there shouldnt be more collaboration there should be more action.
dagger hitting 2 ppl is hardly cleave
Everyone stack T1 and dont leave, maybe that will prod the reluctant hibernating bear that is the anet wvw fix team.
We should get an up to date stickied thread of which guilds are where.
give power necros a voice!
I support this. In no way should these skins become common, but right now they are way too rare. Sometimes it seems like I see more legendaries then fractal skins.
Dont forget an official GvG option. I wouldnt mind an instanced OS with spectator mode enabled, at least it would be something.
Lich should be reworked.
#2 and #4 are fine.
They will give us another 60 second recharge stunbreaker that summons minions and call it a day.
Nah but all cynicism aside, I hope…
Seems like transferring to t1 was a good idea. In a couple of months I wouldnt be surprised if the only active wvw is in t1.
kittening sad.
Alright, thank you again.
Go team necro!
Some ideas for ranger to be viable in a GvG:
Longbow automatically pierces up to 3 targets, #3 also leaps backwards by 600, #4 hits 3 targets in an arc, #5 buff damage
Separate the heal burst and the water field effects of Healing Spring, so a ranger can cast HS for their team to blast and use the burst heal 10sec later. Reduce duration/ recharge by 50%, tone down regen.
Spike trap should be a pulsing effect, 3-5 seconds. Increase radius of traps.
Buff the leap portion of greatsword #5 by 300, increase the daze to 3 sec stun to 2 sec, hits 3 targets
Axe auto should be buffed for power specs, #3 is an aoe hits 3 targets
Reduce recharge of warhorn #5 by 10sec, boon duration by 5 sec, #4 hits 3 targets
Basically I’m trying to make rangers the kings of aoe soft cc (cripple, chill) while giving them a damage boost, as well as more utility.
Tier 1
JQ – Has a couple of guild groups, pretty blobby for the most part. Their karma train is the biggest in T1. So fun to hit.
BG – Has big guild groups (30-40 strong), and a couple of smaller ones as well. Constantly coordinate for objectives. Definitely the biggest threat for defenders.
TC – Has quite a few guild groups, a couple big ones but mostly smaller ones (10-20 strong). Militia groups get blob size sometimes, most of the time its smaller then BGs and always smaller then JQs.
updating the greatsword’s adrenaline burst ability to be a cleaving, execution-style attack
So, an aoe eviscerate type skill?
honest to goodness, roll a thief and try playing it without using the mobility skills.
tell me how long you last.
all you really need is p/p
cant believe i havent noticed this before…. waaagh another reason not to play D:
imagine guards having the ability to have their consecrations and symbols follow them around everywhere. incoming mobile death unit of imminent doom!
I would advise spending more time in pvp and trying out different meta builds here, and tweaking them if you want to find the perfect match.
(edited by Stand The Wall.6987)
Would be cool if you could at least spectate friendlies, but yeah plenty of other wvw problems should be fixed first.
Thanks Devon.
I transferred from bronze to gold a while back? Why? So I didnt have to spend 30 minutes to find a fight.
Just because guilds are moving servers it doesnt mean they are being bought.
Who cares? I do that sometimes when clowns dont bother to stomp, instead they waste time by cleaving.
30 second respawn time? That alone would get a lot of people to stop playing eotm.
You want the cold hard truth?
HARDCOUNTERS. there is no creativity in gw2.
If you go full blown zerker spec any random condition spammer will beat you if you dont have the appropriate anti conditions.
On the other side if you have full slotbar of anti conditions condi spammers cant do anything versus you.
Its rock papper scissors in PvP. There is no skill in there.
You want a competetive game you better start balancing and make all the hardcounters SOFT counters. So everyone has an equall shot regardless of build or character.
Lack of useful traits / utility skills arent helping much. Thats what made gw1 so great, there were so many options to the point where most of the time it was 50/50.
Too many problems left for too long.
If I ever made a game I would not ignore an entire playerbase like this.
Its kittening deplorable.
Will we ever see a colossal increase in new useful utility/heal/elite skills, and a more in depth trait system?
Also I heard talk about eventually giving the classes access to new weapons, is this confirmed or an infinite eventual?
Yes its been confirmed.
I agree OP. Its completely useless to charge gold for a colored tag for wvw without differentiating between the experience of the commander. For pve, well, everyone will be happy I guess.
These caveats you speak of will never happen unless we get a completely overhauled trait system that is 10x bigger and 100 more utility skills to choose from.
The only reason the negative effects of runes/ skills in GW1 worked is because we had so many options to choose from.
you dont need to be lvl 80 for pvp.
ranger – forced into spirits / regen condi build
engi – condi is strong due to the bunker and team support, decap is broken (really strong), power engi is less common but in the right hands devastating
necro – in not sure if condi or power is preferred, but both are equally good
keep in mind i mainly spvp
fractal + dungeon – guard
wvw + pvp – necro
This is a huge help, thanks for you time and energy.
To be totally clear: the order of boon application + length of remaining boon duration + rarity of boon are all irrelevant?
If by frontline you mean melee, it doesnt exist because necros do not have a cleaving melee weapon. They are at their most useful, in my experience, casting from afar with wells/ deathshroud.
Hey Carlos
What kind of pve? Open world/ dungeons/ meta events? Group/solo play, condition/ power damage, group/ solo regeneration?
What kind of wvw? Zerging/ occasional guild raid? If so size of guild group?
All classes can be built to be really tanky, depends on what class you want to play the most.
Imo they should differentiate skill cooldowns (maybe even the skill itself) from pve-pvp-wvw as they are completely differently game modes.
For wvw, sanctuary and hallowed ground are pretty useless.
THANKS ANET
death to siege wars
Yup, cmon anet pls address this issue.
zerk or bust
I like the idea a lot, but having all of these would be broken.
Maybe keep the current F1 but change the skills based on what weapons are equipped?
shrug
(edited by Stand The Wall.6987)
Its really simple.
If you join a game, you have an option to play or spectate.
You dont have a choice of what team you will be on, you dont have a choice to join a team if you enter spectate. You cannot rejoin a server until the match is over.
Something more radical: autobalance 4v5’s so that the losing side has more people.
(edited by Stand The Wall.6987)
Ok sir, its been fun, but I believe I have been outdone.
Well played sir. Well played.
But still:
Maha
That site is really cool, but shouldnt the necros vuln application be way higher?
I only played a little bit of Warhammer, but the RvR and PvP was sooooo much fun.
Karizee sir, you may think you know where the surface of glicko hell is, but all due respect the thin red line is getting greyer by the day. Aforementioned point distribution system is a way of rounding down or up, so that when glicko makes a mistake, it can in all good conscience simply balance the equation by one of two ways:
Give a double teamed server a rise in a tier.
Keep a losing server in the same tier while no other server has enough “points”, and I use the word generously here sir, to switch places with said losing server.
Pls sir.
Pls.
Assuming the servers can handle the load, most pvp maps (obviously with some drastic terrain changes) are well suited for 15v15 and 20v20s.
That would be ideal. Wouldnt have to worry about food, waiting for banner to recharge, insanely hard hitting power thieves + necros, and the idiot trolo who puts you in combat before match start.
edit: oh yeah and spectator mode.
you can create one, test in pvp, then delete and try the other.
dagger ele is way more fun and requires more coordination.
dagger necro has way more damage.
the sustain is about the same.
Keep in mind:
With 2 guardians in group should have might up most of the time, making your own might stacking redundant and a waste.
With 2 warriors in group you can drop your crit chance all the way down to 30%, they will give you 100% fury uptime. I would recommend this for wvw but not for gvg.
Just like armor loses effectiveness over the 3k threshold, so does critical damage. If you have too much or too little crit dmg then you are hurting your build. I wish I knew the actual formula for that, but I aim for 2500 power and 200-220 crit dmg.
Runes of the Pack. Keeps your swiftness and fury up in case you get out of range of your warriors. A power rune, with some precision on the 6th bonus. Solid choice.
Running with really low armor on a necro is a really bad idea. They have no mobility or escapes. It doesnt matter how good your positioning is, sooner or later a periphery is going to demolish you. Sure you turn arou —-—- no. Against opponents of any worth, you will have no time to react.
If anything else they could actually look at the traited auto-crit 1 spam crap power necros can do (sorry that and Lich AA spam for damage is really boring to watch and counter LOS/reflect).
While as a power necro I can feel for you, (not joking), nerfing ds1 too much would destroy the class for wvw. It would most definitely be the worst class for that gamemode. Then I would quit.
For pvp yeah it should be toned down for sure.