I know I’m lazy but I really don’t want to watch a 30 min or longer video to answer the most basic questions xD. I looked at his vids and they were all 30 min or longer.
Could someone just answer a few of my questions quickly on here, please?
You’re asking to cut through the experience and learning of a new class/game so you can get straight to the “pwnage”. Even “easy” builds like terrormancer would require you to understand all the little nuances so that you’re not immediately destroyed by some guy that’s been dealing with that build for the past 5 months. Despite all the auto-attacking and passivity of necromancer, you still need a bit of knowledge to do well.
Oh well, have it your way.
Standard Terror/Dhuumfire build. Make tweaks as you see fit, nothing is set in stone.
http://gw2skills.net/editor/?fQAQNArYWjMaZ7Fbyb87JEoH9CuAiRKOmghSB8kOA-ToAAzENpay1kpJZT2mGVsqYKA
Merry christmas.
That was a fun read, very clever.
Necromancers are not going to be given a serious look by anyone as long as people see Dhuumfire+Terror as the equivalent to backstab in terms of cheese. And since the dev team seems to want to keep Dhuumfire…
Get used to being “that class who uses cheese builds exclusively and has two health bars and doesn’t die instantly when I poke them in the back with my knife plz nerf because I don’t know what stun breaks and condition removal and crowd control are.”
I wonder if most people know that we’d be willing to give up our super-duper second health bar for a simple block. I’d rather mitigate hundreds of thousands of dps than just 16k. Oh well, at this point I’d settle for just a fix to the DS skill lockout that’s been going on forever.
The thing is like this,Anet please make minions fight what i fight,its not possible that i fight someone and my minions dicide to fight a bear or any other mob
I don’t think Anet has ever officially recognized AI path finding as a problem in this game and its something that’s been going on since beta. All the same, GL.
ArenaNet’s compilation video of their favorites:
Want to see more vids from the Battery Chicken!
Is this one of the lost episodes from “The Office”?
“Bad” is a word that’s misleading, “mediocre” more accurately describes us. Necromancer can do all the faceroll content that other classes can, but other classes will do it better while offering more group support. As Bhawb has been pointing out for a while, the difference between classes having an easy and hard time is the difference between finishing a dungeon in 9 minutes instead of 8 minutes.
If PvE dungeons are your endgame, close your eyes and pick a class at random. Whatever you pick will be able to do the content.
I’m simply refusing to buy it. I encourage my fellow necromancers to do the same. We should send a clear message.
OCD.
I can promise that I’ll never use it though! It will be hard resisting the temptation of that 300hp heal on an ICD, but I think I’ll manage!
Ok, you’ve explained how it affects power builds. If you can’t remove 10% of the ele’s health before it starts to kite so you can use your snares, you’re doing it wrong. All you have to do is knock the ele below 90%, then you can attack in EXACTLY THE SAME WAY AS YOU DID BEFORE. I really don’t mean to be rude, please don’t take it that way, I just don’t see what’s so hard about that.
The part I objected to in that post is anyone being able to remove my stealth. I now counter this by bringing a secondary weapon I can kite with that doesn’t rely on stealth to function. You only have to counter one class, using a trait from an unpopular tree that means they either sacrifice damage or healing to get it.
Frankly, if you think damaging an ele before piling on conditions to remove their immunity is an impractical tactic, then I don’t know what to say to you.
You’re being intentionally obtuse and the lessons are over. Either play necromancer for yourself and find out why diamond skin is a problem for our class specifically or wait until someone else comes around to entertain you. Though I do want one last crack at the stealth trap tidbit. Let’s turn stealth trap into an ability and give it to the mesmer. You can adapt and kite that, right? That’s good balance, right? Yeah, we don’t think so either.
Terok.7315:Do you understand the difference between soft and hard counters (I’m not being sarcastic)? Soft counters should be in the game, hard counters shouldn’t be within fifty miles of a game that is supposedly about skill.
I do, and I don’t think that this particular counter is an issue unless the entire player base refuses to adapt. It’s a grandmaster trait in a lesser used trait line on one class. You have ways of dealing with it. If you choose not to use them, that’s not the ele’s fault.
Same thing happened to me whilst roaming with another thief, a necro and a guardian sat on the trap and waited for the free loot bag. I got hit by the trap and got focused into the floor.
My roaming partner then got me up and we murdered them of course, but that’s beside the point. When 2 of the tankiest classes in the game abuse a mechanic that removes pretty much all healing, damage, condi cleanse and blinds from the squishiest class in the game just to get an easy kill, it speaks volumes about how badly balanced said mechanic is.
I’d love to see the reaction if an anti adrenaline/death shroud trap came out, but of course that wouldn’t happen since that would victimize warriors/necros…. -.-
I don’t think you’re being honest with me. You know necromancer is balanced around conditions, you know that this trait hard counters our class and you don’t like it when the same thing happens to you. Why is necromancer a special case?
Diamond skin isn’t a hard counter to your class, just like stealth trap isn’t a hard counter to thief. That is because the class doesn’t have to rely on one mechanic, even if it’s built with it in mind. It does however counter a specific build. Only one class can use diamond skin (when fully invested in an otherwise mediocre line), and you have an easy way to deal with it when you see it: knock the ele’s health down a bit with physical attacks, then resume condi spam. This makes it a fair counter. Anyone can do what happened to me in that post, and it takes the thief out of the fight for 30 seconds with no way to counter it except wait, that lack of counter is why it’s a problem. Try again.
I’m not saying it’s a nice thing to happen. I clearly don’t like it when it happens to me, who would? What I am saying is that you have an easy way to deal with this, and if you refuse to use it then that’s your problem really. Try opening with something other than signet of spite or fear.
Its been thoroughly explained to you how this negatively impacts both power and condition based necromancer builds, you keep responding with impractical tactics (i.e “knock the ele’s health down a bit with physical attacks”) and avoiding/dismissing discussion of how the necromancer is balanced and functions. The post I linked presented a situation where an ability nullified an important defensive/offensive mechanic that saves your backside all the time. It wasn’t a perfect example, but you clearly didn’t think it was a balanced mechanic when it affected you.
This conversation is going in circles, you refuse to acknowledge that this trait puts powermancers in a tougher spot than they already were and you seem to be fine with condition builds being hard countered by passive play. We’re not going to agree on this. All the same, just like dhummfire — diamond skin will eventually get the nerf bat because it was a poorly thought out mechanic. Its just a shame we’ll have to deal with it for the foreseeable future.
(edited by Terok.7315)
Terok.7315:Do you understand the difference between soft and hard counters (I’m not being sarcastic)? Soft counters should be in the game, hard counters shouldn’t be within fifty miles of a game that is supposedly about skill.
I do, and I don’t think that this particular counter is an issue unless the entire player base refuses to adapt. It’s a grandmaster trait in a lesser used trait line on one class. You have ways of dealing with it. If you choose not to use them, that’s not the ele’s fault.
Same thing happened to me whilst roaming with another thief, a necro and a guardian sat on the trap and waited for the free loot bag. I got hit by the trap and got focused into the floor.
My roaming partner then got me up and we murdered them of course, but that’s beside the point. When 2 of the tankiest classes in the game abuse a mechanic that removes pretty much all healing, damage, condi cleanse and blinds from the squishiest class in the game just to get an easy kill, it speaks volumes about how badly balanced said mechanic is.
I’d love to see the reaction if an anti adrenaline/death shroud trap came out, but of course that wouldn’t happen since that would victimize warriors/necros…. -.-
I don’t think you’re being honest with me. You know necromancer is balanced around conditions, you know that this trait hard counters our class and you don’t like it when the same thing happens to you. Why is necromancer a special case?
Edit: I thought I would spare us both this pointless debate.. Here we go I guess.
(edited by Terok.7315)
ITS OUR TURN BABY!
![]()
this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
Please tell me when was the last time a power Necro killed an Ele.
Especially given the fact we can no longer Chill, Cripple or Fear you to catch up with your mobility.You’re thinking a little too simple tho darling. Baby you gotta think outside the box. What you’re feeling right now is similar to what i was feeling when eles got nerfed and other professions got buffed. I was forced to think outside the box, and experiment.
There is no “outside the box” here. Necros have no hard CC outside of the three conditions I listed (plus one Immob, which is also a condition). A dagger Necro simply cannot stay on any Ele with a pulse long enough to do damage.\
I don’t care that they nerfed condition damage builds. I care that they nerfed the few skills Necros had that could let them land damage/prevent escapes.Yea, you shouldve heard me in the forums when eles got nerfed. Its all part of the cycle man. You’re soon going to realize that this is intended, that it’s eles time to shine, and that necros time to shine is coming to a close now. That doesn’t mean that necros are going to be completely useless, cause i stuck it out with ele and in a few weeks i found something half-way decent to carry me through to this patch. If you dont like the type of balancing anet does, that means theyre actually succeeding. Thats just the nature of imperfect balancing.
I’m well aware that Ele’s have suffered. But an eye for an eye leaves the world blind.
I’m not asking for the removal of Diamond Skin. You can keep it – but a version that doesn’t ruin everything Necros are about.fortunately you have attacks that do damage and damage is what counters diamond skin. if the ele is outhealing you, that means hes full bunker and he cant kill you anyway. if he IS killing you, that means he is zerk spec and you’re power necro builds are going to rip him apart. give the meta some time to shift.
That’s the whole point though. If we can’t catch the Ele, we can’t do any damage. I’m not asking for a removal of the trait – keep your bleed, poison, burning and torment immunity. Condi spam is OP, so that’s valid. But my snares aren’t what kills you, they’re what allows me to actually be able to fight.
think of something. That’s on you. adapt to the gameplay is all i can say. i need to go to bed, ill visit this forum tomorrow to talk some more. peace
Translation: There is no counter – I want your class to be complete trash because mine was.
yup. like i said, eles time to shine.
and you’re very right in thinking that im going to enjoy the hell out of steam-rolling every single necro i run into. its going to be a necro-slaughtering for the next few months. i love it, and every second i will cherish it.
Ele’s have every right to their time in the spotlight. But if it comes at the expense of another profession, you may need to re-evaluate your definition of balance.
It counters a very specific build, and one that sorely needed a counter at that. If every necro is using one build as your post implies, then that means one of two things: There’s a lack of build diversity, or the build the necro is using is OP as all sin and needed a counter. Since power necros are definitely a thing, the latter is likely true.
Every build needs a counter. If you don’t want to adapt to this counter to condi tanks, that’s not the developer’s fault.
It’s a sign of horrible balance in a game when one trait can cancel out a whole professions build.
Look on the bright side, I play thief and anyone can stealth trap me, taking away my regen, damage and condi cleanse -.-
Condi-spam tank builds are a counter to my thief, diamond skin ele is a counter to your condi-spam tank build, and my thief is a counter to diamond skin eles. Every build has a counter, that’s how it should work.
Do you understand the difference between soft and hard counters (I’m not being sarcastic)? Soft counters should be in the game, hard counters shouldn’t be within fifty miles of a game that is supposedly about skill.
We won’t be hearing from the development team for a good while. They naturally assume that the meta needs time to settle before they make any changes. So for the next week (more likely, the next month with holiday time off) or so we’ll be the only class not to have received a healing skill and eles will be running around completely unchecked in pvp by condition users.
Merry Christmas.
Consider this:
It isn’t a hard counter at all that’s the point. If you build entirely for direct damage against a Rabid or Settler’s build they have toughness and usually protection to mitigate your damage, extend the fight, and that hard counters every single power build in the game except for condi immune or heavy and easy condi removal builds.
And then consider this:
Yall just go back to your class forum and hug your ugly minions until they slap you in the face enough to realize that your class does not revolve around condis
The evidence is overwhelming, either he’s ignorant of what he’s talking about or deliberately trolling.
ITS OUR TURN BABY!
![]()
this video can explain to you exactly whats going on.PS: diamond skin has not shut down the necromancer class, just the necromancer condi builds. (just so that is clear)
You see all those points in the video where he discusses how “perfect imbalance” is good, but you don’t want things that are broken? Diamond Skin is what he is warning about.
No, youve almost understood it, many many people are going to use diamond skin (Including i), and then people are going to look to find counters against it. you can’t possibly say diamond skin is broken without giving it 2-3 weeks to settle in while people build to counter it.
2-3 weeks for eles to abuse a broken mechanic. I know you guys have a rush right now with being given access to such an overpowered trait that makes an entire class irrelevant, but could you possibly go and troll elsewhere? This horse has been dead for a while.
Thanks Hun/babe/insertmockeryhere.
I guess necro is allowed to spam all condi buttons on the keyboard but when little (10% hp) problem shows up all these buttons are used to make qq threads ^^
Happen to actually watch the video?
Happen. And it looks stupid trying to attack someone with condis when he is immune to condis above certain hp. Try some physical attacks?
Ppl making problem out of it. Take other weapon isntead staff and use your brain. Lower hp below those 90% and then keep spamming your 11112511 condis, its your job that he stays below those 90%.
Way to miss the point – twice. Necro condi builds can’t do kitten against condition immunity builds – that’s the point. It renders not just whole builds, but an entire damage type unviable.
He isn’t missing the point, he’s trolling.
I don’t know… If necro has so much trouble trimming off 10% hp on a class that is famous for being squishy and having the lowest HP pool of all classes there might of other more urge matter to be focusing on.
It isn’t about trimming 10% HP alone.
Its about trimming 10% HP when the other class is immune to all of your active defensive mechanics (bar DS), immune to all your CC, and immune to the majority of your damage. Conditions are the very core of the entire Necromancer class, regardless of build, and condi Necros not only get shafted by being unable to use any of that defense, but also have most of their offense removed.
Eles suddenly aren’t that squishy when you get hit once a second for 200 and are immune to CC.
Not to mention the heals. The power components of condition skills and abilities probably hit for the same amount or just under what eles will passively heal for.
I suspect this will completely push roaming necro’s out. I really thought I’d be spending today complaining about our nerfs, not eles buffs.
This is how the Weakening Shroud nerf evolved:
1. Initial proposal was to increase the CD to match the /D skillfact—the Devs felt that Necros had too good an uptime on Weakness.
2. (Rightful) complaints about the change turning WS into a RNG skill.
3. Devs conceded the change was misguided, instead removed the ICD and decreased the duration and stacks of Bleed/Weakness.
4. When (rightful) complaints came this time, they were shot down by good ol’ Jon saying, “With 100% ConD duration and Near to Death, this is a 57% uptime on AoE Weakness, which is borderline OP.”So there you have it: A trait balanced around an incredibly specific situation (I’m unaware of any build that has both 100% ConD duration AND NtD), and then called OP in that incredibly specific situation.
Never mind that a Thief with a SB can maintain perma-Weakness with 15 traitpoints and SB’s own self-combos.
But hey, we Necros get to sit on the bench with the Thiefs and commiserate. You know—the whole misery and company thing.
Basicly because weakening shroud helped 100% condition duration terrormancers everyone else including berserk builds got shafted.
I just want the skill ceiling increased for our class again like it used to be, that’s all.
I think you have a romanticized idea of what the class should be while people are running around with diamond skin, stealth and other poorly implemented mechanics/traits. I love competition, I love a good fight and if things continue to progress as they have with the mechanics I mentioned above, I’m not gonna think twice when they introduce another overpowered and skilless trait/ability.
I’m going to thank anet kindly and abuse it until another hardcounter is created.
Proof that Diamond Skin changed nothing:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Class-Tier-List-Post-December-10th-Patch/first
That’s proof of nothing.
I’m just waiting for the day Necros get a trait that says over 90% hp they’re immune to all Power damage. Just so people fully understand what it’s like to have that kind of hard counter thrown at you.
That’s actually a good example considering necro has a ton of condition removal and ele has a ton of passive healing.
“Adapt and hit the necro with conditions”
“But they can just send them back to me!”
• Curses IV—Enfeeble: Decreased the weakness duration to 2 seconds. Decreased the bleeding to 1 stack and 6 seconds. Removed the cooldown.
This is insulting… i feel insulted by this, 2 seconds is something trolls / noobs that you own in PvP would say while raging. I can’t believe this is real… maybe it should have been 1 second… to make sure no one will ever take that trait again…
PS: they gave us damage, when we asked for attrition and survivability vs focus fire… and now… now they nerfed our damage so many times, that we actually have less damage then before “the buffs”… especially if you chose not to use Dhuumfire…
Killed all build diversity… killed the class…
I’m out…
Cheer up, Nemesis. In a couple of months they’ll give us a super laser that kills all players instantly in a 900 radius.. They’ll also remove the condition transfer from deathly swarm though.
I really didn’t expect anything having to do with siphons to be all that useful. You know the drill, set your expectations low and never be disappointed.
I wouldn’t intentionally try to complete the achievement. Although I’m annoyed, we all expected this. There were plenty of threads in the last few weeks poking fun at how horrible the rewards would be, so can we really sit here surprised?
Also, Starbound just released so I’m in a fairly good mood.
Finishers come through the mail.
The 7 week long league reward chests are rng? Sounds about right, time to go back to Starbound beta.
Build saves! Slot gear, skill setups and traits into memory with OOC build switching for money.
But I dream…
Just my main, and that will probably take forever. I still have exactly zero ascended weapons as it is.
$200ish in gems since headstart. I would have spent more, but it’s very rare that the gemstore offers something other than lame boosters/lottery boxes. Most of that money has been spent on slots, bank/inventory tabs and really awesome skins like the grenth hood.
The mad king back items (Mad memories and the complete edition) are not displaying properly on my character (human). There is a large gap between the back item and my characters so that the book(s) appear to be floating in thin air. The back items never fitted perfectly (few back items in this game do), but there appears to be a significant increase in the gap that has only popped up recently. I’m thinking one of the recent patches may have introduced a bug? I’ve also been using the same armor and body sliders for some time.
….and if just claiming you are female nets you ‘goodies’, that says little for the male playerbase supposedly showering said ‘goodies’, no?
I think that’s what the thread is pointing out. :P
This is a pretty interesting dilemma.
- Those who bought the armor get to keep the original skin, thus upsetting everyone who invested time and gold into the T3 cultural armor. Also makes that skin the rarest set of armor in GW2 (for a mere 80g).
- Remodel it for everyone, upset the people who bought it originally. This keeps the people who invested time and gold into the T3 cultural armor happy.
Can’t really win with this one, GL anet.
WvW isn’t pistols at dawn. I can’t very well be expected to question everyone I come across as to whether they’d rather ‘honorably’ fight their own private battles or if they want me to jump in and help. If you don’t want your duels interrupted, head to the windmill or spvp.
If people are so aggressively opposed to a dueling system, just add it to the Spvp lobby. No special arena/map required.
Edit: And WvW if people want to fight in their pve suits against others.
It’s extremely irritating. I found salvaging/selling my loot and then jumping to a city to sell whats left can help. The sixty second load screen seems to help with the cooldown. :P
Suggestion:
Diamond skin- Immune to conditions above 90% and cannot take condition damage while below 10% hp.
Seems like a reasonable change. I’d also add that at 50% hp you gain access to your opponents computer and are able to remotely turn off their PC. Obviously if you’re fighting an NPC, they simply count down from ten and then explode.
/rage
- WvW.
- Cast while running.
- No trinity.
- No gear grind (sort of).
- Lack of raiding.
The game is heavily segregated with all the different servers and gamemodes. WvW players will literally spend their entire time playing in WvW, Spvpers will do the same and most PvEers will be dungeon running. If you want to see people in the open world there are three maps where you’re certain to find a decently sized group: Queensdales, Cursed Shore and Frostgorge Sound.
I’ll gladly admit the game is dying when my PC starts to get 60fps in lions arch.
They took away the trinity…and we’re ALL DPS…the reasons are 2:
- in other MMOs we were DPS in majority
- they cannot balance boss encounters and PvP
We’re dps in PvE because of poor dungeon design, not because we need the trinity. Anti-burst mechanics that created a need or incentive for support/specialized roles would go a long way to fixing an encounter design flaw. PvP actually seems to be doing better than PvE where support/gimmick builds are concerned, at least in WvW.
Even if I were in a party with a ton of group condition removal, I’d still prefer CC. It’s a great heal that you don’t need to build around for it to be useful.
Into the motherland the JQ army march
Comrades stand side by side to stop the JQ charge
Golems on Blackgate soil a thunder in the east
One million PuGs at war
Blackgate wrath unleashed!
Ow mother Blackgate!
Union of Borderlands
Will of the server
Strong in command
Ow mother Blackgate!
Union of Borderlands
Once more victorious the Blackgate army stands!
Sorry, I’m no good at these lyrical parodies. :p
I’d rather speculate as to whether people are going to be upset or apathetic at how bad the reward is. :p
Even for this forum it is surprising to see people request a console port. You can’t build for both platforms. Either you dumb-down your game for an inferior machine which alienates your current fan-base on PC, or you build your game for a platform that offers more flexibility and complexity.
…Sorry, I’m still crying over X:R’s abysmal launch.
I honestly see very little doom-calling in the necromancer forums. Anyway, conditions (any class and any build) lose effectiveness the more condition users there are in a group.
Do you have much experience with PvP at all as a necromancer? Also, what is your build? Perhaps it isn’t able to adapt to the needs of small group fights? Post a bit more information.
I remember when it was my generation that thought it was cool older people played MMO’s.. Man, I’m getting old. Anyway, video gaming preferences are as diverse for older people as they are for young people. I’d be surprised to find that any demographic held a considerable percentile over another.
The problem I have with the living story is that it is temporary content that puts more emphasis on the rush to grind out achievements and less emphasis on GOOD STORIES. If it wasn’t for the youtuber, “Woodenpotatoe” I would have never realized all these living stories are somehow related to each other. Mostly because I stopped caring about the stories as they’re childish and I have achievements to grind.
In my opinion you should look towards Cryptic and Telltale for your formula. Release these living stories episodically. This gives your writers more flexibility to create really awesome/fleshed out stories that players follow for 6 weeks or so. I’d also create these stories so that they’re mostly instanced, this way you can keep them in the game for new and old players alike.
There are two things that determine an MMO’s success in my opinion, profession balance and game performance. It is the player classes and smooth frame rates by which we experience the game and the content it has to offer. With that said, 8fps in a zerg and 15fps in lions arch just ain’t gonna cut it.
@OmegaProject.9831
That would explain putrid mark. They could probably make a good argument for how the putrid mark bug was actually intended if it didn’t go on full cooldown. The fact that it goes on full cooldown indicates that this wasn’t a balance fix, it is a bug they don’t have the time or resources to fix.