Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
(edited by UnknownFreak.2805)
PvE mesmer will still work. I’m just curious to know if WvW boonshare is still viable or if mesmers are back to being non-existing in WvW (outside of roaming).
Also, blurred frenzy buff in PvE, does it mean WvW too?
PvE and WvW are separate game modes
Edit: Also, it now copies 1 stack of might instead of the entire stack, or have it always been like that?
(edited by UnknownFreak.2805)
Sol quickness is 3s base, 6s with 100% boon duration.
seems active applies boon to yourself
Yes, all extra armor and weapons in bags says “soulboud to another character”.
Not all of it. My golden fractal greatsword which I rarely use (since I mostly do raids) was not bugged. But most of my other exotic gear was. Luckily my chrono is geared with all ascended gear by now (atleast the raid build)
One player joins the guild hall, a new instance is required to be opened.
Everyone swaps.
seconds later another one joins in and we have to swap map again.
Please make it more consistent, like allocating map space for 10 persons to start with, and after that mark increase it with 5, or 10 persons each new map change.
This happen now after the patch.
moved, a hammer to the bank. cant pick it out of the bank, with any of my characters on my account.
Assuming the “bugged bound to” is bound to “nullptr” (0) this would allow the user to equip it via the panel (do not ask me why, I do not know anet code), but the bank checks if that character is the correct character, since your character cannot be “nullptr”, the check will fail for every character.
And it also breaks the gw2api for characters/thatCharacter
and account/bank if there is a bugged item in there.
This would also apply to account/inventories (shared slot)
tested with one character that had it the bug.
then checked with another character that I DID NOT log into, that api worked fine, until I logged on that character, and the 5 min buffer time went out, replacing the data with corrupt data.
this is the error from the api:
This XML file does not appear to have any style information associated with it. The document tree is shown below.
[code]
<Error code=“48” module=“3” line=“467” text=“callback (): TypeError: Cannot read property ‘sort’ of undefined TypeError: Cannot read property ‘sort’ of undefined at async.map (c:\arenanet\llivewebapi.337\web\js2api\code\v2\controllers\account\characters.js:75:44) at c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:52:16 at c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:363:13 at c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:52:16 at done (c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:248:21) at c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:44:16 at c:\arenanet\llivewebapi.337\web\js2api\node_modules\async\lib\async.js:360:17 at fetchItemDetails (c:\arenanet\llivewebapi.337\web\js2api\code\v2\controllers\account\characters.js:54:24) at c:\arenanet\llivewebapi.337\web\js2api\code\v2\lib\memoize.js:62:24 at request.gamegate (c:\arenanet\llivewebapi.337\web\js2api\code\v2\controllers\items\lib.js:58:24)”/>
[/code]
why is there no “code” formatting tag?
I also noticed this today at xera today as well. I had 1.5k and she did this once from what I noticed.
I can for sure say that mesmer phantasms do not push the orb at all. I’ve pushed the orb many times and have yet to see the orb move to phantasm attacks.
For me it also started to happen on every client start. Really annoying if you ask me.
It used to be that it only happen every once in a while but not anymore >.<
Here are some more missing icons, feel free to add those as well.
Merchant – Laurel
Merchant – Mystic forge (map_vendor_mystic_forge or map_mystic_forge)
Dungeon – Fractals
HoT
Raids – Raid Icon
Adventures – Locked and unlocked
Outposts – Contested and uncontested
and maybe some other icons as well.
Just wanted to point out that there is no scribe icon in the v2/files list, every other crafting discipline has it. Did someone forget to add it in the list? or is it intentional?
From what I know there is no way to sort guild tabs. Somehow I managed to bug it when loading up gw2 once (do not even know how) but it also reset all my keybinds and settings (graphical settings were fine). But you can try making a support ticket.
There should be a setting to sort the tabs the way you want to, but sadly there is not
Alright, thanks for the answer =)
Thanks! I’ll be sure to check it out
Hi there, currently working on a little solo project, where the plan is to add items that I want to craft into a list that will be displayed in a overlay. This works for regular crafting recipes like the crystalline ingot. But for the mystic forge there is no way to get any recipes. Will those recipes be added sometime soon, or should I make it so those items have to be managed manually?
If this helps, this is the assertion message
Assertion: location == ConstItem::LOCATION_INVENTORY || location == ConstItem::LOCATION_INVENTORY_ACCOUNT
File: ..\..\..\Game\Ui\Widgets\Inventory\InvView.cpp(1091)
Title says it all, got no achievement from the keep construct kill. Attached screenshot shows the kill statue + achievement is not completed. This should be fixed so that it will not happen to other people. This happen to everyone in the raid as well.
First of all you should try repair the game, if that does not help you should run memtest to check your memory for bad sectors. If memtest report errors you have to replace the memory or disable the bad sectors.
Glad I could help!
It may be that your memory may have bad sectors, you can run memtest to check your RAM, and if the case is bad RAM, you have to replace it, or use some tool to prevent any program from using those bad sectors. And to the error itself you’re probably reading an address that the game actually have not allocated, probably caused by bad memory.
Bump, happen again, but to the first person on the second lap, so 5th (1st) person.
Also looked like the fixate was on the person before the person went to slubling form.
Also seems he will change fixate target, but the icon does not get moved correctly.
Sounds like stuff working as intended :v
With this patch, using the option to show everything as one big bag, is now no longer working, it also messed up the scrollbar for that function. See the screenshot for more details. This bug really annoys me.
That does not tell me anything except that it happen to you, any details on what you did, and for how long (in this case 11min 18 seconds), and if possible specify the areas you’ve been into.
happen to the second slubling in the chain, and we already did a lap, so 6th (2nd) person
(edited by UnknownFreak.2805)
Title explains it all, Slothasor sometimes can fixate on the slubling, making him not move at all. This have only happen twice since the launch of the wing. It makes it a bit frustrating since you lose out on dps when you cannot move him, and when the green poision start to respawn under him.
Screenshot shows the slubling being fixated.
…and now I cannot unsee this… :p
Eir is not impossible to kill, she is just impossible to stun and trigger the damage boost, you can still kill her with regular damage, but it takes up-to ~10-15 downs on Garm.
Seem to be a shader issue, on low shader quality is looks like it should (but lower quality), but set it to normal, or high it gets messed up.
This is with mostly max settings.
screenshot shows with the different shader qualities, along with the rest of graphics options.
I would not say it’s impossible to get gold, but it’s really hard, and you need to have perfect movement, I was able to get it with 1 second before the timer expired on gold. (without the 1st skill)
But it took me atleast 15+ tries with rage and frustration in the guild chat.
Hopefully this will get fixed soon.
Too many times these egg spawn have bugged out, and/or the destruction of the egg did not release you from the egg prison. If the egg did not bug on the two of us, we should have killed him… On this run two of us got bugged…
Hmm, have a feeling you are doing it wrong, I’ll just post a screenshot on how it should look like. (note the path to the game may or may not be the same for everyone)
sitting in the same boat, settings resets, and my inventory also resets, would like a fix, cause it will be heartbreaking being forced to set the options every login >.<
The 64bit client is in beta, so report any bugs you find, it will hopefully get fixed next or within the “nearest” future.
Hello.
I’d like to report some possible memory leak for guild halls and their new Treasury interface.
If I open the treasury window, and then open the guild panel, the guild panel will show up at like 20% opacity, and massive lag until it finally displays.
So, I thought, why not spam open and close the dialog and see what happens.
So I did, and a few times later I crashed with the following error
—> Crash <—
OOM: Heap, bytes=146,
App: Gw2.exe
Pid: 4180
Cmdline: -log -maploadinfo -autologin
BaseAddr: 00DD0000
ProgramId: 101
Build: 54779
When: 2015-11-01T23:21:25Z 2015-11-02T00:21:25+01:00
Uptime: 0 days 0:04:08
Flags: 0
(full log attached below)
So I restart gw2 on my laptop and does the same procedure, same thing happens and the same error, with the EXACT same number of bytes in the OOM-error.
Notice, if you open the guild panel alone, and the treasury window is closed, no lag, no weird memory allocation will happen.
It will only happen if the guild treasury panel is open, and you can easily see the allocation going on in the taskmanager.
this way I can easily crash the game within one minute of playing.
I could make a video about it, but I’ll see about that.
How to repo.
1 goto guild hall.
2. open treasury window
3. open guild panel (if it lags you have successfully done it)
4. repeat until profit.
5. crash.
note I was able to get the lag around 9/10 times when tried. And I got it happen on my two computers.
Ok, will try that
Got the same problem on my mesmer.
Hio!
I’m currently working on a overlay project, and was wondering if you can easily get the item from v2/items by using a item name, how should I do this?
Was thinking of making a map of <itemName,itemID>, but that will require me to go trough every item id in the item list, and that is a bit tedious, I can do it, and then save every <itemName, itemID> locally, so I can access it faster next time.
Or will it be possible to add a search to v2/items by name?
(edited by UnknownFreak.2805)
Right now this is not possible, meanwhile other class can use them underwater.
Should not chronomancer be able to as well?
Third story mission have a small issue with a wall, that if you fall down on a specific area you cannot progress and have to restart.
Seems server deaths and kills not working propertly on EU matchups (2-x)
says 0 for all servers on both kills and deaths
bug or will it be enabled on next reset for EU?
copied the following from https://api.guildwars2.com/v2/wvw/matches/2-3
“deaths”:{"red":0,“blue”-:0,“green”-:0},“kills”:{"red":0,“blue”-:0,“green”-:0}}]}
Keep up the good work
(edit added – infront of :0 for blue and green string to remove link)
I think it would be better if the person wanting to track gold earn/loss/ whatever, to use the wallet api to make a custom logger, I’m going to do something similar, where I’m making a overlay to track gold earned that time the overlay is running, will probably make some kind of logger that logs, so you can have a history.
I’ll do it for the other currencies too. Once I get my tracking system to work
With the current api I think it would be very hard to track how much gold you’ve sent by mail/guild bank. Unless you make manual notes about it,
Please when you say you get error message, post it, as well, I did repo this so here it is.
Highly doubt the log in server is down, could be a setting with your router that have been messed up, etc. Can also be some kind of cooldown to prevent something (why it is there I have no idea)
It could be something with that specific character? have you tried on alts?
If the bug is only bound to that character, it may be something like that “person lagging the entire server incident” but less severe, since it is only affecting you.
You could try repairing the client.
more about command line arguments on the wiki page.
https://wiki.guildwars2.com/wiki/Command_line_arguments
Hope this helps.
You should try repairing the game client, I had this issue a few weeks ago, and repairing fixed it for me.
to repair the client, put a -repair after the game path.
More about command line arguments on the wiki page, http://wiki.guildwars2.com/wiki/Command_line_arguments
in Guild Wars 2: Heart of Thorns
Posted by: UnknownFreak.2805
well, tested in arah those champions does not have any problem getting slow applied, and if you apply conditions, they usually have a decreased duration, complete immunity is a little stupid in my opinion.
in Guild Wars 2: Heart of Thorns
Posted by: UnknownFreak.2805
Maybe I missed it, but is this intended?
Not being able to use the core mechanic of a class is pretty sad.
This, I get the feeling of sometimes delayed Blurred Frenzy, and you die because of that, or get even less time to react to a threat, because you took serious damage, because the skill activation was delayed.
devs aware of this, and a fix is on the way.
Just a quick question, will I still be able to use shader mods, like Sweetfx/Reshade?
Since the EULA changed, I just want to double check if this is okay.
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