I would recommend you to go to youtube and see some videos, in the description normally the build is there, see which one fits better your play style and give it a try
for me, i like 0/30/30/10/0 with D/D + SB or D/P + SB
nothing new, it is a very common spec and very effective in capable hands.
in spvp the opposing team will gain 5 points for my death so i avoid dying at all costs, in wvwvw it costs repairs (not really important) nut also a respawn on the other end of the map! so yeah ill run for my live if i can xD
heres a hint from a thief, do not stay in the same spot… MOVE! all the FS will miss…
btw are ppl already training for the next patch?! xD
They have said many many times… they will implement a system that will grant a deffete to whoever leaves a tournament match so even if the team manages to win 4v5, the guy that left will be granted a loss when the tournament is over and suffer the respective rating penalty.
I believe i also read something about allowing another player in to replace the loser that left.
No one mentioned anything about the second strike (Larcenous) hitting for high dmg, and since it will cost 1 init it will probably just steal a boon wile dealing residual to no dmg at all (in my humble opinion)…
About the unblockable part of the skill, i have no idea and would also like to know how it will work.
@ Travlane.5948
Are you saying you don’t use short bow?
The video shows clearly how bad S/D is! In every single fight he has to swamp to D/P to finish the fight. The ranger fight, wile with S/D he barely scratches the ranger, when he swamps to D/P the ranger is at 100% health!
(edited by Volrath.1473)
Well I’m not seeing myself playing with a S/D weapon set nor am I seeing a thief with that setup taking me down ever! It is very slow, vulnerable and almost harmless.
On a thief vs thief perspective ofc.
I’m no futurologist but its not hard to predict that this changes will not be enough to make the S/D viable for competitive pvp nor any other aspect of the game tbh…
(edited by Volrath.1473)
@ ensoriki.5789
In gw2 competitive pvp, you win by controlling the nods longer then the opponent team. So if it is defended by a bunker, you need to take him out asap so that you can claim the nod for your team. If the fight lasts 2+ minutes then he is doing a better job then you. Bunkers usually heal themselves quite a lot and without some kind of spike dmg they are extreamly hard to take down. Hell even with spike dmg they are hard to go down…
(edited by Volrath.1473)
Still the question remains, if they changed it because wvwvw in the first place, why keep it at 4s in sPvP since it was never a problem in that environment?
I have edited the original post and added another question, if someone knows the answer ple share.
Ofc if a dev answer even better!
in removal and as in most games its removed/taken/stolen as last one stacked. so if u go protection…fury…..might…… int hat order ….might should get stolen as it has the highest % of usage time left.
That makes sense! But for instance, if the first applied boon was swiftness and on a longer timer then the following boons? Will/should it steal the last applied one even though it has a short duration, or the boon with the longest duration left?
I have edited the original post and added another question, if someone knows the answer ple share.
Ofc if a dev answer even better!
I can’t wait to annihilate all the Sword/Dagger thieves after patch! xD
it’s good and all that they are trying to make new specs and weapon sets viable for us, imo that is the right way to go but… what confuses me is why would they chose this particular weapon set to be the “Bunker counter” since it is the ONLY weapon set we have that has NOT 1 burst ability whatsoever!
D/x -> Backstab + Heartseeker
P/P -> Unload + Sneak Attack
P/D -> Sneak Attack
S/P -> Pistol Whip
S/D -> …..
Sort Bow -> Cluster Bomb
So from ALL of our weapon sets, why is the ONLY one that has NO burst capabilities be chosen to be the “Bunker Counter”?
Do they expect us to steal boons and auto attack them to death?!
I mean, the idea of being able to steal stacks of boons from our opponents is great but without the dps to down them?! and don’t bother saying that we can switch weapons after stealing the boons cuz:
1) the second weapon set belongs to short bow.
2) even if you try and run without a SB and take a bursty weapon set, were is the initiative to use it? to steal 3 boons from our opponent costs 12 init.
Imo these change will not help thieves in getting a spot in a competitive tournament team.
(edited by Volrath.1473)
Tactical strike took a big hit last patch with the reveled nerf…
Seriously… Why revert it in all aspects of the game EXEPT sPVP?! What’s the reason behind this? Ppl complained about the thieve’s stealth in wvwvw due to culling I never read anything about stealth in competitive play…
Having reveled at 4s in sPvP is basically pushing me away from in and encouraging me to go scouting/roaming in wvwvw.
How can you be so sure?
Boons are not the only thing making bunkers “bunker” there are traits, gear, utilities, weapons… Removing boons does help but without burst you will never down a bunker alone.
This boon stealing business is a great idea, just on the wrong weapon set. Specially because it requires a specific main and off hand not just one or the other.
I’d tell you to aware yourself on FS+Mug, but they’re changing it anyways.
Tadaaaaa!
It’s the anti-bunker weapon set with no bust ability besides auto attack! Wooohoo
Have fun being hit by double damage confusion, and what was it? 50% stronger retaliation?
Oh! and eles who flee to areas you can’t reach after you down them.
Technically speaking, the majority of classes are “stronger” in WvW.
I have been doing this for a very long time! and with reveled back to how it should be, I will have a lot of fun! Tks!
With the reveled mechanic rolled back to 3sec in pve and specially in WvWvW, why would I play competitive pvp if I’m 33% less effective there?
No way! I’ll go back to my favorite balance d/d spec (0/30/30/10/0) and go solo in wvwvw were I have full effectiveness and have great fun!
4 sec reveled will be a thing of the past that I never want to experience ever again! =P
Auto attack is not burst….
This change is “suppose” to be a counter to bunkers but how can you kill anything if it requires us to use not just a main hand weapon, not just an off hand weapon but BOTH, and for a “bunker killer” they chose the one weapon setup that has absolutely NO bust ability!
Smart move!
Ya, we’ll have to watch what the changes do to the game. I think that bunkers will still be viable, but I think you’ll see some new counters to them. It’ll be interesting to see what the meta does.
J
I appreciate you giving warriors a chance to have a role in TPvP that makes them an attractive choice to have on a team again.
shame thieves will still be left out…
if the s/d #3 skill works out to be good they will more than have a place in the meta…
Sure man, 1 single ability from a specific weapon set (not just main hand or off hand but BOTH HANDAS) that steals 1 boon stack and has zero burst potential will obviously grant thieves a stop on a competitive tournament team! Obviously!
Anyway… At least I’m happy for my warrior…
which still is a lot more than the elite skill.
Mug change is the one change that i find easier to accept although i’d preffere something else instead of the healing but hey…
Ya, we’ll have to watch what the changes do to the game. I think that bunkers will still be viable, but I think you’ll see some new counters to them. It’ll be interesting to see what the meta does.
J
I appreciate you giving warriors a chance to have a role in TPvP that makes them an attractive choice to have on a team again.
shame thieves will still be left out…
SA is still useful in practical combat. You weren’t going to land your CND every 3s on people trying to stay afloat. Venoms are also useful.
I’d say more but I can’t even comprehend how people think its trashy now.My immediate response after seeing PW die… Was to go to venom share since I didn’t need haste with that. However I solo que so it wasn’t as practical as it.could be. So…. I’m playing with 25/25/20 ATM while I brainstorm.
Really enjoying 4s immobilize on needle trap too.Devourer Venom also gives 4sec immobilize and doesn’t require you to lure your enemy into the trap that he may even not stand in it or disable it by dodging.
not to mention that it is useless vs ranged professions wile Devourer Venom is allot more efficient.2s immobilize. Unless you got 100% more condition duration.
2s for each hit and it has 2 charges, do the math
it is awesome for condy thieves (a race almost extinct) since they save steal for when they have no init left (it gives 3 init on steal).
I can see it being useful for 30 Shadow Arts thieves with stealth on steal BUT none of those specs have traits in Deadly Arts… and for GC thieves 2k hp may help them stay alive for another 0,5sec.
The fix is very simple..Thieves getting attack should be revealed. Like every other game in the multiverse. It was a grave oversight and should be corrected.
You don’t have a clue what you’re talking about, and you should leave this thread immediately. That, or perhaps develop a modicum of skill. Thieves are not hard to counter. There’s a reason they’re about as popular in tPvP as herpes.
this patch won’t invert that tendency unfortunately nor make them more viable in pvp either so we’ll have to wait 2 more month (not necessarily playing thief) to see if something changes…
next week well test it out but i’m very pessimistic about it, i believe D/P will still be the choice for most thieves in competitive play simply because it provides the most survivability of all.
and without mug ofc.
I obviously thought about it but will you actually play like that? i mean wait and see it it actually hit? what about the “dynamic play”? if you have to stop to see if your hit didn’t miss before you can press a key again there is no dynamic to it, on the contrary it becomes clunky as hell…
I am not a button spammer but if i have an ability split into 2 i will press it twice to get the full effect and if the first misses and it doesn’t change to the second ability ill end up wasting A LOT of initiative for a failed boon theft…
it is counter intuitive, teleporting into your enemies melee range in order to heal yourself for a little bit? if you need a heal the last thing you what to do is get in melee range of you opponent…
Also about Reveled, i wonder why no one is talking about it… if they admit that it makes the thief less effective and less fluid in PvE, doesn’t it have the same effect in PvP? why not reverse it on the PvP side as well?
if that is the case, and without having tested it, so in theory it’s bad… ppl will lose all initiative ridiculously fast…
mug is a healing ability with damage now, and you cannot crit using that skill.
pretty much that is the big update for thieves,
making S/D the new meta ( i think)
since S/D FS will be a tactical weapon set,
you should hunt and wear down bunkers, and it is spammable in a sense (given that you have enough initiative to play with
yeah, the thing is they gave the boon “Stealing” ability to a weapon set that does not have burst dmg so even if you steal the bunkers boons you will need someone else to kill them since the S/D weapon set relies on auto attack for dmg….
I’m a little concerned that every single time they talk about balance they’re talking about sPvP and the pvp meta.
I understand that they want to concentrate on turning sPvP into a competitive community, but they specifically mention splitting effects so that they don’t neuter PvE with changes, so obviously they should be paying at least some attention to PvE balance right?
Yet the only change they discussed making BECAUSE of PvE was a change to Pet Ai.There’s a LOT to be said about PvE balance such as how blinds are completely overpowered against normals/vets but then almost completely useless against champions or how condition damage is virtually useless in large group events, etc… etc…
Is the SotG show specifically about PvP (in which case please ignore this rant), or are the devs really placing 99% of their attention to balance on PvP with only a secondary thought to how those PvP changes will affect PvE?
Yes, Guru’s SoTG is about PvP only, thats is why they invite players from the top tournament teams to participate in them.
hi,
From what I could understand it is now split into 2 abilities, the first one “Flanking Strike” that strikes the opponent and evades behind it costing 3 initiative and the second called “Larcenous Strike” that will cost 1 initiative and will steal a random stack of boons from the opponent.
my question is, will it work like auto attack automatic rotation or will we have to hit it twice to connect Larcenous Strike?
if we have to hit it twice, it can be very dangerous for thieves to use it. if by any chance you are blinded/blocked or simply miss it you will be losing 6 initiative with zero results or 7 init for 1 Larcenous Strike, and that is the death of a thief! if you miss it once you need to get out of there asap and come back when you have more initiative.
Also if it takes the 2 key hits for the full effect. ppl will ALWAYS press it twice in a row, no one will hit it once and wait to see it it actually hits to press it again so if it misses the first one we will ALWAYS lose the 6 initiative…
With the amount of passive blocks and invulnerabilities in game atm we will be wasting initiative on thin air…
as it is atm if we miss it for some reason, we lose 4 init and would not spam it since the animation is long and the risk of doing 2 Flanking strikes back to back is very low, but like this, will surely be a initiative drain… high risk of losing a lot of initiative for very little benefit.
Please clarify this, do we need to press the key twice for the full effect of the ability or will it do both hits (Flanking + Larcenous) on one key press?
Edit: do se know how the stolen boon will be selected? As in will it be the last boon applied by the opponent? Will it be the first one? Will it have a priority list or will it be simply a random boon?
It’s just so we know if we Jane any control over the boon were stealing or not.
(edited by Volrath.1473)
never gonna happen, only the devs that play ranger and engi do that.
I leveling on atm.
For some reason i got the feeling that they will be very strong, very soon…
were can i find the recipes for that? I didn’t know about this at all o.O’
never destroy as stated above.. salvage for dust/mats then promote then to sliver with the forge
promote?! I got my back full of mats how do i do that? xD
They are roamers, meaning they go around the map camping points and helping defend when called out for. They need a high burst to help take down bunkers asap.
Since this game’s pvp is highly dependent on bunkers, GC professions are also needed.
I personally prefer to play a balance thief although I’m less useful for my team I’m still very effective.
You can keep the cakes, all I got to deliver is the pain part xD
Just one detail about the OP. if a thief is in stealth due to shadow refuge, If he steals he keeps his stealth but if he CnD it brakes stealth and triggers a 4 sec reveled so basically it is impossible to pull of a backstab after that CnD.
Nice try though it almost pased unnoticed.
didn’t you read the interview? i cant find it now sorry but it was on gugu…
ill keep looking.
Thief has ONLY Flanking strike, which is a high cost ability that requires a sword in main hand and missed most of the time due to its “random direction movement”
very very VERY few thieves run around with sword and the ones that do can’t remove boons most of the time due to the init cost of the ability and high miss chance, even if it lands it removes 1 miserable boon -_-’
So, for April:
- Beta for Custom Arenas.
- Spectator Mode.
- More balance changes than normal, with plenty of splits.Cheers.
If they do reverse the 4s revealed in wvwvw and PvE and make my favorite spec viable again, you will not see me in sPvP again! xD
I have been FORCED to play with Pistol OH, cant wait to get rid of it!!
hi guys, was wondering if someone had tested and knows what exactly is the initiative regen gain with the X trait from Shadow Arts “Patience”? the tool ti kitten o vague…
Patience: Regain Initiative faster wile in stealth.
I’d like to know for how much…
normally the regen is 2 init every 3 seconds if i’m not mistaking, with Patience, I don’e see any difference or it’s hardly noticeable, does some one know how it works?
thanks in advanced
stun breakers…
But hey if you want to go own noobs in hot joins be my guest, in competitive pvp a S/P thief is a free kill.
Specially if you use all those utility skills leaving you without a stun breaker or a defensive utility of any kind.
and btw take a chill pill i’m being polite with you, there’s no need for aggressiveness.
Opinions are different you got your’s i got mine, i respect yours pls respect mine.I only play WvW, I don’t use all those, I’m just simply stating that there are ways to restrict people. I’m not upset; you simply said it has no use in PvP; where I disagree and say it can be utilized by punishing people who res and making more people follow you and taking aggro off your party.
Ah, see, we actually agree, thing is I was talking about competitive pvp and you about wvwvw and there I agree it has viability since it hits multiple targets.
Also if you are speced for init regen for short bow blasting in organized wvwvw raids, then S/P will work even better, it is not my main choice of weapon set but I do use it sometimes in wvwvw.
stun breakers…
But hey if you want to go own noobs in hot joins be my guest, in competitive pvp a S/P thief is a free kill.
Specially if you use all those utility skills leaving you without a stun breaker or a defensive utility of any kind.
and btw take a chill pill i’m being polite with you, there’s no need for aggressiveness.
Opinions are different you got your’s i got mine, i respect yours pls respect mine.