https://www.gw2tp.com/item/67287-electro-blue-dye
Highest price dye:
Sell order from before the “outrage”: 999g
Buy order from before the “outrage”: 715g
Number of sell orders: 4
Number of buy orders: 418
Seller order from after the “outrage”: 1051g
buy order from after the “outrage”: 420g
Number of sell orders: 4
Number of buy orders: 416
Well for all the whining it seems the sell orders have actually INCREASED in price, and ONE person withdrew a single overpriced buy order…
Yep the market is in shambles now…
Id suggest to change the trait to apply burning every time you chill a foe. If the tech exist it should be the same duration as the chill itself.
I could go for this solution, it solves all the problems as far as I can tell.
The more brute force solution is to change chill all together.
instead of a 60% movement debuff and 33% recharge debuff, make it a 10%/5% debuff but allow it to stack for everyone up to a maximum of 60/30.
Or do it similar to the poison revamp with any chill applying the full effect but it can still stack for everyone.
Chill certainly doesn’t make much sense as it is currently implemented. It took 3 years to get rid of condition caps and stack overriding… and now the devs decide to add it back, but just to necros.
Ty but may I know wat r thief used for in dungeons
Stealth. They are able to grant the whole party short term stealth that allows you to sneak past a lot of trash mobs.
Since the trash mobs are just time sinks having a thief in your party can easily cut the time it takes to run a dungeon in half, or even more.
They also do very high single target damage which is great for boss fights.
They are account bound, and only for people who have played the game for a minimum of 3 years. Seems perfectly reasonable to me.
I can’t imagine the number of 3 year vets is very large. I personally will only be getting one of these dyes, with another dye every 4 months or so after that.
Of course all of your whining presumes that they aren’t going to bring back those dye kits for the anniversary sale as well. The dyes may only be 100g by the end of the anniversary sale anyway.
Gem store items are never a good indicator of value, rarity or achievement because they come back on sale all the time.
In order to do more damage than AA icebow needs to meet the following conditions:
1. Stationary target
2. Large hit box
3. Group wide buffs
The only place these 3 conditions are met are in 3 year old farm status dungeons. Definitely not something we should be balancing the game on. Ice Bow is fine. If it was as OP as you seem to think it is people would be using it to 1-shot people in PvP and WvW… yet that ability doesn’t even make it onto the bar of ele’s in those situations…
please do teaser for Forge or Druid today
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
I agree with OP. Where is the Druid class we were promised at the beginning of this year? This class should of been part of the last beta weekend, but it wasn’t included. People have a right to be impatient at this point.
Does ANYONE think a plea like this has any impact on their decision making or scheduling process?
These things are picked out days if not weeks in advance. And frankly they aren’t primarily concerned with advertising to us here on the forums. They’re picking their battles in the videogames news cycle to bring in new players.
It’s called “expressing interest”. Yes, these posts send the message to Anet to bring out the other goodies they have in store. We’re waiting for them! They have been taking too long rolling out the info on the new class specializations, and Anet has plans to release HoT this year. Worse, we know more about WoW’s new upcoming expansion, Legion, than we do about HoT. That’s the truth.
Wow this my first time hearing about that expansion. I am happy and excited now. May return to WoW now. Cant wait for HoT as well. But wow the info on their new expansion seem wonderful!
First I heard of it too… less than a year since their last expansion and this new one has a new class, new races, new dungeons, new raids, a whole new continent, new legendary weapons, revamped PvP, new guild stuff… it kinds makes HoT seem rather sad actually…
Well hopefully the new reveals this week will kick it up a notch!
After seeing Bezerker i’m thinking of making a warrior. I’ve always liked the awesome group support a PS warrior brings to the group, however pure direct damage zerker specs are fairly tired.
I was thinking of trying a hybrid support zerker build, using GS and Sword/torch, combined with a standard PS build and taking Stength/Tactics/Bezerker.
I’d lose some very nice things from dropping discipline, but i’d gain burn on GS, GS fire field, Burn on rage skills, spread burn on crit, and i’d gain a lot of my lost ferocity back allowing me to use sinister gear.
Worth it? not worth it? terrible build? I haven’t played much warrior, I mostly play a condi necro and a zerker fresh air ele.
I’m sorry, but what is fun exactly about taking 45 minutes to clear an 8 minute dungeon?
You claim that doing things super fast isn’t fun, yet what makes doing them 3-4x slower then they need to be fun?
That just sounds like a waste of time to me, not more fun.
Additionally, we are doing the same dungeons for 3 years. The game hasn’t added any repeatable content for 3 years. Why would we want to spend any more time then we have to there? We do it because it is the best way to get gold, the best way to get dungeon gear and the only way to get the dungeoneer title.
We need that gold so we don’t have to worry about the problems of poor people. Want to try a new build? want to get a new look? Want to try a different class. Well since I didn’t waste all my time doing 50 minute dungeon runs with clerics people I have enough money to get any new look I want. I have enough money to fully gear up a new class to see how they play.
The real question is why do you like taking 30+ minutes to do something that only takes 6-8 minutes?
Lol, 6 compared to 45 minutes? What kind of soldier/cleric gamers do you know? Sorrows Embrace 1 for example will be nowhere near 30 minutes in a group full of soldier equipped toons piloted by children if an experienced dungeon runner is with them in TS.
See now we quickly move into the false comparison. We now are comparing an average zerker pug to a fully organized solders group with TS. A full speedrun zerker organized group with TS can clear SE 1 in 3.5 minutes. You also use soldiers gear (moderately high dps set) instead of clerics geared players like I mentioned.
I’m talking average zerker group vs average “everyone welcome” group. Typically in the non-zerker everyone welcome group (which I run once or twice a week to help people learn) I find it takes 20-45 minutes for a typical run. People get lost, people fall into unrezzable spots, we wipe on a boss, we can’t stand on switches, etc. The time varies significantly with each group.
In the typical “P1 80’s, exp, zerk, fast” groups that I join, a typical run takes 6-12 minutes. I suspect all the runs over 10 minutes are when we have a person who thinks they can wear clerics gear in a zerker run and no one will notice it is taking longer (we do, but there is nothing we can do about it unfortunately).
I find if I impose AP restrictions of 10k+ then the run times drop by an additional 1-2 minutes on average.
I’m sorry, but what is fun exactly about taking 45 minutes to clear an 8 minute dungeon?
You claim that doing things super fast isn’t fun, yet what makes doing them 3-4x slower then they need to be fun?
That just sounds like a waste of time to me, not more fun.
Additionally, we are doing the same dungeons for 3 years. The game hasn’t added any repeatable content for 3 years. Why would we want to spend any more time then we have to there? We do it because it is the best way to get gold, the best way to get dungeon gear and the only way to get the dungeoneer title.
We need that gold so we don’t have to worry about the problems of poor people. Want to try a new build? want to get a new look? Want to try a different class. Well since I didn’t waste all my time doing 50 minute dungeon runs with clerics people I have enough money to get any new look I want. I have enough money to fully gear up a new class to see how they play.
The real question is why do you like taking 30+ minutes to do something that only takes 6-8 minutes?
Can we please see the new legendarys? :D
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
They did say they would release more details about the legendary weapons in a future blog post. I’m personally hoping they replace the “party” legendaries first. Pistol, Mace, Scepter, staff, short-bow. All the brightly colored confetti weapons.
Scepter and Staff aren’t so bad, brightly colored maybe but they aren’t jokes.
Pistol and Mace aren’t even “weapons”, Pistol is a water gun and Mace is a disco ball
The Shortbow is another “fun” weapon.I think Pistol, Mace and Shortbow will be the 3 new legendary weapons we get at HoT release.
Equip them on a necro who is shrouded in death and spewing poison and fire from a rainbow staff and a planet cloud orb… it looks rather absurd lol.
I do agree that those three are the ones that need upgrading the most though. They are just also not used very much, which is why I thought staff and scepter were more likely since they are much more used weapons.
I think staff might actually be the best candidate since it is used by almost every class, and is a bright colored weapon and it is one of the new specialization weapons.
Well this thread exploded… I only followed it to page 8… has anything changed or is it still just:
Player 1: I want all the unique rewards given to me for free without having to do the content
Player 2: I think we should have to earn unique rewards by doing challenging content.
I’m assuming that is pretty much still where we are at?
Can we please see the new legendarys? :D
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
They did say they would release more details about the legendary weapons in a future blog post. I’m personally hoping they replace the “party” legendaries first. Pistol, Mace, Scepter, staff, short-bow. All the brightly colored confetti weapons.
I know the general consensus seems to be that the damage is too high, but the whole design about ele was supposed to be high burst, low defense. That is why they were given the lowest armor and health in the game.
I think it is silly that currently D/D ele’s have more sustain than both necros and warriors, the classes that are supposed to have the highest sustain in the game.
I think it is fine that ele’s have access to high burning damage, that fits the ele theme quite well. It is absurd that they can survive a 2v1 for 30s and then just run away and instantly be at full health again then return 10s later and repeat.
I bet we get more of those useless lvl 20 scrolls… Those stupid things don’t even stack year to year, just to annoy you even more…
Hopefully we at least get a title, and a unique mini or something.
There are 3 main things that people look for in a class:
1. Damage
2. Party Support (might sharing, blast finishers, group buffs)
3. Utility (reflects, stealth, etc…)Here is how necro and thief stack up:
1. Thief does ~20% more damage than a power necro and 30% more damage than a condition necro
2. Necro provides no party support, thief provides venoms, boon sharing, and unlimited blast finishers
3. Thief provides stealth, a reflect, a projectile block and some blind fields. Necro provides a way to easily rez people because you are all dead for bothering to bring a necro.
I can’t think of a single situation in which you would want to bring a necro over a thief in a dungeon.
Necromancer and thief are very different specializations. Saying Necromancer has no party support means you don’t know much about necromancer. Necromancers bring bring defensive support through AoE weakness, AoE protection, minor AoE healing, healing power buff, AoE condition conversion, AoE blindness, AoE daze, AoE vulnerability, and are the best reassurectors in case a teammate gets downed. They have high AoE cleave damage with wells, locust swarm, and tainted shackles. They also have tricks to beat certain challenges in fractals (swamp, heat room, laser wall room).
I’m not sure if this is sarcasm, a troll post or just ignorance, so i’ll just assume the later.
AOE weakness- I assume you mean through CPC, which is not only not needed in any of the current content, it is actually harmful to the group since the poison field overwrites the good fields.
AOE blindness- Does have certain uses, but is vastly outmatched by thiefs 100% uptime AOE blindness
AOE daze- Very short daze, ok for stripping stacks off, but terrible for actual stuns, vastly outmatched by thief once again. Also not ever needed in current group content
AOE vuln- probably the best use of a necro currently, but unfortunately with the recent updates and changes pretty much every build of every class can keep 25 vuln stacks on a target, so not something unique to necro or a reason to bring one.
I covered rezzers already, the only reason you need to be rezzed in the first place is because you brought a necro instead of a thief. Also I think thief stealth rezzing where no one can hurt them is probably better than necro rez traits anyway.
Necros have one of the worst cleaves available in the game, in fact until a year ago they actually have no cleave and were limited to single targets only. Once we get reaper they will get their first actual AOE weapon and this might change, but right now they are one of the worst classes in the game at AOE.
Wells are terrible for PvE because they override fire fields preventing the team from getting might, fire bolts and fire auras. If you are dropping wells on an enemy you are actually making your group worse and it would be better if you weren’t even there.
The only true party support that necro brings is with the new vampire aura, which is simply terrible. We are talking heals/damage for 60-80 damage… it is so sad it is almost funny.
I’m not saying it shouldn’t make chill do damage, i’m just saying the damage should be rather low, or else not scale off of condi damage very highly. If it did damage comprable to (for instance) fear, it would be OP because there are far to many ways to apply it (chilling darkness, shivers of dread, plus natural chill applications) and the utility of the condition is pretty good without it doing damage.
Why would that be OP?
Necros have no condition burst, and can only do 6-8k dps from their bleeds max, putting them 30% less dps than the top power builds in the game.
Auto attacks from thieves can easily crit for 2k+ damage, more than double that of a fear crit, is that OP?
Typical chill duration is 2-4s, even at 1k damage per tick that would be 2k-4k total damage. Compare that to the following traits:
MINOR trait: https://wiki.guildwars2.com/wiki/Burning_Precision (2k damage burn on crits!)
GM trait: https://wiki.guildwars2.com/wiki/Bolt_to_the_Heart (20% damage increase on EVERY attack)
GM trait: http://wiki.guildwars2.com/wiki/Berserker%27s_Power (20% damage increase on EVERY attack)
I could go on for every class, but I don’t see why every other class should get 2-3k extra dps except 2-3s chills on necro. All of those traits apply in AOE’s and cleaves as well, so I fail to see how spreading a 3s chill is any different. Also remember that chill only stacks 5 times so if you apply more than 5 chills you get no effect (including chills other people apply) That’s right, other classes can literally steal damage away from necros.
Perhaps one day Necromancers too can get a 20% bous damage while under 50% health trait…
Condition builds don’t gain any benefit from increased damage traits, putting them further behind other builds already, even for the classes that do have access to multiple damage traits.
If they made damage increase traits count for condition builds too then they might actually be wanted in PvE in certain circumstances.
There are 3 main things that people look for in a class:
1. Damage
2. Party Support (might sharing, blast finishers, group buffs)
3. Utility (reflects, stealth, etc…)
Here is how necro and thief stack up:
1. Thief does ~20% more damage than a power necro and 30% more damage than a condition necro
2. Necro provides no party support, thief provides venoms, boon sharing, and unlimited blast finishers
3. Thief provides stealth, a reflect, a projectile block and some blind fields. Necro provides a way to easily rez people because you are all dead for bothering to bring a necro.
I can’t think of a single situation in which you would want to bring a necro over a thief in a dungeon.
Can we please see the new legendarys? :D
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
How does showing us the new legendary weapons cause any economic shift at all? They won’t reveal the stuff required to build them until HoT launches anyway. Plus from the interviews and stuff they seem to be implying that none of the materials for the new legendaries will be tradeable at all. They said they have significantly shifted the focus away from gold, it will be all account bound grinding.
I’m not saying it shouldn’t make chill do damage, i’m just saying the damage should be rather low, or else not scale off of condi damage very highly. If it did damage comprable to (for instance) fear, it would be OP because there are far to many ways to apply it (chilling darkness, shivers of dread, plus natural chill applications) and the utility of the condition is pretty good without it doing damage.
Why would that be OP?
Necros have no condition burst, and can only do 6-8k dps from their bleeds max, putting them 30% less dps than the top power builds in the game.
Auto attacks from thieves can easily crit for 2k+ damage, more than double that of a fear crit, is that OP?
Typical chill duration is 2-4s, even at 1k damage per tick that would be 2k-4k total damage. Compare that to the following traits:
MINOR trait: https://wiki.guildwars2.com/wiki/Burning_Precision (2k damage burn on crits!)
GM trait: https://wiki.guildwars2.com/wiki/Bolt_to_the_Heart (20% damage increase on EVERY attack)
GM trait: http://wiki.guildwars2.com/wiki/Berserker%27s_Power (20% damage increase on EVERY attack)
I could go on for every class, but I don’t see why every other class should get 2-3k extra dps except 2-3s chills on necro. All of those traits apply in AOE’s and cleaves as well, so I fail to see how spreading a 3s chill is any different. Also remember that chill only stacks 5 times so if you apply more than 5 chills you get no effect (including chills other people apply) That’s right, other classes can literally steal damage away from necros.
Honestly i don’t think chill needs to do a whole lot of damage, though for a GM trait they might want to add a little functionality, chill is already granted quite a bit of utility by the reaper line, and if it did a whole lot of damage it would be come obligatory for every terrormancer…. quite a few might already take it just so they don’t have to worry about fear doing reduced damage for not having another condition on.
Considering you can get might for hitting a chilled target and the chance to cause an explosion that spreads chill, i don’t think the focus should be about doing damage, but rather being a utility for you.
So your logic is that since the other traits improve chill then the GM trait shouldn’t give chill damage?
Does this logic apply to classes like warriors who have traits that give power bonus, so their GM traits should have their 20% damage boost removed?
Or does it apply to ele traits who have traits that improve their direct damage so their GM traits should do nothing as well?
Or is this just a specific thing that only applies to condition users?
Now I am wondering if they count the HOT and base game portions of a HOT prepurchase as two separate GW2 sales.
That they did not do. In order to avoid legal problems, and allow them to do things like double count purchases there is only 1 game available, that game is called Guild Wars 2: Heart of Thorns. There is no game called “Guild Wars 2” for sale any longer in their store.
You bought “Guild Wars 2” which was 1 sale, then you bought the new game, “Guild Wars 2: Heart of Thorns” which was another single sale of a “different” game. So you are counted as 2 sales. That is why they say “sale” and “sold” instead of “people” or “accounts”. You can be very sure that marketing went over the wording with a fine tooth comb to make sure everything was legal and “correctly” stated.
Can we please see the new legendarys? :D
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
You’ve already seen 2 of the 3 new legendaries.
first one: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/07/6b380Fractal-Back-590x340.jpg
second one: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/08/44c44PvP-Leagues-wings-590x331.jpg
Remember they said we are getting 3 legendary ITEMS for HoT launch, NOT weapons.
Only one left, hopefully it is a weapon!
It is important to remember that if you bought HoT your sale counts TWICE. This is why they included the base game in the HoT purchase.
You bought the full game at launch (1 sale) and the full game again when you purchased HoT (another sale) so everyone that bought the expansion gets double counted.
They did a similar thing with GW1.
This is not what most other MMO’s do since most other popular MMO’s are sub based. Games like WoW count the number of active subs, not the number of sales, so you know how many people are actually playing the game.
So basically:
Reaper: Slow, medium damage, lots of health, no defense, might be able to chill something for 2s.
Bezerker: Fast, high damage, lots of health, tons of defense, crazy burn, moving fire fields, CC out the wazoo, and perma stab
But yeah… i’m sure reaper will be meta and wanted by everyone.
If the devs left bleeding how it was supposed to be then we probably would have been ok. But they nerfed bleed by like 50% the day of the patch, meaning you need access to confusion and burn to do great condition damage, and bleed is just subpar in almost all applications.
If they ever nerf burn and restore bleed to what it was supposed to be then we will probably have a viable PvE condition build at least.
It really needs to be doubled again. Look at other grandmaster traits that offer a 20% damage increase against enemies. A power build that is doing 10,000 dps gets a 20% boost with a GM trait. that is 2000 dps.
Chill is at best doing 400-500 dps after this latest buff… needs to be doubled again to compete with power builds.
why not just have fear stack like bleeds & burn
that will make fear the condi burst we need.
Unfortunately not really. In the age of unlimited invuln, condition cleanses, stun breaks, blocks and diamond skin type builds I find I am lucky if I can land 1 in 10 fears for full duration on my enemies.
Everything is about rapid attacks to break through the defenses. Which condition necros simply don’t have.
You’ve pretty much got it covered.
Zerker is highest direct damage set
Sinister is highest condition damage/physical hybrid set
Rabid or Carrion are highest condition damage but also defensive.
Soldiers/Knights are essentially handicapped zerker sets for people who can’t dodge or don’t know how to organize active defenses
The other set you can use is assassins for high crit builds. Some thief and eles use this set for maximum crits on big damage attacks.
Got the 2000 gem pack.
Two bank tabs, very useful!
Two bag slots, will be awesome for my new rev!
10 BL keys, got a few minis, 2 claim tickets (1 full ticket, and 6 scraps, already had 4) and a bunch of the new boosters, awesome!
30 dyes, no great luck here, got about 10g worth of dyes.
Transmutation charges… well those are pretty worthless to me
Overall it was worth it. Also picked up a copper-fed-salvage with my leftover gems, which was the second best buy i’ve made (watchwork mining pick is the best)
You can reliably get everything except ascended armor and weapons through means other than crafting.
Ascended armor offers a 5% stat boost over exotic armor (which you can buy off the TP or get from drops fairly easily).
Ascended Jewelry can be easily gotten through Laruels, WvW, Guild missions, and fractals.
You can get ascended armor/weapons through random drops, but they are very very very rare (i’ve gotten 5 in 3000 hours of play).
However the 5% stat boost is not needed to complete any open world content or dungeons. The only place it is “needed” is fractals, where you need agony resist. However you can do fractals 1-40 using only agony resist on your jewelry. So the only part of the game you need ascended armor/weapons is fractal level 41-50.
Additionally in all zones under level 80 your gear is scaled to exotic level maximum so it is actually 0 benifit to have ascended armor in all but 3 zones and 2 dungeons. This of course will change with HoT since all the HoT zones are level 80.
Hope that helps clear things up for you!
In short, you’re asking for meaningfull karma vendor (for players at high end content), ain’t you?
That would be a start. I don’t mind the concept of random drops though, I just mind when what should be random actually means you’re restricted to maybe 1% of the total content of the game because nothing else has a chance for the good drops.
This might possibly be covered in the redoing of the map rewards, unless I am misunderstanding you.
Like the completion reward? That would be nice, but it’s about the stuff in the game you do more than once. So much of the game ends up being repetition that it would just be nice if you could do any and all parts of the game over for the best rewards.
No, in HoT they are introducing daily map rewards. Each day a different Tyria map (and a separate HoT map) will offer a daily bonus for completing events on that map.
They gave examples of T6 mats, or Lodestones.
This means you will be greatly rewarded for playing all the different maps and completing the events there.
You are mixing up the difference between gold reward and materials rewards.
Gold rewards that are produced from thin air need to be closely monitored and controled because they contribute directly in inflation. This includes things like dungeon rewards, selling things to vendors (junk items), and a few other things.
Item rewards get their value from other players. A silk scrap or a T5 mat adds only 2-3c to the inflation since that is all it is worth to the vendor. Any other money you make from that item is from selling it to another player which takes money OUT of the economy, keeping gold valuable.
The chest train contributes to the item side of thing, not the gold side, so it can’t ever be used to add money into the game. The fact that this course of action is profitable is only due to the fact that players would rather buy items at high prices then participate in the activity. The “value” of the chest train is proportional to the number of people who run it vs the number of people who need the things it drops.
If they nerfed the train you may find yourself paying 4s for a silk scrap and 1g for T6 mats.
The problem isn’t the sustain in and of itself. The problem is that they do great damage in addition to the sustain. Before the condition patch I could easily fight a d/d ele to a stalemate because while I couldn’t kill them, they couldn’t kill me either, which is fine balance wise.
Now they do 1000000000000k burning dps on top of being unkillable. Which is just stupid right now.
Actually, because of the way ele’s burn, you do 1000000000k burning dps to yourself. Ele burning is the easiest to avoid. Doesn’t even require dodging.
Would be great in theory if teleporting out of a fire ring wasn’t bugged and gave you like 11 stacks of burning instantly.
That would be all fine and dandy if they couldn’t keep you permanently locked out of capture points or bounce you around like a pingpong ball in and out of the flames.
Seems like a good deal to me… If you don’t need the bag slots, save them for when you make an alt. Even if it is just an item storage alt it is still useful.
Guild Wars 2 HoT Release Date? [merged]
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
I still think January is the best bet. They will shoot for a release near the end of November, but it will get pushed back to January due to the Holiday’s and “making sure it is polished for release”
Then it will be another month at least before the game breaking bugs are fixed and it is actually playable in its entirety.
conditions dont strike foes, they tick. Striking a foe means doing white damage physical damage.
Unfortunate but not unexpected. At least staff should be able to generate a significant amount of might now.
I still think chill condition damage is low for a GM trait, but hopefully they increase it further so that combined with the future scepter rework maybe we can finally have a meta PvE condition spec…
This is what I plan on running:
This will give me 100% bleed duration, 50% standard duration, and 70% chill duration increases. At 2300 condition damage I do decent dps.
For the moment i’m still taking plague sending over chilling darkness, but if I find I can’t keep chill up 100% then I may switch over.
Does chilling force trigger on condition damage or only on direct damage? It just says “striking a foe” which is fairly vague. Mostly I am wondering if epidemic will trigger it on all 5 foes or not.
Either way I should be able to maintain decent might stacks and decent vuln on the target, while keeping them chilled and weakened most of the time as well. Hopefully the challenging group content has a use for high chill/weakness utility… too bad we don’t have a way to share might. If necros could share their might we would go from useless to one of the most desired classes in the game.
Most OP profession in the game has their damage and sustain increased by 50%… still complains lol…
When will ele actually be balanced to not be god’s among us mere ants of professions?
Interesting… a torch offhand for warrior could be a condition offhand, meanng a possible full condition warrior in the future… I might level a warrior if that pans out. Already made a full set of heavy ascended sinister gear for rev, but was fairly disappointed with it, maybe this will be even better.
Fairly certain all class reveals had an image up by this point. I think it is pretty safe to say we aren’t getting on this week.
Burning is the only really strong condition now, bleed was even nerfed to hell
since it makes half the damage than before the condition changes so that i
equipped my sword warrior now again with berserker gearEngi so far is the only class i found to make good use of it and its fun to play now
for me without much switching kits.
Also i found a decent build for my ranger with torch and traps.Bleeding wasn’t really nerf’d the SCALING with Condi Damage was changed, with 700+ Condi Damage you’ll find it does more than it used to with the same previous Condi Damage.
Incorrect, you need 2200 CD to achieve the same damage as before the patch.
The bleed they previewed in the POI stream was not what was added in the patch. Bleed got a significant nerf between the POI and patch and the scaling went from 700 to 2200.
If you think the casual that play 2 hours a day deserve the legendary backpiece as much as the guy playing 6 hours a day in PvP leagues, than something is wrong with your logic. You have to earn it.
People who bust their rear deserve better rewards than some guy logging in a couple hours a week.
How about the casual that plays 6 hours a day? Does s/he deserve the legendary backpiece as much as the person playing 6 hours a day in PvP leagues? Let’s compare like with like here. Is your time more worthy of reward than mine? If so, why?
The fact you use casual and six hours a day in the same line… You clearly have no idea what casually playing a game while having a job means. Skins may be gated but A-Net will never gate power, wich is why i love this game.
There are in fact, many “hard-core” casuals. I’m one of them. I play more than 6 hours a day, every day since launch, and I still consider myself casual, in that my style of play is casual. I’m not particularly looking for challenging content (though I’ve done everything but Liadri).
The problem with challenging content for me is that I live in Tasmania and many people live in places where their ping/lag is quite high. Which means that Liadri is harder for me than it is for someone in the US with good point, but we get the same reward for it.
A lot of people are playing this game on potatos. I’m not but I still live far enough away that I have an unfair disadvantage. So yeah, competitive stuff for me is annoying at best, because even if I’m equal in skill to someone with lower ping, I’m likely to lose a fight.
So if a reward, like the Liadri mini, is offered for something I can’t do, and at this time I can’t do Sanctum Sprint at all, because one of the skills you need to lightning jump to a tower always throws me over the tower…it’s just not all that fair in the first place.
So if there are things I want, it’s not always possible to get them no matter how hard I work…unless you’re suggesting I sell the house and move my family to the US. Which would be a bit overkill for a mini. lol
In this logic A-Net should just shut down the game cause people who don’t have internet connection can’t get any rewards. While i do understand your problem, and i’m sorry for you, you cannot possibly expect the reward system to be based on your personal connection.
Here’s the thing, there are some things you can’t do, to bad for you, but that doesn’t mean there shouldn’t be rewards for people that can, as for unique skins, bohoo you’ll miss a few, i miss a few to, from the 1 year i was moving constantly and didn’t have time to play GW2 due to personal stuff. But i don’t think for one second that my personal situation should affect others enjoyment of the game. And the simple fact is, if you don’t tie some unique rewards to hard and challenging content, you’ll loose many people’s attention for it. In any other mmo these people would have better stats then you, and that would be horrible, but in this one, the only thing achievable is visual updates, and if you can’t accept that some people will have acces to skins you don’t, then quite frankly you should stop playing.
Mmo’s have always worked like this, in fact GW2 has even worked like this. So why all the drama all of a sudden? Prestige has always been a part of whatever online game, cause people like to show off what they have done. There isn’t anything wrong with that. I’m sure there will be tons of skins that you can get outside of these hardcore options, as is quite obvious seeing the number of skins already available. If you really want a skin, you can always try for it, i personally really want the pvp backpiece but i won’t ever reach that level, it’s a bit sad to me, but i understand it. If it’s really your internet connection keeping you down, then i’m sorry for you, but that is an issue at your end, even tough it possibly can’t be helped. Tough luck.
You can’t always get everything you want, buying the game does not entitle you to have loot trown at you.
It’s NOT my personal connection. Every single person in Australia, which is probably more than 2 of us, has this problem. Half the people in the world in rural areas will have similar problems. What percentage of the playerbase do you think plays on machines fast enough to get the job done AND have good Internet connections.
If they make that game for that percentage, even if it’s 50%, and I don’t think it is, that means 50% of the playerbase is pretty much screwed. If you think that’s good business, I don’t really know what to tell you.
You seem to think living in a foreign country is a personal problem. I think thinking that way is a personal problem.
Which means because some part of the playerbase has ping problems they shouldn’t implement more challenging encounters in the game. They should create only encounters that are doable with 500 ping and at 10 fps with potato computers? What kind of logic is this?
The logic is learn to read. That’s the logic. I said make it so that the rewards can be sold so if you really want one, and your ping isnt’ there, you can still get it. If you want challenging content. No problem. If you want rewards that no one else can get because you have some deep seated need to show off and you think people will be impressed by it, there’s not much else I can say.
My suggestion is a compromise. Give people hard content but don’t shut out people from the rewards who physically can’t get them. That’s not in any way unreasonable, no matter how hard you try to make it sound that way.
Worse idea ever. If there is a problem with the game, it’s exactly this.. Everybody can buy nearly every item, being it with cash, being it with an ingame currency. Resulting in grind, grind grind (for those currency’s), making the game boring for many people eventually having them leave.
We don’t need more items people can ‘buy’ we need less of them, way less, they need to be replaced with rewards being… well rewarded for specific content or challenge.
Those rewards give goals, add to the content and incentive people to do all those types on content.
Funny because Guild Wars 1 was like this. You could pretty much buy and sell everything and no one seemed to have a problem with it. Many people say this game should be more like Guild Wars 1. I say that’s a good place to start.
GW1 was not an MMO, and doesn’t really apply here imo. It is fine to buy everything in a single player game like GW1. There was no competition, no real raids, and for the most part you never interacted with anyone else in the game. GW1 was like a modern day FPS. Sure you can see other people in the lobby, and even occasionally group up and play with them, but it wasn’t really an MMO.
In an MMO environment, having goals to achieve and things to show off to your friends is pretty much what drives the whole game.
This is a great idea. Until Anet is ready to completely overhaul underwater combat it is much better to just clean up the dying remains of it. Simplify aquabreathers into cosmetic skins, and fix stacking sigils when going underwater.
They nerfed a number of skills right off the bat to reduce conditions. They are in a pretty good place right now, though I still think burning is a little over the top. I think engineer and ele need to have their burning stacks on their skills reduced a bit and then everything would be pretty good condition wise. Maybe bring bleed up a little bit as well.
Some classes are still not great at conditions, like necro. They are good at transferring them back to the enemy, but not so great at making their own conditions. Though there are rumors of an upgrade for their condition weapons.
I’m not sure where people are getting the idea that reaper was so great… it was actually pretty terrible, and would never be accepted into groups.
However the devs have addressed nearly ALL the issues with at least some change which I think will help it immensely in the next beta weekend.
Will it be super OP meta like ele is? Probably not, but hopefully we won’t see any “zerk only, no reaper” groups like we currently see with necro.
I think it is safe to say they will at least try to address the issues that came up with tempest to make it just as good as base ele is.
They are making a lot of changes to the current elite specs based on the BWE feedback. Not sure if we’ll see a new elite spec this week or not. We are getting CGC next week, which will be huge, so I’m guessing something small this week.
Though if we do get a spec it will probably be druid imo.
The title is misleading. Elitism isn’t harming the game. Playing the most efficient setup and getting rid of dead weight is just common sense, not elitism.
Anet’s failure to balance the game or adjust the content to make all classes useful is what is harming the game. Give necros team support, make their dps the same level as classes that do offer team support, and finish balancing conditions, problem solved, necros wanted.
The problem isn’t the sustain in and of itself. The problem is that they do great damage in addition to the sustain. Before the condition patch I could easily fight a d/d ele to a stalemate because while I couldn’t kill them, they couldn’t kill me either, which is fine balance wise.
Now they do 1000000000000k burning dps on top of being unkillable. Which is just stupid right now.
I don’t agree with this at all. If you complete harder content you should get better stuff, end of story.
