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Keep this up to help you and me:
https://forum-en.gw2archive.eu/forum/game/pvp/Want-to-lose-Group-up-don-t-screw-soloq/first
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I’d rather swap the Speedy Conduit with the Stability on Overload trait.
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A lot of the toxic right now is because there is no incentive to keep a high MMR.
People then soloq, tank MMR, make 4 other people mad, then the legitimate players quit. Result? More toxic League.
Root cause: no incentive to maintain a high MMR.
Anyway, I hope that if you want to tank MMR, do it with your own premade so you don’t affect other people. It’s like if you want to do rank farm, do it in your own server.
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Superspeed during the Overload sounds useful. Remove the swiftness from it though
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I’ve stopped PvP and go back to PvE. I think the population dropped, but not by much though.
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… if you are lucky enough to have me on your team and you tank your MMR, especially by going to enemy spawn and standing there the whole match.
How about when the people who are tanking their MMR is on the other team?
Also, they should really reset the MMR. At the moment, the MMR has been manipulated so much that it is worthless.
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Another good way to do reward:
- Reward gems for win based on personal MMR.
gem_per_win = int((MMR – 1000) / 1000 * 3.5)
Example, most people MMR range between 1000-2300
- The Abjured, at 2300 MMR, gets 4 gem per win. It takes them 100 win to get 400 gems, which at the current market rate is about 40g. 100 win takes around 50 hours with queue time and 100% win rate. Realistically, it takes people a lot more for that.
- An average player gets 1-2 gems per win. Newbies get 0 gem per win. This encourage people to have higher MMR and play better!
We can tweak the constant to make it more rewarding, but currently the number is like this:
MMR | gems per win
2400 | 4
2200 | 4
2000 | 3
1800 | 2
1600 | 2
1400 | 1
1200 | 0
1000 | 0
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(edited by Sunshine.5014)
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I agree with most/all of your suggestions, my only issue is that even with your suggestions the current MMR system will work against it all as it fights to keep you at a 50% win-loss ratio, meaning that having a high MMR means you can’t progress any faster due to being kept to a 50% win rate.
it also makes win streaks impossible without tanking your MMR first (whether intentionally or after having a bad day)
the better rewards for playing against better players in stead of tanking to play against worse players would be provided by the legendary division rewards, also if you could only play against your division (with a 1 division leeway either way for mixed grouping reasons) then it would be impossible for people to tank their rating to play against noobs, and would have 0 benefits to it at all.
I agree with you that since MMR pulls you closer to 50% win rate, it can be a problem. However, it’s mostly a problem with higher Divisions. In lower divisions, win streak are still very much possible. The goal is to get top players out of the newbie divisions asap, so it serves the goal well.
Now, if we can also reset MMR at the start of the league, it will make the whole package better by allowing the top players to get Win Streak and get out of the newbie divisions even faster. When their MMR stabilizes in the Legendary division, it’s fine to have a 50% win rate.
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Hi all, it’s widely understood that throwing matches is one of the best ways to advance League:
https://forum-en.gw2archive.eu/forum/game/pvp/HoT-league-encourages-people-to-throw-matches/first
Since we can’t fight this, I want to encourage people that if you want to throw matches, do it responsibly.
Here is how you should throw your match:
- Post a LFG, or map chat asking for other people to join your team. Let them know your intention of throwing a match.
- Queue with your own team, who agree to throw the match
- Don’t queue without full 5 members. Don’t screw other soloq people because you want to throw a match.
The last point is really important, so I want to repeat that:
- Don’t queue without full 5 members. Don’t screw other soloq people because you want to throw a match. They may want to win.
P.S: For any ANet devs reading this. I’m not encouraging people to throw matches. I’m saying that if they want to do it, they should do it responsibly. It’s just like I don’t encourage people to drink and get drunk. But if they want to do it, I’m telling them don’t drink and drive since it affects other people.
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(edited by Sunshine.5014)
Why not just replace MMR with divisions? People are matched based on their divisions, which will make it harder for less skilled players to reach the top division since they’d be matched against progressively tougher players.
As I said above, without MMR, players will have pretty miserable match making. Remember all the posts about bad match making when they reset the MMR? Everyone is going to start at division One. It’s gonna take a long while and luck for the division to stabilize.
before there was nothing to replace MMR when it was reset, however what we have now is MMR & Divisions competing against one and other, one requires you to go on winning streaks to advance, and the other consistently fights to keep you at a 50% win rate.
removing the current MMR system and replacing it with a system for ranked based upon divisions would be a vast improvement to the league system and would actually allow top players to advance to the legendary tier a lot faster, leaving better matches for everyone once everything settles down. (and it would settle down a lot faster this way too)
The thing is, that means every time the League resets, we will have a few days of top tier teams playing together with the rest of the people, soloq
http://imgur.com/36T89D5No they will need to farm at least 15 other teams to advance a league. Without MMR, those lower teams has no chance to even have fun.
League needs 2 things:
- Higher rewards for higher MMR player. For example, extra points for the reward track equal to (your_MMR – 1000). Scale the money reward with MMR.
- Win streak. Just copy Hearth Stone to be honest. Make team like The Abjured go up the league a lot faster since they have a perfect win streak.
In any case, resetting the MMR + scale rewards can be a short term solution, but removing MMR is absolutely not a solution. It only causes more complaints on the forums.
…
and i wasn’t saying remove MMR, i was saying replace it with a different match making rank based upon divisions, which would stop people from being able to influence their progression by tanking their mmr as people are having to do now, how is that fun for anyone involved?
This whole thread was because I didn’t want people to tank their MMR. We’re in total agreement that it’s not fun for anyone.
So, do you disagree with my suggestions above (higher rewards, win streak)? If so, what’s your idea?
Characteristics of a good League:
- Top players advance fast.
This is crucial. For a League to work, there must be a pull for top players to move up fast. Mixing top players and normal players only cause frustration. One of the best way to do this is to implement Win Streak. Just copy HearthStone. - Better reward for top players (so they have incentive to be top players)
This is another crucial piece. We need to encourage top players to stay top players. If there is no better reward, the system is open up for abuse. Fun is not a stable reward. Many top players may think farming noobs are more fun. We need real reward scaling with MMR. - Don’t throw together matches that are too skewed. If you have to do that, then don’t do it too often.
One of the most frustrating things about PvP in the past. Learn from it and please don’t repeat it. - Encourage people to play regularly.
Something like the WvW bonus chest system? One bonus chest per day that will be granted upon winning a Pip? The bonus chest stack for a week, so if people are busy during the weekdays, there is enough incentive to pull them back to play the game during weekends (omg I have 7 bonus chests, must clear them up before they are lost).
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Why not just replace MMR with divisions? People are matched based on their divisions, which will make it harder for less skilled players to reach the top division since they’d be matched against progressively tougher players.
As I said above, without MMR, players will have pretty miserable match making. Remember all the posts about bad match making when they reset the MMR? Everyone is going to start at division One. It’s gonna take a long while and luck for the division to stabilize.
before there was nothing to replace MMR when it was reset, however what we have now is MMR & Divisions competing against one and other, one requires you to go on winning streaks to advance, and the other consistently fights to keep you at a 50% win rate.
removing the current MMR system and replacing it with a system for ranked based upon divisions would be a vast improvement to the league system and would actually allow top players to advance to the legendary tier a lot faster, leaving better matches for everyone once everything settles down. (and it would settle down a lot faster this way too)
The thing is, that means every time the League resets, we will have a few days of top tier teams playing together with the rest of the people, soloq
http://imgur.com/36T89D5
No they will need to farm at least 15 other teams to advance a league. Without MMR, those lower teams has no chance to even have fun.
League needs 2 things:
- Higher rewards for higher MMR player. For example, extra points for the reward track equal to (your_MMR – 1000). Scale the money reward with MMR.
- Win streak. Just copy Hearth Stone to be honest. Make team like The Abjured go up the league a lot faster since they have a perfect win streak.
In any case, resetting the MMR + scale rewards can be a short term solution, but removing MMR is absolutely not a solution. It only causes more complaints on the forums.
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I warned about this problem 4 months ago. ANet didn’t listen.
Now, can we have reward scales with MMR so we have some incentive for people to not tank their MMR?
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Gosh, it’s called a Legendary division for a thing. If your win rate is less than 80%, why don’t you just accept that you gonna be in a lower divisions? Or just play a lot more to make up for that.
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MMR of GW2 is actually one of the best if not the best of the MMO out there.
That doesn’t mean they are good with balance. Bad balancing skew the MMR.
ANet also bad at accepting good feedback, and instead they focus on fixing something no one requests before.
Case in point, people complain about big cluster visual effects, like big shiny traps or big white field, big burning/explosion. ANet then goes on nerfing the size of the fireball projectile (but not the explosion. Then they work on the Aura visual that no one asked.
Mean while, the thread in my signature has more than 90% approval rate from people, and not a single reply from ANet. People have been asking other things too, like the ability to report AFK, also no answer.
#allisvain
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The thing I want to remind people that even the PvP esport players didn’t request this Aura visual change either. I don’t even know where ANet get the idea from.
Please don’t blame PvP players on this.
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It’s fine, since the premade will go to a different tier, and the pugs don’t need to face them anymore.
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Thanks god I’ve been playing a glass staff Ele to reduce my MMR before League come xD
I don’t get this comment….
I’ve been playing heaps of zerker staff and get a tonne of wins on it, more than any other build.
I didn’t say I didn’t win :O
It’s just instead of 10 win in a row, I only had about 45% win rate with a zerker glass staff (read Zerker, not Marauder)
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Thanks god I’ve been playing a glass staff Ele to reduce my MMR before League come xD
Ranked and Unranked got separated MMR…
Also, MMR should’ve decayed for everyone, since we couldn’t play Ranked for sometime.
Awww bummer xD
P.S: but yah, as I have saidnin numerous posts before about League. Not resetting the MMR reduces the incentive for high MMR players to play well. Many people would rather sacrifice their win rate in lower League where there is no consequence, to help them to face easier opponents in higher Leagues.
They really need to do an MMR reset for every League release
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(edited by Sunshine.5014)
Thanks god I’ve been playing a glass staff Ele to reduce my MMR before League come xD
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We need to separate the two types of devs
- The gameplay/server programmers. Good job! Omg I love the combat and league and rewards track!
- The balance devs. Can we please have a balance patch every month? Can we make all the classes around 18-19-20k HP, so no one is forced to spec bunker to avoid being one shot?
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Conjures will be next.
Mark my words
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The visual cluster are with shiny bright skills the cover the whole point like Guardian traps, or burning effect, or Mesmer skill. Touching the Aura was completely unnecessary.
Why didn’t they poll the player base on which effect the players think should be toned down?
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The details tab only shows up when there are details like roster sizes. If there is no details tab then everyone is solo. This tab will also show league badges in Ranked.
Ayy lmao, PvP is a huge disaster atm. Your patch didn’t bring any changes, your ESL Pro Leagues are a failure, and this is the one post you’re replying to? gg Anet
I am as disappointed as you are about the lack of communication and wrongly focused work (wtf aura?!?!)
But, attacking the dev is wrong, and you should feel bad.
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People say that Air Overload has good damage in raid is hurting their raid group. If you’re not doing at least 20k dps, then you should be replaced with a condi engi, reaper, or glass staff camp fire. Good raid dps is above 35k.
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That $200k should be used to spend on another game designer to release a balance patch every month.
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Go make all professions with 20k base hp and maybe cele could be desapear
This.
Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.
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It’s been 1 step forward 3 steps back ever since the game was released in regards to conjure weapons. All the buffs were not good enough, all the nerfs were overdone.
It’s like Tornado, it was only good for its power boost and they removed it.
Funny that you mentioned Tornado xD. It deals less damage and has smaller AoE than an Air Overload, with more cooldown. I just don’t see how it’s Elite worthy at all because it’s pretty much a DPS loss. Even the CC is not usable in PvE/PvP since it ticks too slow.
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To add to topic:
Reduce cast time and make second weapon drop on you. (No ground target for fluidity)
Still think base CD should be 30 and have that work for FGS as well but tone down its power a bit.Why would I want to nerf the conjures by limiting the possibility to cast the second one where I want? Base CD of 30 seconds would be too strong.
Base cooldown of 30s is actually not too strong. Think about it, when you put on a conjures, you forfeit all 20 weapons skills for 5 ones, which severely limits your ability to react to other situations either in PvP or PvE.
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Can someone please post this on Reddit? The devs read and reply there all the times. This forums is dead.
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Don’t play warrior. They’re great in PvE, but if you ever feel like trying PvP/WvW, you’ll have by far the worst profession in the game.
Also, ANet has no intention of ever balancing warrior again, so there’s that.
Wrong, in PvP Warrior might not be Meta, but in WvW and PvE Warrior is top notch.
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ANet doesn’t even notice that Conjure exists. They changed a bunch of skills in Ele and never update the conjures. Some Conjure skills doesn’t even work with the traits.
I say #allisvain.
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Its funny when tempest just release ppl complain how useless it is and after a while people finally manage to figure out a meta build.
Because people were expecting a DPS build. It’s a Tempest for god sake, throwing tornadoes around. It turned out the only way to play Tempest was to spec 3 defensive lines full bunker. Ele already had a top tier bunker spec that was D/D cele. We didn’t need another bunker spec. That was why people said it was useless.
None of our Zerker sets is remotely viable.
Ele now only has bunker builds. As soon as enough people complain about it and ANet nerf it, Ele will have no other viable build. Even a Berserker can eat a zerker Tempest for breakfast with Rifle spam.
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ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Sunshine.5014
Silver should be moderately easy.
Gold should be hard.
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Been wondering this for a long time.
With Persisting Flames + Pyromancer’s Training it has a 6 second duration and 4 second cooldown. Yet the cooldown is ready in the same time as the field disappears. Shouldn’t it last 2 seconds longer?Is it the casting animation or something? It looks like the field is on the ground before the cooldown starts even tough it has no casting time. However doesn’t seem to be 2 seconds worth.
The cooldown of Lava Font doesn’t begin until 2s after cast. That’s the reason. Cast it, animation ~1s, then it will begins cooldown on first pulse. That’s another 1s. Total 2s lost.
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No, there isn’t. 6 months per patch. We can stop dreaming; it’s not like ANet read the forums. They read Reddit.
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Slow is an awful debuff in general. There is nothing more painful than slow for a staff elementalist. 1 +3/4 cast times were designed without having slow in mind at the time.
You get destroyed by slow, and if you get quickness, it does not even help Eruption, Lava Font, Ice Spike still since they still have a huge delay to land.
Agree, slow/chill destroy Ele so badly.
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Working as intended. Read the tooltips; it says it prevents fatal damage. Mist form deals a fatal damage to put you back to the downstate.
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I’m honestly fine with that, as long as the trait is only available to classes with 11k base HP.
Let’s be real, only Ele’s deserve a trait like this. And it shouldn’t compete with Diamond Skin either.
Makes more sense for guardian though, but it has enough invulnerabilities as it is. Then again so does ele with armor is earth, mist form, and obsidian flesh.
Gosh, so misinformed
- Armor of Earth: stab + protection (which Ele always has anyway).
- Mist form: susceptible to condition damage, only block physical damage, lock the Ele out of all skills
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I agree with this. We need fewer extreme amulets and more diverse amulets stats.
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To be fair, if you are expecting to do more damage than everyone else with a tempest, in its current iteration that’s not really going to happen though you will do 10k+ with fire dagger 3 in zerker.
Your best move for pure damage is Air overload. The Nimbus Cloud you drop at the end makes it so the lightning will strike anything in the area any time you or an ally hit something, so you are adding 3-4k damage to everyones hits which is HUGELY effective on the raid boss. Add the trait that resets Air attunement each time you crit, and switching back and forth from fire makes it so you can get a ton of air overloads very frequently.
Please do not spread false information. The Air Overload just keep ticking every 1/2s after cast. It has nothing to do with receiving damage, and it doesn’t affect dps from allies.
Also, keep using Air Overload is a dps loss compare to start with Air, then camp staff fire/fire Overload.
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Again this is seriously a L2P issue. If your build cannot deal ~1500 power damage your build is simply bad and you should feel bad.
Can you deal that ~1500 power damage before the Ele heals it all back up?
A pure power build can fail to do that, especially with boosted Protection. A 2k hit (easy for non-crits, and even many smaller crits) fails to break that threshold. The ele basically farts and pops up to full again.
If you fail to do 1500 damage with a pure power build all hope is lost for you and you might be better suited for pve.
Also 2k hits break the treshold.
Also, have you heard of CC and interrupts? No? Maybe go back to PVE.
Im gonna take reaper as an example. Reapers have a grand total of 2 cc’s that can hit an ele. One of them is an elite with a second channel time and an incredible huge tell when you’re casting it. The other being the nr 5 on reaper shroud which basicly acts like a mini-stun. The rest of your cc comes from fears which takes me back to my original statement. If fear acts as an effect instad of a condi that would solve all issues. But as fear cant be applied and eles can just dodge / stunbreak more than you can cc to actually apply dmg in order to break the 1.7k dmg needed its kinda silly.
Such cute argument, like Reaper needs Fear to kill a non DS Ele.
Just put your perma chill on, and you get a freekill against any none DS Ele, no matter how many condi cleanse they have.
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I’m honestly fine with that, as long as the trait is only available to classes with 11k base HP.
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This argument fails because it’s actually: “if you don’t heavily spec into full condi cleanse, you deserve to die to condis”.
Bringing 1, 2, or even 3 condi cleanse doesn’t make you any survive against the condi users. Have 3 cleanse? Great, so you can cleanse the amount of condi my Engi loads to you in 2 seconds? Yah, great, you prolong your life by 2s.
The reason why Ele could stand condi is because it has the most number of cleanse, and it had to fully spec into condi cleanse. So, to protect your condi spam, now you request everyone to heavily spec into condi cleansing just to have a remote chance to stay alive under your spam?
If I heavily spec to counter power, I can survive for a long time against power. If I heavily spec to counter condis, I can survive a long time against condis. If I spec to sort of mitigate power, I have to be careful of when I use mitigation. If I spec to sort of cleanse condis, I have to be careful of when I use mitigation/cleansing.
Why should condis not be able to exploit weakness in dealing with condis?
Great, now with your own quote in bold. So an Ele heavily spec’ed to counter condi; it loses to power spec. Why do you guys complain then? Wanna take your cute quote back? Lol. Any competent player knows how useless DS is against power users. Play condi? Too bad, read your own quote and try to spin a flip flop.
Have I said Diamond Skin is OP? Or have I said I think the design is garbage? I think Diamond Skin is designed terribly, and should be looked at. I don’t think it’s OP. If I ever said it was OP, then I was on a tear, and I was wrong.
Just because something isn’t OP doesn’t mean it’s well designed.
Now we’re on the same page. I don’t think it’s OP, but it could be designed better. The same thing with Ele conjure weapons. The thing is, since it’s not OP, it’s not gonna get fixed any time soon. ANet is even slow on outright OP stuffs. #allisvain, let just drop the thread and discuss the Rev meta in the pro league.
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This argument fails because it’s actually: “if you don’t heavily spec into full condi cleanse, you deserve to die to condis”.
Bringing 1, 2, or even 3 condi cleanse doesn’t make you any survive against the condi users. Have 3 cleanse? Great, so you can cleanse the amount of condi my Engi loads to you in 2 seconds? Yah, great, you prolong your life by 2s.
The reason why Ele could stand condi is because it has the most number of cleanse, and it had to fully spec into condi cleanse. So, to protect your condi spam, now you request everyone to heavily spec into condi cleansing just to have a remote chance to stay alive under your spam?
If I heavily spec to counter power, I can survive for a long time against power. If I heavily spec to counter condis, I can survive a long time against condis. If I spec to sort of mitigate power, I have to be careful of when I use mitigation. If I spec to sort of cleanse condis, I have to be careful of when I use mitigation/cleansing.
Why should condis not be able to exploit weakness in dealing with condis?
Great, now with your own quote in bold. So an Ele heavily spec’ed to counter condi; it loses to power spec. Why do you guys complain then? Wanna take your cute quote back? Lol. Any competent player knows how useless DS is against power users. Play condi? Too bad, read your own quote and try to spin a flip flop.
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Sure, every class has access to condi cleanse, but does that make it something they’re taking? No.
And? If you ain’t going to spec into condi cleanse then you deserve to die to condis.
This argument fails because it’s actually: “if you don’t heavily spec into full condi cleanse, you deserve to die to condis”.
Bringing 1, 2, or even 3 condi cleanse doesn’t make you any survive against the condi users. Have 3 cleanse? Great, so you can cleanse the amount of condi my Engi loads to you in 2 seconds? Yah, great, you prolong your life by 2s.
The reason why Ele could stand condi is because it has the most number of cleanse, and it had to fully spec into condi cleanse. So, to protect your condi spam, now you request everyone to heavily spec into condi cleansing just to have a remote chance to stay alive under your spam?
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The biggest problem with these new elites is that 4 utilities and one ultimate are locked behind that trait. If they weren’t, then there would definitely be more builds out there without the elite trait line. You would want 4 more utilities and the ultimate even if you have to sacrifice something from another trait line, and you’re not sacrificing much. That’s the problem! By using the elite trait line, you lose almost nothing but gain 4 utilities and an ultimate to pick from.
To fix this, remove some utilities when you pick the elite trait line or make those elite utilities available without trait restriction. This will make other trait lines just as good as the elite.
Another way to fix this is to release more elites to counter balance the current elite. The regular trait lines will be phased into minor trait lines with elites determining everything. I think this is what the GW2 staff planned to do and we’re just at the point where we’ve too few elites to make this work and it’ll take a while before new elites will be released.
I agree that this is probably a big reason why elite specs seem mandatory. They don’t come with just the usual traits, but a bunch of utilities and weapon skills are locked in there, too. So of course everyone is speccing them, they have to to access those weapons and utilities/elites. But if they were separated, I know I wouldn’t be speccing as many elite trait lines as I am now.
I really hope a-net will change that. I think elite specs should not be linked to weapons + utilities. An elite spec should be a normal trait line + a change in profession mechanics (reaper shroud instead of death shroud for necro/reaper for example). Of course, the weapon+skills would have a better synergy with the new traitline, like any weapon/skill category in the game, but not locked by it.
This will be particularly important when new elite specs come.
They won’t change it. It’s too much balancing work for them. Look, it takes them 6 months to balance this game once. Adding a free to use weapon like that and you can just give up on having a patch per 9 months. They work really slow.
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The meta is changing at an alarming rate! Now how can people cry Thief when it’s played even more than Engi? Lol
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Honestly, I don’t see why we can’t see our own MMR. Just make it that you can’t see other people MMR if you worry about bad behavior. What’s the concern on now showing MMR in PvP panel?
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