?_? The minions barely ever attack. This is not the new turret engie…
Don’t load up aoe condies on the minions and you’re fine.
Ok i know i’m going to get necro players here that are going to say anything to defend their class, and basically ignore facts etc. That’s fine but pay attention to the part I said compensate them elsewhere.
MM Necro is low skill AI build. It needs to go along with ANY other High AI build.
Why is it Anet always puts in high AI low skill builds into the game?
Please for the love of god gut it. Buff necro’s elsewhere to compensate IDC….just no more AI BS builds plz.
/discuss
There’s one major problem with that build there tho
Eh i see a lot of little things wrong with that builds imo, but nothing so severe that it wouldn’t play well.
Currently in the game now yes there is a glaring problem.
There’s one major problem with that build there tho
Right now mesmer is in a low skill place. Where it was before has no meaning right now.
That being said I’d like to see them brought in line
Malice, Assassins, Shadow, Inf
The nerf to thieves’ defenses along with the insane power creep is what you are feeling.
Good Luck
People are defending burning lol.
Where’s that video of Arken getting like 16k a tic?
You mean the video of the person standing still and not cleasing himself?
irrelevant since they did duels afterwards and the burn tics were real
you cant defend burn as it currently is atm
Full Signet YOLO D/D Build
The satisfaction when you catch them……
I’ve been seeing 5K larcenous strikes….
Love all the QQ about this patch. I picked up theif upon returning and can absolutely dominate in PvP after two days of learning how to fight other classes intelligently. I sincerely don’t get all of this complaining, adapt to the patch – this isn’t the end of the world.
Many lies are being told. Very evident when reading post history…
Not sure what lies you could be seeing but ok? All I can think of is you interpreted my post as I’ve never played thief before in my life until this patch in which case I apologize for the confusion. But considering I’ve been gone for over a month and just started up again with thief as my main, I’m not struggling in any PvP matches after the first couple of days learning the patch and knocking the rust off. This leads me to believe the forum complaints are being blown WAY out of proportion and thieves remain a valuable asset to any PvP team.
Claiming you are dominating PvP as a thief after the patch leads me to believe our definition of dominating are different.
So in light of that please tell how you are dominating.
Thanks
As i stated in other thread: thieves will be fine when anet fixes the most offending bugs, tones down certain class mechanics and ACTUALLY implements buffs they promised in patch notes and not just flat out nerfs~
Watch thieves will get their burst damage nerfed with zero increases to survivability.
People are defending burning lol.
Where’s that video of Arken getting like 16k a tic?
Love all the QQ about this patch. I picked up theif upon returning and can absolutely dominate in PvP after two days of learning how to fight other classes intelligently. I sincerely don’t get all of this complaining, adapt to the patch – this isn’t the end of the world.
Many lies are being told. Very evident when reading post history…
D/d is truly 1 shot build… Assuming you are fighting another gc.
13k back stabs and ~5-6k combination of cnd+mug. Problem is most class have a passive to negate your burst without having to react or think…
This
Anet’s including of passive “O kitten im too stupid to pan” traits kill D/D
I thought at 1st you figured something out.
I was pleasantly surprised you hadnt
Gasp we gotta actually try to use skills effectively instead of just click stealth all the conditions are gone gg noob! Maybe try using withdraw like 90% of the community does which cleanses all soft cc (immob,chill,cripple) IN ADDITION to SE which cleanses the damaging condis and omg here’s a thought dont get pro L33t and think you can insta kill everything anymore and actually play smart.
got an experts opinion on this issue here’s his response
http://new2.fjcdn.com/thumbnails/comments/5371127+_4b760e0502231c5266e8180e330ffada.png
After watching your videos I must say I hope you’ve improved drastically before making these kinda statements.
Well unless you’re running the cheese mode d/p that is plaguing the thief community Mesmer’s are a real threat with this update. Give them 1 second to lock you down and you better think fast or you’re mince meat. This patch hurt a lot of thief defenses which were already lacking, our damage bonuses don’t put us ahead by anything worth bragging about.
Uhh D/P against the stun lock of a mesmer doesn’t assure victory and in most cases leaves ya dead
I hit someone with a steal cnd BS combo for well over 24k
The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?
That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.
It was already risky to roam as a thief pre patch.
For a “thief” player you sure don’t know much about em it seems….
For a “thief” player you sure don’t know much about em it seems….
See I can do it that too.
Unfortunately one us does and it’s the OP of this thread.
Unfortunately the OP, meaning you, also said this;
The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?
Which I replied with;
That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.
I was not saying that there were no risks before, in fact, what I’m saying is that the change to Thief is not to remove the risk instead to make the risk more rewarding.
I have no idea what the OP’s, meaning you, problem with what I’ve posted. And here I am thought that the OP, meaning you, knew Thief.
The point you are failing to realize is there was more than enough risk before the patch. If you knew thief you’d know that.
Sorry mate thx for the replies tho
This post pretty much sums it all up. But I don’t expect them to even change the slightest thing.
They might if we cry enough. That’s how we got here in the first place.
This play was well done
The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?
That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.
It was already risky to roam as a thief pre patch.
For a “thief” player you sure don’t know much about em it seems….
For a “thief” player you sure don’t know much about em it seems….
See I can do it that too.
Unfortunately one us does and it’s the OP of this thread.
Easy one is a thief and the other is an abomination that needs to be removed.
If your having trouble figuring it out remember which one kills w/out weapons
+100 toughness? on thief? hell yeah, still better than kittening guarded initiation
I would take Thick Skin over it due to the fact the 1st hit you receive has an extra 100 toughness to contend with…..where as Guarded Intention just fails from the beginning.
Try again
No need to try again, mathematically, thick skin is FAR FAR worse.
Damage = Weapon * power * skill coefficient / targets armor
Exo greatsword has a Weapon value of 1047. Assume a Warrior with 2000 power, and using Warrior Greatsword AutoAttack with a coeff of 0.7 is smacking the P/P/F Thief who somehow haxxed himself Thick Skin.
No Thick Skin = (1047 * 2000 * 0.7) / 1955 = 749 damage
180 Tgh Thick Skin = (1047 * 2000 * 0.7) / 2135 = 687 damageThick skin is on between 10905 and 9814 health. The warrior smacks you once. You take 687 and save yourself from 62 damage, down to 10218 health. Second hit, another 687, with 62 prevented, and down to 9531, so thick skin deactivates. You saved a grand total of 124 health, which is with about 12 vitality, or roughly 1% of your total health pool, and Thick Skin was activate for roughly the first 1 to 1.5 seconds of the fight.
Compared to resistance for 5 seconds, which makes you immune to the effects of condi? Guarded Initiation is like a dream come true. Wanna trade?
And then you realize Guarded Intention had the resistance boon removed…….
The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?
That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.
It was already risky to roam as a thief pre patch.
For a “thief” player you sure don’t know much about em it seems….
Thats 100% what I said in the game and its true: we’re being pigeonhold into going D/P AND SA traitline, with the current condi-hype.
“Build Diversity”.. Was about to cry, really..
Even losing to Mesmers 1v1 and DPS guards even have it easier etc.
Panic Strike With SA isn’t a 1v1 spec anymore. It’s too weak vs most builds from other classes that are being ran. Now when the meta settles can we see more viability from it? Possibly yes due to other classes wanting to go more team play.
The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?
You can’t.
Even when we were getting Resistance it was a so-so trait given such a small usage window and cooldown. The actual implementation of it is just plan hilarious.
Challenge accepted.
https://wiki.guildwars2.com/wiki/Thick_Skin
(You never said THIEF trait!)
I would take Thick Skin over it due to the fact the 1st hit you receive has an extra 100 toughness to contend with…..where as Guarded Intention just fails from the beginning.
Try again
You only see the difference if you have points into Healing Power.
That’s why it says;
Healing coefficients have been increased by 10%…note “coefficients”
No healing power, no change.
Withdraw: This ability is now a trick. Increased the recharge of this ability from 15 to 18. Healing (both base and healing power) coefficients have been increased by 10%.
ya try again mate
1. Yes and not fair
2. Nope was face roll to kill em
3. No
4. No
5. No
I get what you’re doing here but right now is not the time. I understand that anet is trying to change things around and these “bugs” are actually trials.
Please do everyone who understands balance a favor and don’t ever suggest this without compensation being proposed 1st.
Thank you for everything that you do.
Ok I’ve tried all the damage builds 60606 66006 60066 d/p s/d and yes even d/d.
I’ve gone from survivability power to full ethug signet kitten mode.
The thief can only +1 decap right now. If you are losing 1v1’s to a thief you need to realize you just got out played….by a significant margin. The panic strike build is strong in doing what thieves do best +1 decapper. 1v1 even though it picked up SA it can’t keep up with the power creep from this last patch.
I wouldn’t be surprised if teams start to migrate away from thieves if things stay the same unless you have a REALLY good player on it.
This is based on power only play in PvP and some WvW
Ok the nerfs we’re all aware to the nerfs we’ve received from the latest patch as well as the buffs. I’ll break it down into damage/defense/support/overall
Thieves damage is honestly close to what it was on release. All weapon sets can burst….yes even sword with haste has a VERY nice burst on it. I like the ability to reliably close the deal on these tanky classes. Also the damage you spec for is very high risk. I have no complaints about the ability to burst people down in today’s game.
Ok this is where thieves have gotten nerfed. Shadow’s Embrace’s nerf is uncalled for. The nerf to cloaked in shadow again is uncalled for. The Acro line is in shambles for survivability, and along with the vigor nerf is in a bad place. Resilience of Shadows is a nice for SA thieves. I’ve noticed my thief’s survivability has been significantly decreased.
Ok I’ve played around with somethings that were changed and I must say I’m actually a bit pleasantly surprised. Merciful ambush being baseline is a wonderful change that i’m absolutely enjoying. The changes to venoms with venom share is great in PvE and can be utilized in some PvP situations. Overall thieves’ support is a lot better now then it was 25hrs ago, and I’m happy about that. Now I think the community needs to theory craft some support builds to fully appreciate the changes tbh.
Overall I think the dev team did a great job identifying the thief’s role in PvP. Thief is a +1 decapper and in that role he excels…..but that’s it. If any competent player sneezes your way you are dead or running away. 1v1 a thief has ZERO advantage over any other class in this game, and in many occasions a disadvantage.
The power creep introduced in this latest patch has nullified a power thief’s defense. You are being pigeonholed into choosing the SA trait line for defense. The problem is SA is nerfed and can’t keep up with the power creep.
What needs to happen is Resilience of Shadow needs to go back to 50%. Feline Grace nerf needs to be reverted. Shadow’s Embrace needs to be what it was before.
Yes we know the thief’s damage is strong right now but EVERY class is doing the same thing…just they are using Cele lol.
If we reverted the nerfs I think the thief would be more inline to the power creep that was introduced. For example, I was dueling a friend who plays d/d cele ele. Not once has he ever beaten me while I was running DP panic strike. Now I can’t even touch him and at best stalemate. That’s just one example of many
Now for the next few times playing I’ll be looking into condi and other builds since the changes are just being explored. That being said I do believe that Anet needs to address some issues with the thief.
As always comments or disagreements welcome.
People keep going on and on about D/P
Lemme just say D/D makes them rage more. I’m 100-0 just about anyone and if I can’t then they only an AA or two away.
+1’n as a thief is even more deadly. Our sustain took a crap though
T, is this in WvWvW or sPvP? I love D/D but D/P just offered too much sustain and utility. I’d love to know that D/D has something more than viable now.
I assume you did a signet burst build, but maybe you went bleed condi. Care to share? Thanks!
PvP using signet build
People keep going on and on about D/P
Lemme just say D/D makes them rage more. I’m 100-0 just about anyone and if I can’t then they only an AA or two away.
+1’n as a thief is even more deadly. Our sustain took a crap though
Really you made them stronger LOL
Wow
It’s definitely a bug. If you do four hs in a black powder field and then backstab in the air you get revealed debuff and stealth buff at the same time.
Anyways seems stupid. The hard counter to thieves is guards, and condi guards have become super aids with this patch. Guards win now by being able to blind a thief and have aegis up.
Not to say thief isn’t super strong now, just that this mechanic is bad especially for 1v1s. I can see this as somewhat of a balance in team fights, if you miss a backstab you have to get out of there kind of thing, but in 1v1s its stupid.
It’s also stupid stacking 12 secs of stealth while u gain more ini, take less damage, cleanse condi and heal.
D/P needs a nerf, a kittene.
Reveal on miss is stupid tho.
out of all the changes today d/p thieves are the least OP build in the game
Cele eles are insane right now
It’s a bug. Too bad for ppl that only want to play d/p tonight.
A bug in the right direction
but given the past history of Anet’s infatuation for thief class, they probably will fix this “bug” due to all the crying, even with all the insane buffs the class received in this patch.
You dont thief do you
Won’t get to the actual DL of the newest build you released. Please fix thx
Fought a version of that build and I must say Mesmers can’t complain about thieves anymore.
It’s face roll vs thieves and quite frankly prolly puts mesmer at a counter to thieves
Even get revealed if swing at open air.
Please fix ASAP thx
Only thing different on my end was updated NVIDIA drivers yesterday but they were stable on yesterday’s build of the game.
Thanks
If I can backstab for 10k, I will definitely play a 10k hp thief.
Yes I feel like thieves will burst again…..die faster tho
Wow a nerf to zerker builds.
Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.
Currently the zerker amulet gives 932 power with 650 prec 451 ferocity and 331 vit.
Marauder gives 1050 pow, 1050 pre, 560 vit, 560 fero
Now go through all the meta zerker builds and add up those stats compared to old. There are some discrepancies, but whether or not we can make those up in runes remains to be seen.
Aren’t they increasing the base stats for classes to make up for the loss of trait stats?
Wow a nerf to zerker builds.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: T raw.4658
Will we get to 5K responses without an official response??
I say yes
The build I intend to roll out is going to be absolutely joyous to play…..lol
Employee Radar is going nuts in this thread.
toss up between that and human potato
I’m giving him the benefit of the doubt.