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Lots of Reveals.......

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Posted by: T raw.4658

T raw.4658

And there it is personal insults when they lose debate.

gg

Lots of Reveals.......

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Posted by: T raw.4658

T raw.4658

And the thief hate continues.

Imagine for one instance a mechanic negating an entire line of your build while negating all your defense. That is what these reveals are doing.

Now imagine you try to spec in the other defensive line only to realize it was nerfed to the ground and is not viable.

Finally you take a look at your new elite spec which is supposed to be a defensive trait and save the mutha kittenin day…..Only you then realize it’s not that good.

That’s thief right now. Can great players make it work? Yes they can, but only b/c they are great players. The fact remains if you lose 1v1 to a thief in today’s game then the skill level of that thief is leaps and bounds above yours. I’d compare it to an Professional football team vs your local highschool football team.

AOE fields and minion master? Moa and minion master.

Also, people shouldn’t pretend you can’t counter play the reveal counter play. They are dodgable for the most part. Take a breath and just try to learn how to deal with it before jumping to doomsday is all I’m saying. Reveal as a limited mechanic counter is not innately wrong. Learn the telegraphs and prosper.

Like I said, thief has issues, protecting its stealth is not really one of them. Not to mention, this would be much less of an issue if Shadow Arts was designed to be more active rather than passive. That said, passive things deserve to have direct counters.

You haven’t rolled a thief yet huh?

Currently the reveals are instant 1200 range casts that are not “for the most part dodgable”. The engi trait lock on isn’t a 1 time skill but a spam the nades until you hit

I’m glad you’ve taken up this crusade against current stealth mechanics for thieves. You are quite,the expert on the,subject given that you’ve admitted to not playing thief.

Here’s food for thought. I propose steal removes all built up LF. If you are in DS when you get hit with steal then you are forced out due to running out of LF. Perfectly balanced and on par with reveal changes being made

That’s not far enough. It needs to be a hard counter. How about, “You cannot enter DS for 6 seconds. If currently in DS, you will lose DS form. You will not gain LF for 6 secs.”

My counter to your respond would be stop relying on DS just deal with it.

You are describing a skill that already exists: two classes have access to it. It’s called Moa.

Ah but those are long CD skills…..we need 20 sec CD skills for DS counterplay

What? STEALTH counterplay is embedded in literally every skill in the game. It’s a rapidly depleting STEALTH TIMER AND REVEAL STATUS ON ATTACK. If you want to get the THIEF out of STEALTH, just INTERRUPT them. It certainly won’t take you longer than 0.25 seconds to do so.

Now I think you might get the idea….

Lots of Reveals.......

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Posted by: T raw.4658

T raw.4658

And the thief hate continues.

Imagine for one instance a mechanic negating an entire line of your build while negating all your defense. That is what these reveals are doing.

Now imagine you try to spec in the other defensive line only to realize it was nerfed to the ground and is not viable.

Finally you take a look at your new elite spec which is supposed to be a defensive trait and save the mutha kittenin day…..Only you then realize it’s not that good.

That’s thief right now. Can great players make it work? Yes they can, but only b/c they are great players. The fact remains if you lose 1v1 to a thief in today’s game then the skill level of that thief is leaps and bounds above yours. I’d compare it to an Professional football team vs your local highschool football team.

AOE fields and minion master? Moa and minion master.

Also, people shouldn’t pretend you can’t counter play the reveal counter play. They are dodgable for the most part. Take a breath and just try to learn how to deal with it before jumping to doomsday is all I’m saying. Reveal as a limited mechanic counter is not innately wrong. Learn the telegraphs and prosper.

Like I said, thief has issues, protecting its stealth is not really one of them. Not to mention, this would be much less of an issue if Shadow Arts was designed to be more active rather than passive. That said, passive things deserve to have direct counters.

You haven’t rolled a thief yet huh?

Currently the reveals are instant 1200 range casts that are not “for the most part dodgable”. The engi trait lock on isn’t a 1 time skill but a spam the nades until you hit

I’m glad you’ve taken up this crusade against current stealth mechanics for thieves. You are quite,the expert on the,subject given that you’ve admitted to not playing thief.

Here’s food for thought. I propose steal removes all built up LF. If you are in DS when you get hit with steal then you are forced out due to running out of LF. Perfectly balanced and on par with reveal changes being made

That’s not far enough. It needs to be a hard counter. How about, “You cannot enter DS for 6 seconds. If currently in DS, you will lose DS form. You will not gain LF for 6 secs.”

My counter to your respond would be stop relying on DS just deal with it.

You are describing a skill that already exists: two classes have access to it. It’s called Moa.

Ah but those are long CD skills…..we need 20 sec CD skills for DS counterplay

Lots of Reveals.......

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Posted by: T raw.4658

T raw.4658

And the thief hate continues.

Imagine for one instance a mechanic negating an entire line of your build while negating all your defense. That is what these reveals are doing.

Now imagine you try to spec in the other defensive line only to realize it was nerfed to the ground and is not viable.

Finally you take a look at your new elite spec which is supposed to be a defensive trait and save the mutha kittenin day…..Only you then realize it’s not that good.

That’s thief right now. Can great players make it work? Yes they can, but only b/c they are great players. The fact remains if you lose 1v1 to a thief in today’s game then the skill level of that thief is leaps and bounds above yours. I’d compare it to an Professional football team vs your local highschool football team.

AOE fields and minion master? Moa and minion master.

Also, people shouldn’t pretend you can’t counter play the reveal counter play. They are dodgable for the most part. Take a breath and just try to learn how to deal with it before jumping to doomsday is all I’m saying. Reveal as a limited mechanic counter is not innately wrong. Learn the telegraphs and prosper.

Like I said, thief has issues, protecting its stealth is not really one of them. Not to mention, this would be much less of an issue if Shadow Arts was designed to be more active rather than passive. That said, passive things deserve to have direct counters.

You haven’t rolled a thief yet huh?

Currently the reveals are instant 1200 range casts that are not “for the most part dodgable”. The engi trait lock on isn’t a 1 time skill but a spam the nades until you hit

I’m glad you’ve taken up this crusade against current stealth mechanics for thieves. You are quite,the expert on the,subject given that you’ve admitted to not playing thief.

Here’s food for thought. I propose steal removes all built up LF. If you are in DS when you get hit with steal then you are forced out due to running out of LF. Perfectly balanced and on par with reveal changes being made

Lots of Reveals.......

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Posted by: T raw.4658

T raw.4658

And the thief hate continues.

Imagine for one instance a mechanic negating an entire line of your build while negating all your defense. That is what these reveals are doing.

Now imagine you try to spec in the other defensive line only to realize it was nerfed to the ground and is not viable.

Finally you take a look at your new elite spec which is supposed to be a defensive trait and save the mutha kittenin day…..Only you then realize it’s not that good.

That’s thief right now. Can great players make it work? Yes they can, but only b/c they are great players. The fact remains if you lose 1v1 to a thief in today’s game then the skill level of that thief is leaps and bounds above yours. I’d compare it to an Professional football team vs your local highschool football team.

Guild Halls, GvGs, and Guesting

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Posted by: T raw.4658

T raw.4658

I’m guessing for the same reason that Mega Servers are region specific (NA/EU) and for the same reason that prior to Mega Servers you couldn’t guest across regions.

Where their is a will there is a way.

I bet if they wanted to they could remove the AoE cap.

Having Guesting between regions for guilds to fight is a cake walk.

Guild Halls, GvGs, and Guesting

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Posted by: T raw.4658

T raw.4658

So they can just set it up as an xfer for 24-48hrs.

It can be done

Thanks for clearing that up

Guild Halls, GvGs, and Guesting

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Posted by: T raw.4658

T raw.4658

Guilds could always fight other Guilds on different servers within the same region (NA or EU). What Guild Halls will bring is the ability to fight Guilds on the same server.

As stated by the Devs, fighting/playing cross-region is not possible due to tech, etc.

I wish a Dev could come in and enlighten us on what the actual difficulty is.

I mean I remember when Culling couldn’t be removed b/c of the tech…..

Guild Halls, GvGs, and Guesting

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Posted by: T raw.4658

T raw.4658

So with the release of guild halls anet is finally giving guilds the chance to fight other guilds on other servers within the same zone (SEA/EU/NA). It’s nice to finally get this option and legitimization of GvG. Now let’s not get into the debate of timing of it or w/e.

My idea is to allow Guesting between zones. Why can’t an EU guild guest to a NA server and fight NA guilds or vice versa?? I honestly think this would an awesome idea for we players to have this option.

Now I dunno if this has been brought up or talked about before my typing this so let me know, but please leave your feedback

Save Thieves Campaign [PvP]

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Posted by: T raw.4658

T raw.4658

Just gonna mention that there was a time, during S/D, when Thief was a farpoint assaulter to 1v1 Hambow (mostly) and to chase off the other thief. Both aspects are gone, thieves aren’t even 1v1ing anymore, so I don’t think “hurr durr +1ing and mobility” is a valid argument for not buffing the 1v1 potential.

Thanks for making an intelligent post. Imo thief still has a good amount of 1v1 potential with dp , while not as much as S/D used to it’s still good. It’s just not efficient to do so, as you could be +1ing and decaping. I don’t think the answer is to buff thief if thief truly is too weak to 1v1 in this meta, as I don’t believe in anet’s ability to intelligently buff someone because it could and usually does make the class way too strong. The meta changed (shoutbow is out) and while it’s no longer optimal for a thief to push far and 1v1 an easy matchup (shoutbow was easy for s/d as I remember, it wasn’t to do with how good thief was though, it was just a unique matchup that went in thief’s favor due to how the two specs interacted.) 1v1 servers do still exist where thief is still completely viable if you really want to 1v1.

1v1 in meta at a high level on a thief doesn’t exist.

In all the scenarios you’ve listed by the time you even come remotely close to killing your target 1v1 you’re either downed or running b/c of someone rotating to help. That’s even true with your target making multiple glaring mistakes when you play flawlessly.

What people want are minor tweaks to make thieves more viable in the 1v1 area because as of right now every class has the advantage 1v1 vs thief.

BWE3 live feedback chat room

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Posted by: T raw.4658

T raw.4658

My input after playing some DD this time around.

Its better than last beta, but needs lots of work. My message to Karl is simple:

Stop doing changes with the current meta in mind. Seriously you need to balance to the power creep. You did this in June and look where it got us. Its time to give thieves what they actually need for tomorrow.

Thief, a class that is going to die in pvp...

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Posted by: T raw.4658

T raw.4658

Couldn’t get the detail since it was throught Phanta’s pov, but it was a S/D daredevil build with Bound.

I’d be surprised if bound became meta over dash.

Honestly, Bound is forgotten in this beta because its bugged as a blast finisher instead of a Leap one.
Dash is insane for mobility, but Bound will definitely be better for dueling ( it hits for 2k5 crits ). If Bound allow us to be real far harasser, Bound will be taken.

Couldn’t get feedback from Toker himself if he tried Dash over Bound or not.

Honestly I wish Karl used the idea that is floating around in the thief forums, aka, have a F3 that allow us to toggle between the dodges out of combat, which would be the class mechanic ( instead of only being it a 3rd dodge bar ) and add proper Grandmasters which could push the class to be even better.

Bound is better for dueling over dash. Problem remains though.

Dash puts the decap +1 into over drive. Unless you are winning those 1v1s in,a timely manner it might be better to just stack your best attribute 10 fold

Thief, a class that is going to die in pvp...

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Posted by: T raw.4658

T raw.4658

Couldn’t get the detail since it was throught Phanta’s pov, but it was a S/D daredevil build with Bound.

I’d be surprised if bound became meta over dash.

Thief, a class that is going to die in pvp...

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Posted by: T raw.4658

T raw.4658

Try to imagine the life as non thief class if you can lose to thief easily, and that thief can literally run around the map 2 time faster than you.

Do you see any thief asking to buff them to a point that they can easily take out other classes? I don’t.

All thieves ask for is having fair chance vs at least some classes.

Well, we have that, dueling as D/P SA just takes so much time its not worth fighting the classes we can fight.
Daredevil S/D is also looking good at dueling, heard reports of Toker being able to beat Phanta on his D/D build, and Nos on his cele necro.

Heard reports of random pugs beating toker on his DD build using various xpac builds.

Stop.

The thief hate is real in you

Heard it directly from Chaithh, and saw the duels against phanta on phanta’s stream in real time.
How I am a thief hater ? I main thief since launch, I try to defend the idea that thief is actually not as bad as people make it to be.

And what build is he running?

Thief, a class that is going to die in pvp...

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Posted by: T raw.4658

T raw.4658

Try to imagine the life as non thief class if you can lose to thief easily, and that thief can literally run around the map 2 time faster than you.

Do you see any thief asking to buff them to a point that they can easily take out other classes? I don’t.

All thieves ask for is having fair chance vs at least some classes.

Well, we have that, dueling as D/P SA just takes so much time its not worth fighting the classes we can fight.
Daredevil S/D is also looking good at dueling, heard reports of Toker being able to beat Phanta on his D/D build, and Nos on his cele necro.

Heard reports of random pugs beating toker on his DD build using various xpac builds.

Stop.

The thief hate is real in you

fighting agianst pistol/pistol theif

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Posted by: T raw.4658

T raw.4658

The trick to fighting a thief, as an engineer, is you have to realize strictly speaking, they’re mechanically superior. They can put you in situations where you are going to lose and lose badly. However that superiority is fully contingent upon the thief’s player executing those mechanics correctly.

It takes a while to develop it, but eventually you will pick up on certain cues that the thief is about to make a big play. In other words, you have to outwit the other player.

If you know they’re about to come out of stealth and rock you, you do something like:

Drop your Big Old Bomb to interrupt their burst.
Pop Elixir S right before (that’s key) they open up on you, then immediately hit them with say Rifle 4 or your moa elixir immediately after coming out of it. You want them to waste those first 2-3 attacks.
Pop Flamethrower 5 at the last possible second.
In this particular example, shield 4 would be your best weapon. You’d probably have to hit your stun break and then shield 4 immediately to get any use out of it against most thieves but them’s the breaks.
Stealth yourself right before he hits, so he comes out of stealth while you’re still stealthed.

A more general tactic against nearly any kind of thief is realizing that engineers can fight opponents without having to “stand and deliver”. Ironically, the untraited bomb kit is actually one of the greatest anti thief weapons, though it wouldn’t be as good against a P/P thief, it would still work. The reason it’s good is there’s a delay between placing the bomb and having it explode, and since it covers an area, you don’t have to be completely precise, but basically use your Vigor and Adrenal implant etc. to keep dodging around and dropping bombs that will attack him indirectly.

Confusion stacking works great, fwiw.

Finally, Lock On is your friend.

A good thief player who has learned to be unpredictable is just a real terror. However if you play and play and play you’ll eventually learn to spot typical behaviors, and you’ll start to anticipate these things. Once you get that sixth sense of when you’re about to get rekt, thieves… don’t become easy, but it becomes much more even is a good way to put it.

It’s really more about the situational awareness of the player than anything. Engineers are challenging to play because you have to mash a lot of buttons in very particular sequences. You’re so busy playing the interface, it’s hard to have good situational awareness. Once you get used to it somewhat though, your ability to pay attention to other things will improve. It’ll develop, but it’s going to suck for a while.

Also realize that if the thief sets you up right and executes his setup perfectly, well usually he probably deserves to win. There’s just going to be times the thief is going to eat your lunch. Engineer vs. thief really is often a matter of who catches who first. I’ve had matches where a thief and I just obliterated each other brutally, depending entirely on who saw who first.

I can’t believe what was just read.

Thieves mechanically superior than engies…..lol

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

all i know is i got hit by a 14k backstab a few nights ago playing a cele engi… yeah theives cant burst at all, needless to say i died pretty kitten quick after that

Read bolded and realized that explanation says he wasn’t insta downed by the back stab. That means he would have hit the threshold.

It also means he had more than ample time to hit an invuln skill or block skill.

Thus we’ll file this under the BS category and go about our business.

no i wasnt insta downed, but i was dead within about 1.5 seconds afterwards so not really much time to respond there… especially as it was from a multitude of condi’s if i recall correctly (and kitten knows engi’s have kittenty condi clear)

I completely and utterly rest my case. Thank you for this wonderful insight into thief OPness

Thief balance - dual challenge

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Posted by: T raw.4658

T raw.4658

You sure did type a lot just to avoid answering his question lol.

I’ll answer it for you: None

No builds are being kept out because of thief in today’s game

I did avoid to answer his question on his terms. I would be ignorant if I did. If you can’t see that … . Well, I am not impressed with your argumentative skills, if that is the case.

I see instead of answering you just dodge due to being wrong.

That’s fine,as long as you admit it

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

all i know is i got hit by a 14k backstab a few nights ago playing a cele engi… yeah theives cant burst at all, needless to say i died pretty kitten quick after that

Read bolded and realized that explanation says he wasn’t insta downed by the back stab. That means he would have hit the threshold.

It also means he had more than ample time to hit an invuln skill or block skill.

Thus we’ll file this under the BS category and go about our business.

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

all i know is i got hit by a 14k backstab a few nights ago playing a cele engi… yeah theives cant burst at all, needless to say i died pretty kitten quick after that

I call BS since one of your many invulns should have proc’d thus eliminating insta death and allowing you to insta pwn him.

Not if it goes from over 50% health to nothing in one hit. Afaik they only proc when hit under a health threshold.

Then you realized he lived through the 14k BS and supposedly died afterwards….

Nice try

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

all i know is i got hit by a 14k backstab a few nights ago playing a cele engi… yeah theives cant burst at all, needless to say i died pretty kitten quick after that

I call BS since one of your many invulns should have proc’d thus eliminating insta death and allowing you to insta pwn him.

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

Now I’m going to ask a VERY interesting question that I would enjoy honest answers from.

Pre June 23rd what classes could mesmer counter?

@lighter We’re talking meta builds not Dueling builds. What happens when the other classes use dueling builds as well?

Same thing thanks

Thief balance - dual challenge

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Posted by: T raw.4658

T raw.4658

You sure did type a lot just to avoid answering his question lol.

I’ll answer it for you: None

No builds are being kept out because of thief in today’s game

Stealth is not a viable argument

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Posted by: T raw.4658

T raw.4658

I’ll say it again.

If you lose to a thief 1v1 on any class you are significantly worse than that thief player.

As for the whole mobility vs 1v1 ability debate. Look thief gave up its team fighting ability for the mobility it has. The fact now that the 1v1 ability is gone should be reversed.

I’m sure a lot of ppl will try to shout down my PoV and that’s ok. It won’t work due to them having absolutely zero facts to counter me but they can voice their opinion.

[Suggest]How to bring S/D back ?

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Posted by: T raw.4658

T raw.4658

Daredevil

/15chars

PU nerf unnecessary

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Posted by: T raw.4658

T raw.4658

PU was not nerfed enough. Needs to go back to +1 sec. If it remains 50% protection needs to be removed from the boons applied

Balance Patch up

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Posted by: T raw.4658

T raw.4658

Where’s the Withdraw fix?

20% pistol damage buff….really? P/D power being a thing is stupid.

Balance Patch up

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Posted by: T raw.4658

T raw.4658

Thieves get nerfed again with the “reveal bug” fix.

Updates to Matchmaking

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Posted by: T raw.4658

T raw.4658

Your matchmaking still sucks and is putty low skill players with higher skill players

Updates to Matchmaking

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Posted by: T raw.4658

T raw.4658

Any possible way we can see our Glicko rating?

I’d really be interested in how low mine is so I can wallow in self pity

Its really for the best if we don’t have access to them. If you don’t know, no one can demand that you tell them…

I’d wear it like a badge of honor on how bad I am!

Telling the highest MMR player in the game my pathetic score would bring joy as he unleashes his tears.

Updates to Matchmaking

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Posted by: T raw.4658

T raw.4658

Noob question… what’s MMR?

It stands for Match Making Rating. We use the Glicko 2 algorithm to assign a number to each player that represents skill level in order to match similarly-skilled players together.

Details here:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
https://en.wikipedia.org/wiki/Glicko_rating_system

Any possible way we can see our Glicko rating?

I’d really be interested in how low mine is so I can wallow in self pity

Well this is a first!

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Posted by: T raw.4658

T raw.4658

I just reported you for botting as well kitten

Meta battle troll ?

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Posted by: T raw.4658

T raw.4658

I get it…it’s funny because D/D is so imbalanced…

but childish trolling like this really impacts the credibility of MetaBattle…

If anet won’t do their job then the players will force their hands.

It’s that simple.

ArenaNet designs a video game. They aren’t responsible for people being mature human beings online.

They are responsible for balancing the game though.

You refuse to do it the consequences you get are deserved.

Meta battle troll ?

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Posted by: T raw.4658

T raw.4658

I get it…it’s funny because D/D is so imbalanced…

but childish trolling like this really impacts the credibility of MetaBattle…

If anet won’t do their job then the players will force their hands.

It’s that simple.

Thief is least played class in current PvP?

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Posted by: T raw.4658

T raw.4658

If you lose 1v1 vs a thief you we’re out played by a large margin and had a really BAD team who left you there for the ages it took to kill you.

Thief has the advantage over no class atm. If you are losing on point to a thief it’s entirely because you aren’t as good as that thief player….by a large margin too

Thief vs Necros?

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Posted by: T raw.4658

T raw.4658

It’s a lose match up for thief.

To win that you have to play mistake free and hope the other player is bad. Once you face a semi competent player on necro you’ll understand. If you face a great player on necro you’ll cry

Thief is least played class in current PvP?

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Posted by: T raw.4658

T raw.4658

Thieves asking to efficiently 1vs1 all other classes that must invest in defense, while they can focus entirely on the offensive because stealth is already a strong defensive mechanic and their attacks can be spammed thx to initiative

Hold on…..why the hell should I even play any other profession if a thief can simply 1vs1 anybody, run faster than anybody, decap better than anybody and stealth reset any fight?

Like…:" Oh KK dear devs I want the defensive options to 1vs1 that tanky guy..but I want to keep stealth so I can run away easy if I ever happen to lose and I want to still have stealth so I can always engage first and never be taken by surprise, I still want initiative so I can easily access what I need when I need and..huh..give me some nuclear bombs and planetary laser cannon access just for good measure, thx"

Btw people seems to forget about pistol whip era and lyssa rune god thief before that; at that time thief wasn’t that “rare” in PvP was it?…..yeah thx god the devs didn’t forget about that

Yeah give thieves the ability to 1vs1 tanky specs while keeping stealth and initiative…LIKE HELL

P.S let’s not conveniently forget about all the specs that thieves have always kept out of PvP, WvW..TY

I think you need to take a breather and stop with the thief hate. All classes had periods of “OMG God Mode NERF NOW!” Yes even rangers had it in all of it’s brain deadness glory. But….

You remember on release those God Mode D/D eles who would completely carry a match winning it and never dying!!! Forget going back to that era thank god the Devs fixed that and NEVER bring it back!!!!!!

Wait….hold on minute……aren’t we stacking 3-4 eles a team now? Was thief ever stacked 3-4 a team?

The past is the past get over it

Valkyrie d/d ele with 13k HP carrying match?… when did you start play the game? few months ago?

Really pointless retaliation…..It’s really simple, just give up stealth, you can keep your initiative, mobility whatever; then you can ask anet to make you like ele 2.0

I really don’t care if you want a “beautiful” tanky spec to partake in a never-ending 1vs1 in the far corner of the map to satisfy your e-kitten…just remove STEALTH then you can play duellist hero all you want

Since release and I remember the “big nerf” that forced eles out of the meta. Thieves have never been deemed by anet to get nerfed out of the meta.

I think you should rethink your stance mate

Meta battle troll ?

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Posted by: T raw.4658

T raw.4658

I applaud the author of that!

Can we please have another ele free pvp year?

Thief is least played class in current PvP?

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Posted by: T raw.4658

T raw.4658

Now I want a thief as pet for my ranger

Thieves can’t taunt keep the bird

What makes the Thief the most fun to play?

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Posted by: T raw.4658

T raw.4658

Fast Paced Gameplay that requires you to be fast on the controls. Being in control of my skills and using the proper skills per situation and breaking down my opponents defenses to kill them.

That’s why

Thief Suggestions... From a Non-Thief

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Posted by: T raw.4658

T raw.4658

Looks like i’ma have to spell it out for you and just address your entire stance with this once post.

Team Fighting Ability was the sacrifice that thieves made for their mobility. Not 1v1 capabilities.

Well I’d argue that we just gave up Fighting Ability in general for our mobility…or at least it was taken from us.

So when you are considering whatever it is you are considering go back to that statement.

Now we will inevitably get the response of “Give up mobility for Team Fighting Ability” and I will remind you that this is a thief….You Can’t Give It Team Fighting Ability.

It’s the way the class is made and functions at a base level. There are zero boons, invulns, blocks, group heals, water fields, good condi removal, etc. The undisputed fact is the thief class is the absolute squishiest class in this game. The dev time required to completely remake and balance the thief from the ground up isn’t happening at this point in time in a game’s life. If this was alpha circa 2012 yeah i’d say go for it….but its 2015 3yrs after release.

Yes so even the new touted Daredevil spec will fail to give thieves sustain or group fight ability due to the way a thief is built at the base level, but we are fine with that. We signed on to thief knowing this and willingly accepted it. Thieves figured out ways to function with in a group setting utilizing their special skill sets, but here we are horribly UP with only Shortbow 5 keeping us meta. Now I read people want to nerf Inf Arrow……lol

OK…yea…you’re right about the team fight capability…but if thief was able to get around the map and still be able to fight people evenly 1v1, don’t you think that just having a thief around is extremely oppressive for the opponents? I almost want to say that this was how we were before…and that is why we are where we are now. You want to go back, and I get that. It was fun for us to play back then…but try to understand, it’s not a lot of fun for other players. When I think about it, I feel like Thief was a HUGE contributor to the evolution of the Celestial meta that we see today. Why? Because we completely destroyed any competing DPS class. You are asking the devs to put us back in that position…and I don’t agree with that.

As far as dev time goes, all we can do is wait. All I will do is do my best to remain positive. There is no use in making ourselves feel worse than we already do.

First lets get this out of the way. Thieves are NOT responsible for the Cele Meta. Anet stupidly buffing the amulet is.

Being able to 1v1 is not the same as being OP 1v1. Cele Necro is OP 1v1. Rangers abusing taunts is OP 1v1.

Getting thief to a 40/60 ratio in 1v1s with all professions is HARDLY creating a monster. Even getting a thief to a 50/50 1v1 ratio with all professions fails to create a monster. A monster would be a 60/40 to 80/20 1v1 ratio for a thief….that’s a monster.

So no I don’t think that scenario I’ve outlined is oppressive. It would require each engagement’s outcome to be determined by skill..OMGWTFKINDACONCEPT!!!

You win the point by being a better player. If you can’t rely on your own skill you lose. Fair is fair unfortunately that has not been the case.

Engineer Utility "Sneak Gyro" is outrageous

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Posted by: T raw.4658

T raw.4658

I’m not a fan of how Lock On works, but its in a very fair spot in engi trait lines. They need to find another way to get swiftness if they want lock on, and its not always easy.

These days they get by with Elixir B, because HGH and the whole elixir line is pretty insane. But that could change and they would need Speedy kits again.

I’d be fine with Lock On if they made real sacrafice. Literally the only thing they could do was counter the thief and be dead weight in team fights/get rekt by all other classes. This is not the case though and is currently not fair.

Thief is least played class in current PvP?

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Posted by: T raw.4658

T raw.4658

Thieves asking to efficiently 1vs1 all other classes that must invest in defense, while they can focus entirely on the offensive because stealth is already a strong defensive mechanic and their attacks can be spammed thx to initiative

Hold on…..why the hell should I even play any other profession if a thief can simply 1vs1 anybody, run faster than anybody, decap better than anybody and stealth reset any fight?

Like…:" Oh KK dear devs I want the defensive options to 1vs1 that tanky guy..but I want to keep stealth so I can run away easy if I ever happen to lose and I want to still have stealth so I can always engage first and never be taken by surprise, I still want initiative so I can easily access what I need when I need and..huh..give me some nuclear bombs and planetary laser cannon access just for good measure, thx"

Btw people seems to forget about pistol whip era and lyssa rune god thief before that; at that time thief wasn’t that “rare” in PvP was it?…..yeah thx god the devs didn’t forget about that

Yeah give thieves the ability to 1vs1 tanky specs while keeping stealth and initiative…LIKE HELL

P.S let’s not conveniently forget about all the specs that thieves have always kept out of PvP, WvW..TY

I think you need to take a breather and stop with the thief hate. All classes had periods of “OMG God Mode NERF NOW!” Yes even rangers had it in all of it’s brain deadness glory. But….

You remember on release those God Mode D/D eles who would completely carry a match winning it and never dying!!! Forget going back to that era thank god the Devs fixed that and NEVER bring it back!!!!!!

Wait….hold on minute……aren’t we stacking 3-4 eles a team now? Was thief ever stacked 3-4 a team?

The past is the past get over it

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Posted by: T raw.4658

T raw.4658

Besides countering shatter mesmers in pvp group fights who did they counter?

Thieves had such excellent group fighting skills too right?

Oh thats right they weren’t a complete roll over class so people’s lack of personal skill clouded their vision

OK guys cmon let’s not get hissy with each other. I think you both have valid points on the matter, but as far as “balance” goes, thieves were in a relatively decent place…at least that’s what I thought. I mean the theme of the class discourages teamfighting, other than diving in to finish low health targets so I think his point has merit. Likewise, not having good teamfighting ability was also an issue, which was the one we have been waiting for 3 years to be fixed, so your point also has merit.

Looks like i’ma have to spell it out for you and just address your entire stance with this once post.

Team Fighting Ability was the sacrifice that thieves made for their mobility. Not 1v1 capabilities.

So when you are considering whatever it is you are considering go back to that statement.

Now we will inevitably get the response of “Give up mobility for Team Fighting Ability” and I will remind you that this is a thief….You Can’t Give It Team Fighting Ability.

It’s the way the class is made and functions at a base level. There are zero boons, invulns, blocks, group heals, water fields, good condi removal, etc. The undisputed fact is the thief class is the absolute squishiest class in this game. The dev time required to completely remake and balance the thief from the ground up isn’t happening at this point in time in a game’s life. If this was alpha circa 2012 yeah i’d say go for it….but its 2015 3yrs after release.

Yes so even the new touted Daredevil spec will fail to give thieves sustain or group fight ability due to the way a thief is built at the base level, but we are fine with that. We signed on to thief knowing this and willingly accepted it. Thieves figured out ways to function with in a group setting utilizing their special skill sets, but here we are horribly UP with only Shortbow 5 keeping us meta. Now I read people want to nerf Inf Arrow……lol

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Posted by: T raw.4658

T raw.4658

You don’t have to give up anything IMHO. All the other classes get have their cake and eat it too.

Now we are staring at a whole slew of new broken reveal skills with HoT and you want to nerf mobility? No.

Things are about to get worse unless they get DD up to par (which i doubt)

Well, I don’t think that those classes should be able to have their cake and eat it too…thus I don’t think that we should have both either.

As for mobility, it’s not like we won’t be compensated. My main point is that with our mobility nerfed, we can be given more staying power in a fight. The reason DD isn’t as good as it could be is because they still have access to shortbow.

I’m not asking for another nerf to the class. That’s been done enough. I think we just need to rebalance our strengths. Since all of our eggs are in one basket, I am asking for some of those eggs to be removed and placed in another basket.

As it stands, most engineers will probably not use Stealth Gyro anyway (taken from Wolfineer’s review) because Supply Drop and Mortar Kit are just that much better. If they use Stealth Gyro, they’re going to be gimping themselves just to win harder against us…an obviously silly choice on their part.

Well its 3yrs later and they still some cake eating having mutha kitteners now aren’t they?

Thieves dont get compensated. Never has anet given a thief anything in return for taking something away. Seriously the class has been nerfed for 3yrs straight in just about every patch….they nerfed our choking gas because they gave a kittenty poison trait. That’s Anet’s compensation to thieves. Nerfed something to get Potent Poison which sounded great on paper didn’kitten Then you realized they nerfed poison damage to kitten thus making the trait worthless….and I forgot to mention they nerfed it in potency from +50% to +10% damage. Meanwhile ppl are stacking burns that tick for thousands of damage a second.

Besides we are thieves and they are supposed to be mobile + slippery. Not some watered down kittenty warrior who can’t take a hit. So we keep what we have and we get more mmkay.

O btw lately every time I queue and end up with some engies on the opposing team they have been running Lock On. Yes its not used in extremely high lvls of play but for 99.9% of the gaming population it is being ran. Gyro will be ran just for the simple fact of all the rage you can induce while running it.

You are so negative it seriously hurts to read your post. How can you say that “Thieves dont get compensated”. Did you play the game when thief recieved a 33% baseline boost to initiative regeneration to compensate for the nerfs to initiative generation traits?

Wow really?

You are bringing up that to make your case….they toted it as something better/compensation but in reality it was quite a significant nerf to initiative regeneration. Do you know why it was a nerf or you just fishing for anything?

So I can understand your opinion on my posts considering the ignorance you have regarding the subject matter. That’s ok and I don’t really care about your opinion. You do have to remember that this is a forum of the most nerfed/complained about class in this game. Negativity is warranted here.

If you don’t agree with that maybe you should limit your forum browsing.

Thank you and have a nice day

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Posted by: T raw.4658

T raw.4658

Your whole argument fails and reeks of bias and ignorance on the subject matter.
give and take scenarios you like to spout on about.

As far as I can tell, yours does as well. I know that thief isn’t in the best place right now, and I know that other classes are not terribly well balanced either, but that is not an excuse for us to become just as overpowered. You want to be given something without compensation, and I understand the mentality behind that. Since every other class is doing so well, it is only fair for us to be brought up to their level right? The problem with this is that the issue with thief extends to much more than a simple number tweak. The CORE of our class puts us in the situation where we will either be completely overpowered at what we do, or completely useless.

Again, suppose ANet grants us our wishes and decides to revert all the nerfs to out class. What is thief then? Thief is a class where the skilled player can choose to only engage in favorable conditions, and disengage from all unfavorable ones. Is that balanced? Maybe that is what the thief flavor is supposed to be but in terms of game balance that is NOT fun to play against. If we are to become reasonable fighters, we’re going to have to give up something, and that something will probably have to be our ridiculous mobility. To keep our theme of mobility, I would like to see us become sprinters and travel very quickly across shorter distances, but fall behind, say, a warrior who I would consider a marathon runner. As it stand, we are currently both, which I feel is the main barrier to us getting buffs.

First you revert the nerfs to the defensive trait lines and thief is FAR from OP. Even before June 23rd thieves were UP.

Warriors already out pace thieves over long distances. So according to you no changes to thieves mobility is needed.

In today’s game my proposal will give thieves some sustain without making them OP. They will remain weaker 1v1 vs all other classes but hopefully gain the ability to skew the 1v1 odds to 40/60 or 30/70 instead of the insane up hill battle you have today

“Even before June 23rd thieves were UP. "

No they were not. Absolutely not.

Besides countering shatter mesmers in pvp group fights who did they counter?

Thieves had such excellent group fighting skills too right?

Oh thats right they weren’t a complete roll over class so people’s lack of personal skill clouded their vision

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Posted by: T raw.4658

T raw.4658

You don’t have to give up anything IMHO. All the other classes get have their cake and eat it too.

Now we are staring at a whole slew of new broken reveal skills with HoT and you want to nerf mobility? No.

Things are about to get worse unless they get DD up to par (which i doubt)

Well, I don’t think that those classes should be able to have their cake and eat it too…thus I don’t think that we should have both either.

As for mobility, it’s not like we won’t be compensated. My main point is that with our mobility nerfed, we can be given more staying power in a fight. The reason DD isn’t as good as it could be is because they still have access to shortbow.

I’m not asking for another nerf to the class. That’s been done enough. I think we just need to rebalance our strengths. Since all of our eggs are in one basket, I am asking for some of those eggs to be removed and placed in another basket.

As it stands, most engineers will probably not use Stealth Gyro anyway (taken from Wolfineer’s review) because Supply Drop and Mortar Kit are just that much better. If they use Stealth Gyro, they’re going to be gimping themselves just to win harder against us…an obviously silly choice on their part.

Well its 3yrs later and they still some cake eating having mutha kitteners now aren’t they?

Thieves dont get compensated. Never has anet given a thief anything in return for taking something away. Seriously the class has been nerfed for 3yrs straight in just about every patch….they nerfed our choking gas because they gave a kittenty poison trait. That’s Anet’s compensation to thieves. Nerfed something to get Potent Poison which sounded great on paper didn’kitten Then you realized they nerfed poison damage to kitten thus making the trait worthless….and I forgot to mention they nerfed it in potency from +50% to +10% damage. Meanwhile ppl are stacking burns that tick for thousands of damage a second.

Besides we are thieves and they are supposed to be mobile + slippery. Not some watered down kittenty warrior who can’t take a hit. So we keep what we have and we get more mmkay.

O btw lately every time I queue and end up with some engies on the opposing team they have been running Lock On. Yes its not used in extremely high lvls of play but for 99.9% of the gaming population it is being ran. Gyro will be ran just for the simple fact of all the rage you can induce while running it.

Lock On Trait doesn't work on Shadow Refuge

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Posted by: T raw.4658

T raw.4658

Working as intended maybe you shouldn’t rely on that trait

Lock On Trait doesn't work on Shadow Refuge

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Posted by: T raw.4658

T raw.4658

Working as intended.

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Posted by: T raw.4658

T raw.4658

You don’t have to give up anything IMHO. All the other classes get have their cake and eat it too.

Now we are staring at a whole slew of new broken reveal skills with HoT and you want to nerf mobility? No.

Things are about to get worse unless they get DD up to par (which i doubt)