Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
(edited by UnknownFreak.2805)
Good that I am not the only one with problems :p, hope this get fixed soon, and I did the same thing as VitalSuit said , Even without talk to Canach and kill all mordrem does not help either.
edit
Hmm, a long shot, but did you trap the corpse that groups stands directly on? It’s the only way i can think of to kill those mordrem in time, but i’m not sure if they’d set it off fast enough for the group to survive.
The only problem is, the mobs are invulnerable, you can see it if you are quick enough.
Otherwise I’ll be done with that achievement already.
(edited by UnknownFreak.2805)
As the title says, is it possible to solo the achievement “Not Under My Command”
Achievement is: Completed Caithe’s Reconnaissance withoud losing an ally
I’ve tried a few times, but it seem to be impossible to solo.
You can also evade to get rid of the “laggy” jump things, and you will get knocked back for some reason (worked in the clocktower, so it should work in wvw as well).
Not really, no elite skill is supposed to do massive damage like that. It was a bug, it got abused, it got fixed.
Was playing pvp yesterday, and when I got back to HotM, I saw a person with the carpet not flying (looked like normal running around), with the carpet fixed at their feet.
Did not take a screen of it tho. And running highest settings, so not a settings issue.
The issue may be happening due to rendering settings (low poly loading mesh → your preferred settings)
I’d sign this as well, it’s very annoying, and if you can’t remove it, at least allow us to disable the spinning thing, it’s not that much? is it?
If you can’t do that, let the player chose the angle, and lower the rotation speed by 200%, or make it change-able (disabled <—> whatever speed)
Please add a option to disable the spinning death camera, it’s too annoying with clipping into objects all the time.
it also makes me dizzy
This is fixed in patch that got released recently
A guildie had the same problem, I asked him to test reset router, didn’t work, -clientport 80 does not work, it ended up he reset his entire computer (reinstalled it), I do think, reset your network settings may work, but I cannot confirm that.
so, try reset networksettings, if that does not work. reinstall your pc (or goto another game)
edit: “Fixed an issue that caused the client launcher to freeze.”
(edited by UnknownFreak.2805)
Maybe this is the hidden secret to snipe enemy structures now… since they’re not affected by siege disabler :P
I think they nerfed the experience gain in eotm, until you are lv 30 or above, I have not confirmed if this is the case.
Test the same skill in pve, then ask if it is golem mastery or not.
Copy the following files to the bin subdirectory:
d3d9.dll , dxgi.dll and injector.ini
restart game.
Awesome, it worked <sends virtual cookies>
Broke for me as well
Shoulders done, next is the main body armor.
I’d like to show my progress on making my guardian character from guildwars2 into blender (free 3d model creation software (blender.org))
Currently I’ve been working on the helmet, and recently started on the shoulder armor
The armor pieces I’ll be making (made) is the following
1st screen, how my guardian looks
2nd screen, Avenger’s helm
I’ll gladly take any feedback to make my work better
Hope you like it
Edit: Added shoulders
(edited by UnknownFreak.2805)
if the lag happens when you open the trading post, it’s a known issue for all of us, other than that I have no clue
Not if anet says it’s a bug, which it probably was.
They did that cause it’s easier than give a refund. Sadly.
try a -repair in the client shortcut to repair any corrupted files
Wiki explains it quite good how to do
It been happening a lot lately when I complete my loading screen many objects are not rendered, see screenshots for what I mean.
The problem usually starts after a longer time of being in the game, Everything loads fine when I start the game first time ~20 sec load timer (depending on area)
But after a couple of hours I get longer loading screens, and assets do not load when loading is complete.
I do not run with any fps problem, but if this info does help I’ll have it provided
OS : win 7 64 bit
RAM: 8 Gigs
Graphics: GTX 660
GPU: i5-3470 3.2Ghz (quad)
HDD: 500 Gig (45% free space)
I have ran a repair of the client to see if any files are corrupted.
Any tips?
It’s a armature/ rigging error, they have to remake the rigging or fix the current vertexes that are way off(also reported this in character art,weapons, armor errors, thread that is ontop of bug report page)
So depending on how you count, you can’t actually say the prices are off, but that can be discussed in different ways.
Edit (yet another)
checked for example wxp-booster
This does not use “bugged” pattern
25% off from 135 → 101
25% off from 495 → 371 (5 stacks)
if it was going to use same “pattern” as transmutation charges
base of 1 stack(price of one*5)
would make 675*0.75 => 513 (more than the current (normal price for 5 wxp-booster)
something is fishy for sure :b
(edited by UnknownFreak.2805)
I’m pretty sure, it’s 30% off
Original price 150
Current price 105
105/150 = 0.7 => 70% of original price => 30% discount.
I’m pretty sure this is correct.
edit:
(stacks of 10)
Original price 270
Current 210
210/270 = 0.7777…. => incorrect
discounted price should be 189
(stacks of 25)
Original price 600
Current 525
525/600 = 0.875 => 12.5% discount
Discounted price should be 420
Second edit:
The stacks of 10, and 25 uses (stacks of 5)
in this case (template from stacks of 5)
stacks of 10 cost 300
and 30% off is 210
…
Shape up anet
(edited by UnknownFreak.2805)
A opened gate will remain open after a patch, only Friday reset will reset everything.
Race: Jotun
Sex: Whatever sex jotun is :P
Description: Error in the jotun rig, makes him look he got serious pain
Img show the problem
(did repair to confirm that it’s not a corrupted file)
You have to be on the server for two resets, so on today’s reset you should get these buffs
Same thing here.
By same thing, I created the first backpiece @ dragons reach part 1, before this recent patch
Normal ram does ~8k on wooden gates (~6k on reinforced)
Superior ram does ~13.5k on wooden (~8k on reinforced)
And gates in EotM is reinforced, even if it just says “gate”
And gear should not increase damage in any way (from what I know)
I am pretty sure diversion (daze) can interrupt downed skill, once I did two blinkstomp on ele+dazestomp on ranger. Mainly, downing ele, blinkstomping that dude, dazestomp the ranger that I down, and lastley, when blink is off CD, I do another blinkstomp
But I have to admit it’s pretty hard to get a successful interrupt with the daze skill o:
Well, you’re wrong. Go test it out instead of just providing anecdotes about when it seems to have worked. You’ll see that you can’t daze a downed person.
You cannot apply the “daze” effect, but the interrupt effect will still apply. so daze downed enemies does work, however they might be able to use the skill again, but if timed correctly it will be too late for them to use it again
I am pretty sure diversion (daze) can interrupt downed skill, once I did two blinkstomp on ele+dazestomp on ranger. Mainly, downing ele, blinkstomping that dude, dazestomp the ranger that I down, and lastley, when blink is off CD, I do another blinkstomp
But I have to admit it’s pretty hard to get a successful interrupt with the daze skill o:
I’ve noticed a vine @ fort marriner but it is not “activated”, only due to slow environment rendering, you can see it for a brief second, so I assume that all vines are already placed, just a server event that need to trigger them I think.
Mrot Boru WP(brisban wildlands) is flickering and Mirkrise WP(also brisban) got a vine, next is probably Murdian WP (metrica) to get flickers.
Do you replay it on alt or on same char?, cause I’ve noticed if you do it on alt, you have to first “complete” it, and then replay it, so stick on one char only is the best way to go,
And do you have “yellow/goldenish” looking icons at boon/buffs bar? If not, something is wrong.
I don’t really care about that “crap loot”, it’s that to complete the subachievements when you first completed the story, I have to complete it on my alt again, and then replay the instances AGAIN, to be able to get them. It’s the only thing that that bothers me, anything else is fine, since I “completed” that first achievement on my main.
The story journal is not alt friendly for the living story, If I complete the story on my main to be able to “do the other” achievements on my alt, I first have to complete the story again, before I unlock the other achievements.
Intended?
Screen shows my alt (guard) to left, needing to complete the story before “unlocking” the achievement, while my mesmer (main), can get the other achievements by redo the story.
Intended or not?
From latest patch notes:
Illusionary Leap: Fixed a bug that allowed players to swap places with their clone after it was destroyed.
Wait this was a bug? really? Now not only does it not work half the time now I can’t even swap to it just after it dies… great thanks anet.
I found it as a feature, really, was kind of neat mesmer “confusing” thingy, but no more. (spawn clone, enemy kills it while he runs for you, and swap when he is about to hit..)
Atleast warden got fixed… (Oh wait, it didn’t)
….
From where or how do you find all these rule sets?
Ascended items have a attribute called “unique”, which means you can only equip one of that item (type), example
Zerker ring: one is offensive, and one is defensive infusion slot, you can equip one of each, not two of both:
offensive and defensive = ok
offensive and offensive = not gonna work
defensive and defensive not gonna work
The attribute defensive and offensive is determined by what type of infusion slot they can use.
For your zerker set, where you can mess it up is with the rings and accessories,
for your zerker set you can choose one of the following amulets
for the zeker rings you have to get one of each
for the accessories you also have to get one of each type
And the backpack
what I would have taken for the zerker set is:
For the condi set, there are no 100% Dire set, the closest is dire with rabid stats. (applies for ascended)
Do note that you have to craft the backpack with some crafting materials
More about ascended is on gw2 wiki (http://wiki.guildwars2.com/wiki/Ascended)
List of ascended trinkets (http://wiki.guildwars2.com/wiki/List_of_ascended_trinkets)
Hope I did help in one way or another.
Hi there
So i was rolling whit a friend when both of us realize that the mesmer´s clones wear the armor insted of the the outfit so its easy to indentify the orginal one.
we alredy send a ticket, but i want to know if any other mesmer have the same problem?I alredy wrote a post about this but i´ll post here too
Known bug. Devs have said it won’t be fixed for a long time.
I dunno really know but, creating a armor set from an existing one (outfit) shouldn’t be that hard… Cmon really… “check this awesome new outfit out”… but **** you mesmers cause we really do not like you… This is what it feels right now…
EDIT: I am not buying that “won’t be fixed argument”
(edited by UnknownFreak.2805)
Note to anyone restarting your router and client restart does not help either.
So I’m guessing something is wrong with server overflow system.
and some more Dcs
Deh joy… :<
I’m having the same problem… some friends say they do not have any problems at all…
Getting on my nerves… really!
For me the first 4 was within minutes of eachother.
and the other two was within 10 min of eachother.
Good or bad?
Test stuff please :/
Will never be allowed, according to me, it is an advantage against other players, but I know about the frustration when you are against some darn annoying thief and can’t move… and in seconds you are dead
But on the otherhand it feels more awesome when you manage to kill a warr and thief while getting stuck (/dance)
Race: Asura
Sex: Female
Class: Mesmer (possible any light armor)
Armor: TA (Twilight arbor)
Issue: Some vertex are in wrong position when in falling animation
Extra info: Easiest way to reproduce/see the issue, is when bugging the animation in gendarrian fields (bank area with stacked barrels on top of eachother)
Made my day
(15 char…..)
Hey guys, I noticed a fun little bug, with minis, They somehow seem to be able to take some kind of damage(unknown how & what), and they get lower health the longer they stay alive. So far I only know this is happening in WvW. Also only tested on one mini (Liadri the concealing dark)
My record is around 65% health on mini, and that is around ~2h raiding(1 hour 30 min fights, no deaths)
A screen shows the issue more exact.
@ atlavis, are you using it when you are stunned or not?
If you are using it when stunned, I can tell, it’s not a stun break, but can be activated like a stun breaker. (bug?)
Gw2 errorscreen popped when I went to our WvW borderlands <Ring of Fire>
Saying that a serious error has occired that preventes the program from continuing to run. Thing is, if I hide that window, I can keep on playing…
I have to do a workaround change to window and back to fullscreen in order to hide it, but have now been playing for a while ignoring that error. Is it good/bad.. and error system is not working??
could try repair the client.
to repair, set -repair in the gw2 shortcut. after the target location
(most common install folder)
“C:\Program Files (x86)\Guild Wars 2\Gw2.exe” -repair
working as intended, confirmed by dev.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-s-Bugged-Skills-Fixes-on-The-Way/first
4. Temporal Curtain. Broken since release.
- Will not stack swiftness at all. To get swiftness, you have to stop, wait before swiftness wears off, and ONLY THEN walk over swiftness.
Solutions:- In this thread – limit number of buffs per user, max applicable swiftness duration.
- Revert to swiftness stacking when passed over multiple times.
Dev response
4. Working as intended. Good topic for debate on changing in the future.
Have been mentioned a couple of times, hopefully fixed next patch, unless its intended.
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