Showing Posts For Xillllix.3485:

31/07 [NEGATIVE]Feedback

in WvW Desert Borderlands Stress Test

Posted by: Xillllix.3485

Xillllix.3485

I dont get it. There has been vast amounts of feedback of how we dont want WvW turning into another EOTM… how we want less PVE, less gimmicks, less vertical, less karma train – just a solid map which makes big battles possible and logical. You chose to completely ignore us and actually do your best to offend us in any possible way by doing the exact opposite… why do you hate us WvW players so much?

yep exactly that. we told them what we wanted. there were a ton of GREAt ideas and constructive threads. there were also a ton of feedbacks about eotm…. and i know that a ton of the guilds i play with and people i got to know since the release of gw2(and me mainly playing wvw…over 4k hours…) lots and lots of wvw people will not like this map… at all.
i think anet ignores us on purpose, cause THEY know better and THEY only want NEW players. and they hope NEW players will only like wvw if they make it as complex and pve heavy like eotm….well gg anet u just turned your gold called wvw u had into stone!

The new map looks fine for fights. It’s not the mobs around that are going to prevent that.

"big announcements"

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

WvW updated server system
Raids or new type of dungeons
Legendary armors

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

It might be too easy to get the cast off, but it’d definitely sound like a Grandmaster trait (meaning the other 2 GMs would have to match its usefulness, hopefully). I wouldn’t mind a trait like one of the above posters that gave you stronger effects from casting the attunement’s spells as another GM trait that then makes you choose between stronger overloads, more reliable overloads and [some other option…more/faster overloads maybe?].

That’s what I like about the break bars. Anet can adjust how much punishment it takes,and they can also change the effects on a successful break. Look at revenant shield 5, once it breaks you are stunned for 2 seconds and have 25 stacks of vuln. That is a death sentence if you use it wrong.

The thing is, overloads don’t do anything the elementalist cant already do. So even if you make it so that overloads are not too hard to pull off, it’s just going to do what the ele can already do in another manner.

The elementalist need the overloads to do something new, like new boons and condi, example: revive allies on water overload instead of more cleanse and healing.

Recent GW2 Changes Had Unintended Affect

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Since changing skill points to spirit shards I play GW2 less. I’ve got world completion and am working on my legendary. I find I log on to do the Daily, get my spirit shards, try to make Mystic Clovers and log off.

I might try to do Teq and Karka Queen to make some gold but that’s about it. If I was earning a spirit shard every time I levelled 80, I’d play more.

I agree, it was a bad idea to remove the leveling rewards. But it would not be a problem if the game had some new content. SAB perhaps?

Tempest: remove all the support

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

It’s true that the design is the problem:

This is how a staff elementalists plays usually in pvp when standing on a point, as an example:

1- Earth: you place a wall down to knockdown your opponent, earthquake and immob if you have the time (1v1 for example)
2 – Switch to fire as soon as possible to keep your protection up, use armor of earth for stability if available, and cast lava font/meteor shower
3- Switch to water immediatly to get your 20% damage modifier on vulnerable foes, ice spike, and some healing back, as normally your hp should be somewhere half-way down already by that time
4- lightning flash away and try to heal up a bit before coming back to fight

Overloading in fire would require you to lose your stability, your healing, your 20% damage modifier from water, dodging and your mobility. And then, as if this isn’t enough, you are getting punished with a double cooldown on an attunement.

A mesmer can burst down a staff ele with marauders armor in 2 second at most. Increasing damage numbers on overloads wont change the fact that you’ll just get shattered or 100 bladed down before your overload is ever completed. You’ll get interrupted every second of the cast anyway if it did any damage worth interrupting.

So if the overloads aren’t balanced for the competitive context then what are they balanced according to? Overloads are a failed concept right now simply because they were made without regards to how the class is played.

If they would remove all attunement cooldowns for 5 seconds, and would let you dodge and keep playing, then they would be an improvement to the class. But right now they just cripple it.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

For me it’s a value issue. For a middle of the road 25 bucks expansion I would be able to tell my self that “Ok I won’t use the new elite profession for my main class, but at least the expansion is cheap”. Problem is the expansion is the price of the full game so my expectations are really high. For that price I expect quality for every class since it’s only 1 new trait line and weapon, and at least half the content the current game has.

So when I see something that look rushed like Tempest, like many others who have paid already to be beta testers, well I will post my criticism [already posted a huge list for most skills and traits, took me at least 1 hour to write]. That’s what Anet wanted from the beta testers anyway.

Some people are more emotional than others, some less polite, it’s the nature of things. But everyone should be allowed to say what they want from their testing experience without being called haters or negative. We just want the best for the class, that’s all. Some skills like Rebound need a complete rework because they will tarnish the quality of this game if left as they are.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Its silly to think your going to get more then a number change. The tempest is going to be as is your just going to get some number higher or lower as things progress. The F1-F5 are not going to changes in how they work nor will tempest get a sword. Wait for the next spec for ele to get them.

“Rise!”: This skill is now unblockable and instant cast. Damage increased. Now creates a shambling horror for each foe hit which lose health every second. These minions place Dark Bond on their master when they hit with attacks which causes 50% of the damage from attacks on the master to be redirected to the minion.

You know where that’s from? The Reaper BWE; which wasn’t just entirely numbers(they also changed GS #4’s animation and made it mobile…) and even if it was, they actually listened to feedback. They can totally change the function of Overloads if they wanted, it’s not nearly as much work as creating new animations. There’s many ways to change how Overloads work without starting from scratch, but they NEED to change them.

That dose not really changes the skill it just makes it better or a numbers changes. Look if you do not like overloads are they are now (not number or effect but as in casting and the cause of use) then your NEVER going to like tempest. Overloads will get stronger and may get lower cd but they ARE not going away or becoming something different. You could say the same for WH and shouts but these are not a must use on tempest.

Most people would be happy with some form of small stability access to cover the overloads and some small reduction in the ramp up time. This is easy to solve:

  • 2 stability stacks on shouts from Imbued Melodies/Tempestuous Aria
  • 1 stack of stability pulsing every 2 seconds on Lucid Singularity/Harmonious Conduit/ new GM minor
  • Ramp up reduction from Harmonious Conduit

Ok the thing about giving stab to overloads is over doing it for one class having stab. As things stand going tempest dose not lose you any stab out put it only adds to what ele has. If overlodes give 2 stack of stab you have 4 more stab generators that you did not have before bring tempest to 6-7 non transformation stab ability. 2 of the old stab active aoe and passive are some of the strongest stab effects in the game.

I think a better thing to ask for is a brake bark on overloeds with there own down side if you are “broken” out.

Though over all though are a number changes at the end of the day not a changes to how overlode works.

Stability is a requirement for any sort of melee fighting. I can’t believe they haven’t added stability in this next beta test (either stability on protection with a trait, or stability when overloading). Also, with a new source of stability, perhaps we could eventually drop armor of earth and use one of the new shouts.

What is the purpose of Lightning Orb?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

This new lightning orb IS hard hitting especially with the recent 36% damage buff, against a single enemy, but only if that is the only enemy around, which let’s face it. There isn’t many situations where that happens, even in pve.

Nobody will use Warhorn in pve unless its to buff might before switching to staff and picking up an icebow, people only use the weapons that do the most damage with dps builds. Everyone can self sustain even then so they don’t need “melee support”.

I would love to see something more like what the revenant’s shield 4 skill is. You target an area, the orb goes to that area, doing damage on the way there and then blasting the area you targeted with a big hit and knocking down or dazing anyone hit by it. But its unlikely to see a change like this, this late in the game.

The orb should follow a target instead of being an horizontal. Last beta it was completly useless in WvW keeps stairs and on any terrain that isn’t flat. But even then its so slow everyone would have dodged out if it did any noticeable damage.

The new WvW map is completely vertical and horizontal, yet they designed warhorn skills that only function on the horizontal axis…

As for your suggestion, it is a good one. I also like still that have an element of interactivity or multiple stages of success.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

How about making the overload do something the elementalist couldn’t already do:

It doesn’t take a lot of imagination to come up with something that would cheer up the elementalist that will buy HoT:

Water Overload:
Pulse cleanse condi, gives accelerated regen to 5 allies
at the end of the overload ressurect up to 3 in-down-state players on a 900 radius with an arcane shield

Fire Overload:
Gives retal when overloading
Rapidly stacks burning to close opponents (3 stacks per second for 3 seconds, 320 radius)
At the end of the overload burns 5 foes around you (600 radius) with 1 stack of wild fire, (high damage burning, new condi).
Wildfire prevents the usage of dodgeroll

Earth Overload
Stacks Cripple and bleeding to enemies in 320 radius
When it blast if gives slow up to 5 enemies and 2 seconds of quickness to the caster per foes hit, blast always crit

Air Overload
permanently blind foes in a 320 radius for the duration of the cast
Blast a bolt of lightning that will bounce between 12 targets and give alacrity to allies in its path

After starting with something interesting (could be something else, but at least something new) it’s going to be much easier to tweak numbers.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Tempest vs Chronomancer:

Tempest (1) doesn’t offer new boons or conditions like alacrity, float and slow, (2) overloads do not improve our base class mechanic like Continuum Split/Shift does (it should decrease our attunement recharge, not increase it) and (3) it doesn’t integrate with scepter and staff (and we don’t have weapon swap by the way).

(4) ELITES

Gravity Well: Create a powerful well that warps space in an area, damaging foes and granting stability to allies. When it expires, the well floats enemies caught in it.

—> kittening nice

Rebound: worse elite ever

I understand Anet you guys didn’t have time to finish Tempest for the next beta, but for the love of our class please make it work in a manner that it is comparable to the improvements Chronomancer bring to the mesmer class.

(edited by Xillllix.3485)

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Hey everyone.

Not all feedback could be addressed this iteration in fair part due to time constraints on key members of our design team. That does not mean we are dismissing your feedback or that all the issues you’ve raised up to this point will go unchanged before expansion release.

This is a small set of changes from the first beta weekend event; we will continue to iterate on the specialization skills and mechanics and shall be listening for your constructive feedback.

We will be reviewing the Tempest traits along with casttimes vs. effects on overloads among several other aspects of the elite specialization.

Is it too late to make a few minor tweaks that could go a long way, for the next BWE?

For example:

Changes that would almost certainly require very little development effort:
1. Adding stability break-bar to all overloads
2. Change Rebound to 50% reduction

Could either of these wind up to be too powerful? Possibly. But for a BWE, why not try it? These changes may as well be introduced sooner rather than later. I’m sure there are a handful of quick fixes that could have gone a long way.

Rebound needs to give alacrity for a set duration. I don’t see why we wouldn’t have access to at lease 1 new boon or condi with our new elite skill when the mesmer has access to new stuff with his elite, utilities and weapon skill.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Honestly if I would have known they would have rushed the elementalist elite profession I would not have bought the expansion in advance. I don’t play PvE much, everyone is getting the new WvW and PvP map anyway, and Tempest is doesn’t offer anything new, unlike the Chronomancer which is getting new boons and conditions as well as a class mechanic that improves the class instead of crippling it.

Forgive me, but I love the elementalist class too much to see it get something barely half-functioning.

Tempest Changes for Next BWE!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

What about the completely useless elite skill?
What about the most serious need for stability on overload?
What about shout/water trait overlap of aura sharing?
What about the lack of synergy in tempest with staff and scepter?
What about the super slow skills on warhorn that are behind you if you are moving forward?
What about the lack of mobility skills/utilities?
What about the lack of any new boons or conditions?
What about not having to camp an attunement for 5 seconds before chanelling for just as long and the lack of synergy with elemental attunement?

Thank you for the effort but it’s like you’ve listened to only 5% of what people have been saying. It’s like you only want to do the minimum work and only change some numbers.

And these number changes will not make tempest worth taking over d/d or d/f, nor justify the price tag for the expansion, if that is all we are getting for our main class.

Elite specizalations complaining?

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

As others have stated hundreds of times now: Tempest got conceptual problems.

First and foremost, the camping attunement mechanic goes against the way the class is played, elemental attunement for example which gives us the boons we relies upon to stay alive. It’s no big secret that the best eles are the ones that rotate their attunements the faster. (The Chronomancer got double shatter in comparison)

Instead of Anet giving the elementalist something that improves it’s current way of playing (for exemple: “overloading” could reduce attunement recharges to 1 second for a duration of 10 second) they gave us something that is an inconvenience to use.

On top of that the overloads themselves are not worth the risk as they offer no stability, prevent you from dodging and using other skills, and do terrible damage and healing.

Then there is some of these other issues :

- Tempest offers no new conditions, no new boons, nothing that feels “new”

- Overload mechanic is unrewarding, slow to start and interupt skill combo chains

- Generally the warhorn skills have none of the range and AoE skills people were expecting from the name of the profession and the concept art.

- Warhorn skills do almost no damage and are slow (effects are behind you if you move forward)

- None of the warhorn skill offer defensive options equal to the current offhand weapons either

- It is meant to be a melee weapon but the vast majority of elementalist prefer ranged combat. It doesn’t provide what a melee weapon needs

- Shouts overlap the aura sharing trait and do what other skills have been mostly doing in another way. They do not offed the mobility the elementalist needs to stay alive in a competitive environment, so people will keep using cantrips.

- The new elite Rebound is all around the worse skill in the game.

- Then most of the traits need tweaking

So, the expansion is expensive, and people have high expectations, therefore they are complaining about the things that feel wrong in the beta. I think it’s what Anet wanted anyway. If they listen to some of the advices and comments the expansion will be a great success.

Judging by the forum feedback and my tests:
1- They’ve done an amazing job with the Chronomancer
2- Also a great job with the Reaper (minus a few things that will be easy to fix)
3- They need to fix some things with the Dragon Hunter, but it’s looking good
4- Tempest needs a rework

(edited by Xillllix.3485)

Any ele changes for next BWE?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

The entire attunement camping idea is bad anyway. It would be much more interesting to have an overload that accelerate the speed of our class mechanic instead of slowing it down. With the new Alacrity boon there is no excuse not to do this instead, beside a clear lack of imagination and overall purpose in regards to the elite profession.

Then what’s the point of the non-elite spec?

Look at Chronomancer. Do you seriously think after the expansion any of them will run without the double shatter?

Any ele changes for next BWE?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

The entire attunement camping idea is bad anyway. It would be much more interesting to have an overload that accelerate the speed of our class mechanic instead of slowing it down. With the new Alacrity boon there is no excuse not to do this instead, beside a clear lack of imagination and overall purpose in regards to the elite profession.

World Population Changes Are Coming

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Not seeing the result of the world population changes. It’s not a time for half measures, we need a better server system.

Any ele changes for next BWE?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Copying this here from the guardian forum due to the truthiness of the statement.

But it’s kinda funny, right?

Chronomancer & Reaper:

  • Popular specializations (see the poll that was posted in the HoT forum)
  • Get a nice list of BWE feedback changes
  • The same developer
  • And said developer bothers to post in the forum of the other two specializations, too

Tempest & Hunter:

  • Almost universally hared (see the same poll, or anwhere else really)
  • Names don’t fit the specialization (“high level” my small cat)
  • List of BWE feedback changes…? MIA.
  • The same developer
  • And said developer has not posted in the specializations’ forums after the BWE

ArenaNet, could you please let Robert design all other specializations, please?

Just add though that it doesn’t have to be the same guy working on Chronomaner and Reaper to not overload him, but it needed to be someone that is actually engaged, understand the classes he/she is working on and talks with the community.

Not saying to fire the Tempest / DH dev guy, but just give him another position and put someone that is more engaged and understands these classes better in charge.

Anet can pull it off, but they need to work hard. As people are saying, here it’s not a number issue. The overload mechanic is just not working well with the way the class function.

Overloading should make you powerful, it should synergyse with the class mechanic, for example:
Overloading removes the cooldown on your attunements for a short duration of time. (Instead of increasing them, like the current version).

We do not even need the spinning tornado animations that do little damage that we can do in other ways, or the water bubble, we need something that improves the way the class plays at the base level.

(edited by Xillllix.3485)

Tempest issue: NOT A NUMBER PROBLEM!

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Overloads are a huge conceptual problem:
(1) They make no sense to use with staff
(2) They impair the class mechanic, work against elemental attunement and boon duration
(3) stability problems, cooldown problems, effect problems, risk/reward problems, does nothing new problem, cant dodge while overloading problem, etc.

This is my idea of what I think the overload concept should have been:
An ele overloading has no more cooldowns on attunement swapping for the next 10 seconds. At the end of these 10 seconds his tempest elite skill activate, giving him the option to summon a storm that has a 2500 radius on the field (cooldown 2:30).

Tempest issue: NOT A NUMBER PROBLEM!

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Posted by: Xillllix.3485

Xillllix.3485

I felt really rushed to me: no animation on horn, traits are unimaginative, ineffective melee gameplay and overload mechanic.

Anet needs to take the time it takes to set this thing back on track.
I hope they will listen to the community.

You know the mode is dying when..

in WvW

Posted by: Xillllix.3485

Xillllix.3485

On mac there is a 50% performance hit since the graphical update (occlusion patch) so WvW is barely playable unless all settings are on minimum.

Any ele changes for next BWE?

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Posted by: Xillllix.3485

Xillllix.3485

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

As interesting as these ideas are, I hope they don’t base the spec around specter, that weapon needs a lot of work (they also need to decide whether it is a burst weapon or just utility). Don’t know why they didn’t do Tempest like necro where equipping the spec changes the auto attack of daggers, that alone would have significantly helped create the frontline playstyle they were going for.

Well, if old issues with scepter are crippling the possible development of the class then they should have been fixed sooner. Anyway now it seems like as good of a time as ever to improve the scepter. The mesmer shield works well with all their main-hand weapons.

Why is it even called tempest?

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Posted by: Xillllix.3485

Xillllix.3485

And Tempest didn’t necessarily scream dps any more than it does aoe, which is exactly what it does. Crazy aoe effects.

I didn’t find anything crazy about tempest’s aoe effect… It all need to be bigger, faster and stronger.

Fire 5, Water 4 and earth 5 need to be range aoe with ground targeting. The burning of fire 5 should be much more intense. Most of the time I was starring at my screen anxiously trying to get a damage number above 500.

An entire new profession applying exactly all the same conditions and boons we already have on our other weapons is really disappointing.

Any ele changes for next BWE?

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Posted by: Xillllix.3485

Xillllix.3485

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

Tempest Outnumbered Roaming Video!

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Posted by: Xillllix.3485

Xillllix.3485

And I paid $50 for this expac, so I’m gonna complain and complain until something gets done because this is my main class and right now I feel completely shafted. If I just sit around and say nothing then I’m accepting garbage as my elite spec.

I feel the same. I think Anet is actually listening and I hope they are making huge improvements to Tempest, not just changing numbers.

One thing is certain, with warhorn as it currently is even weapon swap wouldn’t make the elementalist overpowered.

Any ele changes for next BWE?

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Posted by: Xillllix.3485

Xillllix.3485

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]

It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

"Rebound." Tempest elite skill

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Posted by: Xillllix.3485

Xillllix.3485

Official wiki and char builder says its a shout ;-). So if it´s not a shout there a bug somewhere …

In the beta, Rebound wasn’t classified as a Shout or anything at all.

That’s because they probably designed the skill 1 hour before starting the live stream judging on how an epic fail it is.

Nerfing DD ele intelligently

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Posted by: Xillllix.3485

Xillllix.3485

Unless you play almost every classes you shouldn’t talk about balance. Life is much easier on a medi-guard or a dps warrior than on a d/d ele or thief.

Tempest Outnumbered Roaming Video!

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Posted by: Xillllix.3485

Xillllix.3485

So why to pick up Tempest, when:

  • For best support you will use staff (warhorn out)
  • Overloads are useless and do nothing for your support (New mechanic out)
  • You will most likely not replace SoR or ER by Wash the Pain Away (heal out)
  • Rebound is far far worse than our other elites. (Elite out)
  • Shouts are only useful on melee/close range, but as I said, you will not survive here without cantrips. As a staff ele you are also staying on long range. Also cantrips are useful for support too thanks to easier ressing/finishing by Armor of Earth/Mist form. I can’t imagine ele running without Lightning Flash. So I can see filling max 1 slot by shout. (Utilities half out)
  • Traits are really bad, that little support they provide is far less noticeable than support from water/arcane. Even fire traitline can be more helpful for support build than tempest thanks to blind on burning, longer lasting fire fields, fury on blasting fire fields and some personal damage increase. With earth traitline you are almost immortal if running support, means you are able to stay longer in fight and decreasing chances that you will be downed, saving your non-support based allies from ressing you. Support from water/arcane is more than excellent and I am sure many peope will prefer adding fire or earth to it. (Traits out = Tempest out)

So would you like to pick up Tempest for 1 shout? That’s it? Sacrificing powerful traitlines for 1 shout?

Hope you understand now. If not, then you are probably this:

This is exactly what I fear: People will run the same old build with staff (which is quite good) and perhaps change mist form or armor of earth for a new shout, but only until the novelty wears off. That’s it, as it currently is nothing else will get used, I would rather learn to play warrior, reaper, guardian, hammer engi, chronomancer, etc, than force myself to enjoy warhorn on ele.

"Rebound." Tempest elite skill

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Posted by: Xillllix.3485

Xillllix.3485

Perhaps an elite focused on resistance with shorter cooldown? A signet? A cantrip?

Or a new emote: facepalm which would confuse your enemy or make them point at you for 1 second.

Why is it even called tempest?

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Posted by: Xillllix.3485

Xillllix.3485

One can smile when recalling how people here were defending warhorn pick, that it would be used to summon storms.

That’s what people were expecting and how the concept art sold it to us.

However, when you rush things sometimes the end result suffers from it. Tempest just feels rushed all around; there is no synergy between any of the skills, it doesn’t work at the melee range they were pushing for, and it doesn’t work well with any other weapons than daggers either. On top of that the new elite is the worse elite in the game, I would rather have mistfire wolf which at least does something.

Tempest promotes awesome new playstyle!

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Posted by: Xillllix.3485

Xillllix.3485

Out of the only 2 new abilities tempest provides (boon sharing and boon extension) the second one just got completely outclassed by the Revenant elite profession skill Facet of Nature, which also heals.

Also the Revenant got a new skill:
Elemental Blast
This skill represents the breath of Glint. It’s a ground-targeted skill in which you command dragon breath to cover the area, applying negative conditions to foes such as chill, weakness, and burning. It’s good for added damage or soft control.

Sounds like the elite skill we’ve all been dreaming of, but for that class it’s just an ordinary utility…

ANET has alerady said that people should STOP FOCUSING ON THE NUMBERS. they are readily fixed. i mean would people be complaining if the fire overload suddenly did 5x the dmg with 5x the burn applications… no they wouldnt. \

yes ele is already good at creating might stacks. and sharing some buffs via arcane line. But tempest now offers an aura sharing via shouts which is lost previously. It offers a COMPLELTLy new playstyle of incentivizing not swapping attunments (which i enjoy). yes the overloards should be more impactful then they currently are but it also opens up new build archtypes.

a basic example is conjour wepons. say for pve when u use ur icebow or FGS, you can now swap to an attunemnt, use ur skills then ur conjoured wepon, and when ur done u can now use ur overload…

I enjoyed the tempest and loved the new tricks you can do with it.

1: Numbers are important, if the risk is not worth the reward then tempest is not going to be used. Not swapping attunement is just lame, sorry. It’s not a new mechanic, it’s a lack of mechanic. It goes against how the class is played instead of adding upon it (unlike the other classes elite professions)

2: The elementalist was already good at sharing aura since the last trait update, we don’t need utilities to do what a trait can already do without making you lose your cantrips, which will ultimately still be used instead of the new shouts. There is nothing new about aura share.
3: While I understand what you are saying about conjured weapons, currently only the icebow is worth using for 2 skills, then people drop it because of the long cooldown on skill 4. The new mechanic should be a F5 key instead, like on mesmer, that overload your current attunement but doesn’t prevent you from swapping.
4: I played with it a few hours and really the “new tricks” you speak off are non-existent, there is just no synergy with tempest for interesting combos (I dare you to find 1 trick with tempest that is half as interesting as a Churning earth-lightning flash combo), as at melee range you cant stay alive with it since overloads are constantly interrupted.

(edited by Xillllix.3485)

Please remake the tempest

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Posted by: Xillllix.3485

Xillllix.3485

I think it’s too late, but lets hope they at least redo the elite skill and make the overloads worth using while improving the traits and shouts.

WvW Transfering Anet?

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Posted by: Xillllix.3485

Xillllix.3485

Tire 2 is in a complete mess right now. Server stacking is ruining this game, there is no more fights to be had, it’s just a huge karma train. The guilds from T1 that came to stack on Yaks Bend in T2 actually think they are doing a good thing, for them flipping empty towers and running over people 60v10 is where the fun is at it seems.

Now we have to leave this tier to find fair fights just because of them, and we need to pay to transfer because Anet never implemented a good server system like they have in other games like ESO for example.

"Rebound." Tempest elite skill

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Posted by: Xillllix.3485

Xillllix.3485

I have the impression that the elementalist elite profession design has (1) nothing to do with how the class plays (attunement camping doesn’t work in a real battle scenario) and (2) was not based on the community feedback, which has been begging for a good elite for 3 years.

Condensed recap:
- the overload mechanic goes against the way the class is played, makes no sense to use it on staff, its not worth the risk using anyway
- even at support warhorn is worse than every other support options from other classes and on the elementalist, it doesn’t have synergy with scepter, it doesn’t provides what a melee class needs and doesn’t do damage
- we get nothing new (no new boons or conditions) beside a boon sharing
- shouts overlap the aura sharing trait
- etc, the list goes on and on of things that doesn’t work with tempest

The elite could have been the saving grace, but instead it is surprisingly even worse than our current ones.

(edited by Xillllix.3485)

Tempest vs Herald?

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Posted by: Xillllix.3485

Xillllix.3485

I’m pretty much jealous of every other professions elite skills at this point. It seems only the elementalist is destined to get get kittenty elites. It wouldn’t be that bad if we didn’t get rushed mechanics that has no synergy with most of our weapons and the way the class functions on top of it.

“Facet of Elements and Elemental Blast” Sounds like the elite we were supposed to get, but was instead given to the Revenant as a utility.

May very well change main class at this point. Revenant, reaper and chronomancer seems good substitutes.

(edited by Xillllix.3485)

What if they announced 3 PvE maps for HoT?

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Posted by: Xillllix.3485

Xillllix.3485

They’ve been saying a few times that the new maps “feel bigger” and have more verticality… Therefore I don’t expect them to come out and say it’s going to be half the size of the current world, even if it’s the price of the full game.

I think it’s going to be only 2 maps, with a new city map and perhaps an instanced smaller third map as story closure.

[Tempest] On Opportunity Cost and Overloads

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Posted by: Xillllix.3485

Xillllix.3485

Yeah I realize min/maxing will happen, I bought it up because it feels like players want to min/max Tempest INTO Elementalist. Basically, they want to play it exactly like ele and want it to be an upgrade. It’s hard to condense a lot of the feedback on the forums into suggestions to improve Tempest because most suggestions just want overlaods to be spammable add-ons that players can do while dancing through all their attunements unimpeded.

To min/max Tempest should require playing and building differently from Elementalist!

I disagree, the Chronomancer is an amazing upgrade to the mesmer, it gives them new skills and mechanics they can integrate perfectly into their current build. It doesn’t require them to play against their class mechanic and the shield works with all their main-hand weapons.

The tempest is just something that is unusable by the elementalist class as it is currently played. It doesn’t work with scepter well, the overloads make no sense at staff range, and warhorn doesn’t have what it requires to fulfill its function of a melee weapon. Overall in my opinion Tempest has either been rushed or it is a badly conceived elite profession.

If tempest would do just 1 new thing that we cannot already do, like a smoke field we can blast, alacrity, float, aegis, anything, then it would be interesting potentially. But right now it’s just the contrary, it doesn’t integrate well with the class and is even ineffective in what it is meant to do.

(edited by Xillllix.3485)

DD Ele is balanced

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Posted by: Xillllix.3485

Xillllix.3485

Yeah DD ele with cantrips are absolutely balanced.

Yes it is, thank you for your feedback, but elementalists already knew that.

[Feedback] Clunky Swap Between Elite/Core

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Posted by: Xillllix.3485

Xillllix.3485

They need to make the new weapon function with any trait lines. It’s also going to open up some build variety.

Teaser pic for this week.

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

Looks like a new elementalist elite skill to me.

Can’t tell if serious or not.

Well they have to redesign Rebound so… was expecting it.

Devs check this combat log (burning builds)

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Posted by: Xillllix.3485

Xillllix.3485

Cleanse it. 12k damage in 4 second is less than a mesmer or guardian do in 1 second with a burst.

Tempest creates entirely new role for ele?

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Posted by: Xillllix.3485

Xillllix.3485

The problem is exactly that: our elite profession doesn’t work with most of what the elementalist is doing now, while the other classes elite professions improves them.

Warhorn and overloads are useless with a fresh air scepter build where you change attunements all the time. Overloads are useless for a staff ele who always stay at range if it prevents him from using his other skills. Support is already better on staff and at range anyway.

Basically even at support tempest is bad. You would be much better with a chronomancer giving alacrity and quickness or a guardian clearing condis, healing and giving aegis. And these classes don’t have to sacrifice all their damage to do that.

The Elite

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Posted by: Xillllix.3485

Xillllix.3485

Honestly the new elite feels like a completely rushed job. It’s impossible to coordinate, its effect is mediocre, its not fun, it doesn’t fit with the tempest theme, its unbalanced with other classes elites, it’s the complete opposite of what the community has been asking.

Why are some other classes getting new boons and conditions and we are getting none of that? This elite is a terrible attempt of doing what the Alacrity boon does 10 times better.

But then: Look at the new mesmer elite in comparison, its kittening amazing.

(edited by Xillllix.3485)

Only 6 New Legendaries in Total?

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Posted by: Xillllix.3485

Xillllix.3485

So will the stuff released after the expansion but not part of it will be available to people who didn’t buy it? This is getting confusing. We’re waiting for an expansion we have pre-paid for and they are telling us that some of it will be released after.

Are all updates subsequent to the expansion considered part of it?

[MAC] Unplayable apart from PvP and dungeons

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Posted by: Xillllix.3485

Xillllix.3485

The mac version is in the worse state it has ever been in right now. I really hope that they have a Mac team working on fixing the issues before the expansion is released.

Tempest Outnumbered Roaming Video!

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Posted by: Xillllix.3485

Xillllix.3485

Tempest isn’t convincing me at all at the moment.

In your video it looks to me like the reaper is having much more fun… You could replace Tempest with a guardian and have support while not losing the damage. Even a staff ele would give the reaper better support and cc. I’ll give you credit you are really making it seem as good as it can be at the moment. But even the support doesn’t start to compare to the kind of support a Chronomancer can do.

Major improvements have to be made by Anet.

Teaser pic for this week.

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

Looks like a new elementalist elite skill to me.

Tempest Changes Wishlist

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Posted by: Xillllix.3485

Xillllix.3485

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

Love everything (all the PvE and new professions) except Tempest!
Tempest is terrible in my opinion (elite is useless, overload mechanic doesn’t work, shouts overlap traits, new trait lines is bad, warhorn is worse than focus or dagger offhand even as melee). It must be improved tremendously before the release.

In comparison Chronomancer is amazing.

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

It would help the teams working on it to make it better if you could let us know “I am not enjoying the Tempest in its current state. Here are the particular things things that are making me not enjoy it, and here are things that I would like to see done to change it.”

Hey Ruby,

this is the thread with which i’m more in agreement:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Beta-Feedback-Thread/first

I’ve also replied to Ruby here:
https://forum-en.gw2archive.eu/forum/game/hot/BETA-What-we-are-enjoying/page/2#post5365941