So what you guys are saying is that you want Tequatl to indefinitely stick around until each server has the appropriate player count and gear setup? Then you want him to still stick around until you manage to halfheartedly get him to 0 HP… after 6 hours of continuous fighting?
There are already mechanics in place that punish players if they don’t protect the turrets or batteries. What it comes down to is that complainers are asking for more time, simply because their server is failing to cooperate in a efficient manner. This isn’t Anet’s problem to fix, since it’s up to the players to band together and figure things out.
Welcome to Tequatl: Tribulation mode.
Timers are bad for people who can’t coordinate or learn from mistakes.
The common player is familiar with one type of build: Berserker. This build is usually the best for DPS in various types of content, such as Story Modes, everyday PvE, and even WvW. However, Tequatl isn’t your everyday event. This is a World Boss event that’s just been upgraded. So please take note of the following: Do NOT bring full Zerker gear.
Berserker gear is based on Power, Precision, and Crit %. While Power is what you want, Precision and Crit % does nothing to Tequatl, thus you are wasting valuable attribute slots here. There are some alternatives that can help with this fight.
Attackers: You probably want high damage output, so you have a choice between Berserker, Soldier, and Valkyrie gear. Of the three, Soldier’s is the most effective choice, since the other two have stats that are useless on a World Boss. Soldier’s gear have the major Power attribute bonus for attacks, with minor Vitality and Toughness to help with survivability.
Support: These players will want to gear up with Giver’s (Armor) or Cleric’s. If you support with Boons, Giver’s is the way to go. With the proper setup, you can get a base of +148% Boon duration (this includes gear + food). Two Superior Runes each of Water, Monk, and Traveler will give a huge boost of +45%. Cleric’s would be good for those who park on Turrets, since the Healing Power is the major attribute, with Power and Toughness being minor. If need be, you can hop off and be able to still assist with some damage output in turret defending.
I would go further into gear, but I’m at work, so my time is limited. If anyone else wants to chime in with some strategy, I’d appreciate it.
Between this and ascended gear I’m starting to believe Anet is catering to elite players. It has been a growing trend since Queen’s Gauntlet.
In their own manifesto trailer Anet said that they would not build the same MMO as everyone else. But these changes show that they are indeed building the same MMO as everyone else.
I’m not playing GW2 for the OMGL33TG34R. I’m playing GW2 because I like the story. I am interested to see where the story goes. Tequatl doesn’t even feel like it has a story attached to it. All I got was mail that told me “Tequatl is uber. Here’s a stick. Go look into it!” How in the world is this in any way connected to the lore?! What is going on?
Anet tell us what’s going on with the story and lore? And please don’t hide behind “PR” speak. I want to know.
I didn’t know that a couple of events was representative of the whole game.
“Elite” players are still players. Heaven forbid Anet make something for all gamer types. You have easy content, you have hard content, and everything in between. If some of it is too hard for you, you should stick to easier, less stressful things. Let us players who like a challenge have our fun.
When Anet introduced mechanics like Dodge, the game was no longer “Hack & Slash”. Or a better term would be “Tank & Slash”.
They want you to cooperate to succeed. Heck, Tequatl forces everyone to cooperate, or fail. Simple as that. I will admit that this does open people up to griefing, since losing 1 or 2 turrets can spell disaster for a group.
No. This is a Challenge. If it’s too hard, you can leave so someone else can take your slot. People actually care that Anet is providing something that doesn’t require standing in one place, and spamming “1”.
The problem he is descriping is, that if there are people, even for legitimate reason, like they just happen to level there at that moment, taking extremly important slots.
In such a case, the actual success might be taken out of the hands of players participating in that event.
Oh, the map was too full of people not going to the event when it startet? Too bad, than you should not make it successfull through that event.There must be room, timewise for more people to arrive, and mapslotwise, because not everyone will automatically participate in that event just because it is happening.
That’s part of the challenge at hand. But you can’t just WP in when the event starts. If a server wants to beat Tequatl, they should be arriving early and waiting. Then plan a strategy and teams/groups of players to do certain tasks. Voice comms would really help, but Map Chat is good too, as long as people pay attention. Remember, this is no longer at the level of “just WP in, tag, and collect chest”.
When there are players in the map already who don’t want to participate, that can’t be helped. This is Open World PvE.
No. This is a Challenge. If it’s too hard, you can leave so someone else can take your slot. People actually care that Anet is providing something that doesn’t require standing in one place, and spamming “1”.
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
You do realize that Zerker builds don’t help on World Bosses right?
So having extra power is not an added bonus? If I’m in full cleric or rabid gear, will I be doing the same damage as someone in zerker (solider or valkyrie) gear? I don’t think so.
I really don’t think you fully understand what “Berzerker” stats are. If you run full Zerker gear, you’re handicapping yourself, since Precision and Crit are meaningless to Tequatl.
Care to rethink your post?
There’s an equation for this:
Desirable item + Rarity = Really Desirable
Now subtract Rarity from both sides of the equation:
Desirable item + Rarity (-Rarity) = Really Desirable (-Rarity)
And you get the following:
Desirable item = No longer Desirable
Instead of QQing how about offer alternate solutions aka alternate fail conditions.
Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.
Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.
But this is another push in Anet forcing everyone to go full zerker. I use knights/rabid gear as I hate the zerker mindset and would rather have fun playing the way I want to. Yet, this is just another patch that punishes non-zerker gear. Conditions are still useless vs. world bosses (was really hoping for that to be fixed this patch) and I doubt the patch made some support/armor more viable to deal with these bosses. If anything the timer says, “hope you guys have enough dps.” What about playing off-peak times when there are only 5-10 people killing a boss. Is Anets new message “sorry guys, you don’t have enough people, try again when it respawns in 2 hours”
Sure most world bosses died in 5-8 min (not including any pre events), but what is wrong with that compared to the other mindless ways to farm in this game. Champ farming and speed dungeon runs both gave more rewards/time before this patch. Why buff the world bosses but give them no extra reward (2 champ boxes on 2-4 bosses don’t make up for the extra health). I like killing the world bosses, but I don’t see how adding timers makes anything “hard” other than forcing you to have enough players in zerker gear to get through the extra hp.
Edit: Also the last exams I took were week long exams, that took over 20 hours to finish. The only timer should be your own will to continue.
You do realize that Zerker builds don’t help on World Bosses right?
The more fair weathers that leave, the more room for experienced players to gather without an Overflow. Extending the timer only encourages poor play, since then there’s no incentive to learn the mechanics.
It’s called a “Challenge”. If you’re unable to answer to that “Challenge”, there’s always Bandits in Queensdale.
What a great thread!
Now we need to make sure the pugs understand that standing and spamming “1” isn’t gonna win this fight.
Is it just me, or is SoS only good when Maguuma goes to sleep? /wink
Anet does not undo player mistakes. Please understand that making threads like this, or filing a Support Ticket for frivolous requests only add to the queue for players with real problems. I would suggest you be more careful in the future.
Codycrusher>>>>>Duke
We invited Cody to VR. We love him so much!
bag slot – 20 slots – 400 gems
bank tab – 30 slots – 600 gems
Seems like a fair price to me, already bought quite a few.But as I pointed out the problem here is that the bag slots are not account wide while the bank tab is.
Then buy more to upgrade each character. Simple solution really. Or, if you can’t afford to purchase Gems, just fill each character’s Bag Slot with a 20s bag.
OR… wait for the Gem Store sale.
There you go. Three tips on how to help your situation. No need to thank me!
How is anything “overpriced”, when they are all optional convenience items?
Just because they are convenience or asthetical items doesn’t mean they can’t be overpriced.
What I’m debating here is whether it’s slightly too high because a price that’s just a bit too high may be counter productive to both anet and players alike.
There have been many times where I’ve thought “if there was an option for me to pay for 400 gems I’d get it” or “If that item was 400-600 gems and not 800 I’d buy it”
Bottom line is I am questioning the productivity / effectiveness of what they currently have because high prices mixed with very unflexible choices often puts people off, including me, and I have tonnes of money to spend. That’s why I made this thread. To highlight the possibility that they could be losing many sales due to something that could have more thought put into it
Considering that players have the option to convert in-game Gold for Gems, effectively cutting off any type of revenue from microtransactions, renders your “losing sales” point moot.
Please make us mad and break our monitors.
You’d make a great Commander on Borlis Pass.
One person with poor personal security does not equal a data breach. I would recommend you not reuse passwords from other games, not download naughty files with hidden key loggers, and get yourself a good anti-virus program.
Test servers are completely separate from the live game. What the OP is experiencing is probably poor IP connection, thus why he keeps dropping.
Capping Camps and Towers in WvW gives a lot of Empyreal. Dragonites drop from Keeps in WvW, and World Boss chests.
Because the wood is so soft, you need a lot more to produce a single plank. It’s simple geometry my friends.
:P
Naruto isn’t a “ninja”. Just an FYI.
If they bring back more Karma sources, they should also give us more places to use them. With millions of Karma banked, I would like to be able to use them on stuff other than Orrian boxes.
If I were an evil player with several like-minded evil friends…
It would be so easy to grief this. Just get two people to take over the Hylek turrets and don’t do anything but just afk, while you get the rest of you friends to protect them.
Makes the fight much longer.
I could definitely see some WvW-only guilds do such a thing
Be careful mate. JQ and BG might be guesting on SoR to do something similar. I remember hearing stories about some Commanders trolling JQ’s PvE mobs.
Tequatl will spawn in a similar fashion as the Clockwork Invasion. If an overflow is created within 10 minutes of the event spawning, he will also spawn there as well.
Oh boy! Hourly fights confirmed!
The two are not mutually exclusive. Speculation may lead to manipulation. It may not, but again it may. We have to account for the variables of the topic to come to some form of conclusion. In this case we are talking about a sub-market with small and very inelastic supply (given anet doesn’t throw another karka chest at us). Hence it does not behave the same as a sub-market with a relatively large elastic supply.
Still, the same applies here. John’s data showed unique sellers and unique buyers of Dusk. There may have been one or two people who sold multiples (no more than 2). What’s happening to Precursors isn’t manipulation, but rather panicking players who desperately want a particular Legendary. Impatience is proving costly to them, and highly profitable to Speculators.
Maybe I missed it but I don’t really see any so called gate here. People already have ascended weapons. Same holds true with regards to people crafting them. 2 weeks my rear, several guild members are already sporting them with a few having crafted them.
So again, where is the gate here? Time in equals reward…
Thus the reason for my opinion on this matter. There are actually some gates in place now, but they are easily bypassed by buying from the TP.
But apparently your servers run in circle capping each others.
Aren’t all servers like this? People make a lot more WXP and Karma when you capture Camps, Towers, and Keeps over and over. Defending only provides PPT, which doesn’t matter that much at the moment.
The casual will probably get about 100 to 150 for a couple of hours playtime.
The casual logs in and plays 2 hours of WvW. Camps drop 2 to 4 empyreals, let’s assume the average is 3. To get to 100 empyreal fragments you’d have to cap a minimum of 33 supply camps. That is a camp every 3 minutes and a half.
Towers drop 7 empyreals, thus 14 towers to get 100 empyreals. A tower every 10 minutes.
In short: your figures are way off and empyreals aren’t too easy to obtain in WvW at all.
You need to add those two things together. WvW groups don’t just walk around taking only Camps. WvW groups also don’t just go taking Towers. So you get an average of 10 Empyreal Fragments for a combined Camp and Tower. You do one set every 10 minutes, and it only takes a little more than an hour and a half to get 100.
True that this isn’t the case for all servers, so I’ll give you that. Some servers do have more dedicated leadership that can organize raids in Map Chat.
In 7 years, we’ll have Cantha Tier weapons.
Is this a joke?
You get 2 to 4 shards for capping a camp. Progression of obtaining shards through WvW is superslow. It’s way faster looting Queensdale chests on 4 characters. And then it’s still slow.
If you only take Camps (2 to 4 per), then yes it’s slow. But combine that with constant Tower (6 to 7 per) flipping, and you end up getting a lot of Empyreal Fragments. Add to that Jumping Puzzles with a Dungeon thrown into the mix, and you can get a stack a day for the hardcore farmer. The casual will probably get about 100 to 150 for a couple of hours playtime. That’s not really slow.
What servers do you happen to be fighting that let you “constantly flip” towers? Yes, you get too many fragments by playing in deserted maps with no opponents.
You get barely enough fragments by properly playing WvW against evenly matched servers. Mileage may vary, a lot.
If you play on a map with no opponents, you can’t recap Camps and Towers. And keep in mind that you don’t get loot if you don’t attack the Supervisors or Lords. You need to be actively involved in WvW point captures to get the rewards.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
When the event has mechanics that make just trying to burn him down useless.
If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.
^ this exactly.
People keep thinking that pressing 1 and standing in front of him will be enough. Tequatl’s Fingers are buffed now, and can no longer be ignored. The new Tidal Wave attack will probably down everyone who doesn’t pay attention. Etc etc etc. In fact, people with the zerg mindset will probably be the first ones to complain that Tequatl is too hard now.
From the preview video, it looks like servers will need to organize at least 6 different teams to cover the Fingers, defend the Turrets, attack Tequatl, debuff armor and cleanse poison pools, and even power rez downed players. And that’s only the attack phase.
Is this a joke?
You get 2 to 4 shards for capping a camp. Progression of obtaining shards through WvW is superslow. It’s way faster looting Queensdale chests on 4 characters. And then it’s still slow.
If you only take Camps (2 to 4 per), then yes it’s slow. But combine that with constant Tower (6 to 7 per) flipping, and you end up getting a lot of Empyreal Fragments. Add to that Jumping Puzzles with a Dungeon thrown into the mix, and you can get a stack a day for the hardcore farmer. The casual will probably get about 100 to 150 for a couple of hours playtime. That’s not really slow.
It takes a lot of this stuff just to make one refined item.
I think it is mostly fine. Would not mind seeing the empyreal come from champ boxes instead of just bloodstone. I don’t care to do jumping puzzles that often and keeps don’t get taken unless there is a farm.
If it gets changed, great, but I’m not going to have a fit if it doesn’t.
There is already enough time gating in this crafting already, don’t need more.
Well, I would agree, if the time gates weren’t so easily bypassed by the TP.
So uhh whys BP in 3rd place?
Badies gonna bad?
A theory with merit
Ehmry 3rd place quoted for truf
inc: We don’t play for PPT, PPT is lame we only use it when it suits us
Reset is a servers true strength
School is back in and we get cranky at recess unless we go to bed at 9WTF are rambling about?
The fact ebay is in 3rd place on a tuesday night by 4k?
Who cares about winning PPT besides Borlis Pass???
Everyone knows the gap is only 4k because Kalkz rage broke his laptop screen
Were you and Vierra wiping his Oceanic Karma train again…?
This isn’t an Account Issue mate.
precursors? I am wondering because precursors dont drop anymore.
RNG is RNG mate. Just because you don’t get any drops, doesn’t mean the game is broken. I’m sure if you keep playing, at some point you’ll get a good drop. I would recommend playing all World Bosses each day, or even WvWing and getting kills. Remember: more chest loot attempts means more chances at a Precursor or other good drops.
GW1 did have a great PvP system. But after a while, it got stale. It was the same guilds fighting each other with the same builds over and over. The guild I was in then would hold Halls for hours at a time. After a while, it got boring, and then we’d log to let someone else take it. So yes, I agree that there was other things to do in GW1 after maxing out everything there was to max.
But back to the point here. Gates do play a vital role in MMOs. They restrict the availability of content, so that it’s not overwhelming. As I stated earlier, Ascended weapons weren’t meant to be flying off the shelves left and right. They were meant to be the top BiS outside of a Legendary. Over time, the intent was for players to slowly fill the game with them. But as some players have proven time and time again, pure dedication can speed up that process, even with some gates in place.
Months ago when I made my first Legendary, I was uber happy. I rushed to put it together as fast as I could. The gates in place were RNG with Precursors, time with Karma for Obsidans, and then RNG again for Clovers. The progression of the build kept me entertained, but that instantly went away once I finished it. For a couple of days, I had to find something else to sate my interests. Without the gates that were in place, I would have made my Legendary much sooner, even with playing only a couple hours a day.
So honestly, the gates do help, even if you don’t think they do. It prevents the instant gratification, and then instant boredom. It gives the Progression “feeling” that keeps you interested in the game over a longer period of time.
Side note – Anet realized that players are eating up content extremely fast. Remember that Legendary weapons were initially meant to take over a year to build, and we end up finishing it in mere months. There were hardcores who finished it during Beta. That’s part of the reason why we now have bi-weekly updates.
Don’t really understand how this is selfish mate. This isn’t about benefiting one player over another. It’s about balance.
But RPers now have an additional item in which to use! There’s now a possibility of having an ’80s dance party in the Dead End bar.
That’s a player controlled issue, not Anet’s. If players no longer wants to sell their Precursors, of course there won’t be any “TP Supply”.
OR… Buy Orders are getting filled without the hassles of placing listings.
Right now, the Empyreal Fragments and Dragonite Ore seem to be a little too easy* to get. Capping Towers and Camps in WvW give a lot of Empyreal Fragments, while taking Keeps gives you Dragonite Ore. Then you have World Bosses and Jumping Puzzles that can be farmed daily for these two mats. With all these sources of rare material, it seems to be speeding up the Ascended weapon crafting.
As I understand, Ascended weapons were meant to take a long time to make. Getting from lv 400 to lv 500 Crafting is in itself an expensive task. But once you hit lv 500, you can start making your weapons. Spirit Residue and Mithrillium are already gated, so why not all the other Ascended mats?
In my opinion, there should be some reductions to the drop rates of Empyreal and Dragonite mats. I don’t know if such rare Ascended mats were intended to be that easy* to get. (* easy as in more common that usual)
are you kidding me? just…. what? people play games to have fun… not grind mats to make things….. just….
wow. and you want people to be forced to add more false grindy things? these are the gear > skill people. Lots of us want equal easy to acquire gear, and actual challenge in PvP.
awesome, i do more dmg now!
awesome, they gave new mobs more health and this is all pointless!
awesome!
If you read past the opening post, I point out some examples to back my opinions.
Right now, the Empyreal Fragments and Dragonite Ore seem to be a little too easy* to get. Capping Towers and Camps in WvW give a lot of Empyreal Fragments, while taking Keeps gives you Dragonite Ore. Then you have World Bosses and Jumping Puzzles that can be farmed daily for these two mats. With all these sources of rare material, it seems to be speeding up the Ascended weapon crafting.
As I understand, Ascended weapons were meant to take a long time to make. Getting from lv 400 to lv 500 Crafting is in itself an expensive task. But once you hit lv 500, you can start making your weapons. Spirit Residue and Mithrillium are already gated, so why not all the other Ascended mats?
In my opinion, there should be some reductions to the drop rates of Empyreal and Dragonite mats. I don’t know if such rare Ascended mats were intended to be that easy* to get. (* easy as in more common that usual)
No ascended were meant to be an in between exotic and legendary. SO taking around 2 weeks to obtain them without purchasing anything is good.
And for pve’ers it takes a while to get emp frags…. 27 paths to be exact
2 weeks is a good thing. But players are able to make theirs in a matter of a few days.
My point to this is that gates are a good thing. Some will agree, some will disagree.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Actually, Bloodstone Dust was overly abundant for the farmers who saved up Champ bags go open after the update. To those players who didn’t do that, the current loot amount sorta gives them a chance to catch up to the rest of us. But even then, I would agree that the B Dust is quite common.
As for hardcore players who quit due to gates, that can’t be helped. There will always be the player who wants everything fast, so artificial walls would make them mad. But there’s a flip side to that. I’ll use myself as an example.
Before GW2, and before I was married, I was more of a hardcore gamer in GW1. I pretty much raced to get my GWAMM title, and then 50/50 HoM. I finished all the content of the core game and expansions quickly. At that point, I basically had nothing left to do. I would HoH or run Dhuum runs over and over with my guild. Got mini Dhuum, got the Dhuum Scythe, had more ectos than I knew what to do with. There was nothing left for me, and that’s because I did everything too fast. Then I left the game for a couple of years, only logging in to talk to the guild from time to time.
Gates prevent this from happening. Hardcore gamers who run out of things to do will get bored. If you provide them with something to do, and that something need to take 2 weeks to complete, it forces them to stretch out them gaming. In this sense, gates actually help hardcore gamers.
Gates help to stretch out the time it takes to create such high end weapons. It makes them more meaningful when you worked your behind off, just like the feeling when you make your first Legendary weapon.
Also, gates do help keep the rarity of such items. Without them, people with lots of money would be the first ones to quickly buy all the mats, and make full sets of Ascended weapons/armors/accessories. Whether you are a hardcore grinder, or the casual that can only manage a couple of hours a day, a gate lets both types of players craft an Ascended in the same time. In other words, gates bring balance.
By the way, I’m not a hardcore gamer. I consider myself a higher tier Casual, as real life job and family prevents me from playing the amount of time that I want to play GW2.