The easiest way to get it is to wait until the score is 0-460 and then switch teams. At least that is the way that requires the least amount of effort. Not sure why you can switch teams, but hey if it’s part of the game might as well use it.
Though once you get good enough you really only need 1 other good player then you can carry the rest of your team. The slot 1 upgrade is the most important since it gives you unlimited range, and the slot 5 upgrade is the best defence since it reflects everything but the slit 2 upgrade.
Also there is a 15 second invisibility in the middle of the court that doesn’t break when attacking, it is a pretty big advantage. At the bottom center of the map there is a super powerup that lets you 2 shot people.
If they keep adding mini games eventually no one will be left playing them. By keeping only a couple mini games active at a time it keeps the population for those games higher and makes them more fun.
How many people do you see on a daily basis doing keg toss? If crab toss was still in the game your thread would still be here except it would be titled: Why won’t the game start? I’m the only player here.
Just report them for botting and move on.
There has been no decrease in the rate at which coffers drop from holo’s or in the world.
There also was no decrease in the amount of ectos we got by salvaging rares.
Oh wait a second…
You’re right they stealthed increased it! I got 11 ectos from 5 rares last night.
L2RNG!
so ~70g for a rare unique skin. Seems like a pretty good deal to me since most of the rare skins go for like 300+ gold.
Hello all, let’s keep in mind that this was just one change, it isn’t intended to be the one saving grace of the whole economy it was simply a market correction.
Standard: We saw that dust was too expensive and it wasn’t on a correcting trend. We made it easier and more prevalent to get dust without any major changes to the current balance.
We wanted a shift of the supply curve for dust without change the balance too much in any other markets, we were making a change in pseudo isoloation (bisolation if you will).
so you nerfed the crap out of every possible source of dust then couldn’t figure out why it was getting more expensive so you slapped a band-aid on it.
An easier and more prevalent way to get dust was the original system that you beat continually with a bat until it stopped giving dust. If you really wanted to not change the balance of other markets then you wouldn’t have used the mat used in the most recipes in the game to do that, you would have just increased the drop rate of dust.
I love how non-developers think they know better than the actual developers on how to fix problems. It’s almost like that solution (just increasing drop rate) is so obvious, that it was tested and didn’t fix the problem without introducing more problems.
I could really care less if they listen to me or not. All I know is that before the changes, Orr was fun and rewarding and I liked playing there. After the changes I just log on to bang out any new event achievements then log back off. I’m having less fun, i’m not spending money in game, and i’m not telling my friends about how fun and rewarding the game is. The only ones losing out are Anet, there are plenty of other fun and rewarding games for me to spend money on.
Pretty sure Cantha is never going to happen unfortunately. Whether it be because of evil NCSoft overlords or horribly poor decision making by the devs, it just doesn’t seem like something they are working towards. I mean it has been almost a full year and we still haven’t heard from any of the other 4 dragons. At this pace if we do see cantha it will be in 2020 or later.
I understood the complaints about fused weapons and southsun weapons… but i’m really not understanding the complaints here.
The coffers are cheaper then dirt, can be farmed by the hundreds in an hour and will be here for a full month. Anyone who wants to get a ticket this month easily can. There is really no excuse not to get one. 1000 coffers or 100,000 coffers. Over a month both are easily obtainable by even the most casual players. As more people get their tickets they will start selling the coffers leading to lower prices, leading to more people getting tickets, leading to lower prices… so on and so forth. If anything this new method makes the skins too common.
I’m actually really enjoying the events so far. Granted I was smart enough to stay away from the gem boxes from the start. I think this event has struck a pretty good balance between spending gems for RNG and being able to obtain the skins through the game as well.
I agree that the gem store boxes are dumb, but until people stop buying them they are here to stay. It is just very difficult to put an item in the gem store and also keep it rare so that people want it.
The coffers are down to 4s. You can open 1000 of them for 40g.
it takes the majority of people around 1500 coffers to get a ticket, that is 60g. A rare skin, that has an awesome look seems pretty reasonably priced at 60g to me. That is assume you get nothing else except the ticket. You can re-sell the other stuff and make back 5-10g.
People comparing them to pre-cursors is laughable. It would take 10,000 coffers to even reach one of the more modest precursors. I suspect by next week that number will be even higher. I’d say >99% of players will get a ticket well before 10,000 coffers.
This is the least RNG skin they have introduced. Everyone can farm 100’s of coffers a day and buy 1000 for a reasonable price. This is how RNG boxes should work.
Hello all, let’s keep in mind that this was just one change, it isn’t intended to be the one saving grace of the whole economy it was simply a market correction.
Standard: We saw that dust was too expensive and it wasn’t on a correcting trend. We made it easier and more prevalent to get dust without any major changes to the current balance.
We wanted a shift of the supply curve for dust without change the balance too much in any other markets, we were making a change in pseudo isoloation (bisolation if you will).
so you nerfed the crap out of every possible source of dust then couldn’t figure out why it was getting more expensive so you slapped a band-aid on it.
An easier and more prevalent way to get dust was the original system that you beat continually with a bat until it stopped giving dust. If you really wanted to not change the balance of other markets then you wouldn’t have used the mat used in the most recipes in the game to do that, you would have just increased the drop rate of dust.
I really wish I could bet on all 5 at once. Sure it would cost more but at least i’d be done much faster and at a fixed cost.
These candies drop at the same frequency if not more than candy corn and they have less uses. I suspect they will hit 2-3c by the end of the event, meaning you can buy enough for the wings with 20g-30g. Hardly unreasonable, and that is considering you buy all of them and didn’t farm at all.
I agree that the every man for himself is annoying, especially with the pinatas and holo projectors. This game was built around being cooperative and fun to have friends around and now these two things have taken a complete 180 on that concept.
The candy is quite plentiful. I predict by next week you will be able to buy the candy you need for <10g
So this change is great to bring dust down and bring ectos up… but the core issue still remains. Orr has been nerfed into oblivion. No one goes there anymore.
T6 mats will eventually need to come from other sources if you want to continue pushing people out of Orr.
I fail to see how this is an exploit. It is something that has been available since the launch of the game. A new more common mini was introduced. It is equally likely that they wanted to increase the supply of minis on the market and this was their way of doing it.
The holographic wings are a random drop from the world, or you can buy them from the event vendor for 100,000 candy. By tonight I think you’ll be able to do either for about the same price.
The coffers drop pretty regularly, I suspect they will fall down to 1s a pop by the end of the event as more people get what they want or give up. Since we have a whole month you can probably open 5000 of these in that time.
Just throwing this out there: Is there any reason (science, lore or otherwise) we should be able to get crystallized dust from a glob of ectoplasm?
Dust drops from ghosts, ectos are a ghost like item?
If this had some effect on the market it is completely gone now, all the minis are at the same prices they were yesterday.
If it involves laurels then I don’t think it will be a problem. After I got to 100 laurels I just stopped doing dailies. I’m sure there are people with 150+ with nothing that interests them.
anyone got a picture of them? It is a very odd and random thing to add, I wonder what it means…
Small sample sizes overall, but it gives us a pretty good idea at least! Thanks for the info!
My first prediction is going to be:
Ectos: 25s
Dust: 15s
Why? Those just seem reasonable at the moment. I will refine my predictions when I think about it and watch the market for a bit.
Well I didn’t see that change coming. I think it will work out pretty well. The devs have added in multiple ways to get ectos so they are pretty abundant at this point. Letting us salvage them for dust is a good way to bring ectos up and dust down.
The longbow is spectacular, too bad my thief can’t use it. The short bow is ok, really like the dagger too.
If you don’t think you’ll need agony resist it is time to vastly lower your expectations. Any form of progressive hard content in the format of raids is almost certainly going to have some gating mechanic such as agony resist.
People whining over having to get agony resist is a much better option then people leaving in droves because they clear all the raid content in 2 days.
I think this pretty much sums up the problem with Dust:
http://www.gw2spidy.com/item/24277
Clearly there is a problem, I don’t think anyone can argue otherwise with a straight face. The lyssa farm managed to temporarily stabilize dust prices, but with that gone they are back on their parabolic rise.
I don’t think anyone can reasonably argue that the price increase is due to Southsun either. The price stayed completely stable for 15 days after the introduction of the new Southsun content, long past the time most players had completed and left that content. Then 1 hour after the nerf the rise in price started and is still slowly increasing.
Most of the playerbase did NOT leave Southsun though, that’s the error in your thinking. A whole lot of people who used to spend most of their time in Orr discovered the +200% magic find buff and started spending all their time in Southsun, running back and forth between two chests for most of it.
The thing is, before Southsun, Orr on Tarnished Coast was a busy place EVEN AFTER THE NERF. We regularly had temples open. We had people running the event chains there.
Once the Southsun even started, even a week after, Orr on Tarnished Coast was a ghost town. Far far less people running Orr.
I’m not sure why you think farmers wouldn’t be interested in the 200% magic find buff that only worked on Southsun, particularly before they fixed the skelk bug, but even after, there are a whole lot of people still farming the Southsun events.
I’m not sure how anyone can discout Southsun and keep a straight face.
Well we will find out tomorrow I suppose. Assuming they remove the buff people should migrate back to Orr tomorrow and according to you that means the dust price should start to fall again. If it doesn’t fall then it would appear that the rise was due to the nerfs and not the event.
If they don’t remove the buff then people might stay and the new price of dust will also stay and I consider that a problem since the dust price is out of line with what I think its useable price should be to keep casual players playing.
I don’t think you will ever be able to farm 2g worth of mats at the same rate as farming 2g in COF (or whatever the current gold farming meta might be at the time). The reason being that the market isn’t cornered by mat farmers, it’s flooded with materials getting thrown up on the TP by casual players leveling their characters, grabbing dailies, going for completion, or just generally messing about in high level maps. These are the players driving down sell prices, as they’re often just dumping their daily drops for some quick silver rather than meticulously placing large sell orders to maximize profits, as a farmer of flipper might do.
I think you’d be surprised at how efficient the market is. I agree that you’ll never make the same amount in pure mats, but there are other factors to consider. You get junk loot (which I consider all loot Green or less in quality) to the tune of about 1g/hr in my experience. You get mats equivalent to about 3g/hr and you get rares or better at an average of about 1g/hr worth. All together it totals about 5g/hr which is similar to CoF farming. It varies a decent amount depending on luck and the markets but overall it’s surprisingly close.
Also you’ll find that casual players who just sell stuff usually will just sell instantly or list for 1c above or below current price. If they attempt to list more then 15% out of sync with the market trends then those items are quickly bought and flipped by people who play the TP. This has the overall effect of prices staying pretty stable throughout the weeks unless a shock (change by the devs) is introduced. Then a new equilibrium is reached, but the amount of time it takes to reach that equilibrium varies depending on the item, speculation and rarity.
There are certainly a lot of factors to consider, which is why people have full degrees in this stuff and Anet has a full time Dev just devoted to the economy.
I think this pretty much sums up the problem with Dust:
http://www.gw2spidy.com/item/24277
Clearly there is a problem, I don’t think anyone can argue otherwise with a straight face. The lyssa farm managed to temporarily stabilize dust prices, but with that gone they are back on their parabolic rise.
I don’t think anyone can reasonably argue that the price increase is due to Southsun either. The price stayed completely stable for 15 days after the introduction of the new Southsun content, long past the time most players had completed and left that content. Then 1 hour after the nerf the rise in price started and is still slowly increasing.
Once you figure it out it is pretty easy to get this achievement. It is especially easy if you have a player that is sitting in a corner.
Now that populations in the game are lower it is almost impossible not to get this achievement since you usually only have to flatten 1 or 2 people.
I think the only “limited” item to be reintroduced so far are the southsun skins which dropped during the opening of southsun and are dropping again with the new supply crates.
Every other limited item has not yet returned over the course of the last 9 months.
I suspect some of the holiday ones will appear again at the 1 year mark, but the price for those has risen continuously for the previous 9 months so far.
After seeing this video I think it is clear that we need to nerf some more farming spots in Orr.
It is pretty simple. Many more people will rush to buy a limited edition item then one that is added permanently because it forces you to act (and spend) without spending too much time thinking about it.
If people sat down and calculated how bad an investment it was many of them wouldn’t buy it. But since it is limited edition they buy now and ask questions later.
Also limited edition means players can’t save up for the item, which means they much more likely have to spend real money to get it instead of slowly saving gold to convert to gems to get it.
Basically limited edition works very heavily in Anets favor. (Not saying its wrong or bad, just an effective business strategy on their part)
You do know that you get rich by failing at making mystic clovers, do you?
Tons of crystalline dust made yesterday. It is 1 skillpoint 2100 karma and 21 silver per attempt and only like 3 things that could drop dont result in a win.
Getting 10 Dust in 20 attempts is not uncommon and already cutting even. Now you have the rest of the t6 mats too…
Indeed. People don’t seem to realise that the “mystic clover” recipe is actually a net profit if you do it for the T6 mats – a way of converting your spare skillpoints and karma into gold effectively. Under those circumstances, the mystic clovers actually represent a failure rather than a success as you can’t sell them
It’s a potential profit, but no way is it guaranteed. It is far more likely to get T6 Wood/Ore/Cloth then it is to get the T6 mats or lodestones.
I did 10 conversions using the 10x recipe and ended up just about breaking even after selling. But for me it was a win since I was working on clovers for my next legendary (got 50).
Of course at the time ectos were about 10s higher, so I think that it would be more likely to pull in a profit now.
If you have a ton of karma it is potentially a good way to turn it into money, though I think the karma bags in Orr are a better option and then use whatever shards you get in the clover recipe to finish it off.
Well apparently people will pay a lot! As of right now the very limited quantity of Flame and Frost dyes are disappearing from the TP and driving prices way up. People are either snapping up their favorites before they are gone forever, or someone is flexing their bank and making a long-term investment in dyes.
Dyes can be used by anyone, applied to any armor item, and used over and over again. It makes sense that these would be a good investment. I only wish I had the gold to snap them all up. :/
I did both. I sold everything I owned and bought 8 dyes for myself and 8 dyes for investment. I couldn’t afford all 12 at the time.
I’m glad I did. The colors are much more defined and now much rarer then anything else. If you want to have those colors now is probably the time to get them before they are gone forever.
I don’t think that Anet particularly cares if people farm or not, but what they do care about is not letting inflation get out of hand. People are saying that the farming nerf is causing the price of mats to rise, but they aren’t looking at the other side of the equation. In order for the price to rise, people also have to have the gold to buy the mats at the inflated prices.
I think Anet introduced the new content at Southsun and people started farming it like crazy. This caused prices to inflate faster than they wanted it to, so they nerfed Plinx. When that didn’t slow down the rate of inflation, they nerfed Pent/Shelt. If that doesn’t work, I’m sure there will be more nerfs incoming. I don’t think Anet enjoys kitten ing farmers off, but it will do what it has to in order to keep the overall economy healthy.
you are using this word “inflation” in a way that is completely opposite to the meaning of the word.
Items that are sold on the TP cause DEflation, the only major source of INflation in this game is CoF1, the only thing they haven’t nerfed.
The fact is that they want inflation because then it takes more and more gold to convert to gems, and you get more and more gold when converting gems so it leads to bigger numbers which make bigger sales. That is one of the reasons they haven’t nerfed CoF1 yet.
I’ll pit my Galic Gun against your Kamehameha any day.
YOUR POWER LEVEL IS AMAZING!!! IT’S OVER 9000!!!
Colin, I realize this is all in good fun, I get that. But when was the decision made to turn Guild Wars into a cartoony, theme-park game that appeals to either very casual, or very young players?
Honest question. :/
Guess you never played the original GW. every town and city was full of completely ridiculous cartoony outfits, costumes and wacky things. GW2 is very very tame in comparison.
Well 2 weeks later, it seems the answer is people will pay at least 100g. Where it peaks will be interesting.
There’s just one thing that i’d like to ask you (by “you”, don’t mean poster above, it’s plural).
You keep saying that prices are going to be on par with most efficent farm in the game.
Which is CoF P1.
If i had a crystalline dust for everytime i’ve read in this forums “in 1h i can do X gold in cof, in 1h i can do 5 dust so price will rise until dust will be worth X/5” i’d have 2 bifrosts.
Now.
Following this reasoning…. what will happen when CoF p1 will be deleted from game, nerfed to the ground or brought down to the ratio of reward of other dungeons? (which is 2 to 5 times less, and maybe even more when perceived from players, due to other dgs requiring bigger effort to complete comapred to cof)Do you expect really ppl to say “best farm in game now nets half of X (which was cof p1 gold gain), so all mats prices must halve to adapt to it”?
No.
Because what’s driving up prices is not (only) the sheer gold avaibility and superior farming due to CoF.
It’s the supply nosediving.
(and it’s nosediving why? because, between some glitch/bug fixes which were being exploited – and fixing those is a must – anet kept sneaking some direct farming nerfs. ask Plinx of tunnel events in CS…and to some mobs loot tables.)
And as long as there isn’t a direct intervention by Anet on it, we can make farming dust the most profitable thing in the game, but prices will just keep rising.
That’s actually exactly what I think will happen. CoF1 is by a large margin the biggest source of gold in the game. If it ever does get nerfed (unlikely due to ramifications) then the market will start to deflate, you lose ~50% of the gold income but keep the gold removing aspects the same. Therefore gold will be worth more and prices will drop to be in line with wherever the new equilibrium point is.
This will take many months since the initial panic, and chaos will throw the TP out of any semblance of normalcy for at least a couple weeks (which is one reason why the nerf is unlikely). But it will happen.
The market will always naturally settle towards the highest gold making activity. If you can make 2g/hr somewhere but can only farm 1g worth of mats in an hour then naturally people will gravitate towards the 2g/hr activity since it rewards them more for their time. Since less people are now farming the mat for 1g/hr the supply will drop and the price will rise until it hits a point where you can farm 2g worth of the mat in the same time as you could earn the 2g straight up.
there is no trick or program. It is called the market. People list copper ore for some price and then more people list it for that same price. That is just how the market functions.
No one is controlling copper ore, there is far too much of it.
P.S. you can only list 2000 units of something before hitting a lockout which requires you to wait 10 seconds before listing something else, and then you have to wait 10 seconds for the next thing… and so on and so forth… to list 500k by one person would take hour and hours, during which time all the random people listing will have greatly outnumbered the copper you could list in that time.
why would I want to spend 20 minutes rolling around in circles playing like crazy only to be rewarded 1 green item and some silver, when I can stand in one spot, do more dps and not have to worry about it?
The problem is with the game, not the players.
I find it rather telling that the dev that responded doesn’t know that 2/3 of the things he mentioned were nerfed/removed for giving too much loot…
Upscaled events do not drop loot. 99% of the mobs are now lootless and then other 1% are champs with more HP then the bosses themselves
The 7-8 minute chests were all removed
So no we didn’t forget it, YOU NERFED THAT TOO
I’m not confused at all … I’m asking people to consider the value of running a dungeon for gold to buy T6 materials VS. farming t6 materials yourself. You will QUICKLY come to the conclusion that T6 are actually very underpriced and this thread is nonsense.
But that is simply not true. Based on current prices I can farm 5g worth of Powerful blood in an hour, 5g worth of armored scale in an hour, 5g worth of venoms in an hour, and 5g of Fangs/Claws in an hour.
Therefore it is equally profitable to run CoF OR farm any of those mats. Up until the nerf I could also do that with crystaline dust.
Now it takes about 3 hours to get 5g worth of Dust, so yes currently it is undervalued, it will rise eventually to the CoF balance point, which I think will be around 60s.
And underpriced based on what exactly? Based on the quantities and uses for dust and how much other items that use alternatives or similar mats to dust are, I would put the “correct” price of dust at 5-10s.
It is headed towards 10x that price. I would say that it is out of line with what it originally was intended as. The most probable explanation is that the devs outlook has shifted towards a much more heavy grinding idea and some items are hurt significantly more than others by the shift.
12g+ 470 shells ~18g-20g
That is completely on par with all the rest of the exotic sets, I don’t see the problem.
I’m assume that the metrics used to nerf a specific farming spot are pretty much locked in. Not every farming spot is going to be nerfed, but there’s an acceptable amount of profit per hour that makes the game a game. When it gets too high they nerf it.
I’m not seeing the problem here.
The prloblem is that whatever metric they are using is based on what players are earning in CoF1.
There are currently only 3 effective ways to generate gold in the game current and two of them are destructive (i.e. for one person to make gold someone else is losing even more gold). These three ways are CoF1 Farming, Farming and selling on TP and Playing the TP.
The second two ways are completely determined by the number of people doing the first method (CoF1) to generate the gold to buy the things they are selling off the TP.
As farming gets harder prices rise because the equivalent time to run CoF is also rising. For example the lyssa Dust farm that was recently nerfed:
You could earn about 5g worth of bags and dust an hour there. This was equal to your average CoF1 farm. Therefore the amount of Dust you could get in an hour had its price determined by what fraction of CoF runs you could do in a similar time. It worked out to about 25s a dust.
Now that all the Dust farms have been nerfed, the amount of dust you can get in that same hour is greatly diminished so right now it is more profitable to run CoF and buy dust. This will continue until an hour of CoF earns you the same amount as selling dust you can farm.
TLDR: Their metrics are worthless because everything is based on CoF runs, which is the only major gold creation source in the game. If they changed CoF the entire market would be thrown into chaos, which is probably why it hasn’t been nerfed yet since it might destabilize the entire game.
I don’t see what rising prices has to do with changing the drop rate. If you think about it, rising T6 prices might be exactly what a game developer wants to see. It get’s you out playing the game instead of running CoF p1 for a week straight.
Except for that with the curent drop rates and potential farming spots, its way more time effective to just run cof p1 over and over again for the gold to buy the mats on the tp, than actualy being out there and playing in the open world gaining the mats yourself.
Yes, which is why crying about the price of T6 mats is nonsense. As long as it makes more sense to grind gold to buy them instead of farm them yourself, the price of T6 mats don’t actually reflect the value of the effort to farm them.
Honestly, this all boils down to people crying because they don’t want people getting fair market value for their farming even though the cryers do want fair market value for the gold they farm. That’s such a BS double standard. If it take 1 hour to get a certain amount of gold doing a dungeon and you get 5-10 T6 mats per hour of farming … how much should those T6 mats ACTUALLY cost? We aren’t ANYWHERE near the point of what I would call ‘expensive’ for T6 mats. If you are smart, you will spend every copper you have to buy them now.
I think you are a little confused. As of last week you could farm Dust in a couple of farming spots, as well as getting some moldy bags and random drops. You could do this to the effect of ~5g/hr in total drops if you sold everything for maximum profit.
A couple days ago the devs systematically nerfed those spots so now that the same mobs don’t drop a single item. It is no longer possible to obtain T6 dust at the same rate as you can buy them from CoF1 spam running. The price will now rise until you can again farm as many in an hour as you can buy from CoF running. This is how the market works.
What people are complaining about is the fact that although the prices will rise in accordance to the effort involved, the recipes that require these items do not change. The amount of time to obtain enough dust for items has effectively increased by a factor of 10 due to these nerfs. That is what people are complaining about. The prices themselves will always adjust to match CoF farming since that is where the majority of the gold in the game comes from, but as they systematically nerf every farming location in the game, the time investment keeps going up and up for the same items.
In the first 6 months of the game you could farm all the T6 mats you needed for a legendary, sure it took time and effort but it was possible. That is no longer the case, it would take years of farming 5hrs/day using the current availability to do the same thing. Basically they vastly underestimated what players were willing to do to get a legendary and now they need to overcompensate to stop new people from getting more.
Well the only mat that had any chance of staying stable just got slapped with a nerf.
Prepare for 60s Blood now.
You could just walk away from the thief?
The #3 S/D skill is slower then the run animation. Literally just run in a straight line and the thief will never be able to hit you with it. He’ll be so busy spinning in 180 degree arcs and swinging at the air that he will be out of ini and completely incapacitated before you even get hit.
Also just stand near a ledge. The pathing is always the same, just stand with your back to a cliff and the thief will throw themselves off of it trying to steal a boon from you. No more thief.
It is probably the easiest skill in the game to avoid, I can’t really believe people are having problems with it, I think you are just trolling for the sake of it.
I wish there was an option to display the messages as a banner across the top of the screen.
I had to turn off guild chat to do the fight. Not a problem but it is an unnecessary frustration that I shouldn’t need to do.
I don’t know how people can see his animation, when I go in the instance there is this horrible white haze that makes everything pretty much impossible to see.