Showing Posts For T raw.4658:

Revenant Hammer 2 needs to GO

in PvP

Posted by: T raw.4658

T raw.4658

In a group fight when a hammer rev stands back and can get a few of these off it’s curtains b/c people will get hit. Also god help if there is a downed player b/c everyone is getting dropped

Nerf DD

in PvP

Posted by: T raw.4658

T raw.4658

Nerf it to useless plz

Caed | Brief Guide / Q&A

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Posted by: T raw.4658

T raw.4658

edit: Overall how well do you think thief stacks up in 1v1 and in general meta usefulness?

Thief can carry a team fight with Impact Strike, heavy damage, and stealth if you take it. You retain map mobility with shortbow, keeping +1 and decap presence. 1v1’s are dependent on your skill, the match-ups to avoid regardless of skill I’ve listed above.

The D/P build focuses more on eliminating a single target quickly and is generally more situational than staff. D/P seems to have fallen into a niche role against specific classes and offering team stealth, whereas staff is always good – in my opinion.

I find this post hilarious due to the fact it coinsides with what many thieves are saying.

I also am amused by your tempest statement and have been of the same mind for quite sometime.

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

Oh, the groupthink is strong on this one. I can and have bunkered on the other professions… and NONE of them are as fast as a thief. That’s actually one of the areas where all Guardians including the DH are deficient.

You go ahead and play in a way that strokes your duelist ego. Which may include being a DH bandwagoner for a few months. DH is gonna see some additional nerfing, but it’s not going to be enough to give Thieves anything more than a chance to take them in a face to face because Thieves have other strengths that win matches even if you choose to ignore them.

Who said anything about dueling?

After reading that you really have a thief hatred it seems.

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

Look. I play thief too. I play thief bunker.

LOL really?

I’m pretty sure everyone reading knows the answer already, but I’ll ask: Do you want to win duels or matches? Because Thief still has unparalleled mobility and easy access to sustained stealth. It can also be spec’d to be absurdly difficult to kill.

I personally prefer to win matches. So yeah. Really.

And how many thieves on ESL run bunker?

If you want to bunker play another class than thief. You’ll be more successful and contribute to your team much more. If you want to play the easiest spec possible for a class that requires the least amount of skill well then I guess we know what to do…..

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

You do know Guardians have been a hard counter to thieves for like over 1 year right? Imagine a class you have zero chance to beat no matter what you do, and it stayed that way for over 1 year. So for over 365 days in a year every time you fought that class you lost b/c Anet deemed it so.

Now imagine HoT dropped giving out all new specs/elites/weapons…..and now that class that hard countered you for over 365 days now hard counters you even MORE.

Ya you can expect some lip especially since DH takes literally zero skill to play.

Mesmer would like to say “Hi!”. But no, there’s no reason for the lip. Saying DH takes no skill tastes an awful lot like sour grapes to me.

Mesmer was only countered by s/d acro thief which got neutered while mesmer got buffed. In fact only 1 build was countered in pvp only.

Meanwhile during that time mesmer could beat all meta builds 1v1…..

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

^So, thief was and is for mediguard what mediguard was for d/d cele-ele, seems ok to me

Such a bad argument do you know why?

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

Ya you can expect some lip especially since DH takes literally zero skill to play.

Look. I play thief too. I play thief bunker.

LOL really?

To you who bandwagonned DH;

in Guardian

Posted by: T raw.4658

T raw.4658

I’m tired of stupid thieves talking crap in say chat that I only killed them because I’m using OP DH. And it definately isn’t the thousands of hours I have on guardian, and it’s not the fact a stupid thief decided to 1v1 a guardian.

I swear ‘talk smack while dead’ is a Thief skill… like something they can slot on a toolbar, because its the only profession’s corpse that’s ever tried to tell my I’m bad while I’m standing over its broken and cooling remains.

I get in a protracted duel with a Necro and they compliment me when I finally seal the deal on them. I down an outstandingly tough Warrior and we exchange tips after the match for 10 minutes, ‘cause he had stunningly good game while downed and I stopped to tell him so. After the match he literally schools me with things I didn’t know about the last 5 seconds of a 1-on-1. I’ve said ‘that was amazing’ to a Mesmer who pretty much took me over her knee and spanked me for control of a point all match long. She offered some tips on my build that were really useful while I was laying there in a heap. Win or lose I’ve had good interactions with opponents on every class except Thief. Who to be fair have extremely helpful and sportsmanlike players on their board. But in match? Mouthy.

It’s just something about the psychology of players drawn to thief gameplay. At least at my skill level, which I’m sure is fairly middling. I like to hope really skillful thieves are better about it. Even the ones kicking my backside.

You do know Guardians have been a hard counter to thieves for like over 1 year right? Imagine a class you have zero chance to beat no matter what you do, and it stayed that way for over 1 year. So for over 365 days in a year every time you fought that class you lost b/c Anet deemed it so.

Now imagine HoT dropped giving out all new specs/elites/weapons…..and now that class that hard countered you for over 365 days now hard counters you even MORE.

Ya you can expect some lip especially since DH takes literally zero skill to play.

Single elimination in proleague qualifiers

in PvP

Posted by: T raw.4658

T raw.4658

Mondays are fail on so many levels. People with real lives can’t commit to the times they are going with.

If you are serious you need to hold these on the weekends. It’s your job and working an extra Saturday or two to get PvP leagues up and running is expected.

Ok. Let me explain on my kittent phone, why it’s during the week. THE PRO LEAGUE IS MEANT FOR VERY DEDICATED TEAMS. YES, gw2 does have a small competitive scene especially in the highest level, however each of those teams can commit to any day the pro league matches could be on, so making it Monday or any other doesn’t matter too much. If you cannot dedicate time to the pro league then Good luck even qualifying… putting the matches on monday is smart, it weeds out all the casuals.

Football Sunday is a figment of your imagination huh?

Single elimination in proleague qualifiers

in PvP

Posted by: T raw.4658

T raw.4658

Mondays are fail on so many levels. People with real lives can’t commit to the times they are going with.

If you are serious you need to hold these on the weekends. It’s your job and working an extra Saturday or two to get PvP leagues up and running is expected.

Thief is OP and fun don't change it :)

in Thief

Posted by: T raw.4658

T raw.4658

not trolling here and I believe in finding your own build that works right for you. But thief is honestly fun and refreshing to play. Now I just need to find a way to get quickness every once in a while and its set

https://forum-en.gw2archive.eu/members/knight-8926/showposts

2/10

I gave you 2 for the effort of typing an replying

is showing my posts supposed to prove something?

Everything

Please next time be a lil more elaborate and discreet on a troll. This is prolly the worst effort I’ve seen in 2015 on all the GW2 forums, and I honestly don’t see anyone being able to trump you on this.

So here’s a Pre Gratz on the win

Thief is OP and fun don't change it :)

in Thief

Posted by: T raw.4658

T raw.4658

not trolling here and I believe in finding your own build that works right for you. But thief is honestly fun and refreshing to play. Now I just need to find a way to get quickness every once in a while and its set

https://forum-en.gw2archive.eu/members/knight-8926/showposts

2/10

I gave you 2 for the effort of typing an replying

BUFF thief

in Thief

Posted by: T raw.4658

T raw.4658

i actualy laugh while im playing on my dear thief.. everyting hits like a truck… But hey anet gave us 1 more dodge.. and we can run pretty fast to ^^ but yeah im geting tired to be the go deacap free base role or be the +1 guy… mobility aint enough atm..

There are 8 other classes you can play, with multiple viable builds per class. If thief doesn’t have what you need, maybe try rerolling instead of asking the devs to change the game for you.

Says the guy who was whining to the devs to change the game so they don’t have to play sky hammer or courtyard…..

Thief haters…..

Can you seriously not see the difference between the 2? Ranked is disabled so people are forced to play Skyhammer and other maps that are unfit for proper PvP (there is a reason why those aren’t in ranked). We have no choice. What stops you from rerolling, on the other hand?

Well thief’s effectiveness is disabled as well.

Don’t get bent out of shape b/c i pulled your card

BUFF thief

in Thief

Posted by: T raw.4658

T raw.4658

i actualy laugh while im playing on my dear thief.. everyting hits like a truck… But hey anet gave us 1 more dodge.. and we can run pretty fast to ^^ but yeah im geting tired to be the go deacap free base role or be the +1 guy… mobility aint enough atm..

There are 8 other classes you can play, with multiple viable builds per class. If thief doesn’t have what you need, maybe try rerolling instead of asking the devs to change the game for you.

Says the guy who was whining to the devs to change the game so they don’t have to play sky hammer or courtyard…..

Thief haters…..

BUFF thief

in Thief

Posted by: T raw.4658

T raw.4658

I personally feel like a lot of the thieves problems are the result of the people that play them. They refuse to use them in the way they are strong right now. Like half the matches I have a thief on my team they go to far point and die to start. I know its counter intuitive by thieves are not a strong 1v1 class. They arent really strong in bigger fights either like 3v3 or great too much cleave and random aoe. Decap and +1.

With all due respect you have no idea what you are talking about

smoke scale needs to go

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Posted by: T raw.4658

T raw.4658

People are upset by the smoke scale nerf lol

Wow

It's a sad day when

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Posted by: T raw.4658

T raw.4658

So uhh what reason did he rage about?

Daredevil Sad Reality

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Posted by: T raw.4658

T raw.4658

My preliminary thoughts on DD aren’t good…

"Sic Em" - need to be look into

in PvP

Posted by: T raw.4658

T raw.4658

I don’t understand how hard it is to use a 1200 range insta cast reveal skill….

Why exactly... did Rev have to get... ?

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Posted by: T raw.4658

T raw.4658

Edit: Dunno why i thought Assassins prescence was something else. Thief DOES have an equivalent, its No quarter in crit strikes. Sure its not party wide but thiefs party support is different

No Quarter WAS party wide on it’s release but was removed.

No we all know why lol

Thief's fate (Video)

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Posted by: T raw.4658

T raw.4658

What is, generally, the amount your average micro transaction must reach when it gives you an advantage for it to be considered pay2win?

It’s not the amount of micro transactions… it’s something that’s readily available for purchase via micro transactions that gives a clear advantage. Another example is say there were “VIP” weapons that you could buy (ofc they expire after x days or don’t and just VIPv2 weapons come out) that had a 20% stat increase on ascended gear.

The original P2W actually was Cable Internet vs 56k Dial Up.

** Do Not play < Thief > in sPvP **

in Thief

Posted by: T raw.4658

T raw.4658

Thief sacrificed the ability to perform in team fights for their 1v1 prowless.

Anet removed the ability to win a point if someone was standing on it but did not return the ability to contribute equally in a team fight.

Currently if you are losing 1v1 fights to a thief in today’s meta YOU are the problem. Roll a thief and learn the class or practice fighting thieves.

Also let’s Institute a rule now. If you want to be taken seriously please state your main class and how you are having trouble with thieves.

Thanks

** Do Not play < Thief > in sPvP **

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Posted by: T raw.4658

T raw.4658

I’ve said it before. I’ll say it again. The only way to have perfect balance is to have every player use the exact same character class, with the exact same gear, abilities and statistics.

Any time there is a choice to be had in PvP, there will be a clearly superior choice.

Obviously arena net are doing just this. Once D/D ele mobility eclipses that of a thief they’ll finally achieve it

Thieves' SB 5, decapping and game's health

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Posted by: T raw.4658

T raw.4658

Throughout all of gw2’s history, thieves have been a very integral [mandatory] element due to their mobility, however , I think it is time to address some aspects of the class, namely the way their mobility and stealth come into play in Conquest.

I keep hearing that thieves are in a bad spot (mostly by thieves players) but they dont seem to realize the strength of basically forcing a 4v5 everywhere by constant decapping threat, or their ability to get out of vitually anything and anyone if so they wish with Sb 5 and stealth.

Are we honestly ok with this? Is it ok for a class to single handily dictate the pace of a match with only 2 abilities? I honestly dont think this translate to much fun to both the opponent or the thief himself, since there is no fighting involved at all, jsut running around all the match, “chasing” after the incapturable ….

If you leave a point unguarded for a thief to decap you that’s on you.

The simple fact that a theif can’t 1v1 any other meta class in this game means all you have to do is get to the point before its decapped.

Hell even some of the worst players in the game can hold a thief off long enough until help arrives.

Complaining about thieves at this point in time is just a sign of a player who needs to improve his game.

You know, some people can actually play thief and kill people while being outnumbered on point yer? Do those people need to learn how to play or was it just unfortunate that they went against someone who played thief for 3 years?

We describe those players as the “Need to Uninstalls”

Yet players on every class have done just that and we’ve not laughed in their faces but admired the players who performed those 1vX feats.

Once Thief's Mobility

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Posted by: T raw.4658

T raw.4658

Is close to being matched by another class or negated to a point of who cares what will keep the thief in PvP? Serious discussion b/c from the way things are going thieves are really falling fast.

Yes currently with SB 5 and what not we are fast point to point. We can jump a fight and make it a nice +1 (though I must say with the sturdiness of classes now its more like +0.75). Problem is I see a trend where thieves’ mobility isn’t quite the must have. Yes I know right now thieves still have a place, but HoT is going to change A LOT.

I dunno if Dash + SB5 will be enough in light of yet another power creep where thieves’ creep just looks lack luster.

discuss

The Meta-Mindset is the problem. Whoever thought that Thief is only good on decapping and +1 needs to rethink the meta again.

Time and time again, I’ve watched matches where one team protects 2 nodes and protect them really well — no need for rotation or decapping. It only takes 3 members to protect a node and that could be a Necro, Engi, and a Thief (for example) — allowing the Thief to build pure DPS and brawl. However, this current meta only believes that Thief is only good at nothing but hopping around the map — which often times never works.

Thief don’t even need to go around the map looking to +1, they just need to stay in a node doing DPS.

Alas, it will take a while to get rid of this +1 meta-mindset.

Why would you even bother with a thief at that point when there are other classes that do that significantly better than a thief. Then there is the whole focus thief causing him to either:
A. Die making it now a 3v2
B. Run away making it now a 3v2

So really thanks again for helping prove my point!

On top of that, Thieves are built to run away in the current meta, but I’m seeing more and more Marauder builds which imply the Thief is gearing for staying power.

You don’t even play thief do you LOL.

Wow

Watching the pro-players do exactly that is enough IMO.

Thank you for confirming you have zero credibility on thief game play Can you now stop posting about thieves since you dont know what you are talking about? No offense but I dont comment on classes I don’t play. The only time I do is in reference to a class i actually play.

I thank you for your time and replies in this thread. Please continue to contribute to this forum in a more constructive manner other than something you have no idea what you are talking about though.

Once Thief's Mobility

in Thief

Posted by: T raw.4658

T raw.4658

Is close to being matched by another class or negated to a point of who cares what will keep the thief in PvP? Serious discussion b/c from the way things are going thieves are really falling fast.

Yes currently with SB 5 and what not we are fast point to point. We can jump a fight and make it a nice +1 (though I must say with the sturdiness of classes now its more like +0.75). Problem is I see a trend where thieves’ mobility isn’t quite the must have. Yes I know right now thieves still have a place, but HoT is going to change A LOT.

I dunno if Dash + SB5 will be enough in light of yet another power creep where thieves’ creep just looks lack luster.

discuss

The Meta-Mindset is the problem. Whoever thought that Thief is only good on decapping and +1 needs to rethink the meta again.

Time and time again, I’ve watched matches where one team protects 2 nodes and protect them really well — no need for rotation or decapping. It only takes 3 members to protect a node and that could be a Necro, Engi, and a Thief (for example) — allowing the Thief to build pure DPS and brawl. However, this current meta only believes that Thief is only good at nothing but hopping around the map — which often times never works.

Thief don’t even need to go around the map looking to +1, they just need to stay in a node doing DPS.

Alas, it will take a while to get rid of this +1 meta-mindset.

Why would you even bother with a thief at that point when there are other classes that do that significantly better than a thief. Then there is the whole focus thief causing him to either:
A. Die making it now a 3v2
B. Run away making it now a 3v2

So really thanks again for helping prove my point!

On top of that, Thieves are built to run away in the current meta, but I’m seeing more and more Marauder builds which imply the Thief is gearing for staying power.

You don’t even play thief do you LOL.

Wow

Once Thief's Mobility

in Thief

Posted by: T raw.4658

T raw.4658

Is close to being matched by another class or negated to a point of who cares what will keep the thief in PvP? Serious discussion b/c from the way things are going thieves are really falling fast.

Yes currently with SB 5 and what not we are fast point to point. We can jump a fight and make it a nice +1 (though I must say with the sturdiness of classes now its more like +0.75). Problem is I see a trend where thieves’ mobility isn’t quite the must have. Yes I know right now thieves still have a place, but HoT is going to change A LOT.

I dunno if Dash + SB5 will be enough in light of yet another power creep where thieves’ creep just looks lack luster.

discuss

The Meta-Mindset is the problem. Whoever thought that Thief is only good on decapping and +1 needs to rethink the meta again.

Time and time again, I’ve watched matches where one team protects 2 nodes and protect them really well — no need for rotation or decapping. It only takes 3 members to protect a node and that could be a Necro, Engi, and a Thief (for example) — allowing the Thief to build pure DPS and brawl. However, this current meta only believes that Thief is only good at nothing but hopping around the map — which often times never works.

Thief don’t even need to go around the map looking to +1, they just need to stay in a node doing DPS.

Alas, it will take a while to get rid of this +1 meta-mindset.

Why would you even bother with a thief at that point when there are other classes that do that significantly better than a thief. Then there is the whole focus thief causing him to either:
A. Die making it now a 3v2
B. Run away making it now a 3v2

So really thanks again for helping prove my point!

Thieves' SB 5, decapping and game's health

in PvP

Posted by: T raw.4658

T raw.4658

snip

I have no issues 1v1 a thief
since they pose no threat

Sums up everything we need to know from you regarding thieves. Using those two statements we can disregard your posts completely.

Thanks

Why People Add You?

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Posted by: T raw.4658

T raw.4658

I think I’m around 128ish followers between my 2 accounts or something like that

Thieves' SB 5, decapping and game's health

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Posted by: T raw.4658

T raw.4658

are you Still anti thief fortus…

Stop trying to 3 cap = thief can’t backcap and goes down in a hail of Aoe in the teamfight. It really is that simple.

Shhh

Once Thief's Mobility

in Thief

Posted by: T raw.4658

T raw.4658

Not to rain your parade but this about all thieves not just a single weaponset.

Thanks for joining the discussion though

Thieves' SB 5, decapping and game's health

in PvP

Posted by: T raw.4658

T raw.4658

Here’s something everyone keeps forgetting

Unless you are making a fight out numbered in your favor a thief is a liability. Meaning 3 v 2+Thief has the thief team losing.

Thieves' SB 5, decapping and game's health

in PvP

Posted by: T raw.4658

T raw.4658

Throughout all of gw2’s history, thieves have been a very integral [mandatory] element due to their mobility, however , I think it is time to address some aspects of the class, namely the way their mobility and stealth come into play in Conquest.

I keep hearing that thieves are in a bad spot (mostly by thieves players) but they dont seem to realize the strength of basically forcing a 4v5 everywhere by constant decapping threat, or their ability to get out of vitually anything and anyone if so they wish with Sb 5 and stealth.

Are we honestly ok with this? Is it ok for a class to single handily dictate the pace of a match with only 2 abilities? I honestly dont think this translate to much fun to both the opponent or the thief himself, since there is no fighting involved at all, jsut running around all the match, “chasing” after the incapturable ….

If you leave a point unguarded for a thief to decap you that’s on you.

The simple fact that a theif can’t 1v1 any other meta class in this game means all you have to do is get to the point before its decapped.

Hell even some of the worst players in the game can hold a thief off long enough until help arrives.

Complaining about thieves at this point in time is just a sign of a player who needs to improve his game.

Lets not get into “a good/bad player can do X/Y vs Z class” because we will get anywhere, cuz likewise I can say a good thief will 1v1 and win and there is no way of proving/disproving that. I could also say a sign of bad players is not recognizing the strenght of thieves, and again, that will take us nowhere.

Lets analyze this from a holistic, unbiase point of view. You made a point of saying “a thief cant uncap an unguarded point” so lets take it from there; if a poit is guarded, that means an enemy is there, so the thief will not go, that means that on other sides of the map, it is a 4v5 fight, since the person guarding the point cant leave or else the point gets uncapped.

I cant think of a class faster than thief outside combat, which means that by the time you get to the base the thief is uncapping, he will be gone, and capping time takes longer than uncapping, therefore that person either sits on point, or remains forever going back and forth, chasing a ghost.

Lets take the supposedly strongest team that won the last Pro competition; 4 D/D eles and 1 decap thief. Even there, the strength of a thief surpasses that which another D/D ele would’ve offered. If you go back to all competitions, there can be a very vaiated team, but NEVER missing a thief for the for aforementioned reasons.

if you honestly think thats ok, then perhaps your sense of what’s balanced or not needs some reviewing.

No its understood by just about everyone right now. You should not be losing 1v1’s to any thief in this game. If you find you are losing 1v1’s to thieves then you are the problem. You alone.

I took the liberty to bold a few things in your post. As you can see you are contradicting the 1st statement with the last paragraph. I appreciate the replies and would enjoy further educating you, but I feel you won’t drop your bias to actually have the discussion.

Thieves' SB 5, decapping and game's health

in PvP

Posted by: T raw.4658

T raw.4658

Throughout all of gw2’s history, thieves have been a very integral [mandatory] element due to their mobility, however , I think it is time to address some aspects of the class, namely the way their mobility and stealth come into play in Conquest.

I keep hearing that thieves are in a bad spot (mostly by thieves players) but they dont seem to realize the strength of basically forcing a 4v5 everywhere by constant decapping threat, or their ability to get out of vitually anything and anyone if so they wish with Sb 5 and stealth.

Are we honestly ok with this? Is it ok for a class to single handily dictate the pace of a match with only 2 abilities? I honestly dont think this translate to much fun to both the opponent or the thief himself, since there is no fighting involved at all, jsut running around all the match, “chasing” after the incapturable ….

If you leave a point unguarded for a thief to decap you that’s on you.

The simple fact that a theif can’t 1v1 any other meta class in this game means all you have to do is get to the point before its decapped.

Hell even some of the worst players in the game can hold a thief off long enough until help arrives.

Complaining about thieves at this point in time is just a sign of a player who needs to improve his game.

this ^^

You’ve missed the point entirely. Any decent thief would not engage at that node and go +1 a team fight (since +1 is created by guy doing nothing at node) via ganks and res.

OP, removing this role from thief would require a massive overhaul of the class that would likely kitten off as many people that it would please.

You dont have to leave it just watch it and make it back in time to stop the decap.

Thief literally does nothing all game long besides become a non factor in a team fight unless you have a distinct inability to XvX on your team.

Thieves' SB 5, decapping and game's health

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Posted by: T raw.4658

T raw.4658

Throughout all of gw2’s history, thieves have been a very integral [mandatory] element due to their mobility, however , I think it is time to address some aspects of the class, namely the way their mobility and stealth come into play in Conquest.

I keep hearing that thieves are in a bad spot (mostly by thieves players) but they dont seem to realize the strength of basically forcing a 4v5 everywhere by constant decapping threat, or their ability to get out of vitually anything and anyone if so they wish with Sb 5 and stealth.

Are we honestly ok with this? Is it ok for a class to single handily dictate the pace of a match with only 2 abilities? I honestly dont think this translate to much fun to both the opponent or the thief himself, since there is no fighting involved at all, jsut running around all the match, “chasing” after the incapturable ….

If you leave a point unguarded for a thief to decap you that’s on you.

The simple fact that a theif can’t 1v1 any other meta class in this game means all you have to do is get to the point before its decapped.

Hell even some of the worst players in the game can hold a thief off long enough until help arrives.

Complaining about thieves at this point in time is just a sign of a player who needs to improve his game.

Once Thief's Mobility

in Thief

Posted by: T raw.4658

T raw.4658

Is close to being matched by another class or negated to a point of who cares what will keep the thief in PvP? Serious discussion b/c from the way things are going thieves are really falling fast.

Yes currently with SB 5 and what not we are fast point to point. We can jump a fight and make it a nice +1 (though I must say with the sturdiness of classes now its more like +0.75). Problem is I see a trend where thieves’ mobility isn’t quite the must have. Yes I know right now thieves still have a place, but HoT is going to change A LOT.

I dunno if Dash + SB5 will be enough in light of yet another power creep where thieves’ creep just looks lack luster.

discuss

too much negativity

in PvP

Posted by: T raw.4658

T raw.4658

I think someone needs to get a thicker skin

Can't patch new build.

in Account & Technical Support

Posted by: T raw.4658

T raw.4658

Was having patching problems need this stickied

Getting insane lag today

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Posted by: T raw.4658

T raw.4658

FIOS here and I’ll try later tonight

Getting insane lag today

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Posted by: T raw.4658

T raw.4658

Had a couple of games where I was running smooth then boom next match was delays again.

I’ll just call it quits for today

Getting insane lag today

in PvP

Posted by: T raw.4658

T raw.4658

Other players weren’t reporting it which prompted me to test my speed after seeing my ping.

Was experiencing 1-3 second skill lag at times. I don’t mind having that minor lag from time to time but this is unplayable atm.

Getting insane lag today

in PvP

Posted by: T raw.4658

T raw.4658

Lag spikes and packet loss. Noticed my ping was averaging 301…..

http://www.speedtest.net/my-result/4755734105

As you can see its not my connection, and I’m in NA connecting to NA.

Anyone else experiencing this?

So this happened..

in Thief

Posted by: T raw.4658

T raw.4658

Gut the spec IMHO.

Stacking thiefs does not work...

in PvP

Posted by: T raw.4658

T raw.4658

If a thief engages someone 1v1 on point that person has the right to win if they play the fight better.

End of story.

Currently it is not so due to various nerfs and over buffing/dumbing down of the rest of the classes. Anet needs to make it so you can’t just park someone on home denying the point to any thief.

Guild Wars 2's Stealth Mechanic

in PvP

Posted by: T raw.4658

T raw.4658

Lucky counter burst on a,class that has instant 1200 range stuns…..

Landing a counter burst requires the IQ level of being brain dead.

I was speaking from the perspective of a burst ele (s/f fresh air) vs any stealth class, not just thief. There are more classes than just thief and mesmer, but those are the only ones that can truly play the burst role effectively. The fight is incredibly 1-sided b/c you don’t have the instant stuns, and your defenses are all on long CD’s, making it quite easy to simply exhaust them then destroy you.

You are talking about an ele

Seriously stop.

At this junction in time you need to find a new game if you can’t handle a thief 1v1. Fresh Air ele has more than enough invulns/blocks/evades to counter the meta thief. In fact that thief can’t kill you in 1 burst but you can kill him in 1 w/ ease.

Huh, you seem to need some help vs. fresh air ele, which I don’t even play anymore, but here it is:

Their defenses are on a 50 (or 40s traited), 75, and 60s CD…that is all. Here is how you win: burst then dodge…they will invuln and if they try to counter-burst they just missed, if not you have room to double-dodge if needed. Keep your space and restealth. Rinse and repeat. After the 3rd time, they die guaranteed, as they have no more defense, while you can play that game all day.

The reason nobody plays fresh air ele is b/c it straight up loses to mesmer and thieves in 1v1’s, in terms of team support utilty, and in map mobility. If you can’t 1v1 a fresh air ele, then pebcak.

Then don’t bring it up.

Your issues aren’t because of imbalances within the game but your inability to play at a decent level of skill.

Guild Wars 2's Stealth Mechanic

in PvP

Posted by: T raw.4658

T raw.4658

Lucky counter burst on a,class that has instant 1200 range stuns…..

Landing a counter burst requires the IQ level of being brain dead.

I was speaking from the perspective of a burst ele (s/f fresh air) vs any stealth class, not just thief. There are more classes than just thief and mesmer, but those are the only ones that can truly play the burst role effectively. The fight is incredibly 1-sided b/c you don’t have the instant stuns, and your defenses are all on long CD’s, making it quite easy to simply exhaust them then destroy you.

You are talking about an ele

Seriously stop.

At this junction in time you need to find a new game if you can’t handle a thief 1v1. Fresh Air ele has more than enough invulns/blocks/evades to counter the meta thief. In fact that thief can’t kill you in 1 burst but you can kill him in 1 w/ ease.

Guild Wars 2's Stealth Mechanic

in PvP

Posted by: T raw.4658

T raw.4658

After reading the comments I feel I need to clarify the following based off misunderstanding most of you have after reading my initial post.

1- If some of you didn’t read my full post, I did say that the game would obviously need to be balanced out after implementing stealth detection based off distance, if it were to ever happen. I’m not about just mindlessly nerfing classes that include my own without some type of compensation.

2- Defending stealth with a game type is not a valid argument. New game modes will continue to come out in the future, one in two weeks. Game types are irrelevant when it comes to the overall mechanic of stealth. Using the conquest card isn’t sufficient at this point. Esp when the mechanic covers the entire game, not just the narrow minded view of conquest.

3- The only argument I feel is worth addressing is reveal. Reveal is indeed a great counter to stealth, and if that’s your argument then great, I’d be willing to agree with you for the most part. However I feel that the concept of stealth detection based off distance concept should be baseline to all classes, instead not using reveal card as a third class tier excuse for not adding such a mechanic to stealth. It makes too much sense not to add.

Countless

I would argue that one drawback of reveal with distance is that it opens the game up more to abuse via modifying the client. If you have reveal based on distance, that means you have to pass some kind of positional information to an opponent’s client, and trust that their client properly renders the person as translucent. At the point information is being sent to the client, it becomes quite possible to modify the display to ignore translucency (or make a plug-in to highlight translucent characters). This would work its way into many people with the desire to cheat’s game, and could impact high-tier tourney play.

The current system passes no positional informational info the client (damage gets passed back if you hit, but that is just a check at the server side I believe), and thus avoids this.

I personally do think that revealed offers enough means for counterplay. I just wish they would be more willing to make it available to specs that need it. For instance, prior to the buff, I would have argued that null field should apply revealed, thus making the mesmer vs. thief matchup infinitely more interesting. As someone who played burst ele, I would have killed to get a trait that applied revealed on burning (with a 10s icd or something) or have arcane shield/wave apply revealed. That allows both players to enjoy the game more, as your fight against a thief is no longer “I’ll just stand here until he opens, hope I have an invuln, and hope he doesn’t dodge my quick counter-burst.” Maybe then, you dodge after 3s, when you think a burst is incoming, then pop your aoe reveal (with long CD) b/c you see that you evaded an attack.

Giving out more ways to apply revealed would even allow you to buff stealth-based classes damage or self-defense more, as now other classes have tools other than “lucky counter-burst” and “have tons of sustain to tank through it”

Lucky counter burst on a,class that has instant 1200 range stuns…..

Landing a counter burst requires the IQ level of being brain dead.

How's it possible that matchmaking got worse?

in PvP

Posted by: T raw.4658

T raw.4658

Ive noticed REALLY bad matches since the redo on match making.

Guild Halls, GvGs, and Guesting

in Guild Wars 2: Heart of Thorns

Posted by: T raw.4658

T raw.4658

So many Dev’s/Programmers in this community, who knew.

Like who could put 2 and 2 together w/out going to Computer Science School?!?!?!

I mean its not like things they said weren’t possible because of tech became possible before…..