~Sincerely, Scissors
~Sincerely, Scissors
The problem is no one has actually seen the nerfs yet, and it’s all just speculation. When I see the nerfs, I’ll cry. lol
Here’s a list of the changes that have been confirmed so far:
https://forum-en.gw2archive.eu/forum/pvp/pvp/April-SotG-CliffNotes/first
~Sincerely, Scissors
No, it is a balance fix.
Which other class can heal and use utilities while being completely immortal?
sigh..
What class can’t? Ever heard of stealth or Endure Pain?
~Sincerely, Scissors
Let me guess… You are warrior, you used to use this combo:
1. Bulls charge
2. Frenzy
3. Hundred bladesAm i right? 95% of the warriors did that, and i was SO HAPPY when it was nerfed. if you were one of them, please dont complain. You KNOW it was OP yourself, therefor if you didnt see the nerf coming.. Your problem, you should
but if your not one of them warriors, then i can KIND OF see what you mean. But when you find a build which absoloutly destroy everything you should expect a nerf
I did not. In fact, I try to avoid the really powerful builds because I know Anet will nerf them eventually. I intentionally handicapped my elementalist by using a staff, which I should never have to do, because I knew how overpowered and awesome the D/D bunker build was.
But the thing is, a lot of these nerfs just don’t harm 1 specific build.
This for example: Mist Form: Can no longer use utilities and heals while active.
That’s a nerf that weakens eles in general, not just the faceroll builds.
~Sincerely, Scissors
and eles talking about lack of builds? LOL, try to play an engineer and see how well off you are as an elementalist
Engineers already suck, they have nothing to loose. Elementalists on the other hand..
~Sincerely, Scissors
So, because people jump on the bandwagon and buy gear for the Flavor of the Month build ArenaNet should not balance the game?
Oh the irony..
It is you who ‘jumped on the bandwagen’ by assuming everyone has the so called ‘flavor of the month’ build. The elementalist for example, not only do these nerfs harm the D/D bunker elementalist, but also the staff elementalists (which are already underpowered).
~Sincerely, Scissors
Come on ArenaNet!
You can’t just nerf things like in guild wars 1! At least in GW1 your build didn’t depend on gear, at least not as much as in GW2. People invest a lot in their builds, they buy the right armor, trinkets, weapons, sigils and runes for it. If you keep nerfing things, a lot of people wil end up with a broken character that needs a complete revamp, which is expensive.
Now, I can rant for hours about how I utterly despise nerfs and the terrible concept of nerfing someone’s character is (a character he/she is proud of and put a lot of work in), but that’s not going to change anything anyway.
Just think about what you’re doing, you can’t just nerf things into the ground when builds depend a lot on gear.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
Fire, decapitation, spellcraft. Whatever kills the living kills the.. mesmers I guess.
~Sincerely, Scissors
They only managed to defeat Ascalon by using a magic nuke.
^This
~Sincerely, Scissors
Having forums here seems to do nothing but give people a means to complain – constantly – about everything.
Oh the irony..
~Sincerely, Scissors
For poison and burning, maybe. But intensity-stacking doesn’t make sense for most conditions:
- Intense fear. Target runs away faster?
- Intense immobilize. Target can’t even think about moving?
- Intense blind. Instead of missing, the target’s next attack hits its ally instead?
- Intense crippled. Target randomly suffers knockdown when it attempts to move, or perhaps it begins walking backwards?
In other cases, it would be potentially overpowered:
- Intense chilled. Target’s skill-recharge and movement penalty stacks up until it reaches 100%?
- Intense weakness. Target’s endurance-regen and outgoing damage penalty stacks up until it reaches 100%?
Lmao, this made my day.
~Sincerely, Scissors
I believe so because of several reasons:
-A lot of players played GW1 before this, which didn’t have gear progression either.
-Guild Wars 2 doesn’t have gear progression yet it’s a very successful game.
-This subject has been discussed before and everytime (including now) most people turn out to be against gear progression.
-I know a lot of people in GW2 who dislike gear progression.
-The developers clearly stated (even promised) that there would be no gear progression in the game, so most people (though I’m sure not all) knew this in advance, yet they still bought the game.Now, I’m not saying this is definitive proof, but it heavily implies that most of the GW2 fanbase either doesn’t like gear progression or simply don’t care about it.
I’m a Guild Wars 1 player and I don’t mind gear progression. I don’t like content being gated by gear, but gear progression itself doesn’t bother me.
Gear progression already existed in this game from day 1. No one said a word. That’s why you 80th level green is different from an 80th level yellow, is different from a 80th level orange. That’s gear progression. Those are tiers of gear. There are several tiers of gear you can get at 80th level. each one better than the one before it. That is gear progression. Did you complain about it at launch?
What most people hate about gear progression from other games is the gating of content. You can’t do this dungeon without this gear. You can’t do that dungeon without that weapon. It’s ridiculous. That doesn’t exist in Guild Wars 2.
Most people who play Guild Wars 2 probably weren’t huge Guild Wars 1 players. Guild Wars 2 has sold half the copies that Guild Wars 1 has sold before the first year is up. Many players have never played Guild Wars 1 and don’t know what it’s about at all.
People have been playing games with gear progression in them for years. They are conditioned for this to be part of the genre.
Anet didn’t go whole hog and make a gear progression game like WoW. They added one tier of gear, which they’re rolling out slowly, while providing slowly multiple ways of getting it. That’s not quite gear grind…which is what most people hate.
Most people don’t think about this stuff enough to know the difference between gear progression, gear grind and content gating. They’re all different things.
I think most Guild Wars 1 players who were “into the game” probably want no gear progression at all. I have very little reason to believe they are a majority.
What I hate most about gear progression is the grind. For me the game is about using “the leet gear”, not obtaining it. Unless the road to getting your gear is fun, but it almost never is (except for those who like grinding the same things for months like mindless drones).
I’m not having any trouble getting BIS gear in this game, but more importantly I don’t feel I need BIS gear in this game. This is where it gets interesting to me.
I do the dailies pretty much just by playing…naturally. I’m not locked out of content. Even high level fractals can be done without doing dailies, because those fractal levels existed before laurals did.
So I just get the daily pretty much playing normally and down the road, I get an upgrade for a character. Not that hard at all. I do a few guild missions, there are public ones for people not in guilds on most servers and bam, I get some more ascended gear.
And if you like fractals, you’ll get it just running them. I run fractals because I find them fun, not for the ascended gear. I already have more ascended rings than I know what to do with. All my alts have them and some I’m saving for lower level guys for when they get to 80.
I didn’t feel I was grinding during any part of this.
Neither did I, that’s why I like this game so much.
The point is, I want the game to stay like that.
~Sincerely, Scissors
I believe so because of several reasons:
-A lot of players played GW1 before this, which didn’t have gear progression either.
-Guild Wars 2 doesn’t have gear progression yet it’s a very successful game.
-This subject has been discussed before and everytime (including now) most people turn out to be against gear progression.
-I know a lot of people in GW2 who dislike gear progression.
-The developers clearly stated (even promised) that there would be no gear progression in the game, so most people (though I’m sure not all) knew this in advance, yet they still bought the game.Now, I’m not saying this is definitive proof, but it heavily implies that most of the GW2 fanbase either doesn’t like gear progression or simply don’t care about it.
I’m a Guild Wars 1 player and I don’t mind gear progression. I don’t like content being gated by gear, but gear progression itself doesn’t bother me.
Gear progression already existed in this game from day 1. No one said a word. That’s why you 80th level green is different from an 80th level yellow, is different from a 80th level orange. That’s gear progression. Those are tiers of gear. There are several tiers of gear you can get at 80th level. each one better than the one before it. That is gear progression. Did you complain about it at launch?
What most people hate about gear progression from other games is the gating of content. You can’t do this dungeon without this gear. You can’t do that dungeon without that weapon. It’s ridiculous. That doesn’t exist in Guild Wars 2.
Most people who play Guild Wars 2 probably weren’t huge Guild Wars 1 players. Guild Wars 2 has sold half the copies that Guild Wars 1 has sold before the first year is up. Many players have never played Guild Wars 1 and don’t know what it’s about at all.
People have been playing games with gear progression in them for years. They are conditioned for this to be part of the genre.
Anet didn’t go whole hog and make a gear progression game like WoW. They added one tier of gear, which they’re rolling out slowly, while providing slowly multiple ways of getting it. That’s not quite gear grind…which is what most people hate.
Most people don’t think about this stuff enough to know the difference between gear progression, gear grind and content gating. They’re all different things.
I think most Guild Wars 1 players who were “into the game” probably want no gear progression at all. I have very little reason to believe they are a majority.
What I hate most about gear progression (besides gating) is the grind. For me the game is about using “the leet gear”, not obtaining it. Unless the road to getting your gear is fun, but it almost never is (except for those who like grinding the same things for months like mindless drones).
That’s maybe the first thing that comes to mind when someone mentions “gear progression”, a boring grind.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
I believe so because of several reasons:
-A lot of players played GW1 before this, which didn’t have gear progression either.
-Guild Wars 2 doesn’t have gear progression yet it’s a very successful game.
-This subject has been discussed before and everytime (including now) most people turn out to be against gear progression.
-I know a lot of people in GW2 who dislike gear progression.
-The developers clearly stated (even promised) that there would be no gear progression in the game, so most people (though I’m sure not all) knew this in advance, yet they still bought the game.
Now, I’m not saying this is definitive proof, but it heavily implies that most of the GW2 fanbase either doesn’t like gear progression, simply don’t care about it or believe a certain form of progression should be implemented (just not gear progression).
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
Adding something into a game that some players enjoy IS a benefit. How can anyone say it’s not?
That’s like saying adding jumping puzzles into a game for people who like jumping puzzles isn’t a benefit. Honestly, Clay, sometimes you mystify me.
But that’s just it, I believe (Though I’m not sure) the largest part of the GW2 fanbase does not enjoy gear progression, because that’s pretty much what defines Guild Wars 2
~Sincerely, Scissors
According to this page GW1 was released on the 28th of April:
http://wiki.guildwars.com/wiki/Guild_Wars
According to this one, GW1 was released on the 26th of April:
http://en.wikipedia.org/wiki/Guild_Wars
And according to this topic, GW1 was released on the 22th of April.
Can anyone shed some light on this?
~Sincerely, Scissors
A lot of the people on the forums came to GW2 (a lot of them from GW1) because of the “promise” that their won’t be any gear progression at all. I don’t know how many we really are, but for us ascended gear was clearly a step in the wrong direction. Once you hit lvl 80 GW2 should be a sandbox game and not a grind fest.
Gear progression is bad and unnecessary buy nature. It forces players to do something they don’t want in order to reach content that easily could have been implemented without the requirement of an additional tier of gear.
The sense of being “finished” with your toon is a satisfying and refreshing break from other games.
But then some people are more powerful than others with their uber awesome new gear and most people don’t like that.
You can be rewarded with cool stuff without that cool stuff making you more powerful. Because if Joe No Lifer has been grinding the endgame PvE all day while I’m off working, he’s going to get more powerful faster than me and now I feel the need to keep up.
One of the greatest pleasures of finally getting a legendary is being able to just sit in LA and just chat with people, as you’re no longer pressured to farm. ;D
^ All of this. I love being ‘finished’ with my characters and just be able to screw around, gear progression kills that.
~Sincerely, Scissors
+1
I already have 180 BTS I can’t use. Once all your characters are lvl 80, the BTS become useless.
~Sincerely, Scissors
I see. Thanks for clearing that up.
~Sincerely, Scissors
To those who do not know what a Searing Cauldron is:
It’s a weapon of mass destruction used by the Flame Legion to lay waste to Ascalon in 1070AE. The very same Searing Cauldron can be found in the Iron Marches (source).
Now, there are at least 2 confirmed Searing Cauldrons in Orr (see the notes at the source above). If the Orrians had access to this kind of firepower, then why was the approaching charr army such a problem? As far as I know, the orrians were desperate just before it was destroyed by Vizier Khilbron. But with 2 Searing Cauldrons the Orrians had enough firepower to wipe out the entire charr race and they had more than enough magic to power them (I think).
Can somebody shed some light on this?
~Sincerely, Scissors
1) Nobody is forcing you to do the world completion, therefore, nobody is forcing you to play WvW.
Let me just point out that “Nobody is forcing you to do world completion” is the worst argument anyone can come up with.
The entire game is optional, nobody forces you to even play it.
So when players have a problem there is no need to fix it, just stop playing the game! Everything is fixed!
-Personal Story quest bugged. Just don’t do personal story. fixed
-X profession underpowered. Just don’t use that profession. fixed
-All medium armors are so ugly. Just don’t pick a ranger, thief or engineer. fixed
-I don’t want to do WvW for map completion. Just don’t do map completion. fixedSeriously.. I’m so sick of that argument.
While your view point is no more or less accurate than an opposing one, your argument is pretty weak. The game being bugged is a problem. A profession being unbalanced is a problem. Ugly armor is completely objective. I for one don’t find all medium armors ugly. Not “wanting” to do something is completely different from not physically being able to (such as a game bug). Everyone is capable of doing WvW map completion (with difficulty, sure) but still capable.
True but I’m trying to draw attention to the questionable ethic of “It’s optional so it’s 100% okay and there is no need to change it”
This is the Suggestions subforum after all and WvW being part of world completion is by a lot of people percieved as a problem. I believe a suggestion should not be cast aside simply because the subject in question is optional.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
1) Nobody is forcing you to do the world completion, therefore, nobody is forcing you to play WvW.
Let me just point out that “Nobody is forcing you to do world completion” is the worst argument anyone can come up with.
The entire game is optional, nobody forces you to even play it.
So when players have a problem there is no need to fix it, just stop playing the game! Everything is fixed!
-Personal Story quest bugged. Just don’t do personal story. fixed
-X profession underpowered. Just don’t use that profession. fixed
-All medium armors are so ugly. Just don’t pick a ranger, thief or engineer. fixed
-I don’t want to do WvW for map completion. Just don’t do map completion. fixed
Seriously.. I’m so sick of that argument.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
Having WvW include map completion is a terrible idea because the player’s success gets predicated on something they can’t control. Not only that, but PvE players who are being forced in WvW for map completion are of no use to the WvW players anyway.
Having players in WvW who don’t even want to be there is just not going to work out well.
~Sincerely, Scissors
Indeed, although the male ear flaps are supposed to be big.
~Sincerely, Scissors
I’d rather pay 50$ for the item I want than 10$ for a one in a billion chance to get the item I want.
~Sincerely, Scissors
Give this boon to Warriors Mostly. They need a LOT of help staying in the fight.
Yes because warriors are so weak and underpowered am I right?
~Sincerely, Scissors
I think the new one is cuter actually. I like the way the helmet looks now. Looks comfy.
That’s because they restored it. The earflaps are once again small, as it should be.
Still bugged for me. The most annoying thing, however, is the weird gap between the leggings and the chest-piece and the shoulder bug (when my character moves their arm in any direction but the default position [right shoulder from the back]).
Once those two are fixed, I’ll be a happy camper. I can provide screenshots if you need em.
Your earflaps are still big? Weird.
You are playing with a female asura right?
~Sincerely, Scissors
How would fear work in this particular case? When my character is downed it’s not really in the position to run away.
~Sincerely, Scissors
I wonder why we don’t know anything about Cantha in it’s current state. The Order of Whispers is known to travel there still, yet they never talk about it.
You’re thinking of Elona. The Order of Whispers is known to travel to Elona.
They’re suspected of traveling elsewhere – possibly Cantha included (I think it’d be weird if they didn’t know the happenings of Cantha, TBH).
But we don’t hear anything about it because it’s not part of the plot – or either the personal story or the world story.
I see, my bad then ^^
~Sincerely, Scissors
I’d die for some Power/Vitality/Healing Power armor/trinkets
hmmm y u want that?
as inPOW/vit/heal ?
It’s a lot better than the one we have now imo, pow/tough/heal (at least for my guardian). Toughness is nice of course but it doesn’t protect against conditions and guardians have a rather small health pool.
~Sincerely, Scissors
I always liked that feature though..
~Sincerely, Scissors
I wonder why we don’t know anything about Cantha in it’s current state. The Order of Whispers is known to travel there still, yet they never talk about it.
~Sincerely, Scissors
1. Seperate PvE and PvP skills (desperately needed)
2. Fix Savant Armor (the right way this time)
3. Restore the Canthan district in Divinity’s Reach (The arguments for removing it
were ridiculous)
4. Stop making new currencies and make every piece of gear that’s being added from
now on buyable with money. (What happened to “play the way you want”? Why
should I farm tokens to get a piece of gear, just take my money!!)
~Sincerely, Scissors
I’d die for some Power/Vitality/Healing Power armor/trinkets
~Sincerely, Scissors
Prove you deserve rewards in the new game, not the old. Yes I have HOM rewards.
Because the devs believe we do, that’s enough.
But to be honest, I’m sure the HoM items, or at least some very similair ones, will be available to everyone at some point. Most likely through gem purchases.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
I think the new one is cuter actually. I like the way the helmet looks now. Looks comfy.
That’s because they restored it. The earflaps are once again small, as it should be.
~Sincerely, Scissors
I think that’s where the Sieran one is (a Risen Captain, iirc). It’s probably just changing based on what your personal order is – heck, even the dialogue and event title may change per character for a single event.
There is another personal story triggered event. A bunch of Ministry Guard try to kill you for ‘kidnapping’ Demmi Beetlestone.
~Sincerely, Scissors
I’m sure Anet will add new armor sets at some point. However, I hope we can just buy them normally and we don’t need yet another new form of currency.
~Sincerely, Scissors
I can agree with 4
~Sincerely, Scissors
It doesn’t matter whether you earn it in gw1 or gw2. The only thing that matters is that you earn it.
If it doesn’t matter where/how you earn it, then I have to agree with some of the other replies that it makes more sense to add it to the gem store or NPC vendors in GW2. Even though I played GW1 and have the HoM completed, I don’t think it’s appropriate for ANet to add further content to the existing HoM rewards.
As someone who very much enjoys mixing and matching armor pieces into fun sets, I like your armor concepts, and I support anything that gets more armors into the game, but I think any new content should be available to everyone playing GW2 without going back to the old game.
I just said ‘where’ (as in which of the two games) NOT ‘how’.
I agree anet should not add further rewards to the hom but I’m getting sick of people camplaining about the HoM in general.
‘How’ a player would earn these new armors is directly linked to ‘where’ they would earn them. Earning a reward in GW1 would be a completely different process than earning it in GW2. The two are linked, whether you said it outright or not.
Complaining in general is out of control on these and most other forums, but your aggressive posts aren’t going to help, no matter how frustrated you are.
It still doesn’t matter whether we earned in GW1 or GW2, which was the only thing I was trying to say in the first place. It was made clear long before GW2’s release that we could obtain these items by gathering hom points, and everyone who did gather them earned it.
It’s not like you get them for free…
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
It doesn’t matter whether you earn it in gw1 or gw2. The only thing that matters is that you earn it.
If it doesn’t matter where/how you earn it, then I have to agree with some of the other replies that it makes more sense to add it to the gem store or NPC vendors in GW2. Even though I played GW1 and have the HoM completed, I don’t think it’s appropriate for ANet to add further content to the existing HoM rewards.
As someone who very much enjoys mixing and matching armor pieces into fun sets, I like your armor concepts, and I support anything that gets more armors into the game, but I think any new content should be available to everyone playing GW2 without going back to the old game.
I just said ‘where’ (as in which of the two games) NOT ‘how’.
I agree anet should not add further rewards to the hom but I’m getting sick of people camplaining about the HoM in general.
~Sincerely, Scissors
This is why I stopped doing dungeons with pugs..
~Sincerely, Scissors
How many hom points do you have?
~Sincerely, Scissors
I’m probably going to get flamed for this but I don’t care.
Calm down everyone, we earned those items. Why? Because the devs believe we do, case closed.
I paid the same for GW2 as you have yet I do not have the same access.
No kitten, that’s because it’s a reward for playing GW1..
GW1 is GW1 and GW2 is GW2.
That doesn’t mean anything.
a game that’s so stoneaged that it hurts to even look at screenshots.
Just wow..
Or just put the armor skins you mentioned in the gem store, available to everyone. Why does it need to be restricted to Guild Wars 1 players only? What does that gain besides annoying everyone else?
They are exclusive rewards for gw1 veterans, they are not supposed to be available for everyone else. Besides, you can still get them if you play gw1.
How about you earn things in this new game.
What you earned or did in a previous game means nothing, earn your props in the new game.
It doesn’t matter whether you earn it in gw1 or gw2. The only thing that matters is that you earn it.
~Sincerely, Scissors
Normally I would be all for this but I’m afraid I will have to disagree. People are going to use this to see if other players got “the right” gear to join their party for dungeons.
Oh you’re not wearing berserker gear? You can’t join lol
Even if you have the ability to disallow inspect, people will just require you to allow it.
It’s a great feature, but one that will just be abused in the long run.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
I agree and it’s not just the Flameseeker Prophecies. There are a lot of shields out there that look ridiculous with Aegis on it.
~Sincerely, Scissors
lol, cry more about 300 range, i’d like to see any other class to have such hp regeneration as ele…
Warrior? Guardian?
~Sincerely, Scissors
I wholeheartly agree!
It’s called WORLD completion for a reason.
And the WvW realm is not part of ‘the world’ so what’s your point?
~Sincerely, Scissors
Well, practically speaking, there can be no need in the game. It’s a game. I could read a book or watch a movie or play another game.
However, if you want to maximize your toon, then you need to do dailies.
Indeed. If you want something, then will need to have certain things.
I point out again that as far as I know, most if not all ascended gear can be acquired through other methods.
For amulets you will need laurels.
~Sincerely, Scissors
I agree to an extend. Though I have to point out that “It’s optional, you don’t HAVE to do it” is the worst excuse for a problem and I’m sick of hearing it.
Keep in mind that the entire game is optional.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)