Showing Posts For Tommyknocker.6089:

Jon Peters on Conditions in PvE

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

I speck condi and sustain in wvw and speck power/crit damage in PvE. Sure it cost me a ton for the ascended accessories and armor/runes not to mention the respect cost but at least I don’t have to worry bout having any pesky alts.

/sarcasm

New Obsidian Sanctum Map Next Week!

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

It will be a good thing for GvG and WvW alike for the simple reason thet it will free up space in the BL’s for more active WvW players.

However I’m wondering if your opponents will still drop bags there?

Get through this content without a zerg?

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

So much conflicting information here, “I ran it solo on my (Insert prof here) and didn’t die once”, “2 of us did it and killed all the champs”, get with the zerg, get a 5 man party and so on and on.

Just saying……………

There are a LOT of really terrible players in this game…

I’m stating as matter of fact: 2 people are enough to do the entire tower, with champions, without many issues provided both people know how to play decently. You can do it with more, but 2 are enough.

1 might be a bit too hard because some champions have mechanics that make soloing them quite difficult (for example, the spider wrapping you in the “cocoon” thing). 1 is doable if none of the “roadblock” champions spawn as champion (instead spawn as veterans), or if you’re lucky enough for all the aforementioned “roadblocks” to be open.

People claiming you need 5 or 10 people, or whatever, are just bad players that don’t know what they’re doing. Yes, the more decent players join in the easier it is (for the most part), but 2 are enough to do everything.

I can tell you from experience that it can be done with a small party (2 may be pushing it) but I agree with you in this regard.

However it is not the small party that is the problem. The problem lies in the guy running for his life because the trash ain’t worth the loot and aggros the entire floor upon you. Also if a zerg happens by a few minutes before you (less of a problem now) the vets and elites will easily overrun you too.

Open world generally consists of players doing whatever they like, therefore good player or bad, your small party has no control over them.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

Yep my account wide level 3 will be a nice addition to my trophy case.

Celestial gear discussion-mainly WvW

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

My current build, replace the sigil or earth on my scepter and staff with torment sigils. These give one extra condition for the +2% per condition damage.

http://gw2skills.net/editor/?fQAQNArYWjMal7haKb87Jg5DeHzo4gpeUO7nD-j0CBYhCi0CgUFBK5rIasVTFRjVVDQdDTHbR1mcJ1qDwYWaWKgRlGB-w

I find this build gives adequate damage/condition, but as I mostly use it is zergs to dispense blind/chill conditions with plaque/wob and dagger (4) It is a unique build. And although not as impressive as the stats you have I rely on having torment up as often as possible thus needing the precision. Basically I am a zerg buster in my guild, keeping them defenseless while my team members rip them to ribbons. The +66 crit damage helps when I use DS (regularly) to aoe bigger numbers.

HTH

No DR on CCs ?

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

You kinda forgot the necro in your post. Please inform the black ping pong ball users out there how exactly to avoid chain CC’s when we have no blocks/evades/vigor or easily accessible stability. Not to mention no way whatsoever of disengaging from a fight.

Direct counters to CCs? No, not really. Though they do have an overwhelming and unrivaled condi-pressure to ensure the threat never reaches them. If that seems to fail, they’ve got a metric f@#k-ton of EHP for back up.

While also available to everyone else, -40% stun duration & +70 Toughness or -20% damage while disabled & -20% Condi Duration food.

Please roll a necro and then comment. I am not trying to be rude here, but only one build dumbfire/terror will give enough pressure to keep some players (usually the bad ones) from you for any length of time. Unrivaled? Not really, as many other classes, engi, mesmers and yes thieves have the ability to put as much if not more pressure on you as a necro can. Although we have a ton of health, it does not matter when you are held and pummeled upon while watching your #!#^ ton of health dissolve before your eyes. And yes the food and rune/sigils are of course available to everyone, the fact that a necro HAS to use them to be on par with other classes that have easier means to mitigate/disengage is the true issue.

As to the Op, I agree, there needs to be a form of DR associated with CC, if only to stop ANet from using so bloody much of it in the PvE world.

Edit to add: There is a reason that everyone targets the necro in a group and it’s not due to the fact that we are the most dangerous. It is due to the fact that we are easy badges. And even if you run across a necro with greater skill than most you can always leave the fight knowing full well we cannot follow you.

(edited by Tommyknocker.6089)

No DR on CCs ?

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

Stability, Stunbreaks, and Saffron Bread/Lotus Root.

/thread

not every class has easy access to stability
stunbreaks usually have long CD, CCs are spammable though
food can’t be used in pvp yet mechanics still apply

Those that are lacking Stability have other means to negating CCs.

Thieves have a plethora of blinds, evades, stealths and shadowsteps (some only being pseudo-stunbreaks).

Mesmers have stealth, clones, and teleporting stunbreaks. Though not a stunbreak, Phase Retreat on a 10sec CD.

Engineers have blind, stealth, two (three technically, but it’s a racial TB skill) channeled blocks, Protection Injection, Stabilized Armor, and at the moment a boatload of vigor.

You kinda forgot the necro in your post. Please inform the black ping pong ball users out there how exactly to avoid chain CC’s when we have no blocks/evades/vigor or easily accessible stability. Not to mention no way whatsoever of disengaging from a fight.

Celestial gear discussion-mainly WvW

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

I like what you did there Flumek. I have a Knights/Celestial mix on 0/20/0/20/30… not as much damage as yours has, but tankier and has access to stability. If we ever get another reliable source of stability and death magic is improved I may look into something along the lines of what you have.

Really close to mine. I am running full celestial, with runes of the undead for the extra condi damage. I currently run a 0/25/0/15/30 for the foot in the grave with ascended rabid scepter/dagger and staff. I find my survivability is quite high and love it.

The Total Feedback Thread: Nightmare Within

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

Achievements: Easy to get and that is a good thing for those that don’t want to grind the tower forever, the 9 chambers is the only one I will never get.

Rewards: Not to bad it seems most things do drop more than just porous bones, which to me is a huge improvement.

Gameplay: Floors one and two are a nice romp, with or without a zerg and are indeed fun for the whole family. Third floor however is just a freaking nightmare. Even with it’s insane leash length it would not be so bad if the mobs were not so closely packed together making it a chore for even small parties to not agro the entire floor. Here’s a hint, make the purifiers a safe zone (mobs retreat) at least, for those that need the shelter.

Favorite Element: First and second floor with a decent party or even solo is just plain old fashion fun.

Least Favorite Element: Third floor, there is fun and then there is tedious chores, this is the latter.

Hardcore Mode

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

By my /deaths data, I would be looking at restarting over 3000 times now.

Sorry to say but I know for a fact I would no longer be playing, but I hear masochists enjoy this type of thing.

Get through this content without a zerg?

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

Good luck if you wanna try it without one, I 5 maned it a few times, but after having to rez my fellows a few times, now I just wait for a zerg. Those won’t last with the loot in there, after most have their achievements they will just continue to farm whatever the “spot of the month” is instead.

Infinite knockdowns

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

As a necro I agree with you. I did just enough achievements to get the mask and the 25 aps but I won’t bother with it anymore. At least in a week I will still find a zerg in WvW, but with the poor loot and density of mobs, this event will be as empty as the labyrinth by then.

Trahearne as a boss.

in The Nightmare Within

Posted by: Tommyknocker.6089

Tommyknocker.6089

I got Ritlock my first time through, but now that I know I will eventually get to kick the kitten out of Trahearne I’m looking forward to camping that place.

Thanks for the heads up.

Prove to me MoB needs a 33% Nerf.

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Yeah, the MOB nerf is going to hurt non-condition Necros who use it in WvW… A-net hasn’t even considered this. A-net is nerfing a skill based on the assumption that everyone using it is a Dumbfire Condition Necro.

Lucky I’m one of the few who run Axe/Dagger.

Our entire meta, according to ANet is that everyone is running dumbfire because it is the “one” build now for PvP. Sadly they need to start realizing that not all of us want to play that way, or even play PvP, or we will never see any real advancements to our class.

sigil and rune of torment

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Got the sigils on my staff and my scepter (dagger has corruption) in WvW. I am quite impressed with them, as was said stacks stay low so you aren’t hitting cap even if others are using them.The damage output in aoe is quite impressive too, especially when you hit a large roaming zerg that won’t stop moving … lol . My only problem with them is that you need to keep your precision high or it may not fire often enough, other than that, I am loving them for a fire and forget combo.

Idea for a reworked Death Shroud

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Reduce all conditions while in DS a -50 or so duration, and give us an aura of chill while in DS. Increase our movement +10% faster natural (base) and make speed of shadows +33% to compensate. At least DS could then be used as defense and not as a black ping/pong ball.

How do you feel our defense is right now?

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

I am quite happy with our defense.
passive cleansing, passive healing, passive damage dealing, stealth and our incredible mobility makes playing a necro really worth it..

Best part is when you see your 4-5 conditions linger for longer then 1 second while your direct damage tears a hole in any class.

You forgot the cleave, 5 targets in a 360 degree arc on all melee weapons is nothing to frown about.

How do you feel our defense is right now?

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

You call it trolling but I’ve actually considered making builds where the only goal was to pump up my effective HP in order to waste as much enemy time killing me since I can’t avoid it anyways short of not engaging.

Not my only function, but I often find situations where it is in the teams best interrest (WvW) to keep a few enemies from chasing my teammates. I often use my full soul reaping build/chill/plague as a means of slowing down small groups from getting to my buddies.

I am not saying this is the only use of my character, but in a pinch (bottlenecks, ect) I don’t mind the sacrifice if it allows others to get away. Afterall it does take quite some time to widdle down the health of a fully traited soul reaping necro (excluding being zerged of course).

My ideas to nerf necro

in Suggestions

Posted by: Tommyknocker.6089

Tommyknocker.6089

Sure thing, and I will go along with every one of those changes you propose, but first you got to get ANet to do complete rework of our blood magic line.

Utility skill instead of an elite skill?

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

Only if I could have an “elite” version of my utility such as an epidemic that can hit 10 targets. Otherwise nope, I got plague and am happy with it.

If I had to choose from one of the sylvari cultural elites or utilities though then I would not be using any.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Although this topic it about the changes due on the 10th of December, I would like to propose an alternative to the blood magic line. I realize a total re-write of the line would require an insane amount of time/testing, but as I have never met a necro that is happy with any of the changes this line has received I believe it would be worth it.

My proposal is that we as necros emanate an aura (5 target max) of cold/leeching, the severity/distance fully dependent upon the points you place into the blood line. The numbers could be tweaked in testing, but to me this would make the necro more of a force to not get near and instead making your enemies have to think of the best way to approach killing you. Although this may sound OP you could have it start as a relatively minor effect to appease those that want to have condi/power and as you put points into the line make it be a real threat as a true attrition class should be.

edit: clarity and spelling

(edited by Tommyknocker.6089)

Prove to me MoB needs a 33% Nerf.

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

I agree that as a condition necro our conditions were sub par before the dumbfire patch. However at least one of us (me) wanted to be the turtle in the shell attrition class that the guardian has become, why? Because ANet themselves said they wanted us to be such. So why not play a guardian you may ask, well mostly due to the > 1000 gold I have spent on my necro hoping that ANet would stick to their promise.

To me attrition would mean a real buff to our vampiric traits, and no, not just to the MM builds. While at the same time giving us the ability to become stronger as the fight went on. Instead we got fire, even though it don’t fit the lore in the slightest. And yes torment would fit the bill much better as the grandmaster trait, but I fear we are stuck with fire, and the devs are even debating it’s merits as a master trait. BAH.

Prove to me MoB needs a 33% Nerf.

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

The developers apparently think that a two thousand damage AoE which can be cleansed is way too strong. Yeah, I don’t get it either. It’s like they don’t play the same game we do. I’ve never heard of anyone complaining about Mark of Blood being overpowered.

I never heard another necro say “you know what we really need as the attrition class? That’s right good ol’ fashioned burning.” either.

But there we go; at least you can’t say they don’t listen.. oh wait.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Amazing, simply amazing. We get one dev post in here and suddenly everyone thinks the devs actually want to join the conversation, to the extent of 7 pages thusfar; something that I too am guilty of it seems.

All we need to know from the dev post is that they think we are just fine and if you don’t like it, you can always play another class. I would love there to be an actual debate as to our wants/needs for the future of the necro, but as this one sided topic has shown (yet again) they are happy with us being a fire breathing condi dispenser.

Bah, hey Jon, actually join the conversation, because all you are doing at this point is offering us the false hope that you actually care about us.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Thank you Jon for finally posting to this forum.

May I voice my disappointment for the way you touted the changes our blood magic trait line. Seriously even the devs showing off the “changes” seemed to hardly be able to keep a strait face and rushed quickly into showing us the only “real” change to transfer. In the future, please refrain from displaying so much hype for what could be considered, at best, to be a small tweak.

As for these changes it seems you are still bound and determined to make us the condi dispenser and thus continue to move us away from the attrition class you promised us.

Signed: you average (non-condi) necromancer

Prove to me MoB needs a 33% Nerf.

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

IF they are dead set on nerfing our mark of blood by 33% then, for Christ sake, make it do more damage per tick. If stacking to many is the problem then make each stack do more damage problem solved.

As for asking for facts, you do realize your in the necro forum right? We usually get a dev in here once a year if we are lucky and the stars are in the right alignment.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

STILL no buff to life siphoning.

Vital persistence buff is the only one that even caught my eye. But even with that, what trait would we give up to get it..?

So basically Necro’s are getting nerfs with nothing done to address how useless they are in PvE or how bad some of their traits are.

GREAT ANET GUD JOB.

Were you expecting any different?

Once ANet gave us dumbfire, they made us into the condi class, and threw our attrition out the window. If they removed dumbfire, or better yet replaced it with a torment ability, whilst upping our leeching (beyond laughable levels) then we would be getting somewhere. So long as they stick to their guns on dumbfire, we will never become more than a condi dispenser.

Collaborative Development Topic- Living World

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

Part 3

snip…A number of you mentioned consequences for failure. This is something we discuss a lot and is quite complex. I would ask that we continue to discuss this topic in the thread….snip

I was the original person in this thread that mentioned consequences to our actions, so I will reply. Consequences can take many forms, from not being able to access a particular handy merchant to sell your full bags (repair), to the inability to enter a map until it is cleared of hostiles (and many other depending on the tech required to do so).

The main point I was trying to make is that you should not reward failure as you did with the scarlet invasions. Granting a reward even upon failure and ending the invasion there. I understand that the players want to be rewarded for the effort they put into something, but as you have shown with these invasions the consequences of failure are non existent and even rewarded. Why not make the towns “closed for business” until invaders are forced out; at least? I realize this my upset a few of the DE’s in the area, but if everything returns to normal after an invasion then as I have said earlier we are no more than furniture in the grand scheme of things. As we have seen with the invasion of the karka, and more recently with the new tower, it is possible to make changes to the landscape. If you were to make invasion require a rebuilding to make the shops open once more it would at least add a new level of depth to having maunders roaming freely through the town square. This could be done quite easily with a caravan or two (these could be the same NPC’s given the back story of leaving when things got bad) and a couple of dolyaks for rebuilding the town. You could take this to any level you wish, but IMO an invasion should leave some scars upon conclusion no matter the outcome.

Bit long winded but I think I got the point across.
TL;DR: See previous text.

Antitoxin Spray Balance

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

Poor mans AOE Consume Conditions, for a necro, unless I’m running in a zerg I can’t see it being useful. The extra 5 second cooldown and weaker single target heal also makes it less desirable for me.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Tommyknocker.6089

Tommyknocker.6089

Did you ever stop and think that in order to do the Halloween finisher achievment some people didn’t want to go into either WvW or the heart of the mists?

Yes, i did, so i checked – they don’t give points for that achievement.

Then that is a bug and should be reported as such.

It’s not a bug. Read the achievement, it says use 20 scarecrow or mad king stomps against players in PvP or WvW.

I stand corrected, I’m at work and couldn’t check the requirements; thanks.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Tommyknocker.6089

Tommyknocker.6089

Did you ever stop and think that in order to do the Halloween finisher achievment some people didn’t want to go into either WvW or the heart of the mists?

Yes, i did, so i checked – they don’t give points for that achievement.

Then that is a bug and should be reported as such.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Tommyknocker.6089

Tommyknocker.6089

Didn’t mean to come across as combative, I was just making a statement. I do admit that I see many people both here and in the game bemoaning ANet and the way they implement things only to finally see their logic later. I am not defending everything they do (teq was poorly implemented) but I have to believe that they do things such as this for a reason, and in turn give them the benefit of the doubt.

Again, sorry if i came across as rude.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Tommyknocker.6089

Tommyknocker.6089

Did you ever stop and think that in order to do the Halloween finisher achievment some people didn’t want to go into either WvW or the heart of the mists?

Sometimes when they implement things such as this it is to try to make the purely PvEers happy. Maybe deal with it for now and when the Halloween is over then complain. For now though I am sure many players that didn’t know how to complete the achievement will be happy they can finally do it.

7+ hours on queue @ WvWvW

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

Sat in queue for 45 minutes to get in. Finally get in and my game bugs out for some reaon none of my utilities work. Leave WvW to relog.. get stuck in a queue for over half an hour… QUIT.

Why on earth would you implement leagues, with achievements (pve crowd) without upgrading your servers? And NO I am not gonna transfer; why should I be inconvenienced into having to leave my server because of this garbage!

(edited by Tommyknocker.6089)

Collaborative Development Topic- Living World

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

snip…
There are some things I don’t agree with. While having repercussions for failure would be nice it would be too difficult for many people. If the centaurs for instance were to take over an entire map, instead of seeing people work together to take that map back people would simple just stop going there. Just like Teq, it’s too hard so people are just not doing it anymore. …snip

Well seeing as I mentioned it, I will elaborate. Some players may not bother, but therein lies the problem with most of the maps currently, ANet needs to have a reason for players to revisit the areas. If for example an NPC in one of the major towns at the end of the chain offered something that cannot be gotten anywhere else (think temples) that is beneficial to the player then players will group up to get to said NPC. Increasing the rewards as the map is taken back could also offer a large incentive to those that want lootz. As I said in my previous post, there are many many things that would need to be discussed in order to make this a reality, but I stand my my original post that we NEED consequences.

As for Teq, I have already stated in another post that he/it isn’t exactly open world material and this pseudo raid content shouldn’t have been implemented in it’s current form. If it requires a dedicated guild that will seek out an overflow in order to defeat him, it isn’t exactly pug friendly.

Collaborative Development Topic- Living World

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

One release per month should be maximum. I felt and still feel very overwhelmed by the amount of content and rate of implementation.

I’m fine with the 2 week release actually, but extending the time the events last for would suit me fine, but I would prefer a different approach.

As a alternative to having major events just hit us out of nowhere, adding in a more gradual pace to the 2 week schedule would suffice. This would work well IMO, similar to the way we the players discovered the anomalies in Kessex Hills. Throwing in (adding) a handful of npc’s that are “in a panic” (heart quests) for lumber would ease us into the event better and make us the players feel needed/wanted. These new npc’s could serve the dual purpose of not only having the players feel a part of what is going on, but would be more memorable to us and progress the story along better than just inundating yet another release upon us without any background at all.

Edit: and no, I am not a fan of spending 2 weeks fixing sign posts either as our major patch. What I am proposing is adding mystery to the world through exportation of areas again whilst easing us into the new story vein. These quest NPC’s would still need lumber etc even after the release thus they could be a permanent addition (at least till trees grow again).

(edited by Tommyknocker.6089)

How Do You Deal with Lupi?

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

Run with staff at 1200 away and waiting when warrior mesmer and guard kills him..

Or option two, stand outside of the room and go get a coffee whilst he is taken down by said warriors, mesmers and guards.

Collaborative Development Topic- Living World

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

Copy/Pasted from another thread.

After playing this game for over a year I would like to give an example of what I believe a true living world should be.

First and foremost it NEEDS REAL consequences for failure. If you have centaurs taking over a town when you fail, why must they end there? If given long enough the centaurs can and should take the whole kitten map, enslaving and forcing the npc’s within the areas to be hostile to the PC’s (similar to a flipped keep in WvW). Waypoints, once the map is taken, should all be contested, making the trip to that map impossible save for entering through a nearby map. And why stop there, if the centaurs form an alliance with the dredge they could start controlling even more of the maps. If however they are at odds with the dredge we could form a temporary alliance with one side to defeat the other or at very least see then openly at war with one another.

Large scale invasions like scarlet should be epic in scope (destroying maps/npcs) until rebuilt/defended by the PCs for an extended length of time. Supply runs similar to what we see in Cursed Shore would be a good start, but much more widespread. IF these rebuild actions are not taken by the PCs then they should just lay there rotting (needing more supply runs in the process to repair) until they are done!

I guess my whole point to this post is that without real meaningful consequences we may as well be furniture. Devs please take a page from the way some things in WvW are handled; leaving WvW to the enemies will leave you having to ACTUALLY WORK to regain your ground, and IMO it should be the same in the PvE world. Until it is done in a way that we can and do get hooped for letting things fail, we are no better than bystanders in your game.

Added after concern was posted in regards to day/night cycle and defeat

The day/night cycle would indeed be a pest, however with the extent of data anet gathers it could be handled IMO. For instance they could adjust the events to “fire” only when the server in question has the population to handle the events. The logic behind this could be the enemies have to sleep sometime too. Unlike in WvW where we the players run the show, in PvE it could be made to more suit the population that is in the current area/world.

Also as to the ressing npcs, it could be implemented as you progress into the map. As you free villages/npc’s their militia (a few npc fighters) would come with you to capture the next town and so forth. These npcs should rez the fallen similar to the veterans around the keeps in WvW. As waypoints are uncovered they should become uncontested etc etc.

I’m not saying that there are not many many things to consider with making a living world that would feel alive, but it would be nice if it were to feel less like trying to breath life into a corpse.

Thanks for reading and for opening this topic for your players!

Stop the Champtrains!

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

Path of least resistance. Players want gold, and the quickest way to do it (currently and argumentatively) is to join a champ train and run around in circles till your eyes bleed. It is not going to stop until ANet designs another way of making good gold in another fashion. Scarlet was the king for a while, but the loot has been tweaked and has become much less lucrative, same goes for Orr and even this years labyrinth pales in comparison to last years loot fest.

If you are in an area and want/need to kill a champ, do so, if you get treated with vitriol for doing so report those that are abusive. Other than that, you/we are all hooped till the “next big thing” comes along.

How come no one zerg the Labyrinth

in Blood and Madness

Posted by: Tommyknocker.6089

Tommyknocker.6089

Two words…

Porous Bones.

18/10 SBI - FA - DB

in Match-ups

Posted by: Tommyknocker.6089

Tommyknocker.6089

Welp guys its been a good matchup.

Congrats to SBI on second place this week!

Yep good fights.

And good luck to FA when they get into the gold league, may their numbers and coverage not diminish.

What Happened to New Skills and Traits?

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

“anti-toxin”

new skill incoming! In a few weeks I suspect the devs to respond to this thread and say:

“See we gave you a new skill just like we promised, stopped being greedy, we’ll give you another one in 2015.

Give me an escape mechanism and you can keep all the others.

Signed: a dead Necro.

necro and mobility

in Necromancer

Posted by: Tommyknocker.6089

Tommyknocker.6089

My major annoyance with this issue is that if you roll a Norn you get, with a racial, something other races’ roaming necros only dream about. The racial elites were said to be inferior to the “true” elites in that they were suppose to provide flavor to the different classes, but, in the Norn case one of the elites far outweighs the others for the roaming necro. Even with it’s 240 cooldown having it as a menas of escape when needed (dash and stealth) for a necro overrules every other elite.

I would love to suggest that ANet add a simular ability to the other races, but have little hope of it happening in my lifetime. I decided instead on having my sylvari for zerging and my norn for roaming.

(edited by Tommyknocker.6089)

Curious, what ranks are you guys

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

Rank 583, 30k kills.

Get rid of the WvW achievements for League

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

Count me among those that are happy we can finally get a few achievement points for our achievements. Why should someone that spends 90% of their time in WvW be robbed of the ability to get gems (5k AP’s) because they might never get them in WvW?

I don’t care if the AP hunting crowd comes to WvW to get them, as far as I’m concerned it makes my kills rise quicker due to their zerger armor wearing mentality. As far as queues go, it can be a royal pain, but ANet has already acknowledged the problem and are in the process of fixing it.

What is ONE change you'd make to your class?

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

NECROMANCER

Fix our siphon abilities to beyond laughable levels or give us a way to disengage from battle like every other class has!

Dragon Bash nodes vs. Halloween doors

in Blood and Madness

Posted by: Tommyknocker.6089

Tommyknocker.6089

Last year also had TONS of rich candy corn nodes everywhere in the human areas. Seems to me they have pushed the target a bit to far to the right with this one. Even a small chance at a skin or recipe would be welcome too, but if you don’t want to farm the labyrinth, you’re out of luck for much candy corn this year.

Collaborative Development- Request for Topics

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

WVW:

1) Defense, as in a reason why zerging is rewarded more
2) Badges, as in making them buy more of a variety of items
3) Commander tag abilities, as in they need more

Collaborative Development- Request for Topics

in CDI

Posted by: Tommyknocker.6089

Tommyknocker.6089

PVE:

1) class balance and how it only pertains to pvp currently
2) living world.. stick a cattle prod in it already, it needs more juice, preferable of the permanent variety
3) added traits/utilities and when/how they will be implemented

Edit: and thanks for allowing us to participate in this discussion to better the game

(edited by Tommyknocker.6089)

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

OK, you have posted the ground work for rules you would like us to follow. IMO the “You have been warned” was a bit heavy handed though, although I get that you wanted it to be adhered to.

Now can you please ask Chris to create the new topics we asked for so we can find ways to “move forward” on trying to help you determine the direction of the game? Thank you.