“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
January 28, 2013
Crucible of Eternity
Explorable—Evolved Destroyer: This enemy’s health has been reduced. The time window before the shield turns back on has been increased.
Explorable—Subject Alpha (All): The enemy’s health has been reduced.
Since that update alpha has been pretty easy. You only need a few players that know how to dodge his attacks. Still it is best to count to 2 then dodge, kill crystals before the boss and rally off of tentacles if you are downed. Also since that update it seems like he does his big AoE less often and does his leeching skill more. Subject Alpha was the first funny boss I did in GW2.
(edited by Ulion.5476)
In order to flip something to make a profit it has to sell for as least 20% more than what you payed for it. If someone buys a dusk for 650g they would have to flip it for 780g just to break even. Meaning it is not worth flipping dusks at the current price. Not like it is every worth flipping the most expensive precursor with a close to 1% profit margin.
Class balance philosophies
Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
quote from December-14-2012 game updates.
Karma is very easy to get, so the karma infusion is not useful. Karma jugs make karma way to easy to get. So it is either gold for dungeons or magic find for open world. I will probably get magic find.
If precursor were account bound player would still complain because of how rare they are. Someone said their are 14 dusk on TP out of the ~50servers. Meaning 1 person out of every 4 servers is willing to sell a dusk, if they are able to MF it or get one to drop. Legendaries are suppose to take a couple of months to get. Without people being able to sell them on TP few would attempt to MF them.
Curious why is magnetic wave not an aura? It envelops your body reflecting projectiles for 3sec. The wiki page on auras has it listed as one, but it does not act like one.
It is kind of funny about to be the 3rd thread locked for this match-up. Looks like we crossed over the amount of points we needed to win this week.
Someone exploited this and came onto the forums to give himself a pat on the back for reaching 20k achivement points.
It is not an exploit when 2 pts of agent of entropy are 200 salvaged items. That means the 20k pts guy would have had to salvage ~2 million items. Why would that be an exploit since agent of entropy has always been infinite and you get nothing from achievement point atm? Agent of entropy does not have a number tier by it is only shows the infinite symbol like it always has.
BTW A-net stated they plan on adding a cap to agent of entropy later on once they find a way to reward player for achievement points.
The players that have alot points in agent of entropy points are not wasting their time. They are making money with it. Why esle would someone salvage so much? Also I doubt the limit to agent of entropy would be so low. You can only get 100-150 points in 2-3hrs with agent of entropy since you have to click everything to salvage.
I just hope that they make another zone like the original Orr. Life threatening situations everywhere and having situation awareness to avoid some groups of mobs. It was challenge, frustrating, and felt like a high level area. Since everyone has already experience that Orr is now just for farming.
An elementalist can use all of those stats. Since you will not be in one attunement for to long, your damage will be mixed between condition and power damage. The defensive stats are all useful for elementalist too. It is just most builds are focused to do one thing well glass cannon, support, or tank. A balance spec is rare to see.
Remember you have 66% chance to fail. The worst luck I had was 10 mystic clover out of hte 150 shards I used. The 33%chance was based off of all of the data player have stated about mystic clovers. The more attempts you use to better chance you have of averaging out to 33%, that is why the 1 mystic clover is the safest way to get mystic clover.
How ironic, maybe if you didn’t run in zergs, you could test those supposed “skills” you have.
Well I did not mention anything about my skill in the previous post. Normally I am one of the players that goes around soloing camps. WvW is not about have an equally match 5v5 or 10v10 fight it is more about which server can control the most bases for a 24hr period of time. We do have fight nights against servers we have already won against. This is so we will have something to do in WvW other than camps and for player to see others skills.
It is difficult to judge the skill of a total server, especially when the only things you have to take are camps on random maps. We have alot of pvper that are not doing much WvW because of that. The first 24hrs of this match only showed you the coverage that our server has. The majority of the pvpers were doing WvW during that time. Now it is just about going to random camps, stopping breakouts or retaking towers making sure we are at 695 during varies times of the day.
Cool looking but so few effect that is not noticable unless someone asked you “Is that a legendary?” That is what some legendaries are like.
Toughness has diminishing returns so every 100points of toughness = 5-3%(1900-3000armor) damage reduction. Remember elementalist have various ways to get protection(attunement swap, aura traits, cantrips) and some access to weakness(staff-earth, dagger-air, glyph of elemental power- air), for more survivability.
Post: http://www.guildwars2guru.com/topic/60838-math-damage-reduction-toughness-and-vitality/
Converting damage reduction to equivalent toughness gain
The conversion will be done assuming a 2600-armor character. The formula is A*R/(1-R).
50% = 2600 toughness
33% = 1300 toughness (Protection)
25% = 867 toughness
20% = 650 toughness
15% = 459 toughness (Signet of Judgement with perfect insriptions)
10% = 289 toughness (Signet of Judgement)
5% = 137 toughness.
Without power traders the price of crafting mats would increase. Who do you thing supply the market with 10,000’s of crafting mats of day?
Right conclusion, wrong premise.
The traders don’t bring in materials. In fact, they bring in less than they would by playing the game normally. What they do is they shift them around, usually causing temporary spikes in the pices.
However, since traders are constantly buying and selling in massive quantity, they are taking out a ton of gold from circulation with the TP fees.
No they do. Salvaging less valued items to get the higher valued crafting mats or mystic forging items to create the rarer items is what power traders tend to do. How does increasing the supplies of rare items and crafting mats increases prices? It does not, increase supply means lower prices. Power trade find the items player think are worthless and make them more valuable to make a profit.
Spike in prices are caused by low supply. Like when A-net messes around with the drop rate of items (increasing the price off most cooking mats) or that mass bot ban (increasing the price of all mats). Look at the precursors after lost shore becaused of the spike in supply the cost of precursors drop. Yet, the drop rate of precursors did not change much and the market value of them increased back up to the pre-lost shore value in a few weeks.
(edited by Ulion.5476)
ANET, please tell us if this is an exploit? Now i’m not even sure and i dont even dare to try.
It’s obviously not an exploit, he’s just upgrading a tier 5 material into tier 6, pretty much like a lot of player do with other materials.
You’ll never know, we just have to be more careful from now on. I guess the ban hammer taught everyone to fear the game. As long as i’m making gold from it, i have to be careful. You can never be too careful right.
Before i do anything in the future, i’m going to post in the forums and wait for an official answer first.
Upgrading t5 to t6 has always been int he game. Also many player have known about the silk to gossamer for profit for months. It is not an exploit but it will effect market prices now that everyone know about it.
The only flaw with converting silk to gossamer is that you need skill points to do so. This means if you are planing on creating a legendary you should not do this. You need ~400skill points not including the failed mystic clover attempts.
Without power traders the price of crafting mats would increase. Who do you thing supply the market with 10,000’s of crafting mats of day? The price of precursors is so high because of the high demand and low supply of them. The good looking legendaries precursor have the lowest supply, example the dusk has 3-5 on TP with ~5000 demand. The most dusk that were ever on TP was ~21 after the lost shore event http://www.gw2spidy.com/item/29185. The reason why the dusk is so expensive is because it creates one of the best looking legendary’s and you have the same chance of get the dawn from mystic forge as you do the dusk. The venom it the lowest costing precursor http://www.gw2spidy.com/item/29183. The supply of it keeps increasing since few want that as their first legendary and players are rarely underwater to use it.
I do feel like the elementalist has two major flaws, leaving aside the little details. One is the major lack of survivability, that’s why spending points in water is a must…and many people especially those who like to WvW roam go dagger/dagger for mobility.
But the other major design flaw, which makes people invest in arcana is that attunement swapping becomes inefficient without it, which is nothing new. So if you want to invest in a burst build and stay in staff fire, you’ll be stuck in other attunements for too long if you don’t have points in arcana, etc..
I have no points in water and only 10 in arcane yet I can still solo camps in WvW with S/F. Elementalist can either gain survivabilty from gear or traits. I went with an auramancer build and I have multiple ways to control my opponents or reduce the damage I will take with my weapons.
Also the highest burst build I have seen in a glass cannon 30-30-10-0-0 relies on staying in Air with arcane utilities. D/D is the only weapons set I would consider going 30 deep into the arcane tree with because of the low cooldown on most of the skills. Going that deep into the arcane tree with the other weapons sets are less appealing to me because the key skills would still be on cooldown.
If he is Air spec he can do that. Also, chain lighting can hit you twice if their are only 2 players. That makes it the highest dps skill in those situations.
Elementalist are one of the harder classes to play. Those which say elementalist suck are use to face tanking mobs. Staff is one of the best weapons for elementalist in PvE.
Underwater fighting is a bit to easy when. We have a disable in every attunement. You can stealth yourself with a earth 5 and water 5 combo. You can use air 3 to misdirect and escape. Air 4 up, Earth 4 down, Fire 4 slow, Water 3 slow, etc. It is only difficult to fight multiple invaders underwater. It just take awhile to get use to that weapon and most do not have an exotic one.
Yeah Mystic clovers are so random. Mystic clover recipe works something like this fail, fail, fail, fail, fail, fail, fail, fail, fml, last mystic clover needed. Remember it is a 33% chance to get a mystic clover, meaning 66% chance to fail.
Precursor and lodestones are the hardest part. I got enough badge of honor to get 2 gifts of battle by the time I finished my first legendary last week or so. JP are were you get a majority of your badges of honor.
That is why most player recommend using the 1 mystic clover recipe. You have a 33% chance per mystic clover with either recipe but that is based off of the hundreds of attempts done by players. So either save up shards until you can make all of the mystic clover with 10 mystic clover recipe or use the 1 mystic clover recipe weekly. A 33.3% chance of getting mystic clover is also a 66.6% chance of failing.
The elementalist that normally complain about theif are the ones that get killed in 3 hits. 10sec is enough time for you to get out of melee range or do something to control the thief. It just looks like you were outplayed.
It is possible to make that much money on TP but buying a legendary off of TP is more expensive that making one yourself. Why buy it when should have created one by the time you gained half of that money.
It is like the toymaker’s bag back slot. It is one of the few back slot items with a unique look but it stat are no good. So you transmute that with another back slot piece with better stats.
I know a few people that make literally thousands of gold on the TP, just playing the TP. I also know that there’s a lot more out there beyond just the few that I know. The issue is being able to buy a legendary with some clever TP skills. There are already offers over 1000 gold for several legendaries.
I am saying it is cheaper to make your on legendary than to buy on off of TP. I was not question if some player have the money. It was a statement about the players with the money should already have their legendary by now. The few players with the money capable to buy a legendary on TP will know it is cheaper to make it themselves.
(edited by Ulion.5476)
Well putting anything on TP means you expect to make a profit from it. The price of legendaries on TP should cost 50-100% more gold than it would to make them. Their are no players stupid enough to buy a legendary off of TP or invest few hudred dollars on a imagines game weapon.
I do not think their are many players left that attempt to mystic forge a precursor. I remember A-net saying something about increase the chances of you getting one from the mystic forge. Still A-net stated that they are putting in a scavenger hunt for precursors. It will probably happen around the time ascended weapons are put into the game.
It took awhile but I solo that with my theif it took a few attempts but I did it.
The even put that item on TP you need a few hundred gold. Someone must have had alot of money to burn. The price of a legendary should be around 1000-2000g since you have to make a profit for putting up on TP. Creating a legendary cost around 700-1000g before you take into account the non tradable items. It is not worth putting up that much time/effort to just sell it without a profit.
Arbitrage is transferring value between two markets, flipping is attempting to create opportunity between buy and sell price in a single market.
Buy or place a bid on an item and resell it at full price. Buy a cheap item then mystic forge it to create an expensive one.
The majority of the gold I make now is from flipping. I farm solo for the t6 items I need for my legendary ~8 per hour. The only time I am in groups is if I am searching for orichalcum in curse shore I do the events I past by. All of my farming gear is magic find. I use S/F, 20-30-10-0-10 aura build and it revolves around blinds. As long as I am not up against +5 target, I can solo most mob packs or random mob groups.
My analysis:
1) Tempest defense = poor, the conditions required to trigger it are too easily replicated, making this trait activate when really not necessary, should be changed to something like activate at 70 % HP and 90s CD
2) Grounded= poor, the moment gale got changed from 3s to 2s KD, this trait become useless, why should I waste 30 pts in air to rely on a single 45s(earthquake) or 50s CD (gale)skill?
I agree on all the rest
I’ll put in your disputes, but I’m against you on Tempest Defense. For PvP, many burst classes will try to stun or otherwise disable you prior to bursting. I feel like it can really save oyu.
On grounded, can we confirm that the damage bonus isn’t added after updraft???
Tempest defense – poor 30 pt trait for another cantrip which you can not trigger when you want it to.
Grounded – poor it is to situation elementalist have few ways stun an enemy with Air. All of the knockdown/stun skills have a 45-50sec cooldowns. Unless you use MH dagger grounded is not useful. Grounded can be useful with shock aura.
http://www.gw2spidy.com/item/19721 Show your a list of the supply and demand of ecto. the demand for it has always been around 60000-70000. The supply before the bot ban 15000-20000 after the bot ban the supply dropped to 5000 and it is continually decreasing. So I expect the price of globs to continually increase, since the supply of ecto will not increase anytime soon.
I only need about 40 more and I have 240 shard but I forgot about the amount of skill point needed for the recipe. I wasted alot of them on random stuff for gold and WvW. Then again I did not expect to get 400k karma from karma jugs and drops. I expect to be done with my karma farm by the end of the year before their were karma jugs.
50? sounds like fake RNG then
With a 1/3 chance to get one every try, the chance to get none in 50 shards is 9,5^{-10}, so really unlikely. Same with the chance to get 50 clovers in a row which is about 8,5^{-25}. So less likely than picking the correct atom from over 100 mol hydrogen atoms.
I used the 10 mystic clover recipes instead of the 1 mystic clover one. That was how it happened. I have alot of shards but few t6 mats so I do not care so much about failing.
(edited by Ulion.5476)
Gambler’s fallacy is the belief that the “universe” somehow carries a memory of past results which tend to favor or disfavor future outcomes. When the chance of getting a mystic clover is the same for every attempt. It is just bad luck. Yes I have wasted 50 shard without getting a mystic clover before.
Healing power gear is rare enough. Why do you want vitality instead of toughness? Toughness makes your healing more meaningful than vitality. Since a 5k heal to someone with 3k armor is similiar to a 7k to someone with 2k armor.
If I had known that the price of t6 mats would increase this much I would have bought them first. But I went for my icy runestone first since their price stays the same no matter what. Now the final item I need gift of fortune, the price of making it has more than doubled. Wish I would have started on it first :P.
Those who have legendaries already spent alot of their time farm for them instead of having fun. The person who created the eternity in the first 2months farm +10hr a day during that time. Precursors are cheaper but the price of everything esle for a legendary has increased. If you think about it that way the total cost of a legendary really has not changed much. Even though player can by cheaper precursors.
The demend for ecto has always been high since they are use for pretty much all exotics/legendaries. Since the bot ban the price of ecto has been increase ~1s a day. No one is willing to supply ecto because they are difficult enough to come by and everyone needs them. I do not see the price of ecto stabilizing anytime soon. Unless Arena net does something.
Yeah I expected someone to find a recipe for an ascended item from fractal runs only. Thanks for the link. My play style is such that I tend to do maybe 10 dungeons a month or so. Love WvW and exploring to much. Another long term goal for me.
Yeah Lightning strike is what kills people when i am in air. The total damage for Arc lightning is fine it just needs to channel fast. The air attunement description said heavy damage and control, right now scepter air does not feel that way.
Also blinding flash is the only blind we have that does no damage why is that? Signet of air does AE blind and damage, Lightning Surge AE blind and damage, Dust devil AE blind and damage and even our underwater blind Steam does a AE blind and damage. Just a little bit of damage to it would help.
I love scepter water, but it needs more offence. The basic attack is amazing, but beyond that you have no burst (unless you use arcane spells.) Make Shatterstone better/worth casting, or make either focus or offhand dagger have better water offence.
Well the description of water attunement is superior support and healing. So its damage should not be as high as someone in Air/Fire/Earth. The aura and the amount of healing you gain with water OH dagger is fine. The only change I would want with water focus is making freezing gust an AE.
(edited by Ulion.5476)
Overall Legendaries use so much of everything that you can only focus on it first before you make other mystic forge items. The 500 globs is a real killer to me since the price of them have increased by 10silver since the bot ban. Globs of ectoplasm are used for every other mystic forge item I want to make but the triforge. by the time I get done with my cheap legendary (I do not like to farm alot) I will have the triforge mats as well.
Well Signet of Restoration has the written in stone trait which make you not lose the passive when you use the active heal. Signet of Restoration is base off you the amount of time you attack while, Healing signet is just a passive regen. Both passives heal for the same amount at lvl 80 according to wiki. Also it show that the signet of restoration’s passive gain more from healing power than healing signet.
Regarding S/F. You might want to focus on the burst skills, but switching to earth sort of feels depressing, as you have an auto attack that causes low burst damage only (and nr.2, but really not worth much). Focusing on condition damage leaves the air and water attunements left out and completely worthless damage-wise.
Personally I just can’t live with playing something that renders about 50% or more of the offensive skills useless.
Swapping from Air to fire is the main burst you will get from a S/F set-up. Stay in air until you get into a good position lighting strike, gale, dragon tooth, phoenix. It is not as much burst as a D/D set-up but you should be able to burst someone down with it.
You do not need to use all of your offensive skills to do reasonable damage. If you are a condition spec the bulk of your damage will be in fire/earth for any weapon. Power/crit spec the majority of your damage will be in fire/air. Water attunement, no matter what weapon is mainly for support/utility. Arcane spec are the only elementalist I expect to see using all weapon skills.
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