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Tempest elite skill very underwhelming.

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Xillllix.3485

An elite that recharges all your friends better elites. This is the most ironic thing ever. If it was meant as a joke it is an epic success.

When I think about an elite for a wizard class with a profession called tempest I’m thinking about something a little more epic, like a Supernova or Cataclysm, not a boon skill that change some number. I mean, not bashing on the rest of the content here, but we are paying $50 for an expansion (much more than the average price) and our class only gets a crappy elite?

Vs Thief

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Xillllix.3485

Sigil of energy and stun breaks. Dodge like a monkey and try to immob him when his initiative is low. apply condi pressure and AoE on youself.

Let's Vote ONLY! (Tempest)

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Xillllix.3485

4/5
Isnt good enough to be a front liner.

Without something like Aegis, invul and stability the ele will never to step in a blob.

"Wash the QQ away!" The underwhelming tempest

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Well, I’m happy that I didn’t hype myself over the Tempest. And it feels good how all the “You just gotta play it!” and “You don’t know anything about it!” kiddos suddenly went quiet.

Class mechanic – Overcharge: You’re forced to camp an attunement to get a miniscule effect out of it. And not only that you’re so easy to interupt it’s not even funny anymore. If I’d get pre nerf FGS damage on an overcharge… sure, fair thing but atm? No.
At least they changed the range to be less…horrible I guess.

Weapon – Warhorn: Surprise, surprise! I wanna take the time to say “I told you” to everyone who was so stuck up on WH actually getting a good, new playstyle and not just 8x the wailing animation. New sounds do nothing there – It’s bad counterplay because as an enemy you never know what exactly is comming and as the ele you have no variance to look at. This is why people hated the idea behind WH. And they were kitten right with hating it beforehand.
Skills? Focus will still be superior in defense, dagger is still better with offense. Did you guys look at how Karl fought against Svanir/Chieftain? He put down some AoEs then ran in circles. That’s horrible. I stick with my fun D/D, D/F or Scepter playstyle thank you :p
Sure, the effects have some “new” mechanics which is nice, but I hardly see a future scenario which screams “This combination of skills! That’s it! Use it!”.

Traits: Oh boy… You can make them work but… It’s all auramancer again. After the class rework auramancer is already one of the most viable playstyles. I would have liked some more playstyles and not one of the only viable ones on steroids~
That’s a let-down. I guess Anet really want’s you to play with Auras…

Shouts: Welp… Some are nice – Certainly need number tuning though. The elite though… It’s a joke. I want to choose a viable elite to fit my playstyle. Not the Element because it’s mostly the least horrible or the glorified taxi aka FGS. I’m not even talking about the…other one…

Ah sigh, there would have been so much potential. So much stuff you could have done to make Ele spec fun. But alas, I guess I’ll stick with PvP builds in PvP or make a storage character out of my Ele. Luckily I have every profession on 80 fully geared out…

Ya overcharge would make sense only if you could keep using your other skills, specially since its not ranged, the recharge penalty is enough. The boon share and pull on warhorn are kinda interesting but it would be much better to have those at range for an elementalist… Just who’s going to melee pull a blob in WvW? I guess a lot of people will swap to another class unless they improve these issues.

"Wash the QQ away!" The underwhelming tempest

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And the elite shout? Wow, we get to help warriors rampage 25% more often. This is going to make ele so fun…

Honestly to not mess this up all they needed to do was give us one good elite, but now we have an elite that will only serve to recharge the elites of other classes… lol

Horn fields are insane

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My opinion on the specialization? Its exactly what the BASE CLASS has needed since launch! Unfortunately, because of that, it meshes little to NOT AT ALL with the majority of the base class content, and I honestly can’t see what people are going to do with it.

EotM…

Tempest shouts take a dump on Reaper shouts.

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I don’t know guys, even if we do get some good shouts we are stuck with cantrips anyway. And Greatsword on necro is way cooler than Warhorn on ele.

The necro shout that denies block is pretty OP.

1 good thing about the new elite...

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You can use it before Ride the Lightning and bring the CD down to what it used to be.

Tempest elite skill very underwhelming.

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Xillllix.3485

It’s a low cd elite.

Considering that ele is op and tempest is even more op and has 30 skills with no conjured, well…

Even with quickness elite guardian has less dps then ele

60 seconds isn’t a low cooldown.

And with my guardian with quickness I can burst a heavy golem down in the pvp lobby in less than 3 seconds (while being invul and having immob the targed). Guardian with Mesmer are the 2 most OP classes at the moment. And that is with Marauder/Traveler, not with Berserker.

In that same time the Ele will have channeled Meteor Shower.

Horn fields are insane

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Ya because 25% on your next skill cooldown = Rampage.

2 might for each shout

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Isn’t that a bit too much?

Guardians have 12 pressing 1 button…

Tempest elite skill very underwhelming.

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Considering guardians have aoe quickness and fury on a 30 second cooldown, rebound should more like 20 or 15 seconds.

When it comes to balance the elementalist elites are down the food chain, worse than normal skills for other classes.

Let's Vote ONLY! (Tempest)

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Xillllix.3485

Maximum 3

Animations: Average (same horn animation for all skills, FX are ok)

Elite: Bad, I expected something along the line of an AoE storm

Shouts: Pretty good but do not synergize well with the traits lines and other ele weapons… still worse than cantrips

Warhorn: No blast, no block, no evade, no leap, no invul, no stability, no reflect, no cleanse, yet nothing new beside a moving water field…

Trait line: Average: no damage modifiers, no synergy with other lines beside auras and cleanse (typical stuff)

Overcharge: Good, kinda interesting if it does good damage

Globally: no new fields, no new boons, no new auras, no range boost change for staff or scepter, just more of the same (but less blasts)

(edited by Xillllix.3485)

Warhorn long cooldowns

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Xillllix.3485

Wildfire, Water Globe and Sand Squall have way too long cooldowns, specially the globe.

I’d say to swap the Water Globe with Tidal Surge and reduce its cooldown to 25 seconds. And Sand Squall to 20 seconds, or give it a Blast Finisher.

Wildfire is hard to give a proper cooldown, its utility and huge AoE actually deserves a 40s cd, but that’s too much for Scepter eles, considering it’s their only fire field.

They made the cooldown very long to make us use the new elite.

Tempest & Warhorn confirmed – Feedback [merged]

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No invulnerability. No blocks. No evades. No movement skills. No teleports…. but they think adding 7% more to protection is going to make dagger/warhorn a frontliner….

k.

Also seriously, did no one else think (esp earth skill 4 i think) warhorn animations looked like farting…..

i dont see focus or dagger getting replaced by that, most skills are at best “meh”

I think for PvP the new elite is better than what we currently have, but the cooldown is too long and 25% is really low. Before you engage in battle you can use it and everyone will understand what is happening, in long fights it could make a difference.

Edit: If you notice in the fights at the end of the stream Karl never uses the elite… So maybe it is not that useful after all.

(edited by Xillllix.3485)

Tempest & Warhorn confirmed – Feedback [merged]

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Nobody else is sad that there is only 1 Warhorn animation for all the skills? The elemental effect change, but the weapon is always the same blow (no movement of the character or leaps, like a dodge back/forward).

Designing classes with PvE in mind anymore?

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I think it’s quite the opposite. Having an elementalist play melee role is something that can only exist in PvE/PvP, certainly not in WvW.

Yeah, because celestial D/D eles are wholly absent from WvW rolls eyes so hard they become detached

He’s right you know. I mean besides roaming, when I did WvW and GvGs in a organized group, 1 or 2 D/D eles were considered a viable option on a gank squad, besides theif/mesmer and eviscerate warrior. Sure most ele’s would roll staff, but D/D had a niche in big groups too.

If you GvG with a d/d ele in your melee train you’re taking an epically huge risk.

I actually used to be in a raid guild and was running d/d in a focus party, lots of guilds were, but that was a quite long time ago. I was ever hardly in melee, it wasn’t my job, but people have been switching for different specs for focus parties lately.

Focus party isn’t the same as melee, and for pick s/f is more bursty. I’ve seen d/d eles try to actually play with the melee train, they were always dying all the time. Much better to replace them with a warrior. Anyway we’re getting off topic.

Tempest & Warhorn confirmed – Feedback [merged]

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Shouts feel quite lackluster with way too high cooldowns. Rebound is just horrible. 25% reduced cd for allies on 60 sec cd. Ele still doesn’t have any useful elite. I also don’t understand why ele needs to have aoe stunbreak, it makes no sense to me.

I think they didn’t have any idea what to do. The Elite seems like something cheap they came up with in 5 minutes after doing the super cool Mesmer version using Alacrity. AoE stunbreak because they are under the illusion that eles will tank as a melee in WvW… Which is the whole problem with Tempest, it’s made for melee, but the Elementalist is a range class and will always be too squishy for melee. 7% of protection wont change that.

I’m actually trying to figure out where they tried to put this spec. If you look at Reaper, you get the idea what they had in mind, but Tempest has everything, but nothing. It’s about support a lot, but mixing up with damage and cc. It feels like they’re trying to push ele into the celestial amulet even more.

I honestly don’t know, but I don’t feel like ele is mainly a support class, so not sure why they’re putting it everywhere. Imo, they wanted to make a spec that would be like a support guardian for pvp, but they felt some damage is needed so they added some here and there. Then something like this compes up and no one knows what to do with it.

I mean, it all looks cool and flashy, but I can’t see much practical use for the spec.

Honestly, I feel like crafting a legendary great-sword and going Reaper way more than crafting a legendary warhorn and going Tempest right now, even if I main ele.

Designing classes with PvE in mind anymore?

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I think it’s quite the opposite. Having an elementalist play melee role is something that can only exist in PvE/PvP, certainly not in WvW.

Yeah, because celestial D/D eles are wholly absent from WvW rolls eyes so hard they become detached

He’s right you know. I mean besides roaming, when I did WvW and GvGs in a organized group, 1 or 2 D/D eles were considered a viable option on a gank squad, besides theif/mesmer and eviscerate warrior. Sure most ele’s would roll staff, but D/D had a niche in big groups too.

If you GvG with a d/d ele in your melee train you’re taking an epically huge risk.

Designing classes with PvE in mind anymore?

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Posted by: Xillllix.3485

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I think it’s quite the opposite. Having an elementalist play melee role is something that can only exist in PvE/PvP, certainly not in WvW.

Yeah, because celestial D/D eles are wholly absent from WvW rolls eyes so hard they become detached

Celestial d/d only roam and duel, they don’t generally go in a melee train fighting a blob.

Tempest & Warhorn confirmed – Feedback [merged]

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Shouts feel quite lackluster with way too high cooldowns. Rebound is just horrible. 25% reduced cd for allies on 60 sec cd. Ele still doesn’t have any useful elite. I also don’t understand why ele needs to have aoe stunbreak, it makes no sense to me.

I think they didn’t have any idea what to do. The Elite seems like something cheap they came up with in 5 minutes after doing the super cool Mesmer version using Alacrity. AoE stunbreak because they are under the illusion that eles will tank as a melee in WvW… Which is the whole problem with Tempest, it’s made for melee, but the Elementalist is a range class and will always be too squishy for melee. 7% of protection wont change that.

Designing classes with PvE in mind anymore?

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Xillllix.3485

I think it’s quite the opposite. Having an elementalist play melee role is something that can only exist in PvE/PvP, certainly not in WvW.

Tempest Discussion Thread

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I think all of this also reveal a very basic thing. Limiting classes to only 3 trait lines will hurt the game and build variety in the long run as new trait lines are added.

At the moment we have 9 choices, which are like 6 points over 3 lines in the older system…. I wished we could do something like:

Fire: 3
Water: 6
Arcane: 5
Tempest: 4

It would be basically the same amount of points, but we would have so much more variety.

Tempest elite skill very underwhelming.

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For what its worth, I’m pretty sure it is inspired from gw1 energy storage skills that effected recharge and energy costs.

http://wiki.guildwars.com/wiki/Energy_Storage

And how does that effect just how terrible the skill is?

I think we’ve been complaining so much about our useless elites that they started to enjoy it.

Tempest Discussion Thread

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I see tons of issues with Tempest, but I think they are all the result of one bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

Except it isn’t. This is all crap for PvE. The two main builds: Fire-Air-Water and Fire-Air-Arcane all have plenty of damage modifiers that we lose going into this. Arcane gives more useful support as Auras really aren’t that reliable in PvE for support compared to boons. Focus just kicks the ever-living daylights out of Warhorn and OH Dagger would still be a better choice. AND STAFF would benefit WAY more from Overload and lower attunements than Dagger main hand as Dagger usually stays in Air and only cycles through the others to keep up huge might stacks and permafury. These two are already great in melee…this doesn’t change anything!

In PvE you dont need Water or Arcane, unlike PvP or WvW.

I agree that it sucks to lose the DPS boost from arcane, but the overload could make quite some damage on a pure zerk build. Lightning Storm Overload Air, Ice Bow, Meteor, Overload fire, etc.

Tempest Discussion Thread

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I see tons of issues with Tempest, but I think they are all the result of one questionably bad decision: trying to make the elementalist a melee class.

Why not make a new buff that gives you 1500 range for a short period of time? A trait that extend your staff range by 300 for 5 seconds after an overload. Or something remotely refreshing.

Feels like all of this has been designed only for PvE.

Tempest & Warhorn confirmed – Feedback [merged]

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based on the ready up, tempest is bad.

The art is well done as usual, except I wasn’t impressed by earth and water overcharge as well as the elite quick animation.

Skill-wise it seems that we are getting more of everything we already had, except blasts. Everyone will keep their current builds and use the overload in context. I don’t see why he would drop water for tempest. How can you survive in melee range without water? Water is still the better line.

The cooldown on the utility shouts are too long to replace any cantrips. And since Tempest is intended as a melee thing why are the shouts mostly offensive? Only cantrips can keep you alive in any sort of competitive environment, something we’ve been telling Anet for quite a while. And someone explain to me why 7% damage reduction on protection is suddenly going to make the squishiest class a melee class. We barely have any stab.

And since Staff is ranged but the overload are all on yourself, what is this new mechanic adding to staff players? Is it just intended for PvE people that stacks in a corner and dodge against walls?

Not sure what warhorn would add to scepter either.

Oh and a “tempest” trait line without any damage modifiers… seriously? Since when are storms a defensive thing in games.

(edited by Xillllix.3485)

World Population Changes Are Coming

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Xillllix.3485

Thanks!

While you’re at it could you please redesign the scoring and reward system into something more involving?

For example instead of having just a server winning at the end of the week, PPT could reset on a daily basis with a reward and at the end of the week the server that won the most days wins a greater reward.

Also you could have 1 pts per kill if your server is first, 2 pts per kill if second, and 3 points per kill if last. This would help to keep the scores closer together and give a chance to the losing server to catch up. You could then have a personal reward for 100 kills in a day, 250, 500, etc.

(edited by Xillllix.3485)

Us eles can't do much to please everyone.

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Staff used to be way more viable than it is now, you used to be able to have a berserker amulet and manage to survive. Now even with a maurauder you get 1-2-shot by any average mesmer, warrior rampage, thief, etc.

Name one team that won a tournament with a zerk staff ele.

Well Zoose won ToL with fresh air ele, just to point out. He did play D/D for most of the games leading up to the finals though.

Yeah but that was before the new trait system.

Us eles can't do much to please everyone.

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Staff is still viable. Its outclassed by support guard as a bunker and D/D ele as a bruiser but its still viable. Its not as nearly as outclassed as fresh air is by mesmer/thief though.

Watch the tempest livestream later, a lot of its mechanics seem to shake up at least the rotational play of D/D ele, and the warhorn skills could be awesome, so I’d suggest watching it to get an idea for the future of ele.

Staff used to be way more viable than it is now, you used to be able to have a berserker amulet and manage to survive. Now even with a maurauder you get 1-2-shot by any average mesmer, warrior rampage, thief, etc.

The last patch just destroyed ele build diversity, everyone is running celestial bunk now, some daring to run an offensive line but at a heavy cost. Worse of all, my own custom build that relied on the 30% condi duration from the Fire Line was completely trashed.

Tempest & Warhorn confirmed – Feedback [merged]

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Why people think that overcharges are a “must use” type of skill? As far as I can see, the overcharge will be a choice, that will reward map and situation awareness and strong CC presence on the battlefield was something the ele always lacked , skills like : a cyclone that pull enemies in from stealth, an area pulsing blind are what I’m looking for the most

One thing is certain, if it uses the same F1-F4 keys it’s going to be really annoying, because everyone is mashing these keys multiple time when changing attunement in combat to change asap. It has to be F5.

Golem Rush Feedback Mega-Thread

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I’ll say by Monday, this thread will be on the 2nd page and everyone will have forgotten about this idiotic week.

“Remember, remember, the 17th of July-errr, the Golem Treason and Plot. I know of no reason why the Golem Treason should ever be forgot…”

A sad truth suddenly hit me.......

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I really wish they would give us something about the game itself. How is the story going to unfold, what can we except, what sort of “epic new bosses” are we going to be fighting? Really all we’ve had was a couple of betas that had very limited content and info on the professions. It is frustrating knowing only about guild halls and a borderland.

From what we know so far, it’s going to be like Silverwaste, but something like 3 times bigger. No dungeons and no new fractals have been announced or hardcore group/party content. WvW is much of the same too, without instanced/indoor areas for smaller group fights. It just seems like they are making large maps/areas but not filling them with things to explore.

Why does Anet call the game "Guild" wars??

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I think what the OP wanted to ask is: Why doesn’t Guild Wars 2 has GvGs like in Guild Wars 1?

The answer is: They want to focus on 5v5 combat and Blob combat.
But they will sell us Guild Halls with HoT, where we can organize our own fights. These will probably without a scoreboard or stats tracking like OS, but we can always dream.

Ele and Engi weapon swap OOC

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Xillllix.3485

Also keep in mind that the OP is referring to weapon swaps outside of combat.

You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?

Searching through 160 inventory slots isn’t practical at all.

Tempest & Warhorn confirmed – Feedback [merged]

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stop moving all the posts to this forum. We all know the devs won’t read all this kittena.

IT’S MERGAGEDDON.

I don’t think I could follow this 30 different trains of posts and replies all put into this one mega thread if I had a week to sort it out.

I think this thread will probably go directly go in the trash can soon since it’s impossible to follow all the conversations anyway.

Dialogue would have been nice, they could have replied something like:
“Hi Elementalists, we understand you are concerned about the new elite and scepter/warhorn combo, but rest assured we want to make these as potent as possible and will improve them according to your feedback.”

Ele and Engi weapon swap OOC

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If I had the choice between a good elite, or weapon swap out of combat, I would choose a good elite. Just saying, I would prefer Anet to redesign the new arcana elite which sounds almost completely useless for anything else than PvE.

Tempest & Warhorn confirmed – Feedback [merged]

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As for the elite, could we have an elite that has to do with playing elementalist and be useful to the class instead? Like an elite that reduces by 50% the recharge on your next attunements and does a cc/dps effect according to your next attunement.

Ideas for other WvW "special events?"

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Xillllix.3485

In case your WvW development team ever want to read my negative opinion on the current event:
All week EBG in WvW has been literally invaded by PvE players who cares nothing for WvW, but instead exploited the broken mechanics of the Golem event to make tons of loot in a gigantic Karma train.

It’s kinda insulting for the real WvW players who take competitive gameplay seriously, either PPT or fights, who barely get any loot in comparison to the PvE game mode (specially since they have to spend near 1g/hour on food).

It’s a complete shame on WvW what has happened this week, if the next event are anything like the golem event and become more frequent you can be sure that I will put this game aside and go play something else. Right now it just made me totally regret pre-ordering the expansion, realizing that if you do not fix the issues with WvW it may well easily become something completely uninteresting.

And yes, WvW is all I would play if you could make gold doing it.

(edited by Xillllix.3485)

Tempest Teaser

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Honestly it’s better that they work on the expansion than on a trailer. Specially considering that by the looks of it the expansion will never make it this summer.

So why wasn't Ice Bow nerfed anyway?

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Not posting in the ele forum because it affects everyone.

The ice bow 4 overshadows every other AoE skill in the game. This isn’t even the “damage” conjure. It’s the one that grants bonus healing power. -_-

If you’re trying to add more diversity to the meta, especially PvE, you have to actually balance the game. One profession can’t be far and above all the others in damage.

The 4 should be totally replaced with a heal. This is the water weapon, not the fire weapon.

Fire Axe should be better somehow. Never seen anyone bring it to a serious group. I don’t even know what it does but it obviously sucks.

Icebow is the only ele conjure worth conjuring. If they nerf it so it do less damage than meteor then all ele conjure will be useless.

Tempest & Warhorn confirmed – Feedback [merged]

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I think the point is that there is no way to predict what skill your 4 friends will do next. They probably don’t know themselves, everything goes so fast and all skills are queued into combos.

How can 4 people coordinate it so that they can be both in range and use the longest cooldown skill at the exact same moment after you use the elite, even with Teamspeak?

It’s a complete improvisation on a good concept (GW1 glymph) into something barely usable, it’s not like Timewarp where you get a huge bubble to indicate something is happening there. On top of that it doesn’t even do damage. Necros have a 6k auto-attack elite that can get 2-3 downs in a pvp game if timed right.

Hopefully in that article they just missed explaining what was good about that elite.

Scepter rework is even more imperative now!

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I really like how even Anets like, yeah we made the warhorn for the dagger in the TTH interview.

Well let’s be honest here, Scepter/Warhorn would be potentially amazing for WvW if scepter was reworked. But, that doesn’t mean that Dagger/Warhorn cannot be epic in PvP or roaming.

Tempest & Warhorn confirmed – Feedback [merged]

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I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.

I assumed that the attument recharge of arcane would take care of that, since it doesn’t do much at the moment.

From the TTH article :

overloading an attunement has a 20-second recharge and will set that attunement on the same recharge, 15 seconds if you have the trait “Harmonious Conduit” equipped

That “Harmonious Conduit” trait isn’t something existing right?

Missed that… so it’s 15 sec and we can avoid arcana, nice.

Tempest & Warhorn confirmed – Feedback [merged]

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Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”

Yeah, I think that will be the issue. Unless you’re sitting with the person in the same room, it will be hard to coordinate something like this.

Even if you are the most coordinated team in the world, the problem with this is that the skill that you are going to want to have a faster recharge, is probably something like a situational twitch-based skill, like a cantrip. The need for that has to be driven by someone else – so for me to say, ‘hey I am in trouble, I need to use my cantrip’, and then for you to use the reduced CD elite, and then for me to actually use the cantrip – that will never work.

It’s going to be either:
A. Wasted entirely on AA’s.
B. For the player that actually notices it, use some high CD skill that they otherwise wouldn’t have even bothered or needed to use in the situation.

To make this a truly elite spell, this has to be 50% recharge, and not proc’d until the effected player triggers a skill with a 60s+ cooldown. I can’t even imagine how this could be useful otherwise.

The more I think about it the more it seems like it won’t work well. Basically you won’t use your elite until you feel really pressured into going into mist form, and even then, will you need a second mistform asap 45 seconds later?

The buff is too small, it should let you cast a skill twice in a row like in Guild Wars 1, and then perhaps buff teammates by 25%.

Anyway, nobody uses stuff as soon as it is on cooldown except in PvE.

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Posted by: Xillllix.3485

Xillllix.3485

I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.

I assumed that the attument recharge of arcane would take care of that, since it doesn’t do much at the moment.

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Posted by: Xillllix.3485

Xillllix.3485

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Xillllix.3485

Xillllix.3485

So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plenty

Yeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.

Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?

Wow, I’m actually even more disappointed than I was.

Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.

Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?

Its a new playstyle whether you like it or not.

Personally I’m looking at this I’m thinking that for WvW (90% of what I play):
I’m still going to run staff since we have no weapon swap and the elementalist just cant zerg in close range unless pure bunker.
I’m going to replace Mist form with the new Air Shout (stun break) just to at least have something new, will be forced to keep Armor of Earth for Stability for Overcharge and Lightning flash for positioning.

Will be forced into Arcane for attunement recharge on Overcharge.

So basically the only new mechanic I’ll be using is the Overcharge and tempest line with one shout replacing a cantrip perhaps. This will be at the cost of an offensive trait line. It will be fun to try something new, but I feel most of the new stuff has been made with PvE in mind.

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Posted by: Xillllix.3485

Xillllix.3485

…balance needs to be there.

All equally not really good.

The rest looks all right.

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Posted by: Xillllix.3485

Xillllix.3485

It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower

So, Meteor Shower is on a 30 seconds cooldown, you will reduce it by less than the Fire Trait line would reduce it (to 23 seconds instead of 20) with an Elite. And you will have to trade that Fire trait line for Tempest on top of that anyway. How is that elite any good?

If it was like Guild Wars 1, and recharged your next skill instantly, then it would be worthy of being called an elite.

I like the new stuff but the elite is terrible.

Why leave fire trait line? And btw all our élite in pve are useless.
And im talking more about pvp where reduce the the cooldwn at your team mate on crucial skill is really a nice thing

You will want to trait in Arcana for the 15% reduced Overcharge cooldown. Water is essential, so you’re left with Arcana/Water/Tempest. Our elite is probably going to help other classes with shorter weapon cooldowns more than us (with skills like 100 blades), that have to go through a full rotation to get back to the skill.