You title reminds me of the opening of an AA meeting.
I’m a Mesmer and I like pants.
crowd “hello Mesmer”
On topic: my necro has a hard time finding suitable leggings too.
I think they are doing a good job of most things, but balancing the classes could use some work. That said giving the PvE monsters the ability to kite and dodge would be a good step towards making the fights MUCH more interesting and challenging for everyone. This change would also have the benefit of closing the gap between PvP and PvE and many skills would not have to be split.
I guess what I would change is to make the AI more intelligent and less artificial.
Yeah I don’t think I’ll ever touch a dungeon now. Seems to happen in every mmo nowadays as well. mmos just suck in general
You could always try what works for me. Go to the gw2lfg site and wait till someone posts a LFG that states they are tolerant to newcomers. Even though I have done some of the explorables now I still like to take my time with a more relaxed party. Doing so has not only gotten me into many non-skip groups (i prefer these) but has also made me some good friends.
These elitists are NOT the norm, it is just unfortunate they tend to be the most annoying/vocal. Please don’t let a few (dozen) bad apples spoil these dungeons for you; it would be a loss for you and the rest of the players if you did.
^ m8, your preaching to the choir
. I’m more of a “smell the flowers” type myself that will most likely never own a legendary. I was just answering your question as to why in an easy environment players will play a faceroll class.
Edit: BTW I main a Necro, so it goes to show how much I actually thrive for the shinies.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
They are the best PvE class for faceroll content, since they have the best damage support and do the best dps against dumb ai who can’t dodge and don’t live long enough to fight back.
They are the worst PvP class. Because other players know how to dodge.
+1. This right here sums it up quite well. I might add that if the AI in PvE is ever given the ability to dodge then the warrior would soon become on par with the rest of the professions.
I hope they make it easier actually, then those zergers that don’t already have one will get one sooner and will have “beaten” the game. After spending a few weeks in L.A. flexing their new legendary they will hopefully grow bored and move on. This will free up the game for those of us that enjoy the game for what it is and not how fast we can get our shinies.
Although it has been said already in this thread, the level of elitism is not thankfully the norm. However, I have taken to going to the LFG site and placing the more onerous posts name into my in game block so as to not hear them advertise in L.A. or when and if we ever have an in-game LFG tool.
So IMO the LFG website serves more than one purpose.
if any ones time is that important he probably shouldnt be playing video games.
Well I’m retired but my time is precious enough that not wasting it on elitist kittens along with the drama that comes with them is worthwhile to me.
Feel free to criticize me though; by the way how are my boots you seem to be wearing?
edit: clarity
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+1.
But only because I hate my pants.
Although it has been said already in this thread, the level of elitism is not thankfully the norm. However, I have taken to going to the LFG site and placing the more onerous posts name into my in game block so as to not hear them advertise in L.A. or when and if we ever have an in-game LFG tool.
So IMO the LFG website serves more than one purpose.
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My reply is usually along the lines of:
Some friendly people on map chat have been shouting them out as they happen. One should be along shortly.
I agree and the problem with the uber health on everything is that it makes only the heaviest hitters worth while for dungeon runs. Toughness and vitality become second class stats when all you need to do for most of the fights is sit there with 100b and timewarp to reduce said boss to ashes; although you may still have to dodge if it takes your group longer than 10 seconds to take it down.
I know that this thread is a plea for something other than higher hit point pools, but until you make toughness and vitality more than just numbers on your character sheet, these bosses/trash will be the norm. Even healing power would take on a whole new light if say toughness ect. granted protection to a similar but more forgiving aura like agony when entering a dungeon for those without it. Going all out damage should have consequences but as it sits the only detriment to being a glass cannon is in not having the time to run enough dungeons in a day.
How do you get an invite into Cof P1 as a ranger?
You dress all in purple, wield a 2 hander and say the critter following you around is just a mini-pet.
I should pay more attention to death shroud. I guess I only use it when I’m going to die and it’s usually too late by then anyhow.
There is your problem right there. DS is not the “oh god” button that you believe it to be. DS has much more utility than that and to underutilize it is a crime. For instance when surrounded with a mob use DS (4) to widdle down the pack while your minions are attacking, not only is your real health bar safe, but you can move while doing so for escaping the pack. There are many traits that can make DS your go to death dealer for certain build too like – Cursed 15 (gain fury for 5 seconds when entering DS) this alone adds 20 crit chance and if you flick DS on and off your attacks have a much better chance of hitting harder.
I guess what I am getting at here is that don’t disregard DS as only a fail safe, but ultimately DS needs to be used in any build if you are to get the full potential that Necro has to offer. Learn to use it and it will soon become your greatest friend.
I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions
And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.
And that, as they say, is the rub. You say you are a legitimate player that has never abused these vaults, but I’m sure the guy running the bots would say the same. I’m not doubting your honesty, I am only saying that apparently this drastic step was necessary to make the economy stronger. If it is any consolation, the cost of making some players upset, I’m sure, weighed in their options, but at the end of the day this was deemed to be the best approach.
This being done to thwart Gold Sellers is a theory, not a fact… and even if true, will not impact the game economy at all, much less make it stronger.
Economy and the gold seller theory aside, my point was that they must have had their reasons, and upsetting the player base wasn’t it. You don’t bite the hand that feeds you if you don’t have kitten good reasons.
I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions
And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.
And that, as they say, is the rub. You say you are a legitimate player that has never abused these vaults, but I’m sure the guy running the bots would say the same. I’m not doubting your honesty, I am only saying that apparently this drastic step was necessary to make the economy stronger. If it is any consolation, the cost of making some players upset, I’m sure, weighed in their options, but at the end of the day this was deemed to be the best approach.
Things like this tend to work themselves out in the end. You wouldn’t for instance see this type of behavior over getting a scepter “wand” from winterdsay today as they were easy to get eventually. The cost for these items are quite high currently, but we still have many many days of SAB left for the farmers to continue this cycle so the price will inevitably fall. Once it become low enough for the players to not bother with the character creation/farming then they will stop.
It’s hard to hate the place that got me full cultural and 3 special mystic forge weapons (so far); none of the legendaries suit my character(s). If you travel in a groups your more likely to enjoy it more, solo however is a royal pain. Still the second best place to make gold IMO, next to the infamous CoF P1 if you can tag enough risen to get them to drop loot.
In order to progress the achievement you must give the audio logs to the appropriate npc (there is one in Wayfarer Foothills, just outside Hoelbrak, look for a collector npc icon) you will also be rewarded 100 karma for each one.
/Thread
done in one
edit: you can throw out the ’Order Crypto Translator’ because it can be gotten again if needed.
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Game over, although a nice distraction for a mini-game it would grow stale quickly.
Make trash drop one or two tokens each on kill, reduce the amount of tokens for completion.
Simple solution that would make trash worth doing; if marginal. This would keep players from just camping the starting areas for the initial rewards the trash offers, and still allow those that want to skip getting most of the rewards from a run including the silver bonus.
I would like to see a Super Duper Monthly that gave 1000 laurels and took so much time to complete that hardcores wouldn’t have time to spare to post complaints about easy content.
“Monthly Completionist – 0/32 Daily Category Complete”.
LMAO, as an added bonus have it be 0/30 but only for February (just to cover the leap year).
As a necro who is not focusing on minions, it’s frustrating that I have to spend my skill points on them just to get past these. Also, I’m a lower level who has just reached level thirty today and could therefore only now get an elite skill. Stability was not an option before (I’m pretty sure). I may just try to stay out of the Norn and Charr starting zones until they’re gone, or until I’m stronger/more confident to deal with them.
My necro wasn’t focused on minions either (see post earlier), however I bit the bullet and spent the 10 skill points to get the golum. Believe it or not the lover level areas are also a problem for an 80 toughness necro with partial ascended gear due to down leveling as I don’t have the life to survive many hits; your not alone. Using the method above I was able to mitigate the majority of the problems, but I’m not sure how it would work out with lesser minions (I hear they are pretty wimpy) but any distraction is better than nothing i suppose.
That “blindspot” is not really reliable. I was going up against a periscope in Diessa the other day and tried to use a tree as cover. Didn’t help me much as even tho the effect hit the tree squarely i was still knocked on my behind.
I also noticed that line of site for us =/= line of site for them. If for example I am over the side of a hit far and away out of line of site of the periscope, why praytell does it still hit me even though I cannot see it when zoomed in at eye level? This same truth holds for trees etc. unless positioned perfectly.
As a solo necro, I follow a simple game plan now: Summon flesh golum, wait for it at maximum distance (moving in to make it try and hit me when needed) to reload it’s attacks. Once I see it is dormant, I send in my golum to rush it and get it’s attention (usually doing a small bit of damage in the process). At this time I run in and let it play rag doll with my golum whilst I beat on it till it dies.
The only monkey wrench in this plan is if it decides to “protect” itself with the flame legion guys then, if I can, I will try to take them out (veteran first if possible), but if not usually the local wildlife will do most of the work for me. I know this might set a trap for other players if I am unable to defeat the summoned creatures, but IMO it is ANet that is to blame for making the periscopes such a pita. I’m at about 70% completion on my monthly now, but oh what fun thus far…
Hope this helps someone.
To bad they were the only thing I liked about the event, due to the fact that I hate jumping puzzles. Guess I’ll just throw out my 240 baubles now.
Zone 1 and 2 are hardly jumping puzzles. if your face is capable of hitting the spacebar you won’t have any trouble getting all the baubels you need.
^ What DoctorOverlord said. Also the comment about having to use ones face as a button pusher wasn’t called for as this implied ineptness, not the lack of desire. It “may” just be possible that some of us derive no pleasure from doing platform games. I very much lived though the platform era as I am nearing the half century mark and in fact my brother still owns an original Donkey Kong electronic toy. But I can honestly say I like them just as much now as I did then, that is to say not bloody much.
The chests being available in the open world at least gave me a feeling of having been offered something for this event.
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To bad they were the only thing I liked about the event, due to the fact that I hate jumping puzzles. Guess I’ll just throw out my 240 baubles now.
Even though the trash mobs seldom if ever drop anything good, I don’t like to skip due to the fact that death can and does happen. That said, I will avoid those thing that are not on the beaten track; think TA. If a fallen party member can make his way back through the cleared area then killing all of the trash can just be an unrewarding nuisance IMO. That said I play lots, and find it terribly hard to find like minded players on the LFG site due to the fact that it is considered a waste of time to do the trash. I do have a few like minded friends that like to do the trash, but most times if they are not on, I am forced to just farm the open world, thus I don’t know many of the dungeons very well.
Bottom line is that until ANet finds a nice balance in drops, gates the content/rewards to include all trash, or gives all the trash interesting mechanics worth taking out (please no more bloody knockdowns though), then sadly the majority will just skip and look down at those of us that don’t.
Casual = someone that enjoys the world and can stop and smell the flowers.
Hardcore = the player that tramples the flowers on the way to the next shiney.
They keep adding jumping puzzles and the newcomers will surpass my points rather quickly, even though I always do my daily.
The first thing I though of when I saw the knockback attack was, “great more of this knockdown garbage”. Seriously why does 90% of the tougher and dungeon opponents in this game have untelegraphed knockdown? What makes matters worse is that there are no red circles, no warning, and no way to avoid the 3rd spam of the ability. Dodging is all well and good, but seriously does ANet know that we the players only get TWO dodges?
Yes I could use stability, (if i had it as an easy option for a necro), or I could use minions (if I didn’t have to learn the bloody annoying things just for this), but why bother. It should be up to the designers to make some attacks both noticeable and avoidable; if these things did a one shot kill on you all of the areas they are in would be more empty than they are now! And come to thinking of that, why would the sadists at anet make some of these things surrounded by a pack of leashed mobs including a vet and usually 4 or 5 others that don’t even get the effect but are more than happy to kick your kitten when you are on the ground.
I realize that players want a challenge, but please give us a challenge and not just annoy us every step of the way by keeping us on the ground. As a suggestion how bout upping the leash on the guards so they can be picked off without resetting and allow the players to see anything that gives them time to react to the knockdown. And above all make it so that the players don’t have to dodge perpetually to avoid the effect.
/rant
edit: clarity
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Halloween, other than the mad king’s tower it had something for everyone. Jumping and platforming in general isn’t something I enjoy, so this event will be skipped by me.
And yet there are people like Symbolic and Khalifa, and Nemesis. I’d say a win/lose record of 2000-400 speaks a lot for itself.
Playing the devil’s advocate here, you do realize that there are some players that are much better at these games and their class, to the point of intuition reflexes, right? Although their track record is that high means nothing to what the average player can do when in the same situation, or build.
edit: also see above ^
Having said that, they need to address the condi cap because as it is dps is king and seeing as our class isn’t as well suited to dps as others we feel like the forgotten class. Most weapons need an overhaul as do our utilities. But OP, I’m not going to boycott I’m just going to deck out my warrior and play him off and on till I see something done to the necro that makes us stand out from the crowd.
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Just an idea I though up to add town criers to all the main cities so that while visiting the bank/tp you could be let know of the starting of the main chains for the DE’s.
These criers could shout out their message as often or as little as seems fair (please no CITIZENS) and would link the closest uncontested waypoint to the event. The text of the message could be in a different color to draw attention to it while giving the basic information needed.
Example: Hear ye, Hear ye all brave adventurers let it be know that at [fort trinity waypoint] in the straits of devastation the pact is amassing to take down the risen at the doorstep to orr.
The example could be followed up with a “ask me for more details at the mystic force” (or other city hub) and might also have other de’s and waypoints in the areas that need doing.
Thoughts..
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So the carpel tunnel syndrome isn’t enough of a reward for ya?
Some people are never happy
And that skill would be eviscerate; i would say 100b but we can’t use a great sword.
Not trying to be a smart kitten here, but when I saw that the patch notes for the third month in a row were, lets be honest, not good for the necro, I got on my warrior. It was refreshing to see 2k normal hits with an axe after having such a hard time getting even 600 with my necro. Yes I realize it has everything to do with your build, but you can easily tell that the warrior is “somebody’s baby” at ANet and the necro gets the left overs.
I honestly love playing my necro, but with the limit to condition builds and the lack of damage while dps is king is just turning me away. I still hold out hope, but I fear I will be logging in to do the daily for a while.
Oh, one side effect to going back to my warrior for a while I can get into COF without having to wait for a party.
If they reduced the D for Damage, increased the S from Support they could leave the C pretty much alone. As it sits DPS is the only king and support although a nice thing to see is not needed in most encounters. Certainly not in open world or many dungeons where the faster you can burn down the enemies the better.
GW2 don’t need a conventional trinity, it just needs to make what is has work better together so that all types of character can feel valuable in a party.
Go devious…
Switch the weapons, heals, utilities and elite of one class for the weapons etc of another. It would be a day to remember when almost all the postings on GW2LFG are:
“COF P1 LF4M ZERG$$$$$ have a ranger but still need 4 necros; warriors and mesmers need not apply.
Even if it were for only one day it would be quite the sight for these old eyes.
It has always struck me as particularly strange, that the race that invented the asura gates, built the asura gates and charges for the use of asura gates doesn’t have an asura gate to every major city within it’s own city. Instead these poor devils must link to Lion’s Arch so that even their own citizens have to use it as a hub.
For a hyper intelligent race that just seems kinda dumb.
+1. But you would have to find a may to make it more of an option to the ZERG$$$ crowd. Maybe if you based the amount of rewards you receive on the amount of the dungeon completed it would become more appealing. Bosses excluded of course, while having every section you clear grant a bonus of some kind to the rest of the dungeon plus some form of monetary reward.
^ not to mention 0 ways to get any of these items through a crafting profession (not counting the toilet). Makes me wonder why i spent the time and effort to become a master crafter.
So long as they implement an easy mode tier, then it wouldn’t bother me if they made a dungeon with only knights in it, with bosses all being equal to Lupi or Simin. And no I don’t care for the prestige nor do I care if the rewards are reduced extensively; as it is I do the story modes with no chance at a unique skin ever, because, unlike the explorable modes I find them within my ability to complete. Although some story dungeons still give me trouble due to particle effects blocking the dodge “tells”.
Even if they kept the story modes as is and offered even a few tokens at the end for completion, I would be happily running story mode dungeons all day as they are more in line with the relaxing atmosphere I play games to enjoy.
Spend your day on the forums asking people what to do next?
I think the real problem here is twofold:
1) ArenaNet have their idea of how people should play, and they punish other playstyles. So what winds up happening is this game isn’t for casuals, it isn’t for hardcores, it isn’t for farmers, it isn’t for raiders, it’s not really for anyone except those who like to poke around the world, generally at random, and have no particular goals.
2) ArenaNet have some brilliant ideas, but can’t execute anything properly. I haven’t seen any update since launch that didn’t seem poorly thought through, segregated the community, and upset large portions of the playerbase. They always seem to break something every time they fix something else, too.
These two things are what have driven away every person I know that has given up on GW2. Most of them sadly and reluctantly.
The road to kitten is paved with good intentions.
Until they open a public test server along with a forum so that we, the players, can give our feedback it will remain so. Having in house testers albeit a good idea in practice, fails in execution simply for the reason of not biting the hand that feeds you. If, however these testers are not paid, then they must be pressured to see things get out the door as it were, and as such overlook things that many diverse players would not.
Either way they don’t see things the same way the players do apparently or the “one way to get ascended rings” fiasco would not have happened nor would of many others.
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I realize that that anything you can do to encourage small guilds to work together to achieve a goal is indeed a bonus. However, larger guilds will get the best of both worlds with this update. What would be a nice compromise, I think, would be to reward smaller guilds better by giving them the opportunity to now only earn influence, but also a some reward for their efforts.
The major guilds won’t even notice or care for the reward and the smaller guilds would be quite happy to get one. If these rewards are just a few coins, a skins or a minor boost for 24 hours then so be it, but at least the smaller guild has an opportunity to work towards something for the home team.
Just my 2c
^where exactly was the insult?
If you are referring to a Pavlov’s dog is just a saying representing doing repetitive i.e. gringing until it is second nature. I could have just as easily said playing fetch, or any of many versions of the same. Also the your was referring to the player not you personally.
However it it offends you then I will edit it to say otherwise.
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I haven’t argue anything because I just want to understand what’s your definition of casual & hardcore. Your definition thrown in doesn’t help because one is based on mind set and the others about competency. Education is one form of competency and experience is another. Combination of both: Priceless.
Now how do we got that competency without being hung by the ropes while learning it? Perseverance is the only way. Other than that, the only help that could make the road less travel bearable to some are from the pioneering players of this game who put a lot of tutorials about build, skills, traits, videos of everything. Considering this, these pioneering players have no experience of whatsoever encounters they have faced so they have to pay for their mistakes with numerous deaths & armor repairs, until they master the arts through perseverance. With a lot of efforts of these players, what else one can’t find about anything and google is so easy to spell and remember.
Maybe, we should have tutorials about perseverance then. But then how a person w/ no any perseverance trait passing the course? Should we tie them to a chair doing neural pattern programming but I guess, you probably don’t like that idea either.
I have no argument for you. And your right practice makes perfect, but when your game is targeted at the casual gamer It behooves you to make it casual. Doing something over and over again to eventually get it down isn’t fun, it’s tedious and repetition, like grinding, is something many of us came her to avoid.
So I agree with you, in order to get good at the dungeons you can watch a vid, die multiple times, and learn the dungeon. But while the player is doing his/her impersonation of trained behavior, where exactly is the fun?
Edit removed Pavlov’s dog in favor of the term trained behavior.
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Nowhere did I say casuals were incompetent. What I am saying is that it would be nice to have an option at a toned down version of every path so as to ease new players into said path. But if the majority think that dungeons are fine just the way they are, I will just stick to open world and save on the repair bills.
Thanks for reading.
Ok. My misinterpretation.
The thing with the current implementation of dungeons is that each instance (I’m considering each indiviual Path of each dungeon as an instance) often has unique mechanics specific to that instance. True, some mechanics are repeated, as part of the instance “theme”, but I think the choke points tend to be the unique mechanics.
Not really sure if there’s a way to tone down those choke points (slower boulders on COF P1). The thing is, the mechanics tend to become pretty obvious after some exposure. Perhaps the issue is with the penalty of failure for bad execution (i.e. insta-death from the COF boulders, or the COE lasers).
I don’t know if a toned down version of some of these events really would make a difference – eventually, the player has to raise themselves to the level of performance required for that specific instance mechanic.
I commend you on trying to see it from a different point of view, thanks.
That said, in order to be prepared for the different paths, the players need to be trained, or raised up, to watch out for all these obstacles even if this includes raising the bar in open world. As I cannot see that happening for many reasons, I suggested what i felt to be a nice compromise.
Using the rolling rocks in CoF as an example, having an ability to take half damage while within a second of dodging either way would help lots to avoid an instant death situation. But as I’m not a designer I cannot say how feasible that would be.
Edit: correction
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In other words a team comprised of players that have done the dungeon over and over and know what to expect using tactics and environment to their advantage would not be considered casual.
Beg to differ on this… I consider myself to be pretty casual, as are many of the people that I run instances with.
Being casual does not preclude someone from being competent – i.e. understanding good tactics and being able to adapt to all kinds of randomness that can happen.
Nowhere did I say casuals were incompetent. What I am saying is that it would be nice to have an option at a toned down version of every path so as to ease new players into said path. But if the majority think that dungeons are fine just the way they are, I will just stick to open world and save on the repair bills.
Thanks for reading.