YES! Great ideas, keep it up. +1 everyone, lets get this thread noticed!
Looking at ranged vs melee in purely a speed vs speed context is a pretty ludicrous thing to do.
Now if you posted a video of you doing good rotations vs some classes, then your average reply would be of a lot higher quality.
Looking at rotations takes into account leaps, soft/hard cc, stunbreakers, and all that.
While I want to agree with you, there is just no way.
I also agree that this trait should be reworked.
I would also appreciate to know of said ghost list.
Out of range.
Out of range.
Out of range.
kittening piece of kitten cast NOW. Imagine not having to deal with this anymore! I for one would be extremely grateful.
the what – imagine your screen now occupied by a nifty little border each time you activate an aoe skill.
the how – simply another box to check under general settings.
the where – an entire circle would be distracting. thinking maybe 1/10th of that circle (be it 900/1200 range) would be sufficient, in front of your cursor.
All that or maybe something simple as disabling the need to double/triple click, so if you cast too far you dont have to press the key down again.
Please.
Life is better, yes regen and anything from you to someone else scales off of your healing power. Pretty sure pets have a separate trait setup so yeah.
Overall good changes. I thank you.
3 Improvements:
- PvP weapons rely on currently equipped PvE weapons. That means each time I switch between the two I have to swap around my weapons. This feels very unpolished and clunky.
- Certain town clothing outfits that were previously unable to be transmuted unto armor pieces remain unable to be dyed. This is strange and makes me very sad that I cannot dye my wizard hat.
- Last two words. Dye-able weapons.
I’m sure this has come up many times in the past, so here it is again.
Please! Read! On!
At the moment, some town clothes are not able to be dyed and most are not able to be mixed and matched. This is a travesty of the utmost! An absolute debacle! Thus!
I hereby declare my intention to not wear any clothes until this horrendous oversight has been mended! That’s right! I am about to commit my body to the whims of the wind! Fashionista suicide!
All who hold fashion close to heart listen clearly! We must rally our forces against the common foe that is no customization options! Naked parties in all Gendarran Fields / Vigil Keep Waypoints! Don’t hold back! Yes even the Charr can come!
If you happen to be at this place, shout these words so that other brothers and sisters may hear the truth and follow us in our glorious campaign!
What do we want?
Customization!
When do we want it?
Now!
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Maybe change healing signet to work based off of how much crit damage and/or precision one has? So GC warriors dont have the same regen as a full tank warrior.
EDIT or based off of how much adrenaline the warrior has, since GC warriors are encouraged to spend adren to deal damage.
“if channeling skills gets interrupted it will go on full cooldown or full cooldown +5 seconds.”
That is what I’m referring to. I had assumed that this meant that channeled skills are now affected. I didnt know interrupting a channeled skill didnt put it on interrupt cooldown, I always thought the cast time was the skill cast. Full cooldown sounds good now that this is clarified, but not the +5 part. Maybe not seem like a big deal to you but it is to me. Thats because I rely on a rotation, not spamming 1. Unlike a greatsword mesmer. Oh see what I did there? I’m just kidding of course.
Have him start with less health each time then? This makes sense to me. Maybe each time lord gets ressed he/she starts with 10% less hp, with a cap at 20% total hp.
EDIT
No actually. Its the attacking servers fault for not sending a team to cut off reinforcements.
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Both of you bring up good points. The question is:
With the removal of RI for outmanned servers, would the enemy blob relocate their numbers to other parts of WvW or leave WvW altogether?
I thought this was about shortbow 3 spamming idiots.
Its really really annoying to try and take one of these clowns down.
I agree with the link that Allie posted 100%, but the OP there is talking about an overhaul, not insignificant changes like taking out jewels in amulets. At some point I feel like an overhaul is necessary, although dangerous. Well no, because you can always go back and fix the damage easily seeing as we are talking about a virtual world.
yesyesyesyesyesyesyesyes +1000000
Ability to favorite certain items on the TP for quick viewing.
Up-levels i can do a bit more damage – so funny cutting an up-levelled thief in half.
Did a 10k life blast to an uplevel the other day. I nearly spontaneously combusted.
Sin had the same thought i did. Krait will become 5 bleed on interrupt!!
I would use that.
no icd ofc.
looks at spectral wall and fear now interrupt
oh the possibilities
plus one gazillion
#evan4pres
Ah channeled skills are not affected. Now I know.
My cleanse has a casting time and using a stun break would be pointless. If channeled skills and auto attacks were effected like you want them to be, there would be nothing to do but marinate in the chaos storm. There is no time to react to a chaos storm mid channel or melee burst, especially if the mesmer approaches you while you are fighting some one else or from stealth.
So I had a misconception about a few things and now you assume spamming skills is involved. Wrong. I’m assuming the mesmer can read obvious channels and clearly cued powerful skills. I am a power necro and every bit of damage I deal is extremely obvious. I’m not crying over my favorite spec being hard countered I’m saying there are plenty of obvious cues out there. You make it seem like there isnt. I’m also assuming any stability is stripped.
I highly doubt they want to truly bring the gw1 mesmer back. The reason this trait is underpowered as of now is most likely because they are being careful to not repeat that. Of course this is purely speculation.
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No I’m not, I’m assuming that the mesmer is half decent and lands his/her interrupt skills.
Chaos Storm – yeah I’ll walk away from immob and a daze/stun. Not that hard to land on a melee attacker.
What is the point of that math? Are you trying to make it seem like a mesmer wont use an interrupt skill more then once every 30 seconds?
1:23:30 Not sure which RU you watched but yeah power block kinda works on any skill that is interrupted, with no ICD.
Look I came on aggressive, plus misinterpreted what you said and I apologize. I think your head is in the right place but this idea is not the right way to go about buffing the mesmer.
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I’ll put this as simply as I can.
Say for example, I was to go 1v1 against a mesmer with your version of power block. Most of my damage comes from channeled skills, so when those go on the already fine 10sec cd, what am I supposed to do? I can pop a few defensive abilites and try to run away, but I’ll just get rupted again. So what then? What else can I do but spam #1? Should I bring 3 stun breakers to stand a chance (assuming those work against anets power block)? When I run out of stun breakers and my auto attack and weapon switch is on cd, what then?
Can you now understand where I’m coming from or are you going to continue being a pompous kitten bag?
Axe #2 will continue to channel against a sidestepping stealthed target if you dont hold down a movement key (assuming you arent immobed or stunned). I’m not asking you to stand still until they gank you but you can for a second to track which direction they are going. The damage is fine, but the auto attack definitely needs a rework.
1. My biggest issue is that you want it to work with #1 skills. I’m bringing up channeling skills because adding another 5 seconds to short recharge dps skills would kill dps. A lot of hard hitting damage skills come from channeled skills. My frustration is with your myopic point of view.
2. I would rather be stunned for 1 second because I didnt have stability then not be able to use dps and not be able to do anything about it. No one said anything about spamming.
3. Ok.
4. I agree with improving lockdown capabilities of a mesmer but this isnt the way to do it.
5. Blind Mantra of Distraction, diversion, signet of domination, magic bullet, chaos storm? With what? Do you automatically assume all of us have a d/p thief on standby? Do you automatically assume that this will be only used in tpvp where organization is second nature? Stability will be more useful but in an organized spike it doesnt last long with boon strips.
6. So instead relying on the core of my damage by using the #1 skill like everyone in this game does, you want me to A. wait for my 10+ second channeled skill to come off cooldown, B. run away, or C. switch weapons and wait for that to be on recharge. Spam #1 skill? Dude theres only what 5 weapon skills with lower cooldowns and 3 utilites? The game isnt exactly geared for diversity.
7. Again, no one said anything about spamming the #1 skill, but you know, sometimes its useful to put pressure on a target to actually contribute to the fight. Actually no that doesnt sound fair to the new player which Anet some what seems like they are gearing their game towards.
I see what you’re saying and I disagree completely.
Why do you think its a good idea to increase channeled skills recharge? Isnt a channeled skill already easy to interrupt/ dodge?
Why do you think its a good idea to put auto attack on recharge? It is the one thing in every build that is the linchpin for dps.
Maybe I should just /sit and wait for the mes to kill me so I can get on with my life.
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Its about kitten time.
Auto Response – Cant you use melandru runes with this for a -75% under 33% hp? Would that make any difference? Seems like its a little better then -100% which has no counter play.
but life blast is more pew~
s/f isnt really a threat. i’m talking about a d/d that knows their business.
With the feature patch making fear an interrupt, perplexomancer will be the dominant force. For roaming that is.
The current rank progress should remain the same.
The changes are not wanted by anyone who takes pvp seriously. Casuals will be happy, yay for them. People that spent a lot of time on this will get the middle finger. This is not okay.
I like this.
I agree with you Flumek. I’m only r42, but still I’m really hating the changes.
Looking like its time to look for another mmo.
Anet this is a really bad move. Pvp is separate from pve for a reason. Your reasons.
Lyssa looks good now, but why would they shave off 5% condi duration?
Perplex in pvp is going to be kittened. What a dumb move.
Why the hell does this need to be changed?
This is bullkitten. I’m only r42, I dont want to all of a sudden be a higher rank, I want the kittening ranks to mean something. I want them to take time.
For the love of god Anet, please dont go through with this. Its basically a big middle finger to anyone that takes pvp seriously.
There is nothing wrong with how the ranks progress now.
Bought a perplex set for my necro. This is gonna be faceroll, I can feel my necnec senses tingling.
Yeah d/d ele is the most even fight there is for a power necro imo. Its fun but after a while it gets kinda old seeing the hp bar go back up again.
Full cooldown?
That sounds kittened. Please stop posting.
What!?!
Would someone please be awesome enough to post said dev comment?
This is kittening horrible! kittenit anet dont do this. kittening hell.
Havent rank points in spvp been increased or am I trippin?
2 stacks of vuln per hit, but yeah its stupid strong.
8k is high, maybe on a full glass light armor. Normal is 3-6k per hit.
It reaches 10k in pve (or an uplevel) with full might, vuln, and gear. At least thats the highest I’ve gotten.
I agree with keeping the stun and removing the evade.
In wvw this trait will be broken.
You guys are making some really good points, thanks.
Do you guys think this should be a higher priority than other changes? Why?
No. People that want to duel have the tools available. Its just an argument of semantics at this point. I for one would like you guys to focus on other things.
Dont know why people even bother to tpvp anymore. All I do is mess around in spvp, maybe do a premade, and smash heads in wvw. I swear there is more balance in wvw small man roaming then in tpvp.
So, being a regular genius, I have deleted my personal guild bank with all of the things still in there. My guild transferred servers, so I was in the process of putting all the things on my alts. For some reason I thought that I had to put all of my regular bank stuff on my alts too. It was really late, so after I was done I logged and called it a night.
I have already accepted my fate. Wondering if there is a second chance for me out there. Thanks.
Ill just remind that the main mechanics wich makes condimancer interesting in the first place aka Epidemic is totaly useless in a 5 v 5 match because of the simple fact you will close to never end up doing a fight against more then 1 or 2 target at best.
I would argue that corrupt boon is what makes condi better then mm.
Even if epidemic only hits 1 other person its still increasing your damage/cc by 200%.
our current minion skins look like regurgitated fetuses.
Really?
Am I trippin that bad? Couldve sworn that it was faster.
I wonder, will the crit damage, you get from the crit damage traitlines, also get nerfed or only the crit damage on gear?
The nerf effects the total, not armor or traitlines individually.