Nope. Guess why everyone bought tons and tons of silk scraps already?
MF recipe…
Change to Staggering Blow is great (if it happens). Although I fear it will be the end of non-hammer warriors for good
Well at least in zergs. Hardly see any other warrior weapons there anymore. Hammer, with GS for escaping tight spots.
Hmm… has it been like that all the time? Good to know, though.
Hey Dyno how’s your server doing by the way? Looks like you’ll be dropping down another rank this week…
Because it isn’t a legendary. A legendary costs way more than 500g and takes a ton more mats to craft than volcanus.
Only Mjölnir comes close in the cost of a legendary, and that’s just because there is no reliable way to farm charged lodestones.
Well that’s not what he suggested, now is it?
How do you run completely out of money, anyway?
You can ask yourself a question – if you can catch a GS + S/WH warrior with a class/build X, how do you catch that X?
You can also guest to other servers and harvest there.
Are they char bound or account bound though?
Ah I see, so there is no real reason for people to complain then since you can simply skip the time gating?
Exactly. A lot of noise for absolutely nothing.
The only things you need to farm yourself is the components for the Vision Crystal, 500 empyreal fragments, 500 bloodstone dust and 500 dragonite ore. Everything else can be bought.
Eg you need to farm the gold instead? It is STILL farm.
You know what my first ascended weapon is going to be? Nothing because I will get fed up and quit some time before I can get through the god kitten grinding process.
Alright can you tell us what you like to do in the game? Almost everything you do in the game will net you these materials, bit by bit. Don’t sweat over it and you will notice you will get the mats naturally by just… playing the game as you like.
The funny thing is that I am on no such treadmill. I WvW and do the scarlet events when they happen, which for me is around once a day. The fact that you think im on some sort of serious grind is laughable at best. They really are too easy to obtain.
I am not worried about ascended armor right now, just the weapons as that is currently what is in the game. I didn’t stockpile champion bags or do anything crazy, I started playing in wvw and did scarlet events and I already have half my bank full with bloodstone. I play maybe 2-3 hours a day.
I already said that I was more worried about dragonite ore, as that seems to be the kittene to get currently, and proposed a different method to achieve them, but instead you call me a no life champion grinder, not understanding what my post was saying. Please get back on topic and try not to troll.
Dragonite Ore you say? You get 30 per temple event and a bit less per world boss event. gw2stuff.com and you will have 500 Dragonite in a few days.
And if the dust is really piling up, level your crafting to 450 and refine them. They are not time gated and you can squeeze them 100 to one with the recipe.
You’re welcome.
tl;dr — We’re not even paying subscription fees! Why are people complaining about content in a (after you pay a flat price) free game?
Some people’s kids..
I’ve spent about 150€ on the game box and gem store so far.
So can I complain now?
I say no, because, buying the game was a CHOICE not a necessity and the gems purchase is even worse, no-one forced you into those choices.
That’s a pretty nice attitude. Let’s say you walk into a consumer electronics store and buy a new TV. After one year the TV starts showing errors in the picture, it stutters and sound lags behind.
No one forced you to buy the TV so you have no right to complain, right?
Only got 570g?
Seems like a first world problem if any.
New players cannot afford to buy their crafting mats anyway, so that point is moot. In fact, the high pricing on T1 mats only helps new players because they can make their first gold by just harvesting and selling on the TP.
I would be surprised if ascended jewelcrafting uses copper as other T1 mats are not used in the current ascended crafting. I’d speculate it’s because of the rise in iron pricing and the MF recipe.
I have submited a ticket asking for my recipe to be reset.
I think it is working as expected – so no bug report.
I think a Dev might want feedback on how this system works from the player end – that’s why I made this report here in the forums exposing my mistake for all to see and ridicule.
I see this lack of warning as no diferent than the “wiping all buffs mesage” after the fact warning that was quickly remedied in SAB.
I just think this needs to be on the Devs radar as I’m not certain how their support staff and Dev staff communicate
Since all the other recipes show if you have them already on a mouseover, so should the ascended recipes. I’d submit it as a bug.
current teq gold credit is not “a few times”. I’ve attacked 3 times and got bronze credit before.
even if it only took 1 hit to get credit, people aren’t going to spend the time to go up there, hit him, then run back to defend a cannon. have you seen the zerg of people at jormag? 90% of them sit in front of him in a cluster while the other 10% kill ice stalagmites.
Jormag is not on a 15 minute timer, though and that’s why the idiots get away with it. I trust these people will either learn and adapt, or stop doing Tequatl when they notice they can’t just jam down #1 skill and go AFK.
You think it’s bad now? You should have seen it at launch…
I got dusk with mystic forge stones and cheap exotics. I tried this after wasting 700+ rares.
Sorry, but i speak spanish xD
if you use 3 GS’s with Mystic forge stones though you wont get back a greatsword, which means you could end up getting somehting crappy like the bard xD instead of the dusk/dawn you was after
According to my tests, you still get a greatsword 3 times out of four. In this light, there is a 75% chance you will get dusk or dawn when you finally pop that precursor. Sucks of course if it happens to pop on those 25% times. Especially if it’s a low-value precursor.
I agree, there is no real logical reason not to.
Well if you look at my post history I’ve done my fair share of complaining, but also given them opinions and ideas how to make the game better (in my opinion).
Currently I’m witholding any gem purchases until they fix the skill lag, which is ruining my WvW experience. If they can’t fix it, they ain’t getting any more money from me.
Because it has already been implemented, resources have been spent doing it, etc. You really think they’re going to back up now and say “ok ok we don’t implement this after all” because a bunch of angry forum posts?
The real question is, who asked for these upcoming changes in the first place and where? Are the devs listening to the players at all or just steamrolling their vision and hoping the players will eakitten
tl;dr — We’re not even paying subscription fees! Why are people complaining about content in a (after you pay a flat price) free game?
Some people’s kids..
I’ve spent about 150€ on the game box and gem store so far.
So can I complain now?
Keep and Castle Lords in WvW drop it too, albeit very little.
By the way, if you don’t yet have Dusk, you shouldn’t worry about Karma yet.
Then run events with boosters. Racks up slowly but steadily.
Yes, there is a chance.
No, we don’t know when.
Yes, this has been asked 10000 times.
My point was, you already get great rewards for running the dungeons. Probably the best in the game compared to the time spent.
And in fact, by running just 25 dungeon paths you will have 500 empyreal fragments, which happens to be the slowest ascended material to obtain outside of dungeons.
And 1500 gold ore mined in 3 hours? That’s about one node per 20 seconds on average. Sorry but I’ll have to call bs here.
We get it that you like running dungeons, but you’re already reaping the best rewards in the game from doing what you like. You don’t need anything more. Sorry.
Oh I see so just as I thought you aren’t good at running dungeons and envy those that are ok I’m done then.
Why would I envy you for doing a lot of stuff I don’t like doing?
It very clearly is you who’s envious of the players who do other content than just dungeons, because they’re getting their ascendeds and you are not
Whatever did we do to this Dyno guy to get him so kitten? Did he pay 20 bucks to transfer from Piken to Deso just to be shoved in the 5th place or smth?
You’re running with the wrong zerg?
The only ones complaining about the dust piling up are the champ train farmers. Time to find something else to do for a while?
My point was, you already get great rewards for running the dungeons. Probably the best in the game compared to the time spent.
And in fact, by running just 25 dungeon paths you will have 500 empyreal fragments, which happens to be the slowest ascended material to obtain outside of dungeons.
And 1500 gold ore mined in 3 hours? That’s about one node per 20 seconds on average. Sorry but I’ll have to call bs here.
We get it that you like running dungeons, but you’re already reaping the best rewards in the game from doing what you like. You don’t need anything more. Sorry.
Is that so? Then I do agree and you should submit a bug report. Probably not going to get your money back though.
If you’re worried about the recipe cost in crafting the ascended, I wonder if you have really counted how much other stuff you need…?
If it wasn’t for queues whenever you want to swop toons whenever this terrible lag happens I’d switch to my staff spammer guardian for these fights- don’t need the heal button as regen takes care of that and I can still use an aoe and run around killing all the soft targets who can’t use any of their decent damage skills and can’t use thier heal buttons…
ANet needs to invest in some much better servers for wvw – maybe ditch the left over Pentium 2’s they are currently running it on and buy something a little more up to date?
Processing power really should NOT be an issue, unless you really just don’t care.
If you think about all of the calculations being done at the same time in a 60 vs 60 fight… it’s a LOT. IMO the better solution is to just make these 60 vs 60 cluster kitten fights disadvantageous vs advantageous as they are now.
Doesn’t matter if it’s a lot or not. They designed the game as it was, took our money, so it’s their job to make it work. If it means investing in more calculation power, they should invest. It’s just that plain and simple.
The fact that they are not investing tells me that WvW players don’t buy stuff from the gem store and are thus regarded second class citizens.
But… they already have our money… and PvE doesn’t require as many resources and pays better…
Seriously though… something needs to be done one way or the other. As a buisness the smart thing would be to just fix the reason the players are causing these problems > massively upgrade the servers which would cost them more. You’re right in principal, but the reality of the situation from their POV winds up being different : /
But when you seriously start to think about it, it would take pretty much a complete redesign of the whole WvW to make running in a zergball unattractive. Now that, if anything, would eat up resources.
The BEST solution would be to tune their netcode and how they communicate AoE ticks, stacks and conditions. Obviously direct attacks cannot be tuned much because of the dodge mechanic, but lots of other calculations could be simplified a ton to make the load on the servers lighter.
They said they wanted to make zergs less attractive for gameplay reasons anyways (idk if they are sticking with that or not). I’m all for whatever method reduces lag the best while not being massively expensive though (just because the higher the cost the lower chance it’ll actually get done).
Saying they want to do it and figuring a way to do that are two completely different things. It’s one of those things that are a lot easier said than done.
Total cost of crafting one ascended weapon, not including the materials and gold required to level to 500 (which is quite a bit, too):
21000 Karma
5 laurels
20 skill points
~10 gold
810 iron ore
360 platinum ore
900 mithril ore
30 orichalcum ore
17 globs of ectoplasm
240 soft wood logs
180 hard wood logs
90 hard wood logs
450 elder wood logs
30 ancient wood logs
20 piles of crystalline dust
500 dragonite ore
500 empyreal fragments
500 bloodstone dust
30 obsidian shards
plus a number of exotic weapons/armor to salvage for 10 globs of dark matter, 5 T6 mats for orich inscription
I agree that Arah P4 should give more tokens than CoF P1, but that’s a whole different discussion. Running 300 dungeon paths sounds a lot, but if you got an ascended from that you’d also be around 450 gold richer.
The one problem I see with most warriors in WvW, as with other solo or roaming classes, is that they do not know when to back off – live to fight another day. Seems most using warriors these days have Superman syndrome and think they can do or beat anything. Know your limitations, strengths and weaknesses, kkthx.
Playing a maximum sized norn wielding a warhammer bigger than your enemy sort of does that to you.
Anyway, you don’t really lose anything when you die apart from a bit of time and a couple of silver. I only run from a fight when it’s more than 3x my side’s numbers. I die a lot, but also get a lot of nice 2v1s I manage to win or at least survive long enough for help to arrive.
PS. “running from a fight” in above means actually running. I do back up outside range sometimes if I need to “catch my breath” after a particularly nasty spike or particularly unlucky series of attacks that fail to connect.
Wait a couple months. Also, 400 tokens would be ridiculously low compared to the time it takes to get grind the mats for crafting one.
The actual amount needed would be decided by the developers. 50 of each is what I proposed but it could be 100 of each giving a total of 800 or perhaps even more.
But do I really have to tell you this?
If you are going to give an example, please give an even moderately reasonable one. A reasonable number would be in the ballpark of 20000 tokens to come even close the amount of grinding you have to do to craft one.
If it wasn’t for queues whenever you want to swop toons whenever this terrible lag happens I’d switch to my staff spammer guardian for these fights- don’t need the heal button as regen takes care of that and I can still use an aoe and run around killing all the soft targets who can’t use any of their decent damage skills and can’t use thier heal buttons…
ANet needs to invest in some much better servers for wvw – maybe ditch the left over Pentium 2’s they are currently running it on and buy something a little more up to date?
Processing power really should NOT be an issue, unless you really just don’t care.
If you think about all of the calculations being done at the same time in a 60 vs 60 fight… it’s a LOT. IMO the better solution is to just make these 60 vs 60 cluster kitten fights disadvantageous vs advantageous as they are now.
Doesn’t matter if it’s a lot or not. They designed the game as it was, took our money, so it’s their job to make it work. If it means investing in more calculation power, they should invest. It’s just that plain and simple.
The fact that they are not investing tells me that WvW players don’t buy stuff from the gem store and are thus regarded second class citizens.
But… they already have our money… and PvE doesn’t require as many resources and pays better…
Seriously though… something needs to be done one way or the other. As a buisness the smart thing would be to just fix the reason the players are causing these problems > massively upgrade the servers which would cost them more. You’re right in principal, but the reality of the situation from their POV winds up being different : /
But when you seriously start to think about it, it would take pretty much a complete redesign of the whole WvW to make running in a zergball unattractive. Now that, if anything, would eat up resources.
The BEST solution would be to tune their netcode and how they communicate AoE ticks, stacks and conditions. Obviously direct attacks cannot be tuned much because of the dodge mechanic, but lots of other calculations could be simplified a ton to make the load on the servers lighter.
For example, let’s say a Scarlet Invasion fight usually have 20 Strong Mobs. Why not replace that with 15 Strong Mobs and 60 Numerous Mobs? This will be a good balance between challenge and an epic fight. The players would be killing 75 mobs instead of only 20.
Because those 60 numerous mobs would be incinerated in literally 5 seconds. Go play Melandru event chain and see how trivial the “numerous” mobs are when there are 10+ players around.
That’s fine though. Those Numerous Mobs are cannon folders for the players. It gives them a reference point.
“Hey my character is still a hero. He is strong. He can melt no name minion mobs.”
It is those Strong Mobs at the back the provide the real challenge to the fight. The cannon folders are just there for show. Winning against 75 mobs feel better than winning against 20 mobs, even with the same difficulty. Hope this make sense.
Why does it feel better? For me it just emphazies the triviality of the encounter. Compared to the Veteran Aetherblades in Scarlet invasions, who actually would down you if you tried to sleep on your computer and just press 1.
For example, let’s say a Scarlet Invasion fight usually have 20 Strong Mobs. Why not replace that with 15 Strong Mobs and 60 Numerous Mobs? This will be a good balance between challenge and an epic fight. The players would be killing 75 mobs instead of only 20.
Because those 60 numerous mobs would be incinerated in literally 5 seconds. Go play Melandru event chain and see how trivial the “numerous” mobs are when there are 10+ players around.
Wait a couple months. Also, 400 tokens would be ridiculously low compared to the time it takes to get grind the mats for crafting one.
Hopefully at the same time they fix the biggest problems of dungeon groups at the moment:
1. If the party leader leaves, everyone is kicked out.
2. Kicking players out before the end of the instance to sell the spots to others.
If it wasn’t for queues whenever you want to swop toons whenever this terrible lag happens I’d switch to my staff spammer guardian for these fights- don’t need the heal button as regen takes care of that and I can still use an aoe and run around killing all the soft targets who can’t use any of their decent damage skills and can’t use thier heal buttons…
ANet needs to invest in some much better servers for wvw – maybe ditch the left over Pentium 2’s they are currently running it on and buy something a little more up to date?
Processing power really should NOT be an issue, unless you really just don’t care.
If you think about all of the calculations being done at the same time in a 60 vs 60 fight… it’s a LOT. IMO the better solution is to just make these 60 vs 60 cluster kitten fights disadvantageous vs advantageous as they are now.
Doesn’t matter if it’s a lot or not. They designed the game as it was, took our money, so it’s their job to make it work. If it means investing in more calculation power, they should invest. It’s just that plain and simple.
The fact that they are not investing tells me that WvW players don’t buy stuff from the gem store and are thus regarded second class citizens.
Considering we don’t even get servers that can handle our side of the game, I’d say it’s easy to tell where the money is coming in from.
Simply put, nothing better to play at the moment. It’s been a terrible year for MMOs, only FFXIV rattling the cage a bit, but at the moment that’s unobtainable until they sort their stuff and open sales again.
GW2 has had a “free ride” for almost a full year with nobody harassing their march. TESO, Wildstar and ArcheAge all got pushed back to 2014. We’ll see what happens when those three start to get closer to launch…
I’m sure for some people, like myself it begins to get personal when you’ve spent hours upon hours trying to get as far as possible in map completion only to have WvW left to do and people decide to gang up or block you from progressing further.
There’s enough length and tedious areas to get through alone without actual people messing with your progress.
I too feel like it should be removed.
Good! If it starts feeling personal then channel that anger into rallying your server, crushing your enemy, seeing them driven before you and hearing the lamentation of their women!
You might find you like it… a lot
I have done 100% map completion and I only will with one character because of this matter. WvW maps should not be necesary for PvE map completion.
They are most certainly not required for PvE map completion.
If you don’t craft, yeah it’s better to delete it.