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leaked/unconfirmed Trait changes.

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Posted by: Terkov.4138

Terkov.4138

I checked it and it seems this aftercast reduction should buff longbow dps. Shame it’s RoF buff not dmg, but dps is dps.

leaked/unconfirmed Trait changes.

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Terkov.4138

Ah, good to know you can win duels against warriors; everybody can. But this is a team fight game, and nobody wants your sorry ranger kitten in a dungeon when those BIG NUMBERS actually matter, or in wvw teamfights where you do nothing for a group besides barrage and muddy terrain that a staff ele or engineer doesn’t do better.

I already have my dungeon master (done only on ranger), so I don’t care about dungs. So you say ranger is weak in team fights? Ever played tPvP?
I don’t know about you, but if I really felt so bad as ranger (and I’m aware it’s still UP) I’d just reroll instead of wasting time here.

leaked/unconfirmed Trait changes.

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Terkov.4138

Always will cringe when people think LB is good damage… and going to be better with those changes. It would be a quality of life buff nothing more. Less “Obstruction” messages and being able to hit moving targets more reliably from range.

Then I’ll ask again:

Btw. any idea what:
“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. "
means? What is aftercast in this case?

Isn’t aftercast a time before next cast begins? If so, lowering it by .25s (with 1,2s total cast) means ~20% more dps on auto attack.
The flight speed boost is also very good thing. Idk how much it will help, but anything that makes my shots hit enemy is good :p

A 10k channel on a 5 second spread is actually pretty terrible. I can crit long range shot easy for 3.5k so in the time it takes you to channel rapid fire I squeezed 4-5 arrows for more than that amount you have.

But feel free to believe your 10k rapid fire is any good when warrior volley from rifle does way more than that at a lower channel lol.

And what? He can do big numbers, but I NEVER lost against warrior (especially not rifle one lol) since I’m 80 and fully geared. And I run with LB.

And I see LB topic starting again… my voice in discussion is my movie linked under post.

leaked/unconfirmed Trait changes.

in Ranger

Posted by: Terkov.4138

Terkov.4138

“Bird: Slash: Increased damage by 15%.”
For BMs instead of jag.

“Spider: Spit: Increased damage by 10%.”
Not big, but maybe viable option now for others?

What do you think?

About SB: tbh it’s good change. I mean, they shouldn’t nerf it, but 1200 range was just stupid for SHORT bow. Tho, they should compensate it more than dmg boost on skills that aren’t for dmg anyway…

Btw. any idea what:
“Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. "
means? What is aftercast in this case?

(edited by Terkov.4138)

Balance changes

in Guild Wars 2 Discussion

Posted by: Terkov.4138

Terkov.4138

The new torment condition gives an unfair advantage to ranged classes. They should have just kept the way things are right now and stick with buffing confusion instead, since confusion is non-discriminatory among classes and melee/ranged

It will work both ways. A ranged class will take damage trying to kite you, just like you’d take damage trying to catch a kiter. I think we’ll have to see how it plays out.

The disappointing part of Torment is that it’ll be limited to thieves, mesmers, and necros. Two of those classes didn’t really need a buff by getting Torment. I think there were better choices including warrior.

A ranged class has the option of just standing still.
A melee class simply doesn’t (especially against any competent ranged class)

As a ranged class I spend less than 5% of my time standing still in wvw. A stationary target is a free kill in small man combat, looking at you longbow rangers on this one.

I’m LB ranger, you can watch my movie on YT and maybe learn sth new about this “weapon that doesn’t even kill critters!!11111”.

Balance changes

in Guild Wars 2 Discussion

Posted by: Terkov.4138

Terkov.4138

Fix permastealth, then we can speak about giving anything to thieves. They need group support skills, not condition that will make them even better 1v1.
Someone said it doesn’t matter for power builds (and they mostly run them). Not true. Even with 0 cnd dmg it’s still another source of dmg for them. It may even hit for 100 per tick and it will be a lot considering how much movement you need when fighting thief.
And yeah, ofc nothing about rangers…

Torment for rangers - not the condition....

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Terkov.4138

I don’t mind mesmers, but again kitten thieves? If they don’t get nerf somewhere else, I’m not going to run alone in WvW ever again…

Bow Viability for rangers in wvw?

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Terkov.4138

I agree with some of above. Just 1 thing: “using bow” doesn’t mean I keep shooting with LB to a warrior who is in melee range already I have bow-oriented build, but I know how to use GS I have on swap and in some fights I use only it.

What counters Trap Rangers?

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Trap pulses can proc sigil of earth, so precision is useful stat for them.

Larger Pets - Ranger

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Terkov.4138

If being bigger will also make them more visible, then I’m up for it. Atm it’s hard to find pet sometimes, and that makes it harde to micro it.

What counters Trap Rangers?

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Flanking = 270* You don’t have to be behind, it’s enough if target is running around you and shooting at you.

[Vid] Testing Power vs Conditions

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Your power build could do a lot more dmg: 25 points in skirm, runes of scholar (or thief) and +10% dmg when endurance is full. Conditions don’t get boosts from it. I know it sounds like pure theorycrafting, but actually I run all those % bonuses in single LB build

Bow Viability for rangers in wvw?

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Not sure why people think only greatsword work in zerg rushes though, maybe they’re just obsessed by the combat log, which doesn’t show condition damage x)

Because it hits more targets and hits harder. Most conditions are useless in ZvZ coz of AoE removal everywhere. Outside of few specific condition bomber builds, meta is power dmg. Also, GS 1. chain gives you evade that works great in middle of enemy blob.

Bow Viability for rangers in wvw?

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If I have three phantasms out which I usually do while attack a tower that is 4 targets that have very high toughness and very high power with a retaliation hit hitting for about 390 damage. 390 * 5 targets * 5 times per target = 9750 damage in a very short amount of time. Then there is the massive amounts of reflections I can put up as well. It isn’t the only thing that kills them but it is a major factor.

Barrage hits max 5 targets, so, unless you are alone, it won’t hit only you and your phtantasms (some hits will ignore them to hit others). Also, I’m not sure what’s their hp, but iirc they will die before last hits, so number will be lower. Add to it retal is nerfed on EB. I agree it’s strong and can be annoying, but it’s not like every barrage I use on enemies at gate hits me for 9k

Bow in zerg? Tbh it’s totally opposite imho. It can work in small groups/solo, but in zerg you need GS (some make it with sword) for melee charge. Bow works only for first few shots and then to kill running enemies. Or if you mean pug zergs, then ok, but there you can even run naked with brown bear…

Bow Viability for rangers in wvw?

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Condition and bows don’t mix…beyond poison you don’t have any…

SB + sigil of earth? It makes loads of bleeds.

Bow Viability for rangers in wvw?

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Terkov.4138

https://forum-en.gw2archive.eu/forum/professions/ranger/My-ranger-movie/first#post2012815

Maybe I’d be better in BM bunker or trapper, but I’m far from being not-viable.

Longbow or Shortbow?

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Posted by: Terkov.4138

Terkov.4138

If you want to do long range damage make a Rifle/Longbow Warrior ;-)

And get kicked from dungs for not using GS (by same ppl who kick rangers from dungs ofc).

LBs dmg is very close to SB actually. I use LB just because I like it and I don’t have problems… ofc it’s going “hard way” and equal skilled player with more viable class/weapon will beat me. Still, play what you like.
https://forum-en.gw2archive.eu/forum/professions/ranger/My-ranger-movie/first#post2012815

What Do Rangers Bring to WvW?

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Terkov.4138

Just compare barrage range with clicking 1. when it’s “red” with enemy targetted. You will see you can’t hit him with barrage, yet arrows from 1, 2 and 3 hit easily.

What Do Rangers Bring to WvW?

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Posted by: Terkov.4138

Terkov.4138

No they don’t do it better, because they have only 1500 range. Ranger can easily shoot at 1600-1700 and over 2k when he is on higher ground.

Ranger Longbow

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Terkov.4138

the only time the longbow does more damage than the shortbow with rapid fire is above a 3000 attack rating.

Is it real info btw? If so, that’d explain why changing LB to SB in my build (3,4k atk) didn’t feel good.

What Do Rangers Bring to WvW?

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Terkov.4138

Maybe it’s not big thing, but ranger has some nice possibilities with traited LB range:
- can hit inner cannon on garri watergate when team is raming outer WG (this cannon can hit rams).
- can nicely clear siege from top of lake tower – enemies often place it out of range of “normal” ranged attacks, forgetting that LB ranger can hit 2000+ range from above.
- barrage has good radious and with traited range it can sometimes be used to clear siege in places other classes have problems or need lots of positioning.

I often run in organized zergs, so sooner or later I have to charge enemies in melee train. Ranger isn’t as sueful as guardians there, coz it doesn’t provide buffs or blast finishers, but it isn’t that bad – GS build-in evade works great with all kitten flying around in middle of enemy zerg.
Also, we have Healing Spring. Its weakness is that it’s our heal skill, so sometimes we have it on CD when we’d like to pop it for others to blast. On the other hand, even if we use it in middle of combat, when ppl aren’t ready to blast, it lasts 15 sec, so someone will use it anyway. It also removes condi every 3 sec (first one on use), so it’s good even if used “randomly”.
Entagle, spike trap and muddy terrain are useful too. Usual way to stop zerg are Lines of Warding, but good enemies use stability for it. Adding immobilize forces them to use condi removal, leaving them easier target for necro condi bombers.

I think main thing that makes ranger feel “meh” in meta WvW is our lack of good team support and that our 4-legged (or 8 ) class mechanic dies too fast there.

I’m still thinking ppl underestimate projectile finishers. They aren’t game changers like blasts, but they still give some edge that ppl usually don’t notice.

(edited by Terkov.4138)

Ranger Longbow

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Posted by: Terkov.4138

Terkov.4138

In options you can set it to see separate numbers instead of additive. If not this, just go to golems and test dmg – add all numbers and see that golem doesn’t even have that much hp. I think combat log helps too.

@edit
Actually, I’m in strange mood today and I decided to do it for you. See the screenie.

Attachments:

(edited by Terkov.4138)

Ranger Longbow

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Terkov.4138

I belive Rapid Fire is meant to be a close range attack for LB. This weapon is designed to reward staying at range, so it doesn’t deal as much dmg in close, but we have 2. in case we can’t stay at 1000+, but it’s not worth it to change weapon or swap is on CD.
At least that’s what I think about how it’s supposed to work. It’s other thing if it’s good design at all

Thieves uncatchable?

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I played WoW and had no problems against stealth classes, even tho stealth there was “perma”. Reason? If I hit enemy with AoE he got unstealthed. Here even if I hit, I don’t do enough dmg to kill and I don’t know if it wakitten or miss, so I can spam him enough.

Yeah, it’s just a game. That’s why I “cry” here. I play for fun, and permastealth destroys my fun, coz I meet them everywhere.
Just to make it clear: I don’t mind thieves. They are very hard to beat 1v1 and they can run anytime if they are good. It’s ok. THIS TOPIC IS ONLY ABOUT PERMASTEALTH.
I’d like to remind, that ANet stated they don’t make thieves a class like WoWs rogue that can sit in stealth whole day, because “it’s not fun”. Players learned to abuse game mechanics to actually sit invisible as long as they want. What I’m asking for is not nerf – I want devs to fix a build that gives player options that he wasn’t supposed to have.

@edit
It seems filter “kittens” was + hit coz it sounds like “poo” with space -.-

Ranger Longbow

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Posted by: Terkov.4138

Terkov.4138

my dream longbow

skill 1 => should be shoot much faster, have a constant dmg not this distances crap
skill 2 => is ok…
skill 3 => this one should also have a dodge like the shortbow, give the swiftness to the
ranger and cripple the enemy (the 10 vulnerability goes to skill 4
skill 4 => knockback is ok, but should have the 10 vulnerability from skill 3 also
skill 5 => dont like longbow 5… because i have to stay with this… whould be nice when
this skill whould give a ~5 arrow multishoot for ~5sec…
nice combi whould be then: use skill 5 first and then skill 2…

1. If by “faster” you mean faster projectiles, then I agree. But I don’t want stupid machine gun like SB. RoF could be -a little- higher, but not much.
2. If 1. had no range req, then this skill would be useful only for killing stealthing enemies, as it doesn’t deal that good dmg and hurts against retal more than 1.
3. and 4. I agree.
5. I really like current skill, and I wouldn’t want it changed. Only thing that could be improved is casting in move and maybe shorter CD.

Lunar Wolf summon?

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Not long ago there was even topic on this forum to let us tame it…

Thieves uncatchable?

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Terkov.4138

Even if we used trap they’d run with SB 5. You know it, so why ignore the fact when saying no stealth = dead thief?
And why thief don’t need trap to counter my pet?

Yes, we wasted time in this video. But I have new example: just before few minutes a permastealth thief hit 3 of our AC operators when we defended tower (wall was down). It’s early hours, so the fight was like 15v15. Now, this kitten thief could do enough dmg to kill, so couldn’t be ignored, and I belive I don’t have to explain what it means for rest of our team if we suddenly stop using ACs to catch some thief? Ofc ACs couldn’t be used coz it was too close and when we tried to keep using 2 and 1 guy keep thief busy, thief just downed him (no surprise). We couldn’t call our “zerg” to help because then enemies would follow them and no use for AC anyway. Stealth traps weren’t option because all supplies went to build siege (who keeps supplies for himself during last stand in tower?).

And who cares how thief works in ZvZ? I’m ranger and in organized zergs (the ones who charge, flank etc, not stand in place and shoot on 1200 range) I’m useless because I have nearly no grp utility and my pet doesn’t work there. Can I have stealth, and not only normal one, but perma, plox?

Ranger Longbow

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Terkov.4138

I don’t want to sound rude, but why do you think we know anything more than you? And if you hope for dev post, then I’m afraid raging rangers scared them off few months ago >.>

On the other hand, if I were to guess, I belive we will get some boost to flight speed of arrows (tbh several weapons need it, but LB the most coz of range). I wouldn’t count for ROF increase (maybe just a tooltip fix lol). More dmg would surely be cool and I belive we will get it… someday.

Don’t understand me wrong. I’m not stupid optimist. What I learned from MMOs, is that everything gets fixed and borken eventually. It can happen tomorrow, next month, next year, or after final expansion, but buff/nerf circle is rolling and every weapon, class, build has its time.
Be patient, keep spamming devs with feedback and wait :p

Ranger Pet DPS getting a nerf

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Posted by: Terkov.4138

Terkov.4138

I played WoW hunter for years and there were no problems with pet in PvP.

Ranger... Please put your pet to passive

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According to your post I’m not bad ranger. Thanks

Just 1 thing: pets don’t aggro mobs until you do. You can even make pet run though enemy and it won’t attack pet unless you get in aggro range.

Also, on last boss in grawl shaman it’s good to use fast attacking pets, or pets with double strikes (birds, devouers) to get shield down faster.

Crossbow for Ranger

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Terkov.4138

Sounds good. It surely should be slow firing weapon with very fast projectiles. To make it unique I think it could have some skills with combo fields/finishers.
All attacks pierce by default.
Autoattack 50% projectile finisher
Some “exploding bolt” that is blast finisher + aoe dmg
Some “heavy bolt” for KD or other hard CC

This + dmg that’d make us best ranged dps (put xbow traits so high in some traitlines so we can’t spec in BM when maxing it) would make me happy :P

New ranger skill to make us "special" in WvW

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Warriors do the highest ranged damage?

When?

Because 20k piercing Kill Shots aren’t the highest ranged damage? Shouldn’t you be back trolling the warrior forums?

Oh, you mean burst damage. I thought you meant damage over time.

Yes, warriors do have high burst damage, however it is easy to avoid which is why most don’t use it. However in DPS they are actually quite low.

Oh yeah, warriors just have terrible ranged DPS. 2k autos, 10k volleys, 12k arcing arrows – it’s just all so terrible. No sustained damage whatsoever.

Go to golems, compare warr rifle in optimal buid with ranger SB in optimal build.

Why aren't rangers able to wield rifles?

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Somehow noone had problems with rangers running with scythe in GW1 O.o

I made ranger for bows (the fact they sux is other thing), coz there is no better archer class. Why should I be forced into some funny nature magic theme? That’s why we have different builds, traitlines and gear skins – let players choose what their class feels like. For some reason eles aren’t bothered they have d/d, and it feels very strange for mage-like thingie.

And rangers didn’t use rifle in GW1 just because there were no rifles

(edited by Terkov.4138)

New ranger skill to make us "special" in WvW

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Rangers were able to help in specific way: frost spirit worked for siege dmg. Now it’s gone, together with most “special” things like SW, Leg spec etc.

Why aren't rangers able to wield rifles?

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Long time ago there were Beastmaster and Marksman professions, but for some idiotic reason ANet decided to merge them… now we have Ranger. You can’t blame ppl who wanted to play the 2nd one for looking for “sniping from 1000yd” on ranger, as it IS class that is supposed to fit ppl interested in ranged combat.
Pets scared of shots? Lol, for some reason my dog, nor any trained for it pet, has no problems with it.
Anyway, there were 100’s of topics about it over past 9 months. Next time search before starting another one.

Explaination why pet sux

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lol guys, I know. I posted it to show speed buffs effects (or rather lack of them) and to laugh at the sentence, that we can got A kitten.
Belive me, with nearly 2k hours played as ranger, I know how to manage pet…

7/6/13: GH-MS-RoS

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/bow to MS BL defenders. I tried to flip some camps solo, but if I don’t cap them in max 1 min, I know I won’t cap it xD

Ranger Pet DPS getting a nerf

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“However, this should not be accomplished by just a damage nerf. Rather, it needs to be done through a transfer of the percentage of damage the pet makes up for versus the player.”

Putting damage into the ranger’s side will make us more op than before you nerfed the pet damage to originally nerf the build in the first place as damage from the actual player is more reliable damage then our automated pet ‘facerolling people left and right’. Why would they do that?

You call for pet nerf and say that it’s a good idea, but then say we need more damage on ranger’s side. It’ll even out if you buff ranger’s side with the pet damage nerf, it’ll be as if you didn’t nerf pet damage in the first place. So if that’s the case, why even make a change at all? I mean, since pets are ‘facerolling’ everyone, right? Just seems like you’re confused.

It’s all about BM bunkers. Pet doesn’t scale with ranger, so we can go full tank and still have full dps part of class. Transfering dmg to ranger would still nerf bunkers and buff weapon-dmg specs.

Explaination why pet sux

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Explains more than 1000 words. Notice that I used +25% run signet and thief activated his one at some point, yet pet still was unable to hit him.

Plz Devs, do what you want with pet dmg, but make it actually deal ANY dmg to player that has more than half of brain to run in circle.
Or easier way: make rangers deal dmg, not force them to CC enemies so pet can hit them once.

Thanks to my brother (Shim Melkor) for letting my pet “rip him to pieces while I stay Akitten”

@edit
Why is “away from keyboard” censored? O.o

(edited by Terkov.4138)

Ranger Pet DPS getting a nerf

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Terkov.4138

Pets don’t hit enemies anyways so pet damage being reduced won’t matter at all.
It’d be awesome though if y’r own damage went up.

This.

Saying such nerf will destroy rangers and at the same time talking about how our pet doesn’t hit anything anyway, is strange. If it doesn’t hit, who cares about dmg being lower?

They can nerf dmg as much as they want, I just want more dmg for ranger, or at least lower CDs on pet CC – imho that’s place for pet, not as dmg dealer.

Shortbow Aether

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Bumping! This bug is there for long enough. Aether is so epic, yet this stupid thing makes it meh
I suggest guys to spam bug reports in game, so they notice it. I think it’s not hard to fix, and it’s just matter of devs seeing it’s real issue, not just handful of ppl.

Ranger Pet DPS getting a nerf

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Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

Thieves uncatchable?

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Oh, topic moved to thief forum… get ready for “L2P n00b!” spam!

Thieves uncatchable?

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Did you know that thief can easily chain 12 seconds of stealth from just 1 black powder? (4 x hs)

Yeah, and if you attack someone while stealthed…you’re no longer stealthed. That’s 12 seconds where the thief is useless at doing anything but hiding.

No, its 12 sec of him wasting time of few other ppl, because if they justleave him, he will kill dolly, destroy siege or w/e

Aether

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Terkov.4138

Hello.
We all know the stupid position of stowed Aether. I belive noone actually is happy with current state. Let’s show Devs how much we want this awesome skin to be fully awesome!
Sign here, send bug reports, let them hear us

yes, I know there are mor important things for ranger balance, but afaik it’s spearate team of devs and even if you don’t use SB, help others!

Ranger Pet DPS getting a nerf

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This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

LB at max range does less damage than SB at any range before the bleed in the auto attack even takes into effect.

@edit
You are right. I just made tests again and SB was 7-8 sec avg on heavy golem and LB was 9 sec. For both tests I used optimal builds for every bow and in both I used sigil of fire (SB benefits more here).
It’s even more sad, considering in SB build I had 100 power less… (no need to 30 MM for piercing + eagle eye) and it’s just spamming autoattack.

(edited by Terkov.4138)

Ranger Pet DPS getting a nerf

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This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Really? All the hours I’ve played ranger? That channel, plus your pet, plus the super low cool downs on sword, dagger, GS. Come on dude. Anet themselves said rangers are about sustained dps. We are NOT warriors or thieves. I think it’s a good thing they are reducing some of their dps. BM bunker is way too strong, I’ve put many hours into that build.

Rapid Fire is terrible because Crossfire (the auto attack on the shortbow) does the same damage until somewhere in the 3000 attack range (and the different is maybe 40-70 damage), and even then, the shortbow is like using Rapid Fire all the time with no cooldown, so it maintains a higher DPS.

So, if that’s the longbows burst, then the shortbow is simply bursting all the time, with utility options on top of that. So yeah, rapid fire could definitely use an increase in damage, and I made that comparison within the ranger class alone.

Rapid Fire has some advantages: tracking stealthed players and triggering confusion only once.
Idk wtf is wrong with ppl… if LB did more dmg than SB, then why would ppl use SB? LB deals more dmg on 1000+ and can use Rapid Fire if is forced to close distance for short time. Crying it’s weaker than SB in close combat doesn’t make sense.
Yes, it needs fixes to “obstructed” and arrows need to fly faster. Barrage on move would be nice too. Increasing dmg so it is as strong as SB on <1000 would simply make SB useless.

Thieves uncatchable?

in Thief

Posted by: Terkov.4138

Terkov.4138

Refreshing this topic with another example. This time he was not only annoying but also dangerous to our siege.
He didn’t come back after this video… and we wasted 5 stealth traps in case he did and 10 ppl to guard.

I don’t want opinions. I want only 1 thing: someone from ANet give us short answer if they think it needs fixing or not. Only this, so I know if I should just leave or wait and hope.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Terkov.4138

Terkov.4138

you know, a lot of you guys are saying that your happy to see this change because your pet is melting people??? Well, I guess it’s because your using a BM build. You guys should think about those of us who are not using a beast master build, my pet sucks really bad as it is now because I have nothing in my pet trait line. A Nerf like this would kill my preferred play style because I’ll be loosing a lot of my damage…when the pet actually gets his damage off on the target. This would effect all builds, not just the BM Bunkers out there. So if they Nerf the pet so the BM Bunkers are more ‘in line’ (bull-kitten), that means all the other builds are below the so called ‘line’. This is just a bad move unless they are planning on upping the ranger’s DPS.

Changes are usually % based. If someone is specced in BM, his pet is bigger part of his total dmg. It’s prety obvious BM specced players will lose more dmg than the ones with 0 points in it.
And you know what? I don’t mind this change. Most probably they will fail and we will be UP, but at least it gives hope when they notice sth is wrong and decide to buff ranger, maybe they will buff RANGER, not some bag of fur following us. Destruction sometimes is needed so ones can rebuild

Anyway I’d wait and see what happens. There is so much options (including no nerf at all), it’s just stupid to rage now.

Came back so I can play Ranger. Bad idea?

in Ranger

Posted by: Terkov.4138

Terkov.4138

Just 1 more thing: buff/nerf circle is rolling all the time. Todays top classes can be tomorrows UP ones. So IMHO if one likes ranger, there is nothing wrong in investing gold/time.