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come one please, nerf stealth.

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Posted by: Zacchary.6183

Zacchary.6183

i think what we can take away from this is best described by the joker, but in gw2 terms

“everything goes up in chaos when the unexpected happens, like, i could say a warrior is going to kill someone with his hundred blades combo because thats the order of the world, but when i say this thief is gonna use his stealth combos to kill that warrior, everyone looses their minds”

honestly, im sick of little cute, buggy eyed kittens, pointing the finger at the stealth class, ALL THE kittenING TIME, why is it always the stealth class that gets deemed op, oh i know why, because people dont understand how to counter it, what people dont understand they cry to the developers as being op “waaaaaaaaaa this character can invest lots of time into stealthing, almost like i invest lots of time into this combo but he can go invisible waaaaaaaaaa”

What i find alarming in your post is that, you blame and insult your victims for crying, yet you are their sole Abuser to their pain and sufferings.

You thieves, should be held accountable for your sadistic and malicious crimes against the defenseless.

PROTIP: Disregard anything burnfall says.

For future reference, L2P means...

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Posted by: Zacchary.6183

Zacchary.6183

Too bad that kitten is from last year. Otherwise, I’de care.

Yeah but its still the same pretty much.

Not really.

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

based on this how to be skilled thief= sequence 5,2,1,1,1,1,1 or F1,5,2,1,1,1,1,1

it is just too effective cooldownless AoE blind+stealth/damage/gap closer/opener in 2 keys wanna run from said thief? Nope number 3 skill is cooldownless shadowstep gg

Do you think you can replicate that vid?

Ridiculous male faces

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Posted by: Zacchary.6183

Zacchary.6183

3 and 8 are so feminine.

come one please, nerf stealth.

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Posted by: Zacchary.6183

Zacchary.6183

CnD damage removed completely or initiatives increased to 9
Heartseeker leap finisher removed completely
Shadow Refuge CD increased to 90sec
5sec reveal debuff for all stealth skills in the game

Lots of Thieves will cry on this forum but its for the best of the game. Maybe then we will start seeing anything else but thieves solo roaming in wvw…

Yes, we should cater to bad players.

No offense, but the skill level of the medium thief on Guild Wars 2 is incredibly low, so right now we are already kneeling to the needs of bad players.

My first pg on Gw2 was a thief (you know, I played an infi for years on Daoc), and I’ve to say that is one of the dumbest classes in the history of MMOs, seems created just for people without brain (and this is the reason why I don’t use it anymore).

You do not like reality? Amen, but if you think you need skill to use a thief, I can only laugh thinking about your ‘funny’ concept of skill ;-)

And you guys think rotations takes more skill than resource management? See that’s one of the 3 greatest reasons why most of you who are complaining are called ignorant and then trolled.

Reason #1: Rotations vs resource managment.

Spamming heartseeker might seem “cheap” and “unskilled” but firing off 143255`5423` repeat (my take of the guard GS/H rotation) is just as mindless if not even more. But here is the difference… not only does my guard keep damaging, but it also controls the enemy until is switch back to GS where I refresh my boons and continue attacking. My thief spamming heartseeker, however, would be more of an initiative waste the more hp you have. Until then, I would be using heartseeker as a gap closer and save my initiative for Black Powder or something else that will keep myself from being chain-controlled. That is resource management and I have to keep doing that on the fly. TL;DR More is involved with resource management than with rotations.

Reason #2: Telling people with experience from a very inexperienced point of view

Metaphorically, you are a janitor telling a governor how his job works. :I We know how the thief works. You don’t.

Did anyone ever think about how utility-heavy thief weapon skills are? No, because they’ve never played it. Did anyone think that maybe the reason why thieves spam 1 of their 5 skills is because the rest are either weak or costly? No, because they’ve never played a thief. Did anyone ever think that out of those 5 weak/costly weapon skills that perhaps at least ONE of the skills focused on damage with a no utility and a slightly reduced cost making it the ability to spam for damage? No, because they’ve never played a thief.

That is why we say “L2P, roll a thief”. There is NO EXCUSE NOT TO.

Reason #3: I L2Ped while you kept QQing.

Example:

I was once getting completely owned by mesmers left and right. By rolling one and getting him up to at least 40 I found out why. Signet of Domination > Phantasmal Duelist > Magic Bullet > switch to GS > Phantasmal Berserker > Mirror Blade > Mind Wrack > switch to s/p > repeat.

Once I figured that out, I carried Blinds, Tripwire, 2 stun breaks and Thieves Guild. Killing them seemed like a joke compared to before because I ……………………… (wait for it)……………………….. learned to play.

(edited by Zacchary.6183)

What the word "thiefs" indicate...

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Posted by: Zacchary.6183

Zacchary.6183

I know right?

What the word "thiefs" indicate...

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Posted by: Zacchary.6183

Zacchary.6183

“I recently got pwned by a thief and do not have the potential to better myself. Instead of practicing with friends or learning about the class, I just scream OP all over the forums until anet gives that class a nerf. I require outside assistance to get by in competitive gameplay. I also refuse to read this article.

Your welcome.

For future reference, L2P means...

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Posted by: Zacchary.6183

Zacchary.6183

Notice how anyone who says “L2P; roll a thief” still mains a thief. Hmm.

Oh and btw, how’s that Pistol Whip revert coming along guys? Did it lose traction when thieves lost their OP-only, FotM players or when people realized it didn’t need to happen?

Question: If you had no clue how to build a space rocket, would you still tell a rocket scientist how to build a rocket? That’s the problem with you people… you guys don’t have a clue.

Sylvari and Tengu work well together?

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Posted by: Zacchary.6183

Zacchary.6183

I surely believe so. Just the other night I had both with caesar dressing, white cheddar and garlic butter croutons. Best dinner ever.

Are you a Charr? :P

3 out of my 5 characters are Charr. My main is human.

come one please, nerf stealth.

in Thief

Posted by: Zacchary.6183

Zacchary.6183

CnD damage removed completely or initiatives increased to 9
Heartseeker leap finisher removed completely
Shadow Refuge CD increased to 90sec
5sec reveal debuff for all stealth skills in the game

Lots of Thieves will cry on this forum but its for the best of the game. Maybe then we will start seeing anything else but thieves solo roaming in wvw…

Yes, we should cater to bad players.

already is a bad player if all you’re using for solo roaming a thief cough

Already a bad player if relying on nerfs to make your game better cough

D/D vs D/P

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Posted by: Zacchary.6183

Zacchary.6183

Seeing everyone take the stealth side makes me a little depressed. I would like to see more thieves excelling without stealth.

I like this thread and post. From what I take out of it, d/p is easier then d/d. But that really does not matter, have fun and roll norn!

Norns are so fat tho.

For future reference, L2P means...

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Posted by: Zacchary.6183

Zacchary.6183

Too bad that kitten is from last year. Otherwise, I’de care.

come one please, nerf stealth.

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Posted by: Zacchary.6183

Zacchary.6183

CnD damage removed completely or initiatives increased to 9
Heartseeker leap finisher removed completely
Shadow Refuge CD increased to 90sec
5sec reveal debuff for all stealth skills in the game

Lots of Thieves will cry on this forum but its for the best of the game. Maybe then we will start seeing anything else but thieves solo roaming in wvw…

Yes, we should cater to bad players.

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

WoW stealth is visible and requires you to make use of positioning to avoid detection mechanics.

Not sure what your point is. That “requirement” is extremely miniscule. To the point where it can easily be ignored by the rogue player and he will still be able to succeed in play. So all your really saying is that they can’t sit immediatly in front of you and avoid detection.

edit: And with that miniscule requirement, there are still plenty of “stealth is OP” threads.

From scrubby players who refuse to better themselves.

As you can tell from the last few updates on thieves, Anet probably is getting tired of nerfing the same thing over and over again which is why all we’ve been getting lately are tooltip polishings and MAYBE 1-2 buffs. Perhaps anet is starting to see the problem stems from the complaining players and not the profession itself? You guys ever thought of that?

Female body part not a kitten

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Posted by: Zacchary.6183

Zacchary.6183

You mean these things?

Attachments:

Its been a year and we still need...

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Posted by: Zacchary.6183

Zacchary.6183

DX11

Too reliant on Init regen traits

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Posted by: Zacchary.6183

Zacchary.6183

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

So I should spin in a circle and pray you backstab my face so you do less damage? Thieves currently outrun anybody while stealthed.

If you are that bad of a player, sure, go ahead. While you are getting pwned, here is some reading material for you.

Yup, I’m so bad I can’t hack to have faster movement speed than the fastest class. Stealthing in gw2 is simply the dumbest mechanic design in a functional game in history. The only dumber thing they could do with it is make it also an invuln. If you don’t think it needs to be completely revamped into something with a real skill cap then you must be another d/p scrub.

Read that article and you’ll see exactly what’s wrong with stealth.

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

So I should spin in a circle and pray you backstab my face so you do less damage? Thieves currently outrun anybody while stealthed.

If you are that bad of a player, sure, go ahead. While you are getting pwned, here is some reading material for you.

Its been a year and we still need...

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Posted by: Zacchary.6183

Zacchary.6183

Secure trading will never happen. The TP is in game for a very important reason.

So that we can take forever getting the legendary we don’t care about.

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

^this is called not having a reasonable explanation nor excuse for a broken mechanic

^This is called refusing to improve yourself by relying on nerfs to get over obstacles.

For future reference, L2P means...

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Posted by: Zacchary.6183

Zacchary.6183

Would you like to hear how many times I have died to a solo thief on my ranger? It might surprise you. The answer is 0. Why? Because they are so darn predictable once you play one

No, it’s because BM rangers are incredibly strong in 1v1.

That’s bullkitten. d/d conditions kitten s them.

EDIT: Thanks Kiro. I totally forgot this thread existed.

Rune/sigil-like infusions in the next update?

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Posted by: Zacchary.6183

Zacchary.6183

With the upcoming ascended weapons/armor I would like to know if there will be infusions that mimic the sigils and runes we use for our gear. If not, will the infusions be limited to the regular stat ones that we use for trinkets?

Personally, I hope anet designs infusions with completely new effects. Perhaps they could create infusions that add some visual effect instead of a stat boost or a damaging effect. It could be nice to add visual effects like turning your projectiles into ice shards and whatnot.

EDIT: Would like a dev’s word on this pls

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

OKAY and where is the balance now?

Besides the taking increased damage, all of those except 4 are mechanics that exist in basically every other game that has stealthing in pvp and most of those also have methods of detecting stealthed characters too. 3 already exists, 4 makes perfect sense if you had them targeted before, they didn’t break line of sight, and you didn’t target anything else. 2 is something that shoulda been fixed about revealing yourself from stealth a long time ago, there’s no risk in spamming backstab on somebody until it lands as it has 0 cost and currently you remain stealthed until it ACTUALLY lands. The current mechanic makes it impossible for somebody to take advantage of blinding you, guessing when you’re going to strike, using an aegis or any other block (which are on much higher cooldowns than reveal). Currently as far as I can tell the only real defense against a backstab is endure pain as the hit actually lands but the damage is converted to 0.

Its called moving.

Balance the stealth mechanic

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

6. Stealth instantly puts thief in defeated state.

EDIT: This trollbait wasn’t satsifying.

For the Dolytariat!

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Posted by: Zacchary.6183

Zacchary.6183

Holy guano batman! That’s like 26,700,000,000 quarterpounder Dolyak burgers.

We just fed Ethiopia forever!

come one please, nerf stealth.

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Posted by: Zacchary.6183

Zacchary.6183

I have 900 hours on my thief.

No. L2P and dw/it

Too reliant on Init regen traits

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Posted by: Zacchary.6183

Zacchary.6183

I got a better idea… how ’bout the devs main a thief for once?

STEALTH stomping needs to stop.

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Posted by: Zacchary.6183

Zacchary.6183

Why is this still up?

No one has suggested any good cake or pie?

I just recently got addicted to southern pecan pie. So delicious.

460k of CCU (concurrent users)

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Posted by: Zacchary.6183

Zacchary.6183

That is pure advertising. You have:

1.) Massive numbers.
2.) Unrelated facts.
3.) Lots of pictures.
4.) Only good things.

You call the death of millions of dolyaks a good thing?

Shame on you!

They make my burgers. idgaf

460k of CCU (concurrent users)

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Posted by: Zacchary.6183

Zacchary.6183

That is pure advertising. You have:

1.) Massive numbers.
2.) Unrelated facts.
3.) Lots of pictures.
4.) Only good things.

Sylvari and Tengu work well together?

in Sylvari

Posted by: Zacchary.6183

Zacchary.6183

I surely believe so. Just the other night I had both with caesar dressing, white cheddar and garlic butter croutons. Best dinner ever.

Why is Performance Never/Rarely Addressed?

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Posted by: Zacchary.6183

Zacchary.6183

because living story > performance

STEALTH stomping needs to stop.

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Posted by: Zacchary.6183

Zacchary.6183

Why is this still up?

STEALTH stomping needs to stop.

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Posted by: Zacchary.6183

Zacchary.6183

Yeah well I had to play other cheap classes to learn how to beat them. No excuse NOT to do that, Burnfall 2.0.

Here are professional game balancer David Sirlin’s thoughts on “cheap classes” and those who make such accusations. (Can’t remember who linked to this the other day, but thanks! It wasa great read.)

http://www.sirlin.net/ptw-book/intermediates-guide.html

Already read it. Facts are none of the classes are cheap once you know how to handle them. For example, I kept getting ripped apart by mesmers in wvw until I made one and played with everything. Now I can almost safely guess a mesmer’s build by highlighting them.

Again, no excuse.

STEALTH stomping needs to stop.

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Posted by: Zacchary.6183

Zacchary.6183

How come every other class in the game can’t do what a thief does with stomping/reviving?

Because every class is not the same and they have differing roles? By your line of thinking every class should be able to do everything every other class can do with the same degree of capability. The thief is a rogue/assassin archetype that excels at picking off single targets, it only makes sense that they should have the best options when it comes to finishing wounded opponents. Your post is just as misguided as those in the thief forum complaining that they suck in zergs and die constantly when they try to mindlessly stack on the commander at the front of the hammer train.

Every other class has a different role yet the thief has access to cheap mechanics that are unstoppable?

Shadowstep stomping

Zero reveal on stealthing, dmg, cc etc does not reveal stealth

PERMANENT stealth with d/p thieves..None of the other classes has that

Unlimited access to a weapon skill with zero cool down to bypass cc and immobilize..NONE of the other classes has that.

Stealth stomping=completely nullifies some down states

Access to the ability to Always initiate combat on the thieve’s terms over and over again

Ability to reset the fight unlimited times till they win or run away with zero consequence

Zero cool down on weapon skills. Why is the thief the ONLY class that has zero cool down on weapon skills and can spam the same weapon skill repeatedly?

Do any of the classes have access to all of the above? No..

It’s a funny excusesaying every class is unique bordering on the usual ‘L2P’ spouted by baddy thieves.

No worries..ppl will roll more thieves and thus others will quit the game thus affecting Anet/NcSoft’s cash flow and then they will act. By then, ESO is out.

Great decision by the bad devs -who came up with the most broken stealth mechanic in the history of the world- to continue to support this broken system against mass protests. Or maybe they can’t deal with it..I favor the latter.

Thieves need to be fixed or people not willing to play a cheap class did, are and will keep quitting.

Yeah well I had to play other cheap classes to learn how to beat them. No excuse NOT to do that, Burnfall 2.0.

RNG *might* have weak code

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Posted by: Zacchary.6183

Zacchary.6183

I have gotten crap 50 times in a row. Is that RNG?

Aggro?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

It’s probably because every other player near you is in Berserkers so you get the unlucky straw, trust me I am pretty much always in a similar situation due to my build/gear. You have to be good enough to survive the damage and be ready to pull out and away fast.

More info:

http://wiki.guildwars2.com/wiki/Aggro

Wrong. This is how aggro is determined.

Finish Him in PvE?

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Posted by: Zacchary.6183

Zacchary.6183

I don’t bother most of the time because the adds insta-rez.

human faces look beautiful/perfect

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Posted by: Zacchary.6183

Zacchary.6183

I’m a pretty little flower.

When I clicked on this thread, I saw that picture and my walls started bleeding a little.

D/D vs D/P

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Posted by: Zacchary.6183

Zacchary.6183

Seeing everyone take the stealth side makes me a little depressed. I would like to see more thieves excelling without stealth.

Why? What is the point to be a thief and do not use Stealth?
Because ppl says that’s OP?
Why do you care about those whiners, if they’re just incompetents who can’t see that there is other methods to counter it, or just leveling up a thief and play with him instead
(that would be my choice)

I main a thief. I am depressed because my people are not enlightened and im lonely as kitten.

Ohhh so choosing to not use a major profession mechanic because people complain about not liking it = enlightened? I learn something new every day……

I do well without using stealth. I know how to play without using stealth. That is the enlightened part

I am against new colors of Meteorologicus

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Posted by: Zacchary.6183

Zacchary.6183

My eyes hurt. Wtf OP?

D/D vs D/P

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Posted by: Zacchary.6183

Zacchary.6183

Seeing everyone take the stealth side makes me a little depressed. I would like to see more thieves excelling without stealth.

Why? What is the point to be a thief and do not use Stealth?
Because ppl says that’s OP?
Why do you care about those whiners, if they’re just incompetents who can’t see that there is other methods to counter it, or just leveling up a thief and play with him instead
(that would be my choice)

I main a thief. I am depressed because my people are not enlightened and im lonely as kitten.

50 "Tier 1" WvW wins

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Posted by: Zacchary.6183

Zacchary.6183

Everyday I’m transferrin’.

Attachments:

Gives us a ''Captain'' Tag

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Posted by: Zacchary.6183

Zacchary.6183

Commander > Captain.

Make it 50g and a dull grey dorito and I would definitely buy it.

Sorry to burst you bubble but only in CoD is Commander > Captain,

http://www.navy.mil/navydata/nav_legacy.asp?id=266

That is just the Navy. In the Army, Marines and Air Force the title “Commander” is given to the officer in charge of the Battery/Cavalry/Company, Batallion, Brigade, Garrison, etc. Usually, the “Commander” is a Captain+ depending on the size of the unit he/she leads.

The difference between the two is “Captain” is just a rank. “Commander” has the authority to lead a unit as they see fit. A Captain can’t just pull people from other units without talking to the unit’s Commander first.

:)

Backstab!!!

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Posted by: Zacchary.6183

Zacchary.6183

0/10 because i wanna feel like simon cowell.

Dagger '4' Idea/Suggestion.

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Posted by: Zacchary.6183

Zacchary.6183

Wow. 2 for 2 decent ideas, Daecollo! I might actually look for your posts in the future to see what else you come up with.

D/D vs D/P

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Posted by: Zacchary.6183

Zacchary.6183

Seeing everyone take the stealth side makes me a little depressed. I would like to see more thieves excelling without stealth.

Auto-Dodge Bot OUT OF CONTROL!

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Posted by: Zacchary.6183

Zacchary.6183

Then stop playing. Let the cheaters cheat on eachother.

Downed skill 5... "End it."

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Posted by: Zacchary.6183

Zacchary.6183

I’m all in favor of an ‘I surrender’ option where you die, the enemy gets their reward, and you can return to a WP and get on with the game.

Updated for clarification. Successfully killing yourself in the downed state will remove all credit from everyone before Defeat. Nobody will rally off of you, nobody will get loot, nobody will get xp. MAYBE get half points in PvP but otherwise nothing happens except for your repair bill.

That would be prone to abuse by spiteful losers. If you’re beaten, then whoever beat you deserves their reward, regardless of whatever personal feelings you might have about that.

If someone already has you targeted, then they deserve to rally off you when you die/surrender. If they don’t have you targeted, then using the ‘I surrender’ option means you’re completely out of the combat before they get the chance to rally off you. Both of these sound like good solutions.

You aren’t beaten until defeated. The whole point of downed/rally is to give the player the opportunity to go down fighting or a second chance if circumstances permit. Its severely unpolished and alot of people complain about the downed state because of how horrible its designed. The reasons why I am suggesting it this way is because:

1.) Regardless of skill level/profession, if you get downed in the wrong spot you are dead anyways.
2.) DownrallyX3dead is annoying, pointless and somewhat punishing.
3.) Killing yourself will keep you from becoming a benefit to your enemy, thus helping your team. Again, you are going to die anyways. Might as well do your team a few favor.