“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
I consider Support anything that is done TO your TEAM by:
I consider Control anything done to ENEMIES that:
Most builds have some inherent support or control, but I would only consider builds focused on those specific roles as support or control builds.
I definitely like seeing more people enjoying support roles, though
Just because you have a seatbelt doesn’t mean it’s ok to speed when you use it.
I don’t always swear, but when I do, it’s with guildies.
Anvil Rock has bots outside of Sorrow’s Embrace
Not going to post screen shots here, but filed some reports in game. Please look into it. They all seem to have the have the [SOME] tag.
Thank you
ty, hopefully a mod can move the thread then.
Anvil Rock has bots outside of Sorrow’s Embrace
Not going to post screen shots here, but filed some reports in game. Please look into it. they have the [SOME] tag.
Thank you
From the time this topic was made until right now, you could have finished the final story mode dungeon 3 times.
1 laurel per achievement point
Go with a hammer guardian…your auto-attack will provide almost constant protection.
Use Combat Mode Mod.
That…is so sad.
Here are your options in order of best to worst (imo)
1. Wait for scavenger hunt
2. Purchase precursor off of TP
……99. Try to obtain via RNG
I like the game. I hate RNG. I would hate the game too if I tried throwing crap into the MF for a 20% chance that it’s an exotic and a 1% chance that that exotic is a precursor. Keep in mind, you could try 1000 times…and each time has the same chance.
NEVER choose RNG when you don’t need to.
I’m excited for this addition, but this is not really an alternative for dueling.
I hope they get the pricing right…more than 800gems per month is too much. That’s the HIGH end, imo.
PEOPLE! i made this as a positive post. You guys really don’t need to fill this with your whining. I wonder, if you are so against everything that’s being released why play? That’s all i read on the forums nowadays “omg temporary content. they need 2 b fixing OP clases that liek 1shot u and never die QQ”
Positivity and optimism are not allowed on forums.
I am also excited about the dungeon and spectator mode. I wanna watch my fellow MANVIL rock PvPers duke it out.
That’s my home server
I actually joined on an error. I thought they were the unofficial WvW server.
Best error I made. ( I don’t sPvP tho XD)
From MMORPG.COM
“The dungeon is also geared towards replayability. There are a variety of different enemies that will change randomly and subtly. There are differences in the groups you’ll face, and even in the voiceover dialog within the dungeon itself to make sure it’s not exactly the same time and again. There are also, of course, lots of unique rewards to the Molten Weapons Facility dungeon. As the story itself progresses through the end of April and into May, players will notices that the entrances to the dungeon itself will change (to signify that players are storming in and destroying these facilities). When the story comes to its crescendo, the final location of the dungeon and its entrance for repeated play will be set.”
I don’t see the dungeon being temporary. Until ANet says otherwise, that’s going to be my assumption.
Let’s say you died or were about to die in a fractal. You could log-off, relog, and be alive.
Kinda broken. It’s also doable in dungeons, though mostly not worth it.
I see no examples stated in the OP as the the broken nature of GW2. The OP actually focuses more on WoW.
I’m not saying that GW2 is perfect, but you should list examples conductive of productive conversation.
Never farm mats, only farm money.
That’s how I’ve done it in every game. Works so far.
Varies. Sometimes I do a dungeon for the day on different alts, other times I’ll spend a few hours in WvW. I’ll also work on map completion on my alts as well.
The only thing that I do daily are dailies (if they aren’t 90% finished by the time I’ve done w/e it was I wanted to do). Other than that, I do what I find is fun.
How about they release expanded the UW and FoW maps from GW1 as level 80 zones for GW2?
That’d be awesome.
Or you could just have a toggle that includes daily/monthly achievement points and one that excludes them from total. That would make you feel better about yourself as well.
If you are fine with exotics, this game is VERY alt friendly.
If you only want to have 1 or 2 characters will full ascended gear, this game is still pretty alt friendly.
If you MUST have 5+ characters with full ascended gear, good luck.
Me and my 11 level 80s are fine, though.
I c wat u did thar.
If they do add it, they should put in the description.
“Get it!!!!!!!! Ice-Sickle???? Hahahahhahaha!” —Fibbi
This is a real issue I have with owPvE: difficulty does not scale very well with population.
Personally, I would love if there were enemies that could 2-3 shot people. But when you have 3-5 people with you, it all of a sudden doesn’t matter.
However, keep this in mind: people may not enjoy a more difficult game…they may simply flock to what ever content is easiest to do.
This is something that I’d really like to see in the game. To be frank, I’m surprised we’ve gone 8 months with out guild halls.
Guild Halls, precursor scavenger hunt, and housing are things I’d really think would improve upon this game.
No they didn’t. They said that they always had gear progression in mind.
Quote please, because that’s not how I remember what they said at all.
Read my sig. From O’Brien.
I agree with you, OP.
It’s very hard for people to say that ANet hasn’t been delivering.
“I swung a sword, I swung it again, hey! I swung it again. That’s great, we just don’t want players to grind in GW2. No one enjoys that. No one finds it fun. We wanna change the way that people view combat.”
This is quote from some of the developers, not sure witch one cause they erased some videos (manifesto) from net and it’s harder to find them now. (wonder why?)
Quote is from Colin Johanson. This video is from their OFFICIAL youtube page…aka the first place you should have looked.
And knowing is half the battle.
Sometimes I wonder if I am playing the same game as some of you guys.
As much as I dislike ascended gear; you don’t need it outside of FotM 20+. I play dungeons for fun (not CoF p1), do dailies when I can, and explore/WvW in between.
OP, you say that dungeons need a lot more attention, but don’t list your specific criticisms. You do the same with WvW. Imo, dungeons need more interesting encounters a la the AC update, but WvW post-culling seems to be very lively, and I’m on a tier 5 server.
It seems like you want the game to take itself more seriously as you are enraged by the SAB and quaggan backpacks. I assume the candycorn people, grenches, rollerbeetles, candy cane weapons, and April fools day pranks of GW1 also disappointed you as well.
People used to have fun with sticks and rubber balls. I find this game to be more engaging than GW1. I think the issue for some people is that they prefer CORPGs of MMOs, which is not a bad thing.
The game is worked on month by month. They have improved A LOT since launch. I hope one day that whatever personal issues you have work out for you and you come back to community.
Also, try role-playing.
(edited by Vorch.2985)
Hmmm…..that animation IS cool.
17g though…
I would go with pact morning star, corrupted, orrian, or ascalonian. If you want a more yellow color, go with golden or ebon vanguard.
@ShiningSquirrel
Some members never comeback or leave for months at a time. An active and lively guild is important for most guilds I’ve been in. Otherwise, you’re just a random group of people.
Yes the game is fun.
Some people want a skinner box, though.
Others would rather wait 30mins-1hour+ to start a group so that they have a predeteremined role.
I prefer actually playing how I want, when I want.
The game isn’t perfect. It has some serious balance issues, especially with the ranger and necro. But is it fun? Yes…there are plenty of fun things to do.
I will repeat: I am not saying that every person on the team must have these skills. I am saying that if these skills were removed, PvE (I only considered Hardmode when ever talking about PvE) would not be doable. I maintain that.
What is this – ? Were you one of those W/Mo with Mending Healing Breeze Frenzy and Healing Signet angry at people asking to play better?
Seriously, what is this bs. Have a good day, don’t reply.
hom.guildwars2.com
Vorch De Asph
And everyone knows you need to echo your mending.
- GW1 was not as diverse as people make it out to be
- GW2’s diversity comes from a variety of classes, GW1 came from 1300+ skills (12 .
Please name the team set up which only used 12 skills across all 8 players with different classes and which worked both in PvE – UW/FoW/DoA/Dungeons and competitive PvP – HA and GvG.
I’ll be waiting.Please don’t speak if you don’t know what you’re talking about.
“THE FOLLOWING 5 SKILLS (1. Shadowform, 2. Signet of Spirits, 3. Protective Spirit, 4. Discord, and 5. Unyielding Aura) make up OVER 90% of PvE in GW1. That’s not disputable. I challenge you to have an effective team without any of those skills.”
“I’ll be talking strictly from a PvE stand point”
Please run " UW/FoW/DoA/Dungeons" without using Shadow form, Sliver Armor, UA, or Protective spirit. I’ll wait.
Read and chill dude…read and chill.
Answer me how do you make up a team consisting of 8 player who only use 12 SAME SKILLS out of all 1000 skills.
Plus, Discord was only used in teams with 4+ Necros, and it didn;t work completely everywhere.
Healing Seed or Seed of Life were more viable options for PvE in speed runs than PS unless you’re thinkinh about meta game 2006-7.
UA was the best skill but HB was also equally good (Combined with the 2 skills named above).
SoS was certainly the best RT skill.
Ok…gonna make my list of 12 that I had when this argument popped up in guild chat in 2010. The challenge poised by another officer was to break GW1 PvE by removing <1% of the skills (1300+ skills, I picked 12). We were having almost this exact debate pre-Battle for Lion’s Arch WiK nerf.
* I repeat, The goal was the make completing ALL elite areas and hardmode vanqing/missions undoable by removing <1% of the skills in the game*
I will repeat: I am not saying that every person on the team must have these skills. I am saying that if these skills were removed, PvE (I only considered Hardmode when ever talking about PvE) would not be doable. I maintain that.
In fact, I have my GW1 account still active (play about once a week). I would love to help someone make a team that proves this wrong.
Some of you keep on comparing GW2, just one game with gw1 with full expansion. I don’t think that’s fair. Come up with competetive build with only prophecies skills and talk about build diversity. I still think the dual professions was more part of the build diversity than the skills of the class itself.
So, you think that EVIL would use only prophecies skills against people with Factions+NF+EotN and remain competitive?
..
Simply not true. 12 skills mattered? GL playing with 8 people only using 12 skills. Honestly, I could make a great PvE team that can clear any content apart from maybe HM elite areas, without any skill you listed. In fact I never used those skills anyway.And yes if you really wanted you could bring boring builds like assassin’s promise/finish him, but then it’s your own fault. There were other builds at least as effective that were a lot less boring. GW1 had great build diversity, and the fact that you managed to find a few skills that are the pool of overall most powerful/useful ones, doesn’t decrease that diversity.
Also you say GW2’s build diversity comes from variety of classes. By this logic, you could even say Aion had build diversity. It didn’t, but you are saying that somehow having classes is build diversity. See the point? When people say GW2 lacks build diversity, they don’t mean it lacks classes. They mean it lacks different ways to “build” each class.
And for the issue about difficulty and people just going to another area exists a very simple solution: give more difficult content a better reward. This could easily be implemented by giving harder dungeon paths (CoF p3?) more tokens as a reward. I mean arenanet probably has statistics that say something like “CoF runs path 1 – 95%, path 2 – 5%, path 3 – 0%” is there nobody that every thinks “maybe path 3 should be more rewarding” ?
When I said that 12 skills mattered, I will repeat: almost every TEAM had or required those skills.
@Vorch
I was running FoW and UW quite fine before those skills even made it into the game. So, yea, about what you said…
FoW and UW are quite different now from release, back when FoW armor cost an arm and a leg.
(edited by Vorch.2985)
GW1: PvE- Thief (critical scythe assassin), PvP- Ele
GW2: PvE-Warrior (main), Guardian (main alt, esp in dungeons); WvW: Thief (love that venom-share), Mesmer.
Have you tried dungeons? If so, compare your effectiveness with a P/V/T set against and zerker set or knights set.
And as GrandmaFunk said, your traits have a very large role in your effectiveness. Even more so in fractals and Arah.
I see people who haven’t earned an achievement point since 3/26. I think leaderboards were added the 7th of april or something?
Remember they tracked them for a few weeks before releasing them to the public.
oh, i see. My bad.
OP didn’t say all Elite skills are not worth using…he/she said that most are not worth using.
Which is completely true, based on a class and playstyle your decision is usually obvious…at most you decide between two of them.
Yup, we need more, but he also said he really doesn’t use them :/ I frequently use mine
- GW1 was not as diverse as people make it out to be
- GW2’s diversity comes from a variety of classes, GW1 came from 1300+ skills (12 .
Please name the team set up which only used 12 skills across all 8 players with different classes and which worked both in PvE – UW/FoW/DoA/Dungeons and competitive PvP – HA and GvG.
I’ll be waiting.Please don’t speak if you don’t know what you’re talking about.
“THE FOLLOWING 5 SKILLS (1. Shadowform, 2. Signet of Spirits, 3. Protective Spirit, 4. Discord, and 5. Unyielding Aura) make up OVER 90% of PvE in GW1. That’s not disputable. I challenge you to have an effective team without any of those skills.”
“I’ll be talking strictly from a PvE stand point”
Please run " UW/FoW/DoA/Dungeons" without using Shadow form, Sliver Armor, UA, or Protective spirit. I’ll wait.
Read and chill dude…read and chill.
Just because 90% of the people lack imagination does not mean there wasn’t any build diversity. From your 5 skills I only use SoS and only if I bothered to bring my Rit. This is coming from someone else with GWAMM and 50/50.
The diversity in GW2 is false diversity though as you don’t need the other classes.
The whole point of not needing other classes was to eliminate the “lf healer, experienced Shadowform Assassin” Outside of the ranger and necro (not very familiar with them), I can come up with teams consisting of one class for any dungeon.
Also, you didn’t use protective spirit or discord when you were vanqing? That’s leet.
Only way I could think of avoiding using those in Winds of Change would to go with Ether Prodigy eles and shutdown mesmers.
(edited by Vorch.2985)
This is great, but unfortunately it doesn’t track back before the leaderboards were active (this is why it doesn’t track past ~2 weeks ago). Thanks for the catch!
I see people who haven’t earned an achievement point since 3/26. I think leaderboards were added the 7th of april or something?
Most of my guild has been active within the last week, with about 30 within 2 weeks and a dozen or so greater than that.
…YOU ARE A GENIUS. ty ty ty ty
Gonna tell my guild about this. They need to add this in-game, though
It’s not perfect (what if someone plays but earns no points?) but it’s something.
You don’t need any of those currencies to get what you need in this game so whats the problem?
If you do not want ascended gear, there really isn’t an issue. PvE can be done with rares and exotics. That’s indisputable.
However, if you want ascended gear, there is an obvious problem with time gating. While I have no problem earning said gear (i.e. only available through effort based currencies and not gold), time gates make it so no amount of effort will stop you from walking in lock-step with everyone else.
This is primarily meant as a way to extend the life of content. That’s fine with me. However, I do NOT want statistical advantages placed behind time-gates.
OP, I’m gonna address both 1 (Minimal Build diversity/customising ) and 4 (Depth of battle) as I keep hearing this “depth of combat” argument from GW1. This is coming from a GWAMM, mind you. I’ll be talking strictly from a PvE stand point
I submit that even with it’s 1300+ skills, GW1 did not have the “build diversity” that so many claim. It makes me cringe every time I hear this argument, because:
Now that that’s out of the way, I’d like to say this:
GW2 is not exempt from these issues, but they are not as dire as my GW1 brethren make it out to be.
TL;DR:
(edited by Vorch.2985)
So I guess I’m the only person who uses my elite skills regularly, huh?
Guardian- Renewed Focus (90s recharge)
Warrior- Signet of Rage (60s recharge)
Mesmer- Time Warp (210s recharge)
Thief- Stonetouch Vemon (36s recharge)
Classes I don’t use as often:
Engineer- Supply Crate
Elementalist- Fiery Greatsword or Glyph of Elementals
Necromancer- Flesh Golem
Ranger- Rampage as One
Time Warp is very situational, but the rest I use quite liberally in PvE, especially Stonetouch Venom, Flesh Golem, Signet of Rage, and Renewed Focus.
In WvW, I am a bit more stingy.
I do think we need more utility and elite skills, but if you choose not to use your elite, that’s on you.
The need to allow dodging in-place while immobilized. As it is right now, it is almost identical to a stun, especially if you are not facing the opponent.
As far as ranking, that may be a bit difficult. There are three modes: PvE, WvW, and sPvP.
Each class has it’s pros and cons, though, so I’ll try to address those below (All scores are out of 10):
TL;DR: Top 4- Warrior, Guardian, Mesmer, Elementalist
Warrior
Guardian
*PvE: 10; WvW: 6; sPvP: 9
Mesmer
*PvE: 9; WvW: 10; sPvP; 9
*There’s something funny about the mesmer…they aren’t really the best at anything. There are classes that do better damage, classes that do better support, and classes that do better control. However, what’s amazing about mesmers is that they are good at doing all 3 AT THE SAME kitten TIME. I run a dodge clone-shatter clone build and I must say
Elementalist
*Bunker eles are sPvP meta. They hold points. Forever. Period.
i see an APU with no dedicated graphics card.
play @ your own risk.
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
somehow you managed to miss the fact that when an engineer swaps to a kit… his backpack is no longer visable.
Quagan, Adventure box, whatever… swap to a kit and you no longer see the backpack.So how exactly would that solve anything? At all?
Add legendary helmet.
Problem solved forever.
Soz, haven’t use my engineer in a LONG time.
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