Already quit PvP. Just log in here and there to troll.
Already quit PvP. Just log in here and there to troll.
Yes, I saw this too. Stomped an enemy, walked away for a second, then the enemy is dead. It has some sort of delayed activation.
I think it might be related to the way they change stomping so Thief skill can work.
Already quit PvP. Just log in here and there to troll.
LOL you people acting like Glaph is some innocent victim. He is one of the most infuriating people to deal with. You’ve clearly never seen him rage in map chat and calling people fa***ots for playing builds he doesn’t like.
What you guys did was bullying, and trying to justify the bully act by pointing finger “but the other kid is bad too”.
That’s very low.
Already quit PvP. Just log in here and there to troll.
Both are good. If you want to min/max, toughness is better for healing, and better for cases where boss deals damage based on your HP.
Already quit PvP. Just log in here and there to troll.
Try Marauder, and don’t use the Signet heal.
Marauder should provides you enough Vit that you can stand one blow from the boss without getting downed. After that you can use the heal skill and water to get back to full.
You need to time your dodge well, which should be okay in PvE.
If you still find your survivability too low, use Water, Arcane, Tempest with the aura heals trait.
If that still doesn’t work, just go full scale zerker fresh air Tempest staff. I can solo most the boss with that. In PvE staff is superior to D/D unfortunately.
Already quit PvP. Just log in here and there to troll.
No it shouldn’t. The only Overload that should have Invul is Water Overload. As I wrote before, Water Overload is very lack luster. It heals for like 600 per second. If you’re under pressure, using the Water Overload actually makes you die even faster. It is the only one that needs an Invul.
Already quit PvP. Just log in here and there to troll.
yeah, a full zerk mesmer can heal 7.5k every 20s. now take class X whose auto attack deals 2k/s and you see that the mesmer’s heal is nowhere near enough. ofc as a mesmer you won’t get hit nonstop but it’s a fact that you will take damage, no matter what you do.
if you play without supports you or the enemy team won’t live long which is a bad thing for conquest. matches would be extremely snowbally and frustrating, just as frustrating as when nothing dies at all.
Can’t heal enough? Isn’t that a good thing? Or do you want an immortal fight where people keep healing to full every now and then? People need to die in a fight. PvP flights that last forever are boring fights.
Next, it will only be a snowball if your team is much worse than the other one. They have 5 people, same as you. Rotate/map awareness are the things that make you win. Rotate 2 into a point that only has 1 defender? Great, you can kill them much faster now (assuming they nerfed extreme bunker). It’s the bunker that makes the match snowball, since as soon as you lose a point, it’s extremely hard to take it back.
You put out another straw man that I want people to play without support. Support has its merits, and should be a strategic pick based on the opponent playstyle. It shouldn’t be about slapping on a build, be invincible, go 1v2 and can’t die.
That’s very boring to watch, boring to play, boring to play against (proof is people dance in matches like that). We need to start getting together and ask ourselves. Where is the fun?
No build is invincible, most achievable self regen is like 2k health per second worth of healing by Scrapper bunker, zerkers can basic attack for more than that. Any other bunker can’t even reach 1.5k any reasonably besides Reaper if you count life force but they lack blocks/evades/invulnerability but have insane ally healing.
Protection is 33%, that means the zerker needs to deal 3k dps to overcome that. A dodge gives you 1s invul, so you basically has 3k extra “heal” per 10s without vigor. That’s another 3k heal the zerker needs to overcome. Then block/condi cleanses. The zerker can’t even have 100% dps up time either because they will need to dodge/heal avoid AoE.
Which zerker build you’re using that can kill a bunker Scrapper in 5 minutes?
Already quit PvP. Just log in here and there to troll.
yeah, a full zerk mesmer can heal 7.5k every 20s. now take class X whose auto attack deals 2k/s and you see that the mesmer’s heal is nowhere near enough. ofc as a mesmer you won’t get hit nonstop but it’s a fact that you will take damage, no matter what you do.
if you play without supports you or the enemy team won’t live long which is a bad thing for conquest. matches would be extremely snowbally and frustrating, just as frustrating as when nothing dies at all.
Can’t heal enough? Isn’t that a good thing? Or do you want an immortal fight where people keep healing to full every now and then? People need to die in a fight. PvP flights that last forever are boring fights.
Next, it will only be a snowball if your team is much worse than the other one. They have 5 people, same as you. Rotate/map awareness are the things that make you win. Rotate 2 into a point that only has 1 defender? Great, you can kill them much faster now (assuming they nerfed extreme bunker). It’s the bunker that makes the match snowball, since as soon as you lose a point, it’s extremely hard to take it back.
You put out another straw man that I want people to play without support. Support has its merits, and should be a strategic pick based on the opponent playstyle. It shouldn’t be about slapping on a build, be invincible, go 1v2 and can’t die.
That’s very boring to watch, boring to play, boring to play against (proof is people dance in matches like that). We need to start getting together and ask ourselves. Where is the fun?
Already quit PvP. Just log in here and there to troll.
Sunshine, you’re simply wrong.
Conquest just needs an overhaul, e.g. you should be able to cap point without killing enemies if you outnumber them, so tanking for sake of tanking won’t be a problem…
I’m sorry, no offense intended, but you may need to read the title again. This is not about just Conquest. It’s about PvP and fun overall.
Yes, your “fix” will make it balance for a bunker meta. But what you will get is 5 bunkers rotating around trying to have more people standing on a point than the other team. No one will be able to kill each other, so they would just stand on a point and dance, waiting for another teammate to come so they have more people on a point and start capping.
In short, your fix will work for your goal “fixing conquest”, but it won’t work for the bigger goal “fix PvP fun”.
Already quit PvP. Just log in here and there to troll.
you can’t have a a “sustained” burst meta without having supports. how do you want to keep your dps alive? the closest we had to this was pre specs when we had 2 bruiser and hammer guard thief + last dps. with a real combo you more or less oneshot people, that’s not what you want. on the other hand the power creep has come to gw2 and you can’t run something like this anymore because 2 celestial supports are not enough.
Yes you can. This game has self heal.
A full Zerker Mesmer can heal for 7.5k every 20s. Almost every class has a good heal. You can have a dedicated support, but you don’t need to. A dedicate support may help you rez/stomp/heal you through the burst so you can counter attack. But in a 4v4 big team battles, people must go down quickly. If a 4v4 teamfight last for more than 1 minute and no one is down yet, something is seriously wrong.
PvP should be about positioning/rotation/teamwork/chain CC/communication. PvP shouldn’t be about putting on a heavy bunker build and poke each other for decades.
We need to shift the meta according to the above tenets.
Already quit PvP. Just log in here and there to troll.
no, stealth thief/mes was not what i meant. back then you had dps classes with stuns and quickness, quickness was 100% then, and you basically 100-0 somebody if you got your combo off. it was most of the time 1 tank (bunker guardian, one of the oldest specs they just killed again) and 4 dps, s/p thief, bullscharge gs warrior, power necro etc etc.
full dps is very bad for the game and full bruiser is very bad for the game.
they removed minstrel, an amulet that opened up the possibilities to run 2 support 3 dps. now we can go back to 3-4 bruisers and 1-2 dps.
just because some people tried to run too many tanky builds doesn’t mean that this was the way to go. another thing people always forget is that, and you will laugh now, decap engi is the counter to a full tank/bruiser setup.
And decap engi was not fun either. I’m not advocating for full DPS, and that’s a straw man.
I’m advocating for shifting the meta back to be more DPS oriented. The zerker 100b warriors you said didn’t fit my “can’t burst people in 5s” tenet above either. I want a balanced, not an extreme burst or extreme bunker game. Shave the 2 extremes and PvP will be much more fun to play/watch.
Already quit PvP. Just log in here and there to troll.
i disagree. conquest is a point holding game mode. to hold points you need to be able to tank damage. i wouldn’t mind dps if it was a tdm but this is conquest.. people should accept this already. on launch we had a dps meta and it was disgusting. i hope we never go back to that.
best meta was pre specialisations (3 traitlines).
You need good rotation, not tank damage. If you design a game mode where 1 person can hold 2 other people on a point, then the 2 people fighting will feel it’s pointless, and start doing bunker too. In the end, all you will have is a bunker poking game.
Especially in Conquest, rotation should be the higher focus, not bunkering.
The disgusting DPS meta was that Thief/Mesmer could down people from stealth in less than 1 second. In my post I already suggested we nerf some very high burst (convert it to more sustain damage). Both extreme bursty and extreme bunker are bad for the game.
Already quit PvP. Just log in here and there to troll.
There are boss fights that you just can’t get near the boss. Normal PvE content is fine, but for boss fights you will need a staff.
Already quit PvP. Just log in here and there to troll.
The meta from the June patch was the most fun/fast pace meta ever. After the xpac, we descended to a boring/slow bunker meta where people poke each other with Minstrel amulet. I’m glad they removed it. ANet really need to shift the meta to be more DPS oriented.
Tenets for a fun/not boring to watch games:
- A 1v1 should never last more than 3 minutes
- A 1v2 should never last for more than 1 minute
- A 1v3 should die as soon as invul/block wear off.
- A burst should never kill another class in less than 5s.
To achieve that we need:
- Sustain damage needs to be buff
- Burst damage keeps the same, or shave a bit for high bursts
- Sustain defense needs a nerf
That’s the general direction. How to work out the numbers is up to ANet. But I really wish they can shift PvP into a fun to play mode again.
A more DPS oriented meta will also place the focus higher on rotation and team movements, since you don’t want to be caught 1v2. Right now people don’t care much about rotation if they slap on a bunker build.
Already quit PvP. Just log in here and there to troll.
The power creep is too extreme. Obviously they should nerf things. No class should be able to 1v2 for more than 5 minutes. No class should be able to burst another one in less than 5s. Both the extreme bunker and extreme damage dealer needs to be nerfed.
Already quit PvP. Just log in here and there to troll.
Ranked and unranked have separate MMRs and each new season resets the ranked MMR once Leagues goes active.
Did ANet ever confirm the reset?
Already quit PvP. Just log in here and there to troll.
You does more total damage than a Mesmer because the fight last longer, and people can easily heal the Tempest damage. Vs Mesmer, people die much faster because of the burst, and thus you spend a lot more time traveling from fight to fight instead of dps.
Already quit PvP. Just log in here and there to troll.
So, what’s about 2vTempest? What’s the result?
Already quit PvP. Just log in here and there to troll.
No set date.
The only thing I wish they will do is to reset MMR when League arrives. The current MMR is really messed up due to a low population (a lot of people went to play PvE instead) and unbalanced builds.
Already quit PvP. Just log in here and there to troll.
Confirm that repairing the client works.
Go do it now fellows. Just append -repair to your shortcut (once).
Already quit PvP. Just log in here and there to troll.
I’m running my glass staff Ele around and I’m not dying at all, even to the pack of pocket raptor. Also, you know that you can always tap Space near the end of a fall to safely land, right?
I think the difficulty is just right, and I’d hate it if ANet makes it too easy.
Already quit PvP. Just log in here and there to troll.
Tempest is not even mentioned in the recent changes xD. I think people should just stop posting about it. It’s a waste of time.
Already quit PvP. Just log in here and there to troll.
Things that should be done:
- Can swap attunement while Overloading. What ANet wants to prevent is that you cast one Overload, then switch to another attunement. When the first Overload finished, your new attunement is almost done having Overload charged, and you can keep Overloading over and over. We can fix that by having Overload put all other attunement Overload to kitten cooldown, and the overloaded one to 20s cooldown. That way we make Tempest play more fluid and not overpower.
- Fire Overload should have an increase length of Burning. If ANet doesn’t want to increase the damage, then the Tornado should follow the user (about 50% walking speed) after Overload finishes.
- Water Overload is terrible. 4s cast, and any competent thief can down you. The healing per second is worst than passive healing from a Warrior. It should grant immunity for 4s while casting. It’s a freaking Water Overload. The Ele is locked out of healing for the next 20s. Make it high risk high reward. It makes sense for the bubble to give immunity.
- Earth Overload should pulse faster, and gives more bleeding stack.
Traits:
- Gives 2 stacks of stability for the full duration of Overload
- Make a trait that gives extra damage the longer the Ele stays in one attunement. Every second it increase the damage by 1%, with a cap of 10% (or 20% if it’s a grand master trait). The stack is lost as soon as the user swap to another attunement.
Already quit PvP. Just log in here and there to troll.
Yeah, the only viable Tempest build in PvP is a bunker build with no damage. You know what that means? It means after a while people will scream “Ele sustain is too high” just like D/D Ele and request it to be nerfed. We will then end up with no build.
I’d rather have the healing scale gets a nerf, the base sustain on weapon gets a buff, and Tempest damage gets a buff so we’re not pigeon holed into bunker.
Already quit PvP. Just log in here and there to troll.
Character will not gain Tyria Mastery Points
in Guild Wars 2: Heart of Thorns
Posted by: Sunshine.5014
Weird, I’m a PvP player that spent 80% time in PvP, and I still got 46 mastery points when HoT landed. How come you only have 8? :O. Did you do the personal story?
Already quit PvP. Just log in here and there to troll.
suggestion: tomes to mastery xp non 1:1 ratio
in Guild Wars 2: Heart of Thorns
Posted by: Sunshine.5014
I’d be happy with 10% mastery bar per Tome
Already quit PvP. Just log in here and there to troll.
They should make the earned one gray or something. If I already taken that, I don’t care about it anymore. The current 2 icons are too similar.
Already quit PvP. Just log in here and there to troll.
Actually it’s a false alarm. Trixx failed to load the fan settings and caused the errors.
Already quit PvP. Just log in here and there to troll.
Maybe they’re wary of instant-cast AoE CCs?
I do agree that being able to cast “Flash-Freeze!” and “Aftershock!” while Overloading (or Fire Grab, or Churning Earth, etc. etc.) would be amazing. But I can also see an argument for why counterplay is needed.
There can be delayed effect, but it doesn’t need a cast time. Make it instant cast, and freeze after 3/4s.
Already quit PvP. Just log in here and there to troll.
I’m running into this crash a lot of time recently. Of course the “fix” is to use a lower graphics settings, but since my computer can handle it smoothly, I’d rather have this fix so I can max my settings. Thanks!
—> Error Logs <—
x00f982
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Texture missing mip chain: 0×0ddf7d
Content is referencing a propID that doesn’t exist propId=‘1858682018974433827’
Content is referencing a propID that doesn’t exist propId=‘1858681765571363362’
Content is referencing a propID that doesn’t exist propId=‘1858680575865422379’
Model ‘0×079a62’: Permutation ‘default’ not found, auto selecting permutation
Model ‘0×079a62’: Permutation ‘default’ not found, auto selecting permutation
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Texture missing mip chain: 0×00f980
Texture missing mip chain: 0×00f982
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Model ‘0×079a62’: Permutation ‘default’ not found, auto selecting permutation
Model ‘0×079a62’: Permutation ‘default’ not found, auto selecting permutation
Texture missing mip chain: 0×00f980
Texture missing mip chain: 0×00f982
Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
Model ‘0×082245’: Failed to resolve AimIK bone indices.
Content is referencing a propID that doesn’t exist propId=‘1858672930823635485’
Content is referencing a propID that doesn’t exist propId=‘1858673416154939923’
Content is referencing a propID that doesn’t exist propId=‘1858672728960172575’
Content is referencing a propID that doesn’t exist propId=‘1858671719642858008’
Content is referencing a propID that doesn’t exist propId=‘1858682018974433827’
Content is referencing a propID that doesn’t exist propId=‘1858681765571363362’
Content is referencing a propID that doesn’t exist propId=‘1858680575865422379’
Content is referencing a propID that doesn’t exist propId=‘1858672930823635485’
Content is referencing a propID that doesn’t exist propId=‘1858673416154939923’
Content is referencing a propID that doesn’t exist propId=‘1858672728960172575’
Content is referencing a propID that doesn’t exist propId=‘1858671719642858008’
Texture missing mip chain: 0×00ecaf
Already quit PvP. Just log in here and there to troll.
- Hot join shouldn’t have any rewards except rank points
- Unranked shouldn’t have any gate
- Ranked should requires at least rank 40
Already quit PvP. Just log in here and there to troll.
Anything works in PvE. I ran a zero trait Tempest in PvE for a couple hours due to Hero Points gate, and I could kill anything, solo champions/Hero points and stuffs.
Haven’t tried WvW. (Why, lol)
In PvP Tempest is a mess. As BlackBeard said, the damage scaling is pitifully low for the cost.
Already quit PvP. Just log in here and there to troll.
But they fixed Heat Sync!
Elementalist—Heat Sync: Fixed the casting effects to properly appear horizontally. Wildfire: Fixed the casting effects to properly appear horizontally.
Oops… not really. #allisvain
Already quit PvP. Just log in here and there to troll.
10s is a mistake
Already quit PvP. Just log in here and there to troll.
So, a non HoT member can still withdraw material from the bank that a HoT member put in. Will it break the game somehow? Like people being able to access things they didn’t purchase. I’m just wondering.
Already quit PvP. Just log in here and there to troll.
What game mode do you play?
Already quit PvP. Just log in here and there to troll.
Water and Arcana need a hard nerf.
Baseline sustain need a big buff. Every weapon needs an innate way to handle bursts from Thief, Nerco and Mesmer for a dozen of seconds without having to trait heavily into Arcana and Water.
And fix Signet/Glyph/Arcane/Shout/Conjure. What Ele needs is better baseline survivability and low cool down defensive utilities. Reduce the dependence on Water/Arcana will open up a lot of build diversity and make fewer people rage on bunker Ele.
Already quit PvP. Just log in here and there to troll.
It’s just the fun/ease factor. Bunker guard is easily the best bunker around, and I hold 1v2 with no problem. But honestly it’s boring. It also lack the ability to run away in case your teammates suck. You basically has to double down that your teammates don’t suck and will be able to dps while you’re keeping them alive. Most people don’t like to bet on the competency of their teammates like that, so they pick more selfish builds to play.
Beside, burning is so great, gotta enjoy it while it lasts.
P.S: you can play a bunker + burning Guardian too, you don’t have to go 100% burning. I don’t think I’ve ever lost a 1v1 with it.
Already quit PvP. Just log in here and there to troll.
That’s actually a very nice troll post lol. I nearly fell for it xD.
Already quit PvP. Just log in here and there to troll.
I also turned auto targeting off a few days into the game. However, regardless, ANet should fix the worm to be untargetable.
Already quit PvP. Just log in here and there to troll.
If I’m not mistaken, you can max out most of your current trait lines and utilities using nothing but the points you get from leveling. I’m sure what’s left on the overworld maps would be enough for at least traits and utilities.
No it’s not enough according to the latest message from ANet.
Already quit PvP. Just log in here and there to troll.
OP: Nerf cantrips ele because I don’t play it.
Basically. Rofl @ change of meta.
I removed the Soothing Disruption part. What about the soothing mist?
I’m fine with the proposal on soothing mist
Already quit PvP. Just log in here and there to troll.
Dunno why elementalist’s like to pretend S/F Power isn’t a good build. Guess they just don’t want acknowledge anything that might undermine the cries of “d/d cele is the ONLY thing we can play! please leave it how it is! balancing it is unfair because it’s all we have (please ignore all the other professions limited to one meta build and still aren’t overpowered)!”
losing 9 out of 25 stacks of might is not a serious damage nerf
losing 100% vigor uptime down to 70% is not a serious sustain nerf
losing 80% passive blind application uptime down to 50% is not a serious mitigation nerf.Elementalist still needs nerfs to its sustain.
Do you really play a Thief? And you are telling me that you can’t kill a glass fresh air Ele because of sustain? If so, how do you even kill a medi guard, lol. So cute! xD
Already quit PvP. Just log in here and there to troll.
Why don’t anet automatically scan and filter those in game mail and stop delivering them?
Already quit PvP. Just log in here and there to troll.
Definitely staff at first, then you can get a scepter/focus set later. I did all my fractals with Staff.
Already quit PvP. Just log in here and there to troll.
The OP is elementalist.
The bug fix will increase the heal from Soothing Mist by a large portion, by the way.
The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.
Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.
Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.
What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.
I am from the ones that did not want a renewing stamina nerf; I wanted to see cantrips getting the nerf.
I didn’t think it was the right nerf too. However, I don’t see why your proposal of also nerfing the Vigor from Water makes sense. It doesn’t undo the nerf in Arcana, and it only push people further into both Arcana and Water, and keep a Sigil of Energy. All the build will be locked up with your proposal.
Already quit PvP. Just log in here and there to troll.
Engi in WvW who specs into sustain has a lot of sustain that you won’t be able to kill in 1v1. However, if you play correctly, you shouldn’t die either.
Try to avoid their AoE, don’t try to rush to kill them (hint: you won’t). Basically, hit them, and if you feel like you cant kill them in a minute, just abandon the fight and move on.
Already quit PvP. Just log in here and there to troll.
Rune of Mitigation
(1) +25 Healing Power
(2) +10% Protection Duration
(3) +50 Healing Power
(4) 50% chance to apply weakness for 5 seconds when struck while you have an aura (10 sec cooldown)
(5) +100 Healing Power
(6) Gain a random aura every 35 seconds while in combatwhat you guys think?
Very interesting, not too strong, but not too weak. I think #2 should be 10% boons duration though.
Already quit PvP. Just log in here and there to troll.
The OP is elementalist.
The bug fix will increase the heal from Soothing Mist by a large portion, by the way.
The thing with all those “fixes” and nerfs are that they force Ele to go even further to Bunker. Remember the Vigor nerf? It didn’t move people off Arcane. In fact, it made Water line and Cantrips even more mandatory. You want to nerf Vigor in Water? You’re just making the Arcane line more mandatory to get back the Vigor loss.
Put on a Marauder amulet and see how long you can survive. One Shatter burst from a Mesmer and you’re down. You won’t even have time to react.
Any D/D Ele build that use a glassier amulet than a bunker Celestial is just not viable. Ask yourself, do you see Marauder Staff Ele running around killing? No, they die in a few shot. Ele sustain without bunker traits and bunker amulet is very terrible.
What they need to do is to significantly increasing the base healing/sustain of the base Ele, then reduce the healing scale of bunker Ele. Any nerf to their sustain without increasing the base sustain will only push people even further into Bunker build.
Already quit PvP. Just log in here and there to troll.
Can we hit Guardian sustain too? Since 1v1 I can’t kill a bunker burn Guardian. That bunker Engi too. While you’re at it, nerf the sustain of bunker MM Necro too.
Already quit PvP. Just log in here and there to troll.