’ve been having more fun (and success) with my vanilla marauder staff ele lately than the meta tempest auramancer build.
Find a build that clicks with you and get good at it, that’s all I ask from solo queue.
I do have success with my marauder staff and I like it a lot. I do not have as many easy victories as with ubber cheese cele auramancer but good enough for sure.
The problem is, you will likely be judged by others if they find out you play marauder staff when they expect you to be cheese tempest. It is none of their business from the moment they decided to soloq but it does get tiresome.
I lost a game 497 – 500 yesterday. Lost a pip.
Our team: 3 man grp (1 emerald, 2 sapphire) + 2 sapphire randoms
Their team: 2 man grp (ruby, sapphire) + 2 man grp (ruby, amber) + 1 sapphire random
I gave up trying to understand that system, srsly.YOU LOST THE GAME. HOW HARD IS IT TO UNDERSTAND THAT LOSING A GAME LOWERS YOUR STANDING IN A LEAGUE. HAVE ANY OF YOU ACTUALLY PLAYED IN COMPETITIVE SPORTS?
Ya’ll acting like a bunch of freeloaders. This “grind” you guys complain about is saving your butts from the embarrassment of realizing you are inadequate for competition.
I maybe should have made clear that my problem was not that I lost a match. It is just that I don’t understand the matchmaking system that pairs 2 ruby against sapphires with emeralds in there.
I have no problem with losing. That was the first game I lost after a 10 game winning streak. Just how the match-ups are made doesn’t really make sense to me.
This was not the first time I played against a few ruby with a group of sapphire/emeralds only.The game was 497-500, aka a close game. Typically that means the teams were about equal in abilities. 10 game win streaks also increase your MMR, they could be on a 10 game loss streak lowering their MMR.
I know that. I think that it shouldn’t be able to work that way. That’s my point.
So it should…
-Be based purely off MMR?
-Be based purely off of Rank (lol)?
-Be based purely off of League Rank?
-Not lose League points from close games?
-Not lose League points from games where they are a higher MMR or Rank or League Rank?
-Not pair teams of equal ability?
-Change MMR continuously?Which part “shouldn’t be able to work that way?”
League rank is indeed a poor choice since it does not predict skill well enough and can easily be abused by false amber.
I do think they should have made it win:+1 (winning by at least X score); loss -1 (loosing by at least X score) and tie: 0 (score equal or too close).
Both of those tables are inaccurate. I just got my official wiki account, and I’ve slowly started to update the matchmaking page. I will try and update the ladder point tables today.
So according to the Algorithm update, the table should be something like this right now:
aye that should be it.
however, the new table totally disregard what they have said earlier:
https://www.guildwars2.com/en/news/finding-the-perfect-match/
Here are some of the benefits:
Players are rewarded for playing well, even if they lose the game.
Players who play well are rewarded more often than those who have a few lucky matches.
Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
Players are compensated for uneven matches by increasing rewards with risk.because you are totally kittened if match prediction dictates that your team have a winning chance of at least 40% and no matter how hard you try, you will lose 1 pip if you lose a game. that is ridiculous.
they should really revert back to their original table
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1Well, I would prefer a table more like this one:
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 | 300-399 | 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 … | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 …..| … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … -1 ..… | +1Because if you lose a game with a chance of 80% or more to win it, you should lose a point.
I would have no problem with that if ppl were never thanking matches. When you land in a team with one or more ppl thanking, but that on paper put you in a 80%+ probability of winning, you are so kittened.
As long as it isn’t thief or warrior (although thief can still carry it’s own weight vs non-meta comps), anything goes honestly. People don’t understand the game enough to complain about meta if they’re only in ruby (game veterans notwithstanding).
So my marauder staff ele is ok?
If you can’t stand being with thieves and wars do not soloq. The only sure way to get a team you 100% approve of is to go premade.
This reminds me of people ‘playing’ random arena in gw1 only to rage quit or vent frustration when their team had no monk. They wanted the soloq but none of it’s inherent drawbacks. And of course they didn’t want to play monk themselves to make sure they always had one because everything was always the monks fault…
can i not have ppl who dont speak english in the same matchmaking Q as me? they can be on the other team but not on my team…..this seems like kinda an obvious thing
IDK why but I feel uncomfortable by your rather egocentric request. I am 99% of the time playing with people who do not speak my native language at all. I guess you are a very special snow flake to ask for what you seem to think is only natural and easy…
We all know the story – ruby is where it gets hard and everyone’s on the edge. But when i get blamed by my teammate for playing non-meta class (necro) that’s when line gets crossed.
So to all “meta whiners” (and those who don’t like it that their teammates “suck”):
If you didn’t go through effort of making your own premade team that has the professions you want manned by ppl you like, don’t go whining about what you get in solo queque.
The End.
I so agree with this. If you play soloq assume the inherent risk that goes with it. If you can’t stand non-meta build don’t play unless you are full premade period.
I like courtyard. It would be specially good to insert it into the selection just to force ppl out of their bunker turtle cap meta once in a while. We definitely need something else than conquest for sure IMO.
I won my match and had the highest personal score of all with all the cute messages that I was on a rampage in the match and I lost a pip…
Was I supposed to win 500 vs 0 just to avoid loosing a pip or what?
(Side note: Yes I’m going very slowly through the PvP ranks due to not finding it as fun as before).
I usually play an average of 1 game per day. Of course some day it’s more but I can go many days without playing at all. There isn’t much fun to have in so much waiting, so little freedom of builds and so much vitriol all around.
I’m playin shatter mes myself, and got blamed once couse my “meta teammates” couldnt win 3v1 then 3v2 on a node.
Just stop carin and play the game. Haters gonna hate. If they are so competitive then they would go premade.
Exactly! If they care all that much for what others play they would go premade not solo. You loose any right to complain about that kind of thing the moment you add yourself in a soloq.
That little icon to me only shows who grinded the most matches. Doesn’t judge skills what so ever
Indeed. Just like wvw rank, or other such metrics, it merely reflect the time invested in a particular area of the game.
You probably were expected to loose badly and you only lost marginally. In short, you did better than expected. The real question is, why were you given such a match?
Dear players and dear Anet.
I’m playing warrior in pvp which is my main. I am still using the gs/hammer build. This build is still good in pvp, tough its not a meta anymore. I am tired of people saying war isn’t meta anymore. Let me set up a few things:
- I am not as brainless as a DH trap guard.
- I am not such a powerful monkhealer as druidù
- I am not a thief who dps ppl to 30% and uses the elite skill to stomp ppl
- I am not a chronomancer who put ppl in a circle, removing their stability and letting them fly in the air.
- I am not a reaper necromancer who got unlimited stability and 2 lives.Pvp is about fun. It doesnt have to be always META. Stop the fuzz about how bad war is in pvp.
Greetings.
A pvp player.
If you are having fun in pvp with that build and other don’t it is their problem.
Again, if they don’t like the randomness of soloquing (rank or not) they can stop soloquing and only play premade.
Anyway, what can they do if you decide to play your war? Whine about it? Let them. If you do your best when you play Idc about what you play. This game could actually be more enjoyable if more were like you…
If something MIGHT indicate something. Then it doesn’t matter.
Exactly!
[…]BUT things that contribute to personal score often do contribute to winning the match.
Not necessarily.
Yes, that’s what the word “often” means. Not necessarily, but many times things that score points also help wins. Can you find situations where scoring personal points didn’t contribute to the win? Absolutely, but they’re not frequent. People don’t get top score by double-capping points the entire match. Even piling on to a guaranteed kill just for personal score isn’t always a bad thing as I’ve seen “guaranteed kills” get reversed because someone was able to rez them in some way.
Every time I get top score is when I play aggressively. My low scores are almost always when I sacrifice my score for defense. A game that caps don’t change hand often played by a bunch of bunkers won’t yield spectacular scores.
I played match where my personal score was the highest of all players on either side where we lost the match and can tell my behavior did not help my team a lot of the time.
OTOH, I often have matches with very modest personal score where I know I did what I had too in the context of that match and that my getting killed to keep 2-3 from capping bought us some precious time that made my team score easier elsewhere (and gaining personal score that I didn’t in the process).
Your score will be influenced by the decisions of your teammates and vice-versa. Some players are just not great team players. They are more glory-huggers than caring about the team score. The simple idea of not going fo another cap even when they have 2 is unbearable to them.
-The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat.
these 2 were the only 2 bad changes listed.
No. The rally mechanic was ridiculous for too long.
<sarcasm>But, but, but… capping more points instead of keeping one gives me a better personal score… and so does double capping (if you think ill let my teammate steal my personal glory!! duh!)!! We all know the higher your personal score is the better you are and the better the decision you make for the team… </sarcasm>.
1. Defend the points you just capped.
Everyone read this.
Why bother even capping the point if you just run off so the enemy can take it immediately ? Why did you stand there and waste your time just to lose it 1 second later ? It blows my kittening mind.
I agree with mostly all but one ting that annoys me a lot because I’m someone like that.
Asking ppl to only play meta build is none of your kitten business. If you hate other players that don’t only play the purest cheese only just don’t soloq yourself and you will have no problem. There is only a problem if you yourself do not assume the inherent risk of soloquing.
I’m allergic to playing what millions are playing… Like I said, I’m like that… I still win more than I loose and do my best to win and cooperate but what I play is only your business if we agree prior to match about what we will do. Otherwise…
These changes are appreciated. Thank you.
Stalemating a point in your favor for 10 min without anybody going down will yield you no point at all save the initial take, yet you made sure your team got the income points all that time.
Just to illustrate using your own example, let’s say it was on Kyhlo. The first player holds a capture point for 10 minutes, but never gets a kill (thieves keep trying to back cap and just retreat, for sake of argument.) The second player operated the trebuchet for a bit, and then roamed around making kills, ignoring the capture points.
Player 1
Capping point: 10 points
Holding for 10 minutes, all opponents flee: 0 PointsTotal Personal score: 10
Team score towards victory:
1 point every 2 seconds that capture point is held for 10 minutes = 300 points towards victory.Player 2
Getting 10 kills off-point to grant “skirmisher” bonus: 150
20 Trebuchet hits: 60Total personal score: 210 (21x the guy holding a point)
10 kills x 5 points per kill = 50 points towards victory.
Trebuchet scoring does not contribute to victory.In this example, the person with 21x the personal score only contributed 1/6th as much towards actual victory as the guy that held a point all match.
Trebuchet hits? thats your example?
yes a kill is only 5 points very good. 10 kills off points? thats quite alot. Also you mean to tell me noone ever contested player 1 bunking the home base? he just stood there and never had to fight anyone the whole match? unlikely. more likely is he would also get a couple kills, had to recap once or twice….. And i’m not sure how the point system actually works, but i do know there is lots of top player stats for all diff things at the end of matches….. including boons applied, removed, conditions, defend points, etc…
The point you seem to make extraordinary efforts to avoid is:
It is not up to you to interpret a raw score if you have no context to use it with. A low score can mean a periodically afk player or a guy who did a wonderful job. Which one it is can’t be figured out with the score alone. You can judge a player’s performance but not by using the scoreboard alone. So if it is the only information you have you might want to exercise caution before opening your mouth.
The fact that the OP managed to reel in 40+ responses in an obvious troll thread, hats off to him, 10/10.
Sadly, I’m not sure at all it was a troll thread. Too many around me in game think personal score = how good you did.
The day these ppl will figure there is a huge difference between their score and their team score, things might get better.
Stalemating a point in your favor for 10 min without anybody going down will yield you no point at all save the initial take, yet you made sure your team got the income points all that time. Send that guy some love instead of being a complete @$$ is what these ppl should do.
You can score 10 points because you sux that is true but you can also score 10 points because you never conceded once what you took and therefore never had to retake it for another 10 points (less competent, yet double his score).
Unless you are sitting on a point all game as an excuse to score low score means something. This is litterally the number 1 excuse for players that say score doesn’t matter. OH I sat on a point all game thats why I have 10 points. Woopdeedoo.
My opinion its not the score system that is flawed its the point system as not only what you are doing is lame and isn’t really pvp it afking at best.
It also depends on the map. If you kill like 4 animals and are good with stealing that 100 points and that is going to make your score higher. If you also decapped and held points as well as spiked numerous players you contributed a ton.
Nah, it is not an excuse it is a fact. It really depend on circumstances. If you tank a point and hardly no one ever come your way, or plenty come your way but none goes down in all the exchanges, your scores will sux but you did your job.
I definitely see a significant difference in my score, all things being equal, when I camp a point and when I don’t. It can be a huge difference. Let’s not make stats say what they don’t.
Score DOES matter. The higher your score, the more you’ve contributed to the match. The more player’s you’ve killed, decaps and caps you’ve gotten, buffs you’ve captured. I’m sorry but anyone who says score doesn’t matter is full of it, and needs to play better.
Because it doesn’t necessarily represent how useful you were. If you have a more defensive role you usually also have less opportunities (sometime FAR less) to score but you might have been in large part responsible for your team success.
Personal score is cute but flawed if used the way some wants to use it.
Maybe those of you who did Nevermore already can answer me but what did you do to get the event for Barradin and siege master Lormar to start?
So far I’m waiting and waiting and waiting and doing side quests in hope they trigger something but nope… it’s been hours… please help…
An Amber player 3 weeks in commenting about “negative cheese.”
oh man.
You pretty much make my point.
Why do you think I play pvp so sporadically? I love the competition but the queues are horrifically long, the build diversity is atrocious and the players are often cancerous in their behaviors. The only way I can play pvp is in small doses.
My post was meant as an oasis but hey, the rest is up to you…
I just wanted to share a rare very close and fun match in all that sea of negative cheese that is pvp.
Your arguments are transparent and full of holes. Get better gear.
I’m sorry but he does have a point. What you said initially was not true. 15k+ life on an ele is not an ele that has no investment in his vit. THAT is a fact.
Also, ‘get better gear’ is nonsensical. Celestial or pvt is not ‘better’. It’s different. ‘Better’ depend on context. PVT or Celestial for a damage oriented build is surely not ‘better’. Specially if you are a backline. What use is a backline tank anyway?
Pls do me a favor and send a screenshot of that 17-20k dmg, okay? Seems a bit exaggerated.
Here you go:
(see image below)I agree that some crit/burst numbers need to be looked at, but c’mon peeps… put on some gear that has vitality in it…
There is the staple pvt gear for reasons, because it’s those numbers that matter most in zerg/mass settings…
Some of you are jumping into mass combat with the lowest possible health and complaining…
Get some pvt gear and get precision food/utility buffs and put all precision/fury/crit stuff inside your gears…
The guy in that scan definitely has extra vitality. An ele that has none will have less than 13k life not over 15k.
Nobady likes jumping puzzles and the map is one huge jumping puzzle ,pluse there are no rewards at the end.
Exactly
Actually. I adore Jumping puzzles, but I hate wvwding in one.
why did they switch? i like this map way better i dont get it .
Explain it to me how it is ‘better’ because I really do not not see it at all. I want to see it but I don’t.
Many told them to not go toward EoTM, they did.
Many told them stealth was problematic ability in that game mode, they decided to add more of it in all the maps.
People asked for a place to gvg and they got it but they never asked for all the game mode buffs to be locked behind a lot of grind.
The map is bigger but much less open than it used to be and very annoying to navigate.
lack of ppl due to the change leading to lack of ppl period..
Annoying game breaking, and really not required, event every 3 hour.
I tried it. I really did. But like for EoTM I didnt like it.
We are actually loving the new maps.
Solo roaming isn’t dead – easier to avoid blobs and small groups. Sure, it’s harder to find another roamer, but if you are both of the same mindset, you’ll find each other and have a blast. There won’t be much interference in your solo fights.Many guilds are still doing PVE stuff to upgrade their guild halls. But slowly but surely they are returning to the maps.
I believe one thing is true though – people don’t like change. And the maps were a huge change. Hard to learn how to traverse. But once you learn the paths it’ll be just like old times. I’m sure many a tag lead his/her zerg off a cliff in the old BLs. The new ones just have more cliffs.
So basically learn the new maps and you’ll start to enjoy them more. Step out of your EBG safe zone.
I’m sorry but you seem to like talking for more than yourself. “We” are NOT actually loving the new map. YOU maybe, but who is this “we” you speak of? It sure as hell doesn’t include me as well as many others for sure going by what can be read here and heard around me.
Yes, many guilds are still on pve and it is logical that many will return to wvw once they are done there but at what cost? My main occupation in gw2 was WvW and in it’s current state I won’t endure it much longer to be perfectly honest. Also, it changes nothing to the map design that I hate for the same reasons I hate EoTM since day one. That we never really lack pop on EoTM didn’t made me love it.
I too know every human is resistant to change but to be fair this goes way beyond that here. Stating that it is the reason behind all the protest sounds more like a poor excuse than anything close to an explanation. There are many good reasons given as to why people do not like the new BL that has nothing to do with change and everything to do with the play-style they enjoy.
I’m a jumping puzzle lover that adore TD’s map and I did try to love EoTM since it exist and the new maps. But the fact of the matter is, I hate traveling in the new maps. They are a pain for me. Not because they are difficult to travel, but because they are annoying as kitten to roam around. I sure as hell “stepped out of my EBG safe zone to try it” but I never could so please refrain from lumping everyone in that lazy “overly conservative” basket of your when ppl express their legitimate dislike. Again, speak for yourself.
(edited by Sirbeaumerdier.3740)