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GW2 PvP too hard for MMORPG folks

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Posted by: Zinwrath.2049

Zinwrath.2049

More accurately the majority of players who did want competitive SPVP in an mmo quit long long long ago. I can name off top of my head 14 personal friends who bought the game thinking it would have all the systems for an E-sport out the door ‘as they advertised’ and then after about 4-6 months of seeing no needed features or improvements to spvp and realizing they were playing a game that was still in a beta state went back to their respected pvp games that already HAVE an e-sport scene going. Simply put the game does not attract those type of players to begin with because the game itself doesn’t reward competition and is not well developed in its launch state or current. Many sponsored teams created for the E-sport scene dissolved by January of this year upon realizing it was a bad investment and went back to focusing their support on their other sponsored teams in games like League of legends starcraft..cs etc. Hope this helps

A Game Isn't Built in a Day

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Posted by: Zinwrath.2049

Zinwrath.2049

You can’t compare PVP in an MMORPG to a solely-PVP game like Smite or League.

Period.

exactly. This game will never be a pvp game of the quality level that a game with an entire focused team on making it a success. It will always just be a gimmicky mode in a mmo that is more of a sidegame. If anyone is wanting a pvp game where the entire team is focused on making it good thus resulting in it being a successful pvp game. Then you are looking in the wrong place. Quit Gw2 and download said game.

On the other hand if you are looking for a fantasy mmo style pvp game then GW2 is the best on the market.

Smite is good, but its just not the same thing, it has no dodge mechanic, the “builds” are MOBA style, it also has balance issues, its has some good game modes but the normal MOBA lane-push is the only serious one.

You are very negative about it. What I see is that GW2 spvp has the closest gameplay (in terms of balance, fun, and level playing field) to a MOBA among all the mmos I have played.

if this is true, why does this game have an incredibly smaller population in its pvp mode than a couple other mmos. I’m curious what other games you’ve played that make you feel this way. If what you were saying is true, it wouldnt have lost the mass majority of its player base within the first 4-6 months. Obviously it isnt as fun as whatever they were playing before (or new pvp mmos that have came out since, or currently letting people beta).

Also, the level of hostility and dissapointment is higher on this forum than any other game i’ve played (cept maybe AoC). Probably because they advertised something they didnt have or the means/desire to make. Either way, your way off on balance/level playing field. This game has the largest amount of nub-traps of any pvp game i’ve ever played and its balance is nearly impossible to obtain due to this.

A Game Isn't Built in a Day

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Posted by: Zinwrath.2049

Zinwrath.2049

You can’t compare PVP in an MMORPG to a solely-PVP game like Smite or League.

Period.

exactly. This game will never be a pvp game of the quality level that a game with an entire focused team on making it a success. It will always just be a gimmicky mode in a mmo that is more of a sidegame. If anyone is wanting a pvp game where the entire team is focused on making it good thus resulting in it being a successful pvp game. Then you are looking in the wrong place. Quit Gw2 and download said game.

A Game Isn't Built in a Day

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Posted by: Zinwrath.2049

Zinwrath.2049

I play a lot of pvp games. And I can tell you this game has horrible rage on the forums due to the game not being near as polished or well handled as the other games I play.

Take smite, similar fantasy 3rd person pvp play style. was created in a fraction of the time. Is still in beta and has more game modes, larger pvp community (comparing to spvp community) and has more asked for pvp functions. And simply is funner. Go to their reddit forum and you’ll see people praising the hell out of the developers cause they constantly get ontop of crap and discuss with their community.

League of legends same deal. Went from never heard of tiny team and company to one of the top leaders in the Esport scene. Games funner to play better developed and developers constantly get on the forums and dicuss and debate pvp changes and updates with the community.

GW2 has only recently started to even acknowledge the fans. The things they added (spectator/matchmaking, examp) any game in development in the last 3 years already had pre-launch.

Like everyone says, the resources that could/should be used to expedite the spvp productivity and get it into a healthy state that would attract a player base…and make the CURRENT player base happy are not being used here, because the game is trying to split a team on 3 different game modes, SPVP being the least popular. Its ironicly least popular because its the least developed…but the team already has something working for them, so honestly does not care as much about spvp. Their pve/wvw is successful.

lets face it, anyone still playing spvp that is unhappy should stop supporting this game entirely theres far better games out there to be played. So if you want me to agree with you, then i’ll say …yes, stop bickering about this game..and while your at it, stop playing it entirely. Its free, you can come back in a year if they fixed things…though in all honesty I know 4 different titles with similar pvp that are FAR FAR advanced beyond this in development that will be launched long before this game ever reaches where they are already in beta. So, yea….learn to like pve/wvw or move on. Right there with ya OP.

What is this obsession with deathmatch?

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Posted by: Zinwrath.2049

Zinwrath.2049

Smite’s arena game mode is a perfect example of a good deathmatch that would be fitting here. Also upcoming mmo wildstar’s approach would work.

Something that universally needs hit for ANY game mode (including current) is toned down AE spam.

PvP development is Painfully Slow, Why...?

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Posted by: Zinwrath.2049

Zinwrath.2049

Honestly, the players who love playing CCG’s (aka want 2000 options going into a match to customize thus creating a never near balanced scenario) are a minority, and this is obvious and who is left.

Creating a more simple to dive into game like League, TF2, smite etc. Would have been a better choice. I think shrinking down the runes considerably would have/still is an incredibly smart decision. Also shrinking down the sigils and possibly even creating fewer more generic (evenly split stat) amulets with the option of which gem do you want in it to push your stats into the direction of your play style vs the MASS stats in a certain area creating the unstoppable force/immovable object builds that plague every game that does this.

Your trait system already offers tons of neat customizations, you really never needed much past that…if each class only had 5 tabs you could play for play styles, you’d still have 40 play styles to master in spvp.

So, right now..you need massive guides to know what sigil/trait/rune/mastertrait/utility/amulet/gem before you can even be competitive due to the high number of “nub traps” aka…options in the game that are vastly inferior and will create a huge handicap for the player furthering their upset at trying to learn the basic combat tactics of the game (which combat ALONE is a huge learning curve outside all this pre-build tactics).

I’m just saying what you should do if you REALLY want a larger player base, and more people funneling in to try it out/play it. Right now its just silly…and it also adds to your needing TONS of time to balance things dueing to having NO clue what the slightest change will do being as there are 1000 options between all the variables I just listed that it could effect.

Yet Hearthstone is insanely popular and easy to understand and get into.

Great example!

Hearthstone was actually a game I was going to use as an example. Its an example of taking a more complicated game “Legends of Norrath” and simplifying it down so everyone can jump in easily.

I just didn’t think people would get the reference as Legends of Norraths not that huge of a hit anymore.

(edited by Zinwrath.2049)

PvP development is Painfully Slow, Why...?

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Posted by: Zinwrath.2049

Zinwrath.2049

Honestly, the players who love playing CCG’s (aka want 2000 options going into a match to customize thus creating a never near balanced scenario) are a minority, and this is obvious and who is left.

Creating a more simple to dive into game like League, TF2, smite etc. Would have been a better choice. I think shrinking down the runes considerably would have/still is an incredibly smart decision. Also shrinking down the sigils and possibly even creating fewer more generic (evenly split stat) amulets with the option of which gem do you want in it to push your stats into the direction of your play style vs the MASS stats in a certain area creating the unstoppable force/immovable object builds that plague every game that does this.

Your trait system already offers tons of neat customizations, you really never needed much past that…if each class only had 5 tabs you could play for play styles, you’d still have 40 play styles to master in spvp.

So, right now..you need massive guides to know what sigil/trait/rune/mastertrait/utility/amulet/gem before you can even be competitive due to the high number of “nub traps” aka…options in the game that are vastly inferior and will create a huge handicap for the player furthering their upset at trying to learn the basic combat tactics of the game (which combat ALONE is a huge learning curve outside all this pre-build tactics).

I’m just saying what you should do if you REALLY want a larger player base, and more people funneling in to try it out/play it. Right now its just silly…and it also adds to your needing TONS of time to balance things dueing to having NO clue what the slightest change will do being as there are 1000 options between all the variables I just listed that it could effect.

Stop making MAPS and give us MODES

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Posted by: Zinwrath.2049

Zinwrath.2049

BTW, I’ve said this before but I would suggest checking out smites game modes.

They all would be really amazing in this game so your own version would be awesome and maybe convince many of my friends who quit nearly a year ago to reconsider if they were done well.

Also to your not wanting to split the player base. I don’t think that’s really a concern.

Theres two more realistic things to consider.

1. Players who prefer a game mode stick to that game mode, if that game mode is not present they do not play game, because they don’t like to play game modes they don’t like (aka, why tons of your players quit…adding a game mode they would have liked would increase population…people who still like 3 point cap maps would continue to play them).

2. If the new game mode is all around funner…EVERYONE will just switch to it minus a small minority.

So …really there is not a lose scenario. Either tons of people come to play the new mode and the people playing the old mode stick to it cause they like it more. Almost everyone switches to the new mode, and tons of players come back to play it and they all abandon the old mode. Which only means…you need to develop your E-sport over the more popular mode and finally quit wasting tons of your and OUR money and time on game modes no one really cares for.

Hope you understand i’m trying to be a positive critic while also not sugar coating things. Hope this helps.

solo queue is just the worst system ever

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Posted by: Zinwrath.2049

Zinwrath.2049

new amulets eh? That would be interesting. Hopefully they all have half the overall stats as the current ones. The huge power difference between full tank and full dps stats needs to be shaved down a bit to make this game not a game of unkillable gods and instant burst. Allowing more middle of the road play styles and builds.

State of the Game - September and JohnPeters

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Posted by: Zinwrath.2049

Zinwrath.2049

Well, John gained a little respect from me. While most his comments were vague and empty. He did have some good points. And I for one applaud making the bold move to attack RNG across the board and limit the runes down to a few vital ones so they can focus on making them better visually etc. instead of leaving in a bunch of nub trap rune sets that simply fill a niche character who isn’t concerned about maximizing his potential..but instead of just messing around with joke builds to have fun with an extra minion or some crap. Also focusing on getting aoe under control and opening up weapon options is huge, I don’t think many people consider the weapon abilities represent certain play styles. By making a weapon better at doing its job, you make that play style more attractive.

Over all this made me feel a bit better, though I am incredibly dubious about the game. I will keep my eye on the progress and see where things go. Good points John and other dude. Hope to hear more from you guys, glad to hear your up to taking the steps to fixing things that have been broke for far too long.

Flamethrower is still not worth the slot

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Posted by: Zinwrath.2049

Zinwrath.2049

Ya, it did continue to get buffs through traits by getting two if its traits put in lower tiers and other traits that effect it/burning buffed.

But from what little competition I see and few games I’ve played out of curiosity, I don’t see anyone spvp running it still…

Oh wellz. kinda stopped caring about all this stuff, but ironic I get on and see this old thread lol.

Everything feels so far off.

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Posted by: Zinwrath.2049

Zinwrath.2049

it might get there someday. I suggest playing other things if this is less than satisfactory there are tons of other pvp games out there that are fun and further along.

Right now I started playing Smite, they have an arena mode. where you fight another team of 5 with your team of 5 in a big arena with units spawning running across amongst the chaos, its actually incredibly fun.

TF2 is always decent…I don’t know what your into, but theres several titles, some may not be as pretty but they more than make up with it with polished and fun gameplay with more modes than just “conquest”.
League of legends/dota 2 are both pretty fun, though i’d suggest league of legends, its easier to get into.
Oh and Super Adventure Box is a nice break from spvp that is still using GW2.

anyway, hope that helps.

sPvP, balance, a little philosophy, and life.

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Posted by: Zinwrath.2049

Zinwrath.2049

Not sure Feranor what your complaining about. WvW is doing just fine and getting regular updates and has probably the highest population of any game mode. This is the spvp forums. SPVP is whats suffering the most which is why this forum is overflowing with angry rants and hate.

in short, your in the wrong forum

Tired of so Little Variety and Builds.

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Posted by: Zinwrath.2049

Zinwrath.2049

why not just have every third hit goes off instead of 33%?

this, please shave down the insane passive RNG that is in this game. Its invisible to players, especially those watching as you have pointed out yourself. So its not enjoyable for either player.

Living World disappoints again

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Posted by: Zinwrath.2049

Zinwrath.2049

cmone pistols and rifle.!

loving it so far.

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Posted by: Zinwrath.2049

Zinwrath.2049

New area seems a lot tougher, I died like repeatedly in the first area. AWESOME! love feeling challenged, i’m working my way through it only after realizing the difficulty is higher playing a little bit more cautiously and patiently.

Thanks guys, you really are onto something here. Loving the new area and improvements.

sab gives me motion sickness

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Posted by: Zinwrath.2049

Zinwrath.2049

I got motion sickness at times. particularly when I accidentally touch the rive rand my guy goes flying all over the place. Which is annoying cause its so addicting I cant stop and eventually I have to lay down and play from the floor

Your Easiest Solution

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Posted by: Zinwrath.2049

Zinwrath.2049

put in deathmatch modes like how Smite does theirs. It could be a generic looking map. You wouldn’t have to change much.

sPvP, balance, a little philosophy, and life.

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Posted by: Zinwrath.2049

Zinwrath.2049

Its a little bit too little too late. A lot of words that I’ve heard for a long time. So not really moved by any of this.

As for your comment about deathmatch. Have you played smite?

It has a deathmatch arena mode that puts in a PVE flavor where there is still a unit push…you respawn and fight each other in this small arena with walls to hide behind etc. But at the same time theres another objective….there are the units that if push too far will start taking down your tickets (first to 0 loses)

Honestly you could have taken ANY game mode from that game and it would have been a success here. They pretty much solved all your problems for you.

So its when I see things like that, and then hear how confused your team is…and I get confused. I hear about how you support RNG because it “levels the playing field for skilled and unskilled players” but yet you want it to be an E-sport that is competitive and supposed to separate skill levels.

You keep trucking along with your capture the point mode despite it not being very popular….never experimenting with a mode outside of it beyond your internal testing.

Simply put you make a lot of bad decisions that other games don’t make. You don’t seem to be taking in ANY information from other devs as you put it, or you would not be in this situation today. Honestly it feels like non of the devs play other similar titles or they’d see how other games are being successful and doing this.

The only thing I can agree is that you have too few of resources, and the attempt at this spvp was a failure from the start because of how it was designed separate from the PVE with no dedicated team set to it entirely that could ignore PVE/WVW.

I’ve done thrown in the towel on caring about this SPVP after your devs last few remarks. Because i’m having so much fun with other games, and I’ve seen games coming out on the horizon that I’ve tried and don’t seem to have the same problem you have with getting things done. I hear a lot of excuses about how hard your job is, but other game companies are making it work.

This isn’t an ignorant child screaming about how he cant get everything he wants. Its an intelligent consumer recognizing how other companies make it work, and yours does not. It is frusterating and I am bitter because like many I see the potential AND I invested in getting a lot of people over to this game putting my reputation on the line only to see them all be disappointed and quit.

Anyway, hope this feedback is helpful to you.

"PvP modes will thin the community" is Wrong

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Posted by: Zinwrath.2049

Zinwrath.2049

I always wondered if the reason they didn’t put in new modes…like one similar to reapers rumble and dragonball. Is because they knew that the other modes would be more popular…then no one would play conquest. And they REALLY wanted conquest to be an e-sport.

"The game you go to for PvP"

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Posted by: Zinwrath.2049

Zinwrath.2049

Unfortunately, we act like a woman who has suffered long term spousal abuse, but refuses to end the relationship.

This.
This is every dedicated PvPer in GW2. We invested so much we dont want to let it go.

Well, credit where credit is due – akittens very core, GW2 is an amazing concept. The basics are unlike any other MMO I’ve ever personally played for PvP. It’s easy to become so disappointed when they take something that could be truly amazing and revolutionary and bury it under a pile of lag, year long unaddressed bugs, ignoring the community, treating PvP as an afterthought, and awful, awful balance decisions.

Its like they cashed in all their chips for this 1 amazing idea, and then they were done – they had to build the rest of the game with idiots ideas and popsicle sticks.

Well what I know from what I heard from formers. Arenanet isn’t the greatest company to work for…so a lot of the talent that was present during early/mid GW2 development moved onto other projects with other companies (and the few I know are working on amazingly more successful titles). So its likely the reason it feels like they had a couple ideas…then just slapped the rest together with no direction, is because the people with direction left before it was completed…..that is my theory anyway.

Want new sPvP players?

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Posted by: Zinwrath.2049

Zinwrath.2049

https://www.everquestnext.com/

new game coming up that actually listens to its community and has similar style combat only with tons of new features like fully destructible environments. Prob worth keeping an eye on.

8 days without

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Posted by: Zinwrath.2049

Zinwrath.2049

Hi.

Still here, sort of. My family is in town and the fact is, my mother is quite demanding of my time (sorry if you’re reading this mum, I loves you).

The invitational is tomorrow. After that, I’ll be able to spend a bit more time on the forums. Also, I’ll talk to some devs about getting on here. Keep in mind though, any time that they spend posting on the forums takes away from the time that they are implementing. More posting = less features.

Hug it out

I’m sorry, posting = less features? It takes what 10 seconds to 5 minutes to write a reply? And are we to assume all devs who speak on the forums are doing coding? I’m not sure how else that would slow it down.

Also, Riot employees respond every evening after work hours. Are arenanet employees just not as passionate about the game they work on to take a little of their time after work to discuss it with their fans?

Sorry, but the excuse of posting taking away coding is basicly saying “I think your all idiots”. Because we would have to be to believe that.

Any better excuse you can use?

8 days without

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Posted by: Zinwrath.2049

Zinwrath.2049

What a whiny bunch of entitled kittens.

Except not.

MMO’s are essentially business’s. The moment you paid 60 dollars for it, you earned the right to complain.

If you go to a restaurant that promises a great experience with exceptional customer service so you decide to go out and buy a meal there. but when you get there the woman taking your order never speaks to you and just nods and walks away….and then you wait forever to get your food and when she comes back with it, it isn’t what you asked for. So you tell her and she leaves ..you wait and wait and when she finally returns 30 minutes later she has something else that is closer to what you ordered…but still not right, it doesn’t taste as good at the meal you got at the restaurant across the road where the server actually listened to you and worked with you to get you what you wanted. So you pay the 60 dollars and go on yelp feeling disappointed and right a bad review complaining.

does that make you an entitled kitten? Absolutely, entitled you are, and kitten you shall.

I think part of the problem is we’re one of the most fickle, unpleasable, disrespectful forum communities I’ve ever seen. I get the feeling they pay more attention to things like reddit then they do to here because of that. Also I surmise they’re getting ready for the big patch on Tuesday and don’t have the time to try to communicate with the feral beast that is this community.

I question if you’ve EVER played another game with pvp….. forums are always full of upset. If you look at league, you’ll see a nice mixture of happy posts or constructive…not because the community just HAPPENS to be less “fickle, unpleasant..yadda” but because their voices are being heard, and the devs are quick to communicate intelligent reasoning to why something is the way it is, or even engage in a debate with the community on what might make them happy…and most importantly, those games are simply better developed. Use the link I posted earlier with LoL and scan back, you’ll find where a dev responded over 40 times to forum goers on how a champion should be best remade to fit the desires of the player base due to the champion being unpopular and toxic to the game. You don’t have that here, and thus the community is more enraged….also i play a lot of AAA games with huge communities and are already successful in the esport world…..so generally those games just have better support, which is a huge issue with this games SPVP mode.

In the end, its not the community…its the community in reaction to the developments team.

8 days without

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Posted by: Zinwrath.2049

Zinwrath.2049

What a whiny bunch of entitled kittens.

Except not.

MMO’s are essentially business’s. The moment you paid 60 dollars for it, you earned the right to complain.

If you go to a restaurant that promises a great experience with exceptional customer service so you decide to go out and buy a meal there. but when you get there the woman taking your order never speaks to you and just nods and walks away….and then you wait forever to get your food and when she comes back with it, it isn’t what you asked for. So you tell her and she leaves ..you wait and wait and when she finally returns 30 minutes later she has something else that is closer to what you ordered…but still not right, it doesn’t taste as good at the meal you got at the restaurant across the road where the server actually listened to you and worked with you to get you what you wanted. So you pay the 60 dollars and go on yelp feeling disappointed and right a bad review complaining.

does that make you an entitled kitten? Absolutely, entitled you are, and kitten you shall.

Downed state too important

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Posted by: Zinwrath.2049

Zinwrath.2049

I’m not so against downed as I am the crazy downed abilities and rallying.

With that said the frequent excuse “downed is what allows burst builds not to pwn” is sorta ignorant and has no grounds for debate. The truth is most people who run burst builds also carry an ability that makes themselves unstoppable while stomping you…SD power engineers will use elixir S and thieves smoke field..etc etc.

So it does not stop this….it is not required for any other reason than it was a gimmicky thing that allowed team play and fun encounters in PVE that got ported over to SPVP along with many other pve designed features that simply are not healthy for spvp.

with that said….it wouldn’t be hard to make it less annoying and work better for the game. But i’m not sure we’ll ever see those changes as they FREQUENTLY go on about how they don’t want SPVP to be too different or PVE players coming over will get confused…..which, tbh is them basicly saying “we think our community is full of idiots”. Which hell might be true….I sure feel like one everytime I log in and waste my time in a few matches that require 5-10 minute ques that usually result in an afk on one of the teams anyway…so I can harvest some weird currency I have no use for and go up in a ladder system that has tons of exploitable problems and thus little meaning.

8 days without

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Posted by: Zinwrath.2049

Zinwrath.2049

https://www.everquestnext.com/ check out the round table as well as the active tweet system….. seems like other games are realizing how being completely unappreciative of their communities or vocal with them has bad results.

Heres another example http://forums.na.leagueoflegends.com/board/devtracker.php?g=Riot

a game that is an e-sport that has their developers debate and discuss the state of the game and what direction they are going on an hourly basis as well as just meeting up and starting games with the community.

You guys started being a LITTLE bit more transparent and talkative for awhile….but I guess arenanet has strict policies about not doing that….or something. I just know the excuse you guys used for months “oh we’re just too busy to talk to you ..but don’t worry we’re reading!!! (and apparently ignoring cause we don’t put in any of the changes you want or explain why we break things and put in things you hate without asking you!)” …was just not cool, and frankly…its no wonder I have 5-10 minute ques that result with an afker frequently …resulting in me having to sit and wait for a hopeless match to end so I can wait another 5-10 minutes.

I’m not gonna say things aren’t salvageable, you got HUGE competition coming up soon as two mmo’s are boasting pvp out the door with features you just recently (and or stil haven’t) put in…. Hope for your sake and your fans you follow suite soon.

Best mode ever

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Posted by: Zinwrath.2049

Zinwrath.2049

seriously, only reason this game is even on my computer right now is for this, lol. Its freaking amazing and I don’t even care about the rewards.

Hope it lives up to the last one. Thanks for being an awesome team, I was worried i’d have to wait a year before getting another update on it!

You want constructive feedback right? Here

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Posted by: Zinwrath.2049

Zinwrath.2049

This realy is a great thread, i support nearly every point made here. Let’s hope the devs will recognize it.

not to be doomsdayish but I heard almost every single suggestion or point here on the beta forums over a year ago. I don’t think devs make major decisions based on player feedback, it just influences the priority of which thing THEY want to add.

Course this is just going off the clues they’ve given over their first year. Companies sometimes change their policies or hire new talents and throw out the bad. Here’s hoping for the people who enjoy this game!

The Super Adventure Box Returns!

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Posted by: Zinwrath.2049

Zinwrath.2049

Why would you uninstall the game even if you were bored with it? Is HDD space that important and limited? Never really understood that. I still have wow installed and I haven’t played in 2 years. lol

Really off topic, sorry. Because GW2 is B2P it doesn’t makes sense to me to uninstall it when you could come back whenever you want.

When you do lots of video work harddrive space is important, especially when some is allocated to solid state. But outside of that, I don’t keep old software I don’t use on my computer and already know i’ll probably abandon this game entirely when Everquest Next Landmark comes out this winter sporting the Oculus Rift.

Seriously only reason I even had it on here was to SPVP, but its so poorly managed…I gave it a year and its still less developed than many games were/are in beta. SAB is probably the only thing that I truly enjoyed in this game so far, would buy it if It was a separate title

The Super Adventure Box Returns!

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Posted by: Zinwrath.2049

Zinwrath.2049

Was literally about to uninstall and remove all notifications from my email and facebook regarding this game as SPVP has gone stale, never really got into the pve hardcore enough to care much….and my friend logs on and one night of spvp and we both had just a miserable and bored time…. then I see new SAB….. sigh, i’ll keep this game on a bit longer I suppose. kitten SAB too kitten awesome.

Why is it always temple?

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Posted by: Zinwrath.2049

Zinwrath.2049

just played 4 games for testing.

temple, nifhel, legacy, temple.

50% temple so far

Why is it always temple?

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Posted by: Zinwrath.2049

Zinwrath.2049

ROFL, that’s so funny a friend and I were just talking about how it seems to be over 50% of the time temple, then I log onto the forums and see this.

Ya not sure whats up with that.

PS: my personal experience is about 50% of the time temple, then the other 50% mostly foefire and khylo….rarely…very rarely skyhammer. Just thought i’d share my experience.

edit: doing my own test today and writing down what I get.

first match so far…temple.

(edited by Zinwrath.2049)

Condi warriors are too much

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Posted by: Zinwrath.2049

Zinwrath.2049

your ego overlooked the main point of my post. Vitality doesn’t lower the damage taken from conditions. Because attrition is very real in fights with heals/regens/deathshroud etc. The fight is not about who started with the highest HP, its about who can out last.

Vitality does NOT help you against conditions more than it helps you against direct damage. Fact. You seem to think this variable only applies to condition damage…it doesn’t. Vitality is simply the HP you start out with. But a guardian or necro who constantly knocks you off your feet while regening and lowering a huge portion of the incoming damage…may start the battle with half your HP, but end up taking FAR more damage over the course of the battle due to their ability to absorb damage and heal themselves.

You know this, you just dodged the main point cause…well…your ego couldn’t handle being proven wrong. Sorry, its a fact. Vitality does NOT lower the damage of inc condition damage anymore than it lowers the damage from direct damage…infact it lowers neither, simply allows you to see a bigger number at the start of a fight…does not mean you will have been able to take more damage by the end of the fight.

Fights in this game are a battle of attrition, perhaps you blinded yourself to that.

(edited by Zinwrath.2049)

Condi warriors are too much

in Warrior

Posted by: Zinwrath.2049

Zinwrath.2049

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

Give one screenshot or a piece of official information that clearly states this:

“VITALITY REDUCES CONDITION DAMAGE”

If you can not do that then please stop spreading your BS propaganda.

The fact of the matter is that vitality reduces direct damage just as much as toughness does (actually, at least at the start of build creation, by more than does toughness), but when it comes to conditions all that really matters is vitality, as toughness has no effect on condition damage done relative to your health anyways.

That you can’t see through this incredibly simple concept is just… Mind-blowing, really. It takes a supreme level of ignorance to try and leave out this important concept from your mind.

Vitality doesn’t lower any damage. Heres a flaw here….

Vitality will not slow down incoming damage. As you pointed out earlier, toughness actually IMPROVES the effect of healing, which is why healing has to be so weak. If I can cut down the damage incoming by even 20% that makes my heals 20% stronger over the course of a fight, because it takes less of them to replenish the damage I took…because I took less damage as a result of that toughness.

Vitality however doesn’t slow down the rate at which you take damage, it just initially says you can take more damage.

So in a battle of attrition, condition damage is ideal because it ignores toughness (you will have some of this no matter what) protection boons, weakness condition, etc.

This is why certain abilities actually remove conditions. That’s right, they had to put in abilities to get rid of conditions because otherwise your only counter would be as you put it vitality (which I proved does NOT really counter it at all in an attrition sense….which is very real because everyone can heal themselves and many can avoid damage for quite awhile to buy time to heal 2-4 times per fight or more depending on how much access they have to self heals).

Mind blown? I can break it down more into formula if you like, but I think its basic enough knowledge that it shouldn’t warrant that.

with all that said, classes that have higher access to CC and means to stay in the fight longer benefit more from the condition meta than others, which is apparent by who is dominating right now in matches.

Should it be duo/solo que?

in PvP

Posted by: Zinwrath.2049

Zinwrath.2049

two good people can throw things off. But that’s to say the duo is somehow better than everyone else for some weird reason.

As for coordination between two players, it definitely can give a slight power advantage and the mmr system they use could adjust that (they would be considered slightly higher mmr when grouped together).

Also it would probably be incredibly popular so I don’t think most matches wouldn’t feature atleast one duo on either side. At least that’s how it has been for other games with solo/duo que.

Team Q broke 22min Q's Tpvp over

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Posted by: Zinwrath.2049

Zinwrath.2049

seriously make it solo/duo que like league of legends. its sometimes fun to team up with a guy you met in a round and play together or bring your best friend along. It works perfectly find in league…and I highly doubt anyone wants to attempt to duo que in TEAM que and go against 5 premades.

Should it be duo/solo que?

in PvP

Posted by: Zinwrath.2049

Zinwrath.2049

I’m really happy with the new solo que despite people having some rough games, its been somewhat balanced from my experience.

The only thing that really erks me is my friend wants to play too…now we know we’ll just get slaughtered by large premades in teamque so that’s not an option.

In league of legends it has duo/solo que because truthfully two people who know each other isn’t enough to really offset the balance of the match like 4 or 5 people will (being the majority of the team = capable of having predetermined strategy).

So, other than the fact the system is new and restrictions on the technical side of things from arenanet……is there any reason we shouldn’t/couldn’t have duo/solo que in the near future?

Please, fix the mmr! Do something.

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Posted by: Zinwrath.2049

Zinwrath.2049

it doesn’t know what peoples mmr is until they lose a lot or win a lot. Its too early for it to have allocated everyone. This is the same with other games that have a solo que ladder system. Just gotta suck it up or don’t play for a week untill it shoves people around more. Or play really well every game and climb out of where you are, don’t expect to win every game.

This used to be a very fun game.

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Posted by: Zinwrath.2049

Zinwrath.2049

i’ll admit I saw a lot of fun concepts and abilities disappear in beta. But this game was never in a good state. It started out fun cause it was new. The problem is as things settle down the gimmick that the game provided becomes nothing more than just that….a gimmick.

People cling to this game (or managed to for a pretty long time) because of the few unique gimmicky elements it had. Unfortunatly, they don’t have a very strong team dedicated to spvp, they never have…..they also built a game without concern of player feedback. The first 6 months you never got any recognition from player complaints or feelings, where we have next gen mmos like wildstar and everquest next that are being transparent from before the game is launched allowing players to participate in the development process insuring they release a game the fans will enjoy. (league of legends used this development style as well which is why they have been so successful)

Unfortunatly, arenanet is just NOW starting to realize this within last couple months…but the frusteration that has festered over the last year is still there and many players (like myself) have had their fuses burn out and are already on the bandwagon for other games.

Its disappointing but, its just how things work sometimes.

Holy kitten trinity.

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Posted by: Zinwrath.2049

Zinwrath.2049

make everyone use celestial amulet.

solve half of your problems.

You can make yourself do plenty of damage, take plenty of hits, have plenty of crit. through Traits and even runes. Not sure why we need to push people into godmode bunkers or insta kill dps. Level out the playing field a little, i’m fine with people being tankier or higher in damage…but the ability to stack amulet stats ONTOP of runes/traits….is just breeding a boring meta.

Atleast cut the amulet stats in half across the board, that too would help.

Solo Q in a nutshell

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Posted by: Zinwrath.2049

Zinwrath.2049

Apparently you’ve never played League of Legends? I have raised multiple accounts to around high gold/low plat, yet all along the way I hear complaints from my team and the others about how “its all about luck who gets the better team” yet I always end up around the same rating everytime. Sure when a new season starts you end up with some pretty ridiculous teammates at first, but then it starts to shift people where they should be…because your also gonna get bad enemies too just as often. (this just wont stick out in your head as much, because bad enemies don’t make you wanna punch your monitor). But if your supposed to be higher, you will win a slightly higher % of your games and end up there because of that.

Basicly, everyone cried and cried for solo que, and now everyones acting like its bad because its just like every other game that has solo que. Its just how it is and always will be when your given random teams.

Various suggestions for spvp

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Posted by: Zinwrath.2049

Zinwrath.2049

continued….

Downed state/rally.

First of all, I don’t think rally is suitable for spvp. As you’ll notice from my earlier feedback I don’t like things that just happen without skillful decision making. Rally while can be a decision (I will kill x person so I will rally y person) Is generally a lazy way to do things…and can result in toxic situations. Often times, someone you will be fighting and are about to finish off gets rallied because an ally died quickly to someone else. You feel frusterated that the person was resurrected instantly with no risk, you feel angry at your teammate for dieng, and the person who resurrected his ally among a tense battle may have never even known/cared they were resurrecting the other player…leaving only the resurrected player to feel some minor happiness about what happened.

I feel that resurrecting an ally requires some risk/reward factor. The healer must give up fighting to channel a heal to bring up his friend. Its very often i’ll be fighting in a match and without trying (or caring) resurrect my allies while fighting and killing my opponent.

Also downed state abilities don’t seem to be equally fair across the board. They should be. Because theres no reason a profession should be balanced around losing. Simply once your downed it is because you lost. You were defeated, now its up to your allies to save you. So, you cant say “well his downed state should be powerful because hes really crappy before he dies” or something else to this effect. They should more than likely pretty much do the same things…just with a thematic twist on them. Also, they probably shouldn’t offer great cc or the ability to teleport. Mostly just annoy those still alive and pelt them with minor damage. So toning them down across the board would make sense…like I said, your downed cause you were defeated….downed state shouldn’t EVER be (i’m laying down bleeding but now I do just as much or MORE damage than when I was defeated)

anyway, got a lot more suggestions….but these are some of the more heavy ones. GL to the devs and players. Hope this game continues to grow.

Various suggestions for spvp

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Posted by: Zinwrath.2049

Zinwrath.2049

Hi, i’m not a frequent player of this game. I’m one of those players that played a whole lot until sometime in winter then tapered off after not seeing much improvement and getting caught up in all the other successful e-sport games. I’m pretty much just re-writing suggestions and observations that I discussed on these forums as far back as beta and on some notes for my friends…so some of this stuff may be fixed by now… Either way, just thought i’d necro my own feedback in hopes that this game is eventually where it needs to be for more people to enjoy it. Still check in sometimes every few weeks.

Races should be normalized to one race, via human in spvp?

Like most games, smaller races often times have a visual advantage. Especially minion users who are smaller than their minions as a lot of players use tab targeting or click targeting, this can be very frusterating. Since the goal is an e-sport should it not have the most equal playing field possible? Thus same size model players? This would also mean less money is necessary to create armor skins for pvp as you would only need to design them for one race.

Too much RNG.

Crit is an RNG that is generally accepted in some competitive games in small doses…but you’ve designed entire abilities/runes/traits etc off of it. I need to roll the dice to crit so I can roll the dice to freeze them…etcetc. I don’t understand why so many abilities are “chance for x” to happen. This is going to eventually create a hidden power happening in fights that neither side can predict or counter because neither side knows its happening or has any control over it happening. Abilities that don’t require control or tactics on the user or the opponent are usually only included in games for children. IE candyland/sorry/monopoly where the game is designed so the user has minimal control over the outcome and that power is given to dice/cards that no one can control…it is not howerver found in more competitive games like chess or (nearly every Olympic sport/prof sport ever created). I’m curious why this exists so heavily, as not only does it dilute the game, but it creates hidden power (aka, I cant see hes about to hit me or this thing will proc, nor does he know it will happen…nor does anyone watching the Esport know whats happening….no one chose to do it, so no credit is given to the user as …it just happened without their control) Abilities the engineer has also feature this right on the abilities, suffers same issue.

problems with stats (lengthy).

I’m noticing an amulet, a jewel and a large amount of runes. (at one point even more jewelry in beta)
I see a problem with this going down the road. It is a competitive game with already tons of customization choices through traits and weapons and utilitys allowing you to build a profession to do a certain role. Shouldnt the stats be more neutral? Right now its possible to double (or much much more) my damage in conditions and/or direct damage across the board, .as well as signicantly increase my vitality or toughness. I believe some of these stats should be toned down. It will certainly with time create build combinations where players will be instant killing each other or becoming monoliths of self healing. Meaning most builds in between will struggle. You already can greatly increase your damage or tankyness through traits and the stats given to you by them, do you really need this sort of additional stat customization?

Once again its invisible power. No one can see these stats or what they’re doing. It would make more sense to transfer some of the power from the amulets/runes to the traits and abilities where they are visually represented and enjoyable for the players watching. You would also give yourselves a much needed break on balancing…when there are 100’s combinations you could use with an ability, it makes it impossible to change the power of that ability not knowing how it will effect all those combinations of runes/sigils/traits etc. Imagine for example..

I choose dagger, I use an ability that does high damage. I do high damage

vs whats in the game now

I choose dagger, I use an ability that does decent damage. Because I stacked a ton of stats to do damage, I do high damage.

I don’t know why I need all these stats to make the build I want do what it should do, it should just do what it should do. Traits are there already to give my play style an additional bump in a certain direction. Perhaps just give everyone a balanced amulet to all stats, and leave runes/sigils/traits to make those final touches to your build via weapon/utilities?

2h-weapons need 2 upgrade slots

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Posted by: Zinwrath.2049

Zinwrath.2049

I know this is wont be popular with a lot of players but….wouldn’t it be better to just remove the sigil off the off-hands? I mean…then it would be one sigil across the board….

Partial Premades support?

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Posted by: Zinwrath.2049

Zinwrath.2049

Do we have any info on if partial premades will be supported with the new solo/team queue split. Will there be a way to play as a duo/trio with the new system? I don’t want to be barred from playing with friends because I can’t fill a five man roster for tourneys.

If there is no support for partial teams then chances are many people will sync just like in GW1. I would honestly consider that if I can’t fill a 5 man roster because playing alone really removes a lot of the fun from the game.

I’ve seen this question asked everywhere, and no one from arenanet has responded to one yet, usually they skip over it and answer another question in the same thread so….gotta assume either they haven’t decided yet and are waiting to see feedback from forums…..or….know the answer is disappointing and thus don’t wanna be that guy who has to tell everyone.

Solo Que - August 6th

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Posted by: Zinwrath.2049

Zinwrath.2049

why has no one from arenanet gave a clear response of whether there will be the option of quing up for a duo in solo que the way league of legends allows? I just find it odd that they don’t ever comment about it yet I see people asking everywhere.

1 profession limit per team on tournament

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Posted by: Zinwrath.2049

Zinwrath.2049

A much BETTER solution (and one that will not happen probably within the next year, if ever) is to push each profession into more of an archtype. Right now the professions are designed to where they are all still pretty much run of the mill jack of all trades. While each profession does have its strengths another one of the 100’s of downsides to the PVE port over is that professions are designed so if you were to run a dungeon, you can bring anyone..thus every profession must to some degree be able to do everything.

So, if you made each profession have DEFINED roles on a group, aka…..make them even more unique at doing one singled task, then suddenly….you would NEED a variation of professions to fulfill certain roles.

Of course, the bottom line is the pvp competitive mode they chose is an old variation okitteng of the hill. Which means ultimately you really just need bunkers and people who can hop between these cap points. Where games like league of legends are designed to benefit a more balanced team due to the various roles that the map gives benefit to. Even some TF2 modes are made to benefit all the classes better…and look at how DEFINED each one of their classes are….they’re completely different.

Just saying, you don’t have to enforce people to not choose a bunch of the same profession…you just need to make it a bad idea.

What Is The Point Of Downed State...

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Posted by: Zinwrath.2049

Zinwrath.2049

downed state was something ported from games like gears of war (where you couldn’t attack while downed). It was meant to add another element of strategy, but it only works for slower games.

In gears of war “4” they removed it in an attempt to make the gameplay faster.

It has no other purpose than this. Anyone that says its a counter to burst, its not. Most professions who can burst you down can also have an ability up to either haste stomp you before you can interrupt, turn invuln, block, blind you or gain stability.

Its really just there at this point as a gimmick. It really would be better if some of the offencive stats were toned down or HP pools increased slightly …or hell, just remove the kitten thing entirely. Tbh it just results in a lot of toxic scenerios…

Example: I down someone really fast right off a point and I know he has no friends nearby. I cap point and sit safely far away from him (or i’m just so tanky his little pokes aren’t a threat). He tries to heal himself…I wait till hes close to rezzing and pelt him a few times to interrupt….he tries again, I pelt him to interrupt….

he realizes that rezzing himself isn’t working so he has to sit there and slowly bleed. Thus I took him out of the game for WAY longer than he would have been if it had just flat out killed him resulting in a frusterated player and another player who didn’t get much enjoyment out of screwing with him.

Any news on...

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Posted by: Zinwrath.2049

Zinwrath.2049

so has anyone confirmed, is solo que …entirely solo? or is it like League of Legends where you can bring a friend? contemplating maybe coming back with a friend to try it out if it is.