Showing Posts For Spartacus.3192:

DragonHunter Buff - Thank you!

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Posted by: Spartacus.3192

Spartacus.3192

Best buff 4ever. I love your balance team, give them more wages.

At least they didn’t nerfed hammer, shield and scepter.

Shhhh don’t give them ideas.

Your typical average gamer -
“Buff my main class, nerf everything else. "

so we're back to 50/50 matches ?

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Posted by: Spartacus.3192

Spartacus.3192

Well i wish they would have explained it a bit more

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Is there a to beat Toker (on his rev)

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Posted by: Spartacus.3192

Spartacus.3192

Rev nerf this patch while war regen not touched, looks like warriors are looking better and better

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Rev changes

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Posted by: Spartacus.3192

Spartacus.3192

I actually agree with the precision strike change but i dont agree on phase traversal.

Your typical average gamer -
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Rev changes

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Posted by: Spartacus.3192

Spartacus.3192

Revenant

•Precision Strike: This skill no longer targets enemies using stealth effects.
(Thieves and Engies rejoice)

•Phase Traversal: The cost of this skill has been increased from 20 to 35.
(So previously they increased CD to prevent spamming and now almost doubled the energy cost. Wow just wow. )

Your typical average gamer -
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so we're back to 50/50 matches ?

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Posted by: Spartacus.3192

Spartacus.3192

kinda in between i think…..from what they said. Not so uneven matches but still favoring one team it would seem.

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DragonHunter Buff - Thank you!

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Posted by: Spartacus.3192

Spartacus.3192

Yeah i was gonna THANKS ANET!!! Lived up to my expectations!

Your typical average gamer -
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new build in 10 minutes

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Posted by: Spartacus.3192

Spartacus.3192

The suspense is killing me!!!!

oh wait. no its not. Expecting disappointment so maybe i’ll get lucky and Guards see some love.

Your typical average gamer -
“Buff my main class, nerf everything else. "

try to bet on these 2 subject

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Posted by: Spartacus.3192

Spartacus.3192

I agree i think Guardian gets the most nerfs, because well……its Karl.…… Guardian.

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[Discussion] Thoughts on 2 Condition types?

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Posted by: Spartacus.3192

Spartacus.3192

+1 I like it!

/15chars

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Do berserkers need nerf?

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Posted by: Spartacus.3192

Spartacus.3192

I main warrior myself, just you know.
It’s just funny to see all those people complained about powercreep,overpowered classes and what not else but when their own class gets pushed onto the same lvl. everything is fine and none is allowed to address balance issues simply because warrior was unviable for 2 seasons. Guess what, necro for example was unviable for ages and got nerfed after one season because they were too strong.

By comparing War with Necro (season 2) are you implying that War can now ROFL stomp most people like necros were doing? Will we see 2 to 3 warriors in every ranked team in season 3?

Somehow i dont think so. Warrior is still a very selfish class. It doesnt bring much to the team other than DPS. A rev can do that and bring boons. A thief has DPS and brings mobility.

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#1 BIGGEST ISSUE with GW2 PvP

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Posted by: Spartacus.3192

Spartacus.3192

Scrapper: A masterclass in poor weapon design: hammer 2-3-4-5 all perform multiple functions on top of poorly designed passives like protection on CC, making scrapper extremely durable and forgiving.

And yet arguably the best Scrapper player in the world (Chaith from Astral Authority) will not be playing Scrapper in Season 3.

And did you ask him why? My prediction is that it’s not because Scrapper isn’t the best in most situations.

Yes i did ask him why. The summary was (as far as i remember, Chaith can correct me if im wrong). The best thing Scrapper brought in Team fights was the CC from Slick Shoes and of course Hammer Dazes and the healing from turret.

Slick Shoes is now worthless, hammer daze is now 2 dazes not 3. Healing Turret can now be interrupted much more easily.

So your prediction is nowhere close. Scrapper is not the best in almost every situation. The fact Astral Authority is not running one is clearly an indication that its not Top 5 anymore.

Thief was buffed so now Toker is playing thief and Chaith will play Rev.

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#1 BIGGEST ISSUE with GW2 PvP

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Posted by: Spartacus.3192

Spartacus.3192

Scrapper: A masterclass in poor weapon design: hammer 2-3-4-5 all perform multiple functions on top of poorly designed passives like protection on CC, making scrapper extremely durable and forgiving.

And yet arguably the best Scrapper player in the world (Chaith from Astral Authority) will not be playing Scrapper in Season 3.

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1 Condi Cleanse Should Remove ALL Condis

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Posted by: Spartacus.3192

Spartacus.3192

LOL

I vote this the Thread of the Week and its only Monday.

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Do berserkers need nerf?

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Posted by: Spartacus.3192

Spartacus.3192

This thread is laughably sad.

Warriors were trash tier for 2 seasons. They now get a buff. Season 3 hasn’t even started yet but all i see here is players who used to farm other players who were stubborn enough to play warrior in S1 and S2, now having difficulty killing them.

People complaining about double endure pain like its a new thing. You’re only having trouble now because of the adrenal health healing them a lot during the double endure pain. Also i suspect people have forgotten how to fight warriors or at least got used to ROFLStomping them in the last 2 seasons.

Bring poison and learn to kite a warrior.

Maybe season 3 will show that the regen might need a shave but i strongly disagree in doing that solely based only on unranked performances.

SMH.

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Mesmer status since Merc Amulet is gone...

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Posted by: Spartacus.3192

Spartacus.3192

Mesmer still op as hell. Just not God mode that it . Problem is the Mesmer community always complain about their class while they are actually the strongest , you can see that even in the resent balance patch Mesmer actually got buffed now they got some nerf and you can see how many Mesmer complains .

So true…..

Season 1. God mode Alacrity, unkillable bunker

Season 2. Gets nerfed. Mesmers cry so hard it wakes the dead. Still Mesmers remain god tier.

Pre Season 3 (Every class gets nerfed (war gets buffed), Mesmer gets no nerfs and gets a reduction in Moa duration only AFTER the complaints from everyone else.)
Merc amulet gone which hurts Mesmer but ALSO hurts necro and condi war.

So mesmers “might” not be God tier 3 seasons in a row. Oh the horror, oh the pain!

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Berserkers now viable post April patch?

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Posted by: Spartacus.3192

Spartacus.3192

Back before the June 2015 patch when all trait choice diversity got wrecked by Anet, you could say someone can come up with a unique build. But since then anyone with half a brain (and knows his class) can come up with the best build really easily and independently.

I was playing sword torch mace shield merc build and I never saw hibify . The wheel can be invented by many diff people at the same time especially with the “LEGO” style trait system we have now .

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WvW build?

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Posted by: Spartacus.3192

Spartacus.3192

I asked this earlier and someone said the current meta pvp build works well for small group or solo roaming. Take durability runes if you can get them.

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Am I not using blast gyro right?

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Posted by: Spartacus.3192

Spartacus.3192

I only really use it at point blank range which almost guarantees a hit.

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On Point: Guardian serves zero viable role

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Posted by: Spartacus.3192

Spartacus.3192

NO Mobility? Symbol of Swiftness = 16 seconds of AoE Swiftness?

LMAO you actually used symbol of swiftness as a reason ? We’re talking pvp here . Who the heck uses a staff in pvp. LOL.

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Engie Shield

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Posted by: Spartacus.3192

Spartacus.3192

Thanks for such an insightful and well reasoned argument for such nerfs. I’m sure anet will get right on it.

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Guardian spvp season 3. Any chance?

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Posted by: Spartacus.3192

Spartacus.3192

With the 20% damage reduction in true shot, DH are laughably weak now . I played DH in season 2(as one of my 3 classes ) but that spot is now taken by warrior. When I see a DH now it’s just a temporary delay (while I kill him) and then focus on the more dangerous enemy players .

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Do berserkers need nerf?

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Posted by: Spartacus.3192

Spartacus.3192

Warrior then landed a single sword burst skill and healed all the way to 100%.

The hype is strong in this one !

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Unranked Matches

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Posted by: Spartacus.3192

Spartacus.3192

well, in the past unranked was more about rotation & skill, now any team is camping infront of spawn and farming or zerging, feels like almost everyone got condition bunker build.. just a bit, pathetic.

Season 3 will have condition builds either less bunkery (is that a word?) or have less damage due to mercenary amulet removal.

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Amulets by Class

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Posted by: Spartacus.3192

Spartacus.3192

I like this idea!

On one hand elementalist could get celestial amulet back that was designed for them and allowed them to do damage in pvp and use better builds then d/f cleric nonsense.

LOL Celestial was removed mainly BECAUSE it was insanely strong on d/d Ele. If they moved to class specific amulets i very much doubt ele would get Cele amulet.

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[Suggestion] Let us see teammates amulet

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Posted by: Spartacus.3192

Spartacus.3192

This idea would set a record for “Fastest AFK”.

As soon as some guy presses B and sees an amulet or utility that he doesn’t approve, that’ll be it. " I’m AFK if you’re gonna use that * amulet!"

It’s a good idea in theory, but the environment is too toxic. It’s best to just team queue with people that you already know their builds.

I was going to write basically the same thing. It could cause even more toxicity. Not sure i like this idea.

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guard nerf inc?

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Posted by: Spartacus.3192

Spartacus.3192

What class do you play? Because with all the nerfs DH trap has had its barely useful anymore except vs Thieves. I played Rev, Scrapper and DH in season 2. But for season 3 DH will be replaced by Warrior in my rotation.

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Dealing with the heavy condi Meta

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Posted by: Spartacus.3192

Spartacus.3192

Yeah our way of dealing with condi was dodging it, but now that shiro and energy sigils are nerfed its mallyx or die

I played Mallyx last season for a while and it did quite well even with the OP necros. With the necro nerf now it should do better against them.

I switched to Power Rev now just to learn it better.

The only problem is if a necro uses boon corrupt smartly, it should shut down a condi rev because they rely on the boons they have to survive.

With enough cover condis the boon corrupt from scepter was never a problem. Honestly i didnt have a problem vs Necros in Season 2 as a Condi Rev.

Now that merc amulet is gone both necro and condi rev will be squishier.

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WvW at it's peak looked like...

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Posted by: Spartacus.3192

Spartacus.3192

For those that don’t know what he means. Trait lines used to give you stat bonuses depending on the line, and you used to be able to allocate trait points anywhere. So for example, a thief could take condi clear on stealth without having to trait all the way into SA.

This is the point in time where all build diversity was completely annihilated and “meta builds” sprung to life.

Before this time, I had at least 4-5 builds I could play on any given class and do well with it. I had so many favorite builds I had to keep a long notepad full of them.

Oh I forgot to mention, their reasoning was that it was too easy for newbies to end up with a terrible build. So, this was an intentional “dumbing down”.

I agree but i suspect it wasn’t because they were trying to protect newbies. It was more likely because its easier to balance when there is less diversity. Heck they can’t balance even with this restricted envionment still.

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Why can't WvW builds be like sPvP?

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Posted by: Spartacus.3192

Spartacus.3192

NO because what i hate the most about the PvP template system is that it is so inflexible.

Especially for my Guardian which is low tier in PvP but is much better in WvW since i can build enough Vitality to keep it alive but also have great dps.

Having said that the fact that PVP has limited gear options and is then used by the balance team to balance the classes which can have a disproportionate effect on WvW class balance where stats are not limited by amulets.

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Guild Wars 2 (PvP Build) Paladin Scrapper

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Posted by: Spartacus.3192

Spartacus.3192

I rather think this will be the meta if balance patch does not change alot:

http://gw2skills.net/editor/?vdAQFASncoCtbhtoCGpCEqilJjS8ZKgAIc7Smwi+vr7+G-TJBFABq/AAEvMQS7PAwFAAA

I agree with the Utilities and traits (i have that setup exactly). im undecided between water runes and hoelbrak runes. i have been testing both.

Also i would go for sigil of blood when its fixed instead of the sigil of agility.

I was using blast gyro in season 2 and felt it was better than slick shoes in a soloq environment even before the slick shoes nerf.

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To all the thief haters

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Posted by: Spartacus.3192

Spartacus.3192

i dont hate thief just wish there was more good ones

OMG don’t i wish that also.

I had several games this week with 2 thieves on my team that couldn’t back cap if their lives depended on it. (yes they died a lot)

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Mesmer status since Merc Amulet is gone...

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Posted by: Spartacus.3192

Spartacus.3192

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

No condition damage = no hybrid pressure.

No condition damage = no challenge for Revenant.

Sigh. You guys do realize that DESTROYER has both power and condition damage right. Pls don’t confuse it with demolisher amulet.

Yeah, except it won’t work. Condition damage is DoT, if you don’t have T, you don’t have D. Pretty simple actually. With destroyer you have no defense against physical damage, therefore you won’t survive long enough to do meaningful damage.

LOL condis stopped being “Damage Over TIME” (in the traditional sense) ever since ANET made condis stackable. Why do you think there is the term “Condi Burst”?

Mercenary just made it so that you had a huge amount of safety to throw your condis on the enemy.

But to say Condis in GW2 is classic Damage over Time is pretty far from current reality.

condi is still dot and will ever be

the stacking refer more in pve when couple of ppl can put 35 torment, confusion and bleed. in pvp you hardly see above 10-15 torment usually comes from the mesmer. thus dot

the burst means that we do our combo to put as much stacks as possible when we see our enemy used his cleanse.

i run with condi mesmer to try to stacks. it was funny we did 20 confusion and 25 torment on one guy. he got to 5% hp and cleanse . he died after that but still funny.

Any condition that can do at least 1-2k HP damage per second is not what i would call DOT. Add to that the fact people can do multiple conditions on someone and that person is dead in 5 seconds.

15 stacks of Confusion does approx 1700+ damage per skill use on a condition amulet user

15 stacks of Torment does approx 1800+ damage per sec on a moving target on a condition amulet user.

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[Vid] Warrior WvW Roaming - The True Revenant

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Posted by: Spartacus.3192

Spartacus.3192

I still can’t decide between RR and CI, Smash Brawler and SI, and BR versus EC.

I love the healing and toughness from RR combined with savage instinct, CI is so nice to have for condi clears and adrenal gain though, and since I use Outrage/Heabutt/EP, all the extra might and stability from EC seems to be awesome, but took people down faster with taunt from BR.

I’m so confused and can’t decide, life was simpler in Vanilla.

In my experience (and my preference)

CI>RR
EC>KofF or B Roar
Smash Brawler>Savage Instinct

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Amulets by Class

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Posted by: Spartacus.3192

Spartacus.3192

Amulets by class would resolves some of the problems but again its a bandaid fix for class balance issues.

Having said that its a better fix than just removing amulets all together since we know some of these amulets are fine for other classes but OP on some classes.

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Mesmer status since Merc Amulet is gone...

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Posted by: Spartacus.3192

Spartacus.3192

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

No condition damage = no hybrid pressure.

No condition damage = no challenge for Revenant.

Sigh. You guys do realize that DESTROYER has both power and condition damage right. Pls don’t confuse it with demolisher amulet.

Yeah, except it won’t work. Condition damage is DoT, if you don’t have T, you don’t have D. Pretty simple actually. With destroyer you have no defense against physical damage, therefore you won’t survive long enough to do meaningful damage.

LOL condis stopped being “Damage Over TIME” (in the traditional sense) ever since ANET made condis stackable. Why do you think there is the term “Condi Burst”?

Mercenary just made it so that you had a huge amount of safety to throw your condis on the enemy.

But to say Condis in GW2 is classic Damage over Time is pretty far from current reality.

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Mercenary Amulet removed for S3

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Posted by: Spartacus.3192

Spartacus.3192

I also never understood why you would use merc… The condi warrior doesnt have much power burst anyways. Better go full condi, been doing that for months now… Even before warrior was buffed. Even made a video about it

You say that but I did a ton of damage with merc amulet and sword /torch mace/shield. My damage stats were almost exactly split 50/50 between power and condi which I like a lot especially when fighting ele and their diamond skin.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

why don’t remove paladin also ? on different site ( condi damage, direct damage ) i find them similar … low risk high reward in term of damage

Because merc amulet was way stronger than paladin .

Merc amulet let you do high condition damage AND good power damage while being tanky .

Paladin amulet only lets you do power damage while being tanky.

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Mesmer status since Merc Amulet is gone...

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Posted by: Spartacus.3192

Spartacus.3192

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

No condition damage = no hybrid pressure.

No condition damage = no challenge for Revenant.

Sigh. You guys do realize that DESTROYER has both power and condition damage right. Pls don’t confuse it with demolisher amulet.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

Well, so long warriors, again.

No. Power War with Demolisher GS X/Shield will be very good in Season 3 since Mesmer/Necros are squishier now.

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Mercenary Amulet removed for S3

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Posted by: Spartacus.3192

Spartacus.3192

Yes but Merc amulet was great for my double melee Sword/Torch Mace/Shield Condi War.

Now it will have to be LB Mace/Shield to keep some distance when needed.

But i will probably test out Power War with Demolisher amulet and GS Axe/Shield especially now Mesmers and Necros will not have Merc Amulet anymore they will have to give up DPS or be squishier.

Honestly, Demolisher GS Axe/Shield already works really well. It’s just going to be even better now.

Yes i actually played Demolisher GS Axe/Shield first after the recent warrior buff but moved to Mercenary Sw/Torch Mace/Shield because imho it was much better. Now Power War is most likely better.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

When will anet realize, that amulets are not the (main) issue?

As mentioned in the OP, there will be a few balance changes coming next week as well, but runes/sigils/amulets are one of the things the PvP team can change on our own without impacting the rest of the game. To be clear: the PvP team, just like fractals/raids/wvw/etc, does not handle profession balance – there is a separate team for that.

How can you expect PvP balance to ever become good with a system like that? This is beyond my understanding.

What the Left hand nerfs, the Right hand buffs.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

Let’s hope the “outlier” shaves include Revenant, now that mesmers and necros will no longer be able keep power rev’s in check (without toughness).

I have been playing power rev a lot more recently and removal of Merc Amulet is a definite buff to power rev. There is no denying it. (it does nerf Condi Rev though)

Its a pity that removal nerfed condi warrior also. It would seem warrior will have to go back to power GS X/Shield with Marauder or Demolisher Amulet.

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Power War vs Condi War

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Posted by: Spartacus.3192

Spartacus.3192

Power War just got a buff with the removal of Mercenary Amulet.

That nerfed Mesmers, Necros and Condi Wars.

Go Demolisher Amulet GS X/Shield and smash the enemy.

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Mercenary Amulet removed for S3

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Posted by: Spartacus.3192

Spartacus.3192

Yes but Merc amulet was great for my double melee Sword/Torch Mace/Shield Condi War.

Now it will have to be LB Mace/Shield to keep some distance when needed.

But i will probably test out Power War with Demolisher amulet and GS Axe/Shield especially now Mesmers and Necros will not have Merc Amulet anymore they will have to give up DPS or be squishier.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

Really?

The only Tier 1 meta build playing this amulet at the moment is condi mesmer. Do you really think the amulet is broken or does condi mes just have broken mechanics? This is going to kitten so many specs that are on the fringe of viability at the moment.

My goodness the balance team is lost……

smh((

Mercenary Amulet was used by the Meta builds for Mesmer, Necro and is currently used by Condi Warriors and if anyone did play Condi Rev it was used by that also. So no its not a niche amulet used only by condi mesmer.

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Mercenary Amulet removed for S3

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Posted by: Spartacus.3192

Spartacus.3192

Bye bye what little fun i had on Condi Rev in Season 2.

Plus side power rev will have a better time vs Mesmers and Necros now.

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Mercenary Amulet removed for S3

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Posted by: Spartacus.3192

Spartacus.3192

Oh well Burn Warrior got nerfed before it even had a chance to shine.

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PvP Season 3 Amulet Changes

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Posted by: Spartacus.3192

Spartacus.3192

Aaaaaaaand there goes the condi build for Warrior.

On the plus side Mesmer got nerfed with it.

But yeah Amulets are not the problems. Fix the balance by fixing the classes.

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Invocation vs Retribution

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Posted by: Spartacus.3192

Spartacus.3192

Thanks everyone, i’ll try these suggestions.

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