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Tripple Wurm "deboof" nerf?

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Vol.7601

All Anet needs to do now is remove all the cliffs/walls for phase 2 and introduce instakill aoes to combat stacking

Then Wurm can be difficult!

Boost Enchantment Powder - what it does

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I wish I could have been able to convert my 30 or so strength/rejuvenation boosters into the ‘reward’ ones.

Chaos of lyssa listings invisible on TP

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You can’t fool me >_>

Tripple Wurm "deboof" nerf?

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RIP Crimson easy mode

edit from reddit:
When it was discovered we asked specifically about it and the answer we got from developers was that this is intentional. The change was also not mentioned on the patch notes which makes me think it could be a bug. We need to wait until we hear something though.

I also want to add that you can still block eggs, the same method used blocking the husks.

So far what I’ve confirmed is working is untraited wardens and obsidian flesh on elementalist. Both require timing and obsidian-flesh-method needs three very precise spots inside of the wurm. This latest wurm me and my team on amber managed to block around 60% of the eggs.

(edited by Vol.7601)

Chaos of lyssa listings invisible on TP

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Can’t you just click on the listing and it shows up there?

Luck: how to increase it the best way?

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Not sure if the recent necro posts discuss it, but the research on the wiki indicates that kit types don’t matter. The original posters said to use master kits, but I don’t sugger wasting your gold or your fingers on that. If you have an unlimited kit, use that.

Double legendary holders, rejoice!

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http://fr.reddit.com/r/Guildwars2/comments/277ovb/datamining_upcoming_features_from_the_festival_of/

This is not for people who have multiple legendaries, but instead for people who have multiple of the same.

The wardrobe change made dual legendaries (incinerators, frostfrangs, e.t.c) worthless, so this is something to change that. What is it? A title? Let us see

From slums to sums, what got your capital?

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1.) That would only go so far, as it won’t help when it comes to impatient players or those who value gold now rather than waiting.

For example, Anet can redesign the TP sell listings so that it can tell you if there is an artificial price listings and that you should sell for the ‘correct’ price

I.e. Sell listings for Mithril Ore
40c @ 3 units
48c @ 500 units
49c @ 1200 units
50c @ 80,000 units

The average player will not know that there is a price gap between 40 and 48c. Expanding sell listings will help fix this, but how about those who want gold ASAP. Mithril ore may not be a good example, but let’s say we had something with less velocity – such as lodestones.

2.) You are thinking of this point in different way. When I say that the TP being profitable to few, I mean that the TP is profitable because so few have the capability/knowledge of doing it. Again, if everyone did it, there would be no profit to be made. TP profitability scales, which doesn’t happen when you compare it to dungeons or even PvE events like gauntlet farming.
3.) It’s not Anet’s intention to make the TP the most successful. That’s just how the game works. If we suddenly made dungeons reward 20 gold per completion, and farming events an average of 30g/hour, what do you think is going to happen on the TP? Well for one, we will have inflation, which will increase all prices in game since everyone has gold. But the TP players are unaffected since these higher prices will still have a larger enough spread among buy orders and sell orders, which is where flippers get their money.

4k Gauntlets chances opened pos patch

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Guess I’ll have to use up all 1000 or so tickets I have stocked up…

GW2 TP is high risk?

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TP isn’t high risk? Well I just completed the most high risk flip of all time.

OF ALL TIME

I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.

That’s a grand profit of 668G.

It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).

However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.

In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.

http://i.imgur.com/PsYvFJU.jpg

I’m not going to do this again, so feel free to fight over that recipe

And just like that, the buy orders of Chaos of Lyssa has dropped by 2000g.

I must wonder if there are a few of these buyers who did not get a chance to remove their buy orders.

And people say GW2 TP has no risk?

The hidden truth about the "Chaos of Lyssa"

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Get ready for the “I didn’t get any, so how can they say the drop rate was increased?” complaints.

Don’t you mean the,

“I paid 2500g for this recipe and now you nerf it so that it’s so common? $%@^#$ Anet!!!!”

complaints?

Chaos of Lyssa Drop Increase

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Vol.7601

If it kittenes you off, I flipped this very same item over the weekend for 700g profit.

Very low risk considering drop rates or patch never come down on weekends

People who bought the recipe for thousands of gold, or placed buy orders on weekdays, I have no sympathy for.

Why Did We Need Megaservers?

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For NCSoft to save money on server costs.

BG: Bloodied but Unbroken | WvW Season 2

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I for one cannot wait for the inevitable 2v1 in Season 3.

This is what happens with arrogance, BG

From slums to sums, what got your capital?

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I gave that example because it seems the overwhelmingly majority of players who complain about the riches are those who sparringly play. I have great respect for those who are understanding, but they are very few.

Again, there is no way to balance this. This is because:
1.) TP players take advantage of the lack of patience/knowledge of the average playerbase. The only way to get rid of this is to change player tendencies, which is impossible.

2.) TP being the most profitable avenue is only available to a small group of players. If everyone tried to play the TP, profit would be reduced to the point that it is no longer viable

3.) You cannot balance different gameplay types and their rewards so that they are equal. It’s impossible to design such a system so that the rewards per hour are similar, unless you use the example I gave earlier. But no one would play that type of game, nor would any team design such a system and expect to have a playable game.

We’ve been through this discussion before. It’s not happening.

Wurm's Bane vs. The Blazing Light

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Volunteer is the best title.

It was also very hard to get, because it’s hard pressed to find people who were willing to go through the boredom of fixing signposts

Best looking rifle to make/buy?

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Scarlet Kiss 1550000char

Problems with the Trading Post.

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While that explains the cost of shield part, you are making a mistake by oversimplifying the market with nothing but supply and demand. I’m well aware the nature of silver doubloons as rare items comparatively combined with the demand as a legendary part skyrockets their price.

My issue is, how does one fix that. You can try and make excuses all you want for the prices, they’re all interesting, but the fact its happening and the seller has no ability to work with a buyer and fix it(nor do the buyers have reason or motive to believe sellers will do so when sellers cannot give an indication), so you end up with a lot of potential price problems that are just plan absurd with no justification other than pure luck caused it. If supply and demand are the SOLE drivers for profit to the point no one can have any power at all, then the market is quite frankly broken.

so again I ask, what can be done, how would the game fix this market and make it something anyone could get into an effect, and actually have fair dealings with buyers -and- sellers working together, instead of leaving sellers powerless, and buyers too afraid to make a meaningful move. to that, i have no answer.

I don’t really understand what you’re trying to get here. But that depends on the mindset you are assuming and your intentions.

So here they are:

First off, with an economic mindset, there is no problem or issue here. The price is at equilibrium and it’s fair. The price is controlled by both the seller (very few drops) and the buyer (very few buyers for the item).

But if we were to take this from a gameplay standpoint, there is an issue, as this particular component is unreasonably rare, especially when compared to specific components of other legendaries.

The solution for this problem is quite simple – increase the drop rate, reduce the doubloon requirement count, or both. Any of the two will adjust the prices downward, and both will do wonders with correcting the item’s market.

Again, with gameplay in mind.

If you are taking this with an economic standpoint and all this profit mumbo jumbo, then you are pointing at problems that are not really there.

From slums to sums, what got your capital?

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So what does anyone here think of the disparity in wealth in the player populous? I’ve seen a lot of QQ on these forums and I just don’t know what to make of it? I started with nothing, and while I’ve been playing forever and a day I’ve kept my player wealth fairly low, distributed between new character after new character and what ever I happened to be enjoying at the moment. As soon as I start TRYING to make money again I seem to just rake it in.

Anyone else feel like your shift from poor to more was sudden? Or did you grind hard and long hours and sell your blood and soul on the TP till you got a break?

Here’s my take on this.

It’s called jealousy. We see it in the real world as well. Wake up on January 1 and read the news. Countless articles how a CEOs have already made your year’s salary in one day. Or how CEO pay is 400x larger on average compared to the minimum wage.

To which I say, who the kitten cares? They are getting paid that much because of their value to the company and their skills that the brought to the table. And of course, a little bit of luck.

Here in GW2, yes, I admit, this should be treated as a game, and not real life. I understand that.

But also understand that just because this is a game doesn’t mean that everything is handed upon log-in. If people want that, they should play a single player game and run some cheat codes.

People are jealous that there are others in game that are luckier and smarter than them, and they can’t stomach it. They want instant gratification at minimum loss/risk.

If you play 3 hours a day doing WvW or open world exploring, why in the world do you expect to earn as much as the person who farms 40 hours a week or does 3 hours of high intensive TP trading?

The only way you can ever have a situation where everyone earns the same amount of gold in the same amount of time is if there were fixed gold rewards for x hours dedicated across y activities. And if you miss those hours, they get banked like rest exp.

It’s a great concept – but at that point you are not playing an MMO that anyone enjoys. It would be a great game for those casual players who want all the nice bells and whistles upon log-in. But I’m afraid such a group of players is so small that any game tailored to them would be a loss before launch.

Major Sigil of Air

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Major Sigil of Air is one of the most frequent sigils people get when they salvage their rares. That type of weapon seems to drop with that sigil. As a result, there is a steady supply of these sigils on the market which makes it good for people who place buy orders so that they can gamble.

From slums to sums, what got your capital?

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20 copper ancient bones.

Blaming flippers for Chaos of Lyssa?

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At least 2 dozen I’m sure.

If you mean actual drops

Blaming flippers for Chaos of Lyssa?

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People are flipping it because of the high amount of risk involved in holding/selling this item.

That is a result of the item’s rarity.

I don’t see anything controversial here.

Then again, I flipped this item as well.

GW2 TP is high risk?

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wonder how much chaos of lyssa will be selling for after the event. Assuming the drop rate isn’t changed.

I wager all the rich people who actually want the recipe have bought it by now.

Future prices will be pushed by speculators.

Who knows how high…

GW2 TP is high risk?

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lol loving buy orders going up 500g and the 2700g recipe being sold.

That has pushed equilibrium into no man’s territory.

GW2 TP is high risk?

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Vol.7601

TP isn’t high risk? Well I just completed the most high risk flip of all time.

OF ALL TIME

I bought a chaos recipe for 1500g (luck enough to get a buy order in the first place)
I then was able to flip it 10 hours later at 2550g.

That’s a grand profit of 668G.

It was risky because of Anet possibly hotfixing it (which I have been telling everyone to be careful of).

However seeing as we are heading into the weekend, the risk of this happening was pretty minimal.

In retrospect, I should have done this last Friday for the long weekend.
Buy orders have now gone up to 100g.

http://i.imgur.com/PsYvFJU.jpg

I’m not going to do this again, so feel free to fight over that recipe

(edited by Vol.7601)

Gold farm routine

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100g/3 hours is a lie. Nothing can get you that amount except for TP flipping.

There is no proper way to get gold anymore outside of dungeons (maybe EOTM but I don’t see it as viable)

Anet has nerfed all farming because they don’t want players making too much gold, as that limits opportunities to sell gems for gold. Why do you think they include that reminder after every BLTC blogpost?

Precursor acquisition not unfair

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Great my cover is blown..bookah

Precursor acquisition not unfair

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Double negatives in the title >:|

/shoots self

It’s a trick commonly used when the positive is also untrue.
He can’t say that precursor acquisition is fair. Cause it isn’t.

But there is no middle ground. There is fair or not fair. They are mutually exclusive.

undercutters/overbidders

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The only time I undercut by a ton is if I feel the item will not sell at that point.

I.e. when Dusk was at 2000g, any rationale person would say that there is a very, very small chance someone would buy it at that price. It would be foolish to list at 1999.99g, especially since there are other sellers who are looking to get some extra profit too and will undercut you quickly. In this case I would undercut by 250-500g.

When I got my Dusk I listed it at 1250g and I only undercut by 1s. The reason behind this was I checked the price history and found out that people were actually buying Dusk at that range, and I felt comfortable that this price point was close to or at equilibrium price.

Why the Guild Wars 2 Internet Hate?

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Vol.7601

Gamers in general hate MMOs.

MMO players hate MMOs

Haters hate

It’s a never ending circle. Don’t get caught up in the hoopla.

undercutters/overbidders

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I agree, it is annoying but oh well.

The only alternative is for the TP to be coded that the next sell listing cannot be lower than x% times the lowest listed price.

I.e. I want to sell my Dusk and the current lowest listing is 1200g. The BLTC limit is 1% (12). Therefore, I cannot list my Dusk higher than 1188g.

But I think this would have a tremendous effect on the economy that it would be an unwise decision.

Precursor acquisition not unfair

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Double negatives in the title >:|

/shoots self

Three Wurms in Bloodtide Coast precursor idea

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Then you are meeting the wrong people. Wurm is completed everyday by at least 120 players. Sometimes there are enough players that we get +300 people completing wurm on several maps. And this is just one guild.

Another guild does Wurm on the weekends. Just cause you aren’t successful at it doesn’t mean others aren’t.

You add precursors to this and it will crash the market because you are underestimating just how many people complete it.

Three Wurms in Bloodtide Coast precursor idea

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Yeah no. Leave the rare items to be rare.

second b-day gift

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Do you guys ever go to your parents and friends and demand a ‘better’ birthday gift?

What is with this sense of entitlement? Just be happy you get anything..

KongZhong: Details about GW2 China

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Just a note on the ‘hottest’ game comment.

Probably it is a pretty hot game in China, or it could just be because it’s new.

Warhammer Online had something like 3,000,000 million subs in it’s first month, but we all know how that game turned out.

I would rather find the average number of players between months 2-4 in China and then base that off on whether or not it’s hotter than Dota or whatever

TP tips and tricks

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So passion aggression. Much defender.

On a serious note, T1->T2 is a time sink most people watching that stream don’t want to deal with. T5->T6 (reg/fine/rare) is about as much of a sink as most people can stomach and the return on investment (gold and time) is good enough for most of them.

If you get an average of 5 skillpoints per day, it doesnt take more than 10 minutes per day to buy t1 mats, promote them and sell them.
My average return per skillpoint is more than 3g and i have been doing this on a daily basis since the start of the year. Just like with any other part of playing the game or the TP, the more experience you have, the better you get. My average since Escape from LA is beyond 6g per skillpoint because i know at what day of the week to put in my buy orders and when to sell. The Blade Backpack Iron Frenzy and Bazaar Trader Mat Sinks certainly helped to increase my average in the last 2-3 months.

So if you consider earning 100-200g in 1 hour of weekly gameplay a timesink nobody wants to deal with in a stream that is aimed at people that want to improve their trading profits, go ahead and promote t5 mats.

Are you using a website or just looking at what is in demand and then promoting? It would be nice to turn all my skill points into 12,000g

Please stay out of this market… There’s already to much competition and with a guy like you coming the undercutting will be so hard, that you might as well not use skillpoints. I’m dead serious. 2ndly of all gw2 people, you are one of the most rich, so i think you can handle leaving a few gold here and there, not to be picked up.

I’m definitely not the most rich, as I do not flip, I only speculate. I only have 4kg on hand and probably another 1kg in investments and 1-2kg on holdings. Serious TP players have +25, +50 kg and more stored on the TP.

BTW @ OP I was not on EG, just someone who eavesdropped during Teq runs. I apologize if you get hacked because of me, but I hope you have authentication juuuuust incase!

Two suggestions

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1.) I agree there should be a separate confirmation tab. The way it works right now is that in the event you spam the button (say you have a sticky key) you are in no luck. But at least when you have a separate confirmation window, you cannot accidently double click.

2.) Not really an issue, you just need to read the descriptions better.

Karma to Gold

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don’t sell your karma. The return is not worth the time it takes to accumulate it.

TP tips and tricks

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You are absolutely right, that site is difficult to understand

Is it me or is it not really a spreadsheet but a website? I’m seeing formulas rather than the values.

i.e. the first item, iron ore, has this in the Profit field:
-(1)(9)(45) (-48%)
-(10)(94)(50)/SP

??

(edited by Vol.7601)

Start July 1st

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Now that we can no longer complain about new zones, I think the next point to complain about is the lack of new races/weapons

GW2 TP is high risk?

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My most recent loss is from Orrian Meat Stews (40% dodge). I bought 3 stacks at 15s each. Price is now 12s, and there is no way for me to unload these foods since the buy orders are scarce.

I also heavily invested in the 30% dodge food, but I made a slight profit off these.

I also invested in +24 stacks of Orrian Truffles and made a cool 60c-1S profit per piece after holding for just 3 days.

You win, you lose.

edit: An important lesson learned here is that if you are to invest, try to invest in the root items rather than the finished components. Investment in finished components carry more risk since the demand for these items are very limited, while the root items have their risk offset by demand from other areas.

You said the same thing on another thread. My guess is your “net profit” is like a few thousand if not in the tens of thousands right? I mean you bought so many leather you can kill all the buy order.

If that’s the case, you think TP is high risk?

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

I posted in the other Thick Leather Thread but I miscalculated. Instead of buying 400g worth of leather it turns out I only bought 120g or so. I mixed the figure up with silver ore (I bought Thick Leather last year so it’s been awhile). I’ve only recently started recording keeping all my transactions to and from all my 4 accounts so I can get a better grasp of my inventory.

So instead of a sweet 1400g profit I ended up with 400/500g, and that took about 8-12 hours of selling my stacks on the TP for 30c (I prefer selling in real time rather than listing it and hoping it’ll sell so as to avoid a price wall I cannot get out of)

GW2 TP is high risk?

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My most recent loss is from Orrian Meat Stews (40% dodge). I bought 3 stacks at 15s each. Price is now 12s, and there is no way for me to unload these foods since the buy orders are scarce.

I also heavily invested in the 30% dodge food, but I made a slight profit off these.

I also invested in +24 stacks of Orrian Truffles and made a cool 60c-1S profit per piece after holding for just 3 days.

You win, you lose.

edit: An important lesson learned here is that if you are to invest, try to invest in the root items rather than the finished components. Investment in finished components carry more risk since the demand for these items are very limited, while the root items have their risk offset by demand from other areas.

(edited by Vol.7601)

3 big economy problems

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There are many terms for inflation that get interchanged frequently. Inflation, price-inflation, demand inflation, e.t.c.

Risk/Effort vs Reward

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You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

(edited by Vol.7601)

3 big economy problems

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A lot of people seem to be on the train of thought that playing the TP should not be allowed. It’s crazy to think that. However, it is far more rewarding to sit and play the TP then it is to play the game itself. That is an issue.

I don’t agree on selling the paths thing. If people want to pay and buy it then that is on them. I don’t think dungeons should ever be soloable, but that is a different topic.

On point 1 I agree. The rewards aren’t very rewarding. And when they are or even get close to being so, they get nerfed to the point where you aren’t able to do them anymore.

It’s not more rewarding to play the TP than the game when you consider everyone doing it at the same time. If everyone did it, price spreads would be very small and the only gold to make out of TP would be speculation rather than flipping.

People who make a ton of gold on the TP do it from the large number of players who want convenience.

Did Buy Price Work?

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I don’t think there is any such site – only John Smith knows

The API only tracks listings, but not the reason behind it.

Gauntlet Chances: Item Drops Thread

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I’ve opened over 1000 and have only got tokens and favors.

Why Favor of the Bazaar is skyrocketting?

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I’m not in game but it’s possible the listing is showing outdated prices? Last week it showed 15g but if you were to drill it further and look at each listing the actual price was much, much lower.

And when I look at gw2tp.net the price is also unchanged.